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talkTOmyHAND

Banned
Aug 25, 2018
452
That's the only explanation I could imagine with Sony gearing up for PS5. If they do indeed come out at E3 and drop the PS5 megaton, then I'll shut my mouth. It's just frustrating to see Sony basically being quiet. The name change feature finally coming out helps a little.

I said before in this thread months ago : That's japanese culture. You will hear something from Sony from time to time ( or Nintendo ), but they don't bark like MS left and right. There will be time for announcements - at E3, Gamescom, PGW, PSX, TGS. But they really don't need to be present on social media. Doesn't mean if they don't talk, they don't work on things. They will announce something when the time is right, until then, Sony will stay silent.
 
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talkTOmyHAND

Banned
Aug 25, 2018
452
Sony built a new studio in San Diego and we barely had any PR or hype from Sony on that front.

I get that keeping stuff close to the chest is a sound strategy, but don't be surprised when your VOCAL competitor dominates the news cycle as a result.

And what will happen when someone is vocal through social media, hm? Does it really matter when Phil P. tweet about his trip to Japan? Switch will start selling less because Phil's trip to Japan? I'm really baffled how PR can affect somebody's mind.
 
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Desmond

Member
Oct 25, 2017
2,386
Surely GT would have performed better if it was called GT7? Imagine if DriveClub launched as GT: Driveclub, I have no doubt it would've shipped higher numbers.
 

get2sammyb

Editor at Push Square
Verified
Oct 27, 2017
3,006
UK
I get that keeping stuff close to the chest is a sound strategy, but don't be surprised when your VOCAL competitor dominates the news cycle as a result.

I really disagree with this. Sony doesn't have to tweet about making visits to Japan and how great they're going to be if you just give them a little bit more time, because they're actually putting stuff out. How can you say the competitor is dominating the news cycle when all anyone was talking about through pretty much the entirety of September was Spider-Man?

Sony's been very much in the conversation all gen long, it's just unlike Microsoft they've been doing it through great content, rather than telling everyone what they want to hear. You spend way too much time on ResetEra, man.
 
Oct 27, 2017
15,010
It's funny that studios owned by MS has released more games than Sony this year. 4 (SoT, SoD2, We happy few and Forza H4) to 3 (GoW, MLB, Astrobot) I think.

Quantity of studios isn't everything.

This is some supreme arguing-in-bad-faith bullshit cherry picking.

Microsoft had nothing to do with We Happy Few. The game released in August and MS only announced the acquisition in June. In fact your whole argument that studios owned by MS released more games this year is totally skewed by the fact that 3 of the 4 new studios MS already acquired released something in 2018.

Plus you're leaving out Sony IPs like Detroit, Firewall: Zero Hour, The Inpatient, Shadow of the Colossus etc regardless of who actually developed them. Then there's that little niche game, Spider-Man.

Microsoft's line-up of exclusives in 2018 has been fucking abysmal yet again, saved probably only by FH4. Following a miserable 2017 as well this is obviously why they've finally bought some new studios to try and bolster their exclusive line-up.
 

goonergaz

Member
Nov 18, 2017
1,710
This is some supreme arguing-in-bad-faith bullshit cherry picking.

Microsoft had nothing to do with We Happy Few. The game released in August and MS only announced the acquisition in June. In fact your whole argument that studios owned by MS released more games this year is totally skewed by the fact that 3 of the 4 new studios MS already acquired released something in 2018.

Plus you're leaving out Sony IPs like Detroit, Firewall: Zero Hour, The Inpatient, Shadow of the Colossus etc regardless of who actually developed them. Then there's that little niche game, Spider-Man.

Microsoft's line-up of exclusives in 2018 has been fucking abysmal yet again, saved probably only by FH4. Following a miserable 2017 as well this is obviously why they've finally bought some new studios to try and bolster their exclusive line-up.

I'm not even sure why you'd want to claim We Happy Few anyway...
 
Oct 25, 2017
56,649
Idc about that argument but ppl seem to love sot,Sod2 and forza h4. What he said was nonsense but not fair to dismiss those games. They had 3 that ain't too bad
 
Oct 27, 2017
15,010
They're all 3rd person SP action-adventure games, with few exceptions. Everyone can see that. No, they're obviously not identical, but they serve pretty much the same needs.

