• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.

Reki

Member
Oct 25, 2017
1,955
qtFNVIX.png

Thanks to Momo and Synohan for their help!

Welcome to the XenoEra Community Thread! With the explosive growth of Monolith Soft, the popularity of their recent releases and the hints towards new projects this is an exciting time to be a fan of the series. We may be still waiting for information about that fabled mystery production, but feel free to discuss anything Xeno, from the deep lore in Takahashi's stories to our unconditional love for Sawano's music.

Please remember to respect different opinions and the work plenty of people put into these games. And to properly tag spoilers! We all like Monolith Soft's titles and we don't want to ruin them for newcomers.




This Japanese series of sci-fi videogames created by Tetsuya Takahashi sports the "Xeno" prefix to indicate the recurrent theme of dealing with something strange or alien. Although loosely connected outside of the specific sub-series, the main titles share religious and philosophical references, including Gnostic and Jewish symbology as well as developing their plots through Nietzchean and Psychoanalytical lenses. And Mechs!

Across two decades of releases from the original PlayStation to the Nintendo Switch, the series has garnered a solid critical response and raised a vocal, devoted following. The fanbase is varied too, with each singular IP having a distinct flavor marked by the relation of Monolith with its publishers. The games are:



  • Key staff: Tetsuya Takahashi (director, writer), Hiromichi Tanaka (producer), Kiyoshi Yoshii (programmer), Soraya Saga and Masato Kato (writers), Yasunori Mitsuda (composer) Kunihiko Tanaka and Yasuyuki Honne (artists).
  • Publisher: Square Soft
  • Release: February 11, 1998 (JP)/October 20, 1998 (NA)
  • Platform: PlayStation
  • Sales: 1.19m copies shipped as of March 31, 2003.
  • Metascore: 84
Originally pitched as a proposal for Final Fantasy VII and even considered as a Chrono Trigger sequel for a brief period of time, the game that started the series follows the journey of Fei Fong Wong across a warring world to face the rule of Deus, a self-aware ancient machine. The turn-based gameplay iterates on the Active Time Battle combat system with AP gauges, even incorporating Gears and a fuel mechanic at some points.

Due to time constraints and the inexperience of the team at Product Development Division 3, the infamous second disc of the game is heavy on exposition. Although the title was met with critical acclaim and reached a classic status - which would result in a Greatest Hits re-print and eventual re-releases for the PS3, PSP and PSV - Square had no interest in continuing with the franchise.



  • Key staff: Tetsuya Takahashi (director, writer), Hirohide Sugiura (producer), Toshiaki Yajima (programmer), Soraya Saga (writer), Yasunori Mitsuda (composer), Kunihiko Tanaka, Koichi Mugitani, Junya Ishigaki and Yasuyuki Honne (artists).
  • Publisher: Namco
  • Release: February 28, 2002 (JP)/February 25, 2003 (NA)
  • Platform: PlayStation 2
  • Sales: More than 1m copies shipped as of July 21, 2003.
  • Metascore: 83
After realizing that Square Soft wouldn't greenlight the production of further entries in the series, Takahashi and Sugiura left the company and formed Monolith Soft with the backing of Namco. Their first game - Xenosaga Episode I: Der Wille zur Macht - is a spiritual successor to Xenogears with a familiar turn-based battle system and a story that has Shion Uzuki - an engineer from the R&D Division of Vector Industries - and her creation, the battle android KOS-MOS, opposing the relentless alien race known as Gnosis.

Although some criticized its cutscene/gameplay balance, the first part of the space opera is also the best-selling chapter, kickstarting an attempt to turn the franchise into a multimedia project. Related products include Xenosaga Freaks - an extra disc containing a visual novel, a puzzle minigame, an encyclopedia and an Episode II demo - a manga adaptation by Atsushi Baba and an anime release titled Xenosaga The Animation.



  • Key staff: Koh Arai (director), Tomohiro Hagiwara (producer), Norihiro Takami (designer, artist), Toshiaki Yajima (programmer), Norihiko Yonesaka, Tetsuya Takahashi, Soraya Saga (writers), Yuki Kajiura, Shinji Hosoe (composers) Koichi Mugitani and Junya Ishigaki (artists).
  • Publisher: Namco (JP, NA)/Sony Computer Entertainment Europe (EU)
  • Release: June 24, 2004 (JP)/February 15, 2005 (NA)/October 28, 2005 (EU)
  • Platform: PlayStation 2
  • Sales: 0.28m copies sold in Japan by December 31, 2004. Even with good results in NA, it apparently sold slightly more than 50% of its sales target.
  • Metascore: 73
The story of Episode II: Jenseits von Gut und Böse portrays Shion Uzuki once again in her search for answers about an ancient cult trying to dominate the galaxy. The original engine was completely rebuilt to take a more realistic approach to characters' models in order to emphasize their expressions, while the combat was expanded with additions like enemy zones and a boost gauge for the team.

