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GroovySnake

Member
Jun 10, 2018
622
USA
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The Witcher 3: Wild Hunt (Highlight Vote)
For me this is the most complete game ever made, the vast and detailed world is completely unrivalled IMO. The characters, story, sidequests, graphics, music literally everything in this game is of the highest quality.


Final Fantasy VII

This was my first true RPG and will always have a place in my heard because of that and I still class it as one of the greatest games of all time. I'll never forget the first time I left Midgar and made it to the world map and the realisation setting in that I had the whole world to explore. The music, world, story anad characters were so myterious and intruging, even to this day. This game is incredible really and well worthy of a remake.

Final Fantasy X
When I first played this game I hated it, as my tiny 14 year old mind couldn't handle the fact it was so different from FFVII, VIII and IX. But after I had got over my little entitled tantrum I went back and played it with an open mind. What I got in return was a magnificent world, with great characters and a story filled with a rollercoaster of emotions.

Final Fantasy IX
It was so nice to play a game that was so different to FFVIII and VII. The old schools medievil theme to the world was great. I think FFIX has the best designed worl in the series, from an artistic standpoint. It is so imaginative and varied. Places like Fossil/Gargan Roo, Esto Gaza, Conde Petie and Black Mage Village - in fact the entire world is just so well put together. I loved Viv like many playes did and thought the cast overall was very strong. Some of best music in the series IMO as well.

The Elder Scrolls V: Skyrim
Tough choice between this and Oblivion. Oblivion was my first TES game and was the first game I bought with my Xbox 360 and I'll never forget leaving the sewers for the first time and being completely blown away. But for me Skyrim was better in every way, I'm a sucker for a wintery world as well, so the snow covered mountains, tundra and my favourite of the area around Winterhold in the north with all the icebergs and snow storms really appealed to me. Exploration better than any other game I've played.

Tales of Vesperia
This was my first Tales game and I thought it was amazing. Unfortunately I don't think any Tales game since has come anywhere near the standard set by ToV. It caught me off guard as I'm not really an anime fan and probably wouldn't have bought it normally, but there weren't many good JRPGs about so I went for it. The game is great, I love the cast of characters and Yuri is probably my favourite gaming character of all time. Once again, great music backed up with a great story and characters and a great soundtrack make this one of the best JRPGs ever made. Can't wait to play again, this time the complete version, when the re-release hits later this year.

Lost Odyssey
From the creator of Final Fantasy Sakaguchi and what a game it is. The FF composer Uematsu also there. I loved this game, was a real emotional ride, I loved the feeling of lonliness with the imortality theme that ran through the game. And those dreams were superb. One of few games to actually make me shed a tear, an excellent and emtional ride.

Dragon Quest VIII: Journey of the Cursed King
It's a travesty that this is the first DQ game to hit Europe. The series is obviously incredible. But this game is a pure JRPG and does it so well.

Dark Souls

I could have easily had more Souls games in my list, but I've gone for my favourite. What hasn't already been said? I love the world and the way it interconnects and Ornstien and Smough have to be my favourite boss of all time. I'm very disapointed in the remaster (cash in edition) but there is no denying what a great game this is.

The Legend of Zelda: Breath of the Wild
Best system launch game ever? Just maybe. A perfectly crafted game, which reards exploration, has loads of stuff to do an extrmeely well desined world. This game is as close to perfection as it comes.

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--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
The Witcher 3: Wild Hunt
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Final Fantasy VII
Final Fantasy X
Final Fantasy IX
The Elder Scrolls V: Skyrim
Tales of Vesperia
Lost Odyssey
Dragon Quest VIII: Journey of the Cursed King
Dark Souls
The Legend of Zelda: Breath of the Wild
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
The Elder Scrolls IV: Oblivion
Dark Cloud 2 (Dark Chronicle)
Bloodborne
Xenoblade Chronicles
Legend of Dragoon
Shadow Hearts
NieR
The Legend of Zelda: Wind Waker
Final Fantasy VIII
Final Fantasy XIV: A Realm Reborn
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--

Just curious if you've tried or like Tales of Symphonia? For me that was in a lot of ways the RPG adventure that felt closest to FF7 to me. But Symphonia was my first and Vesperia was your first, so if you have played Symphonia and didn't dig it, that might be a factor. For me Vesperia wasn't close to Symphonia, though I like it, but maybe that's just how the series works, the first time really grabs you.


By my count I have played roughly 75 RPGs in my life across numerous system, JRPGs, Western RPGs, MMORPGs and Action RPGS. It may be my favourite genre. There are plenty of great games with RPG elements which I see as a different genre (i.e. Deus Ex is to me an immersive sim, Zelda is an adventure game) and I've limited the main vote to one game per series but the following picks are all games that hold a special place to me.

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Highlight Vote: Persona 4

Quite possible my all time favourite game, I'm pretty sure I could write a book on the 200+ hours I have put into the game over my three playthroughs. The setting and characters endearing, the systems addictive, the music top class. It is the rare piece of art that feels like it is still part of me over five years after first playing it. An experience that can only work as a game, giving you a sense of engagement over a period of time that only the modern Persona games can bring. Sure it has some minor faults but years before the Phantom Thieves this is the game that stole my heart.

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Final_Fantasy_VI

Final Fantasy VI

The prime example of Final Fantasy, a tight gameplay loop, lovable characters, numerous twists in the plot, the best villain and the greatest video game soundtrack ever created.

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The Witcher 3: Wild Hunt

The most recent game on this list, the Witcher 3 may just be the greatest video game world ever created. Over every hill top is a new adventure and it keeps giving over hundred of hours as well as with two of the best expansions ever made. Also, playing the game on hard, the combat is pretty good.

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Mass Effect 2

Mass Effect 2 is very different from a lot of games on this list, it's likely the shortest and very action heavy. But what it shares are the great characters, setting that kept me exploring and a satisfying loop that builds to a crescendo few games come close to.

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Dragon Quest VIII: Journey of the Cursed King

The game that made me fall in love with JRPGs, Dragon Quest 8 is pure charm that never lets up with a world I never wanted to leave.

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Bloodborne

While Dark Souls is a classic, Bloodborne edges it with a more enjoyable, replayable combat system and an setting which still feels under explored in video games. The maze like world of Yharnam is Miyazaki's greatest work both architecturally and from a design perspective.

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Shin Megami Tensei: Nocturne

To compare something to Dark Souls at this point feels rote but a lot of what I enjoyed about that game is what Nocturne also does best. It's tight difficulty adds to the atmosphere of an apocalyptic world hiding a plethora of secrets.

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Chrono Trigger

Square and Enix at the peak of their powers, Chrono Trigger is all the best parts of 16-bit RPGs in one package.

Honorable Mentions

Persona 5
and Final Fantasy V just missed the list as they aren't quite the peaks of their series. The former is perhaps the most stylish RPG ever made with another charming cast of characters but can't quite hit the peaks of its predecessor (and has some pretty unforgivable homophobia). The latter is the best playing core Final Fantasy with a world I love but isn't as thematically rich as its successor. Dark Souls influence is felt everywhere today and is a masterclass in world and combat design. The Elder Scrolls IV: Oblivion is what introduced me to western RPGs and I was never more enamored with exploring a world till The Witcher 3 8 years later. Dragon Age 2 gets a lot of hate but I admire what it does do, its small scale focusing on one location and the casts relationships over saving the world. I don't like what the series has become but Pokemon Gold and Silver was a phenomenon at its peak and a defining park of my early life.

--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Persona 4
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Final Fantasy VI
The Witcher 3: Wild Hunt
Mass Effect 2
Dragon Quest VIII: Journey of the Cursed King
Bloodborne
Shin Megami Tensei: Norturne
Chrono Trigger
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Persona 5
Final Fantasy V
Dark Souls
The Elder Scrolls IV: Oblivion
Dragon Age 2
Pokemon Gold and Silver
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--

A lot of these are favs of mine too, and agreed Dragon Age 2 is underrated, great cast. Just curious though, do you not like FF7? It's interesting to see how we all like different stuff, I just don't quite see why it would not appeal to somebody who is into all these games. Especially when getting into JRPGs via DQ8, one of my favs, surprising that the topnotch atmosphere and cinematic quality of FF7 wouldn't make the list for you.


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Highlight - Chrono Trigger

My favourite game of all time. In the midst of falling in love with Final Fantasy VI, I discovered Chrono Trigger via a preview in Game Players magazine (which I still own), and from that point on my interest in the game became an obsession. I'm not sure if I've ever coveted a game as much as I did Chrono Trigger. When I finally got my hands on it, after saving allowance, and waiting for birthday money, it, somehow, exceeded my mile high expectations.

I maxed out all of my character levels on replay after replay, prided myself on being able to beat Lavos with just Crono, and explored every nook and cranny I could find. Unlike, say, Final Fantasy VI, there weren't a lot of hard-to-find secrets tucked away, but the world was such a joy to explore that I always enjoyed exploring, and there was a genuine sense of accomplishment whenever Lavos fell.

Thematically, I liked the idea of a ragtag group of heroes, from all corners of time, banding together under a common cause. Recognizing cause and effect, and actively manipulating the flow of historical events to gain the power to defeat Lavos was exciting and unique at the time, and remains a selling point today. There's very little filler—whether it's gameplay systems, fetch quests, or characters, every element in the game has a purpose and never overstays its welcome.

Structure-wise, it's more linear that you might initially expect, until the second half of the game, when the side quests open up, but you always feel like there's endless possibility ahead of you. I love the way you return to familiar locations under new context, changing the way you perceive the world and its various characters. For instance, you're first introduced to the courtroom via Crono's trial, which itself is impressive enough, but when you return a dozen hours later, near the end of the game, to save the king himself, there's this moment where you realize the Crono and Co. have shifted from scrappy nobodies to genuine heroes. Everything comes full circle, and that leads to a feeling of genuine, earned victory.

Thanks to beautiful sprites, inspired art direction, and Yasunori Mitsuda's genius soundtrack, Chrono Trigger also rises above and beyond it contemporaries in terms of atmosphere and presentation. It's peak 16-bit and, 20+ years later, still stands the test of time. Pun intended.

Full Point Games

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Final Fantasy V — The secret best Final Fantasy game. Like many, I was introduced to the series through Final Fantasy VI, and only got to experience Final Fantasy V years later—well after playing through all the cinematic, story-heavy PSX entries in the series—when Final Fantasy V finally (well, officially) hit North American shores on the PSX. Except, I bounced off that version, and didn't come to truly appreciate it until it was released, with a new translation and gameplay improvements, on the GBA. Where Final Fantasy VI and beyond are defined by their stories, Final Fantasy V is pure gameplay. The job system provides so much depth and variation to the game that, unlike it's follow-ups, each playthrough feels fresh and new. I recently played the SNES version for the first time (with the GBA translation), and it holds up wonderfully. What I initially wrote off as a goofy story revealed itself to be purposefully unintrusive, laying just enough groundwork for the brilliant game design. Final Fantasy VI, VII, and X get all the glory, but this is the series' true gem.


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Final Fantasy VI — I was familiar with the RPG genre before being introduced to Final Fantasy VI, but wrote it off as boring and overly complicated. However, I had a babysitter who would bring over whatever SNES game he was playing at the time, and the night he brought FFVI to our house set me on a course of fandom that I've remained upon ever since. Its virtues are well known now, but, at the time, I little realized how much FFVI revolutionized the JRPG genre. From its gritty, faux-Industrial/Steampunk setting, to its enormous cast, lack of a specific lead character, the World of Ruin twist, varied gameplay, storytelling pace, and the myriad ways the game could be broken apart, FFVI set precedents that still affect game design today. Having recently replayed this immediately upon completing FFV, it's hard to overstate how tremendous a leap in presentation happened between two games released in such close proximity. A lot of people cite FFVII for introducing the idea of a cinematic RPGs, but all the roots are right here.

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Persona 3 — I was familiar with the first two Persona games from playing them at a friend's house, but the sterile graphics, first person dungeons, and slow pace of play never appealed to me. Upon seeing previews for Persona 3, however, everything started clicking into place, and I eagerly anticipated its release. While I also enjoy P4/5, and feel like they surpass P3 in some ways (though not others), neither of them left quite the same lasting impression as P3. From its overtly stylish presentation (dat soundtrack), to its blazing fast battles, to its rich, layered story execution and amazing cast, P3 was a step above what I was used to from RPGs at the time, and remains my favourite game in the series.

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Super Mario RPG: Legend of the Seven Stars — SMRPG isn't as long or deep or intricate as many of the other games on my list, but it's so filled with charm, warmth, and humour that it has remained a favourite from childhood through adulthood. That Squaresoft was able to execute an impossible vision—a Final Fantasy-style RPG based on Mario and the Mushroom Kingdom—still surprises me. It's a weird game in a lot of ways, but that helps it to feel unique among its peers. I replayed it earlier this year, after not having played it since staying up way too late as an adolescent, and found that, despite the ways in which its aged (the graphics are... uniquely ugly, and some of the tropes involving Peach, like her weapons, don't sit well in 2018), its timing-based battle system is still fun, the humour holds up, and it has some terrific set pieces. Super Mario RPG is a pleasure to play, and, unlike many games on my list, it can be completed in under 15 hours, which makes replays even more enjoyable. It might not have set precedent for future Mario-based RPGs, but it's one of the most surprising and unique collaborations in gaming history, and, for that reason alone, it deserves a spot here.

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Diablo II — From a personal perspective, I spent more time playing the original Diablo than its sequel, but it's impossible to deny how thoroughly Diablo II took its predecessor's vision and blew away all expectations. It was bigger, faster, prettier, deeper, and even more addicting. Where Diablo nailed the claustrophobic feeling of plumbing a depthless dungeon, Diablo II feels like an epic adventure across a rich, vibrant, living world. That alone raises the stakes, because, as a player, you understand that failure will have wide-ranging, world-changing results. It's still the gold standard for the genre, and the hours I spent playing online with friends will be treasured forever.


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Lunar: Silver Star Story Complete — If Chrono Trigger was my first JRPG love, Lunar: Silver Star Story Complete was my second. If there's one noticeable trend shaping my list, it's that I prefer bright, airy, colourful, and optimistic RPGs. Alongside Grandia (which is in my honourable mentions), I consider Lunar to be the cream of the crop when it comes to this category. The scale starts off small, with a group of young friends chasing adventures, but the stakes and scope just keeps growing from there. Lunar is built on a foundation of well-loved tropes, but they're executed *so* well, that they become a strength for the game, rather than the weakness. As much as I love the world of Lunar (it's set on the terraformed moon!), it's ultimately the game's cast that really shines and elevates it above so many other RPGs. From Alex's drive to Luna's quiet strength, Kyle and Jessica's over-the-top yet believable relationship, Nash's personal demons to everything about Ghaleon, Lunar feels like a game populated by real people. Just like a good book, completing Lunar is bittersweet because you won't get to spend time with its plucky group of heroes. Oh, and the soundtrack is full of *amazing* work from Iwadare that really drives home the feeling of adventure and exploration.

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Final Fantasy Tactics: War of the Lions — My first exposure to Final Fantasy Tactics came when a friend returned from Thailand with a bootleg Japanese copy. I spent hours with him as he stumbled through the menus, battle-after-battle, learning the game's mechanics and memorizing Japanese characters so he knew how each ability and item would behave. As my first real experience playing a game in Japanese, it was thrilling, and that memory has remained strong and inspiring for me ever since. Imagine my surprise when the English version was finally released and I discovered that the story was as deep and rich (and convoluted) as the game systems. It was a bit of a mess on the PSX thanks to the localization (and since rectified by Alexander O. Smith's work on the PSP rerelease), but the "mature" storyline that read like something out of a political fantasy novel—based for most of the game on the interpolitical conflicts between nations and factions—was unlike anything I'd experienced in a game before. I've been a lifelong Matsuno fan since.

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Suikoden II
— Suikoden was the first PSX RPG that really caught the attention of me and my friends, and we spent a lot of time playing and replaying the game in an attempt to gather all 108 characters. It showed promise, but was, even at the time, obviously a little underbaked and rough around the edges. Suikoden II arrived and far exceeded expectations. It took everything that was good about the original game and polished it to a gleaming shine. The cast was more vibrant and diverse, the world was larger, the plot conflicts bigger and more complex. I can think of few sequels that execute on the vision of the original game as well as Suikoden II.

Like Final Fantasy Tactics, I was (and still am) impressed by the way its story couched its conflicts in realistic inter-factional politics. Where the original Suikoden was fairly straightforward in its story delivery (Barbarossa and his generals are bad), Suikoden II is labyrinthine and complex in the way loyalties and alliances shift. That the story ultimately boils down to a conflict between two childhood friends with opposed ideologies is brilliant. Unfortunately, like many 16- and 32-bit JRPGs, the experience is marred by a troubled localization that ranges from unreadable (literally, there's untranslated text in the game which displays as garbage characters) to overzealous (!!!!!!!!) to confusing. This considered, it's a testament to the source material that Suikoden II has some of the best emotional moments of the generation.

