Tell her to run Constant Mists. Now Grunn can never win :pMy wife wants to houserule out commander damage because my Grunn keeps knocking her out, lol.
Tell her to run Constant Mists. Now Grunn can never win :pMy wife wants to houserule out commander damage because my Grunn keeps knocking her out, lol.
Like, release the image of the card with the 2/5 shopped out. Is it that hard?
I think you mean "when the 5/5 story card inevitably leaks early" maroYes, the story spotlight cards no longer tell you the order they occur in. This is something we're doing to give away less of the story when we preview the set.
I think you mean "when the 5/5 story card inevitably leaks early" maro
Next years State of DesignThe Boros cards look terrible for constructed. The 1RR shock at sorcery speed with jump start is also pretty meh. I think the other izzet cards as well as most of the other cards look alright.
Jump Start is fine and will see play.
Other mechanics in the past were way worse *cough* Populate *cough*
I can't even remember what that does haha
As someone just getting back to MTG after a 20+ year break, this really makes my head hurt lol.
I can't even remember what that does haha
Outlast also stands out to me as awful.
It would have made interesting play if it was doable at instant speed.I think Cohort was the "tap me and tap an ally to do something" ability.
I liked Outlast, actually. The mechanic by itself wasn't special, but they designed cards around the "counters matter" subtheme to where it played fun in draft.
It would have made interesting play if it was doable at instant speed.
I mean I get the subtleties of how it plays, I just found it unfun, slow, plodding. The creatures are always subject to removal and the effect/s isn't/aren't really that strong that taking a whole turn off with a creature feels good. It needed to be more than bad slivers that get a tiny bit bigger when you choose to not attack with them.There's no decision-making there though. If you can do it at instant speed, then you always just block-outlast. When you have to do it at sorcery speed, you have to make a choice between blocking, attacking, or outlasting. You had to find the right window to activate it.
I mean I get the subtleties of how it plays, I just found it unfun, slow, plodding. The creatures are always subject to removal and the effect/s isn't/aren't really that strong that taking a whole turn off with a creature feels good. It needed to be more than bad slivers that get a tiny bit bigger when you choose to not attack with them.
Direct Current just looks like a super shitty Firebolt. Am I missing something?
Worse Think Twice and worse Firebolt.
Izzet mechanic is off to a good start!
I'd ask for more thread title suggestions, but from the chat, it seems like "We built this city on blocks of gold" has this on lock. Congrats, aidan
I'd ask for more thread title suggestions, but from the chat, it seems like "We built this city on blocks of gold" has this on lock. Congrats, aidan
I'd be amazed if they didn't do Jump-Start Mage. I'm expecting this:Anyone want to place bets on a Jump-Start-Caster Mage? Probably UB and everything else the same so it is a strictly worse Snappy, but still pretty solid overall and might even be better in the right deck archetype. Maybe a bit too on the nose for them to do, but I think it would be fun and not too OP for standard.
I'd be amazed if they didn't do Jump-Start Mage. I'm expecting this:
Jump-Start Mage - 1R
Creature - Human Wizard
Haste
When Jumpstart Mage enters the battlefield, target instant or sorcery card in your graveyard gains Jump-Start until end of turn. (Reminder text)
2/1
So yeah, almost strictly worse, because it's red.
They toyed around a bit with Slowcaster Mage as a concept in Ixalan, so it's not out of the question, certainly.