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Kaguya

Member
Jun 19, 2018
6,408
Thanks, that's weird yeah, especially with it being called season 2 and seem to be specifically aimed at the competitive scene! Is it a free update?
 

lucebuce

Community Resettler
Member
Oct 25, 2017
22,892
Pakistan
Thanks, that's weird yeah, especially with it being called season 2 and seem to be specifically aimed at the competitive scene! Is it a free update?
The balance update and additions are free.

The new characters are DLC and so must be bought either piecemeal or through the season pass (which will most likely be 25$)
 

Kaguya

Member
Jun 19, 2018
6,408
GO1 won another DBFZ second place, dude on a roll! :D
Think this was his 5th consecutive second place at a DBFZ major:
- Combo breaker
- CEO
- Vs Fighting
- EVO
- TWFighter
 
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lucebuce

Community Resettler
Member
Oct 25, 2017
22,892
Pakistan
GO1 won another DBFZ second place, dude on a roll! :D
Think this was his 5th consecutive second place at a DBFZ major:
- Combo breaker
- CEO
- Vs Fighting
- EVO
- TWFighter
It's a true testament to how goddamn good GO1 is that he keeps making it into top 2/top 3 of a game that's had such a consistently high player base.
 

BadWolf

Banned
Oct 25, 2017
12,148
Hype tournament this weekend in Taiwan.

Looks like Xiaohai's days of dominating XIV are over, he took 7th place along with KouKou.

Laggia's Kim was super on point:

 

SieteBlanco

Banned
Oct 27, 2017
4,878
Is it just me or does Fighting Ex Layer actually have pretty decent art direction? It's clearly not as polished as SFV or Tekken 7 and the animations are kinda wonky, but the character models are surprisingly good considering the scale of the game.
 
Oct 26, 2017
5,137
Is it just me or does Fighting Ex Layer actually have pretty decent art direction? It's clearly not as polished as SFV or Tekken 7 and the animations are kinda wonky, but the character models are surprisingly good considering the scale of the game.

The game's models in Fighting EX Layer look really good, I find. Among the best of the current fighters on the market right now.
 

Crayon

Member
Oct 26, 2017
15,580
I was whatching the Layer tournament yesterday. I thought it looked pretty fun. But for sure the style of gameplay is not that flattering to the graphics. The animations are just serviceable, but the camera is pulled way back and the characters move pretty fast. The super huge jumps are really strong. Really all these little things that are unique and fun about it sort of work against the look.

The characters and backrounds look quite good when you're seeing them in a match intro or something close up.
 

XrossExam

Member
Nov 1, 2017
1,904
I was whatching the Layer tournament yesterday. I thought it looked pretty fun. But for sure the style of gameplay is not that flattering to the graphics. The animations are just serviceable, but the camera is pulled way back and the characters move pretty fast. The super huge jumps are really strong. Really all these little things that are unique and fun about it sort of work against the look.

The characters and backrounds look quite good when you're seeing them in a match intro or something close up.

It looks good from a visual/graphical but I think some of the poor animation work give the game a very plasticy look and feel that I think some would say looks cheap. I've kind of fell off the game for a bit since it's release but I still enjoyed it. Will probably jump back in when more characters drop.
 

Tizoc

Member
Oct 25, 2017
23,792
Oman
Nanase is still a far better name than Sanane because the former is much easier to pronounce :V

4+ Hours of Fatal Fury 2 Special matches
https://www.youtube.com/watch?v=tpAEIemghH8
https://www.youtube.com/watch?v=a9wclEfUQ6E
https://www.youtube.com/watch?v=mIY5yINwrvo
https://www.youtube.com/watch?v=S3YiT4Q55lU
https://www.youtube.com/watch?v=Cr-xqXWv7Eo
https://www.youtube.com/watch?v=81tz-ZeC7Zs
https://www.youtube.com/watch?v=9-scwb9CjDo
https://www.youtube.com/watch?v=lYT73VJ7HfM
https://www.youtube.com/watch?v=vlBv_cRLQpQ
https://www.youtube.com/watch?v=VEvgckgJvP4
https://www.youtube.com/watch?v=xMBXi-Uqk60
https://www.youtube.com/watch?v=oCskspg8puM
https://www.youtube.com/watch?v=QhHBOHkGwiE

