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Inuhanyou

Banned
Oct 25, 2017
14,214
New Jersey
the bow is good in the case of the biwa boku boku's...always shuffle around corners as far away from the activation point and look everywhere. Most times avoiding activating the revenant while taking out the biwa boku boku is possible. Follow the sound it is creating
 

shimon

Member
Oct 25, 2017
4,581
Do offensive buffs stack like for example: Power Pill + Carnage Talisman? I know PP stacks with Elemental Talismans not sure about Carnage though.
 

Hybris

Member
Oct 25, 2017
2,221
Baton Rouge, Louisiana
Oh yes and the loot flood! Being in region 3 now myself I still hate that aspect of Nioh the most. You're forced to constantly sift through all that stuff and offer all your white and yellow crap (which they still drown me in) at shrines all the time. It's just busy work and zero fun to me.
Some tips to deal with the loot, if you press the DS4 touchpad while in a loot menu, it will bring up a menu that lets to check off items based on certain criteria. Rarity is one of these, so you can instantly disassemble/offer/sell items below a certain rarity. Loot really doesn't have to be as unfun as you are experiencing. The game gives you ample tools to manage the loot. Another option is hiding what loot drops at all in your game based on rarity. This is done in the individual game options menu. You can reduce the time you spend looking at loot to less than 30 seconds main mission if you use the tools here.
 

shimon

Member
Oct 25, 2017
4,581
What effect leveling Magic has on offensive buffs? Do they last longer or the buff is stronger so you deal more damage?
 

Yorxor

Member
Oct 27, 2017
339
Munich, Germany
So I'm trying to soul match a weapon.

As far as I understand it, the idea is to raise the soul level of a weapon (base) to that of another (material) while keeping its specific (base) attributes, is that right? Because as far as I've tried this, the finished new weapon form seems to have the same attributes, but all of them are much lower than before. Is that supposed to be like that, or am I doing something wrong? Or ist it the familiarity level that's reset to zero on the new form that makes the attributes seem lower?
 

luciddre4m

Member
Oct 25, 2017
240
NY
With all these negative aspects out of the way, I still enjoy my playthrough. Though Nioh is not offering Soulsborne levels of excellence, it is definitely the next best thing to me. We really don't have a flood of fantastic 3rd person action RPGs, so I plan to savour Nioh for all it's worth and even with its flaws it's worth quite a lot imo. So basically, I'd suggest you try the same.

Your thoughts parallel mine. And I do agree the industry is lacking in good action RPGs so I plan on eventually getting back to Nioh. I just wasn't blown away by the game and I really wanted to be, so I'll probably tackle a few other things before I try again.

I also want to do a deeper dive with some of the systems to get a better understanding before I brute force my way to the end.
 

Agni Kai

Member
Nov 2, 2017
6,902
You know, this game finally clicked with me. I raged so much in the first optional mission, because I kept trying to rush it, but once I got a hold of quickly regaining ki pulse and changing stances, the game became much more enjoyable. I'm loving it now!
 

Golnei

Member
Oct 25, 2017
2,823
I'm starting to get pretty frequent crashes after 20 hours of the game running fine with no particular performance issues. Has anyone else had that just suddenly start happening?
 

Baalzebup

Member
Oct 25, 2017
1,713
So I'm trying to soul match a weapon.

As far as I understand it, the idea is to raise the soul level of a weapon (base) to that of another (material) while keeping its specific (base) attributes, is that right? Because as far as I've tried this, the finished new weapon form seems to have the same attributes, but all of them are much lower than before. Is that supposed to be like that, or am I doing something wrong? Or ist it the familiarity level that's reset to zero on the new form that makes the attributes seem lower?
You more or less figured it out on the leveling up part. Both the weapons base attack and the values of all the specials it has are improved by familiarity. If you are leveling a weapon via Soul Match, it might seem to become weaker it the item level upgrade doesn't compensate for the loss in attack power due to the loss of the familiarity bonus. Get the new leveled-up version to the same familiarity and it will have higher attack value.

And since we are on the subject of Soul Matching, here is something to keep in mind: Every time you upgrade an items level with Soul Matching you accrue a cumulative penalty to further Soul Matching of the same item. At some point, upgrading the same item will get *really* expensive.
 

