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SigmasonicX

SigmasonicX

Member
Oct 25, 2017
15,499
deviangel asked: Is it the new norm that story spotlight cards no longer indicate their order among themselves within a set? ie. No more "2/5" at the bottem left.

Yes, the story spotlight cards no longer tell you the order they occur in. This is something we're doing to give away less of the story when we preview the set.

September 03, 2018

shadowstar91 asked: As someone who loves the idea of the BaB promo being it's own unique card, my only problem with it is entirely with its power level. Firesong and Sunspeaker was a great card but wasn't competitive and that was fine, Commander and Brawl love them. Nexus of Fate on the other hand is so extremely powerful that its making the exclusivity of the BaB promos a problem instead of a reward. I would like the BaB to remain unique but I also want them to be toned down power-wise to stop this from happening.

Nexus of Fate is of a higher power level than our target with Buy-a-Box cards.

September 03, 2018

alchemicalbehemoth asked: Not giving the Story Spotlight cards numbers removes the utility of them. If people don't know what order they occur in, then it would be really easy to mix up the order. If you dont want to give the story away when revealing them, why not reveal them in order?

We're trying to balance between the card set having access to the story and not giving everything away before people can read the stories. This was our compromise.

September 03, 2018
 

Deleted member 2809

User requested account closure
Banned
Oct 25, 2017
25,478
Plenty of new cards today, uncos and commons.
Nothing super exciting but a few neat cards. There's a lot to post and I'm a bit lazy rn.
 
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SigmasonicX

SigmasonicX

Member
Oct 25, 2017
15,499
Mechanics article

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Split cards will be one half hybrid, one half multicolor.

Packaging

Some other cards from the mechanics videos, I guess.
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GBu68CAXOGMjMS1dSxqLxe2zLHr1szPOis9gl9nGmAk.png

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-MS03xE5_U8dm93D2tXimxziU35F4Oo5mHMCAeKPtjo.png
 

Bigkrev

Member
Oct 25, 2017
12,314
I'm not sure if I like that Mentor is highpower/1 or highpower/2- it means that in normal games of limited they only get to attack once and then die, but if your opponent stumbles the game basically ends instantly
 

Hydrophobic

Member
Oct 25, 2017
217
The Boros cards look terrible for constructed. The 1RR shock at sorcery speed with jump start is also pretty meh. I think the other izzet cards as well as most of the other cards look alright.
 

Metal Slugger

Banned
Oct 27, 2017
1,424
St. Cloud, MN
Spending the day properly organizing all of my cards...I had them sorted by rarity+color but that was it and it was a complete jumbled mess. Bought some index cards, cut them down to size and will have them labeled in different chunks so it'll be easy to just pull out what I need. All the rares/holos/etc are already bindered, two colors per binder (White+Black, Red+Blue, Green+Lands, and Multi+Artifacts) plus a binder exclusively for foils. Going to the card store tomorrow to look through the dollar rares and pick out a bunch of stuff that I missed over the past 15 years, mostly Commander focused.
 

Bigkrev

Member
Oct 25, 2017
12,314
The Boros cards look terrible for constructed. The 1RR shock at sorcery speed with jump start is also pretty meh. I think the other izzet cards as well as most of the other cards look alright.
Next years State of Design
What We Got Wrong
Jump Start- this mechanic was chosen towards the end of design, as we had gone through multiple mechanics that ended up needing to be killed, and one mechanic got moved to a new Suplamental Product you will be seeing later this year, codenamed Sugar, that I think you are all going to love. We have had several ways to re-use spells in the past, from Flashback to Retrace, so we wanted to make something unique. Originally, we were going to have variable costs on the Jump-start, but that made it feel too much like Flashback, so we reverted to requiring the full cost to be played. This mechanic originally did not exile either, instead allowing each spell to be used once per turn. However, that played too much like Retrace, so we went with the one time use, which makes the spells feel more red. For a short period, we even tried having the Jump-start be free, but the Development team killed that after only a single afternoon draft! As a result,we ended up with a weak mechanic that no one liked and saw very little play
We know how important Ravnica and the 10 guilds are to our fans, and anytime we screw something up, we leave a terrible taste. To all the fans of Izzet, I want to appologize, and I promise we will do better next time (note that I said next time, and not "if we return...")
 

onpoint

Neon Deity Games
Verified
Oct 26, 2017
14,957
716
Jump Start is fine and will see play.

Other mechanics in the past were way worse *cough* Populate *cough*
 

onpoint

Neon Deity Games
Verified
Oct 26, 2017
14,957
716
There's no decision-making there though. If you can do it at instant speed, then you always just block-outlast. When you have to do it at sorcery speed, you have to make a choice between blocking, attacking, or outlasting. You had to find the right window to activate it.
I mean I get the subtleties of how it plays, I just found it unfun, slow, plodding. The creatures are always subject to removal and the effect/s isn't/aren't really that strong that taking a whole turn off with a creature feels good. It needed to be more than bad slivers that get a tiny bit bigger when you choose to not attack with them.
 
