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Wamb0wneD

Banned
Oct 26, 2017
18,735
What was wrong with this set? I'm just curious, as this was the set that introduced me to Magic in middle school.
I think you got answered already but basically Mirrodin was so broken that Kamigawa felt super underpowered in comparison and even after the whole block released people obviously still played Mirrodin stuff because it was just way, way better. Kamigawa had some really, really good cards like Jitte and Sensei's Divining Top but overall the design team played it safe after the Mirrodin trainwreck and no matter what Kamigawa deck you built, someone with Affinity-deck from Mirrodin was going to stomp you into the ground pretty much 100% of the time.

Kamigawa on it's own was pretty cool actually and the fact it was so unpopular because of Mirrodin sucks because I need more Ninjas for my Commander and probably will never get any :/...
 

Bigkrev

Member
Oct 25, 2017
12,299
They just should've banned Affinity way, way earlier. Kamigawa was underwhelming but it had some neat mechanics and a lot of flav.
Around the time of the Combo Winter bans was the same time Magic slipped from the #1 card game to the #2 card game (when Pokemon dropped around the time of Urza's Legacy).
By 2002, Magic had taken the top spot again from Pokemon- Pokemon's "fad" period had passed- and then in late 2002 early 2003 Yugioh dropped and started encroaching on Magic. By the time Mirroden was in full swing, they were clearly the #2 CCG behind YGO, and were probably feeling heat from Heroclix in the tabletop space as well.
It takes a lot of guts to tell people their deck they spent $100s on is no longer legal for them to use- there is a good chance those players leave and never come back

Nowadays it's a little easier- Pokemon and Magic are the 2 kings of TCG with Yugioh being a solid #3, with stuff like Final Fantasy and FOW and Bushiroad games being popular for short periods or in different regions of the country. Pokemon dominates among younger players, and Magic is for Older players (obviously, there are 8-10 year olds who play MTG and adults in their late 20s playing Pokemon). The real competition now is from digital games like Hearthstone. It's easier to ban cards now because it's less likely the player will quit for another CCG.

Just the core ones.
Arcbound Ravager, Cranial Plating and some other obviously dumb as fuck stuff. Those 2 were the worst offenders though imo, and without them way less people would've played affinity already.

Disciple of the Vault and the Artifact Lands were the real problem cards- Affinity was the best deck in the format before Archbound Ravager or Cranial Plating were printed! It was a slower deck that used Broodstar as it's finisher, and would even play countermagic
 

BabyMurloc

Member
Oct 29, 2017
1,890
It was a horrible day at work, but 90 packs of Ravnica saves the evening.

edit: 3 Etratas in the first 10 packs. Someone's sending a message.
 
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Imperfected

Member
Nov 9, 2017
11,737
Kamigawa on it's own was pretty cool actually and the fact it was so unpopular because of Mirrodin sucks because I need more Ninjas for my Commander and probably will never get any :/...

Plus side: because there are so few ninjas and no obvious plans to print more, they were comfortable printing you a bonkers ninja commander.
 

Wamb0wneD

Banned
Oct 26, 2017
18,735
Around the time of the Combo Winter bans was the same time Magic slipped from the #1 card game to the #2 card game (when Pokemon dropped around the time of Urza's Legacy).
By 2002, Magic had taken the top spot again from Pokemon- Pokemon's "fad" period had passed- and then in late 2002 early 2003 Yugioh dropped and started encroaching on Magic. By the time Mirroden was in full swing, they were clearly the #2 CCG behind YGO, and were probably feeling heat from Heroclix in the tabletop space as well.
It takes a lot of guts to tell people their deck they spent $100s on is no longer legal for them to use- there is a good chance those players leave and never come back

Nowadays it's a little easier- Pokemon and Magic are the 2 kings of TCG with Yugioh being a solid #3, with stuff like Final Fantasy and FOW and Bushiroad games being popular for short periods or in different regions of the country. Pokemon dominates among younger players, and Magic is for Older players (obviously, there are 8-10 year olds who play MTG and adults in their late 20s playing Pokemon). The real competition now is from digital games like Hearthstone. It's easier to ban cards now because it's less likely the player will quit for another CCG.



Disciple of the Vault and the Artifact Lands were the real problem cards- Affinity was the best deck in the format before Archbound Ravager or Cranial Plating were printed! It was a slower deck that used Broodstar as it's finisher, and would even play countermagic
They shitton of people left the game because there was nothing but Affinity for ages so...I'm pretty sure banning it would have had less people leaving than not banning it.
When it comes to the artifact lands, I probably remember it wrong that those were the first cards banned? And yeah, they were broken.
 