After re-thinking the structure of the project and the company, Takahashi stepped down as director to concentrate on writing and overseeing while leaving the direct handling of the franchise to younger developers. Even though the strong sales of the first chapter lead to the second part getting an EU release, at some point during its production it was decided that the series' projected six episodes would be reduced to three. The cuts to the original scenario resulted in subsequent changes to the overarching plot, and criticism of the game focused on the battle system' changes, a re-cast of some voice actors and the new composers.



  • Key staff: Tsutomu Goda (director, producer), Jun Takeuchi (programmer), Soraya Saga, Tetsuya Takahashi, Koji Hayashi, Tomohiro Hagiwara, Yoko Nagata (writers), Tomokazu Ushiyama, Kosei Muraki (composers), Noboru Minohara and Yuuri Nishiwaki (artists).
  • Publisher: Namco
  • Release: July 14, 2004 (JP)
  • Platform: Mobile (Vodafone Live)
Taking place a century before the first game, this title focuses on the life of Jan Saurt. Although his story was conceived as part of Episode II in the early stages of the project, it was repurposed into Pied Piper's main plot after Namco's mobile team approached Monolith Soft with a request to make an entry for phones. As part of the push to diversify the franchise, it saw a staggered release of three chapters between July and October of 2004.

With gameplay mechanics taken from the main series but adapted to its mobile nature, the prequel was developed by Namco Mobile and Tom Create, while Monolith Soft took care of the story. It was Saga's last contribution to the IP before leaving it in 2005, and although it can't be played anymore, the script has been translated by a fan given its relevance to the overarching plot of the series.



  • Key staff: Tomohiro Hagiwara (director, producer), Yutako Sekine (programmer), Yuichiro Takeda, Tetsuya Takahashi (writers), Kosuke Yamashita (composer) and Hiroshi Takeuchi (artist).
  • Publisher: Namco
  • Release: March 30, 2006 (JP)
  • Platform: Nintendo DS
  • Sales: 0.0385m copies sold by December 31, 2006.
First announced in December 2004 as Xenosaga DS, I & II is an expanded re-telling of these episodes with elements that originally didn't make the cut. Gameplay mechanics from the main series are carried over, although the title has 2D graphics and voice acting is limited to victory quotes.

Co-developed by Monolith Soft and Tom Create, the game re-balances the story content to explain unanswered questions before Episode's III release, with notable changes and additions drafted by Takahashi and written by Yuichiro Takeda, who worked on the anime and CD dramas. In fact, ideas for the project started to emerge while Xenosaga The Animation was still in development, and several staff from that production worked on the DS entry.



  • Key staff: Koh Arai (director), Tomohiro Hagiwara (producer), Toshiaki Yajima (programmer), Norihiko Yonesaka, Tetsuya Takahashi (writers), Yuki Kajiura (composer) and Koichi Mugitani (artist).
  • Publisher: Namco (JP)/Namco Bandai Games (NA)
  • Release: July 6, 2006 (JP)/August 29, 2006 (NA)
  • Platform: PlayStation 2
  • Sales: 0.343m copies sold as of December 31, 2006.
  • Metascore: 81
As the last game in the sub-series, Episode III: Also sprach Zarathustra has Shion investigating Ormus and the Zohar to stop the Gnosis terrorism, and introduces the all new Vector's creation T-elos. The script was different to what Saga originally envisioned in order to accommodate for the changes Yonesaka made to the second chapter's scenario. To address the feedback of both staff and fans, the characters' models were revamped once again - reaching a middle point between the first and second game - the battle system received some tweaks and a bunch of voice actors from Episode I reprised their roles after being recasted for the second entry.

Even with the title being regarded by plenty of fans as the best in the trilogy and the script leaving open the chance of further releases if there was enough demand, the project as a whole didn't meet sales expectations, and KOS-MOS has only seen minor guest appearances ever since. Takahashi has stated that they could work on the IP again if funding was provided, though.



