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Crossing Eden

Member
Oct 26, 2017
53,300
Bloody hell Eden I don't know how someone can be so intellectually dishonest. The video is taking issue with live service games as defined in a way that you yourself are not defining them,
Why should I pay attention to the way clickbait Ytber #3142425 refers to them instead of the way the actual industry does?

in other words, it's taking issue with the specific kind laid out or requested in the bloody job listing itself, one that is highly focused on microtransactions, long-term engagement and/or spending, prolongued monetisation, and psychologically tested, guided or fine-tuned implementations of said things.
Again, that crosses over with games that you and he likely enjoy. If a AAA game has a multiplayer progression system, a ton of thought has gone into that, if it has MTs or any sort of post launch, a ton of thought went into how to get players engaged with it. The focus on the term "psychologically tested" is ridiculous.

He obviously doesn't take issue with the model of something like Spider-Man (eg a fixed and 99% complete title
This distinction makes no sense because there's no information concluding that MP games aren't finished as a base at launch.

That is not what most gamers, and presumably he himself, sees as a live service model.
And there lies the issue.

And now we have people claiming that spiderman is a games as a service... wow.
Why do you think Insomniac is supporting the title until March of next year? It's certainly not for free.
 

khamakazee

Banned
Oct 27, 2017
3,937
1.) Why is his disdain for GaaS or Live Service models inherently stupid? He's well within his rights to prefer games models that don't have microtransactions and stick to more traditional release schedules. In fact I'd imagine most gamers would favour the traditional model.

2.) Lootboxes and Live Service models are two entirely different things, and you conflating them to defend the OP is akin to moving goalposts or being disingenuous. The issue was never about the OP not liking Yong's disdain for microtransactions or live service models, it was that with the original title and OP (it was edited) he made it seem like Yong misled people about Halo Infinite lootboxes, but that simply wasn't the case. Yong's video was never about lootboxes in the first place, so not only did he not mislead anyone, 343i's lootbox clarification made no difference to his point. A lootbox is a specific luck based monetisation mechanic, but not having real money lootboxes doesn't mean you won't have real money microtransactions.

3.) It isn't manipulation, it's his opinion and take on what is written. Re-read what it says.

"Design and deliver a AAA player investment experience that focuses on our fans and their desire to express their passion for our franchise, including but not limited to microtransactions."

It is completely fair that Yong would perceive that line as Microsoft hinting at designing a microtransaction system where their fans will be happy to spend more money either via cosmetic or non-cosmetic purchases.

4.) A silly response that completely misses the point and diminishes an entire subset of opinion. Firstly, as mentioned he's well within his rights to dislike microtransactions and/or a live service model. What you're essentially saying is "how dare you not like microtransactions and live service models?! Suck it up and like or love them, because they're here to stay!". But just because they're becoming more commonplace, doesn't mean he has to accept or like them. Also, let's not pretend microtransactions etc exist solely to fund more content, they exist because they're highly profitable.

Next, it's ridiculous to compare a dev directing a players eye with clever lighting placement for artistic intent, with manipulating design in order to better exploit people financially to drive more microtransactions, eg feed on people's addictions, weaknesses, impulses and so on. Surely you can see that there is a massive gulf between the two in terms of morality and implications?

5.) This is yet another ridiculous comparison. Spider-Man has DLC, but it doesn't feature any microtransactions and isn't anywhere near a live service game in the sense that most people define them, eg along the lines of something like Sea of Thieves, or in other words an ever-evolving service model that has a constant flow of content and multiple monetisation or microtransaction systems, instead of no microtransactions and just a couple of pieces of DLC.

It's also ridiculous to compare a game like Spiderman to Halo. Halo is going to be a game that is played online for hopefully years. Other than GT Sport Sony really is no longer much interested in online based titles and I think that is a main hurdle we see on the forums where we have two opposing forces trying to band together when in reality there is nothing wrong with both. I am a huge fan of the Rainbow Six Siege model. It continues to offer content while also offering in-game credits and also has a monetization system. What is key however is there isn't a split based model. You don't have maps that are paid DLC and this is the old model of thinking. Destiny continue to favor this model for example. So people play online, get bored, then wait for a DLC pack to renew interest. What I would rather have is a contsnt flow of content being added instead of these DLC packs.