3+ Hours of Vampire Saviour/Darkstalkers 3
https://www.youtube.com/watch?v=aiBwMNmvOXk
https://www.youtube.com/watch?v=HcohWYhY5zY
https://www.youtube.com/watch?v=Fd_X9ubB-ck
https://www.youtube.com/watch?v=zavb8Nz8ZTM
https://www.youtube.com/watch?v=qFEaXRiZNYI
https://www.youtube.com/watch?v=hFLj-TlFAx4

1 Hour of Street Fighter Zero/Alpha 3 matches
https://www.youtube.com/watch?v=sLqlxg03IZo

4+ Hours of Garou
https://www.youtube.com/watch?v=O7z5-nNvc50
https://www.youtube.com/watch?v=O-_g0ULGuJo
https://www.youtube.com/watch?v=WnMPpvBWBEE
https://www.youtube.com/watch?v=q9RjctK2ivk

2+ Hours of Under Night InBirth
https://www.youtube.com/watch?v=6H62CI4GLrM
https://www.youtube.com/watch?v=4B1dFFRqXUg
https://www.youtube.com/watch?v=UPM5gpbYjuw

3 Hours of Melty Blood
https://www.youtube.com/watch?v=hCkYnxt6v80
https://www.youtube.com/watch?v=GCfC5_ogvBc
 

Korigama

Member
Oct 25, 2017
20,515
I'd post this in the BBTAG OT, but the general lack of activity there recently led me to decide against it.



Had been hoping to see some use of Mai in a tournament setting. Being someone who plays both Mai and Orie, yet as point characters on two separate teams (Mai/Es and Orie/Vatista), I questioned the idea of placing both of them on the same team. He was doing alright at first, but then dropped the ball completely once he was one match away from a reset.

He makes more use of Juncture (236) without Himeyuri (A, B, or C after the 236) than I do, to keep the other player on his guard and question whether a Himeyuri is coming or he'll just leave it empty (potentially going for a chain or a throw with the latter). I'd been considering doing more of that, but haven't liked the idea of leaving myself open to more aggressive players by doing so. I would argue that he didn't make anywhere near as much use of her spear throws with her j.BB (charged or otherwise) as he should've, particularly since you can cancel the recovery with Moon Blossom (214) up to twice and stay aloft to throw more than once if you wish, which can also lead other players to overestimate the range on their Distortions as a spear throw or its direction change hits them when it turns out that they couldn't reach high enough to knock her out of the air, the same potentially applying to a punish with Suzuran (A, B, or C after the 214) when an attempted anti-air Distortion or Reversal Action whiffs. Mai's 5C has great range and decent recovery, but he never used it at all during her block strings, so the other player knew that all he needed to do was keep blocking low as long as she stayed on the ground. Lots of missed opportunities, including going for a raw RA with Mai at 6:33 that proved costly after taking the punish then deciding to keep her on point once recovered instead of tagging her out to a full-health Orie, then not spending any meter while comboing a cornered Yang with Orie at 8:18 and going for that 5C that got RA'd after Rage kicked in (seemed they wanted the mix-up after the 2A, but a character in Resonance, particularly a Yang in Resonance who didn't have Rage yet, is not a situation where you choose not to spend the cash after opening them up).

Personally, I prefer the idea of Mai and Orie each being backed up by a character suited to zoning for their anchors, which seems more effective for helping them get in by comparison (yes, Mai's 6P assist is a double projectile, but the range isn't ideal). Es and Vatista's 4P assists are also quite effective for keeping the other player out, though the synergy for Mai/Vatista isn't as great as Mai/Es in my experience. With Vatista and Orie, Lacteus Orbis (236BC) DHC'd into Orie's Luminous Embrace deals all of the damage of both Distortions even if cancelled early, recovering early enough for Orie to either go for an easy corner combo after the beam ends or go for a block string if the opponent is defending during it. Meanwhile with Vatista and Mai, the same beam super DHC'd into Mai's Shearing Cherry Blossom Storm not only does not deal all of the damage of both if cancelled early, the latter also doesn't recover quickly enough for corner combos or block strings. I'm also under the impression that the timing for comboing off of the wall bounce from Mai's 5P assist with Es is probably simpler than with Orie and most likely has more damage potential, but I would need lab time to confirm that suspicion.

