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jmizzal

Member
Oct 27, 2017
1,171
Ready to get off work and play some more Hyper Light Drifter, best game I have played in a while
 

Mudo

Member
Oct 25, 2017
6,115
Tennessee
Some obscure underrated but amazing eShop games:

- 'Dragon Fang Z' - It's like 'Shiren the Wanderer' (or 'Pokemon Mystery Dungeon') on fucking steroids. And the best Japanese roguelike released in the last two years.

- 'ATOMIK: RunGunJumpGun': An orgy of psychedelia and flashing lights, you can think in 'Super Meat Boy' meets 'Hotline Miami'.

- 'Don't Die Mr. Robot DX': The spiritual successor to 'Every Extend Extra' in PSP. A score attack masterpiece, also including a juicy single player mode with tons of missions and a real sense of progression. Don't let the screenshots fool you.

- 'Membrane' - A physical based puzzle, you can think in 'World of Goo' with a platformer layout, and most importantly, a "sandbox" design: every level can have various creative solutions.

- 'Detention': Even if you're not into survival horrors, this game will captivate your imagination with its depth story. I think that it's the best narrative game currently available in Switch.

- 'Spelunker Party': A great Japanese 2D platformer, taking some elements from an early 80s obscure kusoge game infamous by its difficulty. But that was used in a contemporary way to create a charming and unforgettable title packed with content, tons of levels and even an online mode for playing together with other 3 friends.

- 'Levels+ : Addictive Puzzle': A favorite in these threads, don't let the screenshots fool you. While it may seem similar to 'Threes', it uses some elements of this formula greatly improving this with some strategy elements and a brilliant scoring system. It has online leaderboards, and it's a really addictive experience trying to improve your score.

- 'Ambition of the Slimes': The two best turn based strategy games have been released this year in Switch, that is. 'Into the Breach' and 'Ambition of the Slimes'.

- 'Arcade Archives: Star Force': The best and most influential shmup ever made. Only underrated outside of Japan, thought. In its home country, it was a game as popular as 'Dragon Quest' or 'Super Mario Bros' back in the day, and one of the most successful titles in the history of Japanese arcades. With a really amazing and catchy soundtrack.

I tend to play a lot of obscure games, and I always enjoy discovering new things, or giving opportunities to less know titles, so there are a lot of games that I can recommend. But I find this selection highly enjoyable for a broad range of the public.

And I'm also making the assumption that you have already played to death 'Toki Tori 2+' and 'VOEZ', which are two of the essential titles in the system.

Thanks Epilexia :)

I don't own VOEZ, Dragon FangZ, and Star Force so I will look into VOEZ and buy the others. I never played the Arcade Archive game's back in the day so they are all new to me and I have no idea which are good or not so i never buy any lol!
 

Layth

Member
Oct 27, 2017
159
Can anyone vouch for "Neurovoider". It's been on my mind for the past few days and i am quite the twin stck shooter nut.

I really like Neurovoider! It's a rogue-like that is somewhat similar to Binding of Isaac and Enter the Gungeon (though not quite as good as either). Also, Neurovoider has very fun co-op, multiple difficulty levels and daily runs you can do.
 

AerialAir

Member
Oct 25, 2017
2,047
Portugal
How does Celeste compare in difficulty to Super Meat Boy? I completed every single "normal" level in meat boy except for the final boss/level, that one is way too difficult to me.
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
How does Celeste compare in difficulty to Super Meat Boy? I completed every single "normal" level in meat boy except for the final boss/level, that one is way too difficult to me.
Celeste has different stages with simpler single-screen challenges instead, so each stage has many easier screens with a few harder ones that are more comparable to SMB's.
 

Epilexia

Member
Jan 27, 2018
2,675
Damn, my poor soul is weak, so after 'Alpha Mission II' don't clicking on me, it's one of the most technical and with more complex mechanics shmups that I have played in years, and I play A LOT of shmups, I have purchased 'Arcade Archives: Argus'.

And how amazing is Hamster, they have vastly improved its emulation and options since the first releases in the ACA Neo Geo collection.

Now, for the auto-fire option, you can choose a ratio of velocity, using a separated button for the auto-fire, and most importantly, the auto-fire is disabled when you are entering your name in the ranking.