We have also seen a gradual shift to focus more on the multiplayer aspect of titles like Call of Duty. Some will argue they prefer the campaign but again many publishers including Microsoft want a model that keeps players engaged for years and not have this huge influx of fans in the beginning and then a major drop off. Lootboxes can create added interest much like Achievements and Trophies have done. I actually liked how they were on Forza 7 as it mixed up the way I was playing a race. I could add a manual shift or I could add a clean lap to one race. Yes I get the counter argument that we are programming people to now spend money but as long as they are not created as a pay to win model then I am perfectly fine with them. Of course another counter is the grind but I have played years of grinding it our in games like Gran Tursimo so do not confuse lootboxes as something as always negative.
 

BernardoOne

Banned
Oct 25, 2017
10,289
Is it me, or is it suddenly raining strawmen?

Can't believe how this flimsy as fuck thread devolved into this... OP was a Halo fanboy with a gear to grind with YongYea's video, everything else after that was just dogpiling of the "fuck youtubers" variety.

And now we have people claiming that spiderman is a games as a service... wow.

For the record, I'm not a fan of YongYea either, but if we're gonna be mad, why not be mad over something that actually matters?
What strawman? The poster I quoted said that "most gamers" want that garbage back.
 

christocolus

Member
Oct 27, 2017
14,932
Why should I pay attention to the way clickbait Ytber #3142425 refers to them instead of the way the actual industry does?


Again, that crosses over with games that you and he likely enjoy. If a AAA game has a multiplayer progression system, a ton of thought has gone into that, if it has MTs or any sort of post launch, a ton of thought went into how to get players engaged with it. The focus on the term "psychologically tested" is ridiculous.


This distinction makes no sense because there's no information concluding that MP games aren't finished as a base at launch.


And there lies the issue.
Wow. You should be a lawyer or something.. awesome argument by the way. Great job.
 

nib95

Contains No Misinformation on Philly Cheesesteaks
Banned
Oct 28, 2017
18,498
nib95 did a better and more comprehensive job than I can at dismantling your post, and the fact you can't see a difference between live services and lootboxes means there isn't much point continuing down this path

I do think you're generally a quality poster and I respect your opinion, views and technical knowledge a lot, but as with many people on the first pages of this thread, you commented before watching the video and now find yourself in a position where you need to back peddle to argue your way out of making that mistake

I don't like Yong or this type of YouTuber either, and everyone makes mistakes, I've posted stupid comments or made incorrect assumptions before too. No one is prefect

Right. A live service model, microtransactions and lootboxes are all separate things. Yes, you could argue there is overlap, and that lootboxes can (keyword can) be a form of microtransaction, or can (keyword can) be part of a live service game, but just as easily they may not.

To once again clarify the distinction, lootboxes entail an element of chance or luck, at least that is what they are popularised and defined for. Microtransactions might not, and can instead be for very specific items, eg a particular gun, helmet, emblem etc, with no element of chance or luck involved.

"In video games, a loot box (sometimes loot crate or prize crate, among other names) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, ranging from simple customization options for a player's avatar or character, to game-changing equipment such as weapons and armor. A loot box is typically a form of monetization, with players either buying the boxes directly or receiving the boxes during play and later buying "keys" with which to redeem them. These systems may also be known as gacha (based on gashapon - capsule toys) and integrated into gacha games."


Crossing Eden said:
This distinction makes no sense because there's no information concluding that MP games aren't finished as a base at launch.

Sure enough in terms of semantics, but the fact of the matter is that a live service game of the kind most people refer and presumably Halo Infinite will be, are going get a constant slew of major content updates, modes, features etc, whereas something like Spider-Man isn't, outside of the pre-determined DLC and one, maybe two minor feature patches.

