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TYRANITARR

Member
Oct 28, 2017
3,973
Smash 4 got over a 90.

You think Smash Bros Ultimate won't hit 90+? Hmm

It won't again. A lot of games media podcasters feel "meh" on the game, feeling like its just going to be Smash 4 Deluxe. They really need something special single player or multiplayer wise. I feel like the critics are just going to be like "Yup, its Smash with everyone here. You've seen this." and just score it at a modest high ~87.
 

Dizastah

Member
Oct 25, 2017
6,124
I can´t seriously understand why some reviews don´t even mention the obvious problem of coherence in the group of characters travelling together. Maybe the individual stories are good or even great, but that is somehow disminished by the fact that, for example, a justice warrior travels with a bad thief and allows him to commit crimes without even moving a finger. That breaks narrative coherence and the credibility of those stories.

If only they did 8 independent stories or meaningful interactions and/or justifications for travelling together it would be fine, but this...this is somehow lazy.

From what I have read in some of the reviews I agree. Seems like character interaction was an afterthought. Seems like it still a good game, but could have been amazing if character interactions where better, there was an overall story, and the dungeons were less repetitive.
 

elyetis

Member
Oct 26, 2017
4,556
Also if you don't like Schreier's opinion: just ignore it. He liked FFXV and Ni no Kuni 2 and hated Xenoblade. The guy not liking the game is a positive to me at this point. His taste is wild.
Reviewer are free to like or dislike whatever they want, but with review being inherently subjective, the best people can do is try to know if x & y given reviewer align to their own tast or not.
 

Deft Beck

Member
Oct 26, 2017
844
Space
I can´t seriously understand why some reviews don´t even mention the obvious problem of coherence in the group of characters travelling together. Maybe the individual stories are good or even great, but that is somehow disminished by the fact that, for example, a justice warrior travels with a bad thief and allows him to commit crimes without even moving a finger. That breaks narrative coherence and the credibility of those stories.

If only they did 8 independent stories or meaningful interactions and/or justifications for travelling together it would be fine, but this...this is somehow lazy.

I think that integrating that level of narrative intertwining is way beyond the scope of the game.

Even back in SaGa Frontier, you had a cop assisting a murder suspect and a sentai-esque superhero. So, this genre has always played loose with this sort of thing for the sake of fun gameplay.
 

AtmaPhoenix

Member
Oct 25, 2017
4,001
The Internet
I think if you're trying to play a JRPG without wanting to actually fight battles and ya know, play the game, maybe you're looking at the wrong kind of game. Am I the only JRPG player that actually seeks out the best places to fight around and level up? "I hate that this game built around fighting battles to get my characters stronger makes me play so much of it to get my characters stronger"

I think a lot of the nostalgia for older JRPGs kind of focuses on the story and characters that we grew to love and we gloss over and forget the grindy combat of some of the games. And newer games have kind of eliminated grind by adding side quests or extra missions and they are always propelling the player forward and keeping them constantly engaged. We've forgotten that in old school RPGs, the only way to level up was to fight more, and we've now gotten conditioned to the point that if we have to stop all story progress just to gain a few levels that's a bad thing due to the inundation of map markers and always having something to do that gives you XP even if it's not fighting.

I honestly think it's low-key related to how every genre of game has taken the XP from RPGs and included it as a little carrot-on-a-stick bar. Even when it's not needed, we get that little adrenaline rush every time our characters ding over to the next level, but now we always associate it with forward progress so any sort of grind has turned unfavorable.
 

Kingpin Rogers

HILF
Banned
Oct 27, 2017
7,459
So from what I'm understanding each character's story is essentially in its own separate universe? So the events of one character's story are of no consequence to anyone else's and none of the characters will act as if they've met each other before even if they had in a different characters' story? That sounds pretty shitty to me tbh. I'd rather they just didn't meet up at all if it's going to be like that.
 

Phonzo

Member
Oct 26, 2017
4,817
Badically the final take is that its a very good game with interesting elements, but also some very glaring flaws
 
Oct 25, 2017
2,333
The dungeons in the demo were all differently laid out from each other, so I think they just mean what was said, there's a main path, with optional side paths as a template, not literally the same layout, which seems pretty standard for me to be honest.

Yes, that's the typical standard for JRPG dungeons, as seen in many Final Fantasy games and Trails games, for instance. There are only a few games such as Lufia 2 that put a heavy emphasis on puzzle-solving or similar gimmicks to make the dungeon design more complex. (Setting aside the whole subgenre of Wizardry-derived dungeon crawlers in which dungeon design is the cornerstone of the whole game.)
 

deepFlaw

Knights of Favonius World Tour '21
Member
Oct 25, 2017
23,501
Yeah, that makes sense.

Maybe it was misinformation, but I read that after you complete the game with your main character you can then change to a new main character. Is that true? If so, you could play through the game once with four characters and then change out your main and complete the game again with the other four. Is that possible?

You wouldn't need to "complete the game again", to be clear. It sounds like you can just switch who's locked into your party (at which point it's arbitrary) then, so at that point you can just go do the other 4 characters' chapters. No need to restart the game or anything.

I have read a few reviews now and the only one that mentions party banter was Eurogamer. The wording makes it seem not very common. Though english is not my native language, so i might have misread that. How often do we get some party banter. Having a party that talks to each other is very important to me. I want some fun interactions between the party. I don't really care if their banter has any relevance to their main stories.

