No it cant hold its own, art direction goes s long way in games like mario and zelda. But doom is evident that technicallyt this thing cant even hold a candle to a base launch xbox 1
I never once saw someone saying porting Witcher 3 would be easy - hell, I don't even remember someone asking for Witcher 3 (certainly there's a post asking for a port, but it's not a general feeling). It seems like you're getting pretty specific individual comments and implying every Switch owner says this.The people saying that all they'd need to do is dial back textures, effects and resolution because Switch can do open world games. It's not a straw man.
Even the argument that Witcher 3 could run on Switch "if it had Witcher 2 graphics" is an over simplification of the development process.
Anyway, my main gripe is the idea that developers are to blame if they can't port games to Switch at an acceptable visual and performance standard.
I don't think it's even close to PS4 and XONE, but lol. Doom runs well within the system's limitations and people are playing it and enjoying the game perfectly fine. Reviewers also had no big problems with the port. I don't know what's the big problem.No it cant hold its own, art direction goes s long way in games like mario and zelda. But doom is evident that technicallyt this thing cant even hold a candle to a base launch xbox 1
I never once saw someone saying porting Witcher 3 would be easy - hell, I don't even remember someone asking for Witcher 3 (certainly there's a post asking for a port, but it's not a general feeling). It seems like you're getting pretty specific individual comments and implying every Switch owner says this.
The Witcher 3 looked very good for PS4 standards, I don't know why you're constantly moving the goalposts.This makes no sense. Game development and hardware are not linear. There are better looking open world games on PS4 than the Witcher 3. That does not mean that CD Projekt Red could have got the Witcher 3 to look any better on the system within the performance targets they set themselves. The same would be the case for any system, including the Switch.
Define "too hot". The Switch is not as powerful as a PS4, we all know this, so a downgrade is inevitable, but if it's a competent port most people won't complain.Again, I find the nothing that if a high end current gen game is ported to Switch and doesn't look too hot, then the hardware doesn't come into play and it's solely the fault of the developer and their tools. I can't even begin to stress how ridiculous of a premise that is.
You're using your own criteria on what's acceptable or not to answer to what I'm saying.No I'm not saying that it's impossible to get FFXV to run on the Switch. I'm saying that I very much doubt that it's possible to get FFXV running on the Switch in an acceptable state in terms of both performance and visual fidelity. On an intrinsic level you could most games to run on the Switch, or weaker hardware in general if you sacrificed enough performance, but at which point do those cut backs become unacceptable and render said port not worth pursuing further?
What's silly is to pretend there's a single thing in TW3 too demanding for the Switch to run it. You start speaking about "excessive cuts" but you refuse to specify what those "excessive" cuts are.Still does not compute. Porting the Witcher 3 to the Switch with "360 Witcher 2 graphics" doesn't really make much sense. The Witcher 2 is a completely different game that uses an older version of Red Engine. Look, in no way do I think Switch hardware is bad. For me and what I use it for, they're perfect. However I'm under no illusion that Switch has the power to brute force all high end current generation games. To act as if the power deficit means nothing is silly.
PS2 and Xbox had absolutely nothing in common, nothing. To make the same game between the two platforms in reality meant to program two different games that shared the same assets.MatrixMan.exe said:One thing I also don't really buy is that the gap between the PS2 and Xbox is "significantly" bigger than the gap between the Switch and Xbox One/PS4. That just doesn't add up to me.
Well, between the Xbox One and the PS4 the Xbox One had a good bandwith advantage as long as you could fit enough things in the 32MB of Sram the chip had, and I think that if pages like Digital Foundry hadn't done as much damage as they have the console could've shone more than it has.Nowadays, GPU and CPU setups are roughly equivalent. The PS2 could do things better than the XB, while I don't think is the case for anything on the NSW (or XB1 vs PS4 and PS4P vs XBX).
I assure you that when it comes to technology applied to gameplay, Zelda Breath of the Wild runs circles around it.I assure you there is no game on the Switch as technically advanced as FF XV console versions
Yes, they're bigger and Just Cause let's you traverse it as openly as those games do, but they're "skyrim" like open world games, which is big empty plains separated by mountains.Xbox 360 and PS3 could definitely run both of them. If you're worrying about map size then know both Just Cause 2 and Fuel were bigger than those games.
