PLEASE STOP MAKING STATEMENTS ABOUT MONETIZATION IN GAMES IF YOU DON'T KNOW HOW IT'S IMPLEMENTED
You're not going to change everyone's opinion. You contributed and dropped your two cents but at some point it's time to move on.
PLEASE STOP MAKING STATEMENTS ABOUT MONETIZATION IN GAMES IF YOU DON'T KNOW HOW IT'S IMPLEMENTED
Because it's a good game. If you're so concerned about the "grind." The systems themselves were turned off for the majority of the review period, the day zero patches didn't change anything about the progression system whatsoever.How does this have an 85+ metacritic/game rankings score again??
I honestly don't know why any game dev pays astroturfers when there are so many people willing to carry water for them for free.It's so baffling. Instead of complaining about the disgusting anti-consumer practices, they complain about someone who spends a lot of time covering them...
If more people actually called this shit out we this industry could have been in a slightly better place. Instead, we get people getting mad and defending the corporations as if Ubisoft/EA/whatever is their fucking brother.
He makes them because people want them. They make them because people want them...You should be asking why companies continue to do this instead.
I cant believe some people are actually annoyed he keep pointing crap like this out like really?
My concern is not to wonder why companies sell a product in such a way as to make as much profit as they can, it's to marvel in awe of how a man can put out thousands of repetitive and dull video rants about the same topic for years and years without managing to conjure an iota of entertainment valueYou should be asking why companies continue to do this instead.
Since you think Ubi games cost too much to make and suffer from management issues, I'd love to hear your solutions. They already base their studios in cheaper parts of the world where average salaries are much lower than the US. They already get huge tax credits in Canada. They have a very prolific output of SP focused open world and FPS games that no other publisher can match, and they're usually packed with content. That seems pretty damn efficient to me.If Ubisoft thinks their games cost to much to make, to the point where they need to make a million over-priced special editions and add MTX, then maybe that means something's wrong with their developing pipeline or maybe they need to lower the budget on their games. The consumers, and the game itself, shouldn't suffer due to management issues.
An incredibly sensible post by someone who's clearly spend time with the game.If you hate microtransactions in general, that's one thing but the XP booster doesn't really alleviate much of the "grind" (however you choose to define that)
The game gives you various ways to get very generous amounts of XP such as passive contracts (kill X amount of enemies, clear X amount of forts, etc), clearing forts/bandit camps and engaging in conquest battles not to mention main story quests and side quests. Conquest battles grant you a ton of XP and loot. If you were so inclined you could literally grind out these conquest battles as you can infinitely manipulate when they happen and what the outcome will be. You could sit there for 30 hours just engaging in this one aspect of the game to power level to the max and get tons of XP and skill points but it wouldn't make much sense because a high level in and of itself isn't enough to let you seamlessly bee-line through the story anyway due to the fact that 1) the world scales with your character (i.e. you're always going to face some sort of relative challenge) and 2) the skill tree is designed where in order to get the most out of it, you have to engage in some of the side content that the game presents. As such an XP booster, in and of itself, is not going to help you in any of these two regards.
Legendaries also don't hold the weight that people seem to think it does. Legendary gear is generally denoted by how many stat buffs it comes equipped with; Not it's level or DPS. As such, a level 9 legendary sword doesn't mean anything next to a basic level 20 sword. So you can't just "buy the best legendaries"
The game seems designed around wanting you to see and do various things more so than letting you "skip the grind" with microtransactions
Gamers do benefit. Prices haven't gone up since early 2006. In the same time period, inflation is up 27%, movie tickets have gone up 42%, and Disney raises their theme park fees about 5% each year. In other industries, when costs go up, they get passed on to all consumers. In games, we have optional MTX instead. You can't eat your cake and still have it too. Ubi would surely be losing money without MTX (source: last years earnings report), and then you'd have no games at all and thousands of developers would be out of their jobs. But hey, you'd have no MTX, so win?People can argue and throw fits about how great and just and pure Ubisoft is, but we should face facts — the end user never benefits from a game featuring microtransactions in a full priced, $60 retail title.
