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butman

Attempted to circumvent ban with alt account
Banned
Oct 30, 2017
3,024
Yeah I'm gonna skip this one. Sounds repetitive and boring.

Yeah. The game is beautiful. But in a genre where you must spend +40 hours beauty is the last feature to pay attention. In a JRPG gameplay and story come first.
 

Deleted member 2791

User requested account closure
Banned
Oct 25, 2017
19,054
Ah yes, the fond memories of hitting a difficulty wall in the first freaking cavern on PS2 and having to grind to basically just beat the boss of the Waterfall Cavern!

everytime I replay DQV, my favourite JRPG ever, I forget that the game has a mandatory 1-2hours long grind to get to lvl 7 or 8 to beat the very first boss
 

Aters

Banned
Oct 26, 2017
7,948
if people are offput by octopath's grinding i hope to god they're not waiting for any DQ game
There are three kinds of people who find DQ grindy:
1. only use attack and heal in combat
2. run away from random encounter and become under-leveled
3. want to buy every piece of new equipment in every shop.

Occasionally there are difficulty spikes, but they are rare. You don't grind after every chapter.
 

jschreier

Press Sneak Fuck
Verified
Oct 25, 2017
1,099
Do you think if you could have taken your time and played this more casually over a month like many gamers might do, then the repetition or similarity of dungeons and story beats would have felt as grueling and ruining your experience?
No, I think I still would've been extremely aggravated by the repetition. As I wrote in my review, even the bosses are sometimes clones of one another - every single Chapter 2 boss is identical, with two minions that lock off the boss's weaknesses until you defeat them.

When I talk about repetition, I'm not just talking about the dungeon layouts - literally 31 of the 32 chapters are the exact same thing. You go to a town, do some Path Actions, watch some cut-scenes, go into a dungeon, and beat a boss. The routine gets so damn old. Combat being as good as it is makes the game feel like far less of a slog than it could have otherwise, but the repetition is no small thing.
 

shoptroll

Member
May 29, 2018
3,680
That not what he said though, "All the dungeons are the same, you have one main path and spit paths off for chests"

That doesn't sound like they are the same?

Sure. If you want to be absurdly reductivist about it.

Whats the point of having side paths that don't have a reward at the end? If there's no reward for exploration people aren't going to do it. As other people have stated this is a hallmark of dungeon design from SquareSoft's 16/32-bit output. For a game that's intentionally harkening back to that style of design it would feel weird if the dungeons weren't using similar ideas.
 

MasterOfNone

Member
Oct 27, 2017
198
It really annoys me when I'm playing a game and it's structure is so obviously clear that I can almost deconstruct how the game was created. If I know for certain that I'm going to a village, cutscenes will happen which will lead to a dungeon which will lead to outro cutscenes all of my sense of wonder is destroyed. To me magic happens when I have no idea what's coming next and how it will affect the structure of the game.

Do you ever watch a tv show for a while and can get a feel for what the structure of each episode is and then you feel like the story might break that structure but the writers/producers aren't brave enough so they figure out a way to just return to status quo? This annoys me GREATLY and I know some of my friends aren't bothered by either it happening in videogames OR in tv shows.

Bravely Default was TERRIBLE to me in this aspect because each of the 4 kingdoms had independent stories which were standalone and I knew exactly what I was getting into each time, and then I won't talk about the dreaded loop.

If like me you start to think about it all too much the game becomes sort of a like a checklist "Alright let me start this dude's chapter, cutscene, dungeon, end... Alright next" and man this really sucks all the fun out of me.
 
Oct 25, 2017
2,333
Apparently new RPGs dont have grinding anymore. Especially DQ

You usually don't have to grind in RPGs, even older ones (aside from some of the really old ones). People talk about Dragon Quest needing grinding, but that's really not true assuming you aren't trying to speedrun it and are doing more in battles than just hitting attack over and over. I'm figuring that Octopath Traveler probably doesn't really require grinding either, assuming you aren't trying to speed through the game and are using the various elements of the combat system appropriately.
 

Clix

Banned
I still don't understand why so people are only giving credence to Jason's review when he is one of many reviewers, all with varied experiences and feelings about the game. Way too much confirmation bias here, when i feel people should make up their own minds. Seems like what i predicted is true of this game. It will be a bit divisive.
 

reKon

Member
Oct 25, 2017
13,743
Lol at people not understanding that a 85 metacritic rated game can have deal breakers. Some of you are such fucking aggressive perspection complex that you're the ones making this thread as bad as those with the lame hot takes.

There were many posters like myself that were going to wait to see if the story delivers and comes together. Some reviews mentioned that it doesn't. Then in this thread I see people freaking out and saying shit like, "ERA IS NEVER SATISIFIED", "85 IS GOOD SCORE", etc...

The hot takes here aren't even that bad.

This doesn't compare the Uncharted 4 OT where there was drive by posts that said that Uncharted 4 was a walking sim that had bad gameplay. There were posts calling it a legitimate bad game and over rated, without any explanation.
 

Nakenorm

The Fallen
Oct 26, 2017
22,354
Looks good, might pick it up if when I get a switch or if it releases on more platforms.
 

