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TLZ

Banned
Oct 27, 2017
1,332
Labo may turn around in the present-buying season (very possible), or it may not. However, for right now, it's seems pretty straightforward that it's not selling well. Even "meeting Nintendo's expectations" seems to generally be accepted as meaning that Nintendo's expectations for initial sales were not that high.

It's not lightning in a bottle. It could very well pick up around Christmas. Maybe it should've been released closer to Christmas, then. Maybe Nintendo released it on 4/20 (smh) because they are kind of stretched for games after a pretty well packed first year. Labo never appealed to me personally, but that doesn't mean much of anything. (Too much like asking to spend $70 to play with the refrigerator box. $20? Ehh. $70? Releasing on 4/20 may have had a reason ...) I'm fine if it finds an audience, though. It's certainly interesting, if not personally appealing.
The crap should sell for $10. $20 max. What they're asking for is robbery.
 

ethomaz

Banned
Oct 25, 2017
4,851
Santa Albertina
Alternatively, just drop the 1-to-1 comparisons for two systems that didn't launch in the same month.

As for the Switch number, there are two assumption that have been made:
1. The leaked numbers from last year (215k) were correct;
2. Switch average retail price has remained the same.

From those two assumptions, we can use the NPD statement that Switch HW revenue was up 50% YOY.
Thanks... I thought I missed the numbers :D

About the comparison the launch month doesn't affect it if you compare the same month/year... you are using Switch 1st year for Jan and Feb and 2nd year for the rest.

The same should be used for comparison even if PS4 will be at disvantages due supply issues in first Jan/Feb it will be fair.
 

KillerMan91

Member
Oct 25, 2017
4,355
Second June for different consoles.

PS2: 694K
Wii: 667K
DS: 593K
GBA: 553K
PS3: 406K
PS4: 370K
Switch: ~320K
XBO: 297K
PSP: 221K
X360: 198K
Xbox: 167K
3DS: 155K
WiiU: 140K
GC: 124K
.....
Vita: 27K

One of those rare months where Wii doesn't have the record for second year. PS2 had had price cut in May and went to beast mode after that for rest of the year.
 

Deepthought_

Banned
May 15, 2018
1,992
Second June for different consoles.

PS2: 694K
Wii: 667K
DS: 593K
GBA: 553K
PS3: 406K
PS4: 370K
Switch: ~320K
XBO: 297K
PSP: 221K
X360: 198K
Xbox: 167K
3DS: 155K
WiiU: 140K
GC: 124K
.....
Vita: 27K

One of those rare months where Wii doesn't have the record for second year. PS2 had had price cut in May and went to beast mode after that for rest of the year.

Ps3 not looking to bad there
 

Pablo Mesa

Banned
Nov 23, 2017
6,878
The crap should sell for $10. $20 max. What they're asking for is robbery.
thats not for you to decide but for the market, if they dont find the price worthy thye wont buy it, same the other way around. capitalism 101.

Not sure how much legs does retailers have to cut prices on their own from the MSRP, but its then weird you dont see Labo price going down despite how much some claims all they do is collect dust on shelves and display
 

SilverX

Member
Jan 21, 2018
13,016
We're 5 years into the lives of the PS4 and Xbox One. Shit is set in stone at this point. Some Xbox wins here and there are literally irrelevant over the course of 5 years.

What's tiring is acting like "winning" in units actually matters. It doesn't

When you are winning in both units and revenue, it does. Its not like the Switch and PS4 have had to slash their prices to get the top spot, something MS habitually does for the Xbox One to get it to reach its sales each month
 

Ryng™

Member
Nov 2, 2017
3,641
Italy
Second June for different consoles.

PS2: 694K
Wii: 667K
DS: 593K
GBA: 553K
PS3: 406K
PS4: 370K
Switch: ~320K
XBO: 297K
PSP: 221K
X360: 198K
Xbox: 167K
3DS: 155K
WiiU: 140K
GC: 124K
.....
Vita: 27K

One of those rare months where Wii doesn't have the record for second year. PS2 had had price cut in May and went to beast mode after that for rest of the year.

