Yeah, totally lost my temper with that one. Shitty personal circumstances but that doesn't excuse me being a dick.Because he wrote a somewhat negative review for a vame you haven't played yet? Why put so many emotions into someone's opinion? Why get angry?
This thread is getting a bit hot. Jason's review has a certain dare-i-say fanboy element upset. I really liked Jason's review and thought it was nice that he pushed to play the whole thing before giving a final weigh-in.
Wait until you find out its a full priced $60 game.Never understood where the hype for this came from, looks like a mobile game. And now we know it also has a bad story and is grindy... Do yourself a favour and buy a classic JRPG on your phone.
ENOUGH you got warned already.
I grind in pokemon all the time.....I'm really interested what games you are thinking about. The major Squaresoft (includes FF and DQ), Persona, Pokemon games don't require grinding for example.
Let alone the fact he beat the game in 36 hours.. he beat 32 chapters in 36 hours... wow such a grind
Yes and Persona 5 is another JRPG with repetitive structure, boring dungeon design and very grindy, yet loved by the same people who jump on every same "negative" aspects of OT.
Suggestions. With a strong and balanced party you can beat chapters and certain areas below the level shown.
All good. I understand why people get heated and defensive. I've been counting down the days for Octopath Traveler since it was announced at the Switch reveal event, and it was crushing to play through the game and gradually realize that every chapter was going to follow the same exact pattern. I had such high hopes for this one.Yeah, totally lost my temper with that one. Shitty personal circumstances but that doesn't excuse me being a dick.
(if you read this post...)
Sorry jschreier
I'm an idiot.
Rushed playthrough.Ehh, why do I have a feeling you skipped a lot of stuff and just wanted to finish the chapaters fast?
This thread is getting a bit hot. Jason's review has a certain dare-i-say fanboy element upset. I really liked Jason's review and thought it was nice that he pushed to play the whole thing before giving a final weigh-in.
In the new ones they're all the same level, 10 levels above where they should be after a single gym lolI grind in pokemon all the time.....
Maybe I just play the game different. Yall are probably the ones who played pokemon yellow and had a level 60 something nidoking and 50 something starter at the elite 4 and everyone else in the high 40s, 30s being revive bait.
I like all mine the same level... you gotta grind for that. Even in the new ones.
60 hours with grinding...
I don't remember ever having to grind in Persona 5, repetitive sure, but grindy? Maybe I was just that good.
That's on you then. If you want to be overpowered and play the game like that more power to you. However, that does not make the game a grind game.I grind in pokemon all the time.....
Maybe I just play the game different. Yall are probably the ones who played pokemon yellow and had a level 60 something nidoking and 50 something starter at the elite 4 and everyone else in the high 40s, 30s being revive bait.
I like all mine the same level... you gotta grind for that. Even in the new ones.
I agree, I see why some people are disappointed with Xc2 and some of the game's decisions (even if I love the game). On the other hand, saying that Ni no Kuni 2 is a very good RPG is far beyond me.
Yeah, an 84-85 MC for a game like this is fantastic.I'm confused by the negative reactions to 80+ review scores and to a game that plays like the free 3 hour long demo advertised.
why yall acting like ya never grinded to acquire certain skills. Maybe its a new thing but I didnt straight up critical path JRPG
Traveler's level design does an excellent job of teasing you with seemingly inaccessible treasure boxes, then allowing you to figure out how to reach them. It turns nearly every town and overworld path into a sort of spatial puzzle to be unraveled.
The way this sidebar in the Kotaku review is written is a bit eye-raising:
It sounds like the reviewer is implying that Nintendo might be lying about endgame content.
Each chapter does not take an hour. Many of them took me 20-30 minutes.
well, persona 5 was very grindy to me, but that never bothered me. Hopefully it's the same here
I don't think any of those game require grinding. Hell, there are probably reasonable low-level challenges for each one.
That's on you then. If you want to be overpowered and play the game like that more power to you. However, that does not make the game a grind game.
Well good for me, thats what I like out of JRPGs. I dont necessarily think grinding is a horrible thing.That's great, but if you want to just do the critical path, grinding shouldn't be necessary. It'll be interesting to see if there are ways to circumvent that in Octopath.
Polygon's article is a good example of how the game can be extremely charming for its first few hours (the writer says he hasn't finished it all) but once you've played through all 32 chapters, the repetition really gets at you.
I don't think Jason Schreier loves JRPG's. He's not a fan of the old-school stuff at all from what I can tell, especially core mechanics like grinding and turn-based battles. It may be better to say he is a fan of modern RPG's that have more of a Western flavor to them. Like I said, different strokes
To me, this sounds like a breath of fresh air among the action-based "RPG's" I see these days (and I use that term loosely). DQXI will be another, but I will have to wait for the Switch version because I just don't want to sit in front of a TV that long anymore. I am interested in what the Japanese and actual RPG fans think
Those who love Chrono Trigger, old-school FF, DQ, and such... They seem to like it
All good. I understand why people get heated and defensive. I've been counting down the days for Octopath Traveler since it was announced at the Switch reveal event, and it was crushing to play through the game and gradually realize that every chapter was going to follow the same exact pattern. I had such high hopes for this one.
IGN said:There's a fantastic layer of strategy to battles that gives value to even the lowliest attacks, even in the late game. A wizard staff might only inflict a few points of damage, but if it breaks an enemy's defense, it's completely worth it to spend your turn that way. When's the last time you used a staff in a JRPG for any reason other than you ran out of magic points? Now, you have a reason, and as a result each encounter required me to stop and think about the best approach. Do I spend my accrued battle points and swing my axe three times to break the enemy's defense, or do I hold off and maximize my next attack and try to break defense with one of Alfyn's elemental potions, or use Therion's Steal SP attack to strike twice in one move? Discovering novel approaches to battles, experimenting with efficient use of spells and weapons, and uncovering the best strategies is hugely fun and feels like a masterfully-crafted tabletop game brought into the digital realm.