Hm, rambled on for much longer than I had intended to, but whatever. Felt like it.
 

Kikirin

Member
Oct 25, 2017
112
I'd post this in the BBTAG OT, but the general lack of activity there recently led me to decide against it.



Had been hoping to see some use of Mai in a tournament setting. Being someone who plays both Mai and Orie, yet as point characters on two separate teams (Mai/Es and Orie/Vatista), I questioned the idea of placing both of them on the same team. He was doing alright at first, but then dropped the ball completely once he was one match away from a reset.

He makes more use of Juncture (236) without Himeyuri (A, B, or C after the 236) than I do, to keep the other player on his guard and question whether a Himeyuri is coming or he'll just leave it empty (potentially going for a chain or a throw with the latter). I'd been considering doing more of that, but haven't liked the idea of leaving myself open to more aggressive players by doing so. I would argue that he didn't make anywhere near as much use of her spear throws with her j.BB (charged or otherwise) as he should've, particularly since you can cancel the recovery with Moon Blossom (214) up to twice and stay aloft to throw more than once if you wish, which can also lead other players to overestimate the range on their Distortions as a spear throw or its direction change hits them when it turns out that they couldn't reach high enough to knock her out of the air, the same potentially applying to a punish with Suzuran (A, B, or C after the 214) when an attempted anti-air Distortion or Reversal Action whiffs. Mai's 5C has great range and decent recovery, but he never used it at all during her block strings, so the other player knew that all he needed to do was keep blocking low as long as she stayed on the ground. Lots of missed opportunities, including going for a raw RA with Mai at 6:33 that proved costly after taking the punish then deciding to keep her on point once recovered instead of tagging her out to a full-health Orie, then not spending any meter while comboing a cornered Yang with Orie at 8:18 and going for that 5C that got RA'd after Rage kicked in (seemed they wanted the mix-up after the 2A, but a character in Resonance, particularly a Yang in Resonance who didn't have Rage yet, is not a situation where you choose not to spend the cash after opening them up).

Personally, I prefer the idea of Mai and Orie each being backed up by a character suited to zoning for their anchors, which seems more effective for helping them get in by comparison (yes, Mai's 6P assist is a double projectile, but the range isn't ideal). Es and Vatista's 4P assists are also quite effective for keeping the other player out, though the synergy for Mai/Vatista isn't as great as Mai/Es in my experience. With Vatista and Orie, Lacteus Orbis (236BC) DHC'd into Orie's Luminous Embrace deals all of the damage of both Distortions even if cancelled early, recovering early enough for Orie to either go for an easy corner combo after the beam ends or go for a block string if the opponent is defending during it. Meanwhile with Vatista and Mai, the same beam super DHC'd into Mai's Shearing Cherry Blossom Storm not only does not deal all of the damage of both if cancelled early, the latter also doesn't recover quickly enough for corner combos or block strings. I'm also under the impression that the timing for comboing off of the wall bounce from Mai's 5P assist with Es is probably simpler than with Orie and most likely has more damage potential, but I would need lab time to confirm that suspicion.

Hm, rambled on for much longer than I had intended to, but whatever. Felt like it.

Thanks for the post, was definitely interesting for me as someone currently running Mai/Orie.

Empty 236 is definitely a gamble, but it might not be as unsafe as it initially seems - in addition to Himeyuri, Mai can also cancel into 214, RA, and supers in the middle of the Juncture run. The former in particular is particularly noteworthy against more buttonsy players since it's got the frame-1 low and throw invul as well as the full invul partway in - as part of a blockstring, 236 > 214 could probably be timed for the full invul to kick in once the opponent can act. That said, being in the air via 214 against a nearby opponent that didn't take the bait is a pretty bad situation to be in.

I can understand WindZero's hesitation in using (j.)5BB, especially against a mobile team - the recovery is horrible and uncancelable on whiff.
 

Korigama

Member
Oct 25, 2017
20,515
Hm, I hadn't considered 214 after 236 previously. Pretty sure I saw him use the RA at least once after it in that vid, but that's much too risky for my liking. As much as I make use of j.BB, not 5BB quite as much, definitely want to be mindful of the distance from the other team and their overall level of mobility while doing it (they can certainly get too close and miss getting hit even by the redirect if misused).
 

