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aceface

Unshakable Resolve
Member
Oct 25, 2017
2,969
That's neat

She's not healing hien for whatever reason

Lol, you have to target Hien and heal him.

For what it's worth, my wife had the same reaction as you. The first time she did it I pointed out she had to heal Hien and she's all yelling I'M A TANK BECAUSE I DON'T WANT TO HEAL I DON'T KNOW HOW TO HEAL WTF GAME DON'T MAKE ME HEAL
 

Village

Member
Oct 25, 2017
11,809
Lol, you have to target Hien and heal him.

For what it's worth, my wife had the same reaction as you. The first time she did it I pointed out she had to heal Hien and she's all yelling I'M A TANK BECAUSE I DON'T WANT TO HEAL I DON'T KNOW HOW TO HEAL WTF GAME DON'T MAKE ME HEAL

I did that, and it did not work.

Glitch maybe? I litterally took my hands off my controller, got to my keyboard and mouse and clicked hien then healed just to make sure, nothing Regardless i literally just out DPSed Hiens's life bar and got it

And also I Literally said the exact thing your wife said outloud


Edit: Oh, the Scene that takes place after this was well worth the hassle.
 
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Meccs

Banned
Nov 1, 2017
869
Suzaku Ex AST weapon dropped today. I should probably switch to SCH now and do the same thing... I haven't played SCH in a while though, does the fairy take AoE damage now? Should I place her in in Suzaku Ex?
 
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SunKing

Member
Oct 25, 2017
1,544
Lol. They gave that character only 4 actions for when you control them, it wasn't hard at all (I'm a DPS main).
 

Pyros Eien

Member
Oct 31, 2017
1,974
Suzaku Ex AST weapon dropped today. I should probably switch to SCH now and do the same thing... I haven't played SCH in a while though, does the fairy take AoE damage now? Should I place her in in Suzaku Ex?
Generally speaking, the fairy takes reduced or no damage from large aoes, but takes full damage(or just some damage) from stuff like cone abilities, so can't put it in front of most bosses, and sometimes back is bad too(have to put it on the side).

For Suzaku as far as I can tell, anywhere is fine besides in front of the boss. That includes flying over the hole in the middle since pets don't care about falling platforms, and that puts her in range of pretty much everyone at all times.
 

Sibylus

Member
Oct 25, 2017
4,728
Y'shtola was fun and relatively easy. The battle before that beat me over the head a few times at the comet bit...
 

Rhaya

Member
Oct 25, 2017
888
Since it is the month of the spooks

ffxiv_11102018_2058522sdq0.jpg
 

demosthenes

Member
Oct 25, 2017
11,599
Use this site for the timers http://www.garlandtools.org/bell/

An easy way to narrow what you want down is to select Patch 4.0, select Botany and Miner for classes, then for type pick Ephemeral.

You will get something that looks like this, but with the map out... which should tell you where to go for the ephemeral nodes.

https://i.imgur.com/AIrgRuG.png

Assuming you have a lvl 70 Botanist and lvl 70 Miner with BiS/ Yellow Scrip gear, with the aid if food ( use Nomad Meat Pie from Reunion in Azim Steppe ), you should have over 600 GP and stats to do a proper aetherial reduction farm.

With collectability on select the highest level item ( Yanxian Verbena for BOT or Yanxian Soil for MIN )

With 600 GP use this rotation : Single Mind - Utmost Cauction - Instinctual Appraisal - Instinctual Appraisal - Instinctual Appraisal

From here, if you have at least 360 collectability, use Single Mind then a final Instinctual Appraisal.

If you have less than 360 use Discerning Eye then Instinctual Appraisal. IMO I find it easier to use have a macro that does Single Mind - Utmost Cauction - Instinctual Appraisal - Instinctual Appraisal - Instinctual Appraisal - Single Mind - Instinctual Appraisal at all times since it is mindless farming but to each their own. Whatever gives you more aethersand overall is debatable but I find my rotation works with minimal fuss.

When I start proper I will first start off by doing a red gathering scrip run so I can buy a ton of Cordials that should last me for hours.