Crevox

Member
Nov 2, 2017
38
Outstanding. Any soft cap for Magic so I don't waste too many points?

There are breakpoints when you start getting more or less Onmyo magic power, and magic capacity. I'm not really certain on the exact values of these though, sorry.

As you put points in, you can see how much you'll get from the preview, and you can get an idea of when you'll start getting less.
 

hobblygobbly

Member
Oct 25, 2017
7,573
NORDFRIESLAND, DEUTSCHLAND
I have been playing it this week and put around 30 hours in and I don't think it's for me.

I like a lot about it such as the combat and item system which has a lot of depth to it but there's two things that I think it does very poorly which is a major lack of variety in enemies and the design of its levels (everything including the art).

While I love the Souls games it's pretty obvious Nioh isn't trying to be a Souls game and stands on its own (although it does take inspirations of course), but this type of game needs varied enemy design. What added to the challenge of the Souls games is the varied enemy design, you were challenged more by this because each area you'd go to you have this sort of nervousness (in a good way) and curiosity of what enemies are lurking around here and always be surprised because you don't know what to expect since most of it would be new. With Nioh I don't get that and it really detracts from the enjoyment of the combat that I know has a lot of depth to it because the enemy variety is boring and you know what to expect. Not to mention that so many of them are humans or human-like which is the most boring enemy for this sort of game.

With regards to the levels, some are well designed in how you traverse them and the design is better than most games so I don't want to compare it with Souls here but it really falls short in terms of the scenery and art which I find really bland.

Again I love the combat and item system where so much effort was put into this but it feels like all the variety went into the weapons and armour that they forgot to do that with the enemy design variety and in many parts the world variety. I almost find it frustrating because this is a good game in my opinion but those last two for me personally detract a lot from an enjoyable overall experience even though mechanically this game is phenomenal. For games like this the combat is not good enough to keep me going or return because I find the enemy design and world design boring, it feels like I can't "apply" the joy from the combat when the enemies are boring.

I think I will return later down the line and give it a chance again, maybe I'm just not in the right mood for the game.
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,357
I think what's happening to you is that a "demonic lute player" is present in the area (noticeable by the distinct sound they're producing) and he is summoning the revenants. So just get rid of the guy.
Find the guy playing the instrument. You can hear it. Kill him.
You guys are wrong...

The demon summoning those revenants is the lute itself, not the skeleton it's controlling to play it. ;)
 

Meccs

Banned
Nov 1, 2017
869
I am now at the second map after the first ship travel. I am getting a bit frustrated though. After hundreds and hundreds of hours of Soulsborne games I can not get the dodging right in Nioh. Normally if an enemy was able to hit me I would try to dodge/roll out to prevent a second hit but if I try that in Nioh I always eat the complete combo. Every hit seems to stagger me so I can not dodge to get out of the way of the second, third etc hit. (I am below 70% armor weight and not out of Ki) Is this just the way this game is? Should you rather block in this case? I noticed that blocking seems to be more effective in Nioh compared to blocking with just your weapon in DS.
 

Crevox

Member
Nov 2, 2017
38
I am now at the second map after the first ship travel. I am getting a bit frustrated though. After hundreds and hundreds of hours of Soulsborne games I can not get the dodging right in Nioh. Normally if an enemy was able to hit me I would try to dodge/roll out to prevent a second hit but if I try that in Nioh I always eat the complete combo. Every hit seems to stagger me so I can not dodge to get out of the way of the second, third etc hit. (I am below 70% armor weight and not out of Ki) Is this just the way this game is? Should you rather block in this case? I noticed that blocking seems to be more effective in Nioh compared to blocking with just your weapon in DS.

Blocking in this game is always a 100% block unless you're blocking elemental damage, or the enemy has pierce guard (very rare). It's very effective (especially with mid stance) in situations like that, even if it just means holding guard -> blocking a hit -> dodging away. Of course the drain on your ki from guarding will vary with your parry/toughness stat and their break stat. Armor also has stats to allow you to block better in various ways (like less elemental damage).

If you're trying to mainly focus on dodging, try to go in low stance for those high dodge moments. I believe the dodge is faster, but it definitely costs less ki (stamina) that way too. Dodging is also easier with less weight as you noted, but if you're really intent on just dodging everything then consider going under 30% weight for more agility. Get stats on your pants/shoes for evasion ki usage reduction.
 

Baalzebup

Member
Oct 25, 2017
1,713
I am now at the second map after the first ship travel. I am getting a bit frustrated though. After hundreds and hundreds of hours of Soulsborne games I can not get the dodging right in Nioh. Normally if an enemy was able to hit me I would try to dodge/roll out to prevent a second hit but if I try that in Nioh I always eat the complete combo. Every hit seems to stagger me so I can not dodge to get out of the way of the second, third etc hit. (I am below 70% armor weight and not out of Ki) Is this just the way this game is? Should you rather block in this case? I noticed that blocking seems to be more effective in Nioh compared to blocking with just your weapon in DS.
You'll need to play Nioh, not Souls, so you shouldn't make estimates based on how things work in Souls. The combat itself is quite a bit different, after all. And yes, you most definitely should block at that point (preferably in mid stance, as it makes blocking more effective). It is exactly the thing to do to stop the chain from going bad to worse.

To go a bit further and to use some Souls analogies, check the Parry value of your weapons. It is more or less the direct equivalent of Stability in Souls games. Toughness is a distant relative of Poise, but also different. For one, Toughness is another value alongside with Parry to determine Ki-loss when blocking. The more you have, the more effective your blocking. At exactly 200 Toughness, you'll also gain the ability to avoid hit-stun from a good number of attacks, which would also usually allow you to dodge out of being trapped in a combo, but it isn't universal and you can still be staggered by any number of things.
 

Meccs

Banned
Nov 1, 2017
869
If you're trying to mainly focus on dodging, try to go in low stance for those high dodge moments. I believe the dodge is faster, but it definitely costs less ki (stamina) that way too. Dodging is also easier with less weight as you noted, but if you're really intent on just dodging everything then consider going under 30% weight for more agility. Get stats on your pants/shoes for evasion ki usage reduction.
I might have to try that. I am so used to "no blocking only dodging" from Dark Souls that I can not get rid of that muscle memory anymore it seems (lol). I assume a good way to get gear is to equip luck and fight the blood graves?

You'll need to play Nioh, not Souls, so you shouldn't make estimates based on how things work in Souls. The combat itself is quite a bit different, after all. And yes, you most definitely should block at that point (preferably in mid stance, as it makes blocking more effective). It is exactly the thing to do to stop the chain from going bad to worse.
I am so used to always dodge never block from my Dark Souls playthroughs though... I never used shields. I am old, my muscle memory is burned in it seems... :|
 

Baalzebup

Member
Oct 25, 2017
1,713
I might have to try that. I am so used to "no blocking only dodging" from Dark Souls that I can not get rid of that muscle memory anymore it seems (lol). I assume a good way to get gear is to equip luck and fight the blood graves?
That is one of the places where Luck has very little to do with your drops. It usually governs the quality/rarity of the stuff you get, but you get the stuff that the revenant is wearing, exactly at the rarity they have (though item tiers you haven't yet unlocked are downgraded to the next one down).
 

Meccs

Banned
Nov 1, 2017
869
That is one of the places where Luck has very little to do with your drops. It usually governs the quality/rarity of the stuff you get, but you get the stuff that the revenant is wearing, exactly at the rarity they have (though item tiers you haven't yet unlocked are downgraded to the next one down).
So helpful. It seems I have much to learn... still early in the game though. Thank you.
 

Kromeo

Member
Oct 27, 2017
17,867
I tried a twilight mission and it was just the whole second level again including the boss, is that all they are?
 

Crevox

Member
Nov 2, 2017
38
So helpful. It seems I have much to learn... still early in the game though. Thank you.

If you're looking for equipment with those specific stats, just grab any pair of legs/boots that match the weight you want with a good rarity (blue/purple). Some equipment has implicit stats (the little hexagon icon next to a stat), and that means that type of item ALWAYS comes with that stat... that may affect your preference too. Once you got a decent item, it should be relatively easy to use Reforge at the blacksmith to get the stat(s) (evasion ki usage reduction) you want, or use Temper.

I tried a twilight mission and it was just the whole second level again including the boss, is that all they are?

They are harder versions of existing missions. The enemy placements are different and the enemy types are all much harder. You'll encounter a much larger quantity of difficult yokai in placement of weak enemies, and the boss will usually have yokai spawn in to assist them at certain HP percents.

As a reward, the loot in general is quite good, and the reward for the mission is a guaranteed umbracite + other things.
 

Baalzebup

Member
Oct 25, 2017
1,713
I tried a twilight mission and it was just the whole second level again including the boss, is that all they are?
Yes, they are variants of the main missions and a few choice side missions with adjusted enemy levels and enemy placement/types/numbers. There are some interesting curve balls in them, especially in the higher difficulty levels, but it is usually nothing too dramatic.

Oh, and what Crevox says above. Umbracites are quite delectable for when you really start to work on your gear.
 

Cor

Member
Oct 25, 2017
1,463
tbf if you ain't beelining for the boss in twilight missions, you're probably doing it wrong.

also fuuuck that date rematch in the first part of the war on the north dlc. had to look up how to cheese the lw-spamming bastard. Worse than fighting his two generals at the same time.
 

Yorxor

Member
Oct 27, 2017
339
Munich, Germany
You guys are wrong...

The demon summoning those revenants is the lute itself, not the skeleton it's controlling to play it. ;)

For the sake of an easy explanation I omitted that part.

But yes, I _did_ know that actually. One of the few lore journal items I've read and remembered. And also it's one of the coolest character/monster designs in the game imo.
 

Baalzebup

Member
Oct 25, 2017
1,713
tbf if you ain't beelining for the boss in twilight missions, you're probably doing it wrong.

also fuuuck that date rematch in the first part of the war on the north dlc. had to look up how to cheese the lw-spamming bastard. Worse than fighting his two generals at the same time.
I've yet to run into an LW-related problem that Daiba-Washi's Summon attack cannot handle. It is downright unfair, so I usually use it only when my frustration peaks for the moment.
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,357
For the sake of an easy explanation I omitted that part.

But yes, I _did_ know that actually. One of the few lore journal items I've read and remembered. And also it's one of the coolest character/monster designs in the game imo.
Hehe, I'm sure you all knew, I was just being cheeky. And yeah it's a cool enemy. I like how
attacking the lute is what gives you the weak point crit damage and not the lute player
, that was clever.
 

robotzombie

Member
Oct 25, 2017
2,869
Okay how rare is the warrior of the West smithing text? I've killed this guy 100 times and haven't seen it yet
 

Crevox

Member
Nov 2, 2017
38
Okay how rare is the warrior of the West smithing text? I've killed this guy 100 times and haven't seen it yet

Smithing texts in general are super RNG on their drop... just have to be certain that's where it actually comes from (I don't personally know). Besides that just need to focus luck/item drop rate and make sure you are using the bottom kodama blessing.
 

Lork

Member
Oct 25, 2017
843
Has anyone here ever seen everlasting ki and shorten recovery time (out of ki) on the same piece of equipment? I'm trying to figure out if they conflict with each other and I'm wasting my time trying to get both on these pants.
 

BadWolf

Banned
Oct 25, 2017
12,148
So... tried the Sloth talisman for the first time. Don't want to say that felt like cheating but lol.

Also, not a fan of having to deal with loot. I don't like managing that stuff in general and here it feels like I have to waste time almost after every mission :/

I might have to try that. I am so used to "no blocking only dodging" from Dark Souls that I can not get rid of that muscle memory anymore it seems (lol). I assume a good way to get gear is to equip luck and fight the blood graves?

I am so used to always dodge never block from my Dark Souls playthroughs though... I never used shields. I am old, my muscle memory is burned in it seems... :|

It's a core mechanic here, if you want avoid getting hit by a combo then just block and then dodge out. Just think of it like Raiden from MGR, blocking without a shield.

Another thing you may want to keep in mind if you haven't been doing it already is that sprinting while locked on is a lot better in Nioh then in Souls, the movement is fast and lets you avoid a lot of attacks, especially from bosses. So if you sense an attack coming then keep sprinting out of the way in your mind as well instead of mashing multiple dodges like in Souls. The invincibility frames on dodges feels a lot less than in Souls so dodging through attacks easily with your face isn't as much of a thing.
 

Yorxor

Member
Oct 27, 2017
339
Munich, Germany
So... tried the Sloth talisman for the first time. Don't want to say that felt like cheating but lol.

Where do you get that fabled sloth talisman every one in here is raving about? I don't see it anywhere in the magic skills tab. The only time I used it was on the second Dojo magic training trial – If that was actually the sloth talisman.
 

Pravus

Member
Oct 28, 2017
438
I loved playing this game on PS4 but I couldn't shake the feeling that I wasn't min/maxing properly because I didn't fully understand what every stat and ability translated to in game. Add to the fact that weapon abilities replace others for certain button presses and I just couldn't get a solid build going. Does anyone have a guide I could follow for a bit in the beginning until I wrap my head around everything?
 

shimon

Member
Oct 25, 2017
4,581
Where do you get that fabled sloth talisman every one in here is raving about? I don't see it anywhere in the magic skills tab. The only time I used it was on the second Dojo magic training trial – If that was actually the sloth talisman.
2nd row in Onmyo Magic,below Weakness Talisman,next after Lifeseal Talisman I
 

Meccs

Banned
Nov 1, 2017
869
Another thing you may want to keep in mind if you haven't been doing it already is that sprinting while locked on is a lot better in Nioh then in Souls, the movement is fast and lets you avoid a lot of attacks, especially from bosses. So if you sense an attack coming then keep sprinting out of the way in your mind as well instead of mashing multiple dodges like in Souls. The invincibility frames on dodges feels a lot less than in Souls so dodging through attacks easily with your face isn't as much of a thing.
Yeah I noticed this already. I just played a few missions forcing myself to block more and it went pretty well. Also living weapon makes most early boss fights pretty easy. Hammer him down to 1/2 HP and then living weapon and it's "gg". I am sure this will change later though.
 

Crevox

Member
Nov 2, 2017
38
Has anyone here ever seen everlasting ki and shorten recovery time (out of ki) on the same piece of equipment? I'm trying to figure out if they conflict with each other and I'm wasting my time trying to get both on these pants.

Everlasting ki is just a chance to not go into the recovery time. Shorten recovery time makes it so if you do, you stay in it for a shorter amount of time. Both work together just fine if you feel you want to, assuming it's even possible to roll both simultaneously (they might conflict).

Also, not a fan of having to deal with loot. I don't like managing that stuff in general and here it feels like I have to waste time almost after every mission :/

You get into a rhythm of doing it quickly. I personally get a decent set of armor that fits me (low weight), and reforge it to have mods I like.

After I finish missions, I do a quick scan of the highest level gear of what dropped. If its level is near my current armor level or lower, I just hit disassemble all or sell all and move on. If it's a bit higher level or I'm looking for specific rare mods, I'll do a quick scan or soul matching and then get rid of the rest. It's important to not get too attached to the drops; pick everything up, and after the mission just do a quick check and then move on. There's always more loot to be found and mulling over what is probably a very tiny upgrade is not worth the time. There are shortcuts buttons to mark everything at once, disassemble/sell, and be done.

The whole process takes like 30 seconds for me, but it's also something you just get used to, and once you understand the game a bit more.

I didn't fully understand what every stat and ability translated to in game

When it comes to items, you can always hit a button (start?) to get a detailed description of what any item mod does. It will tell you so you can learn for yourself.

Stats each have a description on them when leveling up, and you get a preview of what effects the stats have on your character before confirming.

Add to the fact that weapon abilities replace others for certain button presses and I just couldn't get a solid build going.

If you feel overwhelmed, just focus on one weapon at first. Learn skills at your own pace that feels comfortable for you. Once you get used to the weapon, learn a skill that is an input; use it for a bit. If you don't like it, you can replace it with something else. If you do like it, then learn another ability for another input, or even just a passive. There's no need to rush, you have a lot of game time to get used to playing your weapon and learn what it has to offer. Over time this will begin to speed up thanks to just becoming more comfortable with the game.

I completely understand that the entire skill window looks very daunting at first, but don't worry about it. Take things at your own pace, there's no penalty for doing so. The game just throws at lot at you at first, but if you take things slow and learn, you'll get the hang of it and learn it's not complicated at all.
 
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Lork

Member
Oct 25, 2017
843
Everlasting ki is just a chance to not go into the recovery time. Shorten recovery time makes it so if you do, you stay in it for a shorter amount of time. Both work together just fine if you feel you want to, assuming it's even possible to roll both simultaneously (they might conflict).
That's what I'm asking - if they conflict. I have everlasting ki already and I'd like to roll both if it's possible.
 

Pravus

Member
Oct 28, 2017
438
If you feel overwhelmed, just focus on one weapon at first. Learn skills at your own pace that feels comfortable for you. Once you get used to the weapon, learn a skill that is an input; use it for a bit. If you don't like it, you can replace it with something else. If you do like it, then learn another ability for another input, or even just a passive. There's no need to rush, you have a lot of game time to get used to playing your weapon and learn what it has to offer. Over time this will begin to speed up thanks to just becoming more comfortable with the game.

I completely understand that the entire skill window looks very daunting at first, but don't worry about it. Take things at your own pace, there's no penalty for doing so. The game just throws at lot at you at first, but if you take things slow and learn, you'll get the hang of it and learn it's not complicated at all.

Yeah I think I was just so overwhelmed with options that I didn't want to continue until I knew for sure what I was committing to with upgrades and all that. I'll take your advice though, just need to take it slow. Thanks!
 

Crevox

Member
Nov 2, 2017
38
I didn't want to continue until I knew for sure what I was committing to with upgrades and all that.

Yeah don't worry about this either. Skill points are basically infinite and over time you'll get more than you know what to do with; way more than enough for just trying stuff out. Even in the worst case scenario there is an easily obtainable item (Book of Reincarnation) to refund and redo any of these decisions.
 

Pravus

Member
Oct 28, 2017
438
One more thing I was curious about: how often do you guys switch stances in the middle of a fight? When I was just starting out I would stay in low stance with the spear because it was so safe. I had assumed that really good players would be constantly switching back and forth, using high stance to get in damage and low to dodge out of the way. I guess the more you play the more opportunities start to reveal themselves in fights where switching to a different stance would be beneficial.
 

Crevox

Member
Nov 2, 2017
38
One more thing I was curious about: how often do you guys switch stances in the middle of a fight? When I was just starting out I would stay in low stance with the spear because it was so safe. I had assumed that really good players would be constantly switching back and forth, using high stance to get in damage and low to dodge out of the way. I guess the more you play the more opportunities start to reveal themselves in fights where switching to a different stance would be beneficial.

There's passive skills (like Flux) that make it so you can stance swap on Ki Pulse, and you receive more Ki back for doing so. Taking advantage of these moments give you more Ki to do more stuff with. There are also opportunities during the fight to start doing more damage (high stance) and times when you want to play safer (low stance). Mid is fairly balanced as a good all around fighting stance too if you want to just get used to the weapon or stay even (and has the added bonus of being better at guarding).

This all kinda depends on your weapon, playstyle and skills, but yeah, you kinda get the gist of it. Weapons like Odachi actively encourage you to stance swap mid combo, but it's also possible to play using the weapon ignoring that entirely.
 

BadWolf

Banned
Oct 25, 2017
12,148
You get into a rhythm of doing it quickly. I personally get a decent set of armor that fits me (low weight), and reforge it to have mods I like.

After I finish missions, I do a quick scan of the highest level gear of what dropped. If its level is near my current armor level or lower, I just hit disassemble all or sell all and move on. If it's a bit higher level or I'm looking for specific rare mods, I'll do a quick scan or soul matching and then get rid of the rest. It's important to not get too attached to the drops; pick everything up, and after the mission just do a quick check and then move on. There's always more loot to be found and mulling over what is probably a very tiny upgrade is not worth the time. There are shortcuts buttons to mark everything at once, disassemble/sell, and be done.

The whole process takes like 30 seconds for me, but it's also something you just get used to, and once you understand the game a bit more.

Thanks, yeah I really need to get over the hoarding habit. I usually don't sell stuff in games 'just in case'.

For armor I've been trying to keep the weight down to B agility but other than that I just equip whatever parts I get that have a higher defense multiplier and some abilities. So I'm switching out parts all the time basically.