Crayon

Member
Oct 26, 2017
15,580
I'm really excited about the Killian-Riot fighter.

Like... we don't know anything. o _o

Is anyone else excited to finally see what it is? I want to see how much of a traditional fighting game it is.
 

BadWolf

Banned
Oct 25, 2017
12,148
SNK hyping up the Neo Geo World Tour finals this weekend with some player specific art (with their specialty characters):





Don't really know about the KoF scene, I'm just basing that around him doing better in SFV lately, so I assume he has been giving it more time.

Could be I guess but I'm pretty sure Xiaohai takes his KOF rep very seriously.
 

pochi

Member
Oct 25, 2017
6,147
I'm really excited about the Killian-Riot fighter.

Like... we don't know anything. o _o

Is anyone else excited to finally see what it is? I want to see how much of a traditional fighting game it is.
Tencent is gonna be a problem, they want to chase that BR money, I won't be surprised if it's cancelled.
 

Dahbomb

Community Resettler
Member
Oct 25, 2017
13,624
That's when you know the game is busted. A 3rd of the cast is banned and you have to flip a coin to pick a character.

LMAO!
 

Westlo

Member
Nov 4, 2017
1,655
Did Sako lose a game? Has anyone won a SFV premier without dropping a game before?

Could be I guess but I'm pretty sure Xiaohai takes his KOF rep very seriously.

I'm sure he does, but his recent improvement in SFV shows he's been putting more work into it... could be a combination of more focus on SFV and the other stepping up as well.
 

DanteMenethil

Member
Oct 25, 2017
8,061
Just bought Unist on steam, loving it so far. The grd stuff is a really cool concept and I love the decisions you have to take regarding grd when a grd round is closing. Still feeling the characters havenr found someone Im ready to commit yet. Any tips regarding the whip lady's j.2B? Feels like its designed to have followups but the hitstun is so short.
 

Auxy

Member
Jan 1, 2018
397
Newmarket, UK
I've been trying to play BBTAG today but it just keeps crashing whenever I go into a battle (apparently something to do with the latest patch on pc?), so I guess my temptation to finally check out what Unist is will take over. Any recommendations on what characters to start out with? I'm new to playing these games online and I like all-rounders and grapplers, so right now I guess I've got my eyes on Hyde and Wald but I dunno who else.
 

lucebuce

Community Resettler
Member
Oct 25, 2017
22,892
Pakistan
I've been trying to play BBTAG today but it just keeps crashing whenever I go into a battle (apparently something to do with the latest patch on pc?), so I guess my temptation to finally check out what Unist is will take over. Any recommendations on what characters to start out with? I'm new to playing these games online and I like all-rounders and grapplers, so right now I guess I've got my eyes on Hyde and Wald but I dunno who else.
In terms of all rounders, Akatsuki and Hyde are great options. The first one is very shoto-esque, with Hyde being something similar to Jin from Blazblue.

Waldstein is the grappler-iest grappler as in he's the slowest and most mixup heavy. There's also Mika, who is a brawler/grappler. Really though, it's best to experiment with the characters and find out who you like. It's surprisingly easy to find a character that immediately gels with you and not at all uncommon to find multiple in this game.
 

Auxy

Member
Jan 1, 2018
397
Newmarket, UK
In terms of all rounders, Akatsuki and Hyde are great options. The first one is very shoto-esque, with Hyde being something similar to Jin from Blazblue.

Waldstein is the grappler-iest grappler as in he's the slowest and most mixup heavy. There's also Mika, who is a brawler/grappler. Really though, it's best to experiment with the characters and find out who you like. It's surprisingly easy to find a character that immediately gels with you and not at all uncommon to find multiple in this game.
Thank you! (and timed perfectly for when the game installed too)

I'll try out Akatsuki then but I'll definitely have a look at everyone else after. I did have a little go with Mika in BBTAG but her personality type just seemed the kind that might grate on me. I'll try and stay open minded though!
 

LightBang

Member
Mar 16, 2018
1,423
How's the UNIST port?
Steam reviews have been positive bar some netplay jabs but since I have no problems playing FighterZ, I assume I won't have in this game also.