From there, assuming you are starting right off the bat from 600 GP, you go over to the node and use the collectability rotation and harvest what you get. Pop the cordial then go to the 3 nearest nodes to reset it then farm again. While the cordial is on cooldown, if you're still regening your GP you can refresh the ephemeral node again until you have a +1 or +2 to gathering attempt. I usually try once or twice before I just gather whatever I find. This should put you at near 0 GP with a few minutes left to go on the cordial. From then onward you keep going around and refreshing the same ephemeral node until you get +1s or +2s or once you have enough GP to make another attempt, popping the cordials as soon as they comes up.

Hope this makes sense/ helps!


This was really great help, thanks.
 

Killthee

Member
Oct 25, 2017
4,169
Did anyone else receive this email from SE? https://xmail.square-enix.com/fe/vi...CNUhHUG1WK2lPNTdTWTFpMHh4bCtXRmg2d0tBUGtrIn19

np_01_en.jpg

np_05_en.jpg


I actually want to buy the PS4 version and with that discount it will be a great time to do it, but when I went to the PS store, there are no discounts on any of the FFXIV titles https://store.playstation.com/en-us/search/final fantasy xiv


Could it be that the email arrived before the sale went live?
Yeah, probably. Either that or the date got changed and someone at SE screwed up. Give it a day.
 

Dunan

Member
Jun 11, 2018
1,148
Any Japanese readers playing in that language? I switched over for the first time in a while just to see what it was like, and the Kugane characters really are wonderful. In all of 2.x and 3.x the English version is much more flavorful than the Japanese, but in Kugane it's the opposite; the Japanese is full of archaisms and eccentricities (like the Eorzeans' English is) and I can't even read it fast enough with text auto-advance on! I'm really happy for the Japanese players that they're finally getting something better than what they had in 2.0. The only thing I dislike is that I expected the Kugane geisha district people to talk like Kyotoites, and they don't, at all.

The quests I was playing were the Hildibrand story, which I somehow managed to lose track of ever snice Ishgard. They are so much fun, and Nashu is just adorable. Her gestures and mannerisms in the background whenever Hildy does something are just genius. Great FF6 callbacks in this section, too!

Y'shtola was fun and relatively easy. The battle before that beat me over the head a few times at the comet bit...

I struggled with both stages of this fight: first because I wasn't expecting a DPS-based enrage timer in a fight where you're a solo healer (as I was), and in the second because after a long and arduous fight there's a point where you have to go stand next to Hien and if you don't know what to do, You Lose Again.

It was nice to finally get through it, but I was expecting a little most meat to the story than we actually got.

Now for a question about Hell's Kier: everybody in my party seemed to know what panel to stand on, and I couldn't figure it out. The panels seem to say u, ro, na, and ri in Kugane writing and I can't figure thatout either. I must be missing something simple. Is it related to how Suzaku flies around?
 

Veeboy

Member
Oct 31, 2017
242
Hey, I just finished the original content for the first time and am now moving onward to the 7th Astral Era quests and I had a couple of questions if anybody here would be willing to answer them.

1: Going through the 8 man content near the end of the MSQs was a bit confusing. There was a lot of information going on and all of it happening quickly. Nothing went bad during the runs, but I kind of felt like I was under performing for my role (WHM). Is there a way to manage things better or is it just a case of practice makes perfect?

2: Now that I'm moving on to a new set of quests is there any other things I should be doing alongside them? Like, things to get better armor/weapons/etc or should I be sticking to MSQs mainly until I reach endgame content.

3: Would it be worth learning other classes right now even though I'm still learning my main class. I feel like I might heal better if I learn how a few of the tank classes work.

Really enjoying the game so far and thanks for any advice you can provide.
 

Meccs

Banned
Nov 1, 2017
869
Hey, I just finished the original content for the first time and am now moving onward to the 7th Astral Era quests and I had a couple of questions if anybody here would be willing to answer them.

1: Going through the 8 man content near the end of the MSQs was a bit confusing. There was a lot of information going on and all of it happening quickly. Nothing went bad during the runs, but I kind of felt like I was under performing for my role (WHM). Is there a way to manage things better or is it just a case of practice makes perfect?

2: Now that I'm moving on to a new set of quests is there any other things I should be doing alongside them? Like, things to get better armor/weapons/etc or should I be sticking to MSQs mainly until I reach endgame content.