I enjoy them for what they are, and they're best-in-class and fully deserving of their accolades no doubt, but I don't really see any of those games as risky.

I wish Sony would be a bit more ambitious than sticking with their tried and tested. Right now with the projects we have announced it seems in the last few years they've just been greenlighting "safe" projects, rather than trying to push forward and try something new and truly different. There are, as always, exceptions - mainly Dreams and GT Sport in my mind - and VR was the one thing that they truly took a big forward-thinking risk with.

If their next spurt of exclusives for next-gen consists mostly of just sequels (and more similar games) to these without introducing some game-changing innovations I'll start becoming very unexcited by their output, and that's my main worry and why I want more studios/teams (irrespective of what MS is doing).

I mean, I get what you're saying even though I think you're being very reductive, but from Sony's perspective they have absolutely nailed the cinematic third person style with multiple franchises selling upwards of 8 million copies (Uncharted, TLoU, Horizon and probably God of War/Spider-Man). I don't think Ghost or Days Gone will do quite that well, but from their perspective they're delivering what fans want and making bank, so why would they change? Last gen they tried a lot of different stuff, from first-person shooters (Killzone, Resistance), platformers (Ratchet, Sly, LBP), online multiplayer (MAG, Warhawk), horror (Siren Blood Curse), weird digital releases (Rain, Sound Shapes, Flower), racers (ModNation, MotorStorm) and so on, and generally besides their big third person tentpoles most of those other games either weren't particularly successful or quickly succumbed to diminishing returns with the sequels. So while I do miss their more 'AA' efforts like Sly and Journey, I understand why they have doubled-down on the stuff that does work, which is why many of their studios are making big third person action games. On the other hand most of their more experimental stuff seems to have shifted over to VR, which as someone who doesn't own VR and doesn't have the money to spend hundreds on a peripheral is a bit disappointing.

Polyphonic Digital

Needs to be closed or reorganized, those guys haven't been doing anything. How can playground and Turn 10 churn out 3 Forza games each while PD can only manage one?

That studio is just an embarrassment. Too much freedom.

I actually like the model of releasing one big instalment in a franchise and adding to it for the life of the console cycle, but Polyphony does feel like they need a bit of tightening up.

I hope we see Straley back at Naughty Dog.

I don't see why that would happen? He took a sabbatical and then left to form his own indie company, if I recall correctly?

In spirit, I agree with you, Sony certainly haven't been quiet as of late.

But, ask yourself this: how impactful are those changes in the face of what MS has been pushing in the media lately?

Are PSN name changes or PSNow downloads truly comparable in to an extensive BC program or the recent xCloud streaming initiative?

Is enabling Cross-play truly noteworthy when it was done in response/backlash to what their competitors already allowed?

Furthermore, expansions to existing studios is nowhere near as exciting when compared to actual acquisitions, unless we have an idea as to what the expansions are going to result in.

Sony built a new studio in San Diego and we barely had any PR or hype from Sony on that front.

I get that keeping stuff close to the chest is a sound strategy, but don't be surprised when your VOCAL competitor dominates the news cycle as a result.

I think they should only be vocal when they've got something to announce. Microsoft needed to announce their new studios because they've been in desperate need of more for this whole console generation. Sony doesn't need to announce Naughty Dog 2 or whatever it will be called because they're not in dire need of more development teams. Like, good on MS for finally trying, but the reaction to this whole endeavour should have been "fucking finally" not "oh wow MS is buying all these teams how can Sony/Nintendo possibly respond!"

Surely GT would have performed better if it was called GT7? Imagine if DriveClub launched as GT: Driveclub, I have no doubt it would've shipped higher numbers.

Yeah but if Driveclub had been a GT spin-off it would have embarrassed the main series with its vastly superior presentation and UI.

I really disagree with this. Sony doesn't have to tweet about making visits to Japan and how great they're going to be if you just give them a little bit more time, because they're actually putting stuff out. How can you say the competitor is dominating the news cycle when all anyone was talking about through pretty much the entirety of September was Spider-Man?

Sony's been very much in the conversation all gen long, it's just unlike Microsoft they've been doing it through great content, rather than telling everyone what they want to hear. You spend way too much time on ResetEra, man.

Yeah; agree with all this. Sony's been walking the walk while MS has been talking the talk.
 