  • Key staff: Koh Kojima (director, designer), Genki Yokota (director), Shingo Kawabata, Takao Nakano (producers), Katsunori Itai (programmer), Tetsuya Takahashi, Yuichiro Takeda, Yurie Hattori (writers), Manami Kiyota, ACE+, Yoko Shimomura, Yasunori Mitsuda (composers) and Norihiro Takami (artist).
  • Publisher: Nintendo
  • Release: June 10, 2010 (JP)/August 19, 2011 (EU)/April 6, 2012 (NA)
  • Platform: Nintendo Wii
  • Sales: 0.1634m copies sold in Japan by December 25, 2011. Better sales in the west.
  • Metascore: 92
The low sales of Xenosaga and its troubled development left Monolith Soft with a bad morale, and Xenoblade was the project to improve it. The story centers on Shulk, the wielder of the mythical Monado, and his search for revenge and answers regarding the attacks of the brutal machines known as the Mechon. With the setting - the vast corpses of two titans - being one of the first aspects of the project to be conceived, exploration is one of the main pillars of the title.

Originally announced as Monado: Beginning of the World - and later changed to honor Takahashi's work on the game - Xenoblade's production focused on a self-contained narrative worked on by multiple staff members, and prioritized gameplay elements over lengthy cutscenes with an action-based battle system described as "MMOish" and usually compared with FFXII's. Although fans had to campaign to bring the title to North America, it was praised by critics upon release, receiving multiple awards, a N3DS port, and serving as the starting point to a new sub-series.



After the success of the first entry, Xenoblade X follows a gameplay-oriented approach that builds upon the familiar combat by speeding it a bit and introducing new mechanics like Soul Voice, Overdrive and the instant switch between melee and ranged weapons. Even with a variety of layered systems for classes, quests and gear, exploration is front and center in this spiritual successor once again, with the player character being asked for help to protect humanity's new home - New Los Angeles - while venturing into the depths of the wild planet Mira to locate the Lifehold, key to your survival.

The game was a technical challenge as Monolith Soft's first HD title, so even if the goal was to launch it in the early days of the Wii U, the release had to be pushed in order to accommodate online multiplayer and a customizable avatar. However, with the inclusion of transformable mechs called Skells, Takahashi considered that he finally created a RPG in which humans and robots co-exist in the same world, a dream he had for decades. Kojima would like to work on a sequel eventually, so chances are this is not the last we'll see from Elma's party.



  • Key staff: Koh Kojima (director, producer), Genki Yokota (director), Hitoshi Yamagami (producer), Koji Hayashi (designer), Toshiaki Yajima (programmer), Tetsuya Takahashi, Yuichiro Takeda, Kazuho Hyodo, Mamoru Ohta (writers), Yasunori Mitsuda, ACE, Kenji Hiramatsu, Manami Kiyota (composers), Eiji Takahashi, Masatsugu Saito and Tetsuya Nomura (artists).
  • Publisher: Nintendo
  • Release: December 1, 2017 (WW)
  • Platform: Nintendo Switch
  • Sales: 2.35m copies sold by March 31, 2022.
  • Metascore: 83
Planning for the title started in July 2014, and returned to a narrative-driven structure that presents a boy-meets-girl story, but getting Rex and Pyra to Elysium won't be easy as some hostile parties try to capture the Aegis for their own goals. The introduction of Blades - sentient weapons that bond with humans known as Drivers - serve as the base of a complex combo system and offer a variety of alternatives to customize the fighting style of your party members.

The cloud-covered setting of Xenoblade 2 was built with the tools used for X, which speed up development and allowed to ship the game in the first year of the Switch. Masatsugu Saito was brought in to go for anime-inspired designs that emphasized the characters' wide range of expressions, and a bunch of guest artists worked on multiple rare blades, including cameo appearances of KOS-MOS and Elma, among others. Announced at the Nintendo Switch Presentation at the start of 2017 with a worldwide release the same year - made possible by a simultaneous localization process handled by NoE - it's the most successful title of both the Xeno franchise and Monolith Soft, even surpassing Takahashi's expectations for overseas sales.