More important than that though, is that a game like Spider-Man does not feature any microtransactions, nor any sort of psychologically tested and tried design implementation of them, with the sole purpose of getting people to constantly buy said microtransactions over a prologued period of engagement. Now those psychologically tested means could be by complicating or unfairly prolonging progression, making progression take much longer, limiting rewards to greatly incentivise pay to skip, incentivising purchases through other exploitative means and so on and so on (see Fifa or NBA 2K).

These kinds of things are the reasons why microtransactions generally have a worse rep than say DLC. I'm not personally completely anti-microtransaction, depending on the implementation and balance, but I can absolutely see why some are more averse to them, or even the idea of them, especially after reading these sorts of job listings or EA patents (regarding psychologically manipulative algorithms to get people to spend more money etc).
 
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Crossing Eden

Member
Oct 26, 2017
53,300
Right. A live service model, microtransactions and lootboxes are all separate things. Yes, you could argue there is overlap, and that lootboxes can (keyword can) be a form of microtransaction, or can (keyword can) be part of a live service game, but just as easily they may not.
The underlined always falls under the bolded. Depending on the title itself the service and support for the title is different. One can have a problem with lootboxes, one can have a problem with microtransactions, but one cannot condescendly say "live service" as if the concept is an inherent negative while simultaneously praising titles that follow under the definition.

nib95 did a better and more comprehensive job than I can at dismantling your post, and the fact you can't see a difference between live services and lootboxes means there isn't much point continuing down this path

I do think you're generally a quality poster and I respect your opinion, views and technical knowledge a lot, but as with many people on the first pages of this thread, you commented before watching the video and now find yourself in a position where you need to back peddle to argue your way out of making that mistake

I don't like Yong or this type of YouTuber either, and everyone makes mistakes, I've posted stupid comments or made incorrect assumptions before too. No one is prefect
My first post ITT had nothing to do with lootboxes. It's on the first page. I said that channels like this should be avoided on principle because they're toxic for the industry. No one has really refuted how they help or do good. It's commoditized outrage and this is another example of it.

So are you arguing against what the guy in the video actually said then, or...?
I already did. Try reading the thread champ.
 
Oct 27, 2017
3,297
With how gamers view the term Mico-Transaction versus Downloadable Content, it's a pretty big difirence. Most people view Micro-Transactions one in the same as Lootboxes because of how it used in these videos.

Before Lootboxes I myself never heard of the term Micro-Transaction, just DLC.

MTX have been a thing long before lootboxes. Mobile games track their earnings through MTX and their inclusion into console games only show how lucrative it is. Everyone is so quick to throw YY in the trash, but no loot boxes doesn't mean that might not possibly be MTX in the game, especially if.343 did hire a psychology expert to tap into their fan base.
 

Liabe Brave

Professionally Enhanced
Member
Oct 27, 2017
1,672
"Guys, wouldn't it be awful if this AAA multiplayer game made in this day & age had some form of monetization?"
Just because something is ubiquitous doesn't mean you have to accept it silently. I would never ask you to stop complaining about the oversexualization of women in games, for example.

Why should I pay attention to the way clickbait Ytber #3142425 refers to them instead of the way the actual industry does?
You don't have to respect their misuse of the term, but you have to recognize it. Otherwise you're arguing against a stance they didn't espouse.

And for the record, "no games should ever charge for content after release" can be a consistent, valid, and defensible position. Your disagreement with it doesn't constitute a warrant to ban all talk in its favor.
 
Jun 26, 2018
3,829
So what is this mythical model he's talking about? When games came out and never got content ever again? Yes pretty sweet times there

I feel like this has gone full circle at this point...

You assume that "the traditional model" automatically means the worst we ever saw of that model?

There's been plenty of games that have released and then had a few large pieces of DLC and it's been fine.

Just like there's been games as a service that has released and had non-predatory microtransactions and been fine.
 

Crossing Eden

Member
Oct 26, 2017
53,300
Just because something is ubiquitous doesn't mean you have to accept it silently.
"I'm so angry that in exchange for free maps there's some incentive to pay for some things."