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Dragon Quest V — I'm a big fan of Terry Brooks' Shannara series of novels. It's a fantasy epic that takes place over the course of generations, featuring the children of past protagonists and an ever-evolving landscape. It's thrilling to see the concept of family at the core of an epic fantasy narrative. As much as I enjoyed Dragon Quest IV's chapter structure, Dragon Quest V trading that in for a familial epic excites me in the same way as Shannara. A lot of JRPGs seem to take place over the course of a few weeks (how many times do you sleep at an inn?), so to set an overarching narrative that lasts generations stands out, especially when you consider that this was released early in the life of the Super Famicom. Its ambition is impressive.

Honourable Mentions

Breath of Fire III — On a system that had a lot of too-serious RPGs, Breath of Fire III was a bright, adventurous, and charming experience. And that jazz-fusion soundtrack? Amazing.

Chrono Cross — It wasn't the sequel to Chrono Trigger I wanted, but it's drop-dead gorgeous, has a great (main) cast, and the best soundtrack of all time.

Dragon Quest IV — The chapter-based structure introduced one of my favourite stories in JRPGs. It succeeds by embracing tropes and not being afraid of simplicity. The battle system in the DS version is a joy.

Dragon Quest VIII — My first Dragon Quest. Loved the world, characters, and story.

Earthbound — Quirky and self-assured, it still hasn't been matched in terms of carving out a unique identity within the JRPG market (except, perhaps, by its equally excellent sequel).

Final Fantasy IX — The perfect meeting point between the 8/16-bit Final Fantasies and their more cinematic 32-bit siblings. If not for some technical limitations showing its age (sllllloooooow battles), it might've made my top 10.

Grandia — More than any other game on this list, Grandia exemplifies adventure and wonder. It's warm, genuine, and still has the best JRPG battle system.

Lufia II — The town-dungeon-town structure gets old fast, and the translation is poor, but the puzzle-first dungeon design and fast battle system make it a joy to play.

Lunar 2: Eternal Blue — A worthy follow-up to one of my favourite games. Trades in some of the charm for a more expansive adventure.

Xenogears — Perhaps the most ambitious JRPG story ever. Against popular opinion, I liked the second disc.

--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Chrono Trigger
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Final Fantasy V
Final Fantasy VI
Persona 3
Super Mario RPG: Legend of the Seven Stars
Diablo II
Lunar: Silver Star Story Complete
Final Fantasy Tactics
Suikoden II
Dragon Quest V
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Breath of Fire III
Chrono Cross
Dragon Quest IV
Dragon Quest VIII
Earthbound
Final Fantasy IX
Grandia
Lufia II
Lunar 2: Eternal Blue
Xenogears
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--

Now, I'm not making a habit of bugging everybody without FF7 on their list, but I'm just curious. Are you a fan of FF7? It's surpring to me to see lists with these games, favs of mine like DQ IV and VIII, and considering the entries on this list, Xenogears etc, I wonder why you'd not be into FF7? Or is it just you'd rather support ones you find less represented?
 

aidan

Member
Oct 25, 2017
1,770
Now, I'm not making a habit of bugging everybody without FF7 on their list, but I'm just curious. Are you a fan of FF7? It's surpring to me to see lists with these games, favs of mine like DQ IV and VIII, and considering the entries on this list, Xenogears etc, I wonder why you'd not be into FF7? Or is it just you'd rather support ones you find less represented?
I like FFVII, and played *a lot* of it when it first came out—including buying a PSX just to play it—but I feel like it hasn't aged well and doesn't appeal to me in the same way as other games in the series. It was certainly formative for me as a teen, but over time it's lost its lustre. It hits a lot of warm, fuzzy nostalgia buttons for me, but that's not enough to overcome the flaws: I don't connect with the darker tone, Cloud and Sephiroth are too angsty, the localization is embarrassing, and the mini-games are sort of painful now. On the plus side, I think the world's great, the Materia system is wonderful, and it's got a stellar soundtrack.
 

GroovySnake

Member
Jun 10, 2018
622
USA
I like FFVII, and played *a lot* of it when it first came out—including buying a PSX just to play it—but I feel like it hasn't aged well and doesn't appeal to me in the same way as other games in the series. It was certainly formative for me as a teen, but over time it's lost its lustre. It hits a lot of warm, fuzzy nostalgia buttons for me, but that's not enough to overcome the flaws: I don't connect with the darker tone, Cloud and Sephiroth are too angsty, the localization is embarrassing, and the mini-games are sort of painful now. On the plus side, I think the world's great, the Materia system is wonderful, and it's got a stellar soundtrack.

That makes sense, though I don't mind the localization, at least compared to a lot of SNES classics on these lists for example. To me it aged pretty well, I got into it in 2004 myself.
 

aidan

Member
Oct 25, 2017
1,770
That makes sense, though I don't mind the localization, at least compared to a lot of SNES classics on these lists for example. To me it aged pretty well, I got into it in 2004 myself.

Yeah. I can deal with a sub-par localization (I mean, Suikoden II made my list, and I've recently completed Terranigma and Lufia II), but I think that FFVII's cinematic ambitions are let down by its poor localization. When all the other production values are ratcheted up, it becomes painfully obvious that the localization didn't receive the same attention, undermining the game's otherwise impressive storytelling through visuals and gameplay systems.
 

hersheyfan

Member
Oct 25, 2017
1,749
Manila, Philippines
--VOTE INFO START—

<HIGHLIGHT VOTE- 4 points>
Suikoden II
</HIGHLIGHT VOTE- 4 points>

<FULL POINT GAMES – 2 points>
Persona 4 Golden
Chrono Trigger
Final Fantasy VI
The Witcher III: Wild Hunt
Final Fantasy Tactics
Xenoblade Chronicles 2
Dragon Quest IX
Fallout: New Vegas
Mass Effect 2
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Shadow Hearts Covenant
Xenogears
Etrian Odyssey
Earthbound
Grandia II
Rune Factory 4
The Elder Scrolls V: Skyrim
Fallout
Parasite Eve
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END—

Final Fantasy Tactics (PS1): One of the earliest examples of the console SRPG, and still one of Square's greatest achievements. A true masterwork of the form, FFT has it all - a gripping, Machiavellian plot, an addictive class-based progression system, thrilling grid-based combat, and a booming orchestral soundtrack. Fans are divided over which version is superior – the original version, with its stilted but charming 90's era translation, or War of the Lions, with its literary bent. Whichever way you end up leaning (I prefer the PS1 version, myself), you're getting an absolutely amazing game. While I've enjoyed some SRPG's since (notably Vandal Hearts II, and several installments of the Disgaea series), none of them have got everything quite right in the same way that FFT did.

Chrono Trigger (SNES): CT was the first RPG of any kind I ever played - what a way to begin a lifelong obsession! Developed by a team containing some of the greatest JRPG creators of our time (Hironobu Sakaguchi, Yuji Horii, and Nobuo Uematsu), with art by legendary Dragon Ball artist Akira Toriyama – Chrono Trigger was heralded as the second coming, a title which it easily lived up to. The story is outstanding, and still holds up even today – time travel as a central plot device has never been handled this well. The combat system, while revolutionary at the time, comes off as a little simplistic nowadays, but it's still perfectly serviceable. CT also handily takes the crown for my favorite game soundtrack of all time – there are no weak tracks. The game also packs in an absurd amount of replay value, with a huge amount of endings accessible on your second playthrough; this is the first RPG I can remember that had a New Game+ mode, and it makes the most of it.

Final Fantasy VI (SNES): Not all of the Final Fantasy games have aged equally well. I'd rather not get into why, but the sixth installment in Square's legendary series still holds up, all these years later. So many memorable events from the game remain seared into my mind, and the unique abilities of each playable character really make the combat pop. Kefka also remains the gold standard for RPG villains – he's a well fleshed out character, old school translation and all.

Persona 4 Golden (PSV): Persona 3 was the game that got me into the Shin Megami Tensei series; I never acquired a taste for mainline SMT (not for a lack of trying), and I straight up disliked Nocturne and Digital Devil Saga. P3 finally got the balance right – hardcore dungeon crawling, mixed in with lighthearted school life and dating sim elements to take the edge off. P4G is the same formula, perfected – the combat has some great QOL refinement, and the soundtrack is somehow even better than P3's (with each track giving you a strong sense of place). The characters are charming and written with a lot of heart, and the unconventional setting really sucks you in (the entire game plays out in a sleepy Japanese rural town, with the height of urbanization being the local convenience store). Out of all the games on this list, I feel like I "know" the characters of P4G the best.

Suikoden II (PS1): The greatest RPG of the PS1 era (with due respect paid to FFVII, FFIX, and Xenogears), and one of the finest of all time. A fantastic story, wonderful systems (the base-building really came into its own, here), and a ridiculously big and endearing cast of characters. It doesn't hurt that the 2D graphics have helped Suikoden II age a lot better than many of its contemporaries, making it a viable game to try out even if you're just getting into it today.

Fallout: New Vegas (360/PS3/PC): Think of the best sidequest trees in any Bethesda open world RPG. Plenty of dialogue options and routes to victory, interesting writing… now, expand it over the course of an entire game. Despite the original release being buggier than a landfill, Fallout New Vegas still stands as one of Obsidian's defining accomplishments, and is one of the greatest open world titles of all time, regardless of genre.

Mass Effect 2 (360/PS3/PC): Call it overly cinematic, call it wooden and simplistic in parts, but Mass Effect 2 is top grade space opera, mixed with that je ne sais quoi emblematic of peak Bioware. Solid combat fundamentals, wonderful character interactions, and a real sense of high stakes makes this my favorite Bioware release on average.

The Witcher III: Wild Hunt + DLC (PC): I'm a big fan of RPG's that give you a heavy sense of exploration, and Witcher III has succeeded in bettering the previous genre gold standard, the Elder Scrolls series (particularly TESV). The combat may be a little janky, but everything else is just so incredibly refined – exploring W3's world feels like traveling because the world is just so well defined.

Xenoblade Chronicles 2 (NSW): It feels a little early to include a game that's so new it has an unreleased expansion pack, but fuck it – this is my list, and I enjoyed the hell out of Xenoblade Chronicles 2 from start to finish. It's a strange hybrid: an open world JRPG packed with long-ass cutscenes, with an out-there combat system that feels like an MMO plus timing based elements. But the aforementioned strange combat grows on you; the intriguing techno-medieval setting (with vistas that stretch far into the distance) and the astoundingly good music really give you the feeling of going on a grand adventure.

Dragon Quest IX: My favorite Dragon Quest game, and the one I wish they would remake the most. It helps that it was the first one explicitly designed for portable play as well.

DQ, as a series, has never been about the gripping story for me, as I've found the series plots to be fairly predictable and dry. DQ is about the systems, and the fun of exploring the world, which DQIX executes perfectly.

Exceptions: The following games are in my top ten all-time, but since I don't consider them to be RPG's per se I left them off:

The Legend of Zelda: Breath of the Wild (NSW)
Diablo II: Lord of Destruction (PC)
 
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Deleted member 419

User requested account closure
Banned
Oct 25, 2017
3,009
emag You have a very interesting ballot! I have a few questions about it - not argumentative or leading questions, I'm just genuinely curious:

1. What are your personal criteria for what constitutes an RPG?
2. How did you feel about A Bird Story vs. the spiritual prequel To the Moon?
3. Is Metroid: Zero Mission your favorite Metroid, or is it just the one you consider the most RPGish?
4. What does KOTOR do better than the Infinity Engine games, or phrased differently: isn't KOTOR just a further streamlining and simplification of D&D systems that were already streamlined to an extent in the IE games vs. the earlier Gold Box games?
5. In general I'm just very curious about your choices and hope you add brief write-ups to your ballot!
 
Oct 27, 2017
12,058
--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Persona 5
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Persona 4
Persona 3
Bloodborne
Dark Souls
Final Fantasy XII
Final Fantasy XV
Mass Effect 2
Mass Effect
Nier: Automata
</FULL POINT GAMES – 2 points>

--VOTE INFO END--



Persona 5: Quite possibly one of the best games that I've ever played, period. It's no surprise that it would be among my favorite RPG's by default. I have never played a game that has oozed with this much style, from the menus to the animations to the music. Everything in the game works so well together. On days where you're not dungeon crawling, you're building confidants, which feeds back into your Personas, which in turn improves your dungeon crawling experience. The progression loop in this game works so well. I love the episodic nature of the story, which lends an ebb and flow in the pacing, ensuring I was never bored. Upon finishing, I immediately wanted to play again, despite already putting in 100 hours. That says it all.



Persona 4: Before Persona 5, this was my favorite RPG, especially with the Golden version. Although I think 5 is a better game overall, I prefer the cast and music in 4. I can still hear "Snowflakes" in my head, reminding me of how bittersweet parting with that cast was. I wasn't just finishing the game, I was saying goodbye to my friends.



Persona 3: And before 4, there was 3! I have a fondness for this game since it was my first Persona. It was a rough start getting used to the flow but I'm so glad I took a chance on this series with this entry. I'm not the biggest turn-based fan but Persona 3 (and later entries) made me a believer.



Bloodborne: This is the Souls formula perfected. By removing the shield, From Software put an emphasis on offense. This pushed me out of my comfort zone, since I typically used a shield and sword in Dark Souls. The world, a wretched mirror to Victorian London, conjures up horrifying images that stay with you long after your journey ends. I loved how getting in hits on the enemy regenerates your health if you attack immediately after getting hurt. This serves to reinforce the focus on offense. The Old Hunters expansion added more weapons and bosses, including my favorite fight in the series. In fact, I would say the Old Hunters has the best areas and weapons.



Dark Souls: My first exposure to the Souls series. I died so many times in the early portion, and I wasn't quite sure what the hype was about. But then I started to engage with the game on its own terms. I took things slowly, I explored, and I paid more attention to enemy attack patterns. Somehow things clicked and I loved learning more about the world and the fascinating stories of its inhabitants.



Final Fantasy XII: The best Final Fantasy. A different take on Final Fantasy, and yet it feels right. Amazing cast, voicework, worldbuilding, and music. The Gambit system allows for deep customization, and the Zodiac job system later added even more personalization. And the game is just filled to the brim with great optional content like hunts! Also, Balthier is the best.



Final Fantasy XV: A flawed masterpiece. This game gets a lot of hate, and I certainly don't want to pretend like this game doesn't have issues. Plot holes and janky combat are just the tip of the iceberg. And yet, something works. Maybe it's the memorable cast, or the wonderful music, or the undeniable feeling of being on a roadtrip. But I had so much fun playing the game in spite of the jank. And the journey with the four bros resonated with me like few games do.



Mass Effect 2: Bioware's magnum opus. They stripped away what didn't work the first entry, and polished the good parts to perfection. Goodbye Mako, awful inventory, etc. An amazing cast of characters joins you on your suicide mission, and their lack of focus in the third game really soured my opinion on that one. The Illusive Man is a compelling villain, the loyalty missions demonstrated some great character writing, and the last mission is simply one of the best in gaming. A thrilling ride from its explosive introduction to its climactic finale.



Mass Effect: An adventure into the unknown. It doesn't quite hold up as well as 2, but there's something about the first entry that was never quite delivered again in later entries. Perhaps it was that feeling of journeying into uncharted frontiers. But being introduced into the world of Mass Effect and feeling a strong sense of mystery was unforgettable.



Nier: Automata: A strange but fascinating journey. My first Yoko Taro game, combining the best parts of Platinum action games and Taro's weird but interesting design sensibilities. I loved the way it used its nature as a video game to deliver its story. The music, good lord. Incredible. I still listen to the OST all the time. Although Route B kills some of the pacing, in my opinion, steering the game to its conclusion was great fun.
 
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Deleted member 8860

User requested account closure
Banned
Oct 26, 2017
6,525
emag You have a very interesting ballot! I have a few questions about it - not argumentative or leading questions, I'm just genuinely curious:

1. What are your personal criteria for what constitutes an RPG?
2. How did you feel about A Bird Story vs. the spiritual prequel To the Moon?
3. Is Metroid: Zero Mission your favorite Metroid, or is it just the one you consider the most RPGish?
4. What does KOTOR do better than the Infinity Engine games, or phrased differently: isn't KOTOR just a further streamlining and simplification of D&D systems that were already streamlined to an extent in the IE games vs. the earlier Gold Box games?
5. In general I'm just very curious about your choices and hope you add brief write-ups to your ballot!

I'll try to expand upon my ballot before the 22nd and incorporate the answers to those questions -- to be honest, I don't think all of those Gold Box games deserve to be honorable mentions, but it was an easy way to fill them out while otherwise limiting myself to one game per franchise (at least DQ I, ME 1, Metroid Prime 1&2, FE: Awakening, To The Moon, Tales of Vesperia, and TLoZ:LttP would have to fight for spots otherwise).

