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Bonejack

Member
Oct 27, 2017
16,654
This thread is getting a bit hot. Jason's review has a certain dare-i-say fanboy element upset. I really liked Jason's review and thought it was nice that he pushed to play the whole thing before giving a final weigh-in.

Sure, blame the fanbase of one console for how this thread is going on. It's not that "the usual suspects from other console shores" coming into this thread, declaring one review that happens to be more negative than others, as the one and only and repeat on with those concerning "Yikes" or "Wait for price drop" are any better than those who jump at a reviewer for his opinion.

Let's not act that the shit that's going on in here is not from all sides.
 

h8bit

Member
Oct 26, 2017
1,167
Brooklyn, NY
Cancelled my amazon preorder





only because it comes out tomorrow and it hasn't shipped yet and the last few times that happened I didn't get it until like Tuesday.
 
Jan 7, 2018
840
This game (still) looks really interesting to me, but I despised Xenoblade 2. So, following the logic of some people in this thread, should I skip it?
 

Brend

The Fallen
Oct 28, 2017
708
Scotland
Pretty much the score I would expect for a JRPG that's unapologetically a proper JRPG.

Looking forward to my pre-order arriving tomorrow!
 

Deleted member 4093

User requested account closure
Banned
Oct 25, 2017
7,671
I'm really interested what games you are thinking about. The major Squaresoft (includes FF and DQ), Persona, Pokemon games don't require grinding for example.
I grind in pokemon all the time.....

Maybe I just play the game different. Yall are probably the ones who played pokemon yellow and had a level 60 something nidoking and 50 something starter at the elite 4 and everyone else in the high 40s, 30s being revive bait.

I like all mine the same level... you gotta grind for that. Even in the new ones.
 

Jiggy

Avenger
Oct 25, 2017
9,291
wherever
60 hours with grinding...

Yes and Persona 5 is another JRPG with repetitive structure, boring dungeon design and very grindy, yet loved by the same people who jump on every same "negative" aspects of OT.

I don't remember ever having to grind in Persona 5, repetitive sure, but grindy? Maybe I was just that good.
 

jschreier

Press Sneak Fuck
Verified
Oct 25, 2017
1,099
Yeah, totally lost my temper with that one. Shitty personal circumstances but that doesn't excuse me being a dick.

(if you read this post...)
Sorry jschreier
I'm an idiot.
All good. I understand why people get heated and defensive. I've been counting down the days for Octopath Traveler since it was announced at the Switch reveal event, and it was crushing to play through the game and gradually realize that every chapter was going to follow the same exact pattern. I had such high hopes for this one.
 

Vinnk

Member
Oct 26, 2017
1,969
Japan
This thread is getting a bit hot. Jason's review has a certain dare-i-say fanboy element upset. I really liked Jason's review and thought it was nice that he pushed to play the whole thing before giving a final weigh-in.

Jason wrote a very good expression of his opinions. And they helped me understand more about the game which I think is the sign of a good review. People hyped about Octopath (or Switch exclusive in general) should not downplay the valid criticisms he found with the game.

That said, I think those with an agenda for downplaying Octopath (or Switch exclusives in general) are latching on to this one review and ignoring the overwhelming majority of reviews that are positive. The IGN reviewer sounded downright giddy when talking about the game.

80+ for an old-school JRPG? I'm sold. But I totally see that it won't be for everyone.
 

ccieag

Banned
Oct 28, 2017
1,339
Vail, CO

I don't think Jason Schreier loves JRPG's. He's not a fan of the old-school stuff at all from what I can tell, especially core mechanics like grinding and turn-based battles. It may be better to say he is a fan of modern RPG's that have more of a Western flavor to them. Like I said, different strokes

To me, this sounds like a breath of fresh air among the action-based "RPG's" I see these days (and I use that term loosely). DQXI will be another, but I will have to wait for the Switch version because I just don't want to sit in front of a TV that long anymore. I am interested in what the Japanese and actual RPG fans think


Those who love Chrono Trigger, old-school FF, DQ, and such... They seem to like it
 

Deleted member 176

User requested account closure
Banned
Oct 25, 2017
37,160
I grind in pokemon all the time.....

