Judging by how the last thread about "MTX in DMC5" blew up, I think this needed its own thread since it actually details how moves cost and how much you earn.
Thank you, Dualshockers for details.
First off how much a move will usually cost:
How much items will cost:
How much you earn in a mission on average:
You get even more orbs for killing a boss:
What is the 3mil thing then?
How did the Dualshocker player felt overall about the system?
Hopefully this breakdown of the actual system will give reassurance to people that thought the game will be designed around you spending real money on MTX.[/QUOTE]
Thank you, Dualshockers for details.
First off how much a move will usually cost:
Most abilities I saw in the progression menu cost between 8,000 and 10,000 orbs at tier 1, and the tier 2 ability I saw costs 20,000 orbs. The top ability of the Cavaliere line (that I saw) costs 35,000.
How much items will cost:
The revive feature costs 1,500 orbs if you want only 30% of your life back, 3,000 points if you want 100% of your initial non-upgraded life, and 7,500 if you want every bit of it, upgraded life included. The second time you use a revive in the same mission those values grow to 7,500, 15,000, and 37,500 respectively.
How much you earn in a mission on average:
I started the level with 4,377 orbs, and by the final boss, we had reached 26,843 (of course counting the orbs we during the level). This means that simply by killing stuff and breaking red clusters we accrued 22,466 orbs.
I didn't even go too much out of my way to find every red cluster hidden in the level, meaning that there are probably more available if you take your time to explore.
You get even more orbs for killing a boss:
On top of that, you received a sizable number of bonus orbs after killing the boss depending on your stylish rank. A rather crappy B rank provided nearly 20,000 orbs. This means that a single level played by a scrub like me can easily net you over 40,000 orbs in the current build. Finishing with higher rank can (if you're extremely good, which I am not) earn twice that post-mission bonus, pushing you around 60,000.
What is the 3mil thing then?
One specific exception is the top ability of the Abilities line, which costs a whopping 3,000,000 orbs and let you perform a special taunt that is more effective at increasing your stylish rank than a normal one. This one is, at least from what I could see, an exception in terms of price, and everything else I saw was much, much more affordable.
How did the Dualshocker player felt overall about the system?
Personally, I feel that red orbs are provided very liberally by the game, and playing the game normally shouldn't require making any purchase, at least going by the level I played. Not that I can see myself spending a dime on this. While I am a scrub, I don't pay for cheats.
Hopefully this breakdown of the actual system will give reassurance to people that thought the game will be designed around you spending real money on MTX.[/QUOTE]