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Oct 25, 2017
5,876
Las Vegas
1 and 2 aren't really worth it in your opinion?



Yeah, several very cringy comments made by the characters in this game for sure. It can only get much much better in 5 in that regard I'm sure.

DMC1 is a genre defining masterpiece. But its also approaching 18 years old.

Even DMC4 is over a decade old now.

I say play DMC1. Imo.

********************
These are the list of complaints about DmC that people had an issue with since its announcement and when DmC the actual game finally launched (or when people got hands on with the demo). Please note that most fans do acknowledge that the DE made tons of improvements that made the game a lot better so when people talk about the hate it's most levied towards the game in its original state:

*Dante's depiction was definitely a big factor. Yes, people did complain about his aesthetics during the reveal trailer when there was nothing else to talk about -but- his design. Understand his reveal design was massively different to the final version.

*The PR around the game was just plain awful. Even down to Ninja Theory's homophobic presentation (referenced above) But I always give them the benefit of the doubt here. Maybe it just got mis represented.

*Now we get to the actual part. This started with the first gameplay trailer, to the demo, and to finally the released product on PS3, Xbox 360.

-Originally, DmC had contact senitive QTE-like finishers for enemies where Dante would kill of enemies that were straggling with a cinematic finisher. Of course fans didn't like this because it was not what DMC is actually about and thankfully NT was smart enough to remove these.

-The first few game play videos of DmC were very jank, with poor animations, enemy hit responses and a lack of momentum on action. These were improved in the demo when we finally got to play the game but it was still a significant drop off from previous DMC games and other games in its genre.

-30 FPS. In fact, on PS3, it was sub-30 fps. You go from a franchise that had minimal input lag, crisp controls, 60 fps - to something that is not even hitting 30 fps.

-Understanding of core game play mechanics. There wasn't good enough reward for doing actual combos, you could do stuff like Demon Dodge and hit them a few times with the Arbiter and rack up big style points. The parry window for the Osiris Prop move made it so that you could parry every attack in the game with your eyes closed because of the massive active frames of that move.

-In general, juggling enemies in the air was a cake walk in this game you can just jump up with Osiris and mash on O. The style meter also didn't even degrade properly and you were never really punished for repetitive actions in the game like you are supposed to in these type of games.

-Then you had weird decisions like having two dodge buttons.

-No Lock On.

-Red/Blue enemies taking no damage from off color weapons even Rebellion and general weird glitches/bugs. In a game about combat creativity, these enemies absolutely kill that creativity. The fundamental design of these enemies and the frequency in which they show up is absolutely terrible.

The game just overall is not even remotely challenging. Not the bosses nor the enemies. You have a lenient dodge/evasion/parry system that trivializes all content up to and including Dante Must Die mode which is supposed to be quite hard.

Because of how lenient all the timing and inputs were. There was no measurable degree of skill mastery. It's basically "everyone gets a participation award the video game."



In addition, the Devil Trigger system was extremely borked too. Nevermind the various glitches involved with it, it was an over powered mechanic that also trivialized content.

These issues are not only prevalent against the big bosses but also against the final boss Vergil. The grapple mechanic in DmC trivializes that fight too but nevermind that it is a boring and easy fight in the original game... the game puts like 5 cutscene interruptions in the middle of the fight taking away from the build up of the fight that naturally occurs in a boss battle for these types of games. Mechanically the bosses in DmC are inferior to most games of its ilk, you can generally beat them without really learning the fight. Some of them are cool visually but mechanically they are flaccid and uninteresting. Then you of course have the colossal boss fight near the end which is of course as bad as it is in other games (ie. the Savior fight of this game).