Also worth note it was DS lite month. DS was actually selling pretty meh before that, and his big success started after that month.
 

TLZ

Banned
Oct 27, 2017
1,332
thats not for you to decide but for the market, if they dont find the price worthy thye wont buy it, same the other way around. capitalism 101.

Not sure how much legs does retailers have to cut prices on their own from the MSRP, but its then weird you dont see Labo price going down despite how much some claims all they do is collect dust on shelves and display
I'm a customer. So yes it is for me to decide, and myself and many others have decided against it.

And you should know very well how Nintendo thinks every thing they make is too valuable and Jack up the price to nonsensical numbers, no matter how shitty they are (1-2 switch and labo).
 

LegendofLex

Member
Nov 20, 2017
5,467
The crap should sell for $10. $20 max. What they're asking for is robbery.
For the Robot Kit? Absolutely they're charging too much for one project and a crappy companion game.

For the Variety Kit? You're paying less than $15 per project, about in line with how much craft/DIY kits usually cost.

I'm a customer. So yes it is for me to decide, and myself and many others have decided against it.

And you should know very well how Nintendo thinks every thing they make is too valuable and Jack up the price to nonsensical numbers, no matter how shitty they are (1-2 switch and labo).

Retailers can cut the price whenever they want if it's not selling.
 

Deleted member 32018

User requested account closure
Banned
Nov 8, 2017
7,628
They have a $500 midgen console this time, which explains the double in revenue. Doubling revenue does not mean doubling profit

Their service-based products are doing well. I'm sure they are fine in regards to profit too.

Edit: We also don't know how much it costs Microsoft to make their base console these days, it could still be making a decent profit and we don't know if the X is still being made at a loss.
 

DevilMayGuy

Member
Oct 25, 2017
13,577
Texas
Xbox nearly doubled their hardware revenue for June YoY, they are doing fine.
Yeah, it has been a banner year for the Xbox One. I think they've done a fantastic job in reversing their trajectory through smart feature additions and attractive hardware revisions, along with pack ins and deals. Their course corrections make me excited for their next console.

It's always nice to see great success on NPD. These threads have been much more enjoyable since MS got their shit together and Nintendo released attractive hardware with good software.
 

Kiekura

Member
Mar 23, 2018
4,043
They have a $500 midgen console this time, which explains the double in revenue. Doubling revenue does not mean doubling profit

And also they were selling Xbox for 199 and they actually have couple relatively new exclusives to bundle and sell with console, compared to last year.

Crash was helping sales too maybe? Who knows. Profit wise I think Microsoft has nothing to worry about. They are doing fine
 

Mahonay

Member
Oct 25, 2017
33,318
Pencils Vania
GTAV number 3 on the overall software chart?? Christ. At this rate it's hard to imagine another game ever surpassing it's lifetime sales numbers.
 

AlexxKidd

Banned
May 23, 2018
520
I should clarify to mean "consoles". Even if Uncharted is at 10 mill, Mario Odyssey is already well past that at 11.3 mill in just 7 months.

To be fair Uncharted faces a lot more competition than anything on the Nintendo Switch. No Switch game is competing for time against Call of Duty, Madden, etc., or Grand Theft Auto V, a game about to sell 100 million copies.
 

Deleted member 2785

User requested account closure
Banned
Oct 25, 2017
2,119
The Xbox One is doing phenomenal numbers this year. PS4 is just doing more phenomenally. This year's market isn't some doing good some doing bad. It's only different magnitudes of good.
 

Skittzo

Member
Oct 25, 2017
41,037
So since we just learned that Octopath shipped a million(with digital). Is it possible it has a debut as well as Xenoblade Chronicles 2 if not more?

Keep in mind it did have shortages in the US (it still might even now) so I'm guessing it's going to have a larger than normal digital ratio.

And with Nintendo not sharing digital numbers with NPD we probably won't see the effect of that.

That said, I think it's selling better than XC2 in general, even though that was a holiday release, so yeah it'll be interesting to see how they compare.
 
Oct 26, 2017
6,315
Nashville
Keep in mind it did have shortages in the US (it still might even now) so I'm guessing it's going to have a larger than normal digital ratio.