So you do agree that prices have not been static in the past decade+ and indeed have gone up for AAA games to compensate for increased costs? So stagnating prices are not an argument for micro transactions being necessary in those games?I mean yea $60 these days usually is a starting price as games are more of a platform than a static release.
My concern is not to wonder why companies sell a product in such a way as to make as much profit as they can, it's to marvel in awe of how a man can put out thousands of repetitive and dull video rants about the same topic for years and years without managing to conjure an iota of entertainment value
This is the only way to stay sane lolI'm gonna tap out. I offered an informed opinion on the game itself, but folks is gonna folks. Enjoy.
Honestly the idea that Ubisoft of all devs have an inefficient development pipeline is one of the most transparently armchair dev things posted on this forum considering their output and post launch support for their titles.Since you think Ubi games cost too much to make and suffer from management issues, I'd love to hear your solutions. They already base their studios in cheaper parts of the world where average salaries are much lower than the US. They already get huge tax credits in Canada. They have a very prolific output of SP focused open world and FPS games that no other publisher can match, and they're usually packed with content. That seems pretty damn efficient to me.
Static in the sense that the base price is still typically $60. However, the strategy of firing and forgetting a title a title isn't very feasible in this day and age.So you do agree that prices have not been static in the past decade+ and indeed have gone up for AAA games to compensate for increased costs? So stagnating prices are not an argument for micro transactions being necessary in those games?
Maybe they shouldn't have thousand person teams making gigantic games with gigantic budgets if they need to use immoral monetization practices to make ends meet.Gamers do benefit. Prices haven't gone up since early 2006. In the same time period, inflation is up 27%, movie tickets have gone up 42%, and Disney raises their theme park fees about 5% each year. In other industries, when costs go up, they get passed on to all consumers. In games, we have optional MTX instead. You can't eat your cake and still have it too. Ubi would surely be losing money without MTX (source: last years earnings report), and then you'd have no games at all and thousands of developers would be out of their jobs. But hey, you'd have no MTX, so win?
An incredibly sensible post by someone who's clearly spend time with the game.
.
I have explained why I think they're similar, though, and you have done nothing to dispute my claim.I don't have to because that's your argument to make not me. Like again who put this game into the discussion again ? Why should i argue about something i have not stated. You're the one who keep coming back to BOTW. if you want to talk about my argumentation or my opinion , do your best. bringing amibo , zelda and all this stuff feels like goalpost moving to me , especially since those issue are far complex and bigger than the Mtx in creed odissey.
If in-game currency can be bought with real money, it's scummy. If not, then it's part of the game design and it can be argued if it works well or not.I didn't recall that it was such a outcry when "Tales of Vesperia" sold ingame gold, levels and skill upgrades in the store of you wanted a shortcut? And who knows if the remake will keep on selling the exact same items when it releases? But if it does, the internet will break. Or is it more acceptable in a "Tales" game? Just a thought
I'm not apologizing for the inclusion of microtransactions.And Jim Sterling's analysis isn't?
Oh wait Sterling's dares to criticize instead of apologize for Ubisoft's scummy actions.
Like I said in the other thread when Jim Sterling, Arthur Gies and Ben Kuchera all are yellling about something you know ubisoft is doing the right thing. Three of the most out of touch people in gaming.
I've barely played the game for two sessions and hadn't paid attention to any of this talk. I'm already level 7 and it feels like any other AC for the most part. I never once thought it felt like a grind. I bought the standard version and my friend bought the next level up with the XP boosts. I skipped that because I wanted to level up on my own and besides enemy and quests level up with you. Didn't even know this was considered a grind until that silly Polygon piece had the nerve to call an XP boost "Odyssey's Best Feature".
