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Outrun

Member
Oct 30, 2017
5,781
What are people going to do with themselves next gen if Microsoft ends up having multiple 85-90+ metacritic games in a wide variety of genres.

This is what MS is supposed to do. You all said their first party isn't good enough.

1) They're going on hiring sprees for existing internal studios

2) They opened a new studio from the ground up, The Initiative

3) They're purchasing new studios to help cover a variety of genres

I hope Microsoft continues because I really love the Xbox platform. Always had my favourite services, infrastructure, controller, and some of their first party franchises are among my favourites (Forza Horizon, Halo, Gears, loved Alan Wake / Quantum Break / Sunset Overdrive). They need more variety and more consistent quality.

It will take years to see the fruits of these labours but I hope it pays off.

Shush.

This is supposed to be bad news.

/s

MS is doing what they need to do.
 

hanshen

Member
Jun 24, 2018
3,853
Chicago, IL
From this:

iAmLtGM.gif


to this?

nGk0rM4.gif

So kotor2 or neverwinter nights 2 with better graphics? Why not?
 

VeePs

Prophet of Truth
Member
Oct 25, 2017
17,357
How do I join one of these top secret RPG communities? I have Era Gold.

You need to be a prominent member like me bruh.

If MS is paying money to prevent games from appearing on other consoles, the complaints are valid. If they are paying money to support studios that otherwise would not be able to produce their ideas, the complaints are invalid. I don't know which is the case here.

I think for pretty much all the studios Microsoft bought, it's the latter.

Ninja Theory was having a difficult time, but Hellblade sold well. When Microsoft approached them, they had a really long talk and they (NT) felt it would be the best for the studio to be bought out. They only asked Microsoft allow them complete creative control. (They have a good Youtube video explaining why they were bought out)

Compulsion seems like a creative studio but Contract and We Happy Few have done so-so (around 60-65 on metacritic) critically and possibly commercially. It's hard being a indie developer these days.

Undead Labs and Playground games have had a close relationship to Microsoft since they opened, so it made sense for Microsoft to buy them and support them. Turn 10 basically gave Playground their engine and assets and helped make the Forza Horizon games.

And finally with Obsidian, the studios just had some real problems over the years going as far back as KOTOR II. Time constraints, budget problems, almost closing a few times, etc. This is definitely the case of if Microsoft (or another publisher) does not buy them, there's a good chance they'll close down or dramatically resize.
 
Oct 27, 2017
1,358
Congrats to the people at Obsidian and I'm" rooting for them; knowing that level of stability is coming from being under a platform holder has got to be very comforting after working on the edge for so long.
 

Bricktop

Attempted to circumvent ban with an alt account
Banned
Oct 27, 2017
2,847
Damn, now that they'll have an actual budget i wish they owned the Alpha Protocol IP so we could get a sequel.
 

VeePs

Prophet of Truth
Member
Oct 25, 2017
17,357
Why did Avellone leave? I heard that he did but I don't know why. Clashes with Senior Management or tired of living hand to mouth?

Or some other reason?
so you know the story?

It's complex: https://www.resetera.com/threads/ch...forced-him-to-never-work-on-rpgs-again.40245/

jschreier said:
Having talked to both Feargus (off the record) and Chris over the past couple of days, I'm keeping an eye out and continuing to listen and report but... this is a tricky one. Not sure there's some sort of smoking gun of wrongdoing here -- just a complicated dispute, multiple perspectives, and a whole lot of office politics. I like all of the parties involved and I hope they find some sort of resolution.
 

HP_Wuvcraft

Member
Oct 26, 2017
4,267
South of San Francisco
I liked Obsidian's games because they were low budget.

I'm not interested in AAA big budget action rpgs. I like CRPGs and turn based stuff like South Park.

It sounds like you don't like Obsidian's games very much, because they aren't really going to be making those types of games under Microsoft.

South Park was not low budget. And low budget games can suck just as much as big budget.

Why are you attacking their enjoyment of Obsidian games? Because they are glad that they aren't going to go out of business? Do you want Obsidian to go the way of Telltale?

There is nothing noble about defending anything from "selling out".
 

Joco

Member
Oct 29, 2017
1,446
If Obsidian really needed the funds then I suppose this is for the best. Never really like to see multiplatform developers go exclusive though.
 

Prine

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
15,724
This is never happening. These takes are dumb af antagonizing PC players for being sad about losing something dear to them, I'll be sure to point and laugh next time it happens to others since that's how low the standards are here. The community here is vicious towards those who play on PC, it's becoming really predictable.

