• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

Rurmelly

Member
Jan 31, 2018
191
To be honest, if I'm nearing the end of a big project, timelines are tight, overtime pay is enough for me to put in the extra mile. They said themselves they don't mandate it. Poor project management can lead to crunch, but so can unexpected bugs/issues.

I personally do overtime hours here and there and DON't get paid for it (public sector), ERA needs to get used to the idea that work isn't a ball and chain, and respect goes both ways.
 

crazillo

Member
Apr 5, 2018
8,183
Anyone still remembering when Crytek posted that pic with empty pizza boxes at the launch of Ryse? They had such a backlash, deservingly so. We video game fans should actually support developers a lot more. But then we are impatient, waiting for the new release, and in the end don't care about 12 hour working shifts when buying this game at launch yet again.

That being said, it's not only in this industry that it happens, big projects at crunch time will always face these kind of situations. I just wonder how long they've been doing those 12 hour shifts....

Also, Rockstar sold 70 millions or what of GTA V. They CAN hire enough staff to handle this. It's different from smaller developers possibly. We should even be more critical of them.
 

Yamatake

Alt-account
Banned
Oct 8, 2018
62
Yeah, I'm not trying to comment on the situation in any way, since I know nothing about what the conditions at Rockstar are or what goes into the decision making process for people choosing to stay at their jobs even in these circumstances.

I was just commenting that for me personally, no amount of money would be enough for me to work 17 hour days 6 days a week. At that point you are essentially giving your entire life force to your employer, which would be a deal breaker for me no matter what. Just not worth it...

I hear ya, it's a personal choice.
 
Oct 27, 2017
2,890
It's a double edged sword. Sure hitting Rockstar in thier bottomline may send a message, but they have to somehow know that the reduction in sales is because of this stance. Even if that was clear to them, you're risking the employees who did work hard and long on this not getting their bonuses as expected because the sales goals fell short. So you'd be hurting those people still. I don't think it's as clear cut to boycott without realizing it may make things worse to the people who you're trying to stand up for.


This is one of the things I'm thinking of as well. If we just don't buy the game, then people could get layed off, results culture could become worse, etc. Just not buying the game to protect the workers is a little near sighted. I think public accountability and pressure to change crunch is a realistic piece of defiance.
 

daninthemix

Member
Nov 2, 2017
5,024
Incoming clarification from Dan Houser in which he says that was "just a few key people during a few crunch weeks" in 3, 2, 1...

Link

Dan Houser said:
After working on the game for seven years, the senior writing team, which consists of four people, Mike Unsworth, Rupert Humphries, Lazlow and myself, had, as we always do, three weeks of intense work when we wrapped everything up. Three weeks, not years..
 

Stryder

Banned
Oct 27, 2017
1,530
US
Did anyone read that he was only talking about senior writing staff for three weeks when talking about 100 hours? These are people who agreed to do this and think the concept is effective. 4/5 dudes?

This is what everyone is mad about?
 

Mifec

Member
Oct 25, 2017
17,742
boicot-modern-warfarek9eud.jpg


You know that's going to happen here too.
Page 1 of 17. This was always such a shit pic that never helped the argument.
 

MaximusPayne

Member
Dec 14, 2017
877
It's a privelidge to work on a game like this. Also, more than likely they are paid for their services.

It would be appalling if it's not the case, but I doubt it.
 

Dan Thunder

Member
Nov 2, 2017
14,048
Oh the mob has already wasted 40 pages of doing everything possible to bitch about this. Now that there's clarification they just want to handwave it and say it was just made up to cover Rockstar's asses. There's no way to win on ERA.

That would mean people admitting that they A) were wrong and B) got worked up over something they knew nothing about beyond the possibility that an unspecified amount of people apparently worked long hours for an unspecified length of time.
 

tenderbrew

Banned
Oct 30, 2017
1,807
Oh the mob has already wasted 40 pages of doing everything possible to bitch about this. Now that there's clarification they just want to handwave it and say it was just made up to cover Rockstar's asses. There's no way to win on ERA.

It's really the most perplexing place. Working conditions are so awful that out of the thousands of employees it took the top guy freely offering the information to get the real truth out! Slave labor! Anti-consumer! Me mad!

It's pretty concerning how often this occurs.
 

mindsale

Member
Oct 29, 2017
5,911
A friend works for MLB on software and he