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ABEZ23

Banned
Nov 7, 2017
213
My humble opinion is that the game is carried by production value than actual gameplay.

With today's gaming standards production values may be more important than gameplay itself!
 

Nimby

Member
Oct 27, 2017
4,221
Well, thats the problem, you sepnd probably like 20-30% of the game in combat. thats like 20 hours of "basic but functional combat", when it feels like its a filler.

Could be, I only played maybe 10 hours. In that 10 hours I didn't really find it cumbersome or boring, but someone who has actually played the game to completion would be a better judge obviously.
 

Kumomeme

Banned
Nov 6, 2017
668
Malaysia
when come to other game..when things got repetitive,follow trail whole game, people heavily critisize it

but when come to this game..eh everything get pass
suddenly everything get viewed as 'not that worse',suddenly other game being mentioned for having similliar problem

i dont know why,people suddenly easily getting soft when come to this game

if anyone complaining why witcher 3 got harsher critique unlike other game,this stuff actually to be expected,as a game that being critically praised,over 200 goty,some even calling it gotg etc while other game not on that level

its common for people to expect less weakness as per reputation

i finished the game,and not only me,tons of people frustrate with the issue op mentioned
 

Exentryk

Member
Oct 25, 2017
3,236
Using Axii to stun an airborne Griffin feels great!

rmIM3G4.gif
 

lvl 99 Pixel

Member
Oct 25, 2017
44,706
when come to other game..when things got repetitive,follow trail whole game, people heavily critisize it

but when come to this game..eh everything get pass
suddenly everything get viewed as 'not that worse',suddenly other game being mentioned for having similliar problem

i dont know why,people suddenly easily getting soft when come to this game

if anyone complaining why witcher 3 got harsher critique unlike other game,this stuff actually to be expected,as a game that being critically praised,over 200 goty,some even calling it gotg etc while other game not on that level

its common for people to expect less weakness as per reputation

i finished the game,and not only me,tons of people frustrate with the issue op mentioned

its just weird how often a huge open world rpg is compared to the combat of something like Bloodborne... where thats the focus of that entire game.
I dont think its reasonable to compare those kinds of games, nor why its something to give it a "5/10 at best" over
 

Lee Chaolan

Member
Oct 25, 2017
4,520
Why can't Witcher 3 and Dragon's Dogma do the fusion dance to have amazing combat with amazing everything else?

oh, and dangan
 
OP
OP

Deleted member 3534

User requested account closure
Banned
Oct 25, 2017
1,537
It's like everyone is focusing on the bit that's debatable (the combat) with the bit that's not really all that debatable (the repetitive quest gameplay and clunky/janky traversal and controls). The latter are by far, BY FAR my biggest issue with the game. If I had to sum up my problem with the game in two words it'd be: Witcher Senses.
 

Miamiwesker

Member
Oct 25, 2017
4,671
Miami
It's like everyone is focusing on the bit that's debatable (the combat) with the bit that's not really all that debatable (the repetitive quest gameplay and clunky/janky traversal and controls). The latter are by far, BY FAR my biggest issue with the game. If I had to sum up my problem with the game in two words it'd be: Witcher Senses.

Same, combat is ok. Zelda games have bland combat but it's everything else around it that makes it excel. The quest design in witcher is terrible and horribly repetitive. But because hey have cool little stories with them it's ok.
 

Cyclonesweep

Banned
Oct 29, 2017
7,690
Same, combat is ok. Zelda games have bland combat but it's everything else around it that makes it excel. The quest design in witcher is terrible and horribly repetitive. But because hey have cool little stories with them it's ok.
Arent the majority of games quests repetitive because they share the same gameplay loop?
 

Deleted member 23908

User requested account closure
Banned
Oct 28, 2017
773
It's like everyone is focusing on the bit that's debatable (the combat) with the bit that's not really all that debatable (the repetitive quest gameplay and clunky/janky traversal and controls). The latter are by far, BY FAR my biggest issue with the game. If I had to sum up my problem with the game in two words it'd be: Witcher Senses.
I'm not the biggest fan of the witcher senses but how else would CDPR show that Geralt can see / hear / smell things normal people cant?
 

