• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.

Kazuhira

Member
Oct 26, 2017
4,164
What's this hard mode everyone speaks of? Are you talking about the draconian challenges? or did i miss a difficulty setting somewhere?
 

Shahed

Member
Oct 27, 2017
841
UK, Newcastle
What's this hard mode everyone speaks of? Are you talking about the draconian challenges? or did i miss a difficulty setting somewhere?
Yeah. Well I assume so. Personally I regret not having at least less xp from weaker monsters on. There's two sidequests where I needed to find a rare enemy along with it's regular variant. By the time I got them, I'd gained a fair few levels. Both areas also had Metal Slimes too, and it went against my instinct to not kill them...

I could have done with harder enemies too. The game is really easy, and that's despite skipping so many enemies and not buying anything new at shops. Every party member that's joined has been quite a bit higher level than me too.
 

Fjordson

Member
Oct 25, 2017
5,009
XI is certainly on the easier side of the spectrum, but I've found a nice pace I think where certain new enemies can be a little tricky until I figure them out and the bosses are somewhat challenging.

I'm basically fighting all new enemies at least few times, but I'm not outright "grinding". Worked for the 30 or so hours I played the Japanese version and it's felt good so far in the English version.
 

Himemomoko

Member
Aug 29, 2018
537
Just beat the post-game mainline story. As package I'd give the game a 6/10. This game doesn't respect your time, whatsoever.

I've played all manner of JRPG's including beating most Final Fantasy games (minus NES era / online only), Suikoden games, Square Enix non FF titles on SNES / PS1, and have been quite familiar with the genre all around. This, however, was my first Dragon Quest game.

I still can't get over how slow everything was. The game moved at a glacial pace and the story, evolution of mechanics, and combat all felt like I was stuck in mud until around the 20 hour mark. I started to really like the game mid-way through when the adventure and mystery was unraveling and the stakes couldn't be higher. The tiny side stories, character developments, etc. at that point in time all made you want to push just another hour. Also - Sylvando was a real stand out, and might be the best character in the entire game.

While Sylvando might be cool, some of the character designs felt super boring. The main character, Erik, Serena, and Jade could have used something more to help them stand out. The voice acting was good enough, and I appreciated the diversity in dialect, but half the time the script literally felt like anime filler from a bad shonen arc. More damning - sometimes cutscenes would happen just for the sake of having a cutscene (a problem I have with a ton of JRPG's). You'll get through one, only to walk out into the hallway into another, only to find yourself at the edge of town to another.

Than came the back tracking. The back end / post end game content was effectively rehashed / recycled from the main game with different colored enemies ultimately putting you into a dungeon where you did the same thing multiple times. It was like they threw the creative hat out the window and just made you do monotonous stuff for 10 hours till you were powerful enough to fight the end-game villain.

I'm severely disappointed, and while I respect the game for what it is- the bland story, pieced together by a thread final villain, lackluster soundtrack / character design / script, and atrocious pacing has made me want to step away from the franchise for a bit. I know this game is supposed to be traditional, but that doesn't excuse the game for all the bloat it burdens onto the player.

I wonder if the post-game part was completely cut, would you rate the game higher?
Your response is actually very typical type, though people's opinion differs.

Post-game is kinda like fan-service (And of course some non-fans like them as well, but mostly due to the challenging contents not for the plot). Not surprisingly, fans who appreciate the first three instalments as ones of their favourite will find the post-game content extrordinarily exciting, including me.
For instance the very last cutscene (where a woman opened a door) is nearly nonsense to others but it indeed "echos with my elusive time" for that scene is taken from the very first RPG I ever played, If not for some post-game cutscenes i'll probably rate it as 8/10 or lower.

I guess from producer's view, this is an important reason to mark this as "post-game"(there is star marker intentionally on the save after you beat the "main game"), they somehow feel the content will be much less appealing to non-fans.
 
Last edited:

Deleted member 13155

User requested account closure
Banned
Oct 27, 2017
2,604
Super Strong monsters is a bit too hard at times. If you get a gang of random dudes pepping up, or launching double AoE while your debuffs don't stick they can cripple you. I'm in dire need of party heal/buff.

The desert boss was also hard if he manages to confuse and or blind you and again, if slow, blind and sap don't stick. Had 2 guys standing with level 15 party.
 