It's such an entitled thing to complain about. Hence the problem, it's taking advantage of the whiny entitled gamer who expects everything to be free and argues that "woe with me, games used to be so much more complete, i'm gonna go harass the devs for this." And just a reminder, I literally posted receipts of that in action.

You don't have to respect their misuse of the term, but you have to recognize it. Otherwise you're arguing against a stance they didn't espouse.
No I don't have to recognize it. I recognize that the premise of the argument is inherently flawed.

And for the record, "no games should ever charge for content after release" can be a consistent, valid, and defensible position. Your disagreement with it doesn't constitute a warrant to ban all talk in its favor.
The idea that devs/pubs shouldn't be paid for substantial amounts of work post release, (do you realize how much work and iteration goes into even a single section of an MP map???), is absolutely not defensible wtf?
 

Overflow

Member
Oct 29, 2017
3,155
Wollongong
Will they be obtainable with in-game credit which you're able to buy boosters for with real money? Just one-step removed/obfuscated? ;)

I don't even really have a problem with that model if it's still fair w/o needing to spend.

Shame YongYea turned into another YouTube tabloid.
 

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,014
UK
I feel like this has gone full circle at this point...

You assume that "the traditional model" automatically means the worst we ever saw of that model?

There's been plenty of games that have released and then had a few large pieces of DLC and it's been fine.

Just like there's been games as a service that has released and had non-predatory microtransactions and been fine.

Yeah I find it really weird how if you don't agree that every game being a service now is better then you're some kind of idiot who can't accept things have changed

You can understand how the industry works and still prefer complete games, or games with no service elements, or light service elements, but some people on Era like to think only fools could possible hold that view

Even with huge AAA SP games I prefer to wait for all the stuff to come out, because I like to dedicate all my time to a game and then move on, I don't want to play 20 hours of a game and then every month drop back to play another 2 hours of content.

I'm happy for games to release like that, and it's great for people who want that stuff, it just means I wait till all the updates are done before jumping in, which is something I'm fine with doing

That doesn't make it a position to be ridiculed, and it's certainly no more ridiculous than someone who spends $100 of dollars on skins. If that's how someone wants to enjoy their games, cool, and if people prefer to play their games without the service stuff, that's fine too
 

Alek

Games User Researcher
Verified
Oct 28, 2017
8,467
I really dislike the demonisation of 'psychologists' in games. There are plenty of psychologists working on games and the vast majority of them are not trying to encourage players into some skinners box.

Most of the games people play offer smooth user experiences because of psychologists working with the developers to investigate and help develop the best paradigms for the games interaction design.

Additionally, just because a psychologist is working on the games engagement doesn't mean that they're looking to manipulate players. It's an illusion to believe that Psychologists are aware of some magic strings that they can trick players into engaging with the game, in reality, psychologists are typically hired in this type of role because they have the best understanding of research methods which can help determine what motivates players to play the game. As an example, a psychologist might leverage a diary study to understand what motivates players to come back to Halo 5 on a frequent basis, and then they could double down on those features in the newest iteration, while ironing out elements of the design that act as barriers.

There are ample numbers of game developers whose games would benefit significantly, if they were to hire more psychologists in User Research roles. Capcom are a prime example, Monster Hunter World is a mess.

My point is that people need to focus their displeasure on the particular design elements that they dislike, rather than the entire discipline. Having psychologists work on games is a good thing, arguably essential for triple A game development.
 
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Bkah

Member
May 5, 2018
12
Sounds like they're trying to make the Halo universe with destiny money making elements.
 

TurdFerguson

Member
Oct 28, 2017
271
Norway
I don't get the people that are whining and bitching about this guy making clickbait videos. On the contrary, his video titles are actually super descriptive, and you pretty much know exactly what he is going to talk about before you click on the video. Also, microtransactions and lootboxes are not the same thing.
 