Oct 27, 2017
3,297
I wasn't talking about you. I haven't even read your comments. The fact that you put yourself in that category says a lot, though.
I wasn't talking about you. I haven't even read your comments. The fact that you put yourself in that category says a lot, though.

Yeah right. Maybe it has more to do with the fact that anyone with criticism of Sony right now is being accused of being a MS shill.
 

Deleted member 11479

User requested account closure
Banned
Oct 27, 2017
1,053
but in terms of raw power, the minimum is to admit than Xbox will enter the next generation with equal forces, probably more in fact.
I disagree. Microsoft Studios are still playing catch-up and have a long way to go. Sony has a number of big, established, and proven studios. It is foolish to think these new Microsoft aquisitions are going to be on the same level as Naughty Dog or Santa Monica Studio right out of the gate. There are no guarantees that they don't end up like Twisted Pixel Games, Press Play, et al. did earlier this generation.
 

TheRulingRing

Banned
Apr 6, 2018
5,713
I wasn't talking about you. I haven't even read your comments. The fact that you put yourself in that category says a lot, though.

Says what exactly?

You're talking about people criticising Sony's current output (incl me in the last few pages), and maybe using Microsoft's moves to do so. I'm not criticising them cos I hate them, I want them to do better.
 

Mixen

Banned
Oct 28, 2017
207
This is some supreme arguing-in-bad-faith bullshit cherry picking.

Microsoft had nothing to do with We Happy Few. The game released in August and MS only announced the acquisition in June. In fact your whole argument that studios owned by MS released more games this year is totally skewed by the fact that 3 of the 4 new studios MS already acquired released something in 2018.

Plus you're leaving out Sony IPs like Detroit, Firewall: Zero Hour, The Inpatient, Shadow of the Colossus etc regardless of who actually developed them. Then there's that little niche game, Spider-Man.

Microsoft's line-up of exclusives in 2018 has been fucking abysmal yet again, saved probably only by FH4. Following a miserable 2017 as well this is obviously why they've finally bought some new studios to try and bolster their exclusive line-up.

I think you guys missunderstood me (sorry for not being clear). My point was that just because MS has bought alot of studios doesn't mean that Sony has to do it since they consistently put out great content both from their own studios and from others like Detroit and Spiderman. MS on the other hand is really lacking but hopefully it will get better.

I am perfectly happy with my PS4 and Sonys output. Pretty much all my favourite games this generation are published by Sony (Astrobot is probably my GOTY).
 

Heckler456

Banned
Oct 25, 2017
5,256
Belgium
Says what exactly?

You're talking about people criticising Sony's current output (incl me in the last few pages), and maybe using Microsoft's moves to do so. I'm not criticising them cos I hate them, I want them to do better.
Again, when you're talking about a studio that has gone from GOW and Spider-man just this year, and is going towards TLOU:II, Days Gone, GoT, and Death Stranding in the coming years, and are implying that they "need to do better", it comes off as incredibly disingenuous.

And to me, it says that you know how you're coming off.
 

TheRulingRing

Banned
Apr 6, 2018
5,713
Again, when you're talking about a studio that has gone from GOW and Spider-man just this year, and is going towards TLOU:II, Days Gone, GoT, and Death Stranding in the coming years, and are implying that they "need to do better", it comes off as incredibly disingenuous.

And to me, it says that you know how you're coming off.

I'm only "coming off" that way because people here are getting super defensive.

I commented before on what I specifically meant when I said do better:

They're all 3rd person SP action-adventure games, with few exceptions. Everyone can see that. No, they're obviously not identical, but they serve pretty much the same needs.

I enjoy them for what they are, and they're best-in-class and fully deserving of their accolades no doubt, but I don't really see any of those games as risky.

I wish Sony would be a bit more ambitious than sticking with their tried and tested. Right now with the projects we have announced it seems in the last few years they've just been greenlighting "safe" projects, rather than trying to push forward and try something new and truly different. There are, as always, exceptions - mainly Dreams and GT Sport in my mind - and VR was the one thing that they truly took a big forward-thinking risk with.

If their next spurt of exclusives for next-gen consists mostly of just sequels (and more similar games) to these without introducing some game-changing innovations I'll start becoming very unexcited by their output, and that's my main worry and why I want more studios/teams (irrespective of what MS is doing).
 
