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Lockjaw333

Member
Oct 28, 2017
764
O just ordered an acer xb271hu that is coming tomorrow. Couple questions:

1) can I keep my old 1080p monitor for a secondary display and still run gsync? I heard with some apps this causes issues.

2) I read thread. Anything else I need to be aware of for setup?

My first hand monitor. I'm excited.
I'd caution against using the rtings profile and settings or anyone else's profile on your unit. I own an Xrite i1 display colorimeter and calibrate myself, but I measured both the rtings profile and a popular one on Reddit on my monitor using DisplayCal software and there were wildly inaccurate. In the case of the rtings profile, it was actually slightly more inaccurate then default settings (this is measuring against sRGB).

There's no substitute for calibrating with your own hardware on your individual unit. In the absence of that, leave it on warm color temp, lower brightness to 35 or less (this improves black level and minimizes backlight bleed and IPS glow), and leave overdrive on normal. Make sure you set the resolution in Nvidia control panel (2560x1440 and 144hz) and that you also enable Gsync for fullscreens and windowed. Turn vsync on in manage 3d settings.
 

Pargon

Member
Oct 27, 2017
12,037
That's interesting. So what should the Device Profile be set to in Windows Color Management? I currently have it set to an ICC profile I downloaded for my monitor.
Removing the color profile from the monitor should be enough to reset it to the defaults.
Depending on how the profile was applied, you may have to log into Windows on an admin account to remove it.
Elevated permissions on a standard user did not allow me to change the system defaults after running through Windows' own calibration process and having it apply an intentionally bad profile. (turned the screen green, so I knew with 100% certainty that the profile was unloaded correctly)
But the DELL S2716DG is much, much too bright if you don't lower the gamma in the NVIDIA CP. Brightness is only 25% on my monitor. If I lower it further, white is becoming grey.
Any suggestions?
Unfortunately I don't really have a solution. Some G-Sync monitors have picture presets that use different gamma profiles, but I don't think the Dell ones do.
My PG348Q has six different picture presets, but only one of them is any good.
I really wish they had proper gamma and white balance controls, or even DDC support to write changes to the display LUT. I just tested that, and while CalMAN reports that the PG348Q supports DDC control, the only thing I can change are the same brightness/contrast/saturation/color temperature available in the menus.
Gamma control was available, but changes were actually being written to the GPU LUT rather than the display LUT, as they were cleared when I reset it. I assume that's probably true for all G-Sync displays. It couldn't hurt to try, but I don't know if there is any free software which offers DDC control.
I'd caution against using the rtings profile and settings or anyone else's profile on your unit. I own an Xrite i1 display colorimeter and calibrate myself, but I measured both the rtings profile and a popular one on Reddit on my monitor using DisplayCal software and there were wildly inaccurate. In the case of the rtings profile, it was actually slightly more inaccurate then default settings (this is measuring against sRGB).

There's no substitute for calibrating with your own hardware on your individual unit. In the absence of that, leave it on warm color temp, lower brightness to 35 or less (this improves black level and minimizes backlight bleed and IPS glow), and leave overdrive on normal. Make sure you set the resolution in Nvidia control panel (2560x1440 and 144hz) and that you also enable Gsync for fullscreens and windowed. Turn vsync on in manage 3d settings.
Yes, you should never copy custom white balance settings or ICC profiles from another monitor, even if it's the same model.
At most, things like brightness, contrast, sharpness, and gamma or white balance presets can be copied over, if you know that the source is the same.
Anything custom has to be tailored to the display. If you could get the same results just by copying those settings, there would be no need to calibrate the displays.
 
OP
OP
Vipu

Vipu

Banned
Oct 26, 2017
2,276
Actually I just tried that sharpness test again but put hz to 100 and 60 instead of 120 and 165, yeah the picture (sharpness) changes in that test but I cant really see any difference anywhere else.
 

Padinn

Member
Nov 4, 2017
103
My wife has a Spyder5 Pro that I can use to calibrate the monitor with, so I don't need to use an ICC profile from another device. However, if I do this will it introduce the banding issue discussed above?

Also to clarify my new monitor is QHD (1440p) @144hz and my old one is full HD (1080p) @ 120Hz. Will this cause any issues?
 
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Duxxy3

Member
Oct 27, 2017
21,783
USA
Got my S2417DG on Saturday from Amazon. Got it used condition, but description said only a scratch on the bezel. No biggie. What do I care about the bezel? Well it was wrong. The scratch was on the screen. Amazon gave me back 10% while I figured out whether or not to return it.