  • Key staff: Koh Kojima (director, producer), Genki Yokota (director), Hitoshi Yamagami (producer), Toshiaki Yajima (programmer), Tetsuya Takahashi, Yuichiro Takeda, Mamoru Ohta (writers), Yasunori Mitsuda, ACE, Kenji Hiramatsu, Manami Kiyota (composers), Eiji Takahashi, Masatsugu Saito and Tetsuya Nomura (artists).
  • Publisher: Nintendo
  • Release: September 14, 2018 (WW)
  • Platform: Nintendo Switch
  • Sales: 0.0139m copies sold in Japan by December 30, 2018. Exceded expectations in Japan.
  • Metascore: 80
Torna takes Monolith Soft's DLC efforts one step further by providing a completely new scenario that dives into the Aegis War five centuries before the events of the main game. Follow the misadventures of Lora, Jin and their group in the battle against Malos while you learn about the past of familiar characters and the downfall of their nation. This prequel introduces a considerable amount of gameplay changes and QoL updates given the desire of the development team to address fan feedback, including an option to re-visit tutorials and generally streamlining maps. You're able to directly control Blades during combat too, swap between them and their respective drivers mid-battle to optimize defensive and offensive stances, and perform combos in an easier way.

As one of the drafts for Xenoblade 2, it was presented as a proposal for a story expansion after being originally shelved. One of the challenges of the development was to correctly pace a 20-hour title - considering Monolith usually makes longer RPGs - for which they worked on a Community system that organized the side-quests. With arrangements that match the somber tones of the plot, the project launched as part of the Expansion Pack and also received a standalone, physical release, even if it's not usually recommended to play it before the base game.



  • Key staff: Michihiko Inaba (director, programmer), Shigekazu Yamada (director, producer), Yuki Sakamoto (director), Genki Yokota, Katsuya Eguchi, Toyokazu Nonaka, Akira Kinashi (producers), Tetsuya Takahashi, Yuichiro Takeda, Yurie Hattori, Mamoru Ohta (writers), Manami Kiyota, ACE, Kenji Hiramatsu, Yoko Shimomura, Yasunori Mitsuda (composers) and Eiji Takahashi (artist).
  • Publisher: Nintendo
  • Release: May 29, 2020 (WW)
  • Platform: Nintendo Switch
  • Sales: 1.52m copies sold by March 31, 2021.
  • Metascore: 89
Initially revealed in September of 2019, Definitive Edition is a remaster of the original game with a myriad of improvements, most notably on the visuals front, UI design, QoL features and music arrangements. But the most substantial addition is Future Connected, a new scenario taking place a year after the events of the main story; players are tasked with accompanying fan-favorites Nene and Kino in their adventure through Bionis' Shoulder to discover what happened to Alcamoth and its people. And fixing Junks, of course.

Development was headed by a mix of new and returning staff from Production Division 1, with some pre-production work starting immediately after Xenoblade 2's release. They rewrote most of the decade-old game control code to modernize it, and used a "semi-automatic" process to update existing assets, focusing on ease of play and presentation. In less than a year, the game became the second best-selling title in the series, paving the way for the next release.



  • Key staff: tba
  • Publisher: Nintendo
  • Release: July 29, 2022 (WW)
  • Platform: Nintendo Switch
  • Sales: tba
  • Metascore: tba
Xenoblade 3's driving conflict depicts the seemingly endless struggle between Keves and Agnus, two nations looking to harvest the lives of each other's armies in order to nourish their own Flame Clocks. Within that confrontation, off-seers Mio and Noah decide to join forces after an unexpected encounter, setting sight on Swordmarch and traveling through landscapes that intertwine the worlds of prior entries. Seeking for a way for everyone to live past their 10th term may prove difficult though, as hostile resistance will pursue the fugitives to bring them down.

This installment expands upon what Production Division 1 has learned working on the series thus far, like switching among party members on the fly, re-working additional characters into recruitable Heroes with classes or setting up camps in which you can engage in multiple side-activities. Moved up to a July launch date after initially aiming for September, the game sees returning artists like Masatsugu Saito and Koichi Mugitani for designs, while XC2's composers are joined by Yasunori Mitsuda's close collaborator Mariam Abounnasr to work on the score.



pund4nA.png

Monolith Soft is the developer behind most of these games. Founded in October of 1999 by former Square Soft employees that worked on Xenogears, it was financially backed by Namco and later bought by Nintendo in April of 2007. They've seen some turbulent times, but they just had it's 20th anniversary and we look forward to the next two decades of RPG greatness!

