Um... GTX 1080s do 1440p/60. I'm sure 1070Ti's could do it too. I used a 1070 at 1440p for a while and there were only a few occasions where I dropped below 60 on some demanding titles.What a joke. Wake me up when a $500 GPU can do 1440p60 at minimum.
But #ITJUSTWORKSConsider that the
- Game is unfinished
- Drivers aren't optimized
Which is fine... but it's not like we can just ignore it until the performance is up to par since we're paying a premium on the new cards regardless. So... it's frustrating.Raytracing is the future for realistic lighting and shadows. It's still in its early stages though but you've got to start somewhere.
That ray-tracing stuff will be added in post release.Tomb Raider is out in a few weeks, it went gold a month ago. The game is done, lets stop pretending like these effects weren't shoved in at the last minute and that they'll magically perform better at launch because reasons.
It probably won't take that long. 5 years to be the standard seems doable.
The ironic thing is if next gen consoles can somehow pull ray tracing off then we'll have to hear constantly about how big of a deal it is. People joke in these threads but it's true, none of this shit ever matters to most people until playstation can do it :\
I meant while raytracing. I have a 1080 already.Um... GTX 1080s do 1440p/60. I'm sure 1070Ti's could do it too. I used a 1070 at 1440p for a while and there were only a few occasions where I dropped below 60 on some demanding titles.
Do we really know of the TFlop performance is minimal though ? We should wait for benchmarks.But #ITJUSTWORKS
Which is fine... but it's not like we can just ignore it until the performance is up to par since we're paying a premium on the new cards regardless. So... it's frustrating.
Wait 2 years for a very small jump in overall performance (going by TFLOPS midn you, not "RTX-OPS"), but paying a fuckton more.
Tomb Raider is out in a few weeks, it went gold a month ago. The game is done, lets stop pretending like these effects weren't shoved in at the last minute and that they'll magically perform better at launch because reasons.
Well yeah. Pretty much a vanity product at this stageYeap I always turn the hair thing off even though my card can handle it, I just like Lara's fluffy ponytail better.
Same for "precision" I don't even know what it does lol...
And they're made for people with too much $ who buy these cards knowing better ones are just around the corner.
Yeah, Thats what I see and I get ya, that is progress and things take time and I am happy for all of that. It is a great start and I suppose it will be really really awesome in iteration 3 or 4.There really isn't a great deal more to its early implementation than better reflections. Like that is it. Anything more than that would require substantially more of the die space being dedicated to ray tracing than just something bolted onto a Pascal chip and used as an excuse to add $200-300 on top of prices.
Do we really know of the TFlop performance is minimal though ? We should wait for benchmarks.
Let's stop pretending that you know stuff when you don't. The ray tracing will come as a post release patch.
What a joke. Wake me up when a $500 GPU can do 1440p60 at minimum.
I played ROTTR with VXAO on my 980s (in SLI I think). I think I took about a 20 fps hit, but it still kept me north of 40 fps as a minimum FPS which on a gsync monitor is plenty good imo. Again, it'll vary game to game whether I want to take the hit, but in a single player game like this where shooting is just one element, I'm going to be very tempted.That ray-tracing stuff will be added in post release.
But this is also giving me echoes of VXAO in Rotter. Clear improvement over the original occlusion system. Utterly impractical to use on account of the performance cost.
And given the seemingly slight improvement over 10 series, VXAO will remain that way.
And that's supposed to be meaningful because...Let's stop pretending that you know stuff when you don't. The ray tracing will come as a post release patch.
.That ray-tracing stuff will be added in post release.
But this is also giving me echoes of VXAO in Rotter. Clear improvement over the original occlusion system. Utterly impractical to use on account of the performance cost.
And given the seemingly slight improvement over 10 series, VXAO will remain that way.
Because Nvidia spends a lot of money on marketingWhat did people expect that lighting and shadow and mirror calculation and rendering are for free now?
What did people expect that lighting and shadow and mirror calculation and rendering are for free now?
Lol @ all the people that were trying to pre-order
The good news is that this tech will see it's way into the next gen consoles, even if a limited form.
It will definitely help with lighting and shading to the nth degree.
5th gen: move to 3d, dx7 and dx8 maturity
6th gen: vast improvement in polygon drawing capability, full screen framebuffer effects and shaders, dx9 advent
7th gen: programmable shaders, dx10 and 11
8th gen: material based shading, screen space reflections, gpgpu functions, vulkan launched
9th gen: raytraced shadows, reflections, and ambient lighting solutions
PS5 and eventually PS5 Pro is gonna look sick
Good time for graphics whores as always
Bad time to buy a GPU, in fact I'd say anyone who spends 1200 on a gpu that can't do 1080p60 on a game like BFV "kinda dumb" and I don't care if it has extra effects
Might as well buy a Voodoo card right now to run BFV
This is just further legitimizing my 1080 ti purchase, thank you graphics card gods
they added a lot of additional dedicated hardware on the chip, stuff that wasn't there and it's there now just for this task, so maybe people expected decent performance, not going sub 60 on a game that is going to run at 60 on consoles.
I think people will be surprised at how well this will run in their respective final releases. :)
Anyone saying BF5 doesn't hit 60fps at 1080p is flat out wrong. That's a lie or an incorrect understanding of what was being seen. It's much higher.
Anyone saying BF5 doesn't hit 60fps at 1080p is flat out wrong. That's a lie or an incorrect understanding of what was being seen. It's much higher.
Anyone saying BF5 doesn't hit 60fps at 1080p is flat out wrong. That's a lie or an incorrect understanding of what was being seen. It's much higher.
Anyone saying BF5 doesn't hit 60fps at 1080p is flat out wrong. That's a lie or an incorrect understanding of what was being seen. It's much higher.
Anyone saying BF5 doesn't hit 60fps at 1080p is flat out wrong. That's a lie or an incorrect understanding of what was being seen. It's much higher.
But it it will still destroy consoles with the setting off.
I need the " feel like I'm taking crazy pills " gif.
Yes but not yet. Alex will handle it and we have the proper facts on this.
Plenty of games can already do that with a GPU under $500.
With my 1070, I can play Overwatch at 4K, locked 60 FPS on high graphical settings.