I think that this is the first time that I play 'Argus' with a real effective auto-fire option that simply, is taking into account the exact timing and limit in your inputs to make you constantly fire with a quick rate, it feels so good. It's making the game much more enjoyable and less unforgiving.
 

SJUG

One Winged Slayer
Member
Oct 30, 2017
1,127
United States
Big sale for Tumbleseed, picked it up immediately. This game would've been the first Indie I picked up for the switch, but I just put it off due to its price :(. Hopefully the sale helps the developer, because I did read up on the work they did after release. From what I see, you can't spot it in the deals section page, you have to go into that list format which is a bummer.

After some reviews and inner reflection, I decided to not buy SNK Heroines, already have BBCTB and Smash is coming up. So now it's whether I buy ARMS again or go for the Labyrinth of Refrain.
 

Zonic

Member
Oct 25, 2017
33,376
I'm okay with this. Especially if it's an indication we might get Outrun.
I'm starting to expect most, if not all the 3D Classics to appear on Switch, but considering I've played a few of these a lot thanks to the Yakuza games & hearing that they were going to include games that've never been re-released until now, I'm more interested in seeing what the new rereleases will be.

If anything, I'd love to see sequels like Planet Harrier, Space Harrier 2, Outrunners, etc. get some spot light & let me try out other entries in classic Sega franchises.

Though for the love of god, if they finally port Sonic 3 & Knuckles and add the Drop Dash, I will instantly buy it.
 
Last edited:

Gricean

Member
Aug 30, 2018
114
I've heard Banner Saga games add a discount once you have purchased one of the Trilogy's installments. Can anyone confirm? And what's the discount percentage? (need % not $ because I use the Mexican eShop) I'm trying to compare prices with the physical "bundle" release.
 

Baladium

Banned
Apr 18, 2018
5,410
Sleep Deprivation Zone

This deeply offends me. Please delete.

Damn, my poor soul is weak, so after 'Alpha Mission II' don't clicking on me, it's one of the most technical and with more complex mechanics shmups that I have played in years, and I play A LOT of shmups, I have purchased 'Arcade Archives: Argus'.

And how amazing is Hamster, they have vastly improved its emulation and options since the first releases in the ACA Neo Geo collection.

Now, for the auto-fire option, you can choose a ratio of velocity, using a separated button for the auto-fire, and most importantly, the auto-fire is disabled when you are entering your name in the ranking.

I think that this is the first time that I play 'Argus' with a real effective auto-fire option that simply, is taking into account the exact timing and limit in your inputs to make you constantly fire with a quick rate, it feels so good. It's making the game much more enjoyable and less unforgiving.

I've never bought an Arcade Archives release. Are the options and emulation in that series generally better than the Neo Geo series overall? You say "vastly improved" so I'm just wondering if there are certain Neo Geo games to avoid if they don't run that well.

I'm starting to expect most, if not all the 3D Classics to appear on Switch, but considering I've played a few of these a lot thanks to the Yakuza games & hearing that they were going to include games that've never been re-released until now, I'm more interested in seeing what the new rereleases will be.

If anything, I'd love to see sequels like Planet Harrier, Space Harrier 2, Outrunners, etc. get some spot light & let me try out other entries in classic Sega franchises.

Though for the love of god, if they finally port Sonic 3 & Knuckles and add the Drop Dash, I will instantly buy it.

I'll gladly pay the full $60 retail price for a competent portable version of S3&K. That's how badly I want it. I've waited so long, it has to happen eventually.

I also desperately need a Knuckles' Chaotix port. The 32X can't hold it hostage forever...
 

Zonic

Member
Oct 25, 2017
33,376
I'll gladly pay the full $60 retail price for a competent portable version of S3&K. That's how badly I want it. I've waited so long, it has to happen eventually.

I also desperately need a Knuckles' Chaotix port. The 32X can't hold it hostage forever...
Now THAT'S a game I wish would get re-released, even if most people say it's not that good. I'd like to actually try it out, maybe go the extra mile of adding Sonic & Tails as being playable to go with the whole Sonic Crackers/Stadium prototype.
 

Dark Cloud

Banned
Oct 27, 2017
61,087
Nintendo put the top 15 selling games (for August) on the eShop on the Nintendo Switch news section. Did someone make a topic?
 