* There are a ton of other game play issues with the game ranging from balancing, mechanics or general feel/aesthetics of them. It gets even worse when you start comparing it to previous games. There is a lack of accuracy in the game which is due to not having lock on. You will run into this issue when you have to deal with multiple flying Cherub enemies while also dealing with ground enemies, the game will decide to do something on its own usually messing you up in the process. The game's ICONIC Stinger attack is attached to a clunky forward, forward input on the analog which is objectively worse than a single directional input for the same action (again does as early as DMC1). The game has pretty Musou like hit boxes/mechanics when it comes to weapons like Acquila/Osiris where you kinda "fire and forget" in order to combat large enemy numbers and no one wants DMC games to be like Musou at all.

*The #1 concern for a DMC game is the game play. The mechanics, the style factor, the reward, the difficulty. All of this were either non-existent or quite poor in the original state of the game. Because no one really played DMC games for the story first and foremost, it was always about the game play. DMC fans like to play games on the hardest difficulties and push the mechanics, DmC on higher difficulties was still a joke and so the fans (who you know actually bought and played the game for over 40 hours to stretch the mechanics) were put off by the mechanics and balancing. The original DmC in release was mechanically a fairly mediocre game despite having some solid ideas/mechanics/options for the player to use. It had many issues that plagued numerous action games from Western audiences right down to poor momentum on animations and jank hit boxes.

*The artstyle of the game is quite frankly very polarizing. You are either going to love it or hate it. It has a very harsh and garish look to it. I can respect this bold and out there approach but you have to realize that since it's not a safe approach, you aren't going to have as many people liking it. I personally don't levy it against the game but I can see how many people would. Just tons of orange and blue all over the place.

*It's not just the look of the game that is off but the mannerisms and the undertones. The casual use of foul language, sexual situations, the type of cinematography used, the camera angles used and the general imagery. Many elements are meant to shock you straight up without really adding to the story.

Having said all that, Ninja Theory and Capcom took some of these concerns and criticisms from the fans to heart and put out the much improved DE edition on PS4 and Xbox One. If that isn't proof right there that the character of Dante wasn't the only thing fans disliked, I don't know what else could be.

I also want to say that I think DmC Definitive Edition is overall a great game. And I do think it's great Capcom is leveraging the best aspects of it for DMC5.

DMC5 will be the best of both classic DMC and new DMC and that ultimately will just give all of us a better game. Times are good.
 
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Strangelove_77

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
13,392
The casual DMC fan may have not agreed with the new Dante and some of the marketing surrounding it but the hardcore fans weren't happy with the regressed gameplay either. It just wasn't as good in a very obvious way. I'm no "character action" expert but even I could tell that it was simplified in comparison to 3 and 4.
Also telling the hardcore crowd that their 30fps game would "feel" 60fps did them no favors. Their marketing was just completely off at every turn.

The definitive edition turned a 5 out of 10 into at least a 7. That's how fucked up the original game was. The developers just didn't know what they were doing or were pressured to make it as different as possible but to still have the basics of the older games. Just enough to still be called Devil May Cry.
 

Amauri14

Member
Oct 27, 2017
3,694
Danbury, CT, USA
Although I did problems with the fact that it was a reboot and the design that they gave to Dante, I actually give the game a chance, but when I saw that I was easily getting Double S on the demo just for repeatedly smashing buttons effortlessly I lost interest on that game. And although I saw it much later about, those homophobic pictures and the hatred towards the old Dante didn't help at all, and just gave me more reasons to never try it.
 
Oct 25, 2017
3,065
I didn't mind new Dante and the gameplay in the definitive edition was excellent.

The story was offensively bad though. Rape as drama, killing pregnant women to make a character edgy, beating up said pregnant woman during boss fights while she's lying on the floor defenseless begging you not to. It's the epitome of a game which thinks it's being mature when it's quite the opposite.
 

Grimminski

Member
Oct 27, 2017
10,120
Pittsburgh, Pennsylvania
Of course not. The backlash started when the rumors of Ninja Theory, whose first action game had a full second of input lag, was handling DMC. Dante's design was merely the most obvious of the early changes that people had to criticize. And for many it was the easiest thing to point to. It sort of became emblematic of the problems people had with it.

Anyone saying yes hasn't put any thought into their answer.



