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OrakioRob

Member
Oct 25, 2017
3,494
Rio de Janeiro, Brazil
I really dig Go Vacation more than the Wii original, which I had already enjoyed. The controls are much more manageable, but you still have some forced motion controls for things like picking yourself up from a bail/crash, and performing certain tricks in the activities that allow you to do them.

I remember hating Mini Golf with motion controls, but now it works wonderfully with a somewhat-traditional two-button press--one for starting the meter and one for setting the power.

I adore exploring Kawawii Island's four resorts, and some of the treasure chests that house new clothing for my Mii/custom avatar are hidden really well and take some practice reaching. Right now I'm finishing off the final challenges like completing Scuba Diving, Rafting, and completing my fishing collection and wildlife photo album.

Thanks for the feedback, I'm considering buying the game for my wife (she's a casual gamer who misses Wii Sports). I'll buy it as soon as it goes on sale.
 

1upsuper

Member
Jan 30, 2018
5,489
I have not played it before that update. That sounds terrible as I feel like the fast travels stations aren't plentiful as is.

I've also never been a fan of the bonfire respawn system/going to reclaim my soul mechanic from the Souls games because it feels exactly like it's wasting my time, so seeing it represented in this game bummed me out but I get why people enjoy it.

I enjoy Hollow Knight immensely, but it isn't a game I'd say respects the players time. Hell, its very design is pretty much the antithesis of that.
I still have to disagree. For me, a good metroidvania is about wandering and getting lost -- clawing at the walls looking for answers. The fact that Hollow Knight isn't very cryptic is probably my only real criticism with it.
 

Watershed

Member
Oct 26, 2017
7,820
I beat ROM 2064 and thoroughly enjoyed it. I like pretty much everything about the game and I hope Midboss revisits this style of visual novel/adventure game in the future. The only disappointing thing was the extremely short length of the Switch exclusive punks chapter. I think it is literally less than 5 minutes long. Otherwise, great game with excellent presentation and enough drama and creativity to make a pretty standard sci-fi story interesting all the way through.
 
Oct 27, 2017
1,164
NYC
I still have to disagree. For me, a good metroidvania is about wandering and getting lost -- clawing at the walls looking for answers. The fact that Hollow Knight isn't very cryptic is probably my only real criticism with it.

I think it's the DS death mechanic & how there could be more means of fast-travel to which it may come off being not as "time friendly."

I'm currently in a zone that has Electricity traps- there is a mythos somewhere & it's not well explained. What is the Hero's goal? To find those caterpillars?
 

VanWinkle

Member
Oct 25, 2017
16,095
Thanks to everyone who recommended Splasher. I'm about halfway through and really loving it. The soundtrack is really blah, and the art style is nothing to write home about, but the mechanics are wonderful and it definitely scratches that Rayman itch.
 

Phife Dawg

Member
Oct 27, 2017
1,049
I have not played it before that update. That sounds terrible as I feel like the fast travels stations aren't plentiful as is.

I've also never been a fan of the bonfire respawn system/going to reclaim my soul mechanic from the Souls games because it feels exactly like it's wasting my time, so seeing it represented in this game bummed me out but I get why people enjoy it.

I enjoy Hollow Knight immensely, but it isn't a game I'd say respects the players time. Hell, its very design is pretty much the antithesis of that.
It is open in its design, in that sense it can never be as straight forward as a linear game. However it all depends on how you tackle it, if you want to explore every nook and cranny and get sucked into the world you can do that. But if you just want to finish the game I think it is pretty obvious what to do when and where and you can do it in a relatively short time. I do agree that there could be more fast travel points and you should get one of the powers (you know which) earlier though.
 

Deleted member 3017

User requested account closure
Banned
Oct 25, 2017
17,653
In many cases, I don't believe a video game is required to respect the player's time. As long as it doesn't aggressively disrespect the player's time, it's all good. I don't feel Hollow Knight is guilty of this at all.
 