And with Nintendo not sharing digital numbers with NPD we probably won't see the effect of that.

That said, I think it's selling better than XC2 in general, even though that was a holiday release, so yeah it'll be interesting to see how they compare.
July NPD will be very interesting.
 

SilverX

Member
Jan 21, 2018
13,016
Their service-based products are doing well. I'm sure they are fine in regards to profit too.

Edit: We also don't know how much it costs Microsoft to make their base console these days, it could still be making a decent profit and we don't know if the X is still being made at a loss.

Sure but we are (or were) talking specifically about the hardware revenue doubling. I shed light on why it happened, and once you realize the reasoning it seems like a standard occurrence when compared to last year
 

SilverX

Member
Jan 21, 2018
13,016
And also they were selling Xbox for 199 and they actually have couple relatively new exclusives to bundle and sell with console, compared to last year.

Crash was helping sales too maybe? Who knows. Profit wise I think Microsoft has nothing to worry about. They are doing fine

They are always selling the Xbox One for a price around that area, I believe it was $229 or lower around the same time last year. When you add a $500 (or $450 on sale) Xbox into this year´s June it offers a huge increase in revenue coming in from hardware when looking at June 2017.

That doesnt mean the hardware PROFIT increased nearly as much, if at all depending on the amount of cuts to the hardware MSRP. Other areas may be profitable but we are talking about hardware revenue.
 

Slam Tilt

Member
Jan 16, 2018
5,585
Labo may turn around in the present-buying season (very possible), or it may not. However, for right now, it's seems pretty straightforward that it's not selling well. Even "meeting Nintendo's expectations" seems to generally be accepted as meaning that Nintendo's expectations for initial sales were not that high.
At the end of the day, Nintendo executives would not have greenlit Labo if they didn't think it would be profitable (and beneficial to the brand in a significant way). So if they were anticipating low sales now, either it's already profitable or they're projecting much bigger sales down the road.

Not sure how much legs does retailers have to cut prices on their own from the MSRP, but its then weird you dont see Labo price going down despite how much some claims all they do is collect dust on shelves and display
As I said before, comparing Labo sales trends to traditional video game titles doesn't make sense to me -- but I'd love to see a comparison between Labo sales and those of LEGO Mindstorms, because I think that's the closest analogy in the retail market (STEM edutainment at a premium price). That's another product that sits on store shelves 11 months out of the year and yet never gets price cuts. Unfortunately, I don't think we have any LEGO-sales-age members here, unless MatPiscatella has hidden depths he hasn't shared with us before...
 

TazKa

Member
Oct 27, 2017
1,017
The Xbox One is doing phenomenal numbers this year. PS4 is just doing more phenomenally. This year's market isn't some doing good some doing bad. It's only different magnitudes of good.

That is good to hear or better to read.

You probably can not disclose any numbers, but ratio Xbox One to One X in comparision to PS4/Ps4 Pro are in the same percentage range for the midgen refreshes? Or Xbox One X pushes more hardware in comparision to PS4 Pro?

And what is your opinion will we see midgen upgrades for PS5/Xbox Next?
 

Deleted member 2785

User requested account closure
Banned
Oct 25, 2017
2,119
That Mindstorms comp idea is interesting. I'm going to look into that. We track the Toys category within NPD Entertainment. Thanks for the idea.

Refresh ratios are fairly similar.

I'm forecasting ps5/NeXt in 2020, refreshes I have coming on a 2-3 year cycle. Pending any market disruption that changes things. Which tends to always happen.
 

MrTired

Member
Oct 28, 2017
3,230
At the end of the day, Nintendo executives would not have greenlit Labo if they didn't think it would be profitable (and beneficial to the brand in a significant way). So if they were anticipating low sales now, either it's already profitable or they're projecting much bigger sales down the road.