Cyclonesweep

Banned
Oct 29, 2017
7,690
I'm not the biggest fan of the witcher senses but how else would CDPR show that Geralt can see / hear / smell things normal people cant?
Agreed with this. Walking around like a normal bloke would make no sense and because we aren't Witcher's ourself, it's how they show it. It could of been implemented better but still.
 
Oct 27, 2017
11,512
Bandung Indonesia
Witcher 3 can be very, very, very, very repetitive but to call its gameplay "shit" is, well, overblown. It's functional, and at times can be entertaining too (watching Geralt chopping up heads is fun, at the very least)

I'm not the biggest fan of the witcher senses but how else would CDPR show that Geralt can see / hear / smell things normal people cant?

Problem is, it is used in the exactly the same way in like, 99% of the sidequests, hahah.
 

Timeaisis

Banned
Oct 25, 2017
6,139
Austin, TX
The quest detective vision bullshit soured me on the entire game. The combat is fine...I mean it's not great, but it's not terrible. But the quest gameplay is so boring and bad.

Sure, the writing is good but I found myself trudging through to get to the next story beat, which just wasn't worth it for me.
 

Exentryk

Member
Oct 25, 2017
3,236
Sure pushing a button and having the bad guy automatically fall on the ground seems great to you. But I bet for a lot of the people not singing the praises of it in here it feels more like this:
So, you'd rather it be a 10 button combo to do the same thing? lol. It's not killing the Griffin, just bringing him down. And this is one tool in your arsenal. Can also use arrows or just let it land naturally. Lots of options.
 

4859

Banned
Oct 27, 2017
7,046
In the weak and the wounded
So, you'd rather it be a 10 button combo to do the same thing? lol. It's not killing the Griffin, just bringing him down. And this is one tool in your arsenal. Can also use arrows or just let it land naturally. Lots of options.

No, pressing sequenced button combinations for a scripted outcome where the beast just falls on the ground is also like attacking the chained goat. Just more tedious and pointless. If that's how it's going to be, then just push the win button and get it over with.

I don't want to eat chained goats.

I want a...... Wild Hunt.

Heh.
 

DWarriorSN

One Winged Slayer
Member
Oct 25, 2017
3,135
PA
I certainly don't give it a pass, the story/lore carried that game hard for me.

I've always been a gameplay over anything else kinda person so TW3 does nothing for me.
 
Oct 29, 2017
13,513
No, pressing sequenced button combinations for a scripted outcome where the beast just falls on the ground is also like attacking the chained goat. Just more tedious and pointless. If that's how it's going to be, then just push the win button and get it over with.

I don't want to eat chained goats.

I want a...... Wild Hunt.

Heh.
It's the person playing the one that makes looks easy because they are using a end game unbalance build that does a lot of damage. Still, that griffin is too strong for the level of the player. It will one shot most people on that situation.
 

Exentryk

Member
Oct 25, 2017
3,236
No, pressing sequenced button combinations for a scripted outcome where the beast just falls on the ground is also like attacking the chained goat. Just more tedious and pointless. If that's how it's going to be, then just push the win button and get it over with.

I don't want to eat chained goats.
Clearly you're just trolling, but I'll educate you anyway.

Using Axii to make him fall like that needs a specific build. So some of your strategy and planning is done pre-battle. The arrow option requires careful aiming. Or you can just let it land and fight the enemy on ground like normal.
 

lvl 99 Pixel

Member
Oct 25, 2017
44,706
No, pressing sequenced button combinations for a scripted outcome where the beast just falls on the ground is also like attacking the chained goat. Just more tedious and pointless. If that's how it's going to be, then just push the win button and get it over with.

I don't want to eat chained goats.

I want a...... Wild Hunt.

Heh.

Why play any games if they can be reduced to digital cause and effect?
 

valeo

Member
Oct 27, 2017
454
Why play any games if they can be reduced to digital cause and effect?


Yeah, I don't understand this reductive reasoning. You can reduce literally any game to 'well, you just pressed one button to do that - so where's the tactixxxxx?'

I don't like Witcher 3 combat, but most kind of combat gets boring after 80+ hours.
 

4859

Banned
Oct 27, 2017
7,046
In the weak and the wounded
Clearly you're just trolling, but I'll educate you anyway.