I'm on mobile now, so I'll just say that:

1. I got my start with electronic RPGs with NES Dragon Warrior (Quest), PC dungeon crawls, and, yes, the PC AD&D Gold Box games, so for a long time I had an XP + stats = RPG mentality. That started to break down when I picked up tabletop RPGs (which could be closer to visual novels, interactive fiction, or point & click adventure games outside of combat). And then last gen when Call of Duty added XP and stats and menus, that old definition of RPGs was entirely shattered. Now I think of the genre boundaries as fuzzier and marked only by general consensus, fair game to be stretched (see point 3 below).

2. I liked To the Moon greatly, but the "game" implementation was tedious. A Bird Story is much improved in that regard (and much shorter).

3. Zero Mission is my favorite 2D Metroid, but not necessarily the most "RPGish". If Hollow Knight and To the Moon and Zelda (and Dark Souls played at SL1) games count, though, why not Metroid?
 
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Sasliquid

Member
Oct 25, 2017
4,296
A lot of these are favs of mine too, and agreed Dragon Age 2 is underrated, great cast. Just curious though, do you not like FF7? It's interesting to see how we all like different stuff, I just don't quite see why it would not appeal to somebody who is into all these games. Especially when getting into JRPGs via DQ8, one of my favs, surprising that the topnotch atmosphere and cinematic quality of FF7 wouldn't make the list for you.

I like FF7 a lot but I just prefer FF4,5,6,9 and 12. I didn't want my list to be lots of games from one series. 7 is great but I never actually finished it and graphically it hasn't aged well
 

GroovySnake

Member
Jun 10, 2018
622
USA
That's cool. For me FF7 has aged very well graphically, I find it a lot more pleasing to the eye than FF5 for example, but I think I like the early 3D look better than some.
 

MoonFrog

Member
Oct 25, 2017
3,969
Final Fantasy V is a game I really feel I should replay tbh. I played it as a teen with my sister--the PSX version--but we just sort of threw caution to the wind wrt last dungeon and ended up running out of resources part way through it with no way to return and stock up without getting mauled by the enemies so....it ended there. IDK. We had a lot of goofy fun with that game. It was a positive decision to just zerg the final portion of the game :P.

People really love it and it makes me want to go back to it with a more serious eye. And I want to actually finish it some day :P.

But that's been in the back of my mind for years and will probably stay that way for a couple more. Still, some day I will replay it.

Edit: dancingphlower You want to have the Vote Info Start/End tags on your ballot stub.
 
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Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
I beat FF5 for the first time last year after having played it twice before and hating it and this time it was so much fun, I loved everything about it. Played the GBA version, which has some neat battle backgrounds and improved localization (very good one, by the way, has a lot of personality).

I think it's top 3 FF material for me, which I never expected going into it.

Speaking of FF, I'm mad at myself that I dropped FF12 last year. I was enjoying it a lot and I'm pretty sure I was near the end... I even like it enough to put it somewhere on my list, but won't since I'd like to finish it. I need to get back to that sometime.
 

MoonFrog

Member
Oct 25, 2017
3,969
Speaking of FF, I'm mad at myself that I dropped FF12 last year. I was enjoying it a lot and I'm pretty sure I was near the end... I even like it enough to put it somewhere on my list, but won't since I'd like to finish it. I need to get back to that sometime.
FFXII is another game I want to play at some point. I have the PS2 version and I played some of it as a kid but I didn't really take to it at that time. I figured I'd give the remaster a go because it has the Zodiac enhancements plus HD instead of just trying my PS2 copy again, but that 'go' is still forthcoming. Probably the next Final Fantasy I play though, whenever that is :P.
 

ASaiyan

Member
Oct 25, 2017
7,228
Now, I'm not making a habit of bugging everybody without FF7 on their list, but I'm just curious. Are you a fan of FF7? It's surpring to me to see lists with these games, favs of mine like DQ IV and VIII, and considering the entries on this list, Xenogears etc, I wonder why you'd not be into FF7? Or is it just you'd rather support ones you find less represented?
I played FF7 years after the original release and liked it a lot. But I personally don't like to have more than one entry from a given series on my lists. And if I have to pick my favorite Final Fantasy right now, it's 12.

Final Fantasy XII: The best Final Fantasy.
tenor.gif


Damn, looks like I was the only one who voted for Pokemon Prism. More people need to play fan games and rom hacks.
It's on my list of games to play! I have an unplayed copy of Brown too. I must say though, those hacks were hard as hell to find after the Ninjas got to them, lol.
 

-Reivax-

Member
Oct 27, 2017
119
Chrono Trigger - A timeless masterpiece, this game nears perfection for me. Gameplay, story, characters and music remain incredibly memorable to this day. The RPG that every self-respecting video game enthusiast should play, whether they like the genre or not.

Final Fantasy VII - Iconic RPG that introduced the franchise and the genre to the mainstream public. My favourite game of my favourite series. The main antagonist is my favourite video game character.

Pokémon Red/Blue - The game that first got me into RPGs. It introduced the simple but brilliant concept that I still adore to this day.

Final Fantasy VI - The pinnacle of 2D Final Fantasy.

Seiken Densetsu 3 - This title tops my list of Japanese-only games that I would like to get a western release. Fantastic sprite graphics, fun combat and class system and great replayability.



--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Chrono Trigger
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Final Fantasy VII
Pokémon Red/Blue
Final Fantasy VI
Seiken Densetsu 3
Pokémon Gold/Silver
Final Fantasy XII
Final Fantasy Tactics: The War of the Lions
Dragon Quest V: Hands of the Heavenly Bride
Fire Emblem: The Blazing Blade
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Final Fantasy IV
Final Fantasy X
Persona 5
Vagrant Story
Xenogears
Tactics Ogre: Let Us Cling Together
Tales of Symphonia
Persona 3
Valkyria Chronicles
NieR: Automata
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 
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thepit

Member
Jun 28, 2018
6
I feel like I should put a minor caveat on some of the stranger selections in the list: there's a lot of personal firsts in this list (this is also my first post on Era!) so that might explain some of the choices I've made. In addition to that explainer, I should say that I've spent a bit more time talking about some of my lower-ranking choices below, partly because I think other people are going to gush about some of my other picks, but also because I feel like they need some love!


Other than my highlight pick, these are in no particular order:


Highlight Vote: Deus Ex


Probably the quintessential Role-Playing Game. You are JC Denton, a super-human nanotech-infused agent, with the initial objective of resolving a terrorist plot but it quickly morphs into a story that combines the best of near future sci-fi, technology, and conspiracy theory.

All of this is combined with a game design that allows for multiple approaches to any situation, and properly accounts for the actions you take within the story. Choices matter, and their consequences are on your shoulders.

One of the greatest games of all time, and while the later sequels have really captured the spirit of what made this special, it should be recognised that this is where it all started.


Planescape: Torment

I don't know what more I can add to what's already been said about this game, only that if you're someone who hasn't played it yet but are in any way interested in it, it's a game that rewards the time you'll spend with it.

Alongside Deus Ex, this is one of the few games that has a particular flexibility to it – you're not confined to one approach to any problem, and (outside of a few encounters) whatever character you've built should be able to overcome a given situation.

I'm ashamed to say that I only played this game last year (and on an iPad at that!), but the fact that the genius of Planescape: Torment still shines through after nearly two decades is testament to its quality.


Star Wars: Knights of the Old Republic

My first encounter with a Bioware RPG, Knights of the Old Republic took a franchise that I was really struggling with at the time and managed to re-invigorate it in a way that wouldn't happen again until The Force Awakens.

A fantastic and memorable roster of characters, the chance to visit old and new locations from the movies and a twisting, branching storyline work alongside what is still now a perfectly serviceable turn-based combat system.

Looking back on the game now, some of the choices that you are offered are of the "cartoonish evil or goody two-shoes" variety but considering the nature of storytelling in Star Wars up to the time of its release, I think it can be forgiven!


The Witcher 3: Wild Hunt

Although my love of immense 100-hour long RPGs started with Oblivion, The Witcher 3 is where I feel like its formula was perfected. I'm sure plenty of people will talk about the engaging plot and the breadth of locations it takes you to, so I'll just say that the length time you'll spend with this allows not only for epic moments, it also offers up some really fantastic intimate ones that really help you get to know and understand the cast of characters.

Yes, the combat system is a bit iffy (returning to play Blood & Wine earlier this year after a 14-month break really brought that to the fore) but, if you're willing to put in the time, those issues fade and you will really enjoy the world that's been built here.


Baldur's Gate

Baldur's Gate opens with what would now be viewed as a clichéd start. Your character was abandoned as a baby, left at the foot of a giant library and you grew up insulated behind the walls in the idyllic setting of Candlekeep. However, one night your adoptive father Gorion approaches and tells you that you both need to leave the citadel immediately.

---MINOR SPOILERS FOR THE SECOND SCREEN OF A 20 YEAR OLD GAME INCOMING---

You both are ambushed shortly afterwards, but despite his best efforts Gorion dies protecting you as you run for safety.
You awake some hours later, unprepared and alone in a hostile world.

And wow is the world hostile - wolves, bandits and bears are all out to absolutely ruin your day. I initially had a lot of issues with this game back when it came out, and this is purely down to the fact that I didn't understand its systems.

Once I'd taken the time to actually read the manual, I got it. This game brilliantly conveys the feeling of going from weak and inexperienced, to a capable fighter (or mage, or thief, or fighter/mage/thief, or etc.). I would nearly recommend playing this game in advance of playing Torment, if only to understand the systems, but there's also the seed of a really interesting story here. I haven't played BG2 yet, but I can't wait to take my Ranger build into it and continue their adventure.


Fallout: New Vegas

Similar to The Witcher 3, Fallout 3 presents you with a world that you will live in for an extended period and the freedom to explore that world at your own pace.

Although you are effectively railroaded into following a specific path in the start, after a short while the game opens up. There are some really nicely placed difficulty spikes throughout the world, places that will stick out in your mind as somewhere to return to later - survival mode

At the time, the only other Fallout I had played was FO3, spending about 80 hours with it. I absolutely loved the concept of the Fallout universe, and while I'm not going to crap on FO3, I will say that New Vegas builds on everything I liked about FO3, adds in some great features (Hardcore mode in particular), and ultimately feels like a more fully-realised version of that universe.


Final Fantasy VII

Final Fantasy VII was My First JRPG, literally. I had never played a game like this before. The idea that I could play ONE game for upwards of 50 hours was boggling.

It also helped that the marketing for the game was absolutely everywhere and heavily (and I guess dishonestly (lol)) highlighted the over-the-top CGI cutscenes that were unlike anything else at the time.

I fully recognise that this might all be rose-tinted glasses, but I'm currently playing through it again at the moment and having a wonderful time with it. The Materia system is brilliant, allowing for a fully-customizable party. You don't have to take specific characters with you to fulfil a role, you can easily play favourites if you like. But why would you? Everyone here is memorable and gets their moment to shine.


Final Fantasy VIII

I've had an odd relationship with Final Fantasy VIII since it's release. It was my second JRPG after Final Fantasy VII, and my biggest problem with it was simply that it wasn't Final Fantasy VII. Everything that I'd liked was gone!

Thankfully, I've come a long way since then and can recognise that there's a lot of good in here. The Junction system was confusing to me at the time, but now I love that you can break it so easily. I appreciate the progression and development of Squall's character, millimeters at a time in the beginning, then all at once towards the end. His relationship with Rinoa and the rivalry with Seifer, contrasting with Rinoa and Seifer's own relationship. The segments with Laguna, Ward and Kiros are to be commended for the tonal shift that they offer to the main plot, but also for the shift that happens within that part of the story. It's a hugely ambitious game that is sometimes overshadowed by the two Final Fantasy titles released on either side of it, but worthy of reconsideration.

Also, Triple Triad is the best mini-game in all of Final Fantasy.


Final Fantasy XII

This is kind of a risky one for me to put here as I'm not actually done with it yet, but as it stands I think this might actually be my favourite game in the series. I'm only going to briefly touch on two things that make it great, and hopefully when I'm finally done with it I will talk about it elsewhere.

The battle system is the best that I've seen on offer in the Final Fantasy series. When it works (or more properly, when you do it right) you feel like some sort of programming genius and when it fails, you know it's on you.

The perspective from which the story is being told is also refreshing. Vaan is the POV character, effectively a street urchin at the start of the game, with aspirations of becoming something more. He's thrust into far bigger issues than he can handle, but luckily he's surrounded by people far more capable than he is. It's not often that you get to take the role of a supporting character in a game but it really works here. Ivalice feels like it has a history and it has had problems and turmoil that stretch back centuries. You, as a player, don't know that history so it only makes sense that you should feel out of your depth in dealing with it. The best thing about this game is that this isn't your story, it belongs to someone else, but they've invited you along anyway.


Lost Odyssey

Or, the other Final Fantasy XIII. I couldn't commit to calling it the REAL Final Fantasy XIII, as I haven't played that game, but a look at the pedigree of the personnel behind it would fully justify it a place among the series.

There's a lot of crossover between what I have said about other games above and what I could say about this game - I guess I have a type. Broadly similar themes as you might find in Planescape. A great cast of characters, like you could see in KOTOR. Interesting interpersonal character drama, as with FFVIII. And, best of all, it's brought together and packaged up by some of the folks that gave us FFVII and FFXII.


--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Deus Ex
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Planescape: Torment
Star Wars: Knights of the Old Republic
The Witcher 3: Wild Hunt
Baldur's Gate
Fallout: New Vegas
Final Fantasy VII
Final Fantasy VIII
Final Fantasy XII
Lost Odyssey
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Final Fantasy IX
Mass Effect
The Elder Scrolls IV: Oblivion
Ni No Kuni: Wrath of the White Witch
Chrono Cross
The Witcher 2: Assassins of Kings
Dragon Age: Origins
Blood Omen: Legacy of Kain
Vagrant Story
Persona 3 Portable
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 
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Bumrush

Member
Oct 25, 2017
6,770
--VOTE INFO START—

<HIGHLIGHT VOTE- 4 points>
Final Fantasy VI
</HIGHLIGHT VOTE- 4 points>

<FULL POINT GAMES – 2 points>
Bloodborne
Demon's Souls
Final Fantasy VII
Chrono Trigger
Final Fantasy Tactics
The Witcher III: Wild Hunt
Final Fantasy Tactics
Horizon: Zero Dawn
Mass Effect 2
Star Wars: Knights of the Old Republic
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Earthbound
Dark Souls
Final Fantasy X
Super Mario RPG
Final Fantasy XII
Muramasa
Fallout 3
Ys: Oath in Felghana
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END—

Final Fantasy VI (SNES): FFVI is my favorite game of all time. I have played many other amazing games, but none of them have captured various moods the way FFVI does. Despair, longing, excitement, etc. are all emotions that (somehow) come across clearly, despite the 16 bit graphics and SNES-era sound. Through the music, level design, SFX, etc, you can literally feel the cold when in Narshe, for example. The lack of a single MC is one of my favorite things about the game, Kefka is the best villain ever, the writing is actually good for any piece of media, etc etc etc. I could go on and on about FFVI, but as far as I'm concerned, it's the greatest example of "feeling like you're there with the characters" (something an RPG needs to do in order to be considered essential) in gaming history.

Bloodborne: I have never concerned myself with trophies or achievements and I (extremely) rarely replay games. Bloodborne is the exception to this rule. The lore, the change in settings 2/3 of the way through, the absolutely perfect combat and the feeling of achievement when you finally take down a tough boss (e.g. Defiled Watchdog) combined to make this my GOTY (despite thinking TW3 is one of the best games ever made and sinking 100 hours into it) and one of my favorite games of all time.

The Witcher III: Wild Hunt: I'll be the first to admit, I dropped the game during the "tutorial" area of White Orchard. Having just come from Bloodborne, the combat felt clunky and the game felt a little overwhelming (TW3 was my first Witcher game). Boy am I glad I stuck with it. I typically play games for 2-3 hours a week, max. 100+ hours later, I was still loving everything about the game - the characters, the world, the DLCs (seriously, amazing DLCs), the music, everything. CDPR has earned a completely blind purchase for Cyberpunk and whatever else they create in the future.

Final Fantasy Tactics: FFT has some of the most addictive gameplay in the history of gaming. Whether you want to play it regularly or come up with creative ways to absolutely break the game, FFT is a gem...and I'm bummed that they haven't made a similar Ivalice adventure in years.