The Witcher 3 looked very good for PS4 standards, I don't know why you're constantly moving the goalposts.
My claim is pretty simple: whatever Square Enix launches on the Switch will be compared with the rest of the software released on the Switch.
If it looks much worse than what most users expect from a Switch game, then it will be SE's fault. If it looks competent for the hardware, then maybe someone will complain, but it won't be me.
Define "too hot". The Switch is not as powerful as a PS4, we all know this, so a downgrade is inevitable, but if it's a competent port most people won't complain.
You're using your own criteria on what's acceptable or not to answer to what I'm saying.
To me, unless the graphics are good enough to sustain the gameplay, I'm satisfied.
That doesn't mean I don't have some (very) basic knowledge about how graphics in a videogame work, but I'm not one of those "900p is shit, 1080p is incredible" guys.
What's silly is to pretend there's a single thing in TW3 too demanding for the Switch to run it. You start speaking about "excessive cuts" but you refuse to specify what those "excessive" cuts are.
Would The Witcher 3 be a much worse game if it rendered at native 720p and used lower settings than PS4/XBOX One?
To me it would be the same repetitive, design-broken game with a good plot that it currently is.
PS2 and Xbox had absolutely nothing in common, nothing. To make the same game between the two platforms in reality meant to program two different games that shared the same assets.
And that's besides the power gap between the two being there as well.
I am actually going to disagree with you here. DOOM, a rather close quarters title, only runs the way it does on Switch because its engine is lauded for being so scalable. Redengine, as beautiful as it is, is hardly comparable to that. TW3 renders an absolutely massive open world with poly counts massively bigger than previous gen. Whilst a lot of the individual effects could be achieved on Switch (DX11 equivalents after all) the sheer size to render such a huge world and with that kind of detail will prove too much for a Switch, especially given its low memory bandwidth.What's silly is to pretend there's a single thing in TW3 too demanding for the Switch to run it. You start speaking about "excessive cuts" but you refuse to specify what those "excessive" cuts are.
The bolded has nothing to do with the topic at hand.Would The Witcher 3 be a much worse game if it rendered at native 720p and used lower settings than PS4/XBOX One?
To me it would be the same repetitive, design-broken game with a good plot that it currently is.
Mhz's are not a metric to judge the quality of tesselation shaders. Switch has 256 CUDA cores. They can only do so much against 768/1152 GCN cores, so i disagree with the notion that a Switch does better tesselation than either of the competitors. It might come close, but in total performance the GCN cores are simply more of them at their disposal. Someone would have to benchmark the Switch to that kind of metric.Regarding the Switch and the PS4/Xbox One, it's not a secret by any means that Nvidia's geometry units and tessellation capabilities are much, much better than those of AMD cards (to the point where some games with an Nvidia contract use excessive tessellation which makes performance in AMD GPUs to fall a lot) and considering that Switch docked GPU works at 768Mhz (which is not that far from the 900 Mhz PS4 and Xbox One GPUs run at) I think its safe to say that when it comes to tessellation the Switch may be even above the PS4 Pro or the Xbox One X (unless Microsoft's changes to the GPU improved that, which I ignore).
.
That's exactly not a simple porting process. Pretty much everyone saying that ports are possible are saying there'd be concessions, cutbacks and in FFXV's even an engine change. You're the one oversimplifying here, there's nothing simple involved.The people saying that all they'd need to do is dial back textures, effects and resolution because Switch can do open world games. It's not a straw man.
Even the argument that Witcher 3 could run on Switch "if it had Witcher 2 graphics" is an over simplification of the development process.
Anyway, my main gripe is the idea that developers are to blame if they can't port games to Switch at an acceptable visual and performance standard.
That's exactly not a simple porting process. Pretty much everyone saying that ports are possible are saying there'd be concessions, cutbacks and in FFXV's even an engine change. You're the one oversimplifying here, there's nothing simple involved.