DMC5 is changing a lot, including the designs of Nero and Dante. Where's the hate to that? DMC4 too.

Your line of thinking doesn't make sense.
DMC4/5 still look pretty similar, Nero's hair is short instead of slightly longer, and Dante's like 10 years older. Nero still has his weird arm thing, and they both have the same color coat. It's not all that different looking, despite the massive upgrade in visual fidelity. Even the tone is similar between the two, with odd campy dialogue mixed in with the serious lore stuff. But because DmC was different, it's the worst game ever made and Ninja Theory is a terrible studio because of it? Like:

Because the character designs were bad
The story was bad
The game play paled in comparison to previous ones and you could tell it from the previews
The developers throwing casual homobia around
Game coming out and confirming all of those things

Its not about nuDante being an edgelord. DMC is a seris about anime characters in long jacks with sword and whit ehair stabbing demons and turning into demon super saiyans, the shits already edgy. Maybe the game you like wasn't liked by everyone else, and that's some shit you need to except. Good god, not everything you like is the greatest shit ever. Maybe people just didn't like it for reasonable reasons and you should just fucking except that

You notice how no one is saying anything about NuNero,

you know why because his design is actually good
The gameplay is actually good
The developers aren't throwing homophobia around directed at previous iterations of characters
Can't say much about the story we haven't seen much.
And hopefully the game comes out and confirms the stuff is good

But yeah its almost as if DmC presented itself and was not great.

you can't throw that nerds hate change shit around now. Because they like DMC5, so now what? Where's your argument, where' s next bout of drive by shit you got
This dude is frothing at mouth with how much he hated this game. It's just a video game, it's not that serious. Calm the fuck down.
 
OP
OP
MosquitoSmasher
Oct 26, 2017
8,992
For all of the not so great things in this game I did really like a few of the enemies, those Dreamrunners for example. Really really liked fighting against them.
 
Nov 1, 2017
2,904
I didn't mind new Dante and the gameplay in the definitive edition was excellent.

The story was offensively bad though. Rape as drama, killing pregnant women to make a character edgy, beating up said pregnant woman during boss fights while she's lying on the floor defenseless begging you not to. It's the epitome of a game which thinks it's being mature when it's quite the opposite.
DmC is one of those WE LIVE IN A SOCIETY memes in video game form but done without a hint of irony.
 

Dahbomb

Community Resettler
Member
Oct 25, 2017
13,614
Everytime this type of thread gets made I am glad someone pulls out my long post. I see the usual drive by stuff here.

I will just add one more thing.

People who came to DMC series after or around DmC don't seem to realize that EVERY SINGLE DMC game has gone through a character design of sorts. There was initial backlash against DMC3 Dante as well, even GoW director David Jaffe ripped on him. People didn't like old Nero. Hell some people don't even like the redesigned look of DMC5 and its characters either.

If DmC's character design was the sole reason for the hate then we wouldn't be in this place. There is enough to criticize about the game and its PR. The Dante design has and always will be a scapegoat for drive by posters on message forums.

The game itself is perfectly fine as your first foray into these kind of games and most people enjoy it that way. But this is similar to coming into Halo 5 as your first Halo game, enjoying it for what it is and then wondering if the people hating on it are crazy or what.
 

Pyro

God help us the mods are making weekend threads
Member
Jul 30, 2018
14,505
United States
I think it was just because of his re-design. As for his new personality as a punk, I thought it was well performed and matched the world that Ninja Theory made where the demons are "the man" and control everything.
 

TuggSpeedman

Banned
Jul 23, 2018
89
The only problem with DMC was the color-coded enemies in the original version.

That game hit the mark for me in so many ways, so I'm happy DMC 5 is taking inspiration, at least visually
 

Richietto

One Winged Slayer
Member
Oct 25, 2017
22,957
North Carolina
Yeah, DmC is basically an essay on how to really alienate your target audience.

Also, lets not ignore that Ninja Theory went full homophobe when talking about what they saw when they looked at classic Dante

OPGYEdn.jpg
Yo what the fuck????
 