Sou Da

Banned
Oct 25, 2017
16,738
On the contrary, his video titles are actually super descriptive, and you pretty much know exactly what he is going to talk about before you click on the video. Also, microtransactions and lootboxes are not the same thing.
He took a twitter thread about a BioWare dev admitting that fucked up hard on MEA and said it was compounded by releasing next to in that dev's words: "some of the best Action RPGs of all time" and turned it into a 10 minute video titled "BioWare blames Breath of The Wild for Andromeda's failure".

YongYea is yellow journalism at best
 

Crossing Eden

Member
Oct 26, 2017
53,300
I really dislike the demonisation of 'psychologists' in games. There are plenty of psychologists working on games and the vast majority of them are not trying to encourage players into some skinners box.

Most of the games people play offer smooth user experiences because of psychologists working with the developers to investigate and help develop the best paradigms for the games interaction design.

Additionally, just because a psychologist is working on the games engagement doesn't mean that they're looking to manipulate players. It's an illusion to believe that Psychologists are aware of some magic strings that they can trick players into engaging with the game, in reality, Psychologists are typically hired because they have the best understanding of research methods which can help determine what motivates players to play the game. As an example, a psychologist might leverage a diary study to understand what motivates players to come back to Halo 5 on a frequent basis, and then they could double down on those features in the newest iteration, while ironing out elements of the design that act as barriers.

There are ample numbers of game developers whose games would benefit significantly, if they were to hire more psychologists in User Research roles. Capcom are a prime example, Monster Hunter World is a mess.

My point is that people need to focus their displeasure on the particular design elements that they dislike, rather than the entire discipline. Having psychologists work on games is a good thing, arguably essential for triple A game development.
But mr youtube man said psychological expertise in a negative way and I don't know much about game development but I sure am angry at the idea of devs/pubs getting paid for making content after the launch. Anyone with any sort of talent when it comes to examining how to glean a certain response from gamers™ should be banned from working on video games and gamers should rise up. /s
 
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oni-link

tag reference no one gets
Member
Oct 25, 2017
16,014
UK
But mr youtube man said psychological expertise in a negative way and I don't know much about game development but I sure am angry at the idea of devs/pubs getting paid for making content after the launch. Psychologists should be banned from working on video games and gamers should rise up. /s

No one has said this
 

R_thanatos

Member
Oct 27, 2017
1,491
Yongyea isn't worth watching.
Then why come in this this thread if you want to comment , but not see the data first ?

This is the equivalent of "i don't like this dude so he is always wrong" no matter what he says.
And that is stupid.
There is no justification from not bothering to innquire on the matter of the thread first before commenting. If you don't like yongyea, just ignore the thread when it appears on the forom.

This is ridiculous. We have people shiming on " i don't like him because X, Y , Z " regardless of the subject of the thread. Thanks but no thanks.

On topic : This thread has turned into a place where people want to vent on youtube personalities , but regardless on whenever you like Yongyea or not. i don't think there is anything wrong on the video.
 

Lukemia SL

Member
Jan 30, 2018
9,384
I only watched Yongs videos when it's Metal Gear or Death Stranding related. He's just latching on to whatever is the trend right now as he barely has any other thing to make content on.
 

Crossing Eden

Member
Oct 26, 2017
53,300
Define support?

Releasing dlc is now games as a service?
Releasing dlc expansions well after the game has already released, (and likely some free dlc in between), is post launch support. Spiderman is one of many SP GaaS. GaaS doesn't just mean MTs and loot boxes. Due to how the industry has evolved, (or adapted), it covers a very wide spectrum of post launch support for various titles in the industry.
 

Liabe Brave

Professionally Enhanced
Member
Oct 27, 2017
1,672
It's such an entitled thing to complain about. ...No I don't have to recognize it.
If you ignore how people are using words, then impugning their character based on what they say is unjustifiable. That's true even if they're using the terms imprecisely.

If someone says "Men are so condescending", we rightfully dismiss people whose response is "#notallmen". Because they're pedantically assuming the universality of the original statement is logically rigorous, and nitpicking that. Rather than engaging with the actual point that was made, in plainspoken language that's naturally a little sloppy.