Bigkrev

Member
Oct 25, 2017
12,299
They shitton of people left the game because there was nothing but Affinity for ages so...I'm pretty sure banning it would have had less people leaving than not banning it.
When it comes to the artifact lands, I probably remember it wrong that those were the first cards banned? And yeah, they were broken.
Skullclamp was the first card banned (June 2004), and they would wait 9 months to ban Ravager, Disciple, and the 6 artifact lands https://magic.wizards.com/en/articles/archive/arcana/brief-history-standard-banned-list-2015-07-13
Cranial Plating was never banned
 

Wamb0wneD

Banned
Oct 26, 2017
18,735
Skullclamp was the first card banned (June 2004), and they would wait 9 months to ban Ravager, Disciple, and the 6 artifact lands https://magic.wizards.com/en/articles/archive/arcana/brief-history-standard-banned-list-2015-07-13
Cranial Plating was never banned
Yeah I know Skullclamp was banned super fast (still think the people okaying that shit were stoned or something). Seems like my memory of the artifact lands being banned before Ravager and co. seems to be wrong then.
And yeah after the lands were banned Plating wasn't that hot anymore so that's understandable.
 

Bigkrev

Member
Oct 25, 2017
12,299
Yeah I know Skullclamp was banned super fast (still think the people okaying that shit were stoned or something). Seems like my memory of the artifact lands being banned before Ravager and co. seems to be wrong then.
And yeah after the lands were banned Plating wasn't that hot anymore so that's understandable.
Also- this was back in the era where the ban list would be announced and wouldn't go into effect for another month!
 

Arkanim94

Member
Oct 27, 2017
14,095
I always wonder how they didn't catch the brokeness of the artifact lands.

"guys, these mana sourcea makes other card cost even less, cool right?"
 

Imperfected

Member
Nov 9, 2017
11,737
What could go wrong as a result of telling everyone which cards are busted enough to be banned but not actually banning them for a month?

It is a mystery.
 

Firemind

Member
Oct 25, 2017
15,524
I remember I played Tendo Ice Bridge which was a rare land that could tap for any mana one time.

Eleven years later, they printed Aether Hub, an uncommon that could tap a mana of any colour twice at minimum and as many times as your resources allowed.
 

Bigkrev

Member
Oct 25, 2017
12,299
What could go wrong as a result of telling everyone which cards are busted enough to be banned but not actually banning them for a month?

It is a mystery.
I mean, in that era, card sets weren't standard legal for weeks after they were released (I think it was a month but can't remember). Standard really only existed as a FNM/Regionals/Nationals/Worlds format- most GPs and PTs of the era were Extended/Block/Limited
 

ZealousD

Community Resettler
Member
Oct 25, 2017
2,303
Nowadays it's a little easier- Pokemon and Magic are the 2 kings of TCG with Yugioh being a solid #3, with stuff like Final Fantasy and FOW and Bushiroad games being popular for short periods or in different regions of the country. Pokemon dominates among younger players, and Magic is for Older players (obviously, there are 8-10 year olds who play MTG and adults in their late 20s playing Pokemon). The real competition now is from digital games like Hearthstone. It's easier to ban cards now because it's less likely the player will quit for another CCG.

At my LGS, Dragon Ball Super seems to be doing pretty well right now.
 

Angry Grimace

Banned
Oct 25, 2017
11,539
Yeah I know Skullclamp was banned super fast (still think the people okaying that shit were stoned or something). Seems like my memory of the artifact lands being banned before Ravager and co. seems to be wrong then.
And yeah after the lands were banned Plating wasn't that hot anymore so that's understandable.
Someone just changed the file and didn't think about it. There's a whole WOTC article on how Skullclamp happened.

Skullclamp was the first card banned (June 2004), and they would wait 9 months to ban Ravager, Disciple, and the 6 artifact lands https://magic.wizards.com/en/articles/archive/arcana/brief-history-standard-banned-list-2015-07-13
Cranial Plating was never banned

I think Darksteel Citadel is the only banned in Standard card to get reprinted in Standard.
 

Giant Panda

Member
Oct 25, 2017
1,688
Oh, Arena isn't giving us the 2-color starter decks now that we're in open beta? This is a significantly slower start.
 

QFNS

The Fallen
Oct 26, 2017
935
Teferi really needed a buff. /sarcasm I don't really understand why you would make that change.
 

QFNS

The Fallen
Oct 26, 2017
935
If you don't have any tapped lands, you were forced to untap your opponent's lands. This confused the hell out of a lot of people on Arena.

I understand the situation, it confused me the first time it happened as well. I just don't understand the part where they are now making one of the best cards in the format better. I doesn't seem like a good trade off for clarity.
 

SmokeMaxX

Member
Oct 25, 2017
2,336
It isn't actually better if you have two competent players since the Teferi player can just tap lands in response to the trigger already.
 

Imperfected

Member
Nov 9, 2017
11,737
But what if I only had one land because I Scapeshifted with only one land left in my deck?

Basically, have you thought about the edge case where I'm just really, really dumb?
 

Schreckstoff

Member
Oct 25, 2017
3,606
it's a QoL change that only makes for less GRV warnings in comp REL.