Final Fantasy VII: while not as good as FFVI from a story and character perspective in my opinion, the battle system is my favorite in the entire series. Materia combinations - like jobs in FFT - can completely break the game (and I love that for susbequent playthrough)
 
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ArmsofSleep

Banned
Oct 27, 2017
7,833
Washington DC
Mother 3 [Highlight Vote]
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Ask anyone who's played Mother 3 and you'll get a different description of its contents. A brazen critique of late capitalism in a surrealist shell. A super stylish homage to American pop culture. A heartfelt endorsement of community and nature against the rising wave of unfettered industrialization. Hilarious characters and a battle system that never gets old. The closest JRPGs ever got to Studio Ghibli. Instead of being one of these things, Mother 3 is all of them. No other RPG reaches these lofty heights.

Final Fantasy VI
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This is the closest JRPGs ever got to full scale opera, and I'm not just talking about that famous sequence. Final Fantasy has never shied away from drama, but no other game in the series tells a story using the entirety of its cast and world. Love, death, imperialism...... this game fears nothing.

NiER

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Repetitive areas, dull graphics, over the top voice acting, fuck off who cares. Give me all of that if it means I can have a game like this. This game ties together a meta-narrative about playing the game itself and the body dysmorphia of the actual characters. I mean, how can you not champion this as one of the most important RPGs ever released.

System Shock 2


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how can you choose cold metal over the splendor of the flesh????????????????????????????

Demon's Souls

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If "Song of Storms" was a video game. Lonely and strange, it transports you to a world that you can't ever leave. There are no mysteries left in video games, no stones left unturned, but this is the closest you'll get.

Fallout 2

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Post-apocalyptic fiction is inherently about society. The society that leads to nuclear war, the society that is destroyed by fire and radiation, the society that claws its way out of the wasteland. This is the only series that really understood that what came after is better than what came before.

Shin Megami Tensei: Digital Devil Saga
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As full of style as any of the other games in the SMT series, but a little bit weirder, a little bit darker...... an essential text for this specific generation of weird emo weebs.


The Elder Scrolls III: Morrowind
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So many modern RPG creators talk about making a "sandbox" when the perfect realization of waking up in a strange new world already exists. Like the journeys you day dreamed about as a kid in a boring class.


Grandia II
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The reason so many people are very attached to this game is because it illuminates the same coming of age moral realization as every other seminal work of 2000s nostalgia. It's still good though.

Planescape: Torment
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There really isn't a character as compelling as The Nameless One in video games. Planescape: Torment utilizes an A+ greenlight pitch, a fully formed world, and sharp writing............. and surprise, it's fucking great.

Honorable Mentions:


Shin Megami Tensei: Persona 3

Who needs enemies when you have friends

Paper Mario

Give me the wide eyed wonder of this installment over any other Mario RPG. Completely innocent and beautiful.

Baldur's Gate II

Maybe the best sequel of all time? An incredible work of technical mastery before you even consider the story, characters, and world.

Mass Effect

This series was supposed to imperfect journeys through thoughtfully designed worlds. After the first installment, it shirked its own destiny, and the industry is worse off for it.

Chrono Trigger

Maybe a perfect game, eschewing grind and massive scope for tight pacing.

Deus Ex

Remember when this seemed futuristic?

Bloodborne

After Demon's Souls, From doubled down on some of the more crowd pleasing aspects of the franchise and lost a little of what made the first game so memorable. Luckily, through sheer force of will, they walked ass backward into another classic.

Final Fantasy XII

A slow ramp up into the best second act in RPG history, expanding gameplay, story, and freedom to ridiculous degrees.

Nier Automata



Ultima VII: The Black Gate


My vanity entry, a game seemingly forgotten by anyone who wasn't around to play it at release. I simply urge you to play it.

--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Mother 3
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Final Fantasy VI
Nier
System Shock 2
Demon's Souls
Fallout 2
Shin Megami Tensei: Digital Devil Saga
The Elder Scrolls III: Morrowind
Grandia II
Planescape: Torment
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Shin Megami Tensei: Persona 3
Paper Mario
Baldur's Gate II
Mass Effect
Chrono Trigger
Deus Ex
Bloodborne
Final Fantasy XII
Nier Automata
Ultima VII: The Black Gate
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 

Celine

Member
Oct 26, 2017
5,030
Terranigma - What have always struck me about Terranigma is how ambitious and heartfelt it is.
You basically impersonate a semi deity outside the loop of fate whose sole purpose, unbeknown to him, is to resurrect the world and make it flourish.
That's an incredibly ambitious concept especially for a game that run on a SNES and it is pulled off very well.


--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Terranigma
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Chrono Trigger
Dragon Quest V
Earthbound
Mother 3
Final Fantasy VI
Final Fantasy VII
Paper Mario: The Thousand-Year Door
Radiant Historia
Seiken Densetsu 3
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Ys Book 1 & 2
Phantasy Star IV
Dragon Quest IV
Grandia
Shin Megami Tensei: Devil Summoner: Soul Hackers
Planescape: Torment
Ultima VII: The Black Gate
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 

Deleted member 17210

User-requested account closure
Banned
Oct 27, 2017
11,569
A few notes:

- Since FPS/RPGs AKA Immersive Sims are allowed, and they're my favourite genre, they make up a good chunk of my list.

- I only included one game per series except for Phantasy Star as it pains me to see Sega's classics increasingly ignored and they need the points. For this reason, I decided not to give any points to some sure to be highly represented stuff (Square, BioWare, CD Projekt) despite being a big fan of Xenogears, Chrono Trigger, Final Fantasy series, Parasite Eve, Mass Effect series, Witcher series, etc.. It helps me narrow down the list. I haven't played Suikoden 1 or 2 in ages but I loved those as well. Those might still make my list but I don't know if I will have time to check them out again soon.

- I left off Strategy/RPGs because I'm not that into them (aside from Vandal Hearts and a few others). But I acknowledge there are tons of excellent games in the sub-genre.

- I'm avoiding side-scrolling Platform/RPGs (like Castlevania: Symphony of the Night) or Zelda/Monster World type stuff for now. I might change my mind later.


Panzer Dragoon Saga
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There isn't much to say that wasn't mentioned in FiveSide's excellent write up on the first page. It truly is a surreal experience that hasn't been copied since. And its short length makes it very replayable. This is the JRPG for people who hate filler, whiny moe kids, and convoluted battle systems.

Phantasy Star
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30 years ago Sega released one of the first JRPGs to Western audiences and it was mindblowing. The unique cast of characters (female lead, cat-like creature), smooth 3d dungeons, and interplanetary travel made it stand out as something special. And aside from some necessary grinding at the beginning, it holds up surprisingly well today. It's must play for RPG fans and game history lovers.

Phantasy Star IV: The End of the Millenium
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While not as ambitious as the first game was for its time, PSIV is arguably the finest crafted game in its series. Despite being a cartridge game, it had cinemas that put most CD games of its era to shame, and they really enhanced the character interactions. I consider this one of the 16-bit era's best alongside Chrono Trigger.

Deus Ex
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"Every time you mention it, someone will reinstall it" has become an unofficial slogan for Deus Ex. Ion Storm said fuck off to focus groups and set out to make the most ambitious player choice-based game they could. And they succeeded. Every moment to moment choice feels incredibly important, and every problem has multiple solutions, sometimes ones the designers never thought of.

System Shock 2
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The first game was ahead of its time, and part 2 expanded the formula with RPG experience points/classes and the strict resource management of a survival horror setting.

Prey
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After years of having immersive sims mainstreamed for the masses, Prey felt like a return to the 1999/2000 era of depth, challenge, and choices that mattered. Perhaps it's a little early to put on a list like this but I think it will have staying power.

Planescape: Torment
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This is constantly praised for its writing so I'm not sure I have much to add when commenting on that. Torment is so much more than just some eloquent prose, though. It uses the video game medium in a way books never could by also letting you explore, figure things out on your own, and have more options than any choose your own adventure book.

The Elder Scrolls III: Morrowind
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While the visually dull combat and slower pace will turn off many Skyrim fans, below the surface lies a much deeper roleplaying experience. You need to follow dialogue directions and signs to navigate the world. It all feels so rewarding because it lets you discover instead of being directly told everything. There's a constant temptation to explore off the beaten path because you never know what might be there. And you never know the degree of danger ahead of time because the game doesn't ruin itself with game breaking level scaling.

Fallout 2
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I wasn't a fan of the way enemy level scaling worked in 3 and New Vegas so going back to the 2d Fallouts was a treat. My preference for 2d Fallout isn't nostalgia bias as I didn't even like them until after playing 3. Once past the clunky interface, I found them more appealing as survival RPGs.

Ultima Underworld: The Stygian Abyss
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It's hard to pick a best Ultima but for me it's the first Underworld game (the second I never finished because of glitches). Perhaps a little too ahead of its time, and overshadowed by Wolfenstein 3d's more widespread appeal as a pure action game, The Stygian Abyss re-invented dungeon crawlers and paved the way for multi-solution first-person quests like Deus Ex.

Ys: Book I & II
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I wish I could get into modern versions of Ys but they just don't have the same charm to me. And I'm not someone who automatically prefers versions of things I grew up with either (I didn't even like the "bump the enemies" attacking back then). The TGCD version of this was an amazing showcase for the new CD-ROM technology but it also stands up decades later as a well paced epic adventure.

Star Cruiser
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After decades of waiting, this was finally translated into English (the Mega Drive version, not the graphically superior computer versions) and it lived up to what I had waited for since I first saw it in magazines in 1990. It nails the '80s sci-fi anime vibe with its art style and soundtrack and makes you want to explore the galaxy.

Vampire: The Masquerade - Bloodlines
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I haven't even got around to trying so many mods for this but even in its original buggy state, I was drawn into its Deus Ex meets more traditional RPG vibe.

Elex
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In the current gen, Elex was the closest I had to that Morrowind experience of exploring and figuring out what to do on my own. For a post-apocalyptic themed game, I think it's a better 3d Fallout than the actual 3d Fallouts despite the combat being on the clunky side.

Lunar: Eternal Blue
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I know a lot of people didn't own a Sega CD (or play it elsewhere) but it's a shame when this gets left out of 16-bit RPG discussions.

Shin Megami Tensei: Devil Summoner: Soul Hackers
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I'm not as big of a Megaten fan as many people here are but the cyberpunk setting and more reasonable quest length drew me into this one.

Moonstone: A Hard Days Knight
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This forgotten Amiga/PC gem is must play for fans of genre mixing. It has crazy gory fighting combat (pre-Mortal Kombat) in the vein of stuff like International Karate and Barbarian, turn-based encounters, single and multiplayer, and RPG levelling.

Dark Messiah: Might and Magic
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While much more action heavy than previous games in the franchise, I loved how Arkane took all the Looking Glass Studios lineage before it, mixed it together, and came up with something that felt new despite having bits of Thief, Deus Ex, and Underworld.

Advanced Dungeons & Dragons: Treasure of Tarmin
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In 1983, having an RPG with 3d dungeons like this felt like a step forward for consoles to have the type of variety computer formats enjoyed. And it made great use the InTV's keypad controller. Lack of saving was a limitation of many console games of the time but in hindsight it was more of a blessing for this game as its "one sitting" design makes it a very suitable RPG for quick sessions.

Phantasy Star II
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--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Panzer Dragoon Saga
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Phantasy Star
Phantasy Star IV: The End of Millenium
Deus Ex
System Shock 2
Prey
Planescape: Torment
The Elder Scrolls III: Morrowind
Fallout 2
Ultima Underworld: The Stygian Abyss
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Ys: Book I & II
Star Cruiser
Vampire: the Masquerade -Bloodlines
Elex
Lunar: Eternal Blue
Shin Megami Tensei: Devil Summoner: Soul Hackers
Moonstone: A Hard Days Knight
Dark Messiah: Might and Magic
Advanced Dungeons & Dragons: The Treasure of Tarmin
Phantasy Star II
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 
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MoonFrog

Member
Oct 25, 2017
3,969
Yeah just finished Phantasy Star IV a couple days ago. Definitely curious about the rest of them. Classic Sega in general is a blackhole for me, with Shenmue being the exception to that.

As to Ultima VII, we did a Resetera RPG Club plays for the game back in March, if that makes you feel better :). I didn't get through it yet personally.
 

Deleted member 419

User requested account closure
Banned
Oct 25, 2017
3,009
I've been trying to find a shorter RPG I could play and potentially swap onto my HMs list before the vote ends. Now that I think of it, Phantasy Star IV is a great option. In fact I'm surprised I didn't consider it sooner.

I probably won't be able to beat it by the 22nd, but I'll try to put a decent enough chunk into it to be comfortable potentially putting it on my HMs.

Also NeoZeedeater I'm glad you enjoyed the PDS write-up, much respect for giving Saga the highlight!
 

tiesto

Member
Oct 27, 2017
2,865
Long Island, NY
Honestly, my taste hasn't changed too much, but I like how I can nominate some runners up this time. It's pretty tough narrowing things down, especially in long running series... I would propose a thread where people talk about their favorite RPGs by console, and I still think Japanese and Western RPGs should be divided up, but oh well...

Phantasy Star 2 - It's obtuse and grind-heavy, but holy shit the story was mindblowing and extremely ahead of its time. Catchy soundtrack, creative monster design, varied and complex dungeons, great retro anime character designs, and some extremely memorable plot twists (the ending in particular).

Star Ocean 2 - The battle system is fast paced, the character roster is large and varied (and frequently you'll need to make a choice of which characters will join you), the party member interaction is still pretty unique (you can rob your own party members!) and the skills system was so advanced for its time... nowadays Item Creation... err "Crafting"... is in nearly every game ever, this is one of the first times I've seen it. Cool prerendered graphics, classic Sakuraba beats, and campy voice acting round out the package.

Valkyrie Profile - A really fresh and innovative game, combining 2D sidescrolling with a turn-based, combo/timing based battle system. The character-specific stories are pretty dark and depressing, due to the nature of the theme - you are a maiden who takes the souls of the dead to wage an eternal war in Valhalla.

Phantasy Star - Not the first RPG I've ever played (that would be DQ1... well, Dragon Warrior), and not the first RPG I've ever loved (that would be FF1)... but this would change my perspective on games in general, it was that influential to my tastes. Prior to this I've only played DQ1, FF1, and Ultima 3: Exodus, so I equated RPG with "medieval"... so traveling to multiple planets on a spaceship blew my mind. The smooth-scaling 3D dungeons and monster animation were so technically impressive back then. This game made me want to design videogames for a living... which meant learning programming... while I didn't end up in the game industry (I did do wargaming/military simulation work though), I still owe my career to that!

Skies of Arcadia - The scope of the game was, and still is, awesome. Really felt you were going on an adventure, taking part in the "age of exploration", if you will. Take to the skies on an airship, where you can recruit different crew members. Sure, elements may be cliche, but upon its release it was a breath of fresh air, and it proves that while I love my unorthodox battle and progression systems, I also love classic RPGs executed beautifully. Encounter rate is high, but oh well...

Dragon Quest 5 - Along with the original Phantasy Star series, the DQ series is my favorite gaming franchise, and this one sticks out due to its storyline. You start as a kid, get sold into slavery, get married, have kids... this progression of time really makes the game feel epic, and there are some heart-stirring moments as well. Apart from the storylines, one of my other favorite things about the DQ franchise is just how balanced they feel... with the exception of DQ2, the difficulty always feels 'just right', not too easy, not too difficult. One of the first games I imported (along with FF5 and SD3), too.

Final Fantasy 5 - I haven't read the thread but I imagine nearly every top 10 will have at least 1 FF on it. My favorite in the series is probably FF5, since I love the experimentation and creativity the Job system offers. It's rare that you see a series that people are STILL finding ways to break and manipulate, some 26 years later. The soundtrack is also really underrated (apart from the one big hit EVERYONE has on their playlist), and I enjoy the more lighthearted tone, though it's not without its poignant, tragic moments.

Xenogears - Still the best story I've ever seen in a videogame. The actual gameplay has its share of issues, like some clunky platforming elements, slow-paced battles, and unbalanced difficulty levels... but the complex metaphysical, sociopolitical, and religious themes, the large historical scope, the love story... unlike any other game. Wish we'd get a remake one day...

Suikoden 2 - Played this in '08, some 10 years after it came out, when I first decided to finally go through the whole Suikoden series (up until that point, I only played 1). And I was impressed with so many elements. Recruiting an army and building a castle is the most addictive part of the Suikoden series, and here they introduced some cool features like an Iron Chef style cook-off. The storyline is a great example of character study... 2 best friends who go their separate ways over differing morals (the "good" ending nearly brought me to tears). And the sprite art is top-notch, succeeded only by Breath of Fire 4 as far as RPGs go. Tons of animation and wonderful production values that still hold up today.