1upsuper

Member
Jan 30, 2018
5,489
I think it's the DS death mechanic & how there could be more means of fast-travel to which it may come off being not as "time friendly."

I'm currently in a zone that has Electricity traps- there is a mythos somewhere & it's not well explained. What is the Hero's goal? To find those caterpillars?
I don't mean cryptic in a story sense. The story is delivered slowly and effectively. The answers to your questions will become clear eventually. By cryptic I mean the game is easier to progress than I would prefer. I want harder puzzles and less clarity. The world is massive which is great, but it's very easy to never get stuck, which is the only disappointment with the game I have. It's just a bit too easy.
 

TheMoon

|OT|
Member
Oct 25, 2017
18,778
Video Games
In many cases, I don't believe a video game is required to respect the player's time. As long as it doesn't aggressively disrespect the player's time, it's all good. I don't feel Hollow Knight is guilty of this at all.
"(Not) respecting player's time" is such a nebulous, mostly meaningless thing anyway. What does it even mean. Having to explore a lot in a game situated in a genre all about exploring? You either enjoy playing the game or you're not, parts of the game are either engagingly designed or not.
 

HotHamBoy

Banned
Oct 27, 2017
16,423
"(Not) respecting player's time" is such a nebulous, mostly meaningless thing anyway. What does it even mean. Having to explore a lot in a game situated in a genre all about exploring? You either enjoy playing the game or you're not, parts of the game are either engagingly designed or not.
I think it refers to things like over-the-top grinding and backtracking that is clearly implemented to pad out the game as much as possible.
 

Phife Dawg

Member
Oct 27, 2017
1,049
"(Not) respecting player's time" is such a nebulous, mostly meaningless thing anyway. What does it even mean. Having to explore a lot in a game situated in a genre all about exploring? You either enjoy playing the game or you're not, parts of the game are either engagingly designed or not.
Grinding, filler content like boring fetch quests, overly time consuming design that serves no purpose, things like that.
 

TheMoon

|OT|
Member
Oct 25, 2017
18,778
Video Games
I think it refers to things like over-the-top grinding and backtracking that is clearly implemented to pad out the game as much as possible.
I still feel that's a poor way to describe this kind of stuff. Really not a fan of the whole "respecting time" thing in a "lazy dev" sort of way. It implies something 'malicious' (neglect, laziness, deception) on the side of the game, and by extension, devs. Case in point Hollow Knight - one person says "game doesn't respect my time" but to most others it is a key element of what makes the game for them. How can that then be labeled as not respecting the player's time when it's simply "a thing I don't enjoy doing." I've first heard this used less than a decade ago on some podcast or something. To me it comes across like a symptom of just wanting to get through a game and needed clear signposted milestones on the path forward. Dunno, easy to drag this out lol (hey irony). I think in the old place we had a big thread about backtracking specifically that comes to mind here...
 
Oct 27, 2017
1,164
NYC
I don't mean cryptic in a story sense. The story is delivered slowly and effectively. The answers to your questions will become clear eventually. By cryptic I mean the game is easier to progress than I would prefer. I want harder puzzles and less clarity. The world is massive which is great, but it's very easy to never get stuck, which is the only disappointment with the game I have. It's just a bit too easy.

Oh I see, that makes sense.
 

HotHamBoy

Banned
Oct 27, 2017
16,423
I still feel that's a poor way to describe this kind of stuff. Really not a fan of the whole "respecting time" thing in a "lazy dev" sort of way. It implies something 'malicious' (neglect, laziness, deception) on the side of the game, and by extension, devs. Case in point Hollow Knight - one person says "game doesn't respect my time" but to most others it is a key element of what makes the game for them. How can that then be labeled as not respecting the player's time when it's simply "a thing I don't enjoy doing." I've first heard this used less than a decade ago on some podcast or something. To me it comes across like a symptom of just wanting to get through a game and needed clear signposted milestones on the path forward. Dunno, easy to drag this out lol (hey irony). I think in the old place we had a big thread about backtracking specifically that comes to mind here...
Well, the concept is subjective which is the main problem with the phrase.