You should re-read my post. Here, to save you the trouble of looking for it:Maybe they shouldn't have thousand person teams making gigantic games with gigantic budgets if they need to use immoral monetization practices to make ends meet.
I guess ethical capitalism is too taboo to talk about.
Your claim ? You're claiming that Creed odissey is similar in structure to breath of the wild . I said nothing of the sort .I have explained why I think they're similar, though, and you have done nothing to dispute my claim.
As far as amiibos are concerned, if they affect gameplay on a way that bypasses activities other players would normally have to do, they play the same role as AC's exp boost. They literally give you loot you would normally have to explore to get or loot you wouldn't get through normal gameplay at all. It's not hard to see.
It would be a HUGE controversy if they were to adjust the game balance for reviews and then change said game balance with an in-game patch in order to incentivize MTs after the store went live. Very few devs in this industry are stupid enough to do something so fundamentally easy to catch.I dont have a lot left to say in this matter that i didnt in the last thread but has it been considered that some review copies had some kind of xp booster turned on by default?
If im not mistaken, in origins the prices for the mtx store items were halfed for reviewers. Reviewers almost always get the most expensive edition which does have a pack of boosters iirc.
Well that's nice but that has nothing to do with what people are actually arguing.I'm not apologizing for the inclusion of microtransactions.
I'm just pushing back on the erroneous narrative that an xp booster allows you to skip large parts of the game and that you can buy your way into the best build. The game is fundamentally not designed that way.
The game requires that you engage with the content. Whether you actually find that content engaging is down to individual preference.
Citation needed.The game has been made grindier to encourage the player to buy the EXP Booster to reach level gates faster.
EA tried this with Battlefront II, I believe, and there was very justified outrage over it.It would be a HUGE controversy if they were to adjust the game balance for reviews and then change said game balance with an in-game patch in order to incentivize MTs after the store went live. Very few devs in this industry are stupid enough to do something so fundamentally easy to catch.
Well if you read the rest of my post.
Well technically we just disagree on overall how grindy it feels. So, I mean it happens lolWhen Jim & ACG disagree on something it really throws my brain for a loop. how am i supposed to think now?
Good to know ' i enjoyed the sidecontents in origins so level gating wasn't a problem , looks like it's the same here.
This is fundamentally flawed logic. What's your retort to the fact that legendary weapons are buyable in the in-game store yet have a higher drop rate in general compared to Origins? Did they lower the drop rate for good loot too because you can buy legendary loot?Well if you read the rest of my post.
Also the fact that an EXP booster is in the game at all is all the evidence anybody needs to know that Ubisoft made the game grindier.
Exactly. The reason BF2 was such a noticeable case in the industry is because it was one of the few mainstream games that had a hugely fundamentally flawed MT system that messed with the play experience of the game.EA tried this with Battlefront II, I believe, and there was very justified outrage over it.
Yes it is. Answer the following question:
What's your retort to the fact that legendary weapons are buyable in the in-game store yet have a higher drop rate in general compared to Origins? Did they lower the drop rate for good loot too because you can buy legendary loot?
It would be a HUGE controversy if they were to adjust the game balance for reviews and then change said game balance with an in-game patch in order to incentivize MTs after the store went live. Very few devs in this industry are stupid enough to do something so fundamentally easy to catch.
Pay money to not have to deal with RNG. Done.
Next you'll be saying the fact that cheese exists means the burger must be crap.Also the fact that an EXP booster is in the game at all is all the evidence anybody needs to know that Ubisoft made the game grindier.
Origins did have exp boosters you could buy with ubi points. Also, really don't recall any articles or talking about the MTs being halved pre-release. Have a source?Well i can confirm the origins bit is real. And origins didnt have xp boosters. About this one...who knows.
RNG? The game has custom made mercenaries, (the ones who hunt you and have the best loot in the game and a consistent drop rate for legendary loot especially in the endgame), more so than randomly generated ones. The quests also have a set exp amount. Where's the RNG?