Trails in the Sky SC - Probably the "newest" game on my list, since I first played it a year after its official English release. The original Trails slightly bored me, due to its extremely slow pace... but like a classic progressive house track, the slow buildup meant the drop was much more epic. The second game takes all the buildup from the first game and hits you constantly with amazing twists and wonderful storytelling. The battle system had some extremely challenging fights which actually made positioning and buffing/debuffing attacks matter (a rarity in RPGs I find), and the characterization is great. Estelle is definitely one of the most memorable gaming protagonists.

Mother 3 - I thought Earthbound was cool, but not the end-all-be-all (final boss is one of the best in all of gaming though)... this game fixes a lot of the balance and clunkiness of Earthbound and offers up an interesting parable of community vs technocracy, while continuing with the quirky nature that the series is famous for. Chapter 6 was beautiful and highly touching.

Panzer Dragoon Saga - Very rarely do games feel entirely 'alien', but the unique game world and monster/enemy design does just that. The combat is cool and has elements of ATB with simplified positioning, and the expansive environments push the Saturn to its breaking point. Need to replay because I don't remember much about the story, aside from the name "Shellcoof".

Lufia 2 - I love puzzle games like the Eggerland/Lolo series, and the dungeons of Zelda, so seeing this in a more traditional RPG series was fantastic.

Terranigma - High-concept plots are another big selling point for me, and this game, where you play the role in a creation myth - from the rising of the continents to developing human culture - has that. Music is hit-or-miss, unfortunately.

Ys Origin - Masterful, quick-paced action RPG with some great boss fights and rockin' music.

Phantasy Star 4 - The most polished out of the original Phantasy Star games. Stellar manga-influenced cutscenes, quick fast paced combat, and some awesome music (first time I recall hearing electronic music in an RPG!). One of the best 16 bit RPGs.

Arc the Lad 2 - I like it when Strategy games mix it up with more traditional RPG elements, and this is a great fusion between the traditional RPG and the SRPG. A large cast of characters, a plot that builds on Arc 1, and a hip modern-day setting with some cool scenarios - a mobster running labs where they experiment on children, a Mexican standoff in the desert, a mysterious evil empire whose denizens have been turned into monsters...

Breath of Fire 3 - On this list because you get to kill a Dolphin that speaks in an Aussie accent.

Live A Live - A unique RPG from the golden years of Squaresoft where you play as 8 different characters, that all meet up in one grand finale. Yeah, it's no wonder why I'm so hyped for Octopath... I love the diversity of settings and the special action command unique to each character - the psychic from Neo Tokyo who can read minds being a personal favorite... followed by the caveman who can use his sense of smell to sniff out random encounters. One of the few Shimomura soundtracks I like, too! MATANGO!

Nier Automata - My favorite game from the current gen, definitely deserves a place on the list. Great theme, awesome gameplay, solemn world and beautiful music. I was overjoyed that the underrated Nier got a sequel, even more so when it turned out to be so good.

--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Phantasy Star 2
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Star Ocean 2
Valkyrie Profile
Phantasy Star
Skies of Arcadia
Dragon Quest 5
Final Fantasy 5
Xenogears
Suikoden 2
Trails in the Sky SC
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Mother 3
Panzer Dragoon Saga
Lufia 2
Terranigma
Ys Origin
Phantasy Star 4
Arc the Lad 2
Breath of Fire 3
Live A Live
Nier Automata
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 
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batfax

One Winged Slayer
Member
Oct 25, 2017
7,410
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Phantasy Star IV

As part of a generation full of classic RPGs, PSIV stands among the best of the era. The battle system is snappy, well animated, has secret techniques to discover, and if you ever get tired of it you can use the in-game macro system to speed yourself along without fumbling through menus constantly. The planets are colorful and vibrant to explore with multiple forms of transportation, dotted with optional dungeons, guild quests, and a few fairly memorable NPCs. I won't say too much about the story, but it serves well as both the satisfying end of the saga and a perfect entry point for series newcomers. If you enjoy 16-bit era RPGs, you shouldn't miss PSIV.

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Uncharted Waters: New Horizons

A unique blend of strategy, RPG, and simulation, New Horizons has you partake in the great exploration age as one of six playable characters. Depending on your choice, you will specialize in piracy, cartography, exploration, discoveries, trade, or representing your country's navy as you go through your character's personal story and sail the globe. While each character has their specialty, there's very little to stop you from choosing to abandon the story, learn a new trade, defect to another country, spend way too much time playing Black Jack, and simply sail the seas and do as you please while listening to the soundtrack composed by the legendary Yoko Kanno.



--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Phantasy Star IV
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
EarthBound
The Elder Scrolls III: Morrowind
Skies of Arcadia
Uncharted Waters: New Horizons
Fallout 2
Deus Ex
Pokemon Gold/Silver/Crystal
Grandia
Fallout: New Vegas
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Phantasy Star Online
Wasteland
Vampire the Masquerade: Bloodlines
Phantasy Star
Valkyria Chronicles
Final Fantasy V
Fire Emblem: Thracia 776
Metal Saga
NieR
Valkyrie Profile
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--
 
Last edited:

newgamewhodis

Member
Oct 28, 2017
820
Brooklyn
Decided not to count Immersive Sims/Metroidvanias in my list just to clean it up a bit.

Some highlights...

Anachronox



Despite being PC only--a planned release for the Dreamcast fell by the wayside when SEGA pulled support for its console-- Anachronox has a console RPG's heart.

Ion Storm Austin mishmashes Western humor, cinematography, and storytelling with Japanese RPG design, and it somehow works. The story pulls off a deft balancing act of slapstick humor and pathos, bringing together a goofy cast of misfits who manage to avoid the pitfalls of traditional RPG writing. The direction of the game's cinematics and the colorfulness of its world make the game still awesome to behold, despite running with the low-poly counts and lower-resolution textures that the Quake 2 engine provides. It even has some decent facial animations and lip syncing. Most importantly, Anachronox holds up as a piece of art, taking place in a universe that is constantly inventive, and full of characters who consistently surprise. The in-game cursor is a party member who holds you responsible for her death in life. A planet miniaturizes and decides to join your party. And you're a down on your luck gumshoe who is as likeable as he is lackadaisical. It's a flawed masterpiece and one of my favorite games of all time.

Sorcery! Pt 1 - 4



Inkle's 80 Days seems to have gotten the majority of attention, but I think Sorcery! is their crown jewel. The game deftly combines the choose-your-own adventure role-playing of the Sorcery! books and gamifies it, bringing in a bunch of illustrations and huge maps that outpace the scope of the books they're based on. While Part 1 lulls you in with a straightforward map, small inventory, and short runtime, the game truly blossoms in its following acts. It is a true RPG--with a vast book of spells that can turn a fight on its head (or help you delay long enough to sneak out of sight)--and the writing consistently surprises. If you're not too afraid of reading, I urge you to give Sorcery! a look. I guarantee that you'll come away surprised.

Lisa: The Painful

This is a game I don't wish to return to. It's a world that starts off bleak, and just keeps getting bleaker, but never loses its humor. Games this fucked up don't come often, but the story and the world of LISA remain singed into my memory.

--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Anachronox
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Witcher 3: Wild Hunt
Sorcery! Pt 1- 3
Shenmue
Planescape: Torment
Golf Story
LISA: The Painful
Skies of Arcadia
Pillars of Eternity
Stardew Valley
</FULL POINT GAMES – 2 points>

--VOTE INFO END--
 
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Solus

Member
Oct 26, 2017
304
To be honest I wanted to vote, but it seems to me that the term/genre "RPG" isn't quite defined enough. There is no clear cut here. Many people are voting for games like Zelda, Yakuza or even God of War while others don't consider them proper traditional RPG's at all and thus shouldn't be counted for a list like this. Not to mention all the hundreds of other hybrids out there and that most single-player games these days have plenty of RPG elements to them. Many of them have some sort of leveling, loot, upgrades, skill-trees, dialogue options, quests and the like in them. Yet I doubt most people would consider something like perhaps a FarCry or GTA to be in the same genre as a Baldur's Gate. So perhaps the why isn't so important, but rather that a clear distinction is made. Like a list of games you can and/or cannot vote for. Because now you'll get extremely skewed results. Sorry to be such a downer. :)

edit: After reading OP again I noticed you did actually make a point out of this. So maybe ignore my post, though the problem still stands. Sorry!
 

Arkain

Member
Oct 27, 2017
117
--VOTE INFO START—

<HIGHLIGHT VOTE- 4 points>
Baldur's Gate 2
</HIGHLIGHT VOTE- 4 points>

<FULL POINT GAMES – 2 points>
Chrono Trigger
Divinity: Original Sin 2
Final Fantasy VII
Fallout: New Vegas
Jagged Alliance 2
Mass Effect
Persona 5
The Elder Scrolls III: Morrowind
Xenoblade Chronicles
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Fallout 2
Final Fantasy XII
Final Fantasy Tactics
Golden Sun 2
Pillars of Eternity 2
Pokémon Gold/Silver
Persona 4
Radiant Historia
Xenoblade Chronicles 2
Tales of Symphonia
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END—


A few highlights:

Baldur's Gate 2 - No game has ever reached the same level of immersion as Baldur's Gate 2 when I first played it. A captivating story, interesting characters, meaningful choices, a great world that feels alive, tactical combat and huge diversity in how to build and optimize your character and party. I'll never forget first exploring Athkatla, or the interactions between Minsc (& Hamster) and other party members. CRPGs at their best, and a huge step forward over its predecessor.

Divinity: Original Sin 2 - Original Sin 2 became an instant classic for me. Its depth in combat and character building is nearly unrivaled by other RPGs. This could have been my highlight vote, but a lackluster last act partly soured me on the experience. Still an absolutely great game.

Jagged Alliance 2 - An old tactical RPG that still holds up really well. You get control over a group of mercenaries with varying stats that need to free a fictional country from the rule of it's tyrannical queen, which you do via in depth turn-based combat using action points. All mercenaries have very distinct personalities and abilities. The game is also filled with meaningful gameplay choices. Do you split up your party to allow some of them to train militia in a town, while you hope that the rest of the party can take a nearby SAM site? Or do you keep them together to ensure victory at the SAM site, but run the chance that the army retakes the area you liberated?

Xenoblade Chronicles - My favorite Japanese RPG. Set on two Titans which become dormant after a fight, the world is unique and each semi-open zone is a joy to explore. Combat starts of slow but quickly builds up to have a large amount of depth as the game keeps introducing layers of different systems. Topped off by an interesting story and great NPCs. You can also rebuild a colony, which is a mechanic I have a soft spot for, so that helps.
 

gilko79

Member
Oct 27, 2017
2,213
Ivalice
Final Fantasy Tactics (PSX/PSP/iOS/Android) This is my highlight choice for many reasons, but most importantly because it reignited my passion for gaming. I love almost everything about this game: strategic combat, job system, FF items/mobs, music, story, dialogue, and surprise cameos from other games. The replayability is off the charts for a game like this, and it probably explains why I have put more hours into it than any other (non-MMO) game ever. Hundreds upon hundreds of hours over the years. Original, PSP remaster (War of the Lions), hell even the mobile versions have their appeal. This is the ultimate "desert island" game for me.

Persona 4 Golden (PSV) The ultimate version of the best Persona game. Great cast, AMAZING music, social links, turn-based combat, and loads of flexibility with the personas themselves are all big draws for me. Plus, you can play it on the go!

Chrono Trigger (SNES) What's more to be said about one of the most iconic RPGs ever? Others have put it way more eloquently than I ever could. There's a reason why this always pops on these kinds of lists - it stands the test of time. Play. This. Game.

Skies of Arcadia (Dreamcast/GCN) One of my favorite settings. I mean, you get to be a freakin' pirate. On a ship. IN THE SKIES. The exploration/finding discoveries is a delight, and the ship-to-ship battles are really, really enjoyable. Also, playing this with Dreamcast VMUs was so damn awesome and futuristic-feeling at the time.

Suikoden II (PSX) 100+ different party members. Town building. The best villain in any video game, ever (personal opinion, of course). The opening never fails to get me right in the feels.

Final Fantasy IX (PSX) The best story and best setting in all of the mainline FF games. Zidane may not be the best protag (Vivi is secret hero of this tale anyways), but damn do I love playing as him in this game. Also, Mogster is my bro.

The Legend of Heroes: Trails in the Sky (PC/PSP) Welcome, everyone, to one of the best damn games in the genre. Oh, and who's this? It's just Estelle aka the best protag of any game ever made. Don't agree? Well...

The Legend of Heroes: Trails of Cold Steel (PC/PSV/PS3) Not on the same level as TiTS, Cold Steel still manages to deliver a fun game that takes place in the same world as Estelle & Co. Yes, I know Rean leaves a lot to be desired as a main character, but his classmates are mostly great (Gaius is best [underdeveloped] boy, Laura is best girl). I know the school angle doesn't work for everyone, but this changes in the second game so... if you're on the fence, give it a try.
Can we please get Sen no Kiseki III and IV in the West

Baldur's Gate II: Shadows of Amn (PC) BEST CRPG. Minsc and Boo should have had their own game. Or TV special. Or... anything, really. I just want more of them.

Tactics Ogre: Let Us Cling Together (PSP) While I don't feel it quite catches up to FFT as an overall package, it's still one of the best the subgenre has to offer. Also, damn archers. Why you gotta be so elite? They make a lot of the game a cakewalk (well, other than dealing with dragons, golems, basically anything with super high DEF).


***I made a minor formatting change on 7/17/18***



--VOTE INFO START—

<HIGHLIGHT VOTE- 4 points>
Final Fantasy Tactics
</HIGHLIGHT VOTE- 4 points>

<FULL POINT GAMES – 2 points>
Persona 4 Golden
Chrono Trigger
Skies of Arcadia
Suikoden II
Final Fantasy IX
The Legend of Heroes: Trails in the Sky
The Legend of Heroes: Trails of Cold Steel
Baldur's Gate II: Shadows of Amn
Tactics Ogre: Let Us Cling Together
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Xenogears
Dragon Age Origins
Ogre Battle 64
Grandia II
The Elder Scrolls V: Skyrim
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END—
 
Last edited:
Oct 25, 2017
4,293
I love all of the games on this short voting ballot but I feel like I have the biggest understanding of the three games I will talk about in more detail. So forgive me for the short list and selection of games to talk about, but I hope I make up for it with hopefully inspirational stories about my experiences with these games.


Deus Ex

Probably the greatest game ever created. The story is surprisingly prescient even though it originated as a bunch of wacky conspiracy theories thrown into a bowl. The "Helios" ending truly resonated with me as a unique somewhat anti-dystopian take on technocratic rule. In terms of gameplay, I still feel like it is completely unparalleled. After I finished the game for the first time I felt inspired and empowered in terms of being able to do whatever I want with those self-imposed chains we all carry around being somewhat diminished in a real way. I have long struggled with a low sense of agency over my life and the lives of the community around me and this game forced me to realize that it was all an illusion rather than an absolute cynical truth. While I still struggle with depression and executive function, I know that my experience with this game instilled a willingness to continue that struggle with no intention of ever giving up because I know that there is true freedom beyond, whether that is a realistically attainable state or not. Deus Ex will never look like a compelling video game with those shitty graphics and that intense barrier of entry (the tutorial level is notoriously difficult and un-intuitive), but if you are someone struggling with a low sense of empowerment, know that pushing through that barrier has immense rewards that hopefully might affect you as they did me.

Undertale
Exactly the same thing as above, but also the complete opposite! I once again felt completely inspired and empowered in my real life after finishing this game. However, unlike in Deus Ex where it inspired a sense of strength and agency in life, Undertale went a completely different route and inspired an increased value for empathy (and sympathy, to some extent) within me. Where the prior title is brutal and unforgiving in it's empowerment, Undertale is empowering those aspects of life that most men surrounded by toxic masculinity rarely even allow themselves to resonate with, and it does it in a completely unapologetic way. It asks the player to accept the fact that life is unfair and to actively deal with it through listening to others who are struggling rather than proposing the player should react to unfairness by shutting themselves off from other people. A completely mind-opening masterpiece for those who are willing to approach it with an open heart and genuine curiosity.

Bravely Default
While this one might not be as obviously profound in terms of life lessons for me, it still has had a huge impact on me as a person. Namely; in my music composition and other creative endeavors! The game itself is fine mechanically, the story is decent (and the reveal of the final act is exactly what I have always dreamed about as a climax for a long RPG) and the art style is kinda cool. However, the OST is beyond great. It is literally the embodiment of everything good Nobuo Uematsu has given to video game music composition filtered through a complete maniac with no regard for conventions or civility in terms of musical expression. It is bold, it is vulgar and it is played (especially live) with a level of conviction and intensity that Mr. Uematsu never quite seemed interested in approaching. I'm not saying that his approach is worse, but Revo's work in Bravely Default definitely resonates with my sensibilities in a much bigger way.