I assume you do agree that there are forms of monetization which intentionally leverage human mental foibles to encourage overspending. (If not, please say so because that would greatly change the tenor of the discussion.) My contention is that the statement "I'd hate for Halo to become another [exploitative type of] live service game" may only say the quoted, but intends the bracketed. And you'd agree with the latter.

A complaint about the misleading language is true, but meta; it doesn't address the argument being made. And saying "this argument utterly collapses if you use the terms in a specific manner that probably wasn't intended" is poor response at best.

The idea that devs/pubs shouldn't be paid for substantial amounts of work post release, (do you realize how much work and iteration goes into even a single section of an MP map???), is absolutely not defensible wtf?
Again, you're so constrained by your own views that you immediately leap to misinterpretations which paint others in the worst possible light.

I never said developers shouldn't get paid to make post-launch content. I said consumers shouldn't get charged for it.
Actually, I don't hold this view and I'm just arguing it'd be viable to take. But the language will be easier to parse if I speak as an adherent.
That's a very different thing.

Producers should scope out live support as part of the original revenue projection from game sales. There should be fallback positions or stretch goals to react to production overruns and actual reception. Marketing should be engaged to ensure underpromising. And so forth. If you want to have post-release content, budget for it from the beginning.

I really dislike the demonisation of 'psychologists' in games. There are plenty of psychologists working on games and the vast majority of them are not trying to encourage players into some skinners box.
I absolutely agree with this. (Though I might quibble a bit with the inclusion of "Skinner box" as a pejorative.)
 

OG_Thrills

Banned
Oct 27, 2017
4,655
Then why come in this this thread if you want to comment , but not see the data first ?

This is the equivalent of "i don't like this dude so he is always wrong" no matter what he says.
And that is stupid.
There is no justification from not bothering to innquire on the matter of the thread first before commenting. If you don't like yongyea, just ignore the thread when it appears on the forom.

This is ridiculous. We have people shiming on " i don't like him because X, Y , Z " regardless of the subject of the thread. Thanks but no thanks.

On topic : This thread has turned into a place where people want to vent on youtube personalities , but regardless on whenever you like Yongyea or not. i don't think there is anything wrong on the video.

So true.

Define support?

Releasing dlc is now games as a service?

When a single player story driven narrative is equated to a GAAS I think it's time to dip.
 

Crossing Eden

Member
Oct 26, 2017
53,300
If you ignore how people are using words, then impugning their character based on what they say is unjustifiable. That's true even if they're using the terms imprecisely.
In this case everyone is familiar with the person in question and multiple people myself included have pointed out the little things he does to manipulate his audience. So if someone has a history of being a clickbait youtuber who rarely knows what he's talking about on top of blowing things out of proportion at the expense of developers, at what point can people say, "Enough, you're not worth listening to."

I assume you do agree that there are forms of monetization which intentionally leverage human mental foibles to encourage overspending.
Oh I absolutely do. I've explicitly seen projects with that explicit purpose in line and they weren't anywhere near as thought out as a AAA game that's had tons upon tons of research put into it.

My contention is that the statement "I'd hate for Halo to become another [exploitative type of] live service game" may only say the quoted, but intends the bracketed. And you'd agree with the latter.
There's no precedent for Halo being overly exploitative, so again, the "concern" is unwarranted and based on complete speculation via reading a job entry that likely isn't even very recent in the first place. Almost like Yongyea is good at fearmongering and riling gamers™ up or something. Hmm. If only there were various examples of him doing similar things before presented in this thread.

I wonder why those examples are getting ignored along with the posts from dev opinions about the culture that Yongyea contributes to.

SbOhaBl.png


Are you ok with the toxic culture that Yongyea has once again contributed to>
 

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,014
UK
Come on, people in online gaming communities like this are vehemently against post-release DLC, loot boxes and MTX that aren't purely cosmetic. I think you know she meant that.