Cosmic Star Heroine actually uses the phrase in its eShop listing:

Features:

- The best of classic and modern RPGs!

- Brisk pacing that respects your time! Save anywhere!

- No separate battle screen! Battles take place directly in the areas that you explore!

- 2D visual style straight from the height of gaming's 16-bit era!

- Animated cutscenes reminiscent of the early CD-ROM console era!

- Soundtrack by HyperDuck SoundWorks (Dust: An Elysian Tail, Precipice of Darkness 4)!

- Over 100 minutes of music!

- Multi-character combo techniques!

- Innovative turn-based combat system that focuses on flow & strategy!

- Your own spaceship! Recruit new agents to help your home base grow!
 

jariw

Member
Oct 27, 2017
4,283
I still feel that's a poor way to describe this kind of stuff. Really not a fan of the whole "respecting time" thing in a "lazy dev" sort of way. It implies something 'malicious' (neglect, laziness, deception) on the side of the game, and by extension, devs. Case in point Hollow Knight - one person says "game doesn't respect my time" but to most others it is a key element of what makes the game for them. How can that then be labeled as not respecting the player's time when it's simply "a thing I don't enjoy doing." I've first heard this used less than a decade ago on some podcast or something. To me it comes across like a symptom of just wanting to get through a game and needed clear signposted milestones on the path forward. Dunno, easy to drag this out lol (hey irony). I think in the old place we had a big thread about backtracking specifically that comes to mind here...

I agree that it's mostly a term about enjoying a game's ruleset or not. Although regarding Hollow Knight, I think these might be better examples of not "respecting a player's time":
* Want to save to play some other game? You must first find a bench to sit on. Haven't found a bench yet in your area? Keep searching. Consult the 'net if you need to know.
* Want to continue to explore and see more of the story? You first need to beat this boss. How long will the boss fight last? The game will not tell. Consult the 'net if you need to know.
 

The Nightsky

Member
Oct 27, 2017
1,543
How is Flame in the Flood? The 50% off deal is quite nice and I like the art-style, but I'm just worried about the gameplay itself considering it's a procedurally generated survival game. What do people who have played it here think?
I've been totally hooked since picking it up a few days ago! I'm kinda glad I waited for the sale because it has some bugs (nothing gamebreaking so far) and I think it could be more polished in terms of controls and menus.
But the game itself is just wonderful. Great soundtrack, nice artstyle, really addictive gameplay of collecting/hunting/crafting and managing your health. I'm playing on Survival meaning permadeath and starting over if I die. There's some repetition to that, but you're able to transfer some items over to the next run and strategizing what to transfer over so you get a 'flying start' is really fun and helps remove the feeling of a slow start.
You can also play on Travel mode which has checkpoints instead of permadeath.

Overall definitely recommended if you like survival games.
 

Deleted member 3017

User requested account closure
Banned
Oct 25, 2017
17,653
"(Not) respecting player's time" is such a nebulous, mostly meaningless thing anyway. What does it even mean. Having to explore a lot in a game situated in a genre all about exploring? You either enjoy playing the game or you're not, parts of the game are either engagingly designed or not.

For me, it's mainly QoL stuff. Like, being able to either save anywhere or at least have relatively easy access to a save point. Or not having to re-watch a long cutscene if you die during a boss battle. Things like that. A game like Hollow Knight is really big, sure, and there's lots of backtracking....but that's kind of the point of the genre. I guess you could argue it needs some more fast travel points, but I don't think it's egregious enough to claim it doesn't respect the player's time (and even if it doesn't, I don't think it's a very big deal, like I stated in my previous post). From a design perspective, I would have to guess the designers really want you to explore every nook and cranny of the world, so they decided to only place a handful of Stag Stations in the game in an effort to heavily encourage thorough exploration. There's a relatively late-game item that allows you to create a single warp point anywhere in the world, which I think alleviates the issue somewhat.
 

jariw

Member
Oct 27, 2017
4,283
I beat ROM 2064 and thoroughly enjoyed it. I like pretty much everything about the game and I hope Midboss revisits this style of visual novel/adventure game in the future. The only disappointing thing was the extremely short length of the Switch exclusive punks chapter. I think it is literally less than 5 minutes long. Otherwise, great game with excellent presentation and enough drama and creativity to make a pretty standard sci-fi story interesting all the way through.