All of this is great, but the realization of what power repetition of melodic/harmonic/rhythmic themes holds over a listener who has 100+ hours of gameplay opportunity to develop nostalgia for said themes before fully delivering on that promise in a manner that goes waaaaaaaaaaay beyond any expectations one might have has changed my entire outlook on how I create music. The more I learn about music composition and production, the more I realize how little I know. But one thing I do know is that the impact left by this OST in the context of this game is a profound step toward whatever objective truth there might be to the quality of certain musical elements.

GOD it's so good asdijaiefnaoisdmaklsdja help.


Thank you for allowing me to share my intense passion for these three games with you, and I hope you give them a chance if any of what I wrote resonated with your own sensibilities in life.

--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Deus Ex
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Planescape: Torment
Undertale
Bravely Default
Valkyrie Profile
Demon's Souls
</FULL POINT GAMES – 2 points>

--VOTE INFO END--
 

Deleted member 6263

User requested account closure
Banned
Oct 25, 2017
9,387
This is my first time contributing to a vote like this, so fun!

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Highlight Vote: Final Fantasy VII is my favorite RPG and, strangely enough, it wasn't even my first JRPG (that honor went to Pokemon Red). The good guys, the villains, the music, the world itself...all of it just works so perfectly in tandem with each other, creating this beautiful combination of game play and story-telling that, imho, has yet to be matched. You play as Cloud Strife, an ex-military member who has recently joined up with Avalanche, a group of environmental terrorists, at the behest of your childhood friend Tifa. Your previous employer, Shinra Co., is sapping the world dry of its resources in order to power the giant city of Midgar. As an Avalanche member, you're tasked with bringing down the corporation responsible for countless deaths, needless poverty, and inhumane human experiments.

As you progress through the slums, Shinra Headquarters, and beyond, you'll recruit new characters, learn about Cloud's mysterious backstory, and have the greatest of epiphanies as you finally ask yourself...am I the baddie?

You're not

Not only is the main story charming and engaging, the side quests (e.g. Chocobo racing/breeding) will keep you playing for hours on end. Chocobo racing and breeding will enable you to reach new areas and upgrade your characters so that you can finally take on the dreaded and iconic *super bosses*. They don't make super bosses like they used to. Years later, I'm still filled with an unbearable dread as I make my way towards Emerald weapon. No other game makes me feel uneasiness like FFVII does, and I freaking love it. I could go on about the soundtrack, the battle system, the weapons (and the "Weapons") but I'll cut it short here.

I first completed this game back in 2003 (if I remember correctly) and I've played a complete play through at least once a year ever since. There has never been a game like FFVII, and there never will be. Play this game before the remake to fully envelope yourself in the hype (there's plenty of time still, no worries). It's currently available as a PS1 download on the Playstation Store (playable on PSP, PS3, and PS Vita). It's also available on Steam and PS4 as a remastered edition. These remasters feature higher resolution character models and even some cheat codes to bypass basically any grinding (not recommended unless super lazy).

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Coming off the heels of Final Fantasy VII, I looked at VI and went "pshaw" in my head. "Look at those old-ass graphics, Stiltzkin. It don't even come close to what the PS1 can do". So I totally ignored VI for years because of straight up ignorance. It took me many, many years to finally play this gem of an RPG on my GameBoy Advance. I can only ask for forgiveness for my shameful and haughty attitude towards such a darling game. Don't make the same mistake I did. Final Fantasy VI deserves your attention. If you've been holding off on playing this game because of its SNES graphics, you've been holding off on a game filled with characters that pull at your heart strings and music that will stay with you for years to come. Final Fantasy VI's story looks at the cruelties and betrayals that are associated with war, while also highlighting the love between different people-groups, the power of family, and the bonds that keeps friends going even when everything turns to crap.

The best way to play VI is apparently on the SNES. People might try to scare you away from playing the GBA version, but I think it'll more than meet your needs. People will also try to scare you away from playing the Steam and mobile versions. They are correct for trying to do so. Don't even bother with those versions.

While there aren't too many memorable side quests, there's enough character development and side stories to keep you invested throughout. Do not miss out on this game. Oh, and...just wait for Shadow. Also, catch the quickest fish :|

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If there has ever been a video game character that you've wanted to hug, it's been Vivi. You start Final Fantasy IX as the little black mage, trying to find a ticket to the city's big opera. Vivi's like a fish out of water and you, as the player, get to see the city of Alexandria through his huge, naive eyes. Final Fantasy IX definitely pushes back from the tech-heavy FFVIII and looks to its past iterations for inspiration for its world and characters. The goofy looking character models may throw you off but, I promise, they'll quickly grow on you. Mostly because the characters themselves have just that: character. Well except maybe one, he's a bit of a dud. But everyone else has stellar stories to tell and fantastic growth throughout the game.

Final Fantasy IX has a side quest called Chocobo Hot and Cold. Quite possibly the greatest side activity to grace our unworthy hands. So you've got this Chocobo that you've been riding around with. You'll come across forests, swamps, lagoons, etc. that have digging areas. You're given a set amount of time to dig up small items and treasures, and you can only tell where the treasure is based on how loud your Chocobo is chirping.

E.g. if you're far away from the treasure when you dig, your Chocobro will just say "kweh..." all half-heartedly. But as you dig closer, he'll get more excited.
"kweh..."
"kweh."
"Kweh"
"KWEH"
"KWEH!?!"

While you can get random items/points, you can also dig up treasure maps that can be used on the world map. Taking your Chocobo outside and finding treasure in a forest, ocean, or even on a mountain is such a great feeling. You'll be humming and whistling the catchy theme songs the whole time.

Top 3. One of the greats. Don't waste your time with the damn card game though, it doesn't make a lick of sense.

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Final Fantasy VIII was actually my very first foray into the world of Final Fantasy. It may explain why I never got the intense dislike for the story, battle system, and characters because I found them all to be charming in their own ways. You play as Squall Leonhart, a student of Balamb Garden in training to become a SeeD (mercenaries-for-hire). Squall is a loner who doesn't want to depend on people or have people depend on him. His whole world goes topsy-turvy when he meets Rinoa and other SeeD members in their attempt to bring down an evil sorceress.

The story gets a little strange at times, and there are some key moments where you'll make a face like, but outside of that, you'll have an awesome time taking in the world and its people. Final Fantasy VIII has, imho, the best iteration of summons in the Final Fantasy universe. Shiva and Ifrit, Alexander and Bahamut...they all just look their best here. You can even "Boost" your summons while they play out their attack animations for added damage, making each summon a mini-game in itself. The battle system is one of my favorites, even though it's pretty divisive among the fanbase. Stockpiling magic from enemies via the "draw" function and then equipping those drawn magic spells to your stats has always been somewhat therapeutic to me. It's weird, don't ask, I don't know why I enjoy it as much as I do.

Speaking of therapeutic, Final Fantasy VIII has some of the best music in all of Final Fantasy history. Some of it is calming and relaxing, others are upbeat and hype-building. All of it is good, all of it will stick in your head for years to come. Alongside the memorable music, the side quests you partake in are some of the best. Triple Triad is Final Fantasy's take on a card game and it's simply the best. I haven't found a card game as fun and memorable as this one since I've played it. The mechanics are easy to pick up but get increasingly tougher as card game rules change in every region you visit. People play cards differently in different places, that's such a neat concept!

From what I remember, Final Fantasy VIII is available on Steam and the Playstation Store for PSP, PS3, and Vita. Easily recommendable for its interesting cast, wonky story, and fun gameplay mechanics. Triple Triad only makes it all the more better!

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I only played Chrono Trigger when it released on the DS, so I can easily say that my love for this game doesn't come from nostalgia or rose-tinted glasses. Chrono Trigger is just a great game, through and through. The story is magical, the characters are loveable, the music is iconic, and the worlds and places you visit will leave a distinct mark in your mind. So many things to love about Chrono Trigger, but they can all be condensed down to one word: heart. This game has so much heart. It's cheesy as hell to read, I'm sure, and it was hard as hell to write it down, but I can't explain it any other way. I have yet to play a game where there was so much talent and heart as Chrono Trigger. I think it helps that the game is much shorter than your typical JRPG, so replaying it and finding different endings makes the game so much easier to recommend.

If you still have a DS, definitely get this game. Otherwise, the SNES version (or SNES mini) is the best way to go. It'll draw you in with its sprite-y charm and keep you stuck playing through every possible scenario. Simply put, Chrono Trigger oozes charm and quality. Easily one of the best JRPGs ever made, and it will pass the test of time for years to come.

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I love Wild ARMs so much, I wrote a thread on it. I'll use what I wrote there to summarize why you shouldn't skip out on it.

Wild ARMs is a PS1 JRPG that stands alongside other legendary JRPGs because of its focus on Western-themed characters, settings, and narrative. It's also one of those strange RPGs that used 2D graphics for gameplay and 3D graphics for battle scenarios.

You play as Rudy, Jack, and Cecilia. Rudy has access to an ancient weapon known as ARMs, Jack is a treasure hunter, and Cecilia is a magician tasked with helping rebuild her city after a demon invasion. Truth be told, Rudy, Jack, and Cecilia might not impress you with their originality…at least not initially. One is an outcast/"outsider", one is a treasure hunter, one is a magician. These roles have all been done to death, yes, but there's something about these three that still resonates with me to this day. I didn't appreciate it during my first run through 15-something years ago, but replaying it over the last couple of months has really hit home for me. It's hard for me to describe but with Rudy, Jack, and Cecilia, you'll find characters that struggle with brokenness, loneliness, and bits of depression. There are moments of self-reflection, despair, and uncertainty; moments that you didn't see too often in other video games at the time. Ultimately, each character arc ends up being memorable and super relatable.

Alongside the good guys, you have some of my favorite bad guys in RPG history. Not only are they unique in their design, each demon is different in personality and rarely gets along with each other. Their goal is to revive the queen of the Metal Demons, known as "Mother". Mother is basically the Jenova of Wild ARMs, except she loves to talk. Her goal is to consume everything and everyone (everyone) on Filgaia (that's the world's name btw). She's not crazy-original in her goals, but she's a wonderfully made character with a creep-factor that still makes me uneasy (that goofy laugh, especially). In terms of bad guys, these ones are hard to beat.

Wild ARMs has fantastic western-styled music, great characters, and some of the best dungeon design I've ever seen. Each character has tools that are needed to find new paths, solve puzzles, and interact with people (and yes, even animals) inside and outside dungeons. It's a wonderful addition to the typical dungeon crawling, block-pushing design that's been overdone so many times.

Play this on your PS3, PSP, or Vita. Don't bother with the remake as it's just sort of missing the magic that the original had. Also, don't let the Bomberman-esque battle models throw you off, you'll get used to it!

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I played the original Kingdom Hearts back in 2007, when I worked at Gamestop. I played through it and thought it was a decent, albeit kinda doofy, action RPG. Then I played Kingdom Hearts 2 and hated it. I seriously thought it was one of the dumbest games I had ever played.

Flashback to last year. Out of sheer boredom (and morbid curiosity), I picked up Kingdom Hearts 1.5 + 2.5 for the PS4. I played through Kingdom Hearts 1, had a better time with it, went through Chain of Memories, and then started up Kingdom Hearts 2.

I have never turned around on a game like I did with Kingdom Hearts 2. The story is heartwarming and the characters (Disney or otherwise) stick with you. The battle mechanics have been kicked up a notch from the first game, the music still has me humming from time to time, and the worlds that you visit stay with you for months on end. Playing the HD version with 60 fps makes everything run/look so buttery smooth that, at times, you'll forget you're playing a PS2 game. The art style, the characters, the absolutely zany story...all of it just combines together to create on of my favorite action RPGs. Playing through it and the rest of the HD collections only helped me appreciate how much Kingdom Hearts 2 did right. Fantastic game that should not be missed.

Get the HD collection for PS4 for the best gameplay experience. Of all the games on this list, I feel like Kingdom Hearts gets the most flak on Reset for being overly complicated. And yes, it can be ham-fisted with its delivery, but there's such a fun time to be had with this world that I can't help but recommend it wholeheartedly. Give it another chance!

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There's a level in Valkyria Chronicles where you're taking on this giant behemoth tank. It's literally like a building on wheels. It has machine guns on every side, mini-cannons every which way, and a main canon that can bring down entire buildings. You're slowly taking out bits and pieces of this tank, hiding your squad in the trenches, creating barriers from the rubble that the tank produces with its every step. Every once in a while, the tank will shoot its main canon, opening up its cooling vent to get ready for its next shot. That minuscule amount of time in between each shot is your one opportunity to actually do some damage to the tank.

You pick your lancer character (he's the one that launches a mini-missle at people), and have him climb up the ladder leading to the open vent. That's where you'll attack, that's where damage will be done. You finally launch your attack! While the damage is minimal, you've finally figured out a way to bring down this beast. All it'll take is a few more runs at the vent for this tank to finally bite the dust. You've leveled up your squad for so long, this is going to be worth it in the end.

Suddenly, there's a lady running into the battlefield. She's not one of yours, she's dressed in a weird outfit. She pulls out a lance, a strange looking lance...and starts shooting magic beams at everything and everyone around you. Holy shit, you just lost your sniper because she nailed him from 500 yards away. Wait, she's going again?!? She takes out another one of your men. Who is this lady?! She's ruining every minute detail you put into your plan!

Now you're scrambling and trying to take this jerk ass down. You shoot at her with your machine gun guy. No damage. You shoot her with your other sniper. No damage. "What the hell am I supposed to do now?!" Panic sets in, all this time spent planning and executing is going down the drain. You figure you need to get this mission objective done asap. Take down the tank before this psycho lady kills you with her lance-gun. This is when the mission really gets tense, and you're stuck praying to God she misses her shots as you make your way back towards your objective.

This mission has forever been sealed into my head, and I don't think it'll ever leave. It was one of the most exhilarating and exhausting moments in a game for me, but the payoff was so worth it. I haven't even mentioned the gorgeous art style and the wonderfully written characters because I'm sure those have been talked to death already. All I can say is, I'm glad that a PC version was released. It gave new life to a story that was sorely missed during its PS3 release. Get it on Steam or the PS4 remaster and hunker down for a strategy RPG unlike any other.

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I love The Witcher 3. I could go on about the world, the writing, the music, or the characters, or how this one RPG has me frothing at the mouth for Cyberpunk 2077...but, instead, I'm just going to copy/paste a comment I made on a recent thread about sidequests, to give you an idea of the type of random and excellent stories that can pop up out of nowhere.

You're walking around and comes across a village that looks like it's been mostly abandoned. You notice that there are some guys standing around a fire roasting a pig, just having a good time eating and talking about how crap life is with the new Empire around. You approach them, and they offer you a piece of pig. You can decide whether you eat the pig or not. All of a sudden, some crazy looking guy runs in and says something like, "you jerkasses are eating Steve! How could you eat Steeeeeeve!!?!? (I don't remember what name he said, let's stick with Steve).

The dudes eating get annoyed by crazy guy because he's been bothering them about this pig for too damn long, so they threaten to hurt him. You can either let them kill Crazy Guy or you can step in and say, "dudes, don't hurt crazy guy...he's just crazy". Which, if you do step in, they'll say "well then you can die too, jolly white-haired wanker". And so you fight them and kill them. Crazy guy is thankful for your help, but he's still super upset about Steve the pig. You ask him about the village and why it's deserted, and he explains that it isn't deserted, it's just been changed. So you decide to do what any good Witcher does and investigate.

Turns out that everyone in the village has been turned into pigs. That crazy guy wasn't yelling about his pet pig Steve, he was upset because his actual human friend was being eaten by bandits. Whether you decided to eat Steve at the beginning of the sidequest or not suddenly becomes much more important to you. So now you're trying to figure out what happened to these villagers, and why they suddenly turned into pigs. Crazy guy says that they all transformed after they visited the "Pig Hut", so you decided to check the place out. Once you find out the location of the pig hut, you start looking around to see what could have happened.

At the Pig Hut, you find a lone pig walking around. You talk to it nonchalantly but notice that it seems to recognize what you're saying. That's weird, so you try asking it questions. It obviously can't respond in anything other than pig noises so you start interviewing the pig, asking it yes or no questions (1 oink for yes, 2 for no) to figure out what happened. After a little bit more digging, and a bit more questioning of the pig, you find out that there was treasure inside the Pig Hut that was taken by the villagers.

Turns out the treasure was cursed, and the villagers/crazy guy taking the treasure caused them to all turn into pigs. You figure the only way to get them back to normal is to get the treasure back to the Pig Hut with them around. It seems that the Crazy Guy has all the treasure, so now you have to get him to return the treasure and coral the pigs together. He says he'll grab the treasure, and asks that you gather all the pigs from the houses and herd them back to the Pig Hut.

By now, during my play time, it's night time and rain is picking up big time. You're corralling 15 or so pigs in a village and gathering them at a central spot, and then from there you're starting a convoy with all the pigs to bring them back to the pig hut. So you're walking these pigs over and little goblins are coming after your new pig friends, and you're doing your best to keep them safe.

