Not sure what's causing your problem TeenageFBI . Typically killing the user folder is the silver bullet for that sort of stuff. There should be a game.log file in the LIVE folder which might give more clues to what's going on.
I guess I'll post the parts where stuff breaks down. I can provide the whole file to a dev if they're in the thread.Not sure what's causing your problem TeenageFBI . Typically killing the user folder is the silver bullet for that sort of stuff. There should be a game.log file in the LIVE folder which might give more clues to what's going on.
Lobby initialization
MovieSystem initialization
Console initialization
Time initialization
Input initialization
Initializing Animation System
Initializing 3D Engine
Initializing default materials...
Script System Initialization
Entity system initialization
Floating point exceptions disabled.
Kythera version C-R-Nov 22 2017-21:07:09 loaded
[DataCore] Binary Data Loaded. Total Time took 0.227124s
[DataCore] Game Post Load. Total Time took 0.105541s
[DataCore] Game Data Loaded. Game.dcb. Total Time took 0.332748s
Failed to load 'scripts/entities/items/xml/player/misc/test_personalshield.xml'. Required data missing, which could lead to un-expected game behavior or crashes. (Unknown item class 'VehicleItemShield'! Skipping...)
Failed to load 'scripts/entities/items/xml/vehicles/coolers/wcpr/cool_v01_civ_wcpr_tepilo.xml'. Required data missing, which could lead to un-expected game behavior or crashes. (Unknown item class 'VehicleItemCooler'! Skipping...)
Failed to load 'scripts/entities/items/xml/vehicles/powerplants/powr_v01_lplt_ionwave.xml'. Required data missing, which could lead to un-expected game behavior or crashes. (Unknown item class 'VehicleItemPowerPlant'! Skipping...)
Failed to load 'scripts/entities/items/xml/vehicles/seats/rsi/rsi_ursa_seat_driver.xml'. Required data missing, which could lead to un-expected game behavior or crashes. (Unknown item class 'VehicleItemSeat'! Skipping...)
Failed to load 'scripts/entities/items/xml/vehicles/seats/rsi/rsi_ursa_seat_passenger.xml'. Required data missing, which could lead to un-expected game behavior or crashes. (Unknown item class 'VehicleItemSeat'! Skipping...)
Failed to load 'scripts/entities/items/xml/vehicles/shields/seco/shld_v01_civ_seco_loc.xml'. Required data missing, which could lead to un-expected game behavior or crashes. (Unknown item class 'VehicleItemShield'! Skipping...)
[GameProfiles]: Successfully activated profile 'default' for user 'teena'
username teena signedIn 1 userIndex 4294967295
ActivateProfile profileName default
[Game Version]: RELEASE COMBO BUILD
[ContextSystem] disabling debug traces
It is. *sad face emoji* :(Knowing 3.0 is literally downloaded onto my computer and not being able to play is pure suffering.
Hey, so, is this going the way of No Man's Sky but with a multiplayer component? 'Cause NMS is great now, but I'd like to see other people with character models.
This isn't the limiting factor. The limiting factor, if any, is the CPU scalability on the servers. Bandwidth is cheap, games don't actually use a lot of bandwidth, they're latency sensitive first and foremost.
This isn't the limiting factor. The limiting factor, if any, is the CPU scalability on the servers. Bandwidth is cheap, games don't actually use a lot of bandwidth, they're latency sensitive first and foremost.
the real face of star citizen...
you backers better try to get a refund, because this shit has no hope. I could list everything that is wrong regarding this and it would be paragraph long, and this video shows that.
the real face of star citizen...
you backers better try to get a refund, because this shit has no hope. I could list everything that is wrong regarding this and it would be paragraph long, and this video shows that.
Wow. Great post! So very Smart. You've really convinced me. "Hey, guys! There are bugs in this limited alpha! ABANDON SHIP!"
I breathlessly await your "paragraph long" post about shit that we already know.
the real face of star citizen...
you backers better try to get a refund, because this shit has no hope. I could list everything that is wrong regarding this and it would be paragraph long, and this video shows that.
the real face of star citizen...
you backers better try to get a refund, because this shit has no hope. I could list everything that is wrong regarding this and it would be paragraph long, and this video shows that.
ahahahahaha lmao thanks for the laugh
nope, I'd just giving you this
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/getting-cargo-right
come back when you are able to answer those questions.
ahahahahaha lmao thanks for the laugh
nope, I'd just giving you this
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/getting-cargo-right
come back when you are able to answer those questions.
