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lashman

Member
Oct 25, 2017
161
Fortnite creator Epic gives Unreal asset creators a raise and backpay

The universe has a few constants. You're going to die, you have to pay taxes, and if you sell something on someone else's platform, you have to give them a 30 percent cut. Well, publisher Epic Games is disrupting that last fundamental truth with its Unreal Engine Marketplace, as it's planning to only take a 12 percent cut of any assets sold through its platform. That leaves a massive 88 percent for developers.

You may wonder when this goes into effect, and the answer to that is simple: in about … four years ago. Epic plans to pay its Marketplace creators the 88 percent rate retroactively on all sales since the asset store opened in 2014.
 

v_iHuGi

Banned
Oct 28, 2017
5,155
Epic stays winning !

Hopefully next gen we'll see Unreal Engine 4/5 as much as we saw 3 on Ps360.
 

Bunkles

Attempted to circumvent ban with alt account
Banned
Oct 26, 2017
5,663
Holy shit good guy Epic giving back some of their new found fortune to the community? What timeline is this?
 

Derrick01

Banned
Oct 25, 2017
7,289
This is just engine assets instead of a games marketplace. I'm betting this is the key difference most here will miss/ignore. This shouldn't put any pressure on Steam or anyone else, that will happen when one of them choose to do this.
 

AegonSnake

Banned
Oct 25, 2017
9,566
12% is pretty good. Retail used to take 20% so it's absolutely nutty to see Valve, Sony and MS taking 30%. Sure the cost of a digital marketplace is much cheaper than running brick and mortar stores all across the u.s. Cant believe devs and publishers have allowed digital platform holders to get away with this.
 

SaberVS7

Member
Oct 25, 2017
5,265
Well, I mean I guess Tim Sweeny can now complain about Steam taking a 30% cut without looking like a massive idiot.
 

Vipu

Banned
Oct 26, 2017
2,276
This is just engine assets instead of a games marketplace. I'm betting this is the key difference most here will miss/ignore. This shouldn't put any pressure on Steam or anyone else, that will happen when one of them choose to do this.

Oh so PUBG can save some money now? Damn!
 

Deleted member 43077

User requested account closure
Banned
May 9, 2018
5,741
wow, great for everyone really. This on top of UE4 just being great in general will move more people to the platform giving epic more sources to get money from had they kept the old model.
 

the7egend

Member
Mar 6, 2018
356
Some BM, PUBG over here struggling compared to Fortnite, so they're giving them a discount on assets to try and catch up.
 

Nirolak

Member
Oct 25, 2017
5,660
It makes a lot of sense to try and full on assault the Unity asset store at this point, since that's the main thing Unity has on them outside of mobile.
 

Bunkles

Attempted to circumvent ban with alt account
Banned
Oct 26, 2017
5,663
It makes a lot of sense to try and full on assault the Unity asset store at this point, since that's the main thing Unity has on them outside of mobile.

Yeah they are definitely trying to lure some Unity asset creators over with this but the backpay is unusually generous (and awesome).
 
Oct 27, 2017
42,705
Well hold on, I'm assuming things in the Unreal Store use Unreal Engine and Epic presumably already takes a cut for games that use that, right? So it's possible the lowered store cut + normal UE licensing fees still end up ~30%. Of course I don't know what that engine usage agreement is

Edit: Seems like it's just an asset store? This is pretty good then
 

Bjones

Member
Oct 30, 2017
5,622
I love the UEsdk it's just too much of a resource hog for my little hobbyist game developing while laying in bed at night.

But if I ever went serious I would definitely use it.
 

BernardoOne

Banned
Oct 25, 2017
10,289
12% is pretty good. Retail used to take 20% so it's absolutely nutty to see Valve, Sony and MS taking 30%. Sure the cost of a digital marketplace is much cheaper than running brick and mortar stores all across the u.s. Cant believe devs and publishers have allowed digital platform holders to get away with this.
If Epic ever allows third party games in their platform, it will still be 30%. This is about the asset store and literally nothing else.
Well, I mean I guess Tim Sweeny can now complain about Steam taking a 30% cut without looking like a massive idiot.
he still would. This isnt about a game store.
 

aerie

wonky
Administrator
Oct 25, 2017
8,049
That is really interesting, even if its ultimately a competitive move against Unity, giving backpay and the refunds they gave to Paragon players (i just had to look up the name Paragon, i played it at launch too) are pretty unprecedented moves in this industry.
 

Laserdisk

Banned
May 11, 2018
8,942
UK
Is this to get more than just their games on it?
It was bare last time I used it (Pre-fortnight tbf)
 

Deleted member 2620

User requested account closure
Banned
Oct 25, 2017
4,491
Do you think they're gonna swerve into distributing random UE4-developed games?

Really cool for asset developers, regardless.

edit: wow, retroactive payment to 2014.
 

WieDerrickWie

Member
Jul 4, 2018
650
I love the whole idea and execution behind these asset stores. I loved them when I first saw them and I still love them today. Its unfortunate there's such a negative view of them as a "asset flip" because they are entirely a good thing.
I really hope this increases asset store input by the community!
 

Kaako

Member
Oct 25, 2017
5,736
The retroactive part since the asset store opened in 2014 is pretty damn fantastic. Well done, Epic. Keep doing what you guys are doing.
 

KodaRuss

Member
Oct 27, 2017
3,860
Texas
That is pretty huge but I am sure it is a marketing strategy. Obviously it is still early but I am not hearing as much about Unreal Engine 4 as we did with Unreal Engine 3. For a while there it seemed like an Unreal 3 engine game was releasing every week towards the end of the last gen.