Well, thats the problem, you sepnd probably like 20-30% of the game in combat. thats like 20 hours of "basic but functional combat", when it feels like its a filler.
when come to other game..when things got repetitive,follow trail whole game, people heavily critisize it
but when come to this game..eh everything get pass
suddenly everything get viewed as 'not that worse',suddenly other game being mentioned for having similliar problem
i dont know why,people suddenly easily getting soft when come to this game
if anyone complaining why witcher 3 got harsher critique unlike other game,this stuff actually to be expected,as a game that being critically praised,over 200 goty,some even calling it gotg etc while other game not on that level
its common for people to expect less weakness as per reputation
i finished the game,and not only me,tons of people frustrate with the issue op mentioned
Why can't Witcher 3 and Dragon's Dogma do the fusion dance to have amazing combat with amazing everything else?
oh, and dangan
It's like everyone is focusing on the bit that's debatable (the combat) with the bit that's not really all that debatable (the repetitive quest gameplay and clunky/janky traversal and controls). The latter are by far, BY FAR my biggest issue with the game. If I had to sum up my problem with the game in two words it'd be: Witcher Senses.
Arent the majority of games quests repetitive because they share the same gameplay loop?Same, combat is ok. Zelda games have bland combat but it's everything else around it that makes it excel. The quest design in witcher is terrible and horribly repetitive. But because hey have cool little stories with them it's ok.
I'm not the biggest fan of the witcher senses but how else would CDPR show that Geralt can see / hear / smell things normal people cant?It's like everyone is focusing on the bit that's debatable (the combat) with the bit that's not really all that debatable (the repetitive quest gameplay and clunky/janky traversal and controls). The latter are by far, BY FAR my biggest issue with the game. If I had to sum up my problem with the game in two words it'd be: Witcher Senses.
Agreed with this. Walking around like a normal bloke would make no sense and because we aren't Witcher's ourself, it's how they show it. It could of been implemented better but still.I'm not the biggest fan of the witcher senses but how else would CDPR show that Geralt can see / hear / smell things normal people cant?
I'm not the biggest fan of the witcher senses but how else would CDPR show that Geralt can see / hear / smell things normal people cant?
So, you'd rather it be a 10 button combo to do the same thing? lol. It's not killing the Griffin, just bringing him down. And this is one tool in your arsenal. Can also use arrows or just let it land naturally. Lots of options.Sure pushing a button and having the bad guy automatically fall on the ground seems great to you. But I bet for a lot of the people not singing the praises of it in here it feels more like this:
So, you'd rather it be a 10 button combo to do the same thing? lol. It's not killing the Griffin, just bringing him down. And this is one tool in your arsenal. Can also use arrows or just let it land naturally. Lots of options.
It's the person playing the one that makes looks easy because they are using a end game unbalance build that does a lot of damage. Still, that griffin is too strong for the level of the player. It will one shot most people on that situation.No, pressing sequenced button combinations for a scripted outcome where the beast just falls on the ground is also like attacking the chained goat. Just more tedious and pointless. If that's how it's going to be, then just push the win button and get it over with.
I don't want to eat chained goats.
I want a...... Wild Hunt.
Heh.
Clearly you're just trolling, but I'll educate you anyway.No, pressing sequenced button combinations for a scripted outcome where the beast just falls on the ground is also like attacking the chained goat. Just more tedious and pointless. If that's how it's going to be, then just push the win button and get it over with.
I don't want to eat chained goats.
No, pressing sequenced button combinations for a scripted outcome where the beast just falls on the ground is also like attacking the chained goat. Just more tedious and pointless. If that's how it's going to be, then just push the win button and get it over with.
I don't want to eat chained goats.
I want a...... Wild Hunt.
Heh.
Why play any games if they can be reduced to digital cause and effect?
Clearly you're just trolling, but I'll educate you anyway.
Using Axii to make him fall like that needs a specific build. So some of your strategy and planning is done pre-battle. The arrow option requires careful aiming. Or you can just let it land and fight the enemy on ground like normal.
Why play any games if they can be reduced to digital cause and effect?
Not really. Game shouldn't give you arsenal and left in you open wide. It should give you clear situations about using them. Why would you use any different weapon/item etc if one strategy is working entire game. Look Arkham games and how they do with their gadgets systems.
Gameplay and enemy designs should have trigger player to use different tactics time to time . But whatever
It's like everyone is focusing on the bit that's debatable (the combat) with the bit that's not really all that debatable (the repetitive quest gameplay and clunky/janky traversal and controls). The latter are by far, BY FAR my biggest issue with the game. If I had to sum up my problem with the game in two words it'd be: Witcher Senses.