Just now Best Buy had the S2716DGR up for the exact same price as what I paid for the 24". Well that made up my mind quickly. 24" is going back to Amazon.

I actually really liked the 24" gsync. My first gsync or freesync monitor. Makes so many of my PC games a pleasure to play. Even The Evil Within, which I thought was horribly optimized, runs like a dream with the right configuration. Biggest downside, aside from the large annoying scratch, was that windows scaling+gaming is a crapshoot. Some games have no problem with it, and some are broken if you bump scaling to 125%. And 100% on a 24" 1440p monitor looks a bit small, even for me.

I'm still glad that I bought the S2417DG. It was my introduction to gsync and 144hz. That alone was worth the time it will take for me to pack it back up and drop it off.
 

DickHams

Banned
Oct 28, 2017
416
Looking for advice. Bear with me.

I own a AOC G2460PG. 1920x1080, g-sync, 144hz. I also own an Asus 1920x1080 60hz monitor, which acts as my secondary.

With this setup, I get flickering at the desktop in Windows 10. I believe it happens when the GPU is downclocking. Sometimes I'll notice it while browsing certain websites. Doing some research, I found a good way to combat this is to set the desktop refresh rate in Nvidia Control Panel to 120hz (I believe this is under "resolution"). This keeps the desktop at 120hz, but fullscreen apps will run at 144hz as long as I have highest refresh rate set in 3D settings. And I get no flickering in-game.

...That is, until the Windows fall update.

Now, every game runs in some weird new fullscreen mode that is obviously not exclusive fullscreen - I am able to alt-tab with ease. And, checking my monitor when a game boots up, games are now running at 120 fps. This behaviour would only happen in the past when I was running windowed fullscreen applications.

Back when Windows was letting me game in exclusive fullscreen, I would set RTSS to 141, 3 fps lower than my monitor's max refresh. Now that I'm running games at 120fps because of stupid changes Microsoft has made, should I set it RTSS to 117?

I'm open to any suggestions (and I hope this post makes sense)!
 

Pargon

Member
Oct 27, 2017
12,037
Doing some research, I found a good way to combat this is to set the desktop refresh rate in Nvidia Control Panel to 120hz (I believe this is under "resolution"). This keeps the desktop at 120hz, but fullscreen apps will run at 144hz as long as I have highest refresh rate set in 3D settings. And I get no flickering in-game.

...That is, until the Windows fall update.

Now, every game runs in some weird new fullscreen mode that is obviously not exclusive fullscreen - I am able to alt-tab with ease. And, checking my monitor when a game boots up, games are now running at 120 fps. This behaviour would only happen in the past when I was running windowed fullscreen applications.

Back when Windows was letting me game in exclusive fullscreen, I would set RTSS to 141, 3 fps lower than my monitor's max refresh. Now that I'm running games at 120fps because of stupid changes Microsoft has made, should I set it RTSS to 117?
It's a new presentation mode, rather than borderless mode. Basically it combines the advantages of exclusive mode: v-sync can be disabled, no additional latency or performance hit; with borderless mode: fast alt-tabbing and theoretically more stable.
Games can still set the refresh rate, like exclusive mode, but it seems like you were relying on the NVIDIA Driver to automatically switch FSE games to the highest refresh rate, which is an edge-case.
Disabling: Settings > Gaming > Game bar > "Show Game bar when I play full screen games Microsoft has verified" should disable the new presentation mode globally and restore the previous behavior.
You can also right-click an application's properties and disable fullscreen optimizations in the compatibility tab to set it per-application instead. Or you could cap to 117 FPS in RTSS.
 

DickHams

Banned
Oct 28, 2017
416
It's a new presentation mode, rather than borderless mode. Basically it combines the advantages of exclusive mode: v-sync can be disabled, no additional latency or performance hit; with borderless mode: fast alt-tabbing and theoretically more stable.
Games can still set the refresh rate, like exclusive mode, but it seems like you were relying on the NVIDIA Driver to automatically switch FSE games to the highest refresh rate, which is an edge-case.
Disabling: Settings > Gaming > Game bar > "Show Game bar when I play full screen games Microsoft has verified" should disable the new presentation mode globally and restore the previous behavior.
You can also right-click an application's properties and disable fullscreen optimizations in the compatibility tab to set it per-application instead. Or you could cap to 117 FPS in RTSS.

Actually from what I've read, Microsoft has removed the option to disable the game bar from within system settings as of the fall creators update. I've read that disabling fullscreen optimizations on a per-game basis works, but that seems like a pain.