This kind of fanboy salivation over a highly successful and beloved multiplat independent developer to get bought out by their favorite megacorp despite said developer having no interest in being acquired is kinda pathetic IMO
Winky face

I'm all for struggling devs being bought out and securing their employees jobs, but this fan fiction "MS buys everything" nonsense is fanboy trash.

Going to be a fun watching these studio purchases unfold. I'm in favour of Gamepass, sorry guys. Hope MS get as much on there as they can.
 

TreeMePls

Member
Oct 25, 2017
5,258
That's the thing people always don't realize or ignore: consolidation generally means lost jobs. It's not really a good thing overall (though, of course, there are exceptions).
When I see posts like that I feels like Im in OT with all the "______ to own the libs" vibes Im getting, and even then they aren't even willfully fucking over themselves, just other people.
 

Ra

Rap Genius
Moderator
Oct 27, 2017
12,198
Dark Space
Metacritic means nothing to how a game is received in communities. AP's meta score is awful and RPG communities hold it higher than bioware and bethesda games.
Both games also have 'Very Positive' review statuses on Steam.

The point is, your definition of "noteworthy" must be extremely screwed up. Double and triple down, move the goal posts all you want. Your statement was nonsense.
 

TreeMePls

Member
Oct 25, 2017
5,258
That's the thing people always don't realize or ignore: consolidation generally means lost jobs. It's not really a good thing overall (though, of course, there are exceptions).
When I see posts like that I feel like Im in OT with all the "______ to own the libs" vibes Im getting, and even then they aren't even willfully fucking over themselves, just other people and their jobs all for..... a piece of plastic.
 

Marano

Member
Mar 30, 2018
4,893
Rio de Janeiro
Publishers buying publishers is almost always an awful idea, I wasn't arguing otherwise.

My point was simply that that these acquisitions, while a very positive sign for MS's investment in Xbox, are not actually very expensive. Buying almost any publisher would be a whole different ballgame.
Wait, isn't the cost to actually run all these new studios more significant when compared to price of acquisition? So when they acquire studios, isn't the problem they have to take a bigger part of their budget to run them? It seems to me, microsoft studios has received quite the budget boost to run studios compared to when they only had 5 studios and it is obvious they're stll looking to expand, so they might not see a return on that investment for a while. I would argue microsoft wasn't as commited to first party before exactly because of that, it would take a while to reap the benefits of it all, so maybe a combination of the perception they have fewer games than the competition (both critically acclaimed and sales success, the advent of game pass and the streaming future, the focus inside microsoft shifted to having a robust first party (Phil says they want it to be industry leading, that'll be really hard) and as a result microsoft studios got a sizable budget increase.

The wildcard here seems to be microsoft global publishing, where in the past they relied on it a lot to bolster their first party (as a shorte term solution instead of commiting to a higher budget to run studios), it remains to be seen how reliant they'll be on it in the future and if it got a budget increase too (logic dictates that if they have a lot of inhouse teams, they don't need as many microsoft global publishing games). What are you expecting?
 

khamakazee

Banned
Oct 27, 2017
3,937
You need to be a prominent member like me bruh.

I think for pretty much all the studios Microsoft bought, it's the latter.

Ninja Theory was having a difficult time, but Hellblade sold well. When Microsoft approached them, they had a really long talk and they (NT) felt it would be the best for the studio to be bought out. They only asked Microsoft allow them complete creative control. (They have a good Youtube video explaining why they were bought out)

Compulsion seems like a creative studio but Contract and We Happy Few have done so-so (around 60-65 on metacritic) critically and possibly commercially. It's hard being a indie developer these days.

Undead Labs and Playground games have had a close relationship to Microsoft since they opened, so it made sense for Microsoft to buy them and support them. Turn 10 basically gave Playground their engine and assets and helped make the Forza Horizon games.

And finally with Obsidian, the studios just had some real problems over the years going as far back as KOTOR II. Time constraints, budget problems, almost closing a few times, etc.

I bet they don't like the current situation where they don't own IP's like it's main competitor goes for when striking a deal with a third party publisher. Phil also keeps saying he's not a fan of these exclusive deals like we had with Tomb Raider, so what better way to avoid that then by owning the studio?
 

SeanMN

Member
Oct 28, 2017
2,185
If MS is paying money to prevent games from appearing on other consoles, the complaints are valid. If they are paying money to support studios that otherwise would not be able to produce their ideas, the complaints are invalid. I don't know which is the case here.

I just can't ascribe to the theory of MS (or Sony) buying a studio, with the primary reason being to prevent those games from appearing on another platform. Maybe if the argument was about timed exclusive dlc, I'd listen, but not about studios. These are investments made to strengthen they're portfolio.