Kazuhira

Member
Oct 26, 2017
4,164
Yeah. Well I assume so. Personally I regret not having at least less xp from weaker monsters on. There's two sidequests where I needed to find a rare enemy along with it's regular variant. By the time I got them, I'd gained a fair few levels. Both areas also had Metal Slimes too, and it went against my instinct to not kill them...

I could have done with harder enemies too. The game is really easy, and that's despite skipping so many enemies and not buying anything new at shops. Every party member that's joined has been quite a bit higher level than me too.

I didn't try it yet but the tutorial says that u can turn on/off draconian challenges whenever you want in the church.
Or is it too late to do it because you're too strong?
 

thuway

Member
Oct 27, 2017
5,168
I wonder if the post-game part was completely cut, would you value the game higher?
Your response is actually very typical type, though people's opinion differs.

Post-game is kinda like fan-service (And of course some non-fans like them as well, but mostly due to the challenging contents not for the plot). Not surprisingly, fans who appreciate the first three instalments as ones of their favourite will find the post-game content extrordinarily exciting, including me.
For instance the very last cutscene (where a woman opened a door) is nearly nonsense to others but it indeed "echos with my elusive time" for that scene is taken from the very RPG I ever played, If not for some post-game cutscenes i'll probably rate it as 8/10 or lower.

I guess from producer's view, this is an important reason to mark this as "post-game"(there is intentionally star marker on the save after you beat the "main game"), they somehow feel the content will be much less appealing to non-fans.

The Post game most def. knocked it down a peg. The problem is - to see the true ending of the game you need to complete it. I'd go so far as to say - it's essential viewing. It starts off strong but it ends up as a very large and annoying fetch quest filled with more grinding than any one single part of the main game. It's effectively 3 hours of actual content that was expanded into 30 hours by the blatant abuse of grinding and back tracking.

I appreciate any sort of post-game content, but not like this. I feel like the creators of the game wanted to abuse it's mechanics in order to stuff a hundred hour experience into the package without actually creating 100 hours worth of content.
 

Parfait

Banned
Oct 25, 2017
580
Just beat the post-game mainline story. As package I'd give the game a 6/10. This game doesn't respect your time, whatsoever.

I've played all manner of JRPG's including beating most Final Fantasy games (minus NES era / online only), Suikoden games, Square Enix non FF titles on SNES / PS1, and have been quite familiar with the genre all around. This, however, was my first Dragon Quest game.

I still can't get over how slow everything was. The game moved at a glacial pace and the story, evolution of mechanics, and combat all felt like I was stuck in mud until around the 20 hour mark. I started to really like the game mid-way through when the adventure and mystery was unraveling and the stakes couldn't be higher. The tiny side stories, character developments, etc. at that point in time all made you want to push just another hour. Also - Sylvando was a real stand out, and might be the best character in the entire game.

While Sylvando might be cool, some of the character designs felt super boring. The main character, Erik, Serena, and Jade could have used something more to help them stand out. The voice acting was good enough, and I appreciated the diversity in dialect, but half the time the script literally felt like anime filler from a bad shonen arc. More damning - sometimes cutscenes would happen just for the sake of having a cutscene (a problem I have with a ton of JRPG's). You'll get through one, only to walk out into the hallway into another, only to find yourself at the edge of town to another.

Than came the back tracking. The back end / post end game content was effectively rehashed / recycled from the main game with different colored enemies ultimately putting you into a dungeon where you did the same thing multiple times. It was like they threw the creative hat out the window and just made you do monotonous stuff for 10 hours till you were powerful enough to fight the end-game villain.

I'm severely disappointed, and while I respect the game for what it is- the bland story, pieced together by a thread final villain, lackluster soundtrack / character design / script, and atrocious pacing has made me want to step away from the franchise for a bit. I know this game is supposed to be traditional, but that doesn't excuse the game for all the bloat it burdens onto the player.
This is the game that respects your time the most out of any JRPG. The entire point was to have towns be episodic, it was the same with 8. Go to a town, solve it's problem, enjoy the small story bit of it, get the mcguffin and move on. Honestly it's some of the best pacing in the genre. The thought of 'it doesn't respect your time' absolutely baffles me when you can literally quit out the game whenever you need to due to autosaves. I can almost understand your problem with cutscenes > move forward 10 inches > cutscene.... except that's your prep time. Make sure your party is healed, change equipment, evac or zoom out and come back if possible or necessary. Because a lot of what those felt like were for entering a boss fight that you may not have expected.