Curiously last night, I fired up Witcher 3 and found it ignored my Nvidia Control Panel setting. The game ran at 144hz, even though I have the monitor set at 120. Perhaps it's not using the new fullscreen mode somehow?
 

Pargon

Member
Oct 27, 2017
12,037
Actually from what I've read, Microsoft has removed the option to disable the game bar from within system settings as of the fall creators update. I've read that disabling fullscreen optimizations on a per-game basis works, but that seems like a pain.
They removed the option to disable Game Mode globally, not Fullscreen Optimizations.

Curiously last night, I fired up Witcher 3 and found it ignored my Nvidia Control Panel setting. The game ran at 144hz, even though I have the monitor set at 120. Perhaps it's not using the new fullscreen mode somehow?
The Witcher 3 definitely uses it, and it should be easy to test: if you can bring up the Game Bar in fullscreen exclusive mode, it's using Fullscreen Optimizations. (or running in borderless mode)
If the screen flashes twice, it's not.
I forget if TW3 has an option to set the refresh rate itself. Some games do, and that would still be applied.
 

DickHams

Banned
Oct 28, 2017
416
They removed the option to disable Game Mode globally, not Fullscreen Optimizations.


The Witcher 3 definitely uses it, and it should be easy to test: if you can bring up the Game Bar in fullscreen exclusive mode, it's using Fullscreen Optimizations. (or running in borderless mode)
If the screen flashes twice, it's not.
I forget if TW3 has an option to set the refresh rate itself. Some games do, and that would still be applied.

I'm pretty sure it has an option to set the in-game frame rate, but I'm not sure about refresh. I'll have a look tonight.

Is it possible that I need to set my monitor's refresh rate through the OS (Windows 10) rather than in Nvidia Control Panel to get what I want? (everything running at 120hz)
 

Pargon

Member
Oct 27, 2017
12,037
Is it possible that I need to set my monitor's refresh rate through the OS (Windows 10) rather than in Nvidia Control Panel to get what I want? (everything running at 120hz)
I'm confused now, I thought you wanted the desktop to run at 120Hz but games to run at 144Hz.
Your original post read like a complaint that games used to switch from 120Hz to 144Hz, but don't do that any more due to the Fall Creators Update.

If you cap games to 117 FPS with G-Sync, the monitor should never go above 117Hz even if it's in "144Hz" mode.
Having 117 FPS (or 120 FPS) at "144Hz G-Sync" would be better than 117 FPS at "120Hz G-Sync", as it gives you much more headroom to ensure that it never switches from G-Sync to V-Sync behavior.

That being said, are you sure that The Witcher 3 did this before the Fall Creators Update?
I've tried all possible combinations of settings, and it never changes my refresh rate.
Even if they don't have an option for it, all the games I tested appear to be taking control of the refresh rate and either preserve the desktop rate (I had it at 50Hz), set it to 60Hz, or set it to the highest available, regardless of whether the NVIDIA Control Panel is set to "Application Controlled" or "Highest Available", and whether Fullscreen Optimizations are enabled or not.
 

DickHams

Banned
Oct 28, 2017
416
I'm confused now, I thought you wanted the desktop to run at 120Hz but games to run at 144Hz.
Your original post read like a complaint that games used to switch from 120Hz to 144Hz, but don't do that any more due to the Fall Creators Update.

If you cap games to 117 FPS with G-Sync, the monitor should never go above 117Hz even if it's in "144Hz" mode.
Having 117 FPS (or 120 FPS) at "144Hz G-Sync" would be better than 117 FPS at "120Hz G-Sync", as it gives you much more headroom to ensure that it never switches from G-Sync to V-Sync behavior.

That being said, are you sure that The Witcher 3 did this before the Fall Creators Update?
I've tried all possible combinations of settings, and it never changes my refresh rate.
Even if they don't have an option for it, all the games I tested appear to be taking control of the refresh rate and either preserve the desktop rate (I had it at 50Hz), set it to 60Hz, or set it to the highest available, regardless of whether the NVIDIA Control Panel is set to "Application Controlled" or "Highest Available", and whether Fullscreen Optimizations are enabled or not.

Well, before the fall update I had my system set to be running at 120hz at the desktop (to eliminate flicker), but games would run at 144hz in exclusive fullscreen. I was completely happy with this. My original post wasn't a complaint, it was how I wanted things to run.

Now, with the way Windows handles fullscreen games since the fall update, games no longer run at 144hz. They match what my desktop is currently set to (120hz), with the exception of Witcher 3 which continues to run at 144hz. Possibly other games run at 144hz, but that's the only one I've noticed so far.