3: Would it be worth learning other classes right now even though I'm still learning my main class. I feel like I might heal better if I learn how a few of the tank classes work.

Really enjoying the game so far and thanks for any advice you can provide.
7th Astral Era is kinda slow, especially the first 1/3... I would stick to MSQ. The stuff you need you'll unlock along the way, the optional stuff is easier to unlock later anyway. Stick to your main if you like it. You get better if you just do the MSQ dungeons and trials. There isn't much to know about other classes, probably only important to know what other healing classes can do since you will play with them in 8 man content. But for now just stick to your main class imho. You will get there.
People just rush through the old story 8 man raids... don't worry if you were just along for the ride. What matters is the later content, Heavensward, Stormblood. That is the exciting stuff. Just try not to get discouraged because the 7th Astral Era quests are so boring, your goal is Heavensward and Stormblood. The content there is really really good!
 

Kalor

Resettlement Advisor
Member
Oct 25, 2017
19,629
Any Japanese readers playing in that language? I switched over for the first time in a while just to see what it was like, and the Kugane characters really are wonderful. In all of 2.x and 3.x the English version is much more flavorful than the Japanese, but in Kugane it's the opposite; the Japanese is full of archaisms and eccentricities (like the Eorzeans' English is) and I can't even read it fast enough with text auto-advance on! I'm really happy for the Japanese players that they're finally getting something better than what they had in 2.0. The only thing I dislike is that I expected the Kugane geisha district people to talk like Kyotoites, and they don't, at all.

The quests I was playing were the Hildibrand story, which I somehow managed to lose track of ever snice Ishgard. They are so much fun, and Nashu is just adorable. Her gestures and mannerisms in the background whenever Hildy does something are just genius. Great FF6 callbacks in this section, too!



I struggled with both stages of this fight: first because I wasn't expecting a DPS-based enrage timer in a fight where you're a solo healer (as I was), and in the second because after a long and arduous fight there's a point where you have to go stand next to Hien and if you don't know what to do, You Lose Again.

It was nice to finally get through it, but I was expecting a little most meat to the story than we actually got.

Now for a question about Hell's Kier: everybody in my party seemed to know what panel to stand on, and I couldn't figure it out. The panels seem to say u, ro, na, and ri in Kugane writing and I can't figure thatout either. I must be missing something simple. Is it related to how Suzaku flies around?

Suzaka flies around and hits coloured circles that match the coloured panels on the ground. So you just need to not be standing on the corresponding panels as Suzaka flies over them. The writing doesn't really matter, just the colour.
 

Dunan

Member
Jun 11, 2018
1,148
Suzaka flies around and hits coloured circles that match the coloured panels on the ground. So you just need to not be standing on the corresponding panels as Suzaka flies over them. The writing doesn't really matter, just the colour.

I'll have to be on the lookout for that; thanks!
 

Veeboy

Member
Oct 31, 2017
242
7th Astral Era is kinda slow, especially the first 1/3... I would stick to MSQ. The stuff you need you'll unlock along the way, the optional stuff is easier to unlock later anyway. Stick to your main if you like it. You get better if you just do the MSQ dungeons and trials. There isn't much to know about other classes, probably only important to know what other healing classes can do since you will play with them in 8 man content. But for now just stick to your main class imho. You will get there.
People just rush through the old story 8 man raids... don't worry if you were just along for the ride. What matters is the later content, Heavensward, Stormblood. That is the exciting stuff. Just try not to get discouraged because the 7th Astral Era quests are so boring, your goal is Heavensward and Stormblood. The content there is really really good!
Thanks, I'll just focus on MSQ for now. Thanks for the heads up about the 7th astral content it seems like everyone has the same opinions on those, lol. I'll just push forward until I reach Heavensward then.
 

Dunan

Member
Jun 11, 2018
1,148
Thanks, I'll just focus on MSQ for now. Thanks for the heads up about the 7th astral content it seems like everyone has the same opinions on those, lol. I'll just push forward until I reach Heavensward then.

A lot of the 2.1 to 2.55 content is agonizingly slow. At the time, people were waiting for Heavensward and it was very filler-ish. Just plow through it and once you clear the Steps of Faith -- which, thanks to today's gear and higher levels, is nowhere near the tough battle it was when it was new -- you'll be up to some of the best content the game has to offer. I'll never forget walking into Ishgard City proper and hearing that majestic music for the first time.
 

