They said there will be none, because the game is already complete.
They said there will be none, because the game is already complete.
Ah yes, the fond memories of hitting a difficulty wall in the first freaking cavern on PS2 and having to grind to basically just beat the boss of the Waterfall Cavern!
There are three kinds of people who find DQ grindy:if people are offput by octopath's grinding i hope to god they're not waiting for any DQ game
No, I think I still would've been extremely aggravated by the repetition. As I wrote in my review, even the bosses are sometimes clones of one another - every single Chapter 2 boss is identical, with two minions that lock off the boss's weaknesses until you defeat them.Do you think if you could have taken your time and played this more casually over a month like many gamers might do, then the repetition or similarity of dungeons and story beats would have felt as grueling and ruining your experience?
That not what he said though, "All the dungeons are the same, you have one main path and spit paths off for chests"
That doesn't sound like they are the same?
There are three kinds of people who find DQ grindy:
1. only use attack and heal in combat
2. run away from random encounter and become under-leveled
3. want to buy every piece of new equipment in every shop.
I'm not going to fact check this statement (don't have time atm), but if true that is very awesome to hear.Yes it's the highest rated squaresoft published rpg in the last 10 years maybe more
Nintendo is publishing OT in every territory except for Japan (Square Enix) so I don't think it will be on other platforms sadly.Looks good, might pick it up if when I get a switch or if it releases on more platforms.
Capitalism claims another soul.i am sadly in the third category - just to find that the town 25 minutes later has even better equipments
I forgot about nier, that's more of an action rpg though, and I wasn't counting expansions
https://www.gameinformer.com/psa/2018/07/12/wheres-our-octopath-traveler-review
Serious reviewers wait to finish it before reviewing it... oh well.
IMO the game lacks anything but charm. The graphics are nice, but the overwold realistic style clashes with the cell-shaded used in the other parts of the game. The music has 3-4 nice songs (2 of them are remixes of the first game's main theme), but there's lack of variety and quality considering that Joe Hisaishi directed the OST. The gameplay is meh: combats are a clunky Tales wannabe without any depth and with crazy enemy repetition, puzzles are bad, the top-view strategy battles are basic, and the kingdom building has no meaningful decisions, you will only wait for things to complete or do boring sidequests to obtain more citizens. The game feels really unfinished, there's 2 entire areas on the world map that are basically empty, the voice acting is really inconsistent (ala Pillars of Eternity 1), most of characters share combat skills... But the worse of all is the story. Is simplistic, has lots of plot holes, there's no weight no anything (a character is going to kill you but in 15 minutes is your new ally, for example) and the structure is fairly repetitive. And the ending sucks, it comes from nowhere and makes the game feel even more stupid.
There's no big flaws in the game, but it's really hard to think about anything great aside from the good graphics and animations (and the excellent localization, at least to Spanish).
4. Played the original two games on NES and stopped there.There are three kinds of people who find DQ grindy:
1. only use attack and heal in combat
2. run away from random encounter and become under-leveled
3. want to buy every piece of new equipment in every shop.
You don't need to finish a 60 hour RPG to write an indepth and accurate review of it. That's nonsense.
Actually I said the opposite. I played the entire thing, which is how I know that 31 of the 32 chapters follow the exact same pattern (go to town, watch cut-scenes, do some Path Actions, go to a dungeon, fight a boss, fin). People who haven't finished all eight stories don't really have a sense of just how repetitive the game is.
No, I think I still would've been extremely aggravated by the repetition. As I wrote in my review, even the bosses are sometimes clones of one another - every single Chapter 2 boss is identical, with two minions that lock off the boss's weaknesses until you defeat them.
When I talk about repetition, I'm not just talking about the dungeon layouts - literally 31 of the 32 chapters are the exact same thing. You go to a town, do some Path Actions, watch some cut-scenes, go into a dungeon, and beat a boss. The routine gets so damn old. Combat being as good as it is makes the game feel like far less of a slog than it could have otherwise, but the repetition is no small thing.
My bafflement extended to angry defender reactions as well.Lol at people not understanding that a 85 metacritic rated game can have deal breakers. Some of you are such fucking aggressive perspection complex that you're the ones making this thread as bad as those with the lame hot takes.
There were many posters like myself that were going to wait to see if the story delivers and comes together. Some reviews mentioned that it doesn't. Then in this thread I see people freaking out and saying shit like, "ERA IS NEVER SATISIFIED", "85 IS GOOD SCORE", etc...
The hot takes here aren't even that bad.
This doesn't compare the Uncharted 4 OT where there was drive by posts that said that Uncharted 4 was a walking sim that had bad gameplay. There were posts calling it a legitimate bad game and over rated, without any explanation.
They will lose a number of clicks because of that. Mad respect to them.https://www.gameinformer.com/psa/2018/07/12/wheres-our-octopath-traveler-review
Serious reviewers wait to finish it before reviewing it... oh well.
I loved it (although it was like 10 hours longer than it should've been and it lost a lot of momentum in the final act).
I really like this tidbit from Jeremy Parish's review at Polygon:
I love "I can see that place but how do I get there" puzzles in games. Exploration and world traversal is one of my favorite things to dig into, so I'm glad to hear there's a focus on that here.
Yeah, I was bored with the first NNK too, but at least the game has more special moments and a better story and OST than the second one. And you're right, I have the season pass (it was included with my edition of the game) and I don't know if will even play the new content, I finished the game during a free week but I didn't bother to do ANY of the endgame content. I'm sure they will add something to the empty map zones, maybe a new story chapter. If they do this, this will be a clear example of DLC created from cut content in the main game.I see. I personally was a bit bored with the first Ni no Kuni, and its sad that they did even worse with this one. Still nothing stated about the season pass content if i´m not mistaken.
Yes it's the highest rated squaresoft published rpg in the last 10 years maybe more