So now I've decided, screw it, I'll just run everything at 120hz since Windows won't play nice with most of my games. I suppose even if some games are running at 144hz for some reason (and ignoring what I've set in NCP), it won't really matter since I'll just keep RTSS set to 117.

Edit: I noticed the recent behaviour first with Rocket League. Since the update when I boot the game, the screen goes white first which never used to happen, and then loads the Psyonix logo screen. When I check my monitor's display properties, it shows that it's running at 120hz which is what I have my desktop set to, but I also have refresh rate set to "highest available" in 3D settings, so it shouldn't be running at 120hz in my opinion.
 
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Custódio

Member
Oct 25, 2017
1,902
Brazil, Unaí/MG
I thinking of upgrading my monitor. Currently I have a 1080p TN display with g-sync, and I want a 1440p IPS that also has g-sync. Any thoughts on the Asus PG279Q? Is there another one that you guys would indicate instead?
 

Celcius

Banned
Oct 25, 2017
2,086
I thinking of upgrading my monitor. Currently I have a 1080p TN display with g-sync, and I want a 1440p IPS that also has g-sync. Any thoughts on the Asus PG279Q? Is there another one that you guys would indicate instead?
The Asus PG279Q is a great monitor and a popular choice. The Acer Predator XB271HU is very similar but I personally prefer the Asus aesthetic.
 
Oct 29, 2017
1,662
Saving for my first gsync monitor now, the LG 34UC89G-B.
34" ultrawide, IPS, 2560x1080, 144hz, oc to 166, gsync.

Only $650 on amazon right now.

I'm cool with the resolution; I don't intend on upgrading my graphics card for a while (980 ti), plus I prefer higher frame rates over higher resolution.
 

Dezzy

Member
Oct 25, 2017
3,436
USA
I pretty much only use Nvidia graphics cards. A lot of monitors coming out this days use FreeSync which is useless to me, but are great aside from that. So, is using a 144hz monitor still worth it without gsync? I'd like to get a 32" 1440p IPS(or maybe VA) 144hz monitor someday.
 

dgrdsv

Member
Oct 25, 2017
11,887
Well, before the fall update I had my system set to be running at 120hz at the desktop (to eliminate flicker), but games would run at 144hz in exclusive fullscreen. I was completely happy with this. My original post wasn't a complaint, it was how I wanted things to run.

Now, with the way Windows handles fullscreen games since the fall update, games no longer run at 144hz. They match what my desktop is currently set to (120hz), with the exception of Witcher 3 which continues to run at 144hz. Possibly other games run at 144hz, but that's the only one I've noticed so far.

So now I've decided, screw it, I'll just run everything at 120hz since Windows won't play nice with most of my games. I suppose even if some games are running at 144hz for some reason (and ignoring what I've set in NCP), it won't really matter since I'll just keep RTSS set to 117.

Edit: I noticed the recent behaviour first with Rocket League. Since the update when I boot the game, the screen goes white first which never used to happen, and then loads the Psyonix logo screen. When I check my monitor's display properties, it shows that it's running at 120hz which is what I have my desktop set to, but I also have refresh rate set to "highest available" in 3D settings, so it shouldn't be running at 120hz in my opinion.
You should report this to MS via their feedback hub.
They continue to "forget" (my guess - because they don't care) about such use cases where people are running desktops at refreshes lower than maximum, etc.

You can uncheck the "use fullscreen optimizations" in such games properties and they should work as previously.
 

Lockjaw333

Member
Oct 28, 2017
764
Actually I just tried that sharpness test again but put hz to 100 and 60 instead of 120 and 165, yeah the picture (sharpness) changes in that test but I cant really see any difference anywhere else.
Yeah I think I had something weird going on. I factory reset the monitor and it seemed to have fixed whatever was going on at 144hz. That sharpness test still fails at 144, but I no longer see a difference in regular use. 144 looks just as clear as 120 or below.

I have another question about the xb271hu. For those that own it and have hooked a console up to the HDMI port, is it full range or limited?

The reason I ask is that I'm a bit confused. If I connect via HDMI with my PC, the correct setting in Nvidia control panel is RGB full. However if I connect a console, the correct setting appears to be limited on the console- full crushes black levels and whatnot as expected with a RGB range mismatch.

I don't understand why there is a difference, shouldn't it be full for both or limited for both? On my Dell IPS for example, it's always full range. Anyone looked into this?
 