Epilexia

Member
Jan 27, 2018
2,675
I've never bought an Arcade Archives release. Are the options and emulation in that series generally better than the Neo Geo series overall? You say "vastly improved" so I'm just wondering if there are certain Neo Geo games to avoid if they don't run that well.

All the Neo Geo games run perfectly, but it's a question of improving the options and the UI.

An example is how the High Score mode works. In the early releases if you start the High Score mode, you need to insert a coin, and then push the start button. If there are various modes, like in 'Magical Drop 3', it will only count for the rank if you select the supposed mode for scoring, so it's very confusing.

While in the new releases, if you select High Score mode, the game will take you directly to the start of the game, without even inserting a coin and without showing the introduction screen.

Other example is how the auto-fire works. For example, in 'Aero Fighters 2', you can activate the auto-fire option in your main shoot from the menu.

But if you do this, the auto-fire will be still active when you need to introduce your name at the end of a credit. So if you try to select a letter, it will detect three button inputs, introducing the same letter in the ranking. The same things happens in 'Zed Blade', but in the initial menu, trying to configure the setup of your ship, it's a hellish experience with the auto-fire activated.

You can't configure separated buttons for auto-fire. Normally, in shmups you want to have a button with the default firing option in some games requiring to do only accurate shoots, and you want other button with auto-fire for the more convoluted parts.

And most importantly, how the auto-fire is configured and synced is one of the most important features, let's say that this is a Quality Of Life improvement for advanced shmup players.

For example, in 'Star Force', there is a simple auto-fire option in the menu. But it's not synchronized with the maximum inputs of the game. So it's very hard to create quick bursts of fire.

In 'Argus', you can configure three velocities. You can even select different buttons with different velocities. And most importantly, the auto-fire is synced with the maximum inputs accepted by the game. So you will have a fast-paced and rapid fire that will make the game much more easy, without destroying your finger through a rapid button press.

I think that all these improvements in 'Argus', including advanced options that for example, are only included in some builds of MAME centered in emulating shmups with QOL features, it's a testament of the effort of Hamster to create arcade ports appealing to the most advanced users.

I also need to say that this version of 'Argus' has a much better emulated sound driver that any MAME build that I have played in the past. The music has a much more warm timbre, it's not as strident.

It's completely changing my perception of the game, one of the things that I disliked about 'Argus' was how strident was the sound.
 
Last edited:

BizzyBum

Member
Oct 26, 2017
9,137
New York
Beat Hyper Light Drifter and Gone Home.

HLD was freakin fantastic. It was way more challenging then I thought it would be, too. Some of the bosses gave me some Dark Souls nightmares. Loved the style and music, almost gave me some Destiny vibes with the look in certain areas. Highly recommended everyone give this a download.

Gone Home I'm a little less positive about. It was okay, but it doesn't compare to another game that's similar called What Remains of Edith Finch which was so, so much better, IMO. Still, it was kinda cool to walk around a spooky mansion and explore and unravel the game's narrative. I'd probably wait on a sale if you're on the fence.

For those who played and beat Gone Home, I do have a question.
Does the game imply the home is haunted by Oscar? (the uncle who died and left the estate to your family). I noticed noises or doors trying to open and whatnot randomly a few times while playing and later on it shows Sam and Lonnie conducted a ouija board session where Oscar communicated with them. If so I thought it was a cool touch and gave the game an almost slight horror aspect to it.
 
Oct 25, 2017
3,771
For those who played and beat Gone Home, I do have a question.
Does the game imply the home is haunted by Oscar? (the uncle who died and left the estate to your family). I noticed noises or doors trying to open and whatnot randomly a few times while playing and later on it shows Sam and Lonnie conducted a ouija board session where Oscar communicated with them. If so I thought it was a cool touch and gave the game an almost slight horror aspect to it.

The devs stated repeatedly on their podcast that there are no actual ghosts in the game. There's not an actual supernatural element, but they enjoy implying that there might be one to help set the mood.
 
Nov 15, 2017
227
Philippines
Beat Hyper Light Drifter and Gone Home.

HLD was freakin fantastic. It was way more challenging then I thought it would be, too. Some of the bosses gave me some Dark Souls nightmares. Loved the style and music, almost gave me some Destiny vibes with the look in certain areas. Highly recommended everyone give this a download.

