Nioh has this elementary feature. From Software should have a word from Team Ninja about how to implement a pause functionality in offline mode.
Why would a no pausing mode be harder?Why not have an option? And an achievement for finishing the game in the harder no-pausing mode.
Why not have an option? And an achievement for finishing the game in the harder no-pausing mode.
Not at launch. They added that after fan backlash and it worked really well.Nioh has this elementary feature. From Software should have a word from Team Ninja about how to implement a pause functionality in offline mode.
This is a pretty strong argumentIt'll have a pause button. Unless they're planning on denying sleep mode somehow. Since that'll give the same functionality as a pause.
It'll have a pause button. Unless they're planning on denying sleep mode somehow. Since that'll give the same functionality as a pause.
How does sleep mode work during online games or games like the Souls series?
Do you get kicked to a menu?
They could have a pause button thats separate from the inventory button and simply pauses.Because you can't stop in the middle of a boss fight to equip different items, rearrange items on quick bars, etc. You need to go in prepared, or you'll die. Have you ever tried to quickly swap out healing/damage buffs in Dark Souls/Bloodborne in the middle of a boss fight before? The only other option is to make it just a pause with no access to your character.
Sleep mode is slower to activate and a bigger pain in the ass to get to than a dedicated button on the controller.It'll have a pause button. Unless they're planning on denying sleep mode somehow. Since that'll give the same functionality as a pause.
1) don't pause the game
2) see 1
Or is this actually about you not being able to stand out from other people beating and playing game on an arguable easier setting?
I know what you mean, and I wouldn't sell enjoying that feeling of vulnerability short by chalking it up to a lack of self-control.i just like to be denied options some times, i like to feel vulnerable in (some) videogames, gives me a rush. i don't want a pause button in a Souls game for the same reason i don't want a popcorn machine at work, i would use it all the damn time.. i lack self-control i guess.
If you rest mode a Souls it just kicks you out to the main menuI don't have my console in front of me but doesn't the PS/Xbox button put these games in a suspend state?
I dont think I pause anything anymore, I just exit out to the home screen.
Exactly.Finally. No pause for offline is pure stupidity in Bloodborne/Dark souls.
A pause button generally isn't the same as an inventory button. Look at Nioh, you can pause, but you can't go into inventory on pause.Because you can't stop in the middle of a boss fight to equip different items, rearrange items on quick bars, etc. You need to go in prepared, or you'll die. Have you ever tried to quickly swap out healing/damage buffs in Dark Souls/Bloodborne in the middle of a boss fight before? The only other option is to make it just a pause with no access to your character.
In Souls games, you often stick to one or two main weapons (three in recent Dark Souls) and rely on those to synergise with your character build.I'm fine with a pause function, but if the inventory pasues the game that take a lot of challenge out. If I can just pause, select all the equipment I need to win, then unpause, that cheapens the game.
Because you can't stop in the middle of a boss fight to equip different items, rearrange items on quick bars, etc. You need to go in prepared, or you'll die. Have you ever tried to quickly swap out healing/damage buffs in Dark Souls/Bloodborne in the middle of a boss fight before? The only other option is to make it just a pause with no access to your character.
In Souls games, you often stick to one or two main weapons (three in recent Dark Souls) and rely on those to synergise with your character build.
In Sekiro, it's my understanding that there aren't character builds so-to-speak, and from interviews they have said they want to encourage the player to use everything at their disposal.
This could mean you switch some things on the fly, but you shouldn't get punished for wanting to try a new strategy during the same combat sequence. This game is probably going to have more fast-paced, reaction-based combat (once you get in the thick of it), so taking a breather to rethink your approach shouldn't be a big deal.
Especially when you consider you can grapple to safety first, and then pause the game, so nothing is really trivialised unless you think of the grapple or escape as a "cheap" option.