Lime

Banned for use of an alt account
Banned
Oct 25, 2017
1,266
How much tinkering is required to enable Gsync in a game? Is it case-by-case base or is it simply always on by default? I just want to know if I have to expect a Nvidia Inspector kind of thing with each game where I have to manually set up a game to its proper settings.
 

Pargon

Member
Oct 27, 2017
12,037
How much tinkering is required to enable Gsync in a game? Is it case-by-case base or is it simply always on by default? I just want to know if I have to expect a Nvidia Inspector kind of thing with each game where I have to manually set up a game to its proper settings.
Once you have things set up the first time, it should be automatic in 95% of games.
The only things I look out for are if the game is overriding the refresh rate and setting the monitor to 60Hz, and whether or not G-Sync works in Borderless Mode - because I prefer to use Borderless Mode whenever possible now, since it does not add latency if G-Sync is active.
If you stick to fullscreen mode, there's a lot less to check.
To test a game, I only have to enable the monitor's "FPS Counter" feature, and see if it ever changes or if it's locked to the current refresh rate. In my case, that will be 100Hz max, or 60Hz if it's changed the refresh rate.
You can usually tell if it's working before the game has even reached the menus.

It's mostly games that are locked to 60 FPS - like Bayonetta - which will change the refresh rate to 60Hz.
The issue there is that 60 FPS at 60Hz will disable G-Sync. 60 FPS at 100Hz will keep G-Sync active at all times.
There are a few way to fix this.
  1. Windowed Mode typically prevents games from switching refresh rates automatically. So if G-Sync is active in Borderless/Windowed Mode, that's an easy universal fix - though you may have to restart the game the first time after enabling it to get back to the highest refresh rate. Even if a game only has a windowed mode, Borderless Gaming or DisplayFusion may be able to force that into borderless mode.
  2. If you have an ASUS monitor, they have a "Turbo button" that forces the monitor into its highest refresh rate regardless of what the game is doing. I'm not sure if that feature is exclusive to them.
  3. It may be possible to specify a refresh rate in a config file for the game, even if it is not available in the menus. PC Gaming Wiki is your friend here.
  4. Software like DisplayFusion (currently at a 50% discount in the Steam sale) may be able to force the refresh rate to change via monitor profiles that are assigned to a hotkey, or automatically via triggers.
Old games that use DirectDraw won't work with G-Sync, however DXGL can fix that.
DXGL is still under development and is far from having full compatibility (I just tried it with Blade Runner, which runs but has progression-blocking bugs for example) however it seems to work well with a lot of 2D adventure games like the Wadjet Eye games.
You just have to disable v-sync in game.
That's not been a requirement for years now.
 
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Pargon

Member
Oct 27, 2017
12,037
Alternatively there's dgVoodoo.
I always forget that it works for a lot more than Glide games.
Just tested it with Blade Runner and it seems to be working flawlessly, with RTSS able to cap the framerate for sequences like the shooting range, and the refresh rate syncing correctly to the pre-rendered cutscenes.
The current version of dgVoodoo 2 doesn't seem to offer an unfiltered integer scaling mode, so it won't be ideal for pixel art, but the CRT filter looks great with Blade Runner.
 

Arkeband

Banned
Nov 8, 2017
7,663
FFXIV flickers like crazy with Gsync on. I don't think there's even a vsync option in their graphical settings. I haven't found a real big difference with gsync on or off in any of my games to be blunt, and I'm someone who is pretty sensitive to frame rate differences and graphical quirks.
 

Knurek

Member
Oct 26, 2017
4,336
I always forget that it works for a lot more than Glide games.
Just tested it with Blade Runner and it seems to be working flawlessly, with RTSS able to cap the framerate for sequences like the shooting range, and the refresh rate syncing correctly to the pre-rendered cutscenes.
The current version of dgVoodoo 2 doesn't seem to offer an unfiltered integer scaling mode, so it won't be ideal for pixel art, but the CRT filter looks great with Blade Runner.

dgVoodoo.conf has this section:

Code:
[GeneralExt]

;           DeframerSize: When resolution is forced to other than the app default then
;                         a black frame is drawn around the output image coming from a wrapped API
;                         to remove scaling artifacts -
;                         frame thickness can be defined in pixels (max 16, 0 = disable)
;       ImageScaleFactor: Integer factor for scaling the output image coming from a wrapped API
;                         Always done by nearest point filtering, independent on scaling mode
;                         (0 = max available)
;ForceNearestPointFilter: When the scaling is done by the wrapper for the given scaling mode,
;                         you can force nearest point filtering instead of bilinear one

DeframerSize                         = 1
ImageScaleFactor                     = 1
ForceNearestPointFilter              = false
Might be worth checking if setting the last one to true will help.
 