Pyros Eien

Member
Oct 31, 2017
1,974
2.4 is where it picks up a decent bit with Yugiri appearing and the story actually going somewhere. 2.1 to 2.3 feels like just random filler crap. And the design for the quests in these was also terrible, with A LOT of fetch quests that have you running around for way too long in no fly zones, especially stupidly large ones like Coerthas Highlands. If you unlock faster mounts I guess it's not so bad but not sure how much out of the way you have to go to do that, would be worth it for Coerthas at least though(and Mor Dhona).
 

SunKing

Member
Oct 25, 2017
1,544
2.1-2.3 does have very important world building and lore which is being expanded upon to this day in the post-Stormblood patches, so even though people like to claim it's a "slog" I disagree with the notion that it's all "filler".
 
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demosthenes

Member
Oct 25, 2017
11,599
Suzaka flies around and hits coloured circles that match the coloured panels on the ground. So you just need to not be standing on the corresponding panels as Suzaka flies over them. The writing doesn't really matter, just the colour.

Oh, I can't wait to do this. I wonder if red/green color blind ppl have issues.
 

Jaaake

Avenger
Oct 25, 2017
2,215
Australia
Did they increase the drop rate of Byakko dogs yet? Maybe looking for an excuse to log in xD

Guess I'm approaching that end of expansion slump already. Logged in twice maybe over the last 12 days or so. Only took maybe four or so hours to clear 9-12s this week too (which admittedly is nice because prog burnt me out)

I kinda miss the tome grind of the Heavensward relic. Eureka is such trash
 

B.K.

Member
Oct 31, 2017
17,034
Finally made it to the end of a Thief's Map. That last treasure chest was pretty underwhelming after that gambling chest.
 

DrForester

Mod of the Year 2006
Member
Oct 25, 2017
21,696
Did they increase the drop rate of Byakko dogs yet? Maybe looking for an excuse to log in xD

Guess I'm approaching that end of expansion slump already. Logged in twice maybe over the last 12 days or so. Only took maybe four or so hours to clear 9-12s this week too (which admittedly is nice because prog burnt me out)

I kinda miss the tome grind of the Heavensward relic. Eureka is such trash

Yeah, there was a drop rate increase with 4.4 for Byakko dog. You can now also totem buy it.
 

Meccs

Banned
Nov 1, 2017
869
My FC wasn't able to get a Suzuka Ex run together yesterday even though enough people were online and is was planed. Instead they decided to just jump around at the FC house for hours. I did empty out my FC room right away (since this wasn't the first time) and put everything in the apartment. I need to find a better FC on Odin soon... it's so frustrating.
 
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B.K.

Member
Oct 31, 2017
17,034
I went into V10S for the first time tonight. The hardest part of the first few phases for me was trying to remember when the + and X AOEs were going to go off. The orb phase is rough. Is that the hardest part of the fight?
 

Qvoth

Member
Oct 26, 2017
11,894
imo hardest part is exaflare ice akhmorn
and the dps check for the whole fight
i think if the boss still has more than 58% hp when entering phase change the group doesn't have the dps to beat it
 

Meccs

Banned
Nov 1, 2017
869
For O9S is there a general accepted and easy to remember placement scheme?
I get that you use the same ABCD location for Fire Phase and for Orb Phase.
Which healer moves/stays up or moves down during Tsunami and Wind Phase and how do you spread out during Earth Phase?

I feel like if you go
----T1----
H1----T2
----H2----

during Fire/Orb you would go H1 goes up or stays up and H2 goes down during Tsunami/Wind Phase.
And then
H1----T1----T2----H2
during Earth Phase. Does this make sense or is there an easier to remember way, or one that would make more sense? Something that PF people understand.
 

jfkgoblue

Banned
Oct 27, 2017
5,650
For O9S is there a general accepted and easy to remember placement scheme?
I get that you use the same ABCD location for Fire Phase and for Orb Phase.
Which healer moves/stays up or moves down during Tsunami and Wind Phase and how do you spread out during Earth Phase?

