Spider-Man would almost be perfect if they polished up some of the stuff. Right now, web slinging is amazing, but slower movement kind of sucks. If you're in front of something and want to immediately climb up to do a wall crawl or just do short jumps or something, it's really frustrating and reveals a lack of precision control. It's very noticeable when trying to stealth things, but you're forced to zip line etc. You can't just skip and hope between things because the movement really isn't made for it. The camera doesn't help either if you're crawling on the walls. Feels like Insomniac forgot about this and it's disappointing compared to how enjoyable swinging around is. If they can polish that up for the sequel as well as improve the combat and side content, it'll be a classic.
God of War is pretty sublime in game-play but there are a couple of things it needs. First, the chain thing where he kicks it down and follows rather than just kicking it down. Got annoying. Second, more big boss fights. Minor stuff really.
Ain't played Mario so can't comment.
However, it ain't all about feel to me. And that's not what helps me overlook the flaws. That's a big bonus, but you gotta deliver on the other important aspects. Spider-Man delivers on its main campaign but really fails with meaningful side content. (The main campaign also has room for improvement, but it's really good in general.) It's what stops me from calling it a great game. God of War delivers with its main campaign, but doesn't quite have enough big boss fights. I didn't really dig into its side content, but felt satisfied enough with the main narrative flow.
The feel is important, but if you fail in the aspects I think are more important, it detracts from my enjoyment. That's kind of why I dislike MGSV. It plays fantastically, but everything else about it just sucks, be it the story, the repetitive missions, and the general grind of it all. Real let down.