Sesha

▲ Legend ▲
Member
Oct 25, 2017
9,808
1 and 2 aren't really worth it in your opinion?

DMC1 is absolutely worth it. The combat still holds up for the most part, as it feels great to this day. It puts most action games of the past decade to shame. It's also got some really fun bosses which again are better than most action game bosses this decade, and the enemy design is still top-tier. No other DMC game has come close, and only Bayonetta and Ninja Gaiden are on the same level. It's also got a great atmosphere courtesy of its RE origins, and great art design with cool Gaudi-inspired environments.

It's very basic mechanically, but that's to be expected since it created the genre/style of game that the Ninja Gaiden, Platinum's action games, God of War and the other DMCs belong to.
 

TheMadTitan

Member
Oct 27, 2017
27,206
New Dante, the "fuck me, fuck you!" writing, and the fact that the gameplay was missing genre features like lock-on, color coordinated enemies, and weaker combat system overall.

Level design and atmosphere were great, though.
 

motherless

Banned
Nov 6, 2017
2,282
Art style in general, not just the main character. Though he sure as heck didn't help with his look and dialogue. The game play was okay. It does not feel like a DMC game.
 

L Thammy

Spacenoid
Member
Oct 25, 2017
49,972
I hadn't played a Devil May Cry game and payed almost no attention to the series when DmC came out, but it very quickly established itself as hugely unappealing to me. I always figured that the white hair complaint was a massive strawman because I had no nostalgia for the series at all and it still looked like a huge step down from where I was.
 

Neonep

Member
Oct 25, 2017
5,744
The only problem with DMC was the color-coded enemies in the original version.

That game hit the mark for me in so many ways, so I'm happy DMC 5 is taking inspiration, at least visually
Eh... I wouldn't go that far. Visually it looks more like Resident Evil and Dead Rising than DmC. Also look like it took some inspiration from DMC2.
 

Dahbomb

Community Resettler
Member
Oct 25, 2017
13,614
I hadn't played a Devil May Cry game and payed almost no attention to the series when DmC came out, but it very quickly established itself as hugely unappealing to me. I always figured that the white hair complaint was a massive strawman because I had no nostalgia for the series at all and it still looked like a huge step down from where I was.
It's actually interesting to see a neutral and logical take on the game for once.
 

StallionDan

Banned
Oct 25, 2017
7,705
Pretty much, yeah. It was a bad reaction to the reveal, followed by people justifying their anger by hating on every detail of the game that followed.
Truth, at the reveal was literally nothing but Dante to hate on. After that it was every single little thing.


You had DMC fans who never played above normal difficulty complaining about theoretical skill ceilings in an effort to hide the fact they just hated new Dante.


Not to say there wasn't legitimate criticisms, but most of them wouldn't even affect more than a tiny subsection of the fanbase.
 

Simba

Member
Nov 25, 2017
2,205
it's better than devil may cry 2 and the DE fixed a few of my issues with the game but when compared to dmc1 and 3 it's not up to par.
 

Sabercrusader

Member
Oct 27, 2017
2,189
Donte was the main thing, but the gameplay wasn't quite the same either. I wouldn't call it bad, but it isn't nearly as deep as DMC3 or 4's.
 

Neonep

Member
Oct 25, 2017
5,744
People are amnesiacs when it comes to stuff that dates back too long to be worth remembering, but this shit would turn heads and cause big shitstorms nowadays but most people who write for a living aren't going to dig up old shit they found was fine at the time.
Yeah, the games media back then were tripping over themselves at all costs to defend this game & NT. Till this day every time I see NT for any reason I think of this whole fiasco and say I'm glad I never gave them any of my money.
 

Net_Wrecker

Member
Oct 25, 2017
2,734
I feel like there's a new generation of LTTP DmC players that missed the giant change log update attached to the release of the Definitive Edition, and lack context for what happened when DmC released last gen.
 