I feel like if you go
----T1----
H1----T2
----H2----

during Fire/Orb you would go H1 goes up or stays up and H2 goes down during Tsunami/Wind Phase.
And then
H1----T1----T2----H2
during Earth Phase. Does this make sense or is there an easier to remember way, or one that would make more sense? Something that PF people understand.
Cabd is the accepted strat for earthquake wind is easy due to only 2 people having to coordinate
 
Oct 25, 2017
2,944
Does this make sense or is there an easier to remember way, or one that would make more sense? Something that PF people understand.

The PFs I've done have all started the same way--somebody drops a 1, and all 8 people arrange around it to establish Blaze positions. After that, the 1 is removed and A/B/C/D are lined up. Pairs go into those to establish Earthquake spots, then the waymarks get moved to the front of the arena. The Knock coordination for tsunami/cyclone is usually just a quick word between the healers. I generally pull for West in the Blaze/orb spots and then default to west/north for the Knock drops.

The advantage of doing the way mark thing when you zone in is that you get quick confirmation that everyone is on board and understands where they're supposed to be.
 

Meccs

Banned
Nov 1, 2017
869
We have done now o9s multiple times. A few times to enrage but what messes things up is the earth phase. When you have to get tanks+healers to full. This is kinda hard. I am AST and we had one WHM and we struggled sometimes to make this happen. I dunno why... probably auto attacks hitting hard which makes it difficult to top off.

Edit: Finally cleared it (not don't even an achievement...meh). One said I (AST) didn't do enough damage though. Even though I did more than the WHM all the time. How much should I do? I am 380 atm, the Suzaku weapon isn't ideal because of no crit but still. I went into O9S for the first time today. It was my first savage fight ever btw. I am not standing around, I am putting up my DoT and then spam Malefic with cleric. Heal when needed, I feel like I can not press more buttons...

Damage done was 75% active, WHM had 60%. I did 5.3k HPS with 30% overhealing. WHM 4.5k with 47% overhealing. I was mainly shielding though, so there was even less overhealing if you consider pre-shielding.
Btw: what does this mean "% active"? I thought that 50% would mean 50% casting and 50% standing around? But why is it split into healing and damage and both are over 100% combined?
 
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Hikari

One Winged Slayer
Member
Oct 25, 2017
23,694
Elysium
I cleared O9S tonight with a pug. I didn't have time to clear it last week but yay. I got the caster drop and we had no caster so thatThat felt good. Now, I think O10S is much harder and that will take awhile with pugs. O9S was only tough cause the dps check. Mechanics are really piss easy even though there is a lot of them.
 

DrForester

Mod of the Year 2006
Member
Oct 25, 2017
21,696
I cleared O9S tonight with a pug. I didn't have time to clear it last week but yay. I got the caster drop and we had no caster so thatThat felt good. Now, I think O10S is much harder and that will take awhile with pugs. O9S was only tough cause the dps check. Mechanics are really piss easy even though there is a lot of them.
The mechanics of o10s will make pugging a pain. I'd say it's a lot more complicated than o2s or 06s, and is probably on par with o3s. On the plus side, I didn't find the enrage as harsh as o9s.
 

Deleted member 24149

Oct 29, 2017
2,150
The enrage is harsh only because of the stacking mechanics.

Legitimately the hard part is going to finding a group of 7 other like minded people who don't completely forget what it is they have to do for Hot Tail and not die. Also being able to deal with Exaflare and Akh Morn without panicking.

This tier is legitimately getting easier by the week with alternate strats. Saw a strat for O11S that lets me hit my positionals during Panko 1 by baiting AOEs back and forth and a method of not using LB3 for the red fists that nets us two melee LB3s which is a sweet, sweet 700k Damage we got to take off of Omega. This on top of Adam and Eve's Tank LB3 strats.
 

scy

Member
Oct 25, 2017
596
O10S mechanically isn't a huge step up from O9S in terms of the execution (give or take Hot Tail, since that seems to be the sticking point for basically everyone); it's basically just in/out, cardinals/intercardinals. The difference being the tells are visual vs a strict cast bar so more of the execution is placed on recognizing what to do than the what to do. There's arguably an exception of Akh Morn + Exaflare, I guess, but that's mostly from pugs that people struggle on getting to a stack marker in one piece. In terms of total raw DPS, O10S is probably lower than O9S considering the boss uptime you have and that there's a lot more room to absorb deaths in the fight since so much is done with nothing to hit. I'm still not sure I'd stress either as a "think of the DPS check" of the fight over the "don't die and it's basically a clear" side.