Pargon

Member
Oct 27, 2017
12,037
dgVoodoo.conf has this section:

Code:
[GeneralExt]

;           DeframerSize: When resolution is forced to other than the app default then
;                         a black frame is drawn around the output image coming from a wrapped API
;                         to remove scaling artifacts -
;                         frame thickness can be defined in pixels (max 16, 0 = disable)
;       ImageScaleFactor: Integer factor for scaling the output image coming from a wrapped API
;                         Always done by nearest point filtering, independent on scaling mode
;                         (0 = max available)
;ForceNearestPointFilter: When the scaling is done by the wrapper for the given scaling mode,
;                         you can force nearest point filtering instead of bilinear one

DeframerSize                         = 1
ImageScaleFactor                     = 1
ForceNearestPointFilter              = false
Might be worth checking if setting the last one to true will help.
For some reason, using the GUI to create/modify config files is resulting in an unreadable file here, but the one included in the latest WIP build is documented as you say, and works if I modify it manually and copy that to the game directory.
I still like the CRT filter for Blade Runner, but that should be a good option for other games.
 
Oct 25, 2017
4,184
Sacramento
Having issues with Rocket League locking itself to 60 fps in borderless, and 120 in fullscreen, down from my RTSS of 141.

I *think* I got borderless gsync to work (with profile inspector), but if it did, it broke on next launch and I haven't gotten borderless or fullscreen to run at the specified FPS, it always locks it to 60 or 120.
 

Premium Ghoul

Member
Oct 27, 2017
1,359
Australia
How do I know if a game supports the fullscreen optimisations in Windows 10? I have "Record game clips, screenshots, and broadcast using Game bar" turned off in the settings because I already use Nvidia's stuff for that.
 

Padinn

Member
Nov 4, 2017
103
Been playing with my predator xb271hi and I love gsymc. Such a huge upgrade from my old 120 panel in so many ways. Used my wife's spyder5 pro to calibrate and it looks great
 

Pargon

Member
Oct 27, 2017
12,037
Having issues with Rocket League locking itself to 60 fps in borderless, and 120 in fullscreen, down from my RTSS of 141.
I *think* I got borderless gsync to work (with profile inspector), but if it did, it broke on next launch and I haven't gotten borderless or fullscreen to run at the specified FPS, it always locks it to 60 or 120.
What are you changing in Inspector to do with Borderless Mode?
The only thing you should ever have to do is bring up the NVIDIA Control Panel, go to "Set up G-SYNC" and enable G-Sync for Windowed and Full-Screen Mode.
Loading up Rocket League, setting it to Borderless, and enabling the game's own framerate limiter worked perfectly. (since it's running on Unreal Engine 3, I think the in-game limiter should be fine)
This is on the Windows 10 Fall Creators Update (1709) with the 388.31 NVIDIA Driver.
Locking to 60 FPS sounds like your monitor is switching to 60Hz for some reason. I don't see a refresh rate option, and it doesn't change the refresh rate here when it's set to Borderless Mode.
How do I know if a game supports the fullscreen optimisations in Windows 10? I have "Record game clips, screenshots, and broadcast using Game bar" turned off in the settings because I already use Nvidia's stuff for that.
The easy way to check would be to bring up the Game Bar in Fullscreen Exclusive Mode. I don't see any reason to disable it, and you won't have any way to change the Game Mode setting without it.
Another way to check would be to either disable G-Sync or set it to Fullscreen Only, and see if you get screen tearing when V-Sync is disabled (via the NVCP/Inspector) in Borderless Mode.
Been playing with my predator xb271hi and I love gsymc. Such a huge upgrade from my old 120 panel in so many ways. Used my wife's spyder5 pro to calibrate and it looks great
Just be warned that if you used their software to create an ICC profile, rather than only using the meter to adjust the monitor's own menus you are likely to have increased banding in games.
 

rsfour

Member
Oct 26, 2017
16,793
So, s24 or the s27 Dell Gsync?

edit - fuck it, ordered the 27
 
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Padinn

Member
Nov 4, 2017
103
What are you changing in Inspector to do with Borderless Mode?
The only thing you should ever have to do is bring up the NVIDIA Control Panel, go to "Set up G-SYNC" and enable G-Sync for Windowed and Full-Screen Mode.
Loading up Rocket League, setting it to Borderless, and enabling the game's own framerate limiter worked perfectly. (since it's running on Unreal Engine 3, I think the in-game limiter should be fine)
This is on the Windows 10 Fall Creators Update (1709) with the 388.31 NVIDIA Driver.
Locking to 60 FPS sounds like your monitor is switching to 60Hz for some reason. I don't see a refresh rate option, and it doesn't change the refresh rate here when it's set to Borderless Mode.