It's very weird; I haven't read all these reviews but in one case it still only mentions the one on one scenes. I had no idea there was Party Chat till it was announced yesterday, and Googling showed only people talking about a brief mention of it in some guide book (or blurb about the book...?). It seems like it might be pretty rare? Or maybe there's limited combinations of characters that react to things so you have to be lucky about having them in the right place at the right time...? We'll see.

Nah I was hoping reviewers like Jason and APZonerunner could tell us because how would we know without playing the game.

I'm really kidding btw, but those two did try to set it up as only people who are negative know what they're talking about.

No idea about this APZ person, but Jason's points in the preview thread were along the lines of that people who had only played the prologues could not judge the full game, and otherwise were largely relying on marketing and hype. Given that his criticisms are largely directed at the full stories, the grinding around that, and so on, that's indeed things people who had only played the prologues would not understand.

Jason admits to a partial play in Kotaku review

This is a weird post given that other reviews talk about doing only 4 characters, while he did 8 and only didn't do endgame stuff because Nintendo refused to tell him how to access it.
 

daniel77733

Banned
Oct 27, 2017
4,639
Nice. Seems that 9 out of 10 review scores are an 8.0 or higher which is great. Looking at this year in general, Octopath Traveler is easily Switch game of the year, Switch RPG of the year and overall RPG of the year in my opinion. One more day!!!
 

tiebreaker

Member
Oct 25, 2017
12,155
Seems solid. Story structure seems exactly like the previews, but each seems to be more personal and intimate, which can great.
A bit disappointed with the grinding, and the dungeons don't seem very interrsting.
 

Totakeke

Member
Oct 25, 2017
1,675
I don't think the dungeons being similar is that big of a surprise considering we also had previews saying that the dungeons are short and therefore resource a management isn't a big issue. So I do think it's true that the dungeons are repetitive in nature and designing elaborate and unique dungeons was not a priority for this game, even when compared to other JRPGs.
 
Nov 13, 2017
844
Yeah. Glad I didn't preorder. I will wait for a sale on this one.

I knew the embargo was up, just wante to check any review, so i went to Kotaku, and yikes. The most important parts for a RPG, story and dialogue are seriously bad? No thanks.

I encourage everybody to read the Kotaku review.

Why only the Kotaku review? Many others have stated liking those parts, such as Jeuxvideo and IGN. Why should people's decision be based off of Kotaku?
 

HeRinger

Member
Oct 28, 2017
4,305
Jason's jrpg taste usually in lines with mine so pass for now, will get it when it is much cheaper though.
It's the opposite for me. Him hating Xenoblade 2 and loving Ni No Kuni 2 means we have very different takes on what constitutes a good JRPG.

But it's great that people can have a reference for their own taste.The value of multiple reviews, with very different opinions. Everybody wins.
 

Disclaimer

Member
Oct 25, 2017
11,536
Probably means there's no puzzles. Bravely Default's dungeons were like that as well.

The puzzles lie mostly in the side quests, which you have to figure out through examining NPCs' backstories, using multiple path actions, etc. Most of them have multiple unique resolutions depending on how you approach them, with extremely different outcomes for the NPCs involved.
 

jschreier

Press Sneak Fuck
Verified
Oct 25, 2017
1,099
Jason admits to a partial play in Kotaku review
Actually I said the opposite. I played the entire thing, which is how I know that 31 of the 32 chapters follow the exact same pattern (go to town, watch cut-scenes, do some Path Actions, go to a dungeon, fight a boss, fin). People who haven't finished all eight stories don't really have a sense of just how repetitive the game is.
 

FiXalaS

Member
Oct 27, 2017
6,569
Kuwait.
Badically the final take is that its a very good game with interesting elements, but also some very glaring flaws

Flaws from Kotaku's review?

so the final take was taken based on the only negative review plus every other review.
So like, am I the only one who's actually excited by these reviews? Lol

I do too, why not when almost all are glowing and positive?


Dunno why people keep clicking on the negative one.
 

Sasliquid

Member
Oct 25, 2017
4,298
Sounds good, about what I was expecting, low 80s. Didn't care for Bravely Default but I guess I'll try it when I eventually get a switch.
 

daybreak

Member
Feb 28, 2018
2,415
Withholding final judgement until I can play through it, but between this and his XC2 review I really have to question why Jason Schreier is reviewing JRPGs for Kotaku? I can appreciate an against-the-grain review, but he seems extremely down on both games when most others are not, and for reasons that seem to be summed up mostly by "it's a JRPG."
 

gilko79

Member
Oct 27, 2017
2,214
Ivalice
Digging into the meat of various reviews (both positive and negative), and it seems like this is still a game that's very much up my alley. The only thing left for me to decide is which character to start with.
 

Marukoban

Self-requested ban
Banned
Oct 29, 2017
2,298
Basically:
1. Good combat system
2. Charming NPC with detailed background story and quests
3. Stunning aesthetic presentation
4. Sublime music

I'm totally in.

Don't care about grinding, no story intersection and "repetitive" structure.

People here love Persona 5, and that game is repetitive as hell, has lazy dungeon design and requires grinding. Suddenly now it's a big problem for other game lol.