Damage done was 75% active, WHM had 60%. I did 5.3k HPS with 30% overhealing. WHM 4.5k with 47% overhealing. I was mainly shielding though, so there was even less overhealing if you consider pre-shielding.
Btw: what does this mean "% active"? I thought that 50% would mean 50% casting and 50% standing around? But why is it split into healing and damage and both are over 100% combined?

50% Active on Damage is literally just that. 50% of the fight time you had some action doing damage to the boss, be it casting things, DoTs, etc. Likewise, the same for Healing and HoTs, shields, direct heals, etc. They're each their own category, not Damage Active + Healing Active = Total Active. If you want a better idea of your total "active" level in a fight, you'll probably want to look at casts per minute. That and you can probably push that Damage Active (aka, "Uptime") to 90%+, even as a healer (especially? since you can almost always just keep the DoT up at least).

As for how much damage "should" you be doing, that largely depends. Without an actual damage number, it's pretty hard to say anything? That said, starting around 2000 DPS for AST is a pretty good spot, it's a bit below 50th percentile at this point so it's a good starting point? Especially with pugs. Random PFs make it harder to work on it but, in my opinion, healer combined is largely the better stat to keep track of. There's really not a lot of value in higher healer DPS but lopsided healer contribution. But, again, randoms makes it hard to really work on that since a lot will depend on oGCD use of the healers, tank shields / mitigation, and how often people stand in stupid.

Edit:

This on top of Adam and Eve's Tank LB3 strats.

If we want to be super technical, this is still a DPS loss. Even if it gains me like two GCDs and saves some healer GCDs (and just general not having to deal with the bullshit going on). The real strat is just kill them before this anyway! Save all the uptime.

also inb4 LB cheese strats anyway.
 
Oct 25, 2017
2,944
We have done now o9s multiple times. A few times to enrage but what messes things up is the earth phase. When you have to get tanks+healers to full. This is kinda hard. I am AST and we had one WHM and we struggled sometimes to make this happen. I dunno why... probably auto attacks hitting hard which makes it difficult to top off.
I do AST things! And have done this fight in a static since week 1 and the past couple of weeks have been going through PFs on an alt as AST.

One thing to know about the O9S Earthquake phase is that having the 'need to be topped off' debuff actually makes heals on you less effective--a Stellar Explosion that might normally hit for 20k is only going to do 10k while you have the Earthquake debuff, so you have to heal more than the HP bars make it look to actually top people off. The side effect of this, and what I tend to find most people don't realize, is it means shielding the Earthquake damage will make topping people off dramatically easier. If Earthquake hits somebody for 35k, you're looking at doing closer to 70k worth of healing to cancel out that damage. If you can shield 5k of it off, then you only have to heal 30k, which works out to 60k worth of no-debuff healing. Autos definitely play in--the tank is still taking full-strength autos, but your heals are now only halfish as effective, so keeping up is harder.

So the more you shield in advance, the easier your life is post-earthquake. I tend to request Scholars try to have a really good adlo to deploy for the first hit, and then I bubble and helios spam (maybe Synastry + benefic II the MT if they look scary and everyone else is topped, but often this works for them too.) For the second one, I pre-place a star and generally ask for a succor + any tank shields. With good shielding and mitigation in place, it is much much easier to handle. If you're paired with a WHM and so running Noct, you'd want to have your shields up for both Earthquakes, still bubble one, but request the tanks and healers stay close together so the WHM can land a couple of cure IIIs. You can pick where the tank shields are better used, but getting tank shields there will make your life easier (the WHM can also Benison the MT to help out here, and Synastry is still great.) There's a tendency to spread out here or resort to single-target heals over AOE heals that can make that part harder. Really a large part of it is just getting into the mindset that the tank/healer HP to heal is really twice what it looks like, and then you're set to handle the mechanic.

I am not standing around, I am putting up my DoT and then spam Malefic with cleric. Heal when needed, I feel like I can not press more buttons...