The backtracking isnt bad at all, and you don't even revisit any dungeons. All the dungeons I've done so far in the 'second half' are new. I've no idea about the post-game tho.
 

Shahed

Member
Oct 27, 2017
841
UK, Newcastle
I didn't try it yet but the tutorial says that u can turn on/off draconian challenges whenever you want in the church.
Or is it too late to do it because you're too strong?
Nah you can't turn it on mid game. Only at the start. Only thing you can do is turn off any Draconian effects, not out them on.

Personally I think that's rather stupid, but it is what it is. I know being able to toggle the armour and shop effects would betray the point of the challenge, but the rest should be game
 

thuway

Member
Oct 27, 2017
5,168
This is the game that respects your time the most out of any JRPG. The entire point was to have towns be episodic, it was the same with 8. Go to a town, solve it's problem, enjoy the small story bit of it, get the mcguffin and move on. Honestly it's some of the best pacing in the genre. The thought of 'it doesn't respect your time' absolutely baffles me when you can literally quit out the game whenever you need to due to autosaves. I can almost understand your problem with cutscenes > move forward 10 inches > cutscene.... except that's your prep time. Make sure your party is healed, change equipment, evac or zoom out and come back if possible or necessary. Because a lot of what those felt like were for entering a boss fight that you may not have expected.

The backtracking isnt bad at all, and you don't even revisit any dungeons. All the dungeons I've done so far in the 'second half' are new. I've no idea about the post-game tho.

For reference how much have you completed in the main story. My experience started turning sour 2/3 into the main game and effectively all the way up into the post game ending.
 

Xarius

Member
Oct 28, 2017
1,487
I'm going to amass so many mini medals while trying to win the Difficult Black Cup horse race.

Wow, I just had what was pretty much a perfect race and still lost.
 

DPB

Member
Nov 1, 2017
1,841
Question about a boss (Draconian mode):

What level are you supposed to be to kill this thing? My party are 29-30 and I'm getting completely destroyed. It's the desperate attacks that are the problem, they do about 175 damage which is enough to one shot Veronica and anyone else who isn't at full health. She always has at least three or four consecutive attacks, and I think one time even six!

Do any status effects work?
 

Faiyaz

Member
Nov 30, 2017
5,249
Bangladesh
Just beat the post-game mainline story. As package I'd give the game a 6/10. This game doesn't respect your time, whatsoever.

I've played all manner of JRPG's including beating most Final Fantasy games (minus NES era / online only), Suikoden games, Square Enix non FF titles on SNES / PS1, and have been quite familiar with the genre all around. This, however, was my first Dragon Quest game.

I still can't get over how slow everything was. The game moved at a glacial pace and the story, evolution of mechanics, and combat all felt like I was stuck in mud until around the 20 hour mark. I started to really like the game mid-way through when the adventure and mystery was unraveling and the stakes couldn't be higher. The tiny side stories, character developments, etc. at that point in time all made you want to push just another hour. Also - Sylvando was a real stand out, and might be the best character in the entire game.

While Sylvando might be cool, some of the character designs felt super boring. The main character, Erik, Serena, and Jade could have used something more to help them stand out. The voice acting was good enough, and I appreciated the diversity in dialect, but half the time the script literally felt like anime filler from a bad shonen arc. More damning - sometimes cutscenes would happen just for the sake of having a cutscene (a problem I have with a ton of JRPG's). You'll get through one, only to walk out into the hallway into another, only to find yourself at the edge of town to another.

Than came the back tracking. The back end / post end game content was effectively rehashed / recycled from the main game with different colored enemies ultimately putting you into a dungeon where you did the same thing multiple times. It was like they threw the creative hat out the window and just made you do monotonous stuff for 10 hours till you were powerful enough to fight the end-game villain.

I'm severely disappointed, and while I respect the game for what it is- the bland story, pieced together by a thread final villain, lackluster soundtrack / character design / script, and atrocious pacing has made me want to step away from the franchise for a bit. I know this game is supposed to be traditional, but that doesn't excuse the game for all the bloat it burdens onto the player.