It's too large of an investment to make for such a pretty reason.
 

Lady Gaia

Member
Oct 27, 2017
2,476
Seattle
I can only hope for the best. I'd love to see an RPG renaissance and a great reason to buy the next Xbox after sitting out Microsoft's entries into this generation. That would be good news all around, as far as I'm concerned.

The worry is, of course, that Microsoft will show the same inability to manage and inspire a creative team that has been the hallmark of acquisitions like Rare and Bungie. Showing interest in acquiring talent is great. Showing aptitude for getting good results out of them is something else. Here's hoping!
 

The_Land

Banned
Oct 27, 2017
2,390
Cleveland Ohio
If I only have the money for one console, I'm going to get a PS5 first because I have over 40 PS4 games that I will no longer be able to play if I leave that ecosystem.

Comparatively, if the only system I buy is a new XBOX, I have ZERO games for it because I missed this entire gen for XB. That's why I'm saying there's no scenario where I get a hypothetical XB2 first, because I would only have maybe one game to play on it.
Or you can pay 10 bucks for games pass...or even get it for free each month if you use Microsoft Rewards and blow your 40 PS4 game library out of the water with hundreds of games pass games, including whatever Obsidian puts out and get it with games pass day 1 since its an MS exclusive game.
 

Deleted member 43

Account closed at user request
Banned
Oct 24, 2017
9,271
Wait, isn't the cost to actually run all these new studios more significant when compared to price of acquisition? So when they acquire studios, isn't the problem they have to take a bigger part of their budget to run them? It seems to me, microsoft studios has received quite the budget boost to run studios compared to when they only had 5 studios and it is obvious they're stll looking to expand, so they might not see a return on that investment for a while. I would argue microsoft wasn't as commited to first party before exactly because of that, it would take a while to reap the benefits of it all, so maybe a combination of the perception they have fewer games than the competition (both critically acclaimed and sales success, the advent of game pass and the streaming future, the focus inside microsoft shifted to having a robust first party (Phil says they want it to be industry leading, that'll be really hard) and as a result microsoft studios got a sizable budget increase.

The wildcard here seems to be microsoft global publishing, where in the past they relied on it a lot to bolster their first party (as a shorte term solution instead of commiting to a higher budget to run studios), it remains to be seen how reliant they'll be on it in the future and if it got a budget increase too (logic dictates that if they have a lot of inhouse teams, they don't need as many microsoft global publishing games). What are you expecting?
1) In these cases, yes, but it's still nothing compared to buying a publisher, who would then also have massive costs to run, and laying off people is actually pretty expensive as well.

2) MS is focusing more on in-house development.
 

Prine

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
15,724
What are people going to do with themselves next gen if Microsoft ends up having multiple 85-90+ metacritic games in a wide variety of genres.

This is what MS is supposed to do. You all said their first party isn't good enough.

1) They're going on hiring sprees for existing internal studios

2) They opened a new studio from the ground up, The Initiative

3) They're purchasing new studios to help cover a variety of genres

I hope Microsoft continues because I really love the Xbox platform. Always had my favourite services, infrastructure, controller, and some of their first party franchises are among my favourites (Forza Horizon, Halo, Gears, loved Alan Wake / Quantum Break / Sunset Overdrive). They need more variety and more consistent quality.

It will take years to see the fruits of these labours but I hope it pays off.

Fantastic post. Agree wholeheartedly.
 

Omnistalgic

self-requested temp ban
Member
Oct 27, 2017
8,973
NJ
That's the thing people always don't realize or ignore: consolidation generally means lost jobs. It's not really a good thing overall (though, of course, there are exceptions).
So is what MS doing an overall good thing or not? Are they making the industry more stable with these acquisitions? More quality games are going to be made?

Also I'm happy for Xbox fans, but some of y'all are being mean. People just don't want their favorite publishers making content on a platform they don't play on. These acquisitions don't effect me, but I would be annoyed if SEGA or something got bought out. You get comfy in your ecosystem.

You should see IOS vs Android threads!
 

bsigg

Member
Oct 25, 2017
22,537
I can only hope for the best. I'd love to see an RPG renaissance and a great reason to buy the next Xbox after sitting out Microsoft's entries into this generation. That would be good news all around, as far as I'm concerned.

The worry is, of course, that Microsoft will show the same inability to manage and inspire a creative team that has been the hallmark of acquisitions like Rare and Bungie. Showing interest in acquiring talent is great. Showing aptitude for getting good results out of them is something else. Here's hoping!