Their headquarters are located in Tokyo but they have a second studio in Kyoto that usually helps in the development of Nintendo titles, employing 273 people across several offices. Monolith Soft was level 11 last we heard, but as you can see in the following graph, they've been quickly expanding in recent years;


5MSyyvY.png

Thanks to Onix555 for keeping track of the numbers!


Although in recent interviews the "Xeno" prefix has been said to be a way of recognizing Takahashi's games, dozens of developers team up in the production of those titles. Here you can find some of the key collaborators:


 
Last edited:

Zeno

Member
Oct 25, 2017
9,150
Currently going through the Xenosaga series, but I may put it on hold for Chronicles 2.
 

moustascheman

Member
Oct 26, 2017
2,661
Canada
I'm currently replaying Xenoblade in preparation for XC2. I can't believe I didn't notice all of this game's foreshadowing earlier.
 
OP
OP
Reki

Reki

Member
Oct 25, 2017
1,955
Thanks for the kind words! Currently planning to add a "Spotlight" section to highlight a theme or character to discuss, so feel free to suggest anything you'd like to talk about.

Zolo I'd love a remaster of Xenosaga.
 

Netto-kun

Member
Oct 27, 2017
315
Great OP!

My first encounter with the Xeno series was with the Xenosaga anime (...only kind of remember the ED theme) and then Xenosaga I & II on DS (dropped quickly due to language barrier).

Skip a couple of years forward with way better understanding of Japanese and the release of Xenoblade in 2010 something about the game finally clicked for me. I also made sure to pick up a PS2 and all the Xenosaga games (...and bunch of other PS2 RPGs) before I left Japan since only Episode II was released in Europe for whatever weird reasons. Now I just need to get around to play through the Saga games (only somewhat familier with KOS-MOS from all those crossover games) and Xenogears that I've only played the beginning of (also casually and really quickly skimmed through the reprint of the Perfect Works.
 

Momo

Member
Oct 25, 2017
2,049
Very impressive work on the OT! I look forward to playing Xenoblade Chronicles 2 in a few weeks. I hope to play the non Xenoblade titles someday.
 
OP
OP
Reki

Reki

Member
Oct 25, 2017
1,955
The Spotlight section is now up! Here we'll suggest a theme/character to discuss. I chose a character this time, but feel free to suggest others!

This time we're highlighting...

"Time for your confession!" - When Overdrive (in a Skell) is activated

Hope Alanzi is a playable Mediator in Xenoblade Chronicles X. Voice actors include Madoka Yonezawa (JP) and Alexis Tipton (EN).

As a devout participant in the church of NLA, helping others is her thing. A humble and selfless 24 year old, her affinity quests dive into her past as an orphan raised by a priest and revolve around trust and self steem issues.

Hope belongs to the Psycorruptor+ class with one of her signature arts, Tacit Censure, inflicting the Virus status on the enemy. Brainjack (which turns an enemy into an ally) and Servant Sacrifice (recovers HP and TP by killing a controlled target) can make for interesting situations, although it's not recommended to equip those if you aren't directly playing as her.

Trivia: Hope has heterochromia, a difference in the coloration of the eyes caused by the lack or excess of melanin. That's why she has a red eye and a purple eye.
 
Last edited:

Hikari

One Winged Slayer
Member
Oct 25, 2017
23,684
Elysium
My favourite game series of all time. This OT is lovely! We need a Xenosaga HD remaster collection or even .... a Xenogears remake someday which would make my life complete. I'm glad to see Xeno fans here!!!
 

TheGreatLugia

Member
Oct 25, 2017
2,078
Really nice OT.

Regarding my own history with the Xeno games, I first played through Xenoblade Chronicles in 2012, I played through Xenogears in 2014, and I played through Xenoblade Chronicles X in 2015. Unfortunately, I don't have a PS2 and my PS3 model doesn't play PS2 discs, so I don't have any way to play through the Xenosaga trilogy.
 

ScoutDave

Member
Oct 25, 2017
5,291
Still crossing those fingers for a Xenosaga trilogy remasters one day. Doubt it will ever happen though.
 

Chocobo Blade

The Wise Ones
Member
Oct 29, 2017
2,843
I haven't played any of these yet but I'm going to try XC on 3DS soon.

btw Did I mention how I hate the XC2 character designs? I don't think anyone talked about it yet.
/jk
 
Nov 1, 2017
2,337
Wait, a thread on ResetEra where we can talk about Xeno stuff!? Sign me up!