How long was the game for you? Howlongtobeat list around 10 hours, was that the case for you as well?
 
OP
OP
tolkir

tolkir

Member
Oct 25, 2017
4,252
Game of the Day

voez-herobanner1920x1u1eec.jpg


VOEZ is a colorful rhythm game filled with beautiful visuals.

"VOEZ" is played by touching falling notes in time with the music.

Set in a fictional town named "Lan Kong Town", which is modeled after Yilan in Taiwan, the story is centered around 6 high school students who form a band that eventually achieves international fame.

Gameplay is simple, requiring players to touch vertically falling notes that have hit a bar on the bottom of the screen.

Depending on the song, the number of lanes for the notes increase and shift side to side, making the screen look as if it is dancing to the music.

There are over 100 songs in the library.

Three difficulty levels, "Easy", "Hard" and "Special" are available.

Players are able to choose difficulty levels according to their skill so they may enjoy all pieces.

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ImmenseDeepCivet-size_restricted.gif


Price: $25.00/€20.99/£18.99 - NA web - EU web - Trailer *Demo available*

Last 6 GOTD
08/19 - Smoke and Sacrifice
08/18 - Danmaku Unlimited 3
08/17 - Romancing Saga 2
08/16 - Splasher
08/15 - Mulaka
08/14 - Little Inferno
 
OP
OP
tolkir

tolkir

Member
Oct 25, 2017
4,252
Bug Butcher was announced last week for Switch. One of the best Super Pang-like indie games.

 

ginnokane

Member
Oct 28, 2017
487
Bug Butcher was announced last week for Switch. One of the best Super Pang-like indie games.


Nice, thanks for posting this! Looks really good. I never played Super Pang, but the art-style somehow draws to mind The Behemoth's games (Alien Hominid in particular). I can see the gameplay is a bit different, and the art style is not quite as distinctive, but I will definitely be on the lookout when it releases.

Upon doing some research, it seems like it's been out quite a while on PS4 and Xbox, and was fairly well reviewed over there. It's a shame polished-looking games like this get drowned out in the din of releases on those platforms, and I'm glad it will be given a second chance on the Switch. These are definitely the kinds of games that thrive as Nindies!
 

ryushe

Member
Oct 27, 2017
4,814
I agree that it's mostly a term about enjoying a game's ruleset or not. Although regarding Hollow Knight, I think these might be better examples of not "respecting a player's time":
* Want to save to play some other game? You must first find a bench to sit on. Haven't found a bench yet in your area? Keep searching. Consult the 'net if you need to know.
* Want to continue to explore and see more of the story? You first need to beat this boss. How long will the boss fight last? The game will not tell. Consult the 'net if you need to know.
Pretty much this.

I'm not saying HK disrespects your time, I just don't believe it respects it either. And that's not to say that isn't by design. Heck, I personally feel any good Metroidvania shouldn't respect the players time because that's the very nature of the genre - to get lost in whatever world you're placed in.
 

andymoogle

Member
Oct 27, 2017
2,312
It's a damn shame that the performance of Dead Cells is as bad as it is. It's a good game, but the stuttering and small freezes is really hurting my enjoyement of the game. At least the devs said they are aware and are working on it, but it will take a while.
 
Oct 25, 2017
20,229
Never said that. It's the fact that you're left wandering for long stretches of time without any clues as to where to go to next. The fast travel system also leaves a lot to be desired.