I think the thing that should provide some confidence in Microsoft is their want to get their content everywhere they can. Hamstringing studios to things like Kinect only caused those initiatives to sputter and allowing these new studios to run mostly how they were but with maybe some altered deadlines and budgets should lead to some really solid titles out of each group.
 

Rust

Member
Jan 24, 2018
1,222
If I only have the money for one console, I'm going to get a PS5 first because I have over 40 PS4 games that I will no longer be able to play if I leave that ecosystem.

Comparatively, if the only system I buy is a new XBOX, I have ZERO games for it because I missed this entire gen for XB. That's why I'm saying there's no scenario where I get a hypothetical XB2 first, because I would only have maybe one game to play on it.
Sounds to me that you're the perfect potential Game Pass customer.
 

VeePs

Prophet of Truth
Member
Oct 25, 2017
17,357
I bet they don't like the current situation where they don't own IP's like it's main competitor goes for when striking a deal with a third party publisher. Phil also keeps saying he's not a fan of these exclusive deals like we had with Tomb Raider, so what better way to avoid that then by owning the studio?

Yep. I also want to direct you guys to this post:

https://www.resetera.com/posts/11214857/

Obsidian Entertainment letter-of-intent for an acquisition by MS. Dated before E3. No written sign of a MS employee (only Obsidian). I'm not as sure on this one as I was with the Playground Games LOI I got access to earlier this year. That's all I have right now. Hope that's transparent enough for you guys. I can't validate it any further, I'm sorry.


Like, some of y'all mad because Obsidian wants to be fucking bought out and have job security. Stop it. This isn't console wars this is peoples lives and well being.
 

Marano

Member
Mar 30, 2018
4,893
Rio de Janeiro
1) In these cases, yes, but it's still nothing compared to buying a publisher, who would then also have massive costs to run, and laying off people is actually pretty expensive as well.

2) MS is focusing more on in-house development.
Yeah that's true about 1 and I was expecting 2 as well, it's only logical they focus on in-house development going forward and I think it's for the best too.
 

MegaXZero

One Winged Slayer
Member
Jun 21, 2018
5,079
This sounds like a great idea. Obsidian has been clearly hurting financially and Microsoft needs quality games. Sounds like a win win.
 

Kage Maru

Member
Oct 27, 2017
3,804
That's the thing people always don't realize or ignore: consolidation generally means lost jobs. It's not really a good thing overall (though, of course, there are exceptions).

Yeah this is exactly why I'm not a fan of publishers buying publishers. Even if the honest intention is to keep as many jobs as possible, there will still be overlapping positions, so some people will lose their jobs and no one should want that.
 

Servbot24

The Fallen
Oct 25, 2017
43,052
I just can't ascribe to the theory of MS (or Sony) buying a studio, with the primary reason being to prevent those games from appearing on another platform. Maybe if the argument was about timed exclusive dlc, I'd listen, but not about studios. These are investments made to strengthen they're portfolio.

It's too large of an investment to make for such a pretty reason.
Yeah, this is probably true.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,433
It's complex: https://www.resetera.com/threads/ch...forced-him-to-never-work-on-rpgs-again.40245/

jschreier said:
Having talked to both Feargus (off the record) and Chris over the past couple of days, I'm keeping an eye out and continuing to listen and report but... this is a tricky one. Not sure there's some sort of smoking gun of wrongdoing here -- just a complicated dispute, multiple perspectives, and a whole lot of office politics. I like all of the parties involved and I hope they find some sort of resolution.

Yeah. I get the feeling they're never gonna fully paper over what happened, but man, losing Chris was a major blow for Obsidian. Obviously not a final nail in the coffin, but it's the kind of loss that will be felt for a long time. Like Tomokazu Fukushima leaving Metal Gear-level.
 

SK9000

Member
Nov 15, 2017
47
Honestly, this is the best outcome for Obsidian. Perhaps MS will finally allow them to make full-fledged WRPGs with a high level of polish (which was severely lacking in their prior games).
 
Oct 27, 2017
7,969
It's complex: https://www.resetera.com/threads/ch...forced-him-to-never-work-on-rpgs-again.40245/

jschreier said:
Having talked to both Feargus (off the record) and Chris over the past couple of days, I'm keeping an eye out and continuing to listen and report but... this is a tricky one. Not sure there's some sort of smoking gun of wrongdoing here -- just a complicated dispute, multiple perspectives, and a whole lot of office politics. I like all of the parties involved and I hope they find some sort of resolution.
Thanks. That's too bad, Avellone always struck me as a class act, it seems like Obsidian tried to bully him.
 
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