Using Axii to make him fall like that needs a specific build. So some of your strategy and planning is done pre-battle. The arrow option requires careful aiming. Or you can just let it land and fight the enemy on ground like normal.

That's really irrelevant to the point at hand. Using that strategy doesn't feel great. It feels patronizing.

The entire game feels patronizing in that way.

A huge dramatic depiction of faux challenge.

Why play any games if they can be reduced to digital cause and effect?

I know it doesn't seem like it, but there are actually games that don't boil down to push a button to make the thing fall on the ground, (even though that was a false equivalence, it didnt boil down to doing that, thats literally what it was) they have interweaving systemic designs for the purpose of keeping the gameplay from being completely rote and robotic, color by the numbers samey experiences.

Some of them even involve gryphons. Ones that aren't super boring to fight.
 
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NHarmonic.

▲ Legend ▲
The Fallen
Oct 27, 2017
10,297
Not really. Game shouldn't give you arsenal and left in you open wide. It should give you clear situations about using them. Why would you use any different weapon/item etc if one strategy is working entire game. Look Arkham games and how they do with their gadgets systems.

Gameplay and enemy designs should have trigger player to use different tactics time to time . But whatever

What an awful comparison with Arkham games, where you can basically beat everyone by just mashing the attack button without even looking at the screen.

And you have to use different tactics in TW3; or you killed Alghouls in the same way you killed noonwraiths?
 
Nov 2, 2017
951
It's like everyone is focusing on the bit that's debatable (the combat) with the bit that's not really all that debatable (the repetitive quest gameplay and clunky/janky traversal and controls). The latter are by far, BY FAR my biggest issue with the game. If I had to sum up my problem with the game in two words it'd be: Witcher Senses.

You put in 80 hours so it can't be that bad. You play as a Witcher, you hunt monsters. You use your abilities to track them down.
 
Oct 29, 2017
13,513
I know it doesn't seem like it, but there are actually games that don't boil down to push a button to make the thing fall on the ground, they have interweaving systemic designs for the purpose of keeping the gameplay from being completely rote and robotic, color by the numbers samey experiences.

Some of them even involve gryphons. Ones that aren't super boring to fight.
You can totally min max or cheese your way through DD. I got on top of Grigori like a tick and it wasn't able to do anything about it, I just hit it until it died.
 

Kilic95

Member
Oct 25, 2017
3,393
Chireiden
The sea exploration is definitely the worst part of Witcher 3.

The rowboat speed feels like the equivalent of a snail traveling through the sahara desert.

It's especially jarring after having played the new God of War, where the boat moves like this:

tenor.gif
 

Cyclonesweep

Banned
Oct 29, 2017
7,690
So by some logic I have been reading, Super Mario is bad and patronizing because one button lets you jump AND kill enemies on the jump landing
 

Kumomeme

Banned
Nov 6, 2017
668
Malaysia
its just weird how often a huge open world rpg is compared to the combat of something like Bloodborne... where thats the focus of that entire game.
I dont think its reasonable to compare those kinds of games, nor why its something to give it a "5/10 at best" over

people dont ask combat good as bloodborne, i believe people doesnt ask for perfection..but atleast people want less frustration and people doesnt like getting bored

i'm can overlook the combat if they fix the hit box and hit weight issue,fix side step evade mechanic,improve janky animation...but now?snoozefest...people want in control,not being controlled by the animation

i believe,including me,people didnt ask for dragon's dogma or nier automata level of combat(both game is open world though)

As due to the reputation ,these issue is something should not existed

I enjoyed the game,but can't helped to raised my eye brow to all these over praise reaction from people

Being called 'perfect' or ' ultimate' rpg weight alot.
 

Flame Lord

Member
Oct 26, 2017
2,796
The Witcher III is the only game I can think of that I'm legit bummed by how shit the gameplay is because everything else seems to solid. The Elder Scrolls has pretty ass gameplay too, but it's simple enough to control and feels alright, and doesn't ask anything more from you than mashing the right trigger.
 

4859

Banned
Oct 27, 2017
7,046
In the weak and the wounded
You can totally min max or cheese your way through DD. I got on top of Grigori like a tick and it wasn't able to do anything about it, I just hit it until it died.

Lol grigori is so sad. The big story boss is one of the worst battles in the game. Heavy scripting is always when dd is at it's worst.

