• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.
Status
Not open for further replies.

HodgeDogs

Member
Nov 6, 2017
87
Sweden / US
Outcast - Second Contact (downsampled from 5120x3200; not really playable at these settings on my GTX1080 btw)

outcast_2017_11_14_237zk1f.jpg


outcast_2017_11_14_23f3k2v.jpg
The game looks really nice. This brings back some old memories this game.
 
Last edited:

langgi

Member
Oct 27, 2017
335
Southeast Asia
HITMAN - Otis freecam - SRWE 7200x3022 to 2560x1080
Testing Otis updated Hitman camera and the exe injector. Works well in Windows 10 (I never had issues with previous version of the injector though)
38344235771_82356a8c23_o.jpg


NIOH - Ansel - 2160p to 1440p - Reshade
Yes, the boss is a pipe-smoking, spear-wielding giant ninja toad
38417267432_845c3c69ed_o.jpg
 

Deleted member 19924

User requested account closure
Banned
Oct 28, 2017
3,543
Wow, that rubble pile in the screenshot above would just be blurry mess in most other games. Crytek's attention to detail is amazing.
 

HodgeDogs

Member
Nov 6, 2017
87
Sweden / US
HITMAN - Otis freecam - SRWE 7200x3022 to 2560x1080
Testing Otis updated Hitman camera and the exe injector. Works well in Windows 10 (I never had issues with previous version of the injector though)
38344235771_82356a8c23_o.jpg


NIOH - Ansel - 2160p to 1440p - Reshade
Yes, the boss is a pipe-smoking, spear-wielding giant ninja toad
38417267432_845c3c69ed_o.jpg
That was one cool boss :P Very creative devs here
 

Lime

Banned for use of an alt account
Banned
Oct 25, 2017
1,266
Breath of the Wild @ 4K w/ Reshade via CEMU

cemu2017-11-1601-07-4l9sun.jpg


cemu2017-11-1601-01-0y3sqz.jpg
 

Lime

Banned for use of an alt account
Banned
Oct 25, 2017
1,266
Breath of the Wild @ 4K w/ Reshade via CEMU

cemu2017-11-1600-58-2toswr.jpg


cemu2017-11-1600-57-3drssv.jpg
 

langgi

Member
Oct 27, 2017
335
Southeast Asia
That was one cool boss :P Very creative devs here
Team Ninja really did some creative stuff with Japanese folklore and mythologies in Nioh. Really loved it.

N I O H - 7680x4320 to 2560x1440 - Reshade - Ansel
Finally able to bypass the maximum 4K lock using theNioh Resolution Patcher tool. Now the game could run at higher res. Though it's still gave black borders on ultrawide :/
24604292408_372698465e_o.jpg

26700223979_c35cbb1c0c_o.jpg
 

Paul

Banned
Oct 27, 2017
2,603
Dreamfall Chapters: Final Cut @ 4K w/ Reshade

dreamfallchapters2017f3scn.jpg


dreamfallchapters2017s5s39.jpg

Great screens, this game is so underrated, I played it right after TLJ and Dreamfall and it actually turned up my favourite of the three. It was quite long, absolutely beautiful atmosphere and visuals and great story with full-on melancholy ending. So glad Ragnar and his team were able to make it.
 

Lime

Banned for use of an alt account
Banned
Oct 25, 2017
1,266
Dreamfall Chapters: Final Cut @ 4K w/ Reshade
dreamfallchapters2017fay6k.jpg


dreamfallchapters2017igz03.jpg



Great screens, this game is so underrated, I played it right after TLJ and Dreamfall and it actually turned up my favourite of the three. It was quite long, absolutely beautiful atmosphere and visuals and great story with full-on melancholy ending. So glad Ragnar and his team were able to make it.

Thank you! I did have some reservations to the game, but it was okay to see it through after so many years of waiting for a resolution.
 

Lime

Banned for use of an alt account
Banned
Oct 25, 2017
1,266
Dreamfall Chapters: Final Cut @ 4K w/ Reshade

dreamfallchapters2017g6bh1.jpg


dreamfallchapters20171zxfu.jpg
 

OtisInf

Member
Oct 27, 2017
232
Did Jim just fall off the face of the earth? :?