You can totally min max or cheese your way through DD. I got on top of Grigori like a tick and it wasn't able to do anything about it, I just hit it until it died.I know it doesn't seem like it, but there are actually games that don't boil down to push a button to make the thing fall on the ground, they have interweaving systemic designs for the purpose of keeping the gameplay from being completely rote and robotic, color by the numbers samey experiences.
Some of them even involve gryphons. Ones that aren't super boring to fight.
its just weird how often a huge open world rpg is compared to the combat of something like Bloodborne... where thats the focus of that entire game.
I dont think its reasonable to compare those kinds of games, nor why its something to give it a "5/10 at best" over
You can totally min max or cheese your way through DD. I got on top of Grigori like a tick and it wasn't able to do anything about it, I just hit it until it died.
So because it asks you to do more than press one button, it's shit?The Witcher III is the only game I can think of that I'm legit bummed by how shit the gameplay is because everything else seems to solid. The Elder Scrolls has pretty ass gameplay too, but it's simple enough to control and feels alright, and doesn't ask anything more from you than mashing the right trigger.
The funny thing about this meme nonsense is that the endless overblown Witcher praise really is a full-blown meme in some corners of the internet.
So because it asks you to do more than press one button, it's shit?
The fuck is this forum even
It's not tedious though. If you're purposefully going through the game only playing it 1 way, then that's entirely on you. You're not given bombs, potions, oils, magic, and a wide variety of build options just so you can mash the the light attack button.That's not what he's saying. If it was he wouldn't have called elderscrolls ass too.
He's saying if the gameplay is going to be ass, at least dont make it tedious as well.
It's not tedious though. If you're purposefully going through the game only playing it 1 way, then that's entirely on you. You're not given bombs, potions, oils, magic, and a wide variety of build options just so you can mash the the light attack button.
I don't know about comparing the two, but min maxin is always a good sing to me because one is finding ways to best the game devs at their own game. It is one of the funnest things is arpgs like Diablo. I find no fault on that griffin gif because that's just a regular monster found in the wilderness and because one of the few things that are interesting about the combat in TW3 is precisely that one can get that build that makes you stay super intoxicated all the time just so you can nearly kill everything on an instant.Lol grigori is so sad. The big story boss is one of the worst battles in the game. Heavy scripting is always when dd is at it's worst.
It's kind of matching how the grigori fight starts so often by grigori hilariously mixing up some random person with your one true love. (When systems go wrong lol).
"Fight me or sacrifice your one true love!!!!"
That's the armor shop dude.
"You spend tons of time together, I see you talking to each other every day!"
Well yeah, he sells me shit for my job.
"Fucking whatever I'm a dragon fight me".
Okay.
Even your cheesing grigori took a lot more effort than pushing a button to make him fall out of the sky though dude. You really can't get around that. The situations are incomparable.
Whats wrong with the core of the system? What makes it inferior to any other ARPG?If you don't like the core of the system, the icing isn't going to matter that much.
So because it asks you to do more than press one button, it's shit?
The fuck is this forum even
No, pressing sequenced button combinations for a scripted outcome where the beast just falls on the ground is also like attacking the chained goat. Just more tedious and pointless. If that's how it's going to be, then just push the win button and get it over with.
I don't want to eat chained goats.
I want a...... Wild Hunt.
Heh.
I don't know about comparing the two, but min maxin is always a good sing to me because one is finding ways to best the game devs at their own game. It is one of the funnest things is arpgs like Diablo. I find no fault on that griffin gif because that's just a regular monster found in the wilderness and because one of the few things that are interesting about the combat in TW3 is precisely that one can get that build that makes you stay super intoxicated all the time just so you can nearly kill everything on an instant.
All of these are the opposite of a scripted battle, you are nearly breaking the game whether it turns Grigori into a slow death by a tick, or by getting too high a dps in TW3 that also turn bosses into easy stuff. Neither of those are how devs intended you to fight those battles.
Whats wrong with the core of the system? What makes it inferior to any other ARPG?
You have a light attack, a heavy attack, a short dodge, and long roll. You can block, parry, and use special abilities unlocked from slotting skill points. Each magic sign has a primary and secondary mode. Seriously, I posted this before but if you honestly think TW3 has terrible combat, please go play Gothic, or VtMB, or TW1.
"The Witcher 3 combat is garbage" is a hot take from ERA/GAF. People are still mad because TW3 won the GOTY at VGA over Bloodborne and they made up this rethoric to discredit the game.
I don't know whether that's remotely true or not, but it certainly helps me understand the hate for the game's combat. It's not like the combat is remarkably bad. In fact, it's about on par with everything else the game has to offer.