It's kind of matching how the grigori fight starts so often by grigori hilariously mixing up some random person with your one true love. (When systems go wrong lol).

"Fight me or sacrifice your one true love!!!!"

That's the armor shop dude.

"You spend tons of time together, I see you talking to each other every day!"

Well yeah, he sells me shit for my job.

"Fucking whatever I'm a dragon fight me".

Okay.



Even your cheesing grigori took a lot more effort than pushing a button to make him fall out of the sky though dude. You really can't get around that. The situations are incomparable.
 

Grimminski

Member
Oct 27, 2017
10,136
Pittsburgh, Pennsylvania
The Witcher III is the only game I can think of that I'm legit bummed by how shit the gameplay is because everything else seems to solid. The Elder Scrolls has pretty ass gameplay too, but it's simple enough to control and feels alright, and doesn't ask anything more from you than mashing the right trigger.
So because it asks you to do more than press one button, it's shit?

The fuck is this forum even
 

Grimminski

Member
Oct 27, 2017
10,136
Pittsburgh, Pennsylvania
That's not what he's saying. If it was he wouldn't have called elderscrolls ass too.

He's saying if the gameplay is going to be ass, at least dont make it tedious as well.
It's not tedious though. If you're purposefully going through the game only playing it 1 way, then that's entirely on you. You're not given bombs, potions, oils, magic, and a wide variety of build options just so you can mash the the light attack button.
 
Oct 29, 2017
13,513
Lol grigori is so sad. The big story boss is one of the worst battles in the game. Heavy scripting is always when dd is at it's worst.

It's kind of matching how the grigori fight starts so often by grigori hilariously mixing up some random person with your one true love. (When systems go wrong lol).

"Fight me or sacrifice your one true love!!!!"

That's the armor shop dude.

"You spend tons of time together, I see you talking to each other every day!"

Well yeah, he sells me shit for my job.

"Fucking whatever I'm a dragon fight me".

Okay.



Even your cheesing grigori took a lot more effort than pushing a button to make him fall out of the sky though dude. You really can't get around that. The situations are incomparable.
I don't know about comparing the two, but min maxin is always a good sing to me because one is finding ways to best the game devs at their own game. It is one of the funnest things is arpgs like Diablo. I find no fault on that griffin gif because that's just a regular monster found in the wilderness and because one of the few things that are interesting about the combat in TW3 is precisely that one can get that build that makes you stay super intoxicated all the time just so you can nearly kill everything on an instant.

All of these are the opposite of a scripted battle, you are nearly breaking the game whether it turns Grigori into a slow death by a tick, or by getting too high a dps in TW3 that also turn bosses into easy stuff. Neither of those are how devs intended you to fight those battles.
 

Grimminski

Member
Oct 27, 2017
10,136
Pittsburgh, Pennsylvania
If you don't like the core of the system, the icing isn't going to matter that much.
Whats wrong with the core of the system? What makes it inferior to any other ARPG?

You have a light attack, a heavy attack, a short dodge, and long roll. You can block, parry, and use special abilities unlocked from slotting skill points. Each magic sign has a primary and secondary mode. Seriously, I posted this before but if you honestly think TW3 has terrible combat, please go play Gothic, or VtMB, or TW1.
 

Flame Lord

Member
Oct 26, 2017
2,796
So because it asks you to do more than press one button, it's shit?

The fuck is this forum even

Your comment makes it sound like TWIII's combat isn't just mashing a button or two. Problem being, compared too TES, it feels like shit to do, and it asks for extra steps like using certain weapons and spells on certain enemies.
 

McScroggz

The Fallen
Jan 11, 2018
5,973
No, pressing sequenced button combinations for a scripted outcome where the beast just falls on the ground is also like attacking the chained goat. Just more tedious and pointless. If that's how it's going to be, then just push the win button and get it over with.

I don't want to eat chained goats.

I want a...... Wild Hunt.

Heh.

I honestly don't comprehend what point you are trying to make.
 