Gone Home I'm a little less positive about. It was okay, but it doesn't compare to another game that's similar called What Remains of Edith Finch which was so, so much better, IMO. Still, it was kinda cool to walk around a spooky mansion and explore and unravel the game's narrative. I'd probably wait on a sale if you're on the fence.

For those who played and beat Gone Home, I do have a question.
Does the game imply the home is haunted by Oscar? (the uncle who died and left the estate to your family). I noticed noises or doors trying to open and whatnot randomly a few times while playing and later on it shows Sam and Lonnie conducted a ouija board session where Oscar communicated with them. If so I thought it was a cool touch and gave the game an almost slight horror aspect to it.

Thabks for the input. How's the performance of both games on handheld mode?
 

sheaaaa

Banned
Oct 28, 2017
1,556
- Icons

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- Japan

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- Games without name

Sigi: A Fart for Melusina (Row 4)
Kagoniwa no Cock Robin (Row Japan)

Is there a database that you're pulling these from? I'd love to find out!
 

Discokuningas

Banned
Jan 18, 2018
755
I've heard Banner Saga games add a discount once you have purchased one of the Trilogy's installments. Can anyone confirm? And what's the discount percentage? (need % not $ because I use the Mexican eShop) I'm trying to compare prices with the physical "bundle" release.

Yes there is a discount at least In Europe. It is 25% off for the second game and 40% off for third if you own the previous two. It is described In the eshop so you should check there.
 
OP
OP
tolkir

tolkir

Member
Oct 25, 2017
4,252
Game of the Day

m7myzopiwbcdhm2yxe-0eroct5.jpg


The Ultimate Celebration of Past and Future

Experience the ultimate celebration of past and future in Sonic Mania, an all-new 2D Sonic adventure running at a crisp 60FPS with stunning HD retro-style graphics. Multiple playable characters give you the ability to go explosively fast as Sonic, soar as Tails, or power through tough obstacles with Knuckles' brute strength. You can re-live the Sonic of the past with an exciting new twist on classic zones while fighting against new bosses and Dr. Eggman's evil robot army. Go head to-head with players in Competition Mode or play in Co-Op Mode with a friend. Sonic Mania was developed by Christian Whitehead, Headcannon, and PagodaWest Games in collaboration with Sonic Team. Welcome to Sonic Mania!

giphy.gif
giphy.gif


$19.99/€19.99/£15.99 - NA web - EU web - Trailer

Last 6 GOTD
09/07 - Picross S
09/06 - Celeste
09/05 - Axiom Verge
09/04 - Old Man's Journey
09/03 - Pac-Man Championship Edition 2 Plus
09/02 - Puzzle Adventure Blockle (Recommended by Epilexia)
 

Dekuman

Member
Oct 27, 2017
19,026
As no outlets appear to have reviewed the game yet.

I downloaded Gone Home last night since I had some gold coins to redeem and the weather was perfect outside and It's a nice game to wind down with (love the stormy feel, the sound of thunder and Chris Remo's soundtrack) This is a double dip for me.

Seems to be a solid port. Picture is clean in handheld mode, so it looks to be running at 720p native and in docked picture looks great. I can't tell if its 1080 or 900p as some edges like the moldings on the ceiling shimmer slightly even though there appears to be AA. Framerate is solid. I think its 30 fps both docked/handheld.

The game comes with a behind the scenes narration feature at key points in the game., So for people who played this before, you can enable it as you play through and get to know more about its development.

Highly recommended if you like walking simulators.
 

Dash Kappei

Member
Nov 1, 2017
4,833
I'm addicted to Into The Breach.
Put aside everything for it!


Any reason I should hold off shmup Monkey King?
Btw, at this point I'm beyond annoyed at the lack of FT's Data East catalog missing EU releases constantly. No way I'm going to go out of my way to grab US cards to give them my money for shitty blurred image if they can't be arsed to even put it out on PEGI markets.
 

BizzyBum

Member
Oct 26, 2017
9,137
New York
Any more info on Arena of Valor's release date? Is it still slated for this month? Can't seem to find any updated info on it.
 