Finally you reach the Pig Hut, Crazy Guy returns all the stolen treasure, and the village people are transformed back to regular humans. Once they're back to normal, though, they immediately start getting pissed off at Crazy Guy because it was his idea in the first place to take treasure, even though they all got greedy and stole all of it. They start threatening him with violence and it's your job to either defend him again or let them go on with their beating (and get extra money from them because of it).

Once you make your decision, the quest is over with and you realize that you spent like 30 minutes guiding pigs to a Pig God altar, all because you chose to not eat some bacon and instead helped a crazy guy from getting killed.

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Final Fantasy X does a fantastic job telling a heartfelt story, while also introducing a group of characters that you (mostly) end up caring about. The relationship between Tidus and Yuna was sweet without being eye-roll inducing and, while some of the voice acting and dialogue might not hold up, the gameplay and overall story is sure to leave a good impression on you. What I love even more than the story, however, was the sphere grid and the battle system. I spent incredible amounts of time leveling up and maxing out each of my party members. The battle system was a mix of turn-based and strategy because you could see when an enemy was set to attack. Actions could be performed to delay enemy attacks, or speed up your characters to enable more moves in between enemy turns.

The other aspect of Final Fantasy X that really sticks out to me are the summons. These are beautifully rendered and wonderful interpretations of the summons you've come to know and love. You'll also find some summons unique to X that are bound to become a favorite (e.g. Anima for me)

Overall, the characters are memorable, the villains and main plot are ludicrous and enjoyable, the world itself is presented beautifully, the soundtrack is wonderful, and the gameplay itself is absolutely stellar. While I've never played through X-2, I can't imagine it ever being better than its older brother. Final Fantasy X is available on basically everything so if you have a PC, PS3, PS4, or Vita, do yourself a favor and pick up one of the best JRPGs on the market. It's a fantastic setting and story that will keep you playing way too late into the night.

Honorable Mentions
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--VOTE INFO START—

<HIGHLIGHT VOTE– 4 points>
Final Fantasy VII
</HIGHLIGHT VOTE– 4 points>

<FULL POINT GAMES – 2 points>
Final Fantasy VI
Final Fantasy IX
Final Fantasy VIII
Chrono Trigger
Wild Arms
Kingdom Hearts 2
Valkyria Chronicles
The Witcher 3: Wild Hunt
Final Fantasy X
</FULL POINT GAMES – 2 points>

<HONORABLE MENTIONS – 1 point>
Castlevania: Symphony of the Night
Fire Emblem
Final Fantasy IV
Brave Fencer Musashi
Skies of Arcadia
Fire Emblem: The Sacred Stones
Final Fantasy XII: The Zodiac Age
Mega Man X: Command Mission
Dragon Quest VIII: Journey of the Cursed King
The Elder Scrolls V: Skyrim
</HONORABLE MENTIONS – 1 point>

--VOTE INFO END--

 
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MoonFrog

Member
Oct 25, 2017
3,969
To be honest I wanted to vote, but it seems to me that the term/genre "RPG" isn't quite defined enough. There is no clear cut here. Many people are voting for games like Zelda, Yakuza or even God of War while others don't consider them proper traditional RPG's at all and thus shouldn't be counted for a list like this. Not to mention all the hundreds of other hybrids out there and that most single-player games these days have plenty of RPG elements to them. Many of them have some sort of leveling, loot, upgrades, skill-trees, dialogue options, quests and the like in them. Yet I doubt most people would consider something like perhaps a FarCry or GTA to be in the same genre as a Baldur's Gate. So perhaps the why isn't so important, but rather that a clear distinction is made. Like a list of games you can and/or cannot vote for. Because now you'll get extremely skewed results. Sorry to be such a downer. :)

edit: After reading OP again I noticed you did actually make a point out of this. So maybe ignore my post, though the problem still stands. Sorry!
The method outsources the question to the voting public and you end up with a "consensus" view on what an RPG is and also on what an essential RPG is.

I use the scare quotes because you don't end up with a delineated view with a delineated perspective on the various games in the list but rather just a list that says something vaguely about what we, as a community, see as essential RPGs.

Still, I like the method used by kswiston because it encourages people to give individual ballots about what they see as RPGs and, moreover, as essential RPGs, rather than what they see as essential among a previously established grouping of games. It encourages voters to express their own thinking about the genre when, as you point out, there isn't a clear-cut consensus definition that would leave people happy.

Now, plenty of us are probably confused in our own thinking. I know I am. As I said to FiveSide on the first page or so, I do not know what I mean by essential, personally: it seems to have something to do with a conversation among the chosen games, but rather a multiplicity of conversations as my difficulties with ranking Persona underlie; it seems to have to do with games that were important developmentally in constructing my understanding of the genre, namely old favorites and games that produced my passion; it seems to have to do with certain measurements of quality as I see it, namely it has to do with what I think an RPG should be, or, rather, the multiple things I think an RPG should be; etc. Sure, ultimately, it is some form of recommendation, but on what grounds? (and that's not even getting into questions of to whom).

Some of us aren't so confused, yes, but I think, at the end of the day, the methods in the OP allow the voting, rather than endless debate, decide these things for us.

Why do I say endless? Well, starting from essential, I think pretty much all the considerations I put forward and many others are pretty good ideas of what makes a game essential. And, again, I think you'd find a similar situation with RPG.

Previous ballots have turned out a list that pretty much looks how you'd expect without anything "weird" precisely because lots of people vote and not a lot of people think the "weird" picks are RPGs or at least don't feel comfortable comparing them as such.

....

Beyond this, I'd encourage you to vote! The point isn't entirely the final list (that's really cool and a lot of fun) but also the individual ballots and what people write about their choices.
 

aidan

Member
Oct 25, 2017
1,770
This is my first time contributing to a vote like this, so fun!

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Highlight Vote: Final Fantasy VII is my favorite RPG and, strangely enough, it wasn't even my first JRPG (that honor went to Pokemon Red). The good guys, the villains, the music, the world itself...all of it just works so perfectly in tandem with each other, creating this beautiful combination of game play and story-telling that, imho, has yet to be matched. You play as Cloud Strife, an ex-military member who has recently joined up with Avalanche, a group of environmental terrorists, at the behest of your childhood friend Tifa. Your previous employer, Shinra Co., is sapping the world dry of its resources in order to power the giant city of Midgar. As an Avalanche member, you're tasked with bringing down the corporation responsible for countless deaths, needless poverty, and inhumane human experiments.

As you progress through the slums, Shinra Headquarters, and beyond, you'll recruit new characters, learn about Cloud's mysterious backstory, and have the greatest of epiphanies as you finally ask yourself...am I the baddie?

You're not

Not only is the main story charming and engaging, the side quests (e.g. Chocobo racing/breeding) will keep you playing for hours on end. Chocobo racing and breeding will enable you to reach new areas and upgrade your characters so that you can finally take on the dreaded and iconic *super bosses*. They don't make super bosses like they used to. Years later, I'm still filled with an unbearable dread as I make my way towards Emerald weapon. No other game makes me feel uneasiness like FFVII does, and I freaking love it. I could go on about the soundtrack, the battle system, the weapons (and the "Weapons") but I'll cut it short here.

I first completed this game back in 2003 (if I remember correctly) and I've played a complete play through at least once a year ever since. There has never been a game like FFVII, and there never will be. Play this game before the remake to fully envelope yourself in the hype (there's plenty of time still, no worries). It's currently available as a PS1 download on the Playstation Store (playable on PSP, PS3, and PS Vita). It's also available on Steam and PS4 as a remastered edition. These remasters feature higher resolution character models and even some cheat codes to bypass basically any grinding (not recommended unless super lazy).

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Coming off the heels of Final Fantasy VII, I looked at VI and went "pshaw" in my head. "Look at those old-ass graphics, Stiltzkin. It don't even come close to what the PS1 can do". So I totally ignored VI for years because of straight up ignorance. It took me many, many years to finally play this gem of an RPG on my GameBoy Advance. I can only ask for forgiveness for my shameful and haughty attitude towards such a darling game. Don't make the same mistake I did. Final Fantasy VI deserves your attention. If you've been holding off on playing this game because of its SNES graphics, you've been holding off on a game filled with characters that pull at your heart strings and music that will stay with you for years to come. Final Fantasy VI's story looks at the cruelties and betrayals that are associated with war, while also highlighting the love between different people-groups, the power of family, and the bonds that keeps friends going even when everything turns to crap.

The best way to play VI is apparently on the SNES. People might try to scare you away from playing the GBA version, but I think it'll more than meet your needs. People will also try to scare you away from playing the Steam and mobile versions. They are correct for trying to do so. Don't even bother with those versions.

While there aren't too many memorable side quests, there's enough character development and side stories to keep you invested throughout. Do not miss out on this game. Oh, and...just wait for Shadow. Also, catch the quickest fish :|

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If there has ever been a video game character that you've wanted to hug, it's been Vivi. You start Final Fantasy IX as the little black mage, trying to find a ticket to the city's big opera. Vivi's like a fish out of water and you, as the player, get to see the city of Alexandria through his huge, naive eyes. Final Fantasy IX definitely pushes back from the tech-heavy FFVIII and looks to its past iterations for inspiration for its world and characters. The goofy looking character models may throw you off but, I promise, they'll quickly grow on you. Mostly because the characters themselves have just that: character. Well except maybe one, he's a bit of a dud. But everyone else has stellar stories to tell and fantastic growth throughout the game.

Final Fantasy IX has a side quest called Chocobo Hot and Cold. Quite possibly the greatest side activity to grace our unworthy hands. So you've got this Chocobo that you've been riding around with. You'll come across forests, swamps, lagoons, etc. that have digging areas. You're given a set amount of time to dig up small items and treasures, and you can only tell where the treasure is based on how loud your Chocobo is chirping.

E.g. if you're far away from the treasure when you dig, your Chocobro will just say "kweh..." all half-heartedly. But as you dig closer, he'll get more excited.
"kweh..."
"kweh."
"Kweh"
"KWEH"
"KWEH!?!"

While you can get random items/points, you can also dig up treasure maps that can be used on the world map. Taking your Chocobo outside and finding treasure in a forest, ocean, or even on a mountain is such a great feeling. You'll be humming and whistling the catchy theme songs the whole time.

Top 3. One of the greats. Don't waste your time with the damn card game though, it doesn't make a lick of sense.

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Final Fantasy VIII was actually my very first foray into the world of Final Fantasy. It may explain why I never got the intense dislike for the story, battle system, and characters because I found them all to be charming in their own ways. You play as Squall Leonhart, a student of Balamb Garden in training to become a SeeD (mercenaries-for-hire). Squall is a loner who doesn't want to depend on people or have people depend on him. His whole world goes topsy-turvy when he meets Rinoa and other SeeD members in their attempt to bring down an evil sorceress.

The story gets a little strange at times, and there are some key moments where you'll make a face like, but outside of that, you'll have an awesome time taking in the world and its people. Final Fantasy VIII has, imho, the best iteration of summons in the Final Fantasy universe. Shiva and Ifrit, Alexander and Bahamut...they all just look their best here. You can even "Boost" your summons while they play out their attack animations for added damage, making each summon a mini-game in itself. The battle system is one of my favorites, even though it's pretty divisive among the fanbase. Stockpiling magic from enemies via the "draw" function and then equipping those drawn magic spells to your stats has always been somewhat therapeutic to me. It's weird, don't ask, I don't know why I enjoy it as much as I do.

Speaking of therapeutic, Final Fantasy VIII has some of the best music in all of Final Fantasy history. Some of it is calming and relaxing, others are upbeat and hype-building. All of it is good, all of it will stick in your head for years to come. Alongside the memorable music, the side quests you partake in are some of the best. Triple Triad is Final Fantasy's take on a card game and it's simply the best. I haven't found a card game as fun and memorable as this one since I've played it. The mechanics are easy to pick up but get increasingly tougher as card game rules change in every region you visit. People play cards differently in different places, that's such a neat concept!

From what I remember, Final Fantasy VIII is available on Steam and the Playstation Store for PSP, PS3, and Vita. Easily recommendable for its interesting cast, wonky story, and fun gameplay mechanics. Triple Triad only makes it all the more better!

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I only played Chrono Trigger when it released on the DS, so I can easily say that my love for this game doesn't come from nostalgia or rose-tinted glasses. Chrono Trigger is just a great game, through and through. The story is magical, the characters are loveable, the music is iconic, and the worlds and places you visit will leave a distinct mark in your mind. So many things to love about Chrono Trigger, but they can all be condensed down to one word: heart. This game has so much heart. It's cheesy as hell to read, I'm sure, and it was hard as hell to write it down, but I can't explain it any other way. I have yet to play a game where there was so much talent and heart as Chrono Trigger. I think it helps that the game is much shorter than your typical JRPG, so replaying it and finding different endings makes the game so much easier to recommend.

If you still have a DS, definitely get this game. Otherwise, the SNES version (or SNES mini) is the best way to go. It'll draw you in with its sprite-y charm and keep you stuck playing through every possible scenario. Simply put, Chrono Trigger oozes charm and quality. Easily one of the best JRPGs ever made, and it will hold the test of time for years to come.

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I love Wild ARMs so much, I wrote a thread on it. I'll use what I wrote there to summarize why you shouldn't skip out on it.

Wild ARMs is a PS1 JRPG that stands alongside other legendary JRPGs because of its focus on Western-themed characters, settings, and narrative. It's also one of those strange RPGs that used 2D graphics for gameplay and 3D graphics for battle scenarios.
You play as Rudy, Jack, and Cecilia. Rudy has access to an ancient weapon known as ARMs, Jack is a treasure hunter, and Cecilia is a magician tasked with helping rebuild her city after a demon invasion. Truth be told, Rudy, Jack, and Cecilia might not impress you with their originality…at least not initially. One is an outcast/"outsider", one is a treasure hunter, one is a magician. These roles have all been done to death, yes, but there's something about these three that still resonates with me to this day. I didn't appreciate it during my first run through 15-something years ago, but replaying it over the last couple of months has really hit home for me. It's hard for me to describe but with Rudy, Jack, and Cecilia, you'll find characters that struggle with brokenness, loneliness, and bits of depression. There are moments of self-reflection, despair, and uncertainty; moments that you didn't see too often in other video games at the time. Ultimately, each character arc ends up being memorable and super relatable.

Alongside the good guys, you have some of my favorite bad guys in RPG history. Not only are they unique in their design, each demon is different in personality and rarely gets along with each other. Their goal is to revive the queen of the Metal Demons, known as "Mother". Mother is basically the Jenova of Wild ARMs, except she loves to talk. Her goal is to consume everything and everyone (everyone) on Filgaia (that's the world's name btw). She's not crazy-original in her goals, but she's a wonderfully made character with a creep-factor that still makes me uneasy (that goofy laugh, especially). In terms of bad guys, these ones are hard to beat.

Wild ARMs has fantastic western-styled music, great characters, and some of the best dungeon design I've ever seen. Each character has tools that are needed to find new paths, solve puzzles, and interact with people (and yes, even animals) inside and outside dungeons. It's a wonderful addition to the typical dungeon crawling, block-pushing design that's been overdone so many times.

Play this on your PS3, PSP, or Vita. Don't bother with the remake as it's just sort of missing the magic that the original had. Also, don't let the Bomberman-esque battle models throw you off, you'll get used to it!

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I played the original Kingdom Hearts back in 2007, when I worked at Gamestop. I played through it and thought it was a decent, albeit kinda doofy, action RPG. Then I played Kingdom Hearts 2 and hated it. I seriously thought it was one of the dumbest games I had ever played.

Flashback to last year. Out of sheer boredom (and morbid curiosity), I picked up Kingdom Hearts 1.5 + 2.5 for the PS4. I played through Kingdom Hearts 1, had a better time with it, went through Chain of Memories, and then started up Kingdom Hearts 2.

I have never turned around on a game like I did with Kingdom Hearts 2. The story is heartwarming and the characters (Disney or otherwise) stick with you. The battle mechanics have been kicked up a notch from the first game, the music still has me humming from time to time, and the worlds that you visit stay with you for months on end. Playing the HD version with 60 fps makes everything run/look so buttery smooth that, at times, you'll forget you're playing a PS2 game. The art style, the characters, the absolutely zany story...all of it just combines together to create on of my favorite action RPGs. Playing through it and the rest of the HD collections only helped me appreciate how much Kingdom Hearts 2 did right. Fantastic game that should not be missed.

Get the HD collection for PS4 for the best gameplay experience. Of all the games on this list, I feel like Kingdom Hearts gets the most flak on Reset for being overly complicated. And yes, it can be ham-fisted with its delivery, but there's such a fun time to be had with this world that I can't help but recommend it wholeheartedly. Give it another chance!