Oct 28, 2017
4,970
The Witcher 3 base game has horrible combat scenarios, Eredin is the perfect example of an extremely monotonous designed boss/enemy who has low variation in movement/attack patterns nor requires a lot of combat understanding to quickly exploit those low variations. The expansions are much better in that regard, the bosses and enemies actually require proper understanding of the game mechanics because the scenarios given to you force you to make use of them. There's not really an instance where the parry is necessary in The Witcher 3 base game but I'm not even sure you can beat Olgierd without the parry.

All combat systems live and die by their scenarios. You can't blame the end user for not developing their skill/using their skill when the game doesn't present a need to use said skill.

Metal Gear Rising's precision blade mode is a great example of poor scenario planning. You can't really blame the general community struggling with precision blade mode against Armstrong when the game had introduced no situation where you actually had to use it. Sundowner was meant to be the tutorial for precision blade mode but the majority of people beat him with the dodge offset move, which the game had drilled into you for several chapters at that point.
 

4859

Banned
Oct 27, 2017
7,046
In the weak and the wounded
I don't know about comparing the two, but min maxin is always a good sing to me because one is finding ways to best the game devs at their own game. It is one of the funnest things is arpgs like Diablo. I find no fault on that griffin gif because that's just a regular monster found in the wilderness and because one of the few things that are interesting about the combat in TW3 is precisely that one can get that build that makes you stay super intoxicated all the time just so you can nearly kill everything on an instant.

All of these are the opposite of a scripted battle, you are nearly breaking the game whether it turns Grigori into a slow death by a tick, or by getting too high a dps in TW3 that also turn bosses into easy stuff. Neither of those are how devs intended you to fight those battles.

Eh, tw3 is incredibly exploitable with pretty much any build. It's almost like the game is patronizingly easy to make up for its clunky controls.

It's not like you need a spreadsheet and super minmaxing guide for axii to become stupidly mind numbingly overpowered.

Once you upgrade it past conversational uses you become Saitama. I hate being Saitama.


Becoming Saitama happens eventually in dragons dogma as well, because of dd's use of a level based system, once you get to a certain level literally the only place you can get a flow going is the deepest floors of bbi.

But it's a near constant state of being in the witcher.

Whats wrong with the core of the system? What makes it inferior to any other ARPG?

You have a light attack, a heavy attack, a short dodge, and long roll. You can block, parry, and use special abilities unlocked from slotting skill points. Each magic sign has a primary and secondary mode. Seriously, I posted this before but if you honestly think TW3 has terrible combat, please go play Gothic, or VtMB, or TW1.

Those things can be great, but just having them is almost meaningless. It's the execution that matters.


And that's a MASSIVE subject.

I have played those games, and yes, their combat is worse than tw3's, but nobody cares about that.

Nobody is comparing from the worst up to mediocre.

They are comparing from the best down. And it's a long way down.
 
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Melubas

Member
Jan 4, 2018
203
This is my take on things: I never found the combat "bad", it was good enough that you didn't really think about it. When I play an RPG gameplay is the least important part, but to say TW3 has shit combat/gameplay is just silly. It's above average in most aspects. It would be interesting to hear what format people played it on since bad framerate can make a game feel jankier than it really is. I played on PC (mostly 60 fps with some drops). I also don't understand the repetitive quests complaint. Literally every game ever made has repetitive gameplay loops. It's what games are built on. I can't for the life of me think of a game built like TW3 that has more varied quests (plus, the variation is in the narrative and it's awesome) besides Planescape Torment and the likes, and those quests are completely narrative based, so peeps would probably like that even less.
 

Judau

Member
Oct 28, 2017
4,789
"The Witcher 3 combat is garbage" is a hot take from ERA/GAF. People are still mad because TW3 won the GOTY at VGA over Bloodborne and they made up this rethoric to discredit the game.

I don't know whether that's remotely true or not, but it certainly helps me understand the hate for the game's combat. It's not like the combat is remarkably bad. In fact, it's about on par with everything else the game has to offer.
 

Cascadero

Member
Nov 8, 2017
1,526
Always thought that the combat in this game is serviceable. Yes it does get very easy as you level up but many rpgs have this issue for me at some point.
No game has ever given me a better first walk though experience though, played this during a short staycation and basically never left my home... Always felt that the story, characters and world building are nothing short of amazing.
I don't have the time for very challenging games anyway (except when it's Souls), I have a limited window for playing every week so want to make the most out of it.