Being against post game DLC isn't the same as wanting people to make post DLC and not get paid for it

Most people are not against post game DLC, they just don't like lootboxes, or in some cases, cosmetics
 

Akita One

Member
Oct 30, 2017
4,626
Being against post game DLC isn't the same as wanting people to make post DLC and not get paid for it

Most people are not against post game DLC, they just don't like lootboxes, or in some case, cosmetics

Of course not, people just stop playing those games. Make no mistake about it...in the current gaming climate, a AAA game released with no updates or content after launch WILL die. Gaming companies see that. And you can't compare a game like this to something like Celeste or Undertale where they can pay salaries for the next decade based on a few months' of sales (exaggerating here of course).

So, what I bolded really doesn't exist...because game companies are not going to make post-game content without DLC/MTX, and, when DLC/MTX is presented for consumers to purchase, literally zero people that rage about this are saying "well this is okay because it's after launch".

The DLC/MTX vilification force will always assume devs took content away from launch to nickel-and-dime them, or that they are paying for content that was already done at launch (so-called DLC on a disk), or the content isn't enough to justify asking for more money, or the #1 comment...if this was back in the day that wouldn't even ask for money outside of the day one retail price. I defy you to find one instance where post game content presented with DLC/MTX was met with indifference...there is always skepticism and outrage.
 

Crossing Eden

Member
Oct 26, 2017
53,300
Thanks for summing up the thread, I'm out!
"I can't believe people are toxic towards the culture of YT that literally misconstrue things developers say for clicks and add literally nothing of value to the industry, only contributing towards more hostility towards devs and pubs. Woe with them, and gamers™, gamers should rise up. "
 

Crossing Eden

Member
Oct 26, 2017
53,300
When a single player story driven narrative is equated to a GAAS I think it's time to dip.
EPQTKpy.gif

Breath-of-the-Wild-Expansion-796x400.jpg



Look familiar? Because Spiderman is one too fam.
SAzDuTr.jpg



Just because you find a game fun doesn't mean that it isn't a GaaS. The notion that SP titles can't be GaaS is frankly, hilarious and likely a direct result of people on YT demonizing the concept on principle and people listening to them. It's almost like post launch support isn't an inherently bad concept and people should stop solely forming their opinions based on yellow journalism.

anigif_optimized-9176-1428539383-9.gif


"Because I like that game."
 
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KillLaCam

Prophet of Truth
Member
Oct 25, 2017
15,383
Seoul
Yeah he was once a good Youtuber who just focused on Kojima games. Once the mass effect Andromeda stuff happened he must have realized how easy doing this kind of stuff was.

Then those annoying clone complaining channels popped up. Like cleanpricegaming. They're way worse than he is now though. They just complain and try to make bad news for everything. Atleast Yong still tries to cover Kojima games normally
 

Ralemont

Member
Jan 3, 2018
4,508
So when people say "YongYea's title is accurate" I think some of the point is being missed. It's people like him that are turning neutral descriptors like games as a service, live service, etc and automatically imposing a negative, exploitative connotation on them (FANS UPSET!!!!1). Why the fuck would you want a multiplayer game in 2018 that isn't a live service or games as a service model? I'm STILL playing Rainbow Six Siege years later because they're still supporting it with new, free maps and new, free operators. That's a GaaS model! And it's funded by people buying season passes for good content/new skins. Where exactly are people being exploited there? Microtransactions can be done ethically or unethically, and stamping Halo as the bad guy turning on their fanbase (which the title is obviously implying) because they are following the lead of other successful multiplayer games that people love is quite asinine.
 

Crossing Eden

Member
Oct 26, 2017
53,300
Microtransactions can be done ethically or unethically, and stamping Halo as the bad guy turning on their fanbase (which the title is obviously implying) because they are following the lead of other successful multiplayer games that people love is quite asinine.
Ding ding. It's not even following the lead, unlock some youtuber who doesn't understand job descriptions or game development at all, we can make an informed assumption about what Halo's post launch support will entail, because Halo 5 exists:
uZw3oqH.png

48802_6_halo-5-now-generated-more-1-million-microtransactions.jpg


supported by something that can be paid for with money.
 
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