Oct 27, 2017
15,010
I think you guys missunderstood me (sorry for not being clear). My point was that just because MS has bought alot of studios doesn't mean that Sony has to do it since they consistently put out great content both from their own studios and from others like Detroit and Spiderman. MS on the other hand is really lacking but hopefully it will get better.

I am perfectly happy with my PS4 and Sonys output. Pretty much all my favourite games this generation are published by Sony (Astrobot is probably my GOTY).

Yeah, fair enough. I read what you were saying totally backwards.
 

Heckler456

Banned
Oct 25, 2017
5,256
Belgium
I'm only "coming off" that way because people here are getting super defensive.

I commented before on what I specifically meant when I said do better:
Again, I wasn't talking about you. Stop making this about you. Your comment isn't "Sony is doing poorly, just look at how great Microsoft is doing!".

As to your comment, when you're starting off with "Sony only makes the same games", you're bound to be criticized for it. Them having the same camera perspective does not make them similar games. Them being a similar genre does not make them similar games. Spider-man plays nothing like God of War, which plays nothing like TLOU, which looks like it'll play nothing like Days Gone (and those two are the actually most similar), which plays nothing like GoT, which plays nothing like Bloodborne, which will likely play nothing like Death Stranding, which plays nothing like Uncharted 4, ad infinitum. Claiming that they do makes you fundamentally wrong.

Also, you don't pump tons and tons of money into super risky projects. There are very few developers that do this, if any at all. You make sure you have a solid repertoire, and console manufacturers, whose primary mandate is selling consoles, may use some of the money they earn from their blockbuster safe bets to fund smaller, more risky projects. That's it. And that's what Dreams is.
 

VirtuaRacer

Banned
Oct 27, 2017
542
Lack of communication is a valid gripe imo. We could do with some fresh faces and community managers who are given the go-ahead to interact more, even tease more.

Microsoft's presentation skills are better and they know how to milk positive press coverage of a single topic or event. Even bland subjects like DirectX 12 which generated Xbox One set to become Turbo charged buzz and hype for 16 months. Xbox have this system of controlled leaks, official teasers ("join us next week for some exciting news") and final blog/stage announcements which generate a ton of headlines. Take user refunds which they announced almost 2 years ago but only remain available for a select few. Endless positive press/forum coverage for a feature that does not yet exist.

Sony have this quiet confidence, which is merited, but that doesn't always serve their interests well. Look at how they announced that all PS4s are capable of high dynamic range. They should have dropped that bombshell shortly after the Xbox One S reveal.

Microsoft: "Future Xbox One models will feature HDR" (applause)
Sony: "Every single PS4 model will feature HDR" (boom)

Instead they break the news in the most boring way possible. Having good public relations helps.
 
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AudioEppa

Avenger
Oct 27, 2017
4,637
So, what's the first game, genre or idea you will work on in Dreams?

I can't say the idea, but it will in be third person. I've been toying around with the idea of downloading a game engine and seeing what it's like to make a game, well technically I already did that without actually doing anything lol. So maybe with dreams I'll actually use the software and create something cool.
 
Oct 25, 2017
13,246
Lack of communication is a valid gripe imo. We could do with some fresh faces and community managers who are given the go-ahead to interact more, even tease more.

Microsoft's presentation skills are better and they know how to milk positive press coverage of a single topic or event. Even bland subjects like DirectX 12 which generated Xbox One set to become Turbo charged buzz and hype for 16 months. Xbox have this system of controlled leaks, official teasers ("join us next week for some exciting news") and final blog/stage announcements which generate a ton of headlines. Take user refunds which they announced almost 2 years ago but only remain available for a select few. Endless positive press/forum coverage for a feature that does not yet exist.

Sony have this quiet confidence, which is merited, but that doesn't always serve their interests well. Look at how they announced that all PS4s are capable of high dynamic range. They should have dropped that bombshell shortly after the Xbox One S reveal.

Microsoft: "Future Xbox One models will feature HDR" (applause)
Sony: "Every single PS4 model will feature HDR" (boom)

Instead they break the news in the most boring way possible. Having good public relations helps.

There's no question about this. Sony knows how to market games (amazing at it, unmatched in some aspects) but not features (except at launch).

MS can make small things seem big but Sony make big things feel small.
 

huH1678

Member
Oct 30, 2017
1,029
Imagine criticizing Sony's output the year they release 3 90+ meta games. All 3 of those games are completely different btw.

