In the video below, Sciurus clears up any misconceptions regarding the Marvel & Sony partnership and sheds some light on what to expect from them in the near future. Again, I'd categorize this as a rumor and please take it with a grain of salt until official details are released of course.
People says it includes digital. Otherwise it should be around 4,5 millions. Even more with bundlesSo wait, this excludes bundles and digital? Wow!
Probably at 4M?
So wait, this excludes bundles and digital? Wow!
Probably at 4M?
Your right my bad.LOL what? PS4 barely sold over 300K that month how did the bundle even remotly reach 600K?
600K were digital sales, not the bundle.
So wait, this excludes bundles and digital? Wow!
Probably at 4M?
Word of mouth matters more than ever. People heard it was actually good.
And PS4 Slim bundle in Europe...
https://www.amazon.co.uk/Sony-Plays...qid=1537454772&sr=8-3&keywords=spider-man+ps4
Are these 'I expected more' posts serious?
Insomniac games has one of the biggest commercial hits of all time on their hands.
Their last big new console exclusive IP (Sunset Overdrive) probably struggled to hit >1mil lifetime and here they managed to pull off an evergreen title from freaking scratch.
It's unreal how much they knocked this one out of the park. The Spider-Man IP alone doesn't remotely ensure success, but all their talent and hard work paid off.
In the US where the publication is based, only the pro bundle was available. I ask yourself why they would include slim bundle numbers but not the pro bundle numbers?
I don't think Sony will be looking at more Marvel games but you can bet other publishers will be giving it some thought now.
Wouldn't mind another Punisher game from Volition.
This video has false information. It states that Marvel approached Sony to create a Spider-Man game which isn't true and has been debunked several times.In the video below, Sciurus clears up any misconceptions regarding the Marvel & Sony partnership and sheds some light on what to expect from them in the near future. Again, I'd categorize this as a rumor and please take it with a grain of salt until official details are released of course.
https://youtu.be/cjmC-JRBcPM
Yeah, it's been normal for about a decade now. Video games are a bigger industry than films these days.Congrats to Insomniac on the record-breaking sales. By the way is this normal in gaming?
He got banned. You can't @ him at the moment.How do you @ someone on here? I'd be interested to read his spin on why this isn't impressive or it's mostly due to the momentum of the MCU.
He's banned for a week, don't bother. Use the @ sign before there name.How do you @ someone on here? I'd be interested to read his spin on why this isn't impressive or it's mostly due to the momentum of the MCU.
Are these 'I expected more' posts serious?
Insomniac games has one of the biggest commercial hits of all time on their hands.
Their last big new console exclusive IP (Sunset Overdrive) probably struggled to hit >1mil lifetime and here they managed to pull off an evergreen title from freaking scratch.
It's unreal how much they knocked this one out of the park. The Spider-Man IP alone doesn't remotely ensure success, but all their talent and hard work paid off.
Sony bend new game comes out next year. Why not start preplanning on a superhero game afterI don't think Sony will be looking at more Marvel games but you can bet other publishers will be giving it some thought now.
Wouldn't mind another Punisher game from Volition.
If movie tickets were $60, the numbers would look slightly different.Congrats to Insomniac on the record-breaking sales. By the way is this normal in gaming?
Why? It's nice to bring focus to how much of a rampant success this is for Insomniac.Weird how some people need to bring up Sunset Overdrive and compare its sales to Spider-Man.
Not to mention, we had months of everyone claiming it was going to handily beat God of War sales and possibly double them, but it's selling in the same range essentially. These are great numbers, but a lot of people were claiming it was going to do far more than this when the fan hysteria was at its peak.It was beating GoW numbers in the UK and Japan by like double. I think that's why people expected more. They are not trying to downplay the incredible success.
If we're going by these metrics you may as well add GT Sport to the list as it's already over 6m players and has been on the market a year less than FH3. Also unlikely to be a sequel this gen.Don't want to derail the thread but FH3 is not on Xbox Gamepass and has not had free trials, not sure if they count Demo( I think not) and I trust Ralph Fulton. So, 10 Million copies is not exaggerated.
It's 3 Days of sales. We already have enough data from the following week or two in major markets to know Spider-Man is going handily outsell God of War. Maybe not double, but 50% higher seems reasonable.Not to mention, we had months of everyone claiming it was going to handily beat God of War sales and possibly double them, but it's selling in the same range essentially. These are great numbers, but a lot of people were claiming it was going to do far more than this when the fan hysteria was at its peak.
Because they are 'preplanning' Days Gone 2 after Days Gone 1.Sony bend new game comes out next year. Why not start preplanning on a superhero game after
Simply incredible performance. Congrats to Insomniac, Sony, and jstevenson
Now here's the fun part, the opening 3 days isnt even the really impressive numbers. The 2 weeks+ ones are
Congrats to Insomniac on the record-breaking sales. By the way is this normal in gaming?
Oh shitSimply incredible performance. Congrats to Insomniac, Sony, and jstevenson
Now here's the fun part, the opening 3 days isnt even the really impressive numbers. The 2 weeks+ ones are
Avalanche studios, remedy, ioi and obsidian are probably options for the future. I doubt any of them are working on marvel properties currently though. Marvel games did visit Ssm after god of war released so not sure if something happens there. I mean why would marvel games visit Sony Santa Monica unless they want to discuss a possibility of working together.Right, I mean, this is kind of the endemic issue a lot of AAA publishers face.
Generally AAA games take like 200+ people and 3 or so years, so if you want to make something new, you either need to hire a ton of staff (which is hard in the current environment, there's a shortage of AAA staff to go around, especially at the mid and especially senior level), or you have to stop making something else in order to make something new. This is what, for example, Deus Ex fell victim to, since it pulled the shortest straw when it came to wanting to make The Avengers, Guardians of the Galaxy, Tomb Raider, and Deus Ex, but only having the capacity for three (or, as standards go up, possibly only two) games.
Now, it probably doesn't make sense to throw The Last of Us, God of War, or Horizon in the garbage given they're hugely successful series, so that limits a lot of things on that front. Their new studio is rumored to be trying to pick up Uncharted where that left off, so I'm guessing they will stay the course too. Guerrilla is aggressively expanding, so there's potential there to try another project there, though I'm not sure if they're already doing something else on that front given who they've been hiring (a lot of FPS people mostly, though I guess you could have a Marvel FPS).
This is why I threw Sony Bend on the table in the event the thing does somewhere south of 5 million units, since you would expect a high end Marvel game to do more than that. If Days Gone does go over really well, that limits options there however.
There is always working with other independent studios though, like Insomniac, but we'd still need to try to figure out which ones.