Neonep

Member
Oct 25, 2017
5,744
I feel like there's a new generation of LTTP DmC players that missed the giant change log update attached to the release of the Definitive Edition, and lack context for what happened when DmC released last gen.
Yeah, there are a ton of gamers that didn't pay attention back than the way they do now. Could you imagine how the whole 30 FPS thing would go down if that happened say within the past 2 or so years.
 

medyej

Member
Oct 26, 2017
6,421
No, and the DmC defenders know this but know that using the 'hair color' strawman is easy bait so keep perpetuating it instead of defending their game on it's own merits, of which it has few.

There are a ton of reasons that DmC was a huge step down from the franchise's standards, not to mention the edgelord story by NT and them being openly antagonistic towards fans.

Never forget this bullshit that the games press never took NT to task over because they were industry darlings elevating the medium~~~
OPGYEdn.jpg
 

Kyle Cross

Member
Oct 25, 2017
8,408
Yep, pretty much. Game was fantastic, including the Vanilla version. People nowadays like to say "Definitive Edition is good, Vanilla is trash!" but it's bullshit. DE really isn't all that different, anyone who says DE is a great game and much better than vanilla is frankly full of it. The game is, was, and will always be one of the best action games ever made.
 
OP
OP
MosquitoSmasher
Oct 26, 2017
8,992
And story wise, is this in the same universe as the other games or does this stand on its own? Also, why wasn't the original creator chosen for this?
 

Curufinwe

Banned
Oct 27, 2017
8,924
DE
I didn't mind new Dante and the gameplay in the definitive edition was excellent.

The story was offensively bad though. Rape as drama, killing pregnant women to make a character edgy, beating up said pregnant woman during boss fights while she's lying on the floor defenseless begging you not to. It's the epitome of a game which thinks it's being mature when it's quite the opposite.

And the progressive games press gave NT a free pass for all of that, and the homophobic image linked a few posts above.
 

Creatchee

Member
Oct 26, 2017
1,804
Sarasota, Florida
It's hard to take the people who say "errrrr actually no it was the Gameplay and the enemies and the story" when they were the same people whining about the changed look of Dante. Poisoned well and all of that. Sorry, but if you had screamed just a little more softly during and after the reveal, you might have a shred of credibility. Instead, it's basically a combination of gatekeepers and complaining because they didn't get what they wanted.

Think The Last Jedi blowback.
 

StallionDan

Banned
Oct 25, 2017
7,705
No, and the DmC defenders know this but know that using the 'hair color' strawman is easy bait so keep perpetuating it instead of defending their game on it's own merits, of which it has few.

There are a ton of reasons that DmC was a huge step down from the franchise's standards, not to mention the edgelord story by NT and them being openly antagonistic towards fans.

Never forget this bullshit that the games press never took NT to task over because they were industry darlings elevating the medium~~~
OPGYEdn.jpg

You talk of strawman arguments then post that picture that is forever twisted and claimed NT did something they didn't.

The white hair argument didn't come from nowhere, it was a real thing and when the fans complaining about it had the piss taken out of them they tried criticising things that didn't even affect them to sound more legitimate.
 

Curufinwe

Banned
Oct 27, 2017
8,924
DE
Yep, pretty much. Game was fantastic, including the Vanilla version. People nowadays like to say "Definitive Edition is good, Vanilla is trash!" but it's bullshit. DE really isn't all that different, anyone who says DE is a great game and much better than vanilla is frankly full of it. The game is, was, and will always be one of the best action games ever made.

It's nowhere near a game like Bayonetta which came out more than three years before it.
 

UrbanDandy

Member
Oct 25, 2017
12,410
Don't forget, in terms of character design, Ninja Theory originally wanted OG Dante with white hair. Guess who told them no: Keiji Inafune. According to some sources, Capcom as a collective (Inafune) wanted Ninja Theory to make Dante how they would like Dante to look. Then came the powerpoint presentations and how "Old Dante isn't cool anymore."