They don't count, all Sony games are the same. Message boards are like bizzaro world of people living in bubbles. Not to mention we got mlb the show, Detroit Become Human, and astro bots.
 

get2sammyb

Editor at Push Square
Verified
Oct 27, 2017
3,006
UK
Lack of communication is a valid gripe imo. We could do with some fresh faces and community managers who are given the go-ahead to interact more, even tease more.

Microsoft's presentation skills are better and they know how to milk positive press coverage of a single topic or event. Even bland subjects like DirectX 12 which generated Xbox One set to become Turbo charged buzz and hype for 16 months. Xbox have this system of controlled leaks, official teasers ("join us next week for some exciting news") and final blog/stage announcements which generate a ton of headlines. Take user refunds which they announced almost 2 years ago but only remain available for a select few. Endless positive press/forum coverage for a feature that does not yet exist.

Sony have this quiet confidence, which is merited, but that doesn't always serve their interests well. Look at how they announced that all PS4s are capable of high dynamic range. They should have dropped that bombshell shortly after the Xbox One S reveal.

Microsoft: "Future Xbox One models will feature HDR" (applause)
Sony: "Every single PS4 model will feature HDR" (boom)

Instead they break the news in the most boring way possible. Having good public relations helps.

I would also agree with this. Ironically, I actually think they should be a bit more "arrogant" and "boisterous" -- they do cool stuff and like you say, they don't always shout about it to quite the degree they should.
 

BadWolf

Banned
Oct 25, 2017
12,148
Been returning to MGSV a bunch this week, marveling in that amazing gameplay.

While going through the world with all the transportation options, motorbikes are the one category that are missing in MGSV. It's understandable considering the terrain and the amazing D-Horse (which is better than any motorbike with how versatile it is).

It did get me thinking about Days Gone and the motorbike and how the devs said you will be building a 'relationship' with it.

The idea of going through an open world on the motorbike while making sure to take care of it (since you just have this one bike from what I understand?) sounds really good.

And funnily enough it would make sense to call it D-Bike.

I'm mostly on media blackout for the game but I really have high hopes for it from what I've seen.
 
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VirtuaRacer

Banned
Oct 27, 2017
542
Funnily enough, I just got around to listening to PlayStation Blogcast 308 and in relation to Sid talking about new and interesting ways to interact with fans Shawn Layden offers this response:

I think we should say that part of our commitment is that, going forward, we're going to amp that up, we're going to crank that communication up, we're going to find more ways to get our message out and get a view into what our activities are and what our hopes and dreams are, if you will, for PlayStation and for WorldWide Studios and I hope to be back on the program to talk more about that in the months to come.

Conversation starts at 11:50.

I wonder if that answer comes in response to criticism or if they have something new & exciting to talk about in the months to come.

What can be shared in the months to come that cannot be shared at PSX? Hmm
 
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gundamkyoukai

Member
Oct 25, 2017
21,085
Again, I wasn't talking about you. Stop making this about you. Your comment isn't "Sony is doing poorly, just look at how great Microsoft is doing!".

As to your comment, when you're starting off with "Sony only makes the same games", you're bound to be criticized for it. Them having the same camera perspective does not make them similar games. Them being a similar genre does not make them similar games. Spider-man plays nothing like God of War, which plays nothing like TLOU, which looks like it'll play nothing like Days Gone (and those two are the actually most similar), which plays nothing like GoT, which plays nothing like Bloodborne, which will likely play nothing like Death Stranding, which plays nothing like Uncharted 4, ad infinitum. Claiming that they do makes you fundamentally wrong.

Also, you don't pump tons and tons of money into super risky projects. There are very few developers that do this, if any at all. You make sure you have a solid repertoire, and console manufacturers, whose primary mandate is selling consoles, may use some of the money they earn from their blockbuster safe bets to fund smaller, more risky projects. That's it. And that's what Dreams is.

Yep the Sony games all the same that some people like saying is trash .
It's one of the things that make me don't take the person seriously .
Plus Sony games selling more than ever before so they know what people want or at least the devs that making them do .
 

Jokegeta

Banned
Oct 30, 2017
890
I honestly think that even with all the studios MS bought up, not 1 game from any of those studios will be as good, or even do as good as Spiderman by its self. Not even bringing God Of War into the discussion. It takes years, to get your studio to make top tier games like Sony and Nintendo 1st party games.
 
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