Lime: great shots of Dreamfall chapters, it looks interesting
 

Lime

Banned for use of an alt account
Banned
Oct 25, 2017
1,266
Did Jim just fall off the face of the earth? :?

Lime: great shots of Dreamfall chapters, it looks interesting

Thank you, but it's hit and miss with the game. It's especially low-budget and it seems like they never playtested the game design. I had some choice words for it elsewhere:

After 11 years of waiting since Dreamfall's disastrous and frankly offensive ending, I finally feel the pain is a bit over.

Spoilers abound, so beware.

After years of waiting and holding out on playing any of the episodic releases of Dreamfall Chapters, I finally got back into the Longest Journey / Dreamfall saga to finish up what Funcom and Ragnar Tornquist had started with all the loose threads they created with the failed sequel in 2006. No pun intended, but it really has been the longest journey with this whole saga, at least emotionally.

Background for the Longest Journey series
I backed this heavily back in 2013 when Ragnar and his Red Thread team (and later Blink Studios ) pitched the game on Kickstarter. I thought that this was finally the opportunity for the team to clean up the mess and pay respect to the universe they established in The Longest Journey and the protagonist April Ryan. But before going in, I have to explain some background to how I view the trilogy of games.
  1. The Longest Journey is considered by many to be one of the best point 'n click adventure games in the genre. It's a classic that featured some great writing, an endearing set of characters, and some elaborate themes. It came out at the tail-end of the downfall of the point n click genre, at least in the mainstream, so even though it received many accolades and quality reception, any possible sequel would have to change up its associated genre.
  2. Many years after The Longest Journey, Ragnar Tornquist and Funcom developed the sequel titled Dreamfall: The Longest Journey. Due to the changing landscape of which genres were popular, the gameplay changed into a third-person adventure game with simpler item puzzles and some really clunky and weird combat mechanics. The visual presentation also left a lot to be desired, at least when I replayed it. But the absolute worst thing, perhaps one of the worst things ever done in entertainment media, was the ending of that game. Imagine creating a game that not only changes the protagonist of the previous classic game that drew everybody in to the universe, but also kills her off in the final minute of the game without any explanation or denouement or anything. Funcom and Tornquist basically took April Ryan and killed her off without any commentary – it just happens. Same with a lot of other characters who just gets killed, put into a coma, and imprisoned. The game literally has no third act. In general, plenty of things were changed in that game, especially the character of April who got retconned from being lovable, joking, and sarcastic into being a sour, stubborn woman. Then, when the game ended up bombing because of lukewarm presentation, shitty combat mechanics, and a completely unfinished story, the series was done for and players would never get a chance to see what happened to the universe. Instead, Funcom attempted to capitalize on the WoW phenomenon and jumped into the MMO genre with The Secret World for years to come.
  3. Then in over 7 years nothing happened and the only thing people would hear from Tornquist was that he had a script called Dreamfall Chapters, but that it might only be published in bookform because the series simply wouldn't get published or greenlighted.
  4. Then finally in 2013, during the Kickstarter euphoria thanks to Double Fine Adventure, Tornquist launched a crowdfunding campaign that promised to tie up the loose ends introduced by Dreamfall and help give proper characterization of the various characters who were simply left behind back in 2006. Thanks to money from the Norwegian government, they managed to create a prototype in Unity 4 and ended up amassing 1,5 million USD in total in Kickstarter money.
  5. I am not going to go into the whole production side of things with Dreamfall Chapters, but it has been a bit messy during the development phase (you can read up on it on Wikipedia). I think the worst thing for backers is the complete silence by Red Thread, where any questions and requests for clarifications were met with silence and a lot of the promised goals during the Kickstarter campaign have been unaddressed. But compliments should be given to Red Thread for sticking with the game and pulling through with a final shipped product and some extra fixes as seen in the Final Cut. It felt kind of bad to be a backer and being an after-thought after the retail console ports, but patience is a virtue with this company, I guess.

So after having played the first game back in 2000 and being incredibly impressed by the characters and writing, and after having my heart completely broken in 2006 when I finished Dreamfall and saw the developers basically take a dump on April Ryan (due to production issues I imagine) and rip the hearts out of fans of the first game, and after I forgot all about the universe to mend the wounds, and then being pulled back in due to the Kickstarter, and after waiting 4 years for finishing all five chapters plus the Final Cut, I finally feel more relieved to assess how the team ended up fulfilling their promises and the hopes and dreams of fans and the like.

Dreamfall: Chapters random thoughts
New unnecessary gameplay: It seemed like the developers tried to push the envelope and adopt some of the same features we've see' in the Telltale formula: choices and consequences where some characters die or survive depending on your choices, and the social feature of seeing what other players responded. These are quite cost-heavy gameplay features and they were never part of the series before, so I'm not sure why the developers thought it would be wise to include what other much bigger studios have troubles with. Imo, because they were such a small studio and had such little funds, it would've been better to hire better animators and create more engaging puzzle design than to introduce choices and consequences.

The narrative: The narrative aspect also seemed like the writers wanted to do something new with the universe in the first 3 chapters, and then suddenly in the 4th and 5th chapter, they needed to tie up the threads that were established in Dreamfall and to some extent TLJ, so most of the stuff in the first 3 chapters were left behind (e.g. all of Propast and tons of characters from that part of the story). And in chapter 4, suddenly Zoe's mother finally shows up, and same with Brian Westhouse. Suddenly you see explanations of what happened to the Dragon Kin in Dreamfall. The fact that they veered so much off course is very evident in chapter 5, where most of the experience is cutscenes and few gameplay segments that simply means walking 5 steps before the next cutscene starts.

The game design: The puzzles in the five chapters also seem very low-budget and under-cooked. Whenever a puzzle segment starts out and you have to go somewhere with the characters, it's never quite clear how and where you fulfill the goals and objectives. If it wasn't for an online guide, I would've left the game frustrated to no end with the way that puzzle solutions are introduced and what they require to be solved. This is very evident in the Saga sections, where players have to walk around the house and tediously collect 9 pieces of paper drawing

The world-building: This is also incredibly minimalistic, and it's only thanks to the two previous games and their attempt at crafting a believable fictional universe that players are able to believe and invest themselves in the universe. This also means that newcomers to the universe are completely left behind in Chapters, where they have no relation to the setting and the places that they visit. There aren't expositions and elaborations on what these places are, what the past of characters are, how the different universes tie together, and so on. There are points of interests scattered around the place and a journal for one of the characters to provide some exposition, but it's mostly superficial and the game lacks the substance that the previous game (at least TLJ) had that drew people in to believe in the universe and its fictional rules and laws.

Soap Opera Characterization: And then I have a huge problem with how Brian Westhouse turned into Hitler with concentration camps and mass genocide, all because he wanted to return home to Stark/Arcadia. It just seems like something out of Kojima's head where the characters we've seen before suddenly are super important and are turned into different characters because everything is a soap opera. So the thousans of magicals who got murdered and killed were simply because Brian Westhouse swalled some dark magic and somehow turned into Hitler.

The Continued Mistreatment of April Ryan: Then finally, and I think this is perhaps one of the more important points for fans of The Longest Journey, Chapters was to many the chance for Tornquist and his team to redeem themselves after throwing April Ryan in the garbage bin in Dreamfall. After killing her off in the final minute of Dreamfall and everyone left to wondering what the hell just happened and waiting for over a decade without hope, you would think that there would be some form of recognition of April Ryan, aka the hero of the series along with Zoe and Kian. But all she gets is a 1 minute lipservice in the beginning and then her presence and importance are completely forgotten until around chapter 4 where Crow shows up and does some meta-commentary on the loss of April Ryan for fans.

Saga the Savior: The most important new character for the plot is Saga, who's supposed to be the re-incarnation of April Ryan, I guess? She also turns out to be the Lady Alvane that we saw in The Longest Journey (who originally seemed to April Ryan back when the game released, but now got retconned). Saga is also the deus ex machina that somehow saves everyone at the end of chapter 5, yet we never really get to know who she is, despite her getting some brief gameplay segments at various interludes. We don't get to know what that house of hers is, who were parents were, what her role in the universe is, yet somehow we get fed with the explanation "that's just the way the story is written" when other characters ask her to explain what's going on. Man Called Aerodynamics explained this really well.


Originally Posted by Man Called Aerodynamics

The one real sticking point I had, predictably, was Saga and her role in the story. I didn't mind the character, but for someone we spend a LOT of time with over the course of the game, we end up finding out nothing about who her parents are, where her powers come from, where this very specific prophecy about Kian came from, and how she ended up tasked with fulfilling it. Pretty much all of her development that actually relates to the larger story, takes place offscreen between episodes 4 and 5.

So in total, Dreamfall Chapters seemed to suffer from
  • pre-production and planning issues
  • lower budget impacted the vision and the execution
  • Money and time and workload were wasted on unnecessary features like C&C and social networks,
  • Low budget & planning issues above meant that the game design became undercooked, lackluster animations, cut content and scenes.
  • new narrative threads were introduced and left behind when RTG realized they couldn't deliver within the money and time they had left
  • Engine-switch probably affected the money they had left to finish the chapters
  • Forgetting important characters like April Ryan once more, introducing new characters as Deus ex machina, and turning previous well-meaning characters into Super Hitler.
  • backers as after-thoughts, lack of transparency and communication, and (so far) not being able to deliver on promised KickstartReplyer goals

But some positive things came out of this long journey –
  • impressive visuals considering the budget,
  • some of the loose threads from Dreamfall got tied up in chapter 5,
  • the return of some of the characters we came to appreciate and love,
  • solid voice acting considering the budget,
  • decent to adequate writing,
  • some nice gender, racial, and sexual diversity.
  • It's clear that Red Thread have worked extensively on this project and that a lot of effort have been put into its creation. Their work and effort are hugely appreciated
It's an incredibly flawed game and it's been quite the emotional journey after Dreamfall's failure in 2006, but it's nice that it's finally over.
84tbx7f.gif
 

Deleted member 1594

Account closed at user request
Banned
Oct 25, 2017
5,762
Did Jim just fall off the face of the earth? :?
More or less.

Got banned from a game that I really liked playing. And is the only game I want to play right now. The only explanation I can think of is that some random screenshotting tool or program on my PC is what tripped up the anti-cheat. Who knows. They refuse to tell me and won't give me the benefit out the doubt or even have a human being talk to me about it after spending $55 on the game... presumably because "jim2point0" has a reputation for hacking games (single player games.... but that doesn't matter).

So fuck screenshots. Fuck it all. It was a stupid hobby that I was never very good at and now it's interfered with what I really want to be doing.... playing games. I'm just pissed. And I'm pissed, I do stupid irrational shit. Like delete my Flickr account. Oh well. Nothing of value was lost....
 

OtisInf

Member
Oct 27, 2017
232
More or less.

Got banned from a game that I really liked playing. And is the only game I want to play right now. The only explanation I can think of is that some random screenshotting tool or program on my PC is what tripped up the anti-cheat. Who knows. They refuse to tell me and won't give me the benefit out the doubt or even have a human being talk to me about it after spending $55 on the game... presumably because "jim2point0" has a reputation for hacking games (single player games.... but that doesn't matter).

So fuck screenshots. Fuck it all. It was a stupid hobby that I was never very good at and now it's interfered with what I really want to be doing.... playing games. I'm just pissed. And I'm pissed, I do stupid irrational shit. Like delete my Flickr account. Oh well. Nothing of value was lost....
Sorry to hear that. :/ I can understand you're pissed, I'd be too. You also know you won't stay pissed forever and will regret things you'll do today. You'll come around :)
 

I_D

Member
Oct 27, 2017
572
Jim, don't let shitty developers get you down; we've known that many of these companies couldn't care less about their customers for a long time. And definitely don't be so hard on yourself. Your screenshots pretty much single-handedly inspired me to build a powerful machine to play real-time bullshots.

For Honor
forhonor2017-02-1915-3oo5x.png

forhonor2017-02-1921-xsove.png
 
Oct 26, 2017
3,201
Belarus
Is it me or this thread is going much slower than usual? I remember it was easily getting 1 new page every 1-2 days last time i visited it, but now i came back from vacations and it's been almost a week since first post on this page.

The Settlers: Rise of an Empire

2DA8C8A9846512FF54854B2AE596062345649691
85DDE9EE60FE0ADDC3F4FA7A11C475B4B269FFE7
 
Status
Not open for further replies.