As I said before, comparing Labo sales trends to traditional video game titles doesn't make sense to me -- but I'd love to see a comparison between Labo sales and those of LEGO Mindstorms, because I think that's the closest analogy in the retail market (STEM edutainment at a premium price). That's another product that sits on store shelves 11 months out of the year and yet never gets price cuts. Unfortunately, I don't think we have any LEGO-sales-age members here, unless MatPiscatella has hidden depths he hasn't shared with us before...
The same executives the greenlit the WiiU. Just because they project something, doesn't mean it will come to fruition. Anyhow I certainly don't think there losing that much money on Labo when the main components is cardboard, factoring in Distribution and Marketing.
 
Last edited:

DaveLong

Member
Nov 2, 2017
1,199
Second June for different consoles.

PS2: 694K
Wii: 667K
DS: 593K
GBA: 553K
PS3: 406K
PS4: 370K
Switch: ~320K
XBO: 297K
PSP: 221K
X360: 198K
Xbox: 167K
3DS: 155K
WiiU: 140K
GC: 124K
.....
Vita: 27K

One of those rare months where Wii doesn't have the record for second year. PS2 had had price cut in May and went to beast mode after that for rest of the year.
This is interesting, but with the alignment of launches, I'm not sure how relevant. For the majority of these machines, the second June would also be after the second Holiday season, which usually means either A) stronger sales due to being a hit or B) weaker sales as the system fails to find a market. Of those, I think only 3DS was a March initial release?
 

Baladium

Banned
Apr 18, 2018
5,410
Sleep Deprivation Zone
On Sushi Striker back in May:
With seemingly each and every Switch first-party release selling well since launch, you have to wonder if this will finally be the one to end the streak. It's launching right before Mario Tennis and E3 fever, the art style has drawn mixed reactions, and it's a $50 puzzle game which is pretty much unheard of nowadays. Heck, lots of people were apprehensive about throwing down $30 for Puyo Puyo Tetris, which released during a light launch window, has a much better art style than Sushi Striker (imo), and combines two of the best puzzle games ever in one package. If it cracks the top 10 Switch games in the NPD results I will be shocked.

Well I'm not shocked. ;)
 

Deleted member 3017

User requested account closure
Banned
Oct 25, 2017
17,653
this only makes sense if Switch owners only own a Switch and nothing else.

Apparently Switch is a secondary platform for so many people. That is, until its software starts selling well. Then all of a sudden all of its owners only own one system, so of course these games on the tumbelweed-laden Switch are selling well!
 

DevilMayGuy

Member
Oct 25, 2017
13,577
Texas
Apparently Switch is a secondary platform for so many people. That is, until its software starts selling well. Then all of a sudden all of its owners only own one system, so of course these games on the tumbelweed-laden Switch are selling well!
Yeah people need to accept that the Switch has great hardware and software sales without caveats.
 

AlexxKidd

Banned
May 23, 2018
520
Apparently Switch is a secondary platform for so many people. That is, until its software starts selling well. Then all of a sudden all of its owners only own one system, so of course these games on the tumbelweed-laden Switch are selling well!

Hey calm down Captain Save A Switch, I was making a point and Jaded made a great point right back. The fact that there are many people who own the Switch in addition to an Xbox/PS4/PC, and that's very fair. No one's arguing here.
 

Pooroomoo

Member
Oct 28, 2017
4,972
Apparently Switch is a secondary platform for so many people. That is, until its software starts selling well. Then all of a sudden all of its owners only own one system, so of course these games on the tumbelweed-laden Switch are selling well!
The sad thing is I see this type of logic also from a few people who are supposedly higher up on the food chain, at least on this site, and so I think it is possibly a wide spread thing at least in certain circles in the (Western) industry.
Their basic world view is - third party games don't sell well on Nintendo platforms. Game x that wouldn't have done well given the circumstances on any platform = proof this is the case on the Switch as well. Any game y doing well = there are reasons it did well and they do not apply to 3rd party games generally...
 

cakely

Member
Oct 27, 2017
13,149
Chicago
That Mindstorms comp idea is interesting. I'm going to look into that. We track the Toys category within NPD Entertainment. Thanks for the idea.

Refresh ratios are fairly similar.

I'm forecasting ps5/NeXt in 2020, refreshes I have coming on a 2-3 year cycle. Pending any market disruption that changes things. Which tends to always happen.

So: Approximately 20% refresh, 80% base model?