Yeah but thats not a tech thing.wich this thread is about, Taking FFXV for example:The Witcher 3 looked very good for PS4 standards, I don't know why you're constantly moving the goalposts.
My claim is pretty simple: whatever Square Enix launches on the Switch will be compared with the rest of the software released on the Switch.
If it looks much worse than what most users expect from a Switch game, then it will be SE's fault. If it looks competent for the hardware, then maybe someone will complain, but it won't be me.
Define "too hot". The Switch is not as powerful as a PS4, we all know this, so a downgrade is inevitable, but if it's a competent port most people won't complain.
You're using your own criteria on what's acceptable or not to answer to what I'm saying.
To me, unless the graphics are good enough to sustain the gameplay, I'm satisfied.
That doesn't mean I don't have some (very) basic knowledge about how graphics in a videogame work, but I'm not one of those "900p is shit, 1080p is incredible" guys.
What's silly is to pretend there's a single thing in TW3 too demanding for the Switch to run it. You start speaking about "excessive cuts" but you refuse to specify what those "excessive" cuts are.
Would The Witcher 3 be a much worse game if it rendered at native 720p and used lower settings than PS4/XBOX One?
To me it would be the same repetitive, design-broken game with a good plot that it currently is.
PS2 and Xbox had absolutely nothing in common, nothing. To make the same game between the two platforms in reality meant to program two different games that shared the same assets.
And that's besides the power gap between the two being there as well.
Well, between the Xbox One and the PS4 the Xbox One had a good bandwith advantage as long as you could fit enough things in the 32MB of Sram the chip had, and I think that if pages like Digital Foundry hadn't done as much damage as they have the console could've shone more than it has.
Regarding the Switch and the PS4/Xbox One, it's not a secret by any means that Nvidia's geometry units and tessellation capabilities are much, much better than those of AMD cards (to the point where some games with an Nvidia contract use excessive tessellation which makes performance in AMD GPUs to fall a lot) and considering that Switch docked GPU works at 768Mhz (which is not that far from the 900 Mhz PS4 and Xbox One GPUs run at) I think its safe to say that when it comes to tessellation the Switch may be even above the PS4 Pro or the Xbox One X (unless Microsoft's changes to the GPU improved that, which I ignore).
That being said, a single aspect being better means nothing, even less if we are speaking of porting to other platforms, in which cases platform specific strengths tend to be ignored.
I assure you that when it comes to technology applied to gameplay, Zelda Breath of the Wild runs circles around it.
Everything FFXV does, Zelda does it with worse graphics. On the other hand, lots of things Zelda does, FFXV simply doesn't.
Yes, they're bigger and Just Cause let's you traverse it as openly as those games do, but they're "skyrim" like open world games, which is big empty plains separated by mountains.
Zelda and Xenoblade X are much more dense with tons of cliffs to climb and para-glide from or in the case of Xenoblade X tons of walls to jump to and explore from them, it's part of the core gameplay and something one can't cut without fundamentally changing the game.
The problem here is that only Nintendo has attempted to design an open world like those in consoles (at least that I know) so it's impossible to say if it would be possible with less than half the RAM they achieved it.
What you said is true but don't expect Nintendo to flood the market with different Switches anytime soon, the hardware is what it is and they will support for years to come. Even if its closer to a Wii U + than a One. Nintendo benefits from better mobile hardware but their systems will lack the stronger AAA third party games in generalThe prettiest Switch game is Mario + Rabbids hands down.
https://store.ubi.com/on/demandware...9/images/large/5927e76dca1a644d498b4578-4.jpg![]()
The IQ helps a lot making this game look good. Next to nice particle effects and lighting. Mario Odyssey wasn't designed as a technical show piece but Mario + Rabbids was. The Ubisoft guys really tried to impress Nintendo.
For the hardware Nintendo put in the Switch, it does handle console games better than expected. PSP and 3DS weren't quite there yet. Even if on paper the 3DS was close to the PS2 and the PSP say an original Xbox or GameCube neither really hit those heights.
Also with the Switch being a popular system developers will try to push it more.
IQ for me is the big thing that can help console games look better even if the overall geometry is basic. Which is why something like Forza Horizon 3 looks so much better than the blurry HALO 5 on the original Xbox One.