Yeah I know, I've been through most threads on GAF because I'm really interested in the tech behind the games and I always saw this bullshit. Sad to see it followed here.
Might there be a sale happen anytime soon because of Christmas? I am interested in the game and played some free periods plus having recently binged Star Trek: Discovery made me want to get a space fix, I just don't want to buy it if it gets on sale 1-2 weeks later, Christmas is a expensive time as it is :P
Rephin you have to be more subtle with alt accounts. ;)The only thing shit about it that I can see is that people are flying Cutlasses.
What does it feel like hearing the bolts rattling out and rolling around while you fly?
Did you take the breach alarms out after the first time the cheap scrap metal you call your hull started flaking away, or did you wait for the second or third time?
I don't know why anyone would want to fly anything but an Anvil© craft. You're basically signing your own death certificate in anything else.
Paid for by Anvil Aerospace LLC. Strike while the iron is hot.
It's funny how you can look up a two hour video to find things wrong and yet couldn't find the video aptly named "Star Citizen: Subscriber's Town Hall - Cargo & Shopping" to answer many of the questions you linked to. I guess it would be hard to find except it is on the RSI website, on Star Citizen official Youtube channel, and was posted in our OT thread on Tuesday.
Does this answer some of those burning questions for you?
Of course many of those questions are answered by simply looking at any 3.0 video that includes cargo, but that is to be expected as that thread seems to be about seven months old.
No, please don't. Ever.
Lol. I'm not an alt, I just used to do trolly marketing posts on 4chan threads before I stopped going. I own an M50 and the Colonel pack with the Sabre, both LTI, though.We know it's a joke post because he put Anvil instead of Aegis.
Yeah I know, I've been through most threads on GAF because I'm really interested in the tech behind the games and I always saw this bullshit. Sad to see it followed here.
Remember the promise? Living breathing dynamic world where the all persistent npc outnumber players 10:1.
Because your dreaming is much better than the reality, and you couldn't cope with the reality?
I should point out that this was not promised. There are 10:1 agents in the simulation. They aren't all actual physicalized NPCs.
The agents are there to keep the world simulation stable, and prevent undue influence of players on things like the economy.
Also of note, they said that the crowd simulations aren't necessarily tied to the agents.
There is a massive amount of other misinformation in your post, but I'll leave it up to somebody else to tackle the rest of OT.
The two are only connected at a high level. For example agents will determine the degree of economic activity, which then will be reflected in specific NPCs but only loosely connected to more background crowd simulations.Though a nice chunk of that ratio will be visible and intractable. When you visit population areas.
Pretty much and it's unnesscary. Especially at a certain point you'll start getting the clone effect.The two are only connected at a high level. For example agents will determine the degree of economic activity, which then will be reflected in specific NPCs but only loosely connected to more background crowd simulations.
There isn't much point in such granularity for NPCs which you cannot really interact with directly
The Anniversary Special Sale starts in a few hours of this post.
Hello Citizens,
We are pleased to present the schedule for the 2947 Star Citizen Anniversary Special.
Throughout the special we'll have fun activities, bring back some of your favorite ships, and include a couple of new ones.
Tune in for our daily AtV videos at 12:00 PM Pacific where we'll highlight a different manufacturer each day, kicking off a new sale.
November 24th – Anvil Aerospace
November 25th – Aegis Dynamics
November 26th – Ground Vehicles and Alien Ships
November 27th – Origin Jumpworks
November 28th – Consolidated Outland
November 29th – Roberts Space Industries
November 30th – MISC (Musashi Industrial & Starflight Concern)
December 1st – Drake Interplanetary
December 2nd-4th – All Manufacturers On Sale
Edit: I was wrong, it is still pacific time.
It was more of an in-joke than anything lol. Rephin is our org's resident Anvil addict, so your comment just fit too perfectly. Already been busting him today on when he's going to pick up the upcoming Hawk.Lol. I'm not an alt, I just used to do trolly marketing posts on 4chan threads before I stopped going. I own an M50 and the Colonel pack with the Sabre, both LTI, though.