Deleted member 2791

User requested account closure
Banned
Oct 25, 2017
19,054
There are three kinds of people who find DQ grindy:
1. only use attack and heal in combat
2. run away from random encounter and become under-leveled
3. want to buy every piece of new equipment in every shop.

i am sadly in the third category - just to find that the town 25 minutes later has even better equipments
 

ZiggyPalffyLA

Banned
Nov 2, 2017
4,504
Los Angeles, California
I've been yearning for a beautiful, relatively-simple and straightforward grindy-RPG since the Switch came out, and XC2 disappointed me immensely, so I can't wait for this! I've already booked the whole weekend for it lol
 

JCADX

Member
Oct 29, 2017
301
IMO the game lacks anything but charm. The graphics are nice, but the overwold realistic style clashes with the cell-shaded used in the other parts of the game. The music has 3-4 nice songs (2 of them are remixes of the first game's main theme), but there's lack of variety and quality considering that Joe Hisaishi directed the OST. The gameplay is meh: combats are a clunky Tales wannabe without any depth and with crazy enemy repetition, puzzles are bad, the top-view strategy battles are basic, and the kingdom building has no meaningful decisions, you will only wait for things to complete or do boring sidequests to obtain more citizens. The game feels really unfinished, there's 2 entire areas on the world map that are basically empty, the voice acting is really inconsistent (ala Pillars of Eternity 1), most of characters share combat skills... But the worse of all is the story. Is simplistic, has lots of plot holes, there's no weight no anything (a character is going to kill you but in 15 minutes is your new ally, for example) and the structure is fairly repetitive. And the ending sucks, it comes from nowhere and makes the game feel even more stupid.

There's no big flaws in the game, but it's really hard to think about anything great aside from the good graphics and animations (and the excellent localization, at least to Spanish).

I see. I personally was a bit bored with the first Ni no Kuni, and its sad that they did even worse with this one. Still nothing stated about the season pass content if i´m not mistaken.
 

blacktout

Member
Jan 16, 2018
1,209
Xenoblade Chronicles 2 was a glorious mess of a game, and I loved it.

Nothing I've read so far makes me think I won't also love Octopath Traveler. If anything, the consensus of reviewers is slightly more positive than I expected.
 

dharmapolice

Member
Oct 25, 2017
273
Actually I said the opposite. I played the entire thing, which is how I know that 31 of the 32 chapters follow the exact same pattern (go to town, watch cut-scenes, do some Path Actions, go to a dungeon, fight a boss, fin). People who haven't finished all eight stories don't really have a sense of just how repetitive the game is.

My apologies, I misread. Also, I love you.
 

tiebreaker

Member
Oct 25, 2017
12,156
wtf is this thread, now bringing down other JRPGs to defend a game they haven't played.

Anyway, I've read enough reviews. I usually agree with Schreier's review as he also likes Suikoden.
But I think the game has enough good going for it so I'll probably get the game if I can snag one on the cheap.
 

Hero

One Winged Slayer
Member
Oct 25, 2017
6,794
No, I think I still would've been extremely aggravated by the repetition. As I wrote in my review, even the bosses are sometimes clones of one another - every single Chapter 2 boss is identical, with two minions that lock off the boss's weaknesses until you defeat them.

When I talk about repetition, I'm not just talking about the dungeon layouts - literally 31 of the 32 chapters are the exact same thing. You go to a town, do some Path Actions, watch some cut-scenes, go into a dungeon, and beat a boss. The routine gets so damn old. Combat being as good as it is makes the game feel like far less of a slog than it could have otherwise, but the repetition is no small thing.

How did you feel about Persona 5?
 

Mikebison

Banned
Oct 25, 2017
11,036
You're allowed to like a game that a reviewer doesn't. Christ people, chill out and leave Schreier alone you freaks.
 

Sander VF

The Fallen
Oct 28, 2017
26,020
Tbilisi, Georgia
Lol at people not understanding that a 85 metacritic rated game can have deal breakers. Some of you are such fucking aggressive perspection complex that you're the ones making this thread as bad as those with the lame hot takes.

There were many posters like myself that were going to wait to see if the story delivers and comes together. Some reviews mentioned that it doesn't. Then in this thread I see people freaking out and saying shit like, "ERA IS NEVER SATISIFIED", "85 IS GOOD SCORE", etc...

The hot takes here aren't even that bad.

This doesn't compare the Uncharted 4 OT where there was drive by posts that said that Uncharted 4 was a walking sim that had bad gameplay. There were posts calling it a legitimate bad game and over rated, without any explanation.
My bafflement extended to angry defender reactions as well.

The overall level of drama here is indistinguishable from an instance where a highly anticipated exlusive game has scored a good ten points below what this has done.
 

Nav

Member
Oct 27, 2017
1,904
Dang, Jason's criticism is ever sharp. He could have used softer words, but he chose daggers. That says a lot to me.
 

Shoichi

Member
Jan 10, 2018
10,464
The complaints I see most (the story and grinding) are actually something I either don't care about or actually enjoy.

Overall it seems the game is getting pretty decent to good reviews with some negative outliers which is to be expected with this game.

If it wasn't for the fact that I was limited to 3 hours....I would have wanted to grind and just make My 3 characters I got to Haanit, Therion and Alfyn as strong as possible...I actually love grinding...
 

Nothing

Member
Oct 30, 2017
2,095
I don't spend enough time here to understand something. Why are there three different threads for Octopath Traveler? For the last week I have been reading and posting in the preview thread. Now there is a review thread and an "OT" thread. Would you kindly explain to me what is the purpose?
 

Deleted member 2145

User requested account closure
Banned
Oct 25, 2017
29,223

Tibarn

Member
Oct 31, 2017
13,370
Barcelona
I see. I personally was a bit bored with the first Ni no Kuni, and its sad that they did even worse with this one. Still nothing stated about the season pass content if i´m not mistaken.
Yeah, I was bored with the first NNK too, but at least the game has more special moments and a better story and OST than the second one. And you're right, I have the season pass (it was included with my edition of the game) and I don't know if will even play the new content, I finished the game during a free week but I didn't bother to do ANY of the endgame content. I'm sure they will add something to the empty map zones, maybe a new story chapter. If they do this, this will be a clear example of DLC created from cut content in the main game.