Oct 25, 2017
3,771
I mean I get the subtleties of how it plays, I just found it unfun, slow, plodding. The creatures are always subject to removal and the effect/s isn't/aren't really that strong that taking a whole turn off with a creature feels good. It needed to be more than bad slivers that get a tiny bit bigger when you choose to not attack with them.

Fair enough. KTK was a slow format already, so it didn't feel wrong to me, but I can see your point.
 

Firemind

Member
Oct 25, 2017
15,543
I'm not sure why. Think Twice and Firebolt aren't Deathrite Shaman or anything.

Discarding a card is a real cost.
 
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Imperfected

Member
Nov 9, 2017
11,737
Jump-Start is a good mechanic that, in the case of the above, has just been stapled to some pretty bad cards.

I don't even like giving Blue Control new toys and I'm not going to try and foist a 1U no-text cantrip on them, fuck off on out of here with that. I mean seriously the best case of it is what, 2UU Tormenting Voice?
 

Yeef

Member
Oct 25, 2017
1,439
New York
I think the Jump Start cards shown so far look fine for limited. They always show the simplest, least exciting stuff for the set mechanic videos.
 

Deleted member 16849

User requested account closure
Banned
Oct 27, 2017
1,167
Is a Lili-less 8-Rack deck playable? I have all the cards for 8 Rack except Liliana, seriously fuck playing almost 400USD for a playset.
 

SmokeMaxX

Member
Oct 25, 2017
2,336
Define "playable." I have a budget 8 rack deck that I play with my friends, but it's definitely not competitive. LOTV is so important to 8 rack and 8 rack isn't even top tier. I can't imagine it'd be tournament viable.
 
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SigmasonicX

SigmasonicX

Member
Oct 25, 2017
15,499
I'd ask for more thread title suggestions, but from the chat, it seems like "We built this city on blocks of gold" has this on lock. Congrats, aidan
 
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SigmasonicX

SigmasonicX

Member
Oct 25, 2017
15,499
Magic Story - Unbowed, Part 2
Cassandra Khaw

Captured by the Baron of Vernot who wishes to learn the secrets of the Arkbow, Vivien sets her mind to one purpose: retrieving Skalla's last gift.

* Vivien is tortured for a while. The Baron gets bits and pieces about Skalla this way, but she refuses to explain how to properly use her Arkbow to summon animals.
* The Baron knows about planeswalkers, and says they have some themselves, though it's unclear what he means by they.
* Eventually, she's brought in front of the court while the Baron is doing a vivisection of the monstrosaur from before, with nuns using magic to keep it alive. The Arkbow is there.
* Vivien realizes the key is to put on a better show than the Baron; the king and the court don't care who lives at the end here as long as there is drama. Thus, she insults the Baron in such a way to make the audience laugh. The king gets some wine. Then this part of the story ends.
* Planeswalking away never comes up, though presumably she stayed to get her bow back.
 

Imperfected

Member
Nov 9, 2017
11,737
I'm not really big on aimless allusions, but the upcoming thread title actually has clever wordplay in it rather than just being a RichEvansClapping.gif reference so I'm for it.
 

Chronos

Member
Oct 27, 2017
1,204
Anyone want to place bets on a Jump-Start-Caster Mage? Probably UB and everything else the same so it is a strictly worse Snappy, but still pretty solid overall and might even be better in the right deck archetype. Maybe a bit too on the nose for them to do, but I think it would be fun and not too OP for standard.
 
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SigmasonicX

SigmasonicX

Member
Oct 25, 2017
15,499
Anyone want to place bets on a Jump-Start-Caster Mage? Probably UB and everything else the same so it is a strictly worse Snappy, but still pretty solid overall and might even be better in the right deck archetype. Maybe a bit too on the nose for them to do, but I think it would be fun and not too OP for standard.
I'd be amazed if they didn't do Jump-Start Mage. I'm expecting this:

Jump-Start Mage - 1R
Creature - Human Wizard
Haste
When Jumpstart Mage enters the battlefield, target instant or sorcery card in your graveyard gains Jump-Start until end of turn. (Reminder text)
2/1

So yeah, almost strictly worse, because it's red.
 

Imperfected

Member
Nov 9, 2017
11,737
They toyed around a bit with Slowcaster Mage as a concept in Ixalan, so it's not out of the question, certainly.
 

Chronos

Member
Oct 27, 2017
1,204
I'd be amazed if they didn't do Jump-Start Mage. I'm expecting this:

Jump-Start Mage - 1R
Creature - Human Wizard
Haste
When Jumpstart Mage enters the battlefield, target instant or sorcery card in your graveyard gains Jump-Start until end of turn. (Reminder text)
2/1

So yeah, almost strictly worse, because it's red.

They toyed around a bit with Slowcaster Mage as a concept in Ixalan, so it's not out of the question, certainly.

Yeah, if Dire Fleet had Flash it would have been a perfect Red counterpart to Snappy. For Jump-Start Mage to mirror snappy so closely in design, it feels like it should have some blue in it. Although maybe 1 (U/B) is a bit too pushed.
 
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