About Hope:

I liked her! She's a sweet character and I felt so bad for her during the False Hope quest. I don't want to spoil anyone who didn't do the quest, though. Too bad she's not very good in battle.
 
OP
OP
Reki

Reki

Member
Oct 25, 2017
1,955
My favourite game series of all time. This OT is lovely! We need a Xenosaga HD remaster collection or even .... a Xenogears remake someday which would make my life complete. I'm glad to see Xeno fans here!!!

Still crossing those fingers for a Xenosaga trilogy remasters one day. Doubt it will ever happen though.

Back in 2015 Katsuhiro Harada asked for fan support to release an HD remaster of Xenosaga. It didn't turn out well though:
Harada said:
I don't expect miracle by Petition any more. I'll find another way!! Thanks.

But well, taking about hope...
About Hope:

I liked her! She's a sweet character and I felt so bad for her during the False Hope quest. I don't want to spoil anyone who didn't do the quest, though. Too bad she's not very good in battle.

I felt so bad too. Basically because...
It was like Dunban, who also has to learn to pick better friends!
But I liked her enough to have her constantly in the party. At the point in which she became recruitable (it took me a while!) everyone was overleveled, so it didn't matter that much. And she gave an interesting contrast to all those kind of crazy party members (don't get me started on H.B. or Alexa!).
I haven't played any of these yet but I'm going to try XC on 3DS soon.

Hope you enjoy that! It's kind of amazing how they ported such a big game to the 3DS, but aside from resolution it's a pretty good version.
 
Last edited:

garion333

Member
Oct 27, 2017
2,722
O e day I'll get around to trying Xenosaga. I was pretty much out of gaming when that came out.

The thing that's disappointed me in recent Xeno games is the way the philosophical, religious and metaphysical references have been scrubbed from the script. Well, that's mainly X, but I feel like we don't get as much depth as we used to.
 
OP
OP
Reki

Reki

Member
Oct 25, 2017
1,955
There isn't really a market for it. The only chance would be a platform holder looking to expand the portfolio (like Nintendo with Bayo 2) or much better than expected XC2 sales, re-igniting interest in Monolith Soft past games.
 

TheGreatLugia

Member
Oct 25, 2017
2,078
O e day I'll get around to trying Xenosaga. I was pretty much out of gaming when that came out.

The thing that's disappointed me in recent Xeno games is the way the philosophical, religious and metaphysical references have been scrubbed from the script. Well, that's mainly X, but I feel like we don't get as much depth as we used to.
Xenoblade did have some some later on, even though they were much less prominent than in Xenogears. Granted the first Xenoblade wasn't written with the intention of being a Xeno game.

Some of the prerelease footage and information for Xenoblade X made me think the game might go further into some of those themes, but then it was revealed later on that the story was heavily rewritten in the middle of development.

That being said, it does sound like Xenoblade 1 was written in a different manner than Xenogears and Xenosaga. I want to say Xenogears and Xenosaga had their stories written first, with the developer team then working out how to build a game off those stories. I believe Xenoblade instead had its gameplay and locations decided on first, with the story then being created around those gameplay elements and locations.
 

BrentoLand

Member
Oct 29, 2017
83
Kansas
I remember when PS2 on PS4 was a thing and I was hoping Xenosaga would release on there but it looks like that program is dead.

There isn't really a market for it. The only chance would be a platform holder looking to expand the portfolio (like Nintendo with Bayo 2) or much better than expected XC2 sales, re-igniting interest in Monolith Soft past games.

Yeah that's the only way how I see a remaster or re-release of these games happening at all
 

TheGreatLugia

Member
Oct 25, 2017
2,078
Considering everything that happened with Xenogears, I do find it a bit funny how Takahashi brought Nomura on for Xenoblade 2 by directly asking Square Enix for permission, Takahashi expecting to be told "no," and Square Enix saying they were fine with it. Source: http://time.com/4848935/xenoblade-chronicles-2-interview/
After our discussion with Nintendo went through and this project was a go, I went directly to Square Enix, thinking that I'd be denied, asking if I could work with Tetsu. To my surprise, it was approved, and that's how it happened.
 
OP
OP
Reki

Reki

Member
Oct 25, 2017
1,955
Considering everything that happened with Xenogears, I do find it a bit funny how Takahashi brought Nomura on for Xenoblade 2 by directly asking Square Enix for permission, Takahashi expecting to be told "no," and Square Enix saying they were fine with it. Source: http://time.com/4848935/xenoblade-chronicles-2-interview/

I was surprised too. Nomura has a lot of things going on but somehow SE was ok with it. It seems like their relation with Monolith Soft is actually good; a potential collaboration in a future project would be lovely.