A lot of this is going to only come with familiarity, and generally as long as you're trying that's all you can do and anyone giving you a hard time and not offering to help can just go sit in a corner. By and large how much damage you should be doing depends entirely on how comfortable you are with your kit, how much you trust your tanks and concealer, and how much dumb people are doing. AST has a lot of little interesting fiddly bits to it--Malefic's 1.5s cast time means 1 free oGCD weave per GCD, and learning to weave without clipping is a huge help. Getting the hang of when to hold out on a heal to get max value out of ED, getting a feel for when you can light speed to save MP vs light speed to keep doing DPS while moving, knowing when it's ok to leave the party super low for a while, etc etc etc. There's a lot you just have to learn by doing; you get better with comfort. But still, groups play a part of it--I have a thousand DPS difference between a parse on my main in my static and a parse on my alt in a PUG from the same week; I didn't magically get better or worse at healing in either, just different groups required I handle things differently and different gearing and group synergy made my output swing around wildly. It happens.
 

KuroNeeko

Member
Oct 25, 2017
1,187
Osaka
I'm trying to level WHM now that I have AST and SCH up to 70. Sitting at 45. and. everything. feels. so. slow. No Lightspeed, no Essential Dignity, no Lustrate, no Indomitability... Presence of Mind helps, but you spend so much time casting heals. In one bad pull today, I literally just chain casted Cure II over and over again (still wiped).

Does....does it get better? I don't know if I'm gonna make it fam. Still need WHM and BLM to get Goddess of Magic...
 
Oct 25, 2017
2,944
Does....does it get better? I don't know if I'm gonna make it fam. Still need WHM and BLM to get Goddess of Magic...

WHM is my least favorite healer in 8-man content, but it's incredibly fun in dungeons... eventually. At 45 you don't have the tools yet that make it enjoyable--Holy is an AOE attack that also stuns the mobs; stunned mobs do no damage to the tank, buying you more time to DPS until DR sets in and mobs are stun immune. Assize is an oGCD that AOE heals, does AOE damage, and restores a chunk of MP. Tetragrammaton is an oGCD insta-heal that can help yank a tank's HP up. Asylum is a bubble you get to place on the ground that does an AOE Hot. Divine Benison is (now) a basically free oGCD shield on a short-ish cooldown you can weave between GCDs to buy yourself more time before the tank needs a heal. Benediction restoring a full HP bar lets you let a tank dip super low then heal them to full without having to cast. These are all things in your future, but they combine to make a dungeon run with a decent tank something in which you're hard casting heals rarely and mostly just coasting off regen and your oGCD tools. Holy is kind of an expensive spell, but the aforementioned Assize + the eventual gaining of Thin Air gives WHM some amazing MP economy that will let you get pretty far with your damage spam.
 

Meccs

Banned
Nov 1, 2017
869
IMHO for the savage content you need a type of commitment I am not really enjoying that much or can sustain in my life. I am not sure I'll do O10S, maybe I'll try to clear O9S a few times and leave it at that. I already don't like O10N since it's annoying. I would like to see O11S though...
I feel like Suzaku Ex is the kind of difficulty I am ok with. That is the right ratio of difficulty and fun I need to unwind in the evening. Although the difficulty there comes mostly from other people doing stupid things.
On the positive side, the PF group I cleared O9S with yesterday was the first that stayed for hours, that was really surprising. Normally it's 2 fails and people will leave.
 

KuroNeeko

Member
Oct 25, 2017
1,187
Osaka
Aren't Dark Knights always supposed to have Darkside on? This last tank just went the whole dungeon without flipping it on and then told me to just spam heals during the last fight (Dzemael Darkhold). I asked (facetiously) if I could DPS the corrupted crystals and he told me to keep spamming heals. He then proceeded to drag the boss over to me so we were both in front of it...


Thanks! I'll keep on trucking...
 
