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Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
Gonna be the 100th guy to ask for them, but yeah, no indie essentials library is complete without Hotline Miami 1 and 2, but I'd love to have Downwell too.

Still waiting for a date for Minit.
 

Smash Kirby

One Winged Slayer
Member
Nov 7, 2017
4,069
I'd love to see the serious Sam games on the switch. Even with crossplay co-op with the Steam version, I'd love LAN support with the PC version as well.
 

Hero2Zero

Member
Mar 10, 2018
101
I want genatel jousting to be on switch so i can buy it with night trap to spite all the kids in the playgound in 1994 who called nintendo kiddie "HA I GOT DICKS AND SEGA CD PORTS NOW!"
 
Oct 29, 2017
4,721
One thing that might get in the way of a potential Downwell port is the fact that the game's creator now works directly for Nintendo as part of EPD...

Either he'd have to agree to have someone else port it, or NCL would have to let him port it on company time (meaning that it would technically be a 1st party developed port, also meaning that there would probably be some legal hoops to jump through for both Nintendo and Devolver...)
 

Genetrik

Member
Oct 27, 2017
2,737
12662f97e4073156279e6af0498746912733c650.png


Common!!!!
 

Camells

The Forgotten One
Member
Oct 25, 2017
4,056
Do it!
Cant wait to check a look these games
I thought My Friend Pedro was listed for Switch anyway
 

sph3re

One Winged Slayer
Avenger
Oct 28, 2017
8,411
Are you going to have to flip the Switch 90 degrees to play Downwell though
 

Epilexia

Member
Jan 27, 2018
2,675
'Not a Hero: Super Snazzy Edition' IS NOT amongst the Devolver Switch titles remaining this year.

This new Switch port is published by Team 17.
 

Alex3190

One Winged Slayer
Member
Oct 27, 2017
1,127
I want Nintendo and devolver to work on downwells sequel so bad. Downwells is a game I fell in love with from the moment I laid eyes on the it.

Also hoping for hotline Miami 1 and 2 to come to switch.
 

Mandos

Member
Nov 27, 2017
31,055
I mean, I was super disappointed when metal wolf chaos was announced but not for switch, so still hoping on that I guess
 

Apex88

Member
Jan 15, 2018
1,428
I'll buy a Switch the moment Hotline Miami 1 & 2 are released.

In the meantime I'll have to do some research on what indie and retro games are available on the system. Perfect for handhelds.
 

Deleted member 8752

User requested account closure
Banned
Oct 26, 2017
10,122
These types of games are perfect for Switch. It's been such a great little machine for indie games and arcade classics. Really great stuff to see more unannounced projects and ports in the works.
 

Deleted member 8752

User requested account closure
Banned
Oct 26, 2017
10,122
One thing that might get in the way of a potential Downwell port is the fact that the game's creator now works directly for Nintendo as part of EPD...

Either he'd have to agree to have someone else port it, or NCL would have to let him port it on company time (meaning that it would technically be a 1st party developed port, also meaning that there would probably be some legal hoops to jump through for both Nintendo and Devolver...)
Wow that's incredible that he works for EPD now! He deserves it too!

Downwell is expertly crafted.
 

IsaacC

Alt Account
Banned
Jun 17, 2018
384
'Not a Hero: Super Snazzy Edition' IS NOT amongst the Devolver Switch titles remaining this year.

This new Switch port is published by Team 17.
Actually it is. Team 17 published the super Snazzy edition for XBone. so far Devolver/team 17 are co publishers. That is how Devolver handles a lot of their games. Also their original tweet simply promised over a dozen games from their back catalog, and new games were coming to switch. they didn't say they were necessarily publishing said games, so its entirely possible that team 17 will solely publish Not a Hero on Switch, but that Devolver still counted it among that "dozen" plus.
 

Smash Kirby

One Winged Slayer
Member
Nov 7, 2017
4,069
Actually it is. Team 17 published the super Snazzy edition for XBone. so far Devolver/team 17 are co publishers. That is how Devolver handles a lot of their games. Also their original tweet simply promised over a dozen games from their back catalog, and new games were coming to switch. they didn't say they were necessarily publishing said games, so its entirely possible that team 17 will solely publish Not a Hero on Switch, but that Devolver still counted it among that "dozen" plus.
I'm hoping one of those games is Serious Sam.
 

B. Spaceman

Attempted to circumvent ban with alt account
Banned
Oct 29, 2017
2,296
Spain
In the eshop it says Not a Hero is distributed by Devolver...

I want Ruiner too, damnit. That game looks so freaking cool and stylish. My Friend Pedro also looks awesome but until 2019...
 

Epilexia

Member
Jan 27, 2018
2,675
Ok, Devolver is the publisher of 'Not A Hero' in this Switch version.

My mistake came from NintendoEverything posting the trailer of the Snazzy Edition for Xbox One, which is published by Team17, to illustrate the news of the Switch version. Good journalism work of NintendoEverything, posting a trailer from a different system and with the logo of a different publisher, without specifying this in the text of the article. It remembers me to some of these creepy Youtube sites like Contranetwork, posting Steam trailers by adding the Switch logo, and publishing the trailers in their channels as official footage of the Switch version.