Maybe I just play the game different. Yall are probably the ones who played pokemon yellow and had a level 60 something nidoking and 50 something starter at the elite 4 and everyone else in the high 40s, 30s being revive bait.

I like all mine the same level... you gotta grind for that. Even in the new ones.
In the new ones they're all the same level, 10 levels above where they should be after a single gym lol
 

snausages

Member
Feb 12, 2018
10,363
No-one here knows that the reviewer rushed through and skipped things fast.

Like fucking hell why do people got to be so touchy over this.
 
Oct 28, 2017
1,091
I grind in pokemon all the time.....

Maybe I just play the game different. Yall are probably the ones who played pokemon yellow and had a level 60 something nidoking and 50 something starter at the elite 4 and everyone else in the high 40s, 30s being revive bait.

I like all mine the same level... you gotta grind for that. Even in the new ones.
That's on you then. If you want to be overpowered and play the game like that more power to you. However, that does not make the game a grind game.
 

JCADX

Member
Oct 29, 2017
301
I agree, I see why some people are disappointed with Xc2 and some of the game's decisions (even if I love the game). On the other hand, saying that Ni no Kuni 2 is a very good RPG is far beyond me.

I still have to play Ni no Kuni 2 and i´m a bit worried about the game, because it looks that it wasn´t really liked by the players. Whats exactly wrong with it? I was kinda happy when they brought back something similar to the Georama in Dark Cloud with the Kingdom management.
 

srtrestre

One Winged Slayer
Member
Oct 25, 2017
18,972
I'm confused by the negative reactions to 80+ review scores and to a game that plays like the free 3 hour long demo advertised.
Yeah, an 84-85 MC for a game like this is fantastic.

Good reviews + it's topping the Amazon game charts in most regions = game is already looking like a big success.
 

'3y Kingdom

Member
Oct 27, 2017
4,494
why yall acting like ya never grinded to acquire certain skills. Maybe its a new thing but I didnt straight up critical path JRPG

That's great, but if you want to just do the critical path, grinding shouldn't be necessary. It'll be interesting to see if there are ways to circumvent that in Octopath.
 

Bomblord

Self-requested ban
Banned
Jan 11, 2018
6,390
Painfully disappointed there is no final post-game chapter that brings everything together.
 

Pineconn

Member
Oct 27, 2017
632
Ohio
Uninspired level design is such a turn off for me. I was hoping the [bland] dungeons in the demo weren't representative of the level design philosophy of the entire game... but that indeed appears to be the case.

Disappointing. A few branching paths (not just for chests) or interactive objects would make a big difference. Keys. Switches. Buttons.

Bleh.
 

Kromeo

Member
Oct 27, 2017
17,875
People seem to be confusing grinding with just having to fight battles in a dungeon, outside of drpgs most of them haven't required grinding for a long time now
 
Oct 25, 2017
2,333
I really like this tidbit from Jeremy Parish's review at Polygon:

Traveler's level design does an excellent job of teasing you with seemingly inaccessible treasure boxes, then allowing you to figure out how to reach them. It turns nearly every town and overworld path into a sort of spatial puzzle to be unraveled.

I love "I can see that place but how do I get there" puzzles in games. Exploration and world traversal is one of my favorite things to dig into, so I'm glad to hear there's a focus on that here.
 

deepFlaw

Knights of Favonius World Tour '21
Member
Oct 25, 2017
23,501
The way this sidebar in the Kotaku review is written is a bit eye-raising:



It sounds like the reviewer is implying that Nintendo might be lying about endgame content.

You're misunderstanding the context.

There was a big issue with people tweeting about how he was going to review the game after only playing one character's story, so don't trust his review because he'd barely played all of the game, etc. What had actually happened was he had said in the preview thread that he'd finished 1 and was working on the others- which is to say, he'd done the final chapter of 1, but most of the other 7.

Similarly, there was the whole debate over whether there was some endgame thing that connects everything. A tweet was posted (...by the person who made the tweet, which took us way too long to notice) claiming that it only started as vignettes and connected by the end; he spent some time telling people that he had not seen that after finishing, and updated to confirm once he had finished all 8.