QoL... quality of life
GRV... game rule violation
REL... rules enforcement level
 

Imperfected

Member
Nov 9, 2017
11,737

I'm glad someone is.

On a related note, I'm putzing around with Arena doing the Singleton event thing, and the number of people who literally scoop as soon as Fungal Plots hits the board is really something else.

A Rat Colony deck isn't just literally 45 copies of Rat Colony you guys.
 

ZealousD

Community Resettler
Member
Oct 25, 2017
2,303
I understand the situation, it confused me the first time it happened as well. I just don't understand the part where they are now making one of the best cards in the format better. I doesn't seem like a good trade off for clarity.

It doesn't really make the card any better. You could have chosen to tap your own lands and float the mana in response to the trigger. So you were never really forced to untap your opponent's lands if you knew how the card worked.
 

Bigkrev

Member
Oct 25, 2017
12,299
Oh my fucking god Arena.
Even if you click "Skip Tutorial", you are still required to play till you get a win with one of the 5 preconstructed decks, then you need to use 1000 gold to buy a booster pack (you can't skip this- even if you never plan on playing anything other than limited you have to incinerate the coins on the pack), and then you have to play with the precons some more until you deal 10 damage to an opponent- something that took 4 games because I chose the blue deck and in the 3 games I won, I only ever did like 3 damage to the opponent before they scooped in the face of an unwinabble board. It took me over an hour to play through this shitty extra tutorial, and I was very tempted to just say fuck it and sell my account with 37000 Gems on it.
I swear to christ if they make me do this again when the beta ends....

Also, is there any way to disable the board effects? Does setting the graphic settings to the lowest possible settings shorten animations?
 

Boogiepop

Member
Oct 25, 2017
1,966
So, what should 3-color for sealed look like/how should I go about putting it together? I've gotten by my last few prereleases just sticking to 2-color, but that feels like it would be to my detriment here more than usual, potentially. Similar for splashing, which I also haven't done. Don't want to cripple myself if what I open is really good for 3-color by sticking unnecessarily to 2.

(Actually stuck to 2-color in deck-building in general, to be honest.)
 

Deleted member 2809

User requested account closure
Banned
Oct 25, 2017
25,478
So, what should 3-color for sealed look like/how should I go about putting it together? I've gotten by my last few prereleases just sticking to 2-color, but that feels like it would be to my detriment here more than usual, potentially. Similar for splashing, which I also haven't done. Don't want to cripple myself if what I open is really good for 3-color by sticking unnecessarily to 2.

(Actually stuck to 2-color in deck-building in general, to be honest.)
At pre release you'll have a seeded pack of your guild choice with 15 (14 ?) cards of that guild. Should be more than enough to just stick to 2 colors.
If you need to splash a bomb, use lockets and gates. Also being green helps.
 

Fiddler

Member
Oct 27, 2017
380
So, what should 3-color for sealed look like/how should I go about putting it together? I've gotten by my last few prereleases just sticking to 2-color, but that feels like it would be to my detriment here more than usual, potentially. Similar for splashing, which I also haven't done. Don't want to cripple myself if what I open is really good for 3-color by sticking unnecessarily to 2.

(Actually stuck to 2-color in deck-building in general, to be honest.)

Well it mostly depends on your draws as for me i would build a 2 color deck first and then look at the double colored cards which have at least one color im already plan on using and add those who are deemed useful. For example you got a U/B deck but also drew an assassins trophy i would definitly put that in.
Or say you got a G/W one with lots of weak power creatures, putting in some reds with mentor won't hurt.
 

jph139

One Winged Slayer
Member
Oct 25, 2017
14,362
Oh my fucking god Arena.
Even if you click "Skip Tutorial", you are still required to play till you get a win with one of the 5 preconstructed decks, then you need to use 1000 gold to buy a booster pack (you can't skip this- even if you never plan on playing anything other than limited you have to incinerate the coins on the pack), and then you have to play with the precons some more until you deal 10 damage to an opponent- something that took 4 games because I chose the blue deck and in the 3 games I won, I only ever did like 3 damage to the opponent before they scooped in the face of an unwinabble board. It took me over an hour to play through this shitty extra tutorial, and I was very tempted to just say fuck it and sell my account with 37000 Gems on it.
I swear to christ if they make me do this again when the beta ends....

Also, is there any way to disable the board effects? Does setting the graphic settings to the lowest possible settings shorten animations?

I built my own deck (a super shitty one, since I had no cards, but still) to do the tutorial missions, and just ignored it when the blue dot told me to buy a pack. I don't think it makes you do anything - you can still click around and access everything except for the "advanced" game modes.

But yeah you can't disable animations. Really sucks when I'm playing on my tablet - gotta make it look good on stream though!
 

Bigkrev

Member
Oct 25, 2017
12,299
I spent at least 3 minutes trying to get around buying the pack. In the end, it's 1000 gold I will never get back.
Also, did they take out the "Open All (or multiple) packs" button? There were 5 Core Set boosters on my account but it made me open them one at a time
 
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