A few positives from my perspective:

+ The concept of Limbo trying to fight against you.
+ One good boss fight (Bob Barbas)

- Story. Ninja Theory was trying too hard. The concept of privileged, rich people being demons. Hell, even when you press start you get this text with a lazy voice over.

- The vilification of fans. Ninja Theory and Capcom would have had a better method of dealing with their games' target base.

- Gameplay. I felt the gameplay was decent, although the color coded enemies were played out and annoying.

- Characters. Ninja Theory butchered Virgil, Mundus, and Kat. Dante's dialog with that one Demon was cringe.
 

Deleted member 4609

User requested account closure
Banned
Oct 25, 2017
767
It's hard to take the people who say "errrrr actually no it was the Gameplay and the enemies and the story" when they were the same people whining about the changed look of Dante. Poisoned well and all of that. Sorry, but if you had screamed just a little more softly during and after the reveal, you might have a shred of credibility. Instead, it's basically a combination of gatekeepers and complaining because they didn't get what they wanted.

Think The Last Jedi blowback.

Rats! If only there were a thread full of people complaining about the developer choice five months before the whole thing was even revealed at all.

Oh, wait, there is.
 

Weiss

User requested ban
Banned
Oct 25, 2017
64,265
And story wise, is this in the same universe as the other games or does this stand on its own? Also, why wasn't the original creator chosen for this?

Its own universe.

The reason DmC was made in the first place was that Capcom thought westernizing their old properties would turn them into CoD-tier sales juggernauts.

It's hard to take the people who say "errrrr actually no it was the Gameplay and the enemies and the story" when they were the same people whining about the changed look of Dante. Poisoned well and all of that. Sorry, but if you had screamed just a little more softly during and after the reveal, you might have a shred of credibility. Instead, it's basically a combination of gatekeepers and complaining because they didn't get what they wanted.

Think The Last Jedi blowback.

I'm not even sure why folks like Dahbomb spent so much time articulating every nuance as to why they didn't like DmC in comparison to the classic games if people like you are just going to spew crap like this.
 
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Deleted member 671

User requested account closure
Banned
Oct 25, 2017
1,268
Of course it wasn't. Just read the long post by Dahbomb that was posted.

Yep, pretty much. Game was fantastic, including the Vanilla version. People nowadays like to say "Definitive Edition is good, Vanilla is trash!" but it's bullshit. DE really isn't all that different, anyone who says DE is a great game and much better than vanilla is frankly full of it. The game is, was, and will always be one of the best action games ever made.

There's a 23 page change log https://www.reddit.com/r/DevilMayCry/comments/930pdv/dmcdevil_may_cry_definitive_edition_changelog/

DmC DE changed a lot.

Not even a full page of changes:


 Style Rank default decay rate increased.
 Style Rank now decays all the way from SSS, down to D rank, then to no rank.
 When gaining a Style Rank, the Style Rank immediately increases to a minimum of 20% into the new rank (this stops the player immediately losing a new Style Rank)
 When losing a Style Rank, the Style Rank immediately decreases to a maximum of 80% into the new rank (this stops the Style Rank popping in and out of two ranks. Also balances the free 20% pop into a new rank).
 After a short period of inactivity the Style Rank fades from the screen. During this time the style rank continues to decay. Anything that causes the Style Rank to increase causes it to reappear on screen.
 While invisible the Style Rank decay rate accelerates in a linear fashion to a maximum of a rank per second.
 Style Rank points required for ranks C, B, A and S increased slightly.
 Style Rank points required for SS and SSS (and maximum style points) increased significantly.
 Style Rank bonuses for being in Devil Trigger reduced slightly to 125% (down from 150%).
 Post Devil Trigger style rank buff removed from the game completely. o This was too invisible the user, and didn't add any fun/tactic to DT use.
 Style Rank bonuses for hitting multiple enemies reduced significantly.
 Fixed a bug with the multiple enemy Style Rank bonus that was causing the same attack on the same enemy to increase the multiplier.
 Repetition of attacks no longer affects the Style Points earned from that attack; only its contribution towards the Style Rank (letter).
 Getting hit no longer resets the repetition table, only reduces the time remaining on each unique attack
.  The size of the repetition table has been capped, only allowing a small sub-set of moves to exist on it at and one time (the number of moves allowed to exists varies from normal and hardcore mode).