He published an article about the first thing. That statement at the end of the review just follows up on both of them, is all. It's not that Nintendo's lying about postgame content or something, it's a disclaimer that he has indeed finished all 8 stories but that there is postgame content he has not seen because Nintendo won't tell him how to unlock it.
 

Deleted member 2340

User requested account closure
Banned
Oct 25, 2017
4,661
I don't think any of those game require grinding. Hell, there are probably reasonable low-level challenges for each one.


Final Fantasy VII I grind to level up my Material

Final Fantasy VIII it wasn't much of a grind because of the Island Closest to Hell and Island Closest Heaven. You could get to level 99 in about 30 minutes so it didn't feel like a grind.
 

Deleted member 4093

User requested account closure
Banned
Oct 25, 2017
7,671
That's on you then. If you want to be overpowered and play the game like that more power to you. However, that does not make the game a grind game.
That's great, but if you want to just do the critical path, grinding shouldn't be necessary. It'll be interesting to see if there are ways to circumvent that in Octopath.
Well good for me, thats what I like out of JRPGs. I dont necessarily think grinding is a horrible thing.
 

Bitanator

Member
Oct 27, 2017
10,057
Polygon's article is a good example of how the game can be extremely charming for its first few hours (the writer says he hasn't finished it all) but once you've played through all 32 chapters, the repetition really gets at you.

Or maybe will like it regardless I can't tell you how many old school jrpgs I've played that followed the same structure and were right around 30 hours which you played and I loved each of them. so I know people like me will like the repetition. Him liking the game does not invalidate whatever flaws the game may have, it just means somebody likes things in a different way than you do, your opinions are just that, not to be taken as truths.

I think you have a problem realizing that considering your "worships at the altar of hyperbole" statement in the preview thread.
 

OrdinaryPrime

Self-requested ban
Banned
Oct 27, 2017
11,042
I don't think Jason Schreier loves JRPG's. He's not a fan of the old-school stuff at all from what I can tell, especially core mechanics like grinding and turn-based battles. It may be better to say he is a fan of modern RPG's that have more of a Western flavor to them. Like I said, different strokes

To me, this sounds like a breath of fresh air among the action-based "RPG's" I see these days (and I use that term loosely). DQXI will be another, but I will have to wait for the Switch version because I just don't want to sit in front of a TV that long anymore. I am interested in what the Japanese and actual RPG fans think


Those who love Chrono Trigger, old-school FF, DQ, and such... They seem to like it

I'm not going to speak for him but I will just say I disagree with your assessment.
 

fourfourfun

Member
Oct 27, 2017
7,695
England
All good. I understand why people get heated and defensive. I've been counting down the days for Octopath Traveler since it was announced at the Switch reveal event, and it was crushing to play through the game and gradually realize that every chapter was going to follow the same exact pattern. I had such high hopes for this one.

I wonder how this pans out in terms of the casually playing Switch player? I'm going to be playing this on the bus, probably interjecting with a few other games. I was starting to burn out on LA Noire and remembered that it was a game to play in chunks.
 

Zedark

Member
Oct 25, 2017
14,719
The Netherlands
I really liked this part of the IGN review:
IGN said:
There's a fantastic layer of strategy to battles that gives value to even the lowliest attacks, even in the late game. A wizard staff might only inflict a few points of damage, but if it breaks an enemy's defense, it's completely worth it to spend your turn that way. When's the last time you used a staff in a JRPG for any reason other than you ran out of magic points? Now, you have a reason, and as a result each encounter required me to stop and think about the best approach. Do I spend my accrued battle points and swing my axe three times to break the enemy's defense, or do I hold off and maximize my next attack and try to break defense with one of Alfyn's elemental potions, or use Therion's Steal SP attack to strike twice in one move? Discovering novel approaches to battles, experimenting with efficient use of spells and weapons, and uncovering the best strategies is hugely fun and feels like a masterfully-crafted tabletop game brought into the digital realm.

The weakness system really feels very strong to me, and I noticed that it had big implications for what moves were best at which point in a battle. Of course, the chapter 1 battles were rather easy, so you didn't need most of the tactics, but I feel there can be quite some diversity of tactic in more challenging encounters.