Nintendo got lucky that Sony and Microsoft really cheaped out with their next-gen machines early on and especially the Notebook CPU if DOOM is doable to port so are many other games.
However with the third parties back into the fold, it won't be long before Nintendo will be pushed to release upgraded models of the Switch and maybe release a dock with a hardware upgrade for more demanding titles.
All this was made possible by the strides in mobile technology. The very thing that analysts expected would kill Nintendo actually saved them. Oh and switching to Nvidia #TeamGreen.
That's exactly not a simple porting process. Pretty much everyone saying that ports are possible are saying there'd be concessions, cutbacks and in FFXV's even an engine change. You're the one oversimplifying here, there's nothing simple involved.
That really depends on the publisher and their priorities. Right now, as many devs have pointed out, specs aren't an issue moreso than politics (i.e. EA).What you said is true but don't expect Nintendo to flood the market with different Switches anytime soon, the hardware is what it is and they will support for years to come. Even if its closer to a Wii U + than a One. Nintendo benefits from better mobile hardware but their systems will lack the stronger AAA third party games in general
The GPD Win's CPU is a bit stronger than the Switch's but the GPU is way behind, correct?
Anyway, I've said repeatedly that TW3 would certainly be possible on the Switch with a number of significant cutbacks specifically because it can run on very low end PC devices like this with zero optimization. If a porting studio spent ~6 months optimizing it for the Switch I could see it performing far better than what we see in that video, but still obviously significantly worse than the other console versions.
It being difficult doesn't mean it's impossible. It does however suggest that there probably isn't enough interest in investing in such a port, and I still don't think we'll ever see it.
It's the same pleasure to play though.I downloaded Rocket League the other day and holy shit does that game look awful. Yeah, it's 60fps (and that is the most important aspect); but gee golly is it ugly. It needs some AA bad.
That video is vile. I definitely think that a Switch version would look better than that, but given the CPU constraints, I doubt optimisation would save the framerate.
Again, this is being played on that machine with zero optimizations from the developer. And the Win has to run a much heavier OS than the Switch, so even without optimizations at all it would look better than that.
I'm not saying it will be easy, profitable, or even that it would wind up looking as good as the developers want or running decently, just that a Switch port would look a lot and run a lot better than that.
We'll have to agree to disagree. Saying that Switch can do everything those games can mechanically so it's instead a case of down porting is a simplification of the issue because it suggests that down porting is possible in the first place, whilst still maintaining a level of quality the publisher/developers deems acceptable. You understand it, which is great. I can't say the same for everyone else.
The latter factors being things that make it not a possible platform for many games.
This is how witcher 3 outdoor runs on the gpd win, 650x440, no trees and grass mod
No optimization can make witcher 3 run and look decently on the switch.
This is how witcher 3 outdoor runs on the gpd win, 650x440, no trees and grass mod
No optimization can make witcher 3 run and look decently on the switch.
You mean like the Jaguar?This is my stance for sure. Like I said, Switch could make Witcher 3 look a lot better than this, but the performance would likely be pretty abysmal. Like PS4 and XB1 before it, the CPU, especially being a mobile CPU, is going to be a big problem.
There are many unoptimized ps360 level games that want to have a word with you :PNo optimization can make anything run well on Intel Integrated HD405.
You mean like the Jaguar?
I agree with you about TW3 btw, but what you're saying about CPUs doesn't make much sense. The issue is more due to how the game was designed and how the engine isn't particularly scalable from what we know.
There are many unoptimized ps360 level games that want to have a word with you :P
The ram is neither what makes calculations nor what makes graphics, it's fundamental obviously but the gpd win can sorta handle games that require even more ram that it has.Intel Integrated Graphics are the "Is Pepsi okay?" of the graphics world.
PS360 games had roughly a real world ceiling of 350ish MB RAM, give or take (yes, the 360 physically has 512, but you lost a lot to overhead), many PS3 titles didn't even attempt to deal with it's split ram and targeted 256MB, and were often not even using all the cores for actual gameplay or rendering because a core or two were being used entirely for audio.
No surprise that Witcher 3, a game not on platforms with weird designs like that, a 5GB RAM ceiling, and cores not being consumed to render audio in the first place are going to struggle more than what desktops were already running in 2007.
The ram is neither what makes calculations nor what makes graphics, it's fundamental obviously but the gpd win can sorta handle games that require even more ram that it has.
I agree but my point is that no amount of ram can make a game run on an hardware that's not enough, even with 128 gb of ram and vram gpd win and switch can't handle witcher 3, cpu and gpu are still the most important factors.That's because Windows starts using the hard drive as RAM, so you can never really "run out of RAM" on Windows because it starts swapping.. When it's doing that, those sections of RAM are super slow. Programs generally cannot control if they're getting fast or slow RAM; a game console generally -does- have an API that lets them fine-tune which areas they are using. More RAM = less CPU spent on streaming objects and other things in and out of memory. Less RAM = more CPU spent streaming in and out and on Windows swapping memory regions from RAM to HDD and back.
I want to see if 500 bucks will net you a similarily sized PC with similar or superior specs to both XB1X and PS4 Pro. All you will end up with is Zotac's Zbox line and that aint 500 bucks.Xbox One X and PS4 Pro are so far inferior to PC's and now offer almost no added conveniences.... yet you get all upset that Switch has downgraded current gen ports.
The hypocrisy.
Like the Jaguar, aye. Was just mentioning the fact it's mobile to stress the enormity of the task. The engine is an issue no doubt, but at a base level, the CPU will cause performance issues as it has with XB1 and PS4 games. It's just one of many obstacles though. Essentially, one of the biggest bottlenecks on current gen systems is also a potential bottleneck for the Switch, which is much weaker than those systems to boot. What you said earlier about allocating resources is 100% true as well. Porting games like that to the Switch may be possible to a degree, but then the issue of resource comes into play. This isn't necessarily Nintendo's fault, but the release timing of the Switch must be an odd one for third parties. At this point, I have no doubt that they're in talks with Microsoft and Sony on their next generation systems and working out how those will factor into their dev pipelines. Switch will likely get lost in the shuffle unfortunately.
Switch sort of reminds me of PSP vs PS2-era consoles. I mean it as a positive. PSP ports fell short of the other versions, but not so much that you were getting a radically different experience for the portable convenience. There were a number of 'inferior' ports I bought on PSP as it suited my lifestyle then. So I get why folks are happy with Doom on Switch
There's nothing to compare. Vita streams an audio/video feed of what's happening on your PS4, which you can then play with heavily gimped controls unless you carry a DS4 around. The stream's quality depends a lot on factors that are out of your control (including at home), and you'll still experience lag even in optimal conditions.Would it be more apt to compare PS Vita remote play quality vs full on console experience in terms of what the Switch can/is capable of doing?
I want to see if 500 bucks will net you a similarily sized PC with similar or superior specs to both XB1X and PS4 Pro. All you will end up with is Zotac's Zbox line and that aint 500 bucks.
So, no. For a superior experience in the same form factor, be prepared to pay atleast a few hundred bucks more.
Hyperbole vs Nuance: The hypocrisy. It could be a good movie tile.
Single core, it would be about 2.5x. But has half as many cores.Roughly how much stronger is the GPD Win's CPU than the Switch?
So you've proven my point. Xbox is inferior but acceptable given financial considerations. Switch is inferior given its form factor and hybrid nature. Always a new goal post eh? The hyperbole of something the size of a tablet vs something the size of an Xbox is on the scale of $500 vs $1500. Despite all these inferior machines priced below $2000, most of these gaming machines are all pretty damn good and people enjoy them.
The Switch is fucking fantastic for what it is, and hopefully the Xbox X is as well. This Switch bashing on the merits of its performance vs PS4/Xbox is stupid. It's amazing how butt hurt some people get at Nintendo Switch being successful. You know what I did when PS4 was successful and people praised it?? I went out and fucking bought one.
*looks at the Switch tablet*No it cant hold its own, art direction goes s long way in games like mario and zelda. But doom is evident that technicallyt this thing cant even hold a candle to a base launch xbox 1