The easy way to check would be to bring up the Game Bar in Fullscreen Exclusive Mode. I don't see any reason to disable it, and you won't have any way to change the Game Mode setting without it.
Another way to check would be to either disable G-Sync or set it to Fullscreen Only, and see if you get screen tearing when V-Sync is disabled (via the NVCP/Inspector) in Borderless Mode.

Just be warned that if you used their software to create an ICC profile, rather than only using the meter to adjust the monitor's own menus you are likely to have increased banding in games.

What are you changing in Inspector to do with Borderless Mode?
The only thing you should ever have to do is bring up the NVIDIA Control Panel, go to "Set up G-SYNC" and enable G-Sync for Windowed and Full-Screen Mode.
Loading up Rocket League, setting it to Borderless, and enabling the game's own framerate limiter worked perfectly. (since it's running on Unreal Engine 3, I think the in-game limiter should be fine)
This is on the Windows 10 Fall Creators Update (1709) with the 388.31 NVIDIA Driver.
Locking to 60 FPS sounds like your monitor is switching to 60Hz for some reason. I don't see a refresh rate option, and it doesn't change the refresh rate here when it's set to Borderless Mode.

The easy way to check would be to bring up the Game Bar in Fullscreen Exclusive Mode. I don't see any reason to disable it, and you won't have any way to change the Game Mode setting without it.
Another way to check would be to either disable G-Sync or set it to Fullscreen Only, and see if you get screen tearing when V-Sync is disabled (via the NVCP/Inspector) in Borderless Mode.

Just be warned that if you used their software to create an ICC profile, rather than only using the meter to adjust the monitor's own menus you are likely to have increased banding in games.

A question for you Pargon,
How do you tell if the ICC profile is active in Windows Color Management? I see the profiles are listed under devices. Under Advanced settings --> Windows Color System defaults it is listed to system defaults.

I don't think I can use this spectrometer to help me calibrate by using the monitor's controls.
 

Courage

Member
Oct 25, 2017
1,978
NYC
Anyone have any experience with the Acer recertified store? I bought the XB271HU to see if it'll be better than my S2417DG since I'm quite annoyed by the color banding.
 
Oct 25, 2017
4,184
Sacramento
What are you changing in Inspector to do with Borderless Mode?
The only thing you should ever have to do is bring up the NVIDIA Control Panel, go to "Set up G-SYNC" and enable G-Sync for Windowed and Full-Screen Mode.
Loading up Rocket League, setting it to Borderless, and enabling the game's own framerate limiter worked perfectly. (since it's running on Unreal Engine 3, I think the in-game limiter should be fine)
This is on the Windows 10 Fall Creators Update (1709) with the 388.31 NVIDIA Driver.
Locking to 60 FPS sounds like your monitor is switching to 60Hz for some reason. I don't see a refresh rate option, and it doesn't change the refresh rate here when it's set to Borderless Mode.

It seems to be the 2nd monitors refresh being at 60 caused the issue. Which I find odd as other games didn't have this issue, only RL. Upped the 2nd monitor to 144 and boom, all's good. RLs menus still ruin the FPS bit that's normal :P
 

DickHams

Banned
Oct 28, 2017
416
Bought an Asus PG278QR over the weekend since it was on sale. Quick question: is it okay to run the monitor in its 165hz "overclock" state? Any drawbacks? I'm assuming there have to be since it's something you need to enable on your own.
 

noomi

Member
Oct 25, 2017
3,691
New Jersey
I've enjoyed g-sync for a few months with the dell sg2716 (I think that's the model)

On the old board it was always recommended to leave v-sync on in the nvidia CP, and v-sync off in game; the reason for this was because v-sync in the nvidia cp added some additional functionality to g-sync (don't remember why exactly, frame pacing?).

Limiting frame rate in-game is considered to be the best solution because it doesn't introduced input lag. If you limit FPS via RivaTuner or even nvidia profile inspector apparantly it introduces a greater input lag.
 

Lashley

<<Tag Here>>
Member
Oct 25, 2017
60,075

Lashley

<<Tag Here>>
Member
Oct 25, 2017
60,075
Probably not by a large margin, but limiting FPS with a 3rd party program apparantly always introduces a bit a input lag.