Reading through your complaints, I don't think the Dragon Quest series is for you man. Most games in the series are structured like this (which makes them so good).
 

Yu Narukami

Unshakable Resolve
Member
Oct 26, 2017
5,127
The Post game most def. knocked it down a peg. The problem is - to see the true ending of the game you need to complete it. I'd go so far as to say - it's essential viewing. It starts off strong but it ends up as a very large and annoying fetch quest filled with more grinding than any one single part of the main game. It's effectively 3 hours of actual content that was expanded into 30 hours by the blatant abuse of grinding and back tracking.

I appreciate any sort of post-game content, but not like this. I feel like the creators of the game wanted to abuse it's mechanics in order to stuff a hundred hour experience into the package without actually creating 100 hours worth of content.
If you played 100 hours in 10 days then the game can't be that bad no? Is grinding necessary for true ending?
 

Xarius

Member
Oct 28, 2017
1,487
Question about a boss (Draconian mode):

What level are you supposed to be to kill this thing? My party are 29-30 and I'm getting completely destroyed. It's the desperate attacks that are the problem, they do about 175 damage which is enough to one shot Veronica and anyone else who isn't at full health. She always has at least three or four consecutive attacks, and I think one time even six!

Do any status effects work?

I beat that boss at 28-29. She does three consecutive attacks, but can do six if she gets two turns in a row (i.e., she goes last in one turn, and then first the next turn). For desperate attacks, have Serena use Kabuff and keep your squishy characters to the back of the line-up if you aren't already.

I also had Serena keep Snap, Crackle, Poof up on as many characters as possible to avoid getting charmed. Gemma's Charm for the Hero also gives some resistance to beguilement. My main healer was Sylvando with Hustle Dance, with a high Charm stat. For damage, I had the Hero using greatswords and Jade using spears.
 

Deleted member 5148

User requested account closure
Member
Oct 25, 2017
2,108
I'm looking forward to getting this game.
I loved my first dragon Quest (which was 8) - does DQ11 have post - content like DQ8 did?

by the way I never got to finish the post content in DQ8- was it even good?
 

ghibli99

Member
Oct 27, 2017
17,670
All these comments remind me that I never bother with DQ postgame content (except for 9, where that game truly begins).
 

Out_Of_Ammo

Member
Oct 25, 2017
1,022
Belgium
I went into the casino with 300 tokens and after an hour of slots I walked out of there with 242078 tokens. I should go to a real casino...
 

DPB

Member
Nov 1, 2017
1,841
I beat that boss at 28-29. She does three consecutive attacks, but can do six if she gets two turns in a row (i.e., she goes last in one turn, and then first the next turn). For desperate attacks, have Serena use Kabuff and keep your squishy characters to the back of the line-up if you aren't already.

I also had Serena keep Snap, Crackle, Poof up on as many characters as possible to avoid getting charmed. Gemma's Charm for the Hero also gives some resistance to beguilement. My main healer was Sylvando with Hustle Dance, with a high Charm stat. For damage, I had the Hero using greatswords and Jade using spears.

Thanks.

I think I really need to equip some charm-resistant accessories. I attempted it a few times but I'm barely doing any attacking, just healing constantly.
 

thuway

Member
Oct 27, 2017
5,168
If you played 100 hours in 10 days then the game can't be that bad no? Is grinding necessary for true ending?
Yes. You'll be locked into trials where you have to beat certain enemies in the fewest amount of turns as possible. You'll also need to get the best equipment. It's pretty much Ruby / Emerald Weapons from FFVII
 

RDreamer

Member
Oct 25, 2017
14,102
Just beat the post-game mainline story. As package I'd give the game a 6/10. This game doesn't respect your time, whatsoever.

I've played all manner of JRPG's including beating most Final Fantasy games (minus NES era / online only), Suikoden games, Square Enix non FF titles on SNES / PS1, and have been quite familiar with the genre all around. This, however, was my first Dragon Quest game.

I still can't get over how slow everything was. The game moved at a glacial pace and the story, evolution of mechanics, and combat all felt like I was stuck in mud until around the 20 hour mark. I started to really like the game mid-way through when the adventure and mystery was unraveling and the stakes couldn't be higher. The tiny side stories, character developments, etc. at that point in time all made you want to push just another hour. Also - Sylvando was a real stand out, and might be the best character in the entire game.