And while they're at it, why don't you design for TWEWY2 too Nomura!
 

SynthFetish

Member
Oct 27, 2017
457
Nosgoth, Leviathan
With the previews for Xenoblade 2, I'm glad I ordered the special edition. I loved xenoblade and xenoblade chronicles x, was never able to play xenosaga though.

I hope amazon gets me the pro controller by December 1st, preordered it in September so we shall see.

Like a lot of other folks, I do hope they port X to the switch. It's a game I'd love to replay, but I can't justify the space of a Wii U for a single game.
 

OniLinkPlus

Self-Requested Ban
Banned
Oct 25, 2017
600
A positive relationship between MonolithSoft and SE? If Xenoblade 2 sells well, maybe in a fantasy world we'll get a remake of Xenogears with an actually complete disc 2 on Switch.

Nah, the odds are exactly 0%, I shouldn't even speculate or it'll just crush my dreams.
 

garion333

Member
Oct 27, 2017
2,722
I thought Monolithsoft contributed to Dirge of Cerberus?

That released before Nintendo purchased the rest of Monolith Soft. They're a 1st party developer for Nintendo, so the only way they're doing a project with S-E now is if Nintendo is up for it.

Weirder things have happened though. Monolith was still allowed to work on the Project x Zone games, though I do believe they purged that team recently.
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
That released before Nintendo purchased the rest of Monolith Soft. They're a 1st party developer for Nintendo, so the only way they're doing a project with S-E now is if Nintendo is up for it.

Weirder things have happened though. Monolith was still allowed to work on the Project x Zone games, though I do believe they purged that team recently.

I meant in terms of them having no bad blood with Square Enix.
 

Vic_Viper

Thanked By SGM
Member
Oct 25, 2017
29,012
Ordered a Switch finally for Xenoblade 2 along with a preorder for the Xenoblade 2 Special Edition. Hopefully Gamestop.com will honor the pre-order even though it was so late.

Loved Xenoblade X, especially the Mechs! The huge open world was so much fun to explore once you got your Mech, I only wish it didnt take so long to finally get it lol. Dont remember what came out after, but I was pulled away from X before I could get my flight unit and never really got to go back to it. Would really like to see them do a Switch version for the game.

Speaking of remasters though, I would love for Bandai or whoever has the rights, do a Xenosaga Trilogy Remaster/Re-release. I know its requested alot, along with the mentions above, and was pretty much shot down, but man I would be all over that. Ive only gotten to play some of the first Xenosaga and it was with an emulator that couldnt run it very well at the time. Ive tried finding the games recently for PS2 and they are just stupid expensive nowadays.
 
Oct 28, 2017
10,000
I'm not as critical about Xeno2 as time has gone on, but dang is my bias going to make playing through at the very least in the beginning a challenge. I'm really excited about their next game though that they're currently recruiting. Seems like my kind of game more than Xeno2 is, but only time/a proper reveal will confirm/deny my hope lol.

Too be fair to SE they are no longer the same company they were back in the late 90s/early 00s for better or worse; seems like they're better in some regards and worse in others.
 
Nov 1, 2017
2,337
I missed out on Xenosaga when it came out, so I would really appreciate an HD port/remaster. All I know about KOS-MOS is what I saw in Project X Zone 2, and crossovers are no way to learn about a character (see Shulk in Smash Bros.). I hope Bandai-Namco consider it if XC2 sells okay enough.

It sucks that a single piece of concept art and vague descriptions are getting people's hopes up re: Monolithsoft's next game. When a trailer for it comes out and it isn't what people constructed in their heads... it's gonna get ugly. I just like whatever they put out, tbh (besides Project X Zone lol).

._.
 
Nov 17, 2017
12,864
Great work on the thread!

The Spotlight section is now up! Here we'll suggest a theme/character to discuss. I chose a character this time, but feel free to suggest others!

This time we're highlighting...



Hope is one of the only party members that requires you to go to Cauldros to recruit her. Technically, you can take on her mission right after the tutorial chapters. The mission was really memorable to me not because of her exactly but because of that long and dangerous trip through Sylvalum so early on in the game. Though the easiest way is to simply swim around Sylvalum, going straight through was too much fun.