• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.
Status
Not open for further replies.
OP
OP
SigmasonicX

SigmasonicX

Member
Oct 25, 2017
15,501
Whisper_Agent_EN.png

Dimir_Informant_EN.png


Whisper Agent is pretty good. I was pleasantly surprised when I scrolled down to the power/toughness.
 

Crocodile

Member
Oct 25, 2017
8,093
I just realized that Dream Eater is a mythic. Why?

It at least seems WOTC is happy and comfortable with Surveil to put it everywhere. Though it is a boon when you guild mechanic is basically scry :P

Sumala Woodshaper makes me wonder if there's a Theros set coming up.

I feel like I'm seeing some potential Devotion setups in the cards we've already seen spoiled and Theros 1 followed Return to Ravnica so I'm inclined to agree this is a real possibility.
 

Takuhi

Member
Oct 27, 2017
1,307
I guess with the guild leaders being rare, the next-flashiest big creatures got moved up to mythic a la Dragon's Maze.

Dream Eater is a pretty insane card in limited.
 

ZealousD

Community Resettler
Member
Oct 25, 2017
2,303
Bounty Agent seems like it might become popular in Commander. Play it in the early turns and suddenly everybody at the table is afraid to cast their commander.

I guess with the guild leaders being rare, the next-flashiest big creatures got moved up to mythic a la Dragon's Maze.

Dream Eater is a pretty insane card in limited.

They did this crap in Rivals of Ixalan, too. They put the Elder Dinosaur cycle at Rare and then put in a bunch of derpy stuff like Polyraptor, Trapjaw Tyrant, and Twilight Prophet at Mythic.
 
Last edited:

Giant Panda

Member
Oct 25, 2017
1,689
Bounty Agent seems like it might become popular in Commander. Play it in the early turns and suddenly everybody at the table is afraid to cast their commander.



They did this crap in Rivals of Ixalan, too. They put the Elder Dinosaur cycle at Rare and then put in a bunch of derpy stuff like Polyraptor, Trapjaw Tyrant, and Twilight Prophet at Mythic.
Those Ixalan cards are all flashy though...
 

Giant Panda

Member
Oct 25, 2017
1,689
Bounty Agent seems like it might become popular in Commander. Play it in the early turns and suddenly everybody at the table is afraid to cast their commander.



They did this crap in Rivals of Ixalan, too. They put the Elder Dinosaur cycle at Rare and then put in a bunch of derpy stuff like Polyraptor, Trapjaw Tyrant, and Twilight Prophet at Mythic.
Those Ixalan cards are all flashy though...
 

aidan

Member
Oct 25, 2017
1,770
I mean, the Elder dinosaurs are even bigger, bombier, and splashier. You think Trapjaw Tyrant is as big, bomby, and splashy as Zetalpa?

Yeah. The elder dinos (especially Tetzimoc) were weird at rare. I agree that they should have been at Mythic—but, and this is my point, so should cards like Trapjaw Tyrant, Twilight Shepard, etc. Fun, splashy, weird cards that spice up limited, but aren't meant for competitive constructed play.
 

Imperfected

Member
Nov 9, 2017
11,737
I feel like the Mythic slot was bound to be a little underwhelming because the pack value is focused so heavily at Rare (Shocklands).
 

ZealousD

Community Resettler
Member
Oct 25, 2017
2,303
I wouldn't say that Mythics shouldn't be constructed playable. I think the mythic slot should be "special". It should be exciting in some way. Like I'm totally fine with Planeswalkers being Mythic and continuing to be Mythic. It can be an event whenever a mythic hits the table. Or you can put your major story characters there. Mythics should appeal to Timmies and Vorthoses. I don't think a rando vampire that draws cards or a rando nightmare sphinx really do that.
 

Metallix87

User Requested Self-Ban
Banned
Nov 1, 2017
10,533
Mythic shouldn't exist. Putting crap in the mythic slot is exactly what should be happening.
Why? Mythic rarity literally does not change much of anything. At the end of the day, having these cards at rare would still make them roughly as difficult to obtain as they are now. Mythic just makes it feel more special to some.
 

aidan

Member
Oct 25, 2017
1,770
I wouldn't say that Mythics shouldn't be constructed playable. I think the mythic slot should be "special". It should be exciting in some way. Like I'm totally fine with Planeswalkers being Mythic and continuing to be Mythic. It can be an event whenever a mythic hits the table. Or you can put your major story characters there. Mythics should appeal to Timmies and Vorthoses. I don't think a rando vampire that draws cards or a rando nightmare sphinx really do that.

This is an excellent and concise way to sum up my thoughts on Mythics.
 

Giant Panda

Member
Oct 25, 2017
1,689
I'm torn on that. Outside of Commander it is mostly worse than Secure the Wastes, but in Commander it could be good.
 

Imperfected

Member
Nov 9, 2017
11,737
It definitely doesn't have a very Mythic "feel", but yeah it's going to dump out a lot of instant-speed game winning boards on the prior player's End of Turn in commander games.
 

LProtagonist

Avenger
Oct 27, 2017
7,589
March of the Multitudes seems to play around Chainwhirler fairly well, being instant speed and all. There's also lords out there.
 
Oct 25, 2017
1,109
Why? Mythic rarity literally does not change much of anything. At the end of the day, having these cards at rare would still make them roughly as difficult to obtain as they are now. Mythic just makes it feel more special to some.