PepsimanVsJoe

Member
Oct 26, 2017
6,122
So I've been playing the Switch version for a couple hours and uh...it's starting to drive me crazy.
Note: All screenshots are from the normal difficulty setting. Also, here's a link to the youtube superplay I'm going to occasionally reference: https://www.youtube.com/watch?v=wvFGoNxYFQE

What in the world is this pattern (third boss)?
DmlaELgVsAEjWFM.jpg:large

I'm watching a superplay of the PC version and it looks nothing like this.

During the 4th boss I get this:
DmlfmT1VsAUxhwX.jpg:large


Enemy bullets blend in with the player-character's shot:
DmlgCdfUYAAZ0eg.jpg:large


Here's the player-character's shot overlapping enemy bullets. This seems to happen every other frame.
Dmlg2ZrU8AAtT8d.jpg:large


During the final boss, there's a point where bullets change colors and change directions. It feels entirely random and nonsensical.
DmlfM9IV4AU-Oyc.jpg:large

The superplay I'm watching shows a pattern that's completely different and much more manageable.

Towards the end now and it just devolves into complete chaos.
Dmleio9V4AcmuzU.jpg:large


I'm not 100% sure, but I'm getting the sinking feeling that random bullets will occasionally break away from their respective spreads and just do their own thing.
I'll have to do some more testing.
 
Last edited:

Baladium

Banned
Apr 18, 2018
5,410
Sleep Deprivation Zone
All the Neo Geo games run perfectly, but it's a question of improving the options and the UI.

An example is how the High Score mode works. In the early releases if you start the High Score mode, you need to insert a coin, and then push the start button. If there are various modes, like in 'Magical Drop 3', it will only count for the rank if you select the supposed mode for scoring, so it's very confusing.

While in the new releases, if you select High Score mode, the game will take you directly to the start of the game, without even inserting a coin and without showing the introduction screen.

Other example is how the auto-fire works. For example, in 'Aero Fighters 2', you can activate the auto-fire option in your main shoot from the menu.

But if you do this, the auto-fire will be still active when you need to introduce your name at the end of a credit. So if you try to select a letter, it will detect three button inputs, introducing the same letter in the ranking. The same things happens in 'Zed Blade', but in the initial menu, trying to configure the setup of your ship, it's a hellish experience with the auto-fire activated.

You can't configure separated buttons for auto-fire. Normally, in shmups you want to have a button with the default firing option in some games requiring to do only accurate shoots, and you want other button with auto-fire for the more convoluted parts.

And most importantly, how the auto-fire is configured and synced is one of the most important features, let's say that this is a Quality Of Life improvement for advanced shmup players.

For example, in 'Star Force', there is a simple auto-fire option in the menu. But it's not synchronized with the maximum inputs of the game. So it's very hard to create quick bursts of fire.

In 'Argus', you can configure three velocities. You can even select different buttons with different velocities. And most importantly, the auto-fire is synced with the maximum inputs accepted by the game. So you will have a fast-paced and rapid fire that will make the game much more easy, without destroying your finger through a rapid button press.

I think that all these improvements in 'Argus', including advanced options that for example, are only included in some builds of MAME centered in emulating shmups with QOL features, it's a testament of the effort of Hamster to create arcade ports appealing to the most advanced users.

I also need to say that this version of 'Argus' has a much better emulated sound driver that any MAME build that I have played in the past. The music has a much more warm timbre, it's not as strident.

It's completely changing my perception of the game, one of the things that I disliked about 'Argus' was how strident was the sound.

You're a treasure trove of knowledge when it comes to this stuff. This is a more in-depth answer than I could've hoped for. I struggle to remember what I ate for breakfast yesterday but you're here rattling off specific details of games in the same genre like it's nothing. lol

I just finished playing Metal Slug with auto-fire enabled and I think I encountered what you mentioned relating to the problematic high score entry and repeating initials. Annoying, but not a big deal for me. The convenience of auto-fire outweighs any potential input issues IMO. I'm more impressed with the wealth of options these Neo Geo games offer though. I really hope more of them go on sale soon.

Now THAT'S a game I wish would get re-released, even if most people say it's not that good. I'd like to actually try it out, maybe go the extra mile of adding Sonic & Tails as being playable to go with the whole Sonic Crackers/Stadium prototype.