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Pyros Eien

Member
Oct 31, 2017
1,974
Aren't Dark Knights always supposed to have Darkside on? This last tank just went the whole dungeon without flipping it on and then told me to just spam heals during the last fight (Dzemael Darkhold). I asked (facetiously) if I could DPS the corrupted crystals and he told me to keep spamming heals. He then proceeded to drag the boss over to me so we were both in front of it...
Yes DRK are supposed to have Darkside on always, but new players might not do it so you have to tell them. It's not as important before 45(when you get Dark Arts) but still it's a waste to not have 20% more damage done buff just for removing your mp regen. As for the boss I guess it kinda depends on the fight, some bosses don't have cleave so it's not a big concern and sometimes you want to position the boss in a certain spot for mechanics or what not but the healer is just standing there. I don't really remember that boss having any particular mechanics that'd need moving him around though and I think he event goes back to the middle every crystal spawn anyway?

But yeah some people just don't know so if you do it's kinda up to you to try to teach them. Obviously, a fair amount of the time they'll either not say anything(not reading text or won't bother replying because gamepad) or they'll tell you to stop caring about how they play they do what they want you don't pay for their subs etc, which is mildly infuriating. That's really what comes with pugging dungeons, always a wide range of experiences with some people mindboggling bad at reading tooltips or pressing buttons.
 

Chie Satonaka

Member
Oct 25, 2017
3,634
Okay, okay.

Okay.

So, I returned last night from like a four month hiatus and I'm doing the MSQ.

Little sun.

LITTLE SUN.

The Steppe, and the characters within it, are by far the best part of this expansion. I love them so much.

I would legit watch a FFXIV Youtube series about daily life in the Azim Steppe.
 

KuroNeeko

Member
Oct 25, 2017
1,187
Osaka
Yes DRK are supposed to have Darkside on always, but new players might not do it so you have to tell them. It's not as important before 45(when you get Dark Arts) but still it's a waste to not have 20% more damage done buff just for removing your mp regen. As for the boss I guess it kinda depends on the fight, some bosses don't have cleave so it's not a big concern and sometimes you want to position the boss in a certain spot for mechanics or what not but the healer is just standing there. I don't really remember that boss having any particular mechanics that'd need moving him around though and I think he event goes back to the middle every crystal spawn anyway?

But yeah some people just don't know so if you do it's kinda up to you to try to teach them. Obviously, a fair amount of the time they'll either not say anything(not reading text or won't bother replying because gamepad) or they'll tell you to stop caring about how they play they do what they want you don't pay for their subs etc, which is mildly infuriating. That's really what comes with pugging dungeons, always a wide range of experiences with some people mindboggling bad at reading tooltips or pressing buttons.

That's probably it. I usually heal (though I started a Gladiator the other day to up my healing game), so I wasn't sure if the icon I was looking at was Grit or Darkside (since I usually see them both). DRK was at 46 and the boss cleaves (hard), so having him facing me was a problem--especially since the DRK was demanding I do 0 DPS and just spam heals as a WHM. If I was on SCH or AST, movement wouldn't have been a problem. I hate telling people how to play their classes, I know the least about tanking, so I didn't speak up, but after our 5th wipe or so, I was just getting frustrated at him.

In retrospect, I should have tried talking him through it, especially since I'll probably be in his boat if I ever start pushing gladiator or dark knight, but I thought he'd know better after leveling tank to 46.
 

Dunan

Member
Jun 11, 2018
1,148
I'm trying to level WHM now that I have AST and SCH up to 70. Sitting at 45. and. everything. feels. so. slow. No Lightspeed, no Essential Dignity, no Lustrate, no Indomitability... Presence of Mind helps, but you spend so much time casting heals. In one bad pull today, I literally just chain casted Cure II over and over again (still wiped).

Does....does it get better? I don't know if I'm gonna make it fam. Still need WHM and BLM to get Goddess of Magic...

As a main Scholar looking for another class to develop, I just went back to WHM two days ago and am actually enjoying the lack of variety as I get back into using this job. There's not a lot to keep track of, unless I'm missing something big, though I miss the big one-person Aetherflow-based heal (Lustrate?) that Scholar offers and kind of like having to worry about the increased enmity that comes with using Medica II, the WHM equivalent of Succor or Indomitability, for group healing.

I'm still at level 52 and a surprising benefit is getting rouletted into the more obscure level 50 dungeons like Haukke Hard. You'll be here soon enough!

I'm also doing Miner and Machinist, and (on my alt character) trying Lancer and Archer. These job stories are surprisingly fun and the more you do, the more corners of Eorzea you get to visit.
 
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