Mythic rarity gives WotC an easy way to push 1 or 2 random cards from a set in order to drive higher sales. This has the knock on effect of de-balancing standard in disastrous ways, and is in part what lead to many of the standard bannings recently. It's quite the opposite of 'literally not changing anything'.
 

Yeef

Member
Oct 25, 2017
1,440
New York
Mythic rarity gives WotC an easy way to push 1 or 2 random cards from a set in order to drive higher sales. This has the knock on effect of de-balancing standard in disastrous ways, and is in part what lead to many of the standard bannings recently. It's quite the opposite of 'literally not changing anything'.
There's only one mythic banned in standard and it would be just as banned if it were a rare. Rarity is 100% irrelevant from a gameplay perspective in constructed (barring formats like pauper with rarity baked into the rules).

Rarity is a huge part of limited and clearly a factor in the secondary market, but I'd argue that, for the latter, a big part of it is psychological.
 
Oct 25, 2017
3,771
There's only one mythic banned in standard and it would be just as banned if it were a rare. Rarity is 100% irrelevant from a gameplay perspective in constructed (barring formats like pauper with rarity baked into the rules).

Rarity is a huge part of limited and clearly a factor in the secondary market, but I'd argue that, for the latter, a big part of it is psychological.

In terms of supply, mythics are only twice as rare as rares, so in theory any given mythic is twice as expensive as it would be if it were rare (although box value doesn't actually work that way in reality, and MTGO redemptions fuck with that as well). Point being: mythics have much higher availability than people think, so I agree with your assessment that the price impact is significantly psychological.
 
Oct 25, 2017
1,109
There's only one mythic banned in standard and it would be just as banned if it were a rare. Rarity is 100% irrelevant from a gameplay perspective in constructed (barring formats like pauper with rarity baked into the rules).

Rarity is a huge part of limited and clearly a factor in the secondary market, but I'd argue that, for the latter, a big part of it is psychological.

Mythic is the only reason those cards can be printed. At rare they make draft terrible. Take away mythic and you take away their ability to put out those cards on a whim.
 

Boogiepop

Member
Oct 25, 2017
1,966
Man, I think I currently have a most hated card from my Commander play sessions with my small group: Nevermore. It's not the biggest thorn in my side (the one card one guy plays that exiles all artifacts just shreds my deck because it's the cat commander deck modified to be equipment focused, and I really can't do crap about that one, for example), but it's like... the spirit of the card in the format. Just feels mean-spirited and crummy. Like "yeah no, you aren't allowed to touch the card your deck is centered around until this thing is removed." Just a real feel-bad card, IMO.
 

Yeef

Member
Oct 25, 2017
1,440
New York
Mythic is the only reason those cards can be printed. At rare they make draft terrible. Take away mythic and you take away their ability to put out those cards on a whim.
I'd argue that cards like Tetzimoc, Profane Procession, Glorybringer and to a lesser extent, Hostage Taker show that they're perfectly willing to put limited super-bombs at rare.
 
Nov 2, 2017
3,015
Man, that Assassin's Trophy seems good, wonder what the Canadian singles store I usually get cards from is preselling them at, usually if I act on the same day, I can get good prices on cards expected to be big. 32.99 each huh?

Ha ha!

Nope.
 

Imperfected

Member
Nov 9, 2017
11,737
Man, I think I currently have a most hated card from my Commander play sessions with my small group: Nevermore. It's not the biggest thorn in my side (the one card one guy plays that exiles all artifacts just shreds my deck because it's the cat commander deck modified to be equipment focused, and I really can't do crap about that one, for example), but it's like... the spirit of the card in the format. Just feels mean-spirited and crummy. Like "yeah no, you aren't allowed to touch the card your deck is centered around until this thing is removed." Just a real feel-bad card, IMO.

It's a bit convoluted, but you can run something like Sudden Disappearance alongside any means of giving Sorceries Flash-casting. The much easier way is just running Teferi's Protection. (For Merciless Eviction or whatever, I mean. The guy who's running Nevermore is just being a bit rude for likely very little gain, you should just politic him out of contention.)
 

QFNS

The Fallen
Oct 26, 2017
935
It is at times like this when I see a card like Assassin's Trophy, that I am glad Arena exists. 4x Rare WC to get that card is much easier on the economy of that game than it would be if I played in paper. Of course, I would never be playing in paper regardless so its probably a moot point. Nice that I can try it out for relatively cheap though.
 
OP
OP
SigmasonicX

SigmasonicX

Member
Oct 25, 2017
15,501
Story of the new split card naming scheme (thread).



They tried to do the "(legendary character)'s WORD / (legendary character 2's) WORD2" pattern, but it was way too long.
 

Pundere

Member
Oct 30, 2017
2,034
Fills the gap Sweltering Suns is leaving while also enabling big life swings to get out of burn range. The fact that it can do both for just 3 mana actually makes me like it a lot. Makes me really want to try a WRx midrange deck.
 

Bigkrev

Member
Oct 25, 2017
12,326
It is at times like this when I see a card like Assassin's Trophy, that I am glad Arena exists. 4x Rare WC to get that card is much easier on the economy of that game than it would be if I played in paper. Of course, I would never be playing in paper regardless so its probably a moot point. Nice that I can try it out for relatively cheap though.
I'd rather it be Mythic for Arena tbh because I have a billion mythic Wildcards and zero rare Wildcards (mainly due to the fact that lands eat up rare wildcards like candy)
 
Status
Not open for further replies.