The typo will be on the console versions too.So wait, did the console versions have noticeably better AI than PC? Or would this have affected them too somehow?
Gonna be honest, I skimmed the fuck out of that and saw long strings immediately below the path to the ini and my mind instantly went to file paths.I'm not sure exactly what you mean, but the entries in the INI file don't need to correspond to files. They're just text that the game reads and stores in some sort of key-value data structure. If I had to guess, I'd say that there's a part of the code that decides for each enemy type the type of AI behavior it should use, depending on what it says in the configuration file. If there's no value or an unrecognized value, it'd probably fall-back to the default behavior (which is what happened here).
The explanation is probably they rushed to launch with a borked build and didn't wanna pay their people for the time it'd take to find a typo.I need to see comparison videos and an explanation from Gearbox.
"Whelp I guess we just suck. Oh well, no need to double check everything post launch"how did the motherfuckers who made this shit, and made the AI, and expected it to run a certain way
how did they just not...follow up and look and say "something isn't right"
I agree. The hate is silly. who ever mis-wrote that line of code had a brain fart that doomed peoples careers. its more sad than humorous.In defense of the programmers... they probably looked through the whole code and thought it couldn't be something so stupid.
Five years since the game has been released so about that same time.
I'm more amused by Gearbox Software themselves never picking up on this.
Probably under extreme crunch too, knowing how this game was released, making it even more understandable.I agree. The hate is silly. who ever mis-wrote that line of code had a brain fart that doomed peoples careers. its more sad than humorous.
The DefaultEngine.ini has another typo on the same line as that one, ClassRemapping=PecanGAme.PecanSeqAct_AttachXenoToTether, where the A is capitalised also causing issues and nobody noticed it
It is a mundane mistake but a costly one, if they ran out of time to find the mistake it just makes it more tragic not that it would have saved the game completly. 5 years later this is just a funny reminder to check your code for any typos.I agree. The hate is silly. who ever mis-wrote that line of code had a brain fart that doomed peoples careers. its more sad than humorous.
As a QA myself, it pisses me off when people come and post things like this is QA fault.
QA doesn't review code, nor .inis and I can assure you there's a bug logged somewhere about the poor AI in a Gearbox database
No. That shows a gross misunderstanding of what likely happened here.
So the consoles are using a .ini file or the equivalent behind the scenes? I could see how someone might just copy and paste parts of it from the PC build without paying any attention to it.
I wouldn't say that.
Yeah, I mean, it's a funny story and all but is there any proof that it actually "fixes" the AI issues? I'd love to see a comparison.