From Best to Worst:

1. in-game limiter
2. riva-tuner
3. nvidia control panel/nvidia inspector
Damn, the more you know. I've never noticed it tbf so I can't really complain.
 

Maxwood

Member
Oct 30, 2017
57
I've bought a HP Omen '27 screen during Black Friday last week.
144Hz, G-Sync and 1440p where on my wishlist. Three birds, one stone.
It arrived yesterday. So far i'm really happy with it. :)

I've been trying a handful of games with G-Sync.
* Rise of the Tomb Raider - My first "holy shit!" moment. The framerate fluctuated between 60 and 90 but it still felt really smooth. Good excuse to finally play the DLC.
* Assassins Creed IV: Black Flag - Never been able to get rid of this game's insane amount of stuttering, until now.
* Fallout: New Vegas - Another janky mess. Fresh install without the New Vegas stutter remover mod and while it still isn't the smoothest game i've seen, it's certainly playable. Great surprise.

Now for the one with the questions:
* Assassins Creed: Origins - Now this one is strange. Unlocked framerate doesn't feel smooth like what i've experienced with Tomb Raider.
Locking the game to 60FPS with both the in-game framerate lock AND Riva-tuner fixes most of the micro-stuttering but it's still hitchy.
Anyone here who has experience with Origins and G-Sync?

Origins can be a strange beast performance wise but I thought i'd ask anyway. Maybe i've forgot (/don't know about) a setting somewhere.
Although I doubt it, so far my experience with G-Sync has been like flipping a switch.

Heard some people say 1440p isn't worth the upgrade. I sincerely disagree. :)
It also means i've got weird friends.
 

Pargon

Member
Oct 27, 2017
12,037
On the old board it was always recommended to leave v-sync on in the nvidia CP, and v-sync off in game; the reason for this was because v-sync in the nvidia cp added some additional functionality to g-sync (don't remember why exactly, frame pacing?).
You are not required to disable V-Sync in-game.
It's just that some games behave differently when you have their V-Sync option enabled or disabled, even if it's forced on via the NVIDIA Control Panel.
For most games, there will be no difference whether it's enabled or disabled in their options. For some it will be better one way or the other.
It's most likely that if it matters, the best option will be to disable it in-game, so some people suggest doing that by default.
Probably not by a large margin, but limiting FPS with a 3rd party program apparantly always introduces a bit a input lag.

From Best to Worst:
1. in-game limiter
2. riva-tuner
3. nvidia control panel/nvidia inspector
This is correct, but the difference between an in-game limiter and RTSS is essentially negligible - half a frame at most, while NVIDIA's driver-based framerate limiter (accessed via Inspector) has as much latency as V-Sync and should be avoided at all costs.
Not all games have a well-implemented framerate limiter, so it may still be preferable to use RTSS even if they have the option, since it will provide consistent results.
* Fallout: New Vegas - Another janky mess. Fresh install without the New Vegas stutter remover mod and while it still isn't the smoothest game i've seen, it's certainly playable. Great surprise.
You should still keep NVSR enabled. If I remember correctly, the issue is that the game runs at a fixed 64Hz tickrate by default, which the stutter remover fixes. Without NVSR, you would have to cap it to 64 FPS.
Since most displays are 60Hz, you can imagine why the game using a 64Hz tickrate causes stuttering.
Now for the one with the questions:
* Assassins Creed: Origins - Now this one is strange. Unlocked framerate doesn't feel smooth like what i've experienced with Tomb Raider.
Locking the game to 60FPS with both the in-game framerate lock AND Riva-tuner fixes most of the micro-stuttering but it's still hitchy.
Anyone here who has experience with Origins and G-Sync?
G-Sync can only fix stuttering issues caused by frame presentation. If the stuttering is caused by disk access or something else, it can't fix that.
Often, games where the framerate is limited due to the CPU (resulting in low GPU usage) don't feel quite as smooth with G-Sync as games which are GPU-limited. (GPU working at 99%)
I don't have the game, but Origins is notorious for being hard on the CPU, which is likely the reason that G-Sync doesn't feel quite as smooth as the other games you've tried.
As you've found out, implementing a framerate limiter can help, since a lower framerate target can prevent the game from hitting the limits of your CPU.

What I generally suggest is that people set a global FPS limit in RTSS that is 3 FPS lower than the monitor's maximum refresh rate, and optionally add profiles for games where you want different behavior, like adding a 60 FPS cap to "AssassinsCreedOrigins.exe" or whatever the game uses.
P.S. You can just type the executable name (if you know it) instead of actually navigating to the file path when adding profiles to RTSS. Can save a bit of time.