It should be noted that Roll7 is the owner of all their IPs. They own the rights to 'OlliOlli' and they own the rights to 'Not A Hero'.

And they license each version of the game in a separate basis.

For example, they self-published the Vita version of 'OlliOlli' but licensed the PC version to Devolver.

In the same way, they licensed 'Not a Hero' in its PC and PS4 version to Devolver, and the Xbox One version to Team17.
 

Omerta

Member
Oct 28, 2017
94
Australia
I'd be really happy with a Hotline Miami 2 release on the Switch. I loved the first game but I'm Australian and the game was/is banned here... the Switch makes it so easy to buy games from other regions unlike the Vita.
 

IsaacC

Alt Account
Banned
Jun 17, 2018
384
Ok, Devolver is the publisher of 'Not A Hero' in this Switch version.

My mistake came from NintendoEverything posting the trailer of the Snazzy Edition for Xbox One, which is published by Team17, to illustrate the news of the Switch version. Good journalism work of NintendoEverything, posting a trailer from a different system and with the logo of a different publisher, without specifying this in the text of the article. It remembers me to some of these creepy Youtube sites like Contranetwork, posting Steam trailers by adding the Switch logo, and publishing the trailers in their channels as official footage of the Switch version.

It should be noted that Roll7 is the owner of all their IPs. They own the rights to 'OlliOlli' and they own the rights to 'Not A Hero'.

And they license each version of the game in a separate basis.

For example, they self-published the Vita version of 'OlliOlli' but licensed the PC version to Devolver.

In the same way, they licensed 'Not a Hero' in its PC and PS4 version to Devolver, and the Xbox One version to Team17.
Interesting. I wonder if this is the kind of deal Devolver strikes with most of it's published IPs. They do seem like an ultra cool publisher, but I guess ultimately it depends on how much they aid in the financing of the game. The less financially involved they are outside of publishing, the less likely they have any ownership over the IPs that they publish....I suspect.
 

Epilexia

Member
Jan 27, 2018
2,675
Interesting. I wonder if this is the kind of deal Devolver strikes with most of it's published IPs. They do seem like an ultra cool publisher, but I guess ultimately it depends on how much they aid in the financing of the game. The less financially involved they are outside of publishing, the less likely they have any ownership over the IPs that they publish....I suspect.

Nope, Roll7 is an exception to the rule. They were already famous with 'OlliOlli', selected by Sony as one of the highlights of the indie brand in Playstation, back in a time in which very few indie titles were published in consoles. And Devolver was in his first years when they signed the contract to bring 'OlliOlli' to Steam. Prior to the 2014 circa, to have one of the most famous indie titles published in Steam was a synonym of selling hundreds of thousands of copies.

All started to change in this same year, thought. Steam Greenlight dramatically increased the number of indie releases in Steam. And most importantly, Playstation 4 was in its first year and desperate for new games to create a varied catalogue, and Vita was in a hard position in the market in which indie developers where the only ones that Sony can afford to have in the system because it was very cheap to sign temporary exclusives, normally by advancing some of the money of the initial sales or by signing deals to be in Playstation Plus in the future, guaranteeing a fixed profit for the game.

With this increase of indie releases in both markets, and by normalizing indie games as the driving force of these catalogues, visibility started to be very complicated in 2015. And it's very hard to have a guaranteed success, even for publishers like Devolver or even if you are a very well regarded developer with a big success in the past. In the current market, you really need to release your games in various systems to reduce the risk.
 

IsaacC

Alt Account
Banned
Jun 17, 2018
384
Nope, Roll7 is an exception to the rule. They were already famous with 'OlliOlli', selected by Sony as one of the highlights of the indie brand in Playstation, back in a time in which very few indie titles were published in consoles. And Devolver was in his first years when they signed the contract to bring 'OlliOlli' to Steam. Prior to the 2014 circa, to have one of the most famous indie titles published in Steam was a synonym of selling hundreds of thousands of copies.

All started to change in this same year, thought. Steam Greenlight dramatically increased the number of indie releases in Steam. And most importantly, Playstation 4 was in its first year and desperate for new games to create a varied catalogue, and Vita was in a hard position in the market in which indie developers where the only ones that Sony can afford to have in the system because it was very cheap to sign temporary exclusives, normally by advancing some of the money of the initial sales or by signing deals to be in Playstation Plus in the future, guaranteeing a fixed profit for the game.

With this increase of indie releases in both markets, and by normalizing indie games as the driving force of these catalogues, visibility started to be very complicated in 2015. And it's very hard to have a guaranteed success, even for publishers like Devolver or even if you are a very well regarded developer with a big success in the past. In the current market, you really need to release your games in various systems to reduce the risk.
Thanks for the bit of history. I love learning tidbits like that.

Two of the games I have written are definitely fighting for visibility. One was featured in a past Nindie showcase which sort of solved that problem, and another I believe is being showcased in an upcoming Nintendo direct, so hopefully it finds some extra visibility there. Both should be out on Switch before the end of the year.

It is always interesting to hear how other developers structure their developer/publisher relationship, as I only ever see the creative side, and never get to look at the numbers side.