Changes to the Hunter alone:

Reworked the Hunter's grapple attack, making it easier to evade but much more difficult to parry. This includes the version at the Carnival part of Mission 01 .
 Re-timed the evade tutorial on the Hunter's grapple to match the new timing of the grapple attack.
 Reworked the number of grapple shots the Hunter fires from the rollercoaster. 4 shots every 4 seconds on H/DH/N; 5 shots every 3 seconds on SOS; 6 shots every 2 seconds on DMD.
 Increased the base damage that the Dante receives while in the Hunter's grapple cage to 200.0 (up from 60.0). This is scaled by difficulty.
 Reworked the Hunter's special attack selection, randomising the initial choice, but then rotating the three attacks (applies to all difficulties).
 Rebalanced all of the Hunter's attack damage. Special attack damage increase substantially. Normal attacks reduced slightly.
 Hunter human mode global balance is now 0.5x Devil Hunter mode balance (down from 0.8x)
 Hunter SOS mode global balance is now 3.0x Devil Hunter mode balance (up from 2.0x)
 Hunter DMD mode global balance is now 5.0x Devil Hunter mode balance (up from 3.0x)
 Hunter now only performs the charge attack twice on H/DH/N modes; charges 3 times on SOS; charges 4 times on DMD.
 Reworked the Hunter's stun thresholds.
 Reworked the Hunter's KO thresholds.
 Reworked the amount of time Hunter remains in KO for (both from a special attack and a melee attack).
 Reworked the Hunter's attack windows, making him attack a lot more frequently towards the end of the fight, especially on DMD.
 Reduced the damage of the Hunter's stab attacks relative to his standard strikes.
 Hunter now has lock-outs on all of his attacks meaning he can't repeat them as often. This especially fixes the overhead stab attack that was being repeated infinitely if you were a certain distance from the Hunter.
 Fixed several bugs that were stopping the Hunter from correctly entering and exiting states.
 Fixed a bug that would cause the Hunter to get stuck in various states if the charge attack timed out.
 The player now gains 1.5x the amount of Style Points for hitting the head (up from 1.25x)
 Fixed bug where you could exploit weak points with DT, Demon Evade and certain weapons (e.g. with Kablooey) for massive damage
 
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Curufinwe

Banned
Oct 27, 2017
8,924
DE
It's hard to take the people who say "errrrr actually no it was the Gameplay and the enemies and the story" when they were the same people whining about the changed look of Dante. Poisoned well and all of that. Sorry, but if you had screamed just a little more softly during and after the reveal, you might have a shred of credibility. Instead, it's basically a combination of gatekeepers and complaining because they didn't get what they wanted.

Think The Last Jedi blowback.

It's impossible to take anyone seriously when their argument is based on the actions of unnamed "people".
 

Village

Member
Oct 25, 2017
11,807
It's hard to take the people who say "errrrr actually no it was the Gameplay and the enemies and the story" when they were the same people whining about the changed look of Dante. Poisoned well and all of that. Sorry, but if you had screamed just a little more softly during and after the reveal, you might have a shred of credibility. Instead, it's basically a combination of gatekeepers and complaining because they didn't get what they wanted.

Think The Last Jedi blowback.
... So uh, you gotta any evidence to back that up or you just upset people didn't like the video game you liked.
 

Weiss

User requested ban
Banned
Oct 25, 2017
64,265
Of course, it's a great game and one of the best in that series but sadly part of the DMC community is very toxic and just can't let it go when the subject is named DmC :D

God forbid people not like the same game you do.

Plenty of us are willing to praise DmC on its own merits and find it lacking compared to the original series.