While Sylvando might be cool, some of the character designs felt super boring. The main character, Erik, Serena, and Jade could have used something more to help them stand out. The voice acting was good enough, and I appreciated the diversity in dialect, but half the time the script literally felt like anime filler from a bad shonen arc. More damning - sometimes cutscenes would happen just for the sake of having a cutscene (a problem I have with a ton of JRPG's). You'll get through one, only to walk out into the hallway into another, only to find yourself at the edge of town to another.

Than came the back tracking. The back end / post end game content was effectively rehashed / recycled from the main game with different colored enemies ultimately putting you into a dungeon where you did the same thing multiple times. It was like they threw the creative hat out the window and just made you do monotonous stuff for 10 hours till you were powerful enough to fight the end-game villain.

I'm severely disappointed, and while I respect the game for what it is- the bland story, pieced together by a thread final villain, lackluster soundtrack / character design / script, and atrocious pacing has made me want to step away from the franchise for a bit. I know this game is supposed to be traditional, but that doesn't excuse the game for all the bloat it burdens onto the player.

Seriously, stay away from other Dragon Quests. Especially 7.
 

Shahed

Member
Oct 27, 2017
841
UK, Newcastle
So yeah that just happened. Not exactly surprisised by any of it to be honest, but it still feels quite effective when it does

Do I have to revisit every town ane camp to unlock Zoom locations again?

While I have some misgivings here and there, the game is still so good. Can't wait to carry on!
 

Himemomoko

Member
Aug 29, 2018
537
The Post game most def. knocked it down a peg. The problem is - to see the true ending of the game you need to complete it. I'd go so far as to say - it's essential viewing. It starts off strong but it ends up as a very large and annoying fetch quest filled with more grinding than any one single part of the main game. It's effectively 3 hours of actual content that was expanded into 30 hours by the blatant abuse of grinding and back tracking.

I appreciate any sort of post-game content, but not like this. I feel like the creators of the game wanted to abuse it's mechanics in order to stuff a hundred hour experience into the package without actually creating 100 hours worth of content.

In fact I appreciate your negative opinion about the post-game, although I personally love it to the death. A lot of compliments on this part in this thread may induce some improperly high expectation to others ---- which might in turn lead to complete disappointment if those contents/plots do not live up to their thoughts. It's unfair I must say, because most game you don't expect anything after beating it. I guess the major disappointment is coming from expectation.

In my own circumstance, when I played DQ11 and beat the main game, I was disappointed for nearly everything, but was shocked by the very existence of post-game, and further shocked by some reference contents (that i mentioned in the spoiler before).

As many Japanese fans considered (i'll skip the detailed reason), especially written in the DQwikiwiki, the "post-game surprise" is to revive fans' memory from the distant DQ3 experience (1988): when you beat the mid-boss, most people thought the game was over.

However I strongly disagree with some of you complains like monsters. While what you said is true (changing color), it is very unfair statement if you compare this with any other games. Like NNK2, or to the extreme GOW, how many unique monster design they have? 20? or maybe 10? In DQ11 you have more than 700 monsters, and the unique design is ~ 150-200. Very very rare game exceeds this number.
 
Last edited:

Xarius

Member
Oct 28, 2017
1,487
How far am I into the main story;

Serena just cut her hair

Very far. Maybe around 80%.

So yeah that just happened. Not exactly surprisised by any of it to be honest, but it still feels quite effective when it does

Do I have to revisit every town ane camp to unlock Zoom locations again?

While I have some misgivings here and there, the game is still so good. Can't wait to carry on!

Yes.
 

thuway

Member
Oct 27, 2017
5,168
However I strongly disagree with some of you complains like monsters. While what you said is true (changing color), but it is very unfair statement if you compare this with any other games. Like NNK2, or to the extreme GOW, how many unique monster design they have? 20? or maybe 10? In DQ11 you have more than 700 monsters, and the unique design is ~ 150-200. Very very rare game exceeds this number.
I think part of the reason games like Spider-Man and God of War were such great experiences were the narrative, boss fights, and the story kept you fresh and motivated. The gameplay loop was also very tactile and satisfying.

Alot of this game, maybe this is just me, was forcefully running into enemy encounters hitting the X button and repeating this process for a few hours to get to an acceptable level to not be decimated.