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There's a level in Valkyria Chronicles where you're taking on this giant behemoth tank. It's literally like a building on wheels. It has machine guns on every side, mini-cannons every which way, and a main canon that can bring down entire buildings. You're slowly taking out bits and pieces of this tank, hiding your squad in the trenches, creating barriers from the rubble that the tank produces with its every step. Every once in a while, the tank will shoot its main canon, opening up its cooling vent to get ready for its next shot. That minuscule amount of time in between each shot is your one opportunity to actually do some damage to the tank.

You pick your lancer character (he's the one that launches a mini-missle at people), and have him climb up the ladder leading to the open vent. That's where you'll attack, that's where damage will be done. You finally launch your attack! While the damage is minimal, you've finally figured out a way to bring down this beast. All it'll take is a few more runs at the vent for this tank to finally bite the dust. You've leveled up your squad for so long, this is going to be worth it in the end.

Suddenly, there's a lady running into the battlefield. She's not one of yours, she's dressed in a weird outfit. She pulls out a lance, a strange looking lance...and shooting magic beams at everything and everyone around you. Holy shit, you just lost your sniper because she nailed him from 500 yards away. Wait, she's going again?!? She takes out another one of your men. Who is this lady?! She's ruining every minute detail you put into your plan!

Now you're scrambling and trying to take this jerk ass down. You shoot at her with your machine gun guy. No damage. You shoot her with your other sniper. No damage. "What the hell am I supposed to do now?!" Panic sets in, all this time spent planning and executing is going down the drain. You figure you need to get this mission objective done asap. Take down the tank before this psycho lady kills you with her lance-gun. This is when the mission really gets tense, and you're stuck praying to God she misses her shots as you make your way back towards your objective.

This mission has forever been sealed into my head, and I don't think it'll ever leave. It was one of the most exhilarating and exhausting moments in a game for me, but the payoff was so worth it. I haven't even mentioned the gorgeous art style and the wonderfully written characters because I'm sure those have been talked to death already. All I can say is, I'm glad that a PC version was released. It gave new life to a story that was sorely missed during its PS3 release. Get it on Steam or the PS4 remaster and hunker down for a strategy RPG unlike any other.

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I love The Witcher 3. I could go on about the world, the writing, the music, or the characters, or how this one RPG has me frothing at the mouth for Cyberpunk 2077...but, instead, I'm just going to copy/paste a comment I made on a recent thread about sidequests, to give you an idea of the type of random and excellent stories that can pop up out of nowhere.

You're walking around and comes across a village that looks like it's been mostly abandoned. You notice that there are some guys standing around a fire roasting a pig, just having a good time eating and talking about how crap life is with the new Empire around. You approach them, and they offer you a piece of pig. You can decide whether you eat the pig or not. All of a sudden, some crazy looking guy runs in and says something like, "you jerkasses are eating Steve! How could you eat Steeeeeeve!!?!? (I don't remember what name he said, let's stick with Steve).

The dudes eating get annoyed by crazy guy because he's been bothering them about this pig for too damn long, so they threaten to hurt him. You can either let them kill Crazy Guy or you can step in and say, "dudes, don't hurt crazy guy...he's just crazy". Which, if you do step in, they'll say "well then you can die too, jolly white-haired wanker". And so you fight them and kill them. Crazy guy is thankful for your help, but he's still super upset about Steve the pig. You ask him about the village and why it's deserted, and he explains that it isn't deserted, it's just been changed. So you decide to do what any good Witcher does and investigate.

Turns out that everyone in the village has been turned into pigs. That crazy guy wasn't yelling about his pet pig Steve, he was upset because his actual human friend was being eaten by bandits. Whether you decided to eat Steve at the beginning of the sidequest or not suddenly becomes much more important to you. So now you're trying to figure out what happened to these villagers, and why they suddenly turned into pigs. Crazy guy says that they all transformed after they visited the "Pig Hut", so you decided to check the place out. Once you find out the location of the pig hut, you start looking around to see what could have happened.

At the Pig Hut, you find a lone pig walking around. You talk to it nonchalantly but notice that it seems to recognize what you're saying. That's weird, so you try asking it questions. It obviously can't respond in anything other than pig noises so you start interviewing the pig, asking it yes or no questions (1 oink for yes, 2 for no) to figure out what happened. After a little bit more digging, and a bit more questioning of the pig, you find out that there was treasure inside the Pig Hut that was taken by the villagers.

Turns out the treasure was cursed, and the villagers/crazy guy taking the treasure caused them to all turn into pigs. You figure the only way to get them back to normal is to get the treasure back to the Pig Hut with them around. It seems that the Crazy Guy has all the treasure, so now you have to get him to return the treasure and coral the pigs together. He says he'll grab the treasure, and asks that you gather all the pigs from the houses and herd them back to the Pig Hut.

By now, during my play time, it's night time and rain is picking up big time. You're corralling 15 or so pigs in a village and gathering them at a central spot, and then from there you're starting a convoy with all the pigs to bring them back to the pig hut. So you're walking these pigs over and little goblins are coming after your new pig friends, and you're doing your best to keep them safe.

Finally you reach the Pig Hut, Crazy Guy returns all the stolen treasure, and the village people are transformed back to regular humans. Once they're back to normal, though, they immediately start getting pissed off at Crazy Guy because it was his idea in the first place to take treasure, even though they all got greedy and stole all of it. They start threatening him with violence and it's your job to either defend him again or let them go on with their beating (and get extra money from them because of it).

Once you make your decision, the quest is over with and you realize that you spent like 30 minutes guiding pigs to a Pig God altar, all because you chose to not eat some bacon and instead helped a crazy guy from getting killed.

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Final Fantasy X does a fantastic job telling a heartfelt story, while also introducing a group of characters that you (mostly) end up caring about. The relationship between Tidus and Yuna was sweet without being eye-roll inducing. While some of the voice acting and dialogue might not hold up, the gameplay and overall story is sure to leave a good impression on you. What I love even more than the story, however, was the sphere grid and the battle system. I spent incredible amounts of time leveling up and maxing out each of my party members. The battle system was a mix of turn-based and strategy because you could see when an enemy was set to attack. Actions could be performed to delay enemy attacks, or speed up your characters to enable more moves in between enemy turns.

The other aspect of Final Fantasy X that really sticks out to me are the summons. These are beautifully rendered and wonderful interpretations of the summons you've come to know and love. You'll also find some summons unique to X that are bound to leave a lasting impression.

Overall, the characters are memorable, the villains and main plot are ludicrous and enjoyable, the world itself is presented beautifully, the soundtrack is wonderful, and the gameplay itself is absolutely stellar. While I've never played through X-2, I can't imagine it ever being better than its older brother. Final Fantasy X is available on basically everything so if you have a PC, PS3, PS4, or Vita, do yourself a favor and pick up one of the best JRPGs on the market. It's a fantastic setting and story that will keep you playing way too late into the night.

Honorable Mentions
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Beautiful job on this post! Love your banners. I'm constantly impressed by how much work people put into their posts.

(Also, great list of games!)
 

MoonFrog

Member
Oct 25, 2017
3,969
I like Fire Emblem Sacred Stones, glad to see it get some mentions.

It was my first Fire Emblem--not the first one I beat, but the first one I played. Ephraim and his lance...so cool.

I'm not entirely fond of the monsters or of the "you can move around the map" and the cast is a bit small but...I really like the world, I like the story, I like the cast and, honestly, the things I'm unsure of don't bother me too much.
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Verified
Oct 25, 2017
17,283
Midgar, With Love
Beautiful job on this post! Love your banners. I'm constantly impressed by how much work people put into their posts.

(Also, great list of games!)

Count me in as constantly impressed too. I really feel like if this community ever felt the collective urge it could add a games journalism/retrospectives website wing and churn out some pretty great content.
 

Deleted member 6263

User requested account closure
Banned
Oct 25, 2017
9,387
Beautiful job on this post! Love your banners. I'm constantly impressed by how much work people put into their posts.

(Also, great list of games!)
Thanks, aidan! Just finished reading up on your list, great list as well! Very nicely communicated, something that I feel like I didn't do too well with my list lol Excited to see what how the rest of voting goes.

Dragon Quest IX: My favorite Dragon Quest game, and the one I wish they would remake the most. It helps that it was the first one explicitly designed for portable play as well.
I had such a blast with Dragon Quest IX and feel like it doesn't get the respect it deserves. The stories that each individual town had were really powerful, and made it way easier to keep up with the story because they were all sort of self-contained. The last dungeon is still fresh in my mind, crazy how that is.

Bravely Default
While this one might not be as obviously profound in terms of life lessons for me, it still has had a huge impact on me as a person. Namely; in my music composition and other creative endeavors! The game itself is fine mechanically, the story is decent (and the reveal of the final act is exactly what I have always dreamed about as a climax for a long RPG) and the art style is kinda cool. However, the OST is beyond great. It is literally the embodiment of everything good Nobuo Uematsu has given to video game music composition filtered through a complete maniac with no regard for conventions or civility in terms of musical expression. It is bold, it is vulgar and it is played (especially live) with a level of conviction and intensity that Mr. Uematsu never quite seemed interested in approaching. I'm not saying that his approach is worse, but Revo's work in Bravely Default definitely resonates with my sensibilities in a much bigger way.
I lent my brother my 3DS and then shortly afterwards his wife gave birth to their first son. He told me a few months ago that he had never played more video games than when his kid was born because he'd be up all night rocking the baby to sleep while simultaneously playing Bravely Default. He absolutely adores the game and I've been meaning to get back into it. Just need to remember to get my 3DS back and I'll get started on this. Did the sequel do anything for you?
 
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Gugi40

Member
Mar 7, 2018
145
Canada
Final Fantasy VIII

The reason I decided to highlight this one is because it was my first experience with the Playstation 1 era of RPG's and it opened me to up to a lot of games on that system. I had a friend who loved VIII and actively pushed me to give it a try and once I did I really enjoyed the game. The soundtrack is catchy and I really liked the enemy design, especially the monsters. Another thing is the characters realism which made the game more enjoyable for me.

Paper Mario

The designs and style have aged wonderfully. One of my favourite N64 games and a must play RPG. The characters and music are charming and makes this game have excellent replay value. I can go back to this game and still enjoy it just as much as I did when first playing it.

Parasite Eve

I love that this game is a horror-styled RPG and manages to nail the atmosphere and battle system. The soundtrack is excellent and the lead character is well designed especially for the situations she is set in.

Pokemon Emerald

This is my favourite game of the series. The graphics are clean and detailed especially the Pokemon themselves. The new mechanics introduced such as double versus and hideouts were great additions. The show mini-game was also a great addition.

Chrono Cross

I know this game is polarizing for its connection to Chrono Trigger but I really enjoyed the artstyle and battle system. The soundtrack is also amazing.

Pokemon Crystal

Generation II is another favourite of mine and Crystal was special to me as I loved being able to play as a female trainer and explore Johto with all the new additions.

Mario RPG

With my adoration of Paper Mario I had to give this game a shot. I love the style and soundtrack. The playable characters were fun to learn the timing of. Overall I really enjoyed the battle system.

Final Fantasy X

This was my first experience with a Final Fantasy game. I loved the colorful characters and the battle system was super fun. It's fast paced and allows for the switching of characters mid battle. The soundtrack is another great feature.

Ragnarok Online

I'm not sure how much an MMO applies to these lists but I hold this game quite dearly as one of my first experiences with an online RPG. RO has adorable graphics that really appealed to me. It has plenty of jobs and customization to choose from which is important to me as I love designing my own characters.

Phantasy Star Online: Blue Burst

This is another MMORPG game that I really enjoyed and played quite often. I had trouble running it on my computer yet still could not stop playing. The character creation is great and the gameplay is enjoyable.


--VOTE INFO START--

<HIGHLIGHT VOTE- 4 points>
1. Final Fantasy VIII
</HIGHLIGHT VOTE- 4 points>

<FULL POINT GAMES – 2 points>
2. Paper Mario
3. Parasite Eve
4. Pokemon Emerald
5. Chrono Cross
6. Pokemon Crystal
7. Mario RPG
8. Final Fantasy X
9. Phantasy Star Blue Burst
10. Ragnarok Online
<FULL POINT GAMES – 2 points>

--VOTE INFO END--
 
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Deleted member 11413

User requested account closure
Banned
Oct 27, 2017
22,961
I like Fire Emblem Sacred Stones, glad to see it get some mentions.

It was my first Fire Emblem--not the first one I beat, but the first one I played. Ephraim and his lance...so cool.

I'm not entirely fond of the monsters or of the "you can move around the map" and the cast is a bit small but...I really like the world, I like the story, I like the cast and, honestly, the things I'm unsure of don't bother me too much.
Sacred Stones has some of the best characters in the series.
 

MoonFrog

Member
Oct 25, 2017
3,969
Yeah, liked Lyon too, for example, so not just the playable characters either.

Gugi40 You want to separate out your ballot stub (which should use the format in the OP) and your justifications, for the sake of the parser.
 

CJCW?

Member
Oct 27, 2017
1,007
Persona 4 Golden - Absolutely my favorite RPG ever made. Has my favorite cast of characters in maybe any piece of media I've seen, and has a fantastic feedback loop between battling and Social Links.

Bloodborne - Possibly my favorite game this generation. The distillation of everything I like about Souls games: tight combat, interesting lore, great enemy designs, and a fantastic interlinked world.

Dark Souls - My first in the series, like many others I'm sure. Nails the world design, and the feeling of overcoming what seem like impossible challenges, and with such a well laid out world that I can trace a path from one end of it to the other in my head right now.

Pokemon Yellow - My first RPG as a kid, and the game I think I've put the most time into in my life (at least 1000 hours). It's janky and a lot of its systems are broken, but it has a charm that almost no game can match.

The Witcher 3: Wild Hunt - Probably the best writing I've seen in a game, RPG or otherwise. I cared more about its side quests than I have most other games' entire stories. Combat isn't great, but so much better than the previous one.

Persona 5 - A fantastic use of 100 hours. There are dumb plot contrivances, and the characters aren't as likeable as in P4, but it sharpens a lot of the edges that the Persona games have carried for the past 20 years.

Pokemon SoulSilver - Might be the actual best Pokemon game. Hits that sweet spot in the series for me between having too many mechanics and being too simple for its own good. Getting what is basically a re-do of the first game's campaign is an incredible bonus too.

Undertale - Such a clever game in the way that it constantly subverts regular JRPG conventions, and in how the game reacts to and comments on your actions. It also happens to be pretty funny too.

Dragon's Dogma - We really need a true sequel to this. The combat is second only to maybe Bloodborne in the Action RPG genre. The pawns can be annoying and there are occasional weird difficulty spikes along the way, but the world is a wonder to explore.

Final Fantasy X - Still my favorite turn-based battle system in any game. The story and voice acting are cheesy, but in a way that I think makes it all the more charming. The music is great, and I love the sphere grid, I just wish I could skip the Blitzball parts whenever they come up.


--VOTE INFO START—


<HIGHLIGHT VOTE– 4 points>

Persona 4 Golden

</HIGHLIGHT VOTE– 4 points>


<FULL POINT GAMES – 2 points>

Bloodborne

Dark Souls

Pokemon Yellow

The Witcher 3: Wild Hunt

Persona 5

Pokemon SoulSilver

Undertale

Dragon's Dogma

Final Fantasy X

</FULL POINT GAMES – 2 points>


<HONORABLE MENTIONS – 1 point>

Shin Megami Tensei: Persona 3

Final Fantasy IX

Mass Effect 2

Demon's Souls

Fallout 3

Diablo III

God of War (2018)

Paper Mario: The Thousand-Year Door

Horizon Zero Dawn

Final Fantasy VII

</HONORABLE MENTIONS – 1 point>


--VOTE INFO END--
 

MoonFrog

Member
Oct 25, 2017
3,969
Pokemon Gold is probably my favorite Pokemon game. I started with Blue and beat it but put the most time, by far, into Gold as a kid. Really liked HG/SS as well, so happy to see how many mentions the both of them are getting.

In any case, thought I'd bump the thread :P.
 

tiesto

Member
Oct 27, 2017
2,865
Long Island, NY
tiesto and TyrantGuardian I love your lists. They seem so personal and individual, I felt like a got to know you guys a little better after reading.

Stiltzkin bro your post is an art. I loved those banners.

This is a good thread.

Thank you! RPGs are a genre that are extremely personal and mean a whole ton to me, since it's been a favorite of mine since playing Phantasy Star back in 1990, as an impressionable 8 year old. I've played hundreds of wonderful RPGs through the years, so it was a struggle to even do a top 20... Met many friends and even some girlfriends through mutual love of the genre (offline, and later, online), took up coding in an attempt to learn how to make my own, and even started learning Japanese back to play all those great SFC games that never got a western release. Hell, I even managed to leverage a bit of that when interviewing for my current job.