That would be awesome. And with Mighty getting a reintroduction in Sonic Mania, now's as good a time as any to bring Chaotix back. But speaking of Mania...

Game of the Day

m7myzopiwbcdhm2yxe-0eroct5.jpg


The Ultimate Celebration of Past and Future

Experience the ultimate celebration of past and future in Sonic Mania, an all-new 2D Sonic adventure running at a crisp 60FPS with stunning HD retro-style graphics. Multiple playable characters give you the ability to go explosively fast as Sonic, soar as Tails, or power through tough obstacles with Knuckles' brute strength. You can re-live the Sonic of the past with an exciting new twist on classic zones while fighting against new bosses and Dr. Eggman's evil robot army. Go head to-head with players in Competition Mode or play in Co-Op Mode with a friend. Sonic Mania was developed by Christian Whitehead, Headcannon, and PagodaWest Games in collaboration with Sonic Team. Welcome to Sonic Mania!

giphy.gif
giphy.gif


$19.99/€19.99/£15.99 - NA web - EU web - Trailer

Last 6 GOTD
09/07 - Picross S
09/06 - Celeste
09/05 - Axiom Verge
09/04 - Old Man's Journey
09/03 - Pac-Man Championship Edition 2 Plus
09/02 - Puzzle Adventure Blockle (Recommended by Epilexia)

This delivered on all fronts and exceeded the hype I had for it last year. My absolute favorite game on Switch... at least until Smash arrives! ;)
 
OP
OP
tolkir

tolkir

Member
Oct 25, 2017
4,252
Game of the Day

handoffate25kiv1.jpg


Draw your cards, play your hand and discover your fate!

Hand of Fate 2 is a dungeon crawler set in a world of dark fantasy. Master a living boardgame where every stage of the adventure is drawn from a deck of legendary encounters chosen by you! Choose wisely - your opponent, the enigmatic Dealer, will pull no punches as he shapes you into the instrument of his revenge.

The table has changed, but the stakes remain the same: life or death!

KEY GAME FEATURES
  • A world transformed - 100 years have passed since the Dealer was usurped and the Game of Life and Death gained a new master.
  • 22 exciting new challenges that will push your deck-building skills to the limit - Hunt fiendish assassins, reunite star-crossed lovers or build up a fortress to withstand a raider assault!
  • Enlist the aid of all new companion characters - team up with them in battle, or have them bend the rules of the boardgame in your favor!
  • Hundreds of new encounters, artifacts and items to earn and upgrade.
  • Enhanced action-RPG combat - shred foes with quick dual-wielded daggers or brutalize them with heavy two-handed hammers. Build up your combo meter to unleash powerful special attacks!
  • Engage new foes united by all-new card suits - Cross swords with disciplined Imperial soldiers, purge corrupted mutants and fend off northern raiders.

giphy.gif
giphy.gif


$29.99/€25.79/£22.60 - NA web - EU web - Trailer

Last 6 GOTD
09/08 - Sonic Mania
09/07 - Picross S
09/06 - Celeste
09/05 - Axiom Verge
09/04 - Old Man's Journey
09/03 - Pac-Man Championship Edition 2 Plus
 

Oilvomer

Banned for use of an alt-account
Banned
Oct 25, 2017
775
Game of the Day

handoffate25kiv1.jpg


Draw your cards, play your hand and discover your fate!

Hand of Fate 2 is a dungeon crawler set in a world of dark fantasy. Master a living boardgame where every stage of the adventure is drawn from a deck of legendary encounters chosen by you! Choose wisely - your opponent, the enigmatic Dealer, will pull no punches as he shapes you into the instrument of his revenge.

The table has changed, but the stakes remain the same: life or death!