Alas, this is MY epxerience, and I don't want to cheapen or dampen any one else's. I had to play this game because I felt like it was a franchise and an experience not to be missed for my own personal knowledge. I'm glad I did it, and I'm glad I can walk away one experience richer.
 

Deleted member 15538

User requested account closure
Banned
Oct 27, 2017
3,387
It's a funny game, charming and might become the second best jrpg this gen, P5 is another league obviously.
Level 5 should retire lol.
 

Out_Of_Ammo

Member
Oct 25, 2017
1,022
Belgium
Not really tips, but here's what I did anyway. I just sat down at the regular slot machine closest to the door at the left side of the casino, don't know if that matters. I put in the maximum 90 coins and just started spinning. Got lucky with one of my first spins that gave me around 1000 coins to work with. If you keep spinning eventually metal mode will activate and I noticed that your winrate significantly increases during that mode (like almost every spin is a win). I just got lucky and got the jackpot (77777 during metal mode) wich was 200000 tokens, but even without that my total coins kept gradually going up just by playing and activating metal mode.
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
I'm kinda disappointed that despite there being some freedom after being able to sail, it's kinda meaningless because you can't really "clear" any dungeon or town until it gets story focus.

I have only one orb left and
Just did the Royal Library, which I found awesome as optional content, only to find out it gets story bits later and is expanded by then.

Maybe it gets better later but perhaps it's just not that kind of game.
Is this directed at me? I'm grinding for the achievements.
Not at all, you don't even mention doing it because you get stuck or anything. It's just that it's become commonplace in the thread to talk about how grinding is absolutely necessary which is... Not true at all, not even with harder enemies, IMO.
 
Last edited:

.exe

Member
Oct 25, 2017
22,206
Goddammit. I thought I was really lucky when I got up to like 40,000 in an hour or so. Like 2 hours later and I'm up to 48,000. Luck ran out...

Bet the minimum amount on all three rows on the slots until you get the metal slime bonus. Then triple your bets on all rows. Worked for me. Made well over 200k in less than an hour (but I also hit the jackpot).
 

Lunchbox

ƃuoɹʍ ʇᴉ ƃuᴉop ǝɹ,noʎ 'ʇɥƃᴉɹ sᴉɥʇ pɐǝɹ noʎ ɟI
Banned
Oct 27, 2017
7,548
Rip City
Well hopefully I can get that Catsuit still

Wait... is that Kiryl's hat I see?!
 

OrinX

Member
Oct 27, 2017
185
Does the outcome change if you lie to
the Mermaid in Lonalulu.
 
Last edited by a moderator:

Himemomoko

Member
Aug 29, 2018
537
Man why do you have to travel around each campsite to check which merchant has what item....

After you speak to camp merchant, the items which he sells will be registered to your item information automatically, in which you can find where to buy or collect that item (press square or R1 to switch page to see where you can find it, i forget which button.). So first make sure you speak to the merchant once you find a new camp. Later on if you want anything, check the item info first, zoom to the designated map, open map see if it has sparkly spot. If not then most probably the merchant will sell it. Not completely solve your problem but this will serve as a good in-game reference.


Well hopefully I can get that Catsuit still

Wait... is that Kiryl's hat I see?!

if you missed the merchant brother at the first half of the story, they will sell another thing later.
From then on you can actually go to the local armor shop to buy it directly
 
Last edited:

Lunchbox

ƃuoɹʍ ʇᴉ ƃuᴉop ǝɹ,noʎ 'ʇɥƃᴉɹ sᴉɥʇ pɐǝɹ noʎ ɟI
Banned
Oct 27, 2017
7,548
Rip City
After you speak to camp merchant, the items which he can sell will register to your item information automatically, in which you can find what place you can buy or collect it (press square or R1 to switch page to see where you can find it, i forget which button.). So first make sure you speak to the merchant once you find a new camp. Later on if you want anything, check the item info first, zoom to the designated map, open map see if it has sparkly spot. If not then most probably the merchant will sell it. Not completely solve your problem but this will serve as a good in-game reference.




if you missed the merchant brother at the first half of the story, they will sell another thing later.
From then on you can actually go to the local armor shop to buy it directly
Yea,

its so much cheaper now, glad I waited, I was able to get it down to 5k lol I feel bad for people who spend 100K :O
 
Last edited: