Balanced in hearthstone doesn't mean actual balance. It means there are equal levels of rock, paper and scissors in the meta.
Balanced in hearthstone doesn't mean actual balance. It means there are equal levels of rock, paper and scissors in the meta.
The Puzzle Labs launch August 21! For a limited time, log in after the launch of The Puzzle Labs and receive three The Boomsday Project card packs FREE!
Welcome to the 101st edition of the Data Reaper Report! This is the first report for The Boomsday Project.
Because the first week of an expansion always brings chaos with it, in the current report (compared to previous first reports), there is a heavier weight on the performance and card usage of decks from the first couples of days. As a result, we have to be careful about the conclusions we draw from decks' performances. Archetypes are even less refined than they normally are, and some of them are particularly "messy" in terms of their card usage. In the following paragraphs, we will guide you through our internal observations of archetypes. This is important in order to couch decks' performances against the field into the proper context.
Yeah I don't think I've ever understood how to play spell hunter, because I lose like every damn game. Maly druid isn't too bad though.I really like spell hunter right now, I think it can beat everything. It's quite hard to play though so it's never very popular. Like egg hunter is just super easy play so it's usually more popular.
malygos druid is relatively hard to play when there is a lot of hate for it right now with every warlock deck so I'm not surprised. I won a game against this control warlock, he basically got every hit he could have and emoted the hell and back, I still won because I played azalina and got his entire hand lol. Definitely recommend playing Azalina, you don't need togwaggle. It's just good in druid. I think it has a lot of utility right now, you can steal a buffed kingsbane for example or crystal core, these are probably some of the worse match up and Azalina just wins it for you, nobody plays around it in druid. You can use that ramp in more than one way. just using malygos to win is not working most of the time.
So my first thought right now is that combo decks - toggwaggle, Malygos, Mech'thun are barely 15% of the Legend meta at this point and under 10% of the All ranks meta.
Meanwhile lots of folks are complaining about combo dominating this meta.
So I'm wondering if these are just "feelsbad" impressions from losing to combo or week 1 impressions from people testing out new cards.
I suppose were in the stage where it is too early to say. I've been grinding out a few games a night at rank 4 and I've yet to see a zoolock or combo deck for what that's worth.
Players in Hearthstone HATE combo decks it seems to me. For whatever reason, despite them being virtually identical to other card games where they play non-interactive and kill you in one turn, people seem to say they are worse in Hearthstone. I don't really agree, but that's what the argument seems to be.
IMO, the combo stuff is healthy for the game and is there to punish the players that make super greedy control decks (and lots of Hearthstone control v control matchups are about being greedy). So I'm all for combo decks like Togwaggle, Malygos, or whatever.
If people think they have it bad here, go play some Magic. Holy hell the amount of combos there is insane. Aggro is much stronger there as well, and yet in their recent tournament a non-interactive combo/control deck was the big standout.
Players in Hearthstone HATE combo decks it seems to me. For whatever reason, despite them being virtually identical to other card games where they play non-interactive and kill you in one turn, people seem to say they are worse in Hearthstone. I don't really agree, but that's what the argument seems to be.
IMO, the combo stuff is healthy for the game and is there to punish the players that make super greedy control decks (and lots of Hearthstone control v control matchups are about being greedy). So I'm all for combo decks like Togwaggle, Malygos, or whatever.
If people think they have it bad here, go play some Magic. Holy hell the amount of combos there is insane. Aggro is much stronger there as well, and yet in their recent tournament a non-interactive combo/control deck was the big standout.
its because the druid deck is basically a control deck that happened to have comboIn other card games you can interrupt. Especially in magic. Just play blue and good luck with your super greedy combos. The issue with druid combos right now is that they are way to easy to pull off. And you cannot rush the druid down due to spreading plague and 1000000000 armor. Combo decks that got nerfed in Hearthstone in the past where not nearly as oppressive as druid right now.
WTF I pinged my giggling inventor and it didn't give me water elemental
I had 7 minions on board including giggling and 2 taunts, and I pinged the 2/1 and it should've given me water elemental.
edit: here turn 16 https://hsreplay.net/replay/ncge6EN9LJVaCLsFEr43UA
It's been like that for a while. Ping with full board and you get nothing.
the crazy part is druid can play both togwaggle and maly combo, since either combo takes up so little space.
Interesting. So it's mostly the same across the board, except a lot more concentration in the top 3 classes.
Hovered around Rank 6-7 trying to get to rank 5 for the past two days, 90% of the opponents are playing odd pally or healock. Got fed up and started playing Shudderwock without any Boomsday cards and got to 5 within an hour.
Ladder sucks.
OTK combos where you just have to survive long enough to draw the cards are terrible and I can't believe any one would defend them.
Don't forget! If you haven't claimed them already, you can still log in to get a free Legendary minion (or Hero card) and three card packs—both from the new expansion—FREE! Join us starting August 21 to experience The Puzzle Labs, and get three more The Boomsday Project card packs when you log in. These free card packs and Legendary card are only available for a limited time—so act fast!—but The Puzzle Lab is here to stay.
- Lethal (Destroy the enemy hero): In this experiment, the assistant is tasked with neutralizing the opponent in one turn using the cards at their disposal. We expect this will provide valuable insights into the destructive properties of many of our inventions.
- Mirror (Create a perfectly mirrored battlefield): These tasks challenge the assistant to create a board state where both sides are perfect mirror images of each other: minion positioning, health, attack, etc. This should yield plentiful data on various means of board manipulation.
- Board Clear (Clear the battlefield of minions): Pretty straightforward: clear the board of all minions. Our research suggests that minions play an important role in winning matches, and this set of challenges will help us better understand how to get rid of them.
- Survival (Survive the enemy Hero Power): Finally, the Survival trial requires the test subject to restore their own health in order to survive their opponent's next onslaught. A recent study has shown that dropping to zero health inversely correlates with winning games, and this experiment will further explore that relationship.
you're going to want to play the witchwood single player mode as tessWhat's a Tracker? I'm supposed to defeat 10 enemies as a Tracker.
I stopped playing during the Mediv expansion. So coming back I'm completely lost