KEY GAME FEATURES
  • A world transformed - 100 years have passed since the Dealer was usurped and the Game of Life and Death gained a new master.
  • 22 exciting new challenges that will push your deck-building skills to the limit - Hunt fiendish assassins, reunite star-crossed lovers or build up a fortress to withstand a raider assault!
  • Enlist the aid of all new companion characters - team up with them in battle, or have them bend the rules of the boardgame in your favor!
  • Hundreds of new encounters, artifacts and items to earn and upgrade.
  • Enhanced action-RPG combat - shred foes with quick dual-wielded daggers or brutalize them with heavy two-handed hammers. Build up your combo meter to unleash powerful special attacks!
  • Engage new foes united by all-new card suits - Cross swords with disciplined Imperial soldiers, purge corrupted mutants and fend off northern raiders.

giphy.gif
giphy.gif


$29.99/€25.79/£22.60 - NA web - EU web - Trailer

Last 6 GOTD
09/08 - Sonic Mania
09/07 - Picross S
09/06 - Celeste
09/05 - Axiom Verge
09/04 - Old Man's Journey
09/03 - Pac-Man Championship Edition 2 Plus


Is that on sale, or just a promoted game?
 

Arturo

Member
Oct 27, 2017
521
So I've been playing the Switch version for a couple hours and uh...it's starting to drive me crazy.
Note: All screenshots are from the normal difficulty setting. Also, here's a link to the youtube superplay I'm going to occasionally reference: https://www.youtube.com/watch?v=wvFGoNxYFQE

I'm not 100% sure, but I'm getting the sinking feeling that random bullets will occasionally break away from their respective spreads and just do their own thing.
I'll have to do some more testing.

Whatever the case, I'd probably hold off on purchasing the Switch version.
Someone on Reddit (maybe it's you?) posted about it.

Switch version Normal Difficulty (15 mins, 37 seconds): https://youtu.be/pQDFuKaDaMs?t=15m37s

Same pattern in the PS4 version Normal difficulty (16 minutes, 15 seconds): https://youtu.be/T4I3uTW6sLw?t=16m15s

Going by those videos it's pretty clear that there's something wrong with the Switch version sadly.
 

Deleted member 36557

User Requested Account Closure
Banned
Dec 20, 2017
243
My coworker gave me a ¥1,500 eShop card as a get-well gift. Any recommendations? I'd like to keep it that exact amount or under, if that helps. Thanks!
 

jariw

Member
Oct 27, 2017
4,283
Finished Okami HD today. I only played a couple of hours of the Wii version before (the flexible nature of the Switch allows me finish more games than I've done before). The HD remake is obviously much nicer, and the QoL enhancements of the Switch port is really great. There are a lots of good user options for controls in the game.

I've always been curious about the "better Zelda game than Zelda" comments that always seems to pop up when Okami is mentioned. At the start, I saw a lot of similarities, but after finishing the game I saw as much differences as similarities. Okami has many more enemy types, much more hand holding, simpler dungeons, more linearity and muuuuch more text than any Zelda game I've played. It's also a much more Japanese game than the Zelda games. The "silent protagonist" generally works better with a wolf god than with Link IMO.

Okami HD is an easy-to-play almost "casual" game. Well worth the time if you like long Zelda-style adventure games, IMO.
 

ryushe

Member
Oct 27, 2017
4,813
Finally sat down and learned how to play Picross after all these years and yeah, now I get why these games are so damn good.

Been playing Picross S all day despite having Spider-Man and Dragon Quest to play.
 

Ninjadom

Member
Oct 25, 2017
5,191
London, UK
Finally sat down and learned how to play Picross after all these years and yeah, now I get why these games are so damn good.

Been playing Picross S all day despite having Spider-Man and Dragon Quest to play.

Mario's Super Picross (Super Famicom) is this months My Nintendo reward. 50% off for 40 Gold Coins. Makes it £3.59/€3.99. For Wii U or New Nintendo 3DS.
 
May 5, 2018
7,353
Not gonna lie, I'm clamoring for a good puzzle game on Switch. I already have Lumines Remastered which is fun, but I'm looking to buy either The Gardens Between, Baba is You or Treasure Stack as the next puzzle game to get. I might buy two of them but looking forward to reviews of all (Gardens Between is this month) to see how they are.
 

Adroitone

Member
Nov 12, 2017
177
Not gonna lie, I'm clamoring for a good puzzle game on Switch. I already have Lumines Remastered which is fun, but I'm looking to buy either The Gardens Between, Baba is You or Treasure Stack as the next puzzle game to get. I might buy two of them but looking forward to reviews of all (Gardens Between is this month) to see how they are.
Have you ever looked into the Toki Tori series? They are incredible games that will definitely challenge you and fun to play.