I've found this criticism of Hollow Knight to be incredibly weird given it's genre, especially if the person claims to love metrodivania's (not sure if you do). I've personally found metroidvania's incredibly frustrating because of how much they require you to wander (never finished Super Metroid) but Hollow Knight makes up for this in atmosphere. I felt every area had an appropriate payoff and build to it.
 

jariw

Member
Oct 27, 2017
4,283
3 new games releasing today, according to the Nindie Direct.
Morphie's Law
Bad North
Prison Architect
 

Watershed

Member
Oct 26, 2017
7,820
Very interested in Bad North. May bite later today. I was just asking about rts games on Switch the other day.
 

Charamiwa

Member
Oct 25, 2017
6,058
Slay the Spire coming eventually, now that's a good get. The game has been killing it on Steam and the word of mouth just keeps getting better. Could be the Hollow Knight of 2019 in a way.
 

E_i

Member
Oct 27, 2017
9,177
Nintendo put out another Direct? When did this happen?

Edit. n/m Nintendo just posted the video in their Twitter feed.
 

ryushe

Member
Oct 27, 2017
4,814
The moment I saw Slay the Spire on STEAM I said "this looks amazing... I can't wait to play it on the Switch."

Glad I waited.
 

ghoulie

Member
Oct 28, 2017
1,054
Everspace looks so cool, have it wishlisted on steam but getting it on switch at this point

Buying Morphie's Law asap and probably Bad North
 

Deleted member 15538

User requested account closure
Banned
Oct 27, 2017
3,387
Prison Architect at 30 euro is quite steep, gonna need some impressions about the quality of the port first, probably shouldn't expect reviews?
 

Fonst

Member
Nov 16, 2017
7,070
How much is Morphie's?

I want it but it might not get played much because Paladins. Bad North on the other hand...
 

Etc.

Banned
Oct 31, 2017
175
http://www.nintendolife.com/news/20..._offered_at_brick-and-mortar_stores_in_europe

More exposure for great games.

The following games will all receive physical download codes at retail, enabling store browsers to check out the latest and greatest indie titles alongside their blockbuster counterparts. A "first wave" (listed below) will be available to purchase in this way starting from today, with others set to follow in the coming months.

- Celeste from Matt Makes Games
- Darkest Dungeon from Red Hook Studios
- Dead Cells from Motion Twin
- FAST RMX from Shin'en Multimedia
- Golf Story from Sidebar Games
- Gorogoa from Annapurna Games
- Hollow Knight from Team Cherry
- Shovel Knight: Treasure Trove from Yacht Club Games
- Stardew Valley from Chucklefish
- Night in the Woods from Finji
 

The Cellar Letters

lmayo
Member
Oct 25, 2017
4,158
Slay the Spire is freaking great. I'll prob double dip after a sale or if the region pricing is good.
Is Prison Architect just a mobile port or is it the console version?
 

King Onion

Member
Oct 27, 2017
252
Been a month or two since I checked up on the eShop thread. Bought an Xbox to supplement the smaller Switch games but am ready to take a break (starting Evil Within and RE7 next) and dig into some of the things I missed.

Grabbed Code of Princess EX. That game is tailor made for me. I love beat em ups and action based grinding. The story is whatever but fairly non-intrusive but I like the character designs and soundtrack. Actual gameplay can feel a bit clunky if you are just button mashing and I've gotten caught in some stun loops. If you learn your characters special moves you can alleviate these issues a bit and make it a lot of fun.

Also bought Pocket Rumble. Waited a year and a half to play that thing. It is brutal, the AI beats me every time unless I use the CPU easy mode. I love it though. Game feels great though I haven't tried online since I know I will lose. Hoping the difficulty doesn't eventually turn me off since it is obviously a high quality game. Satisfying hits and I find round lengths to be perfect since it isn't constantly dropping you back into a menu, and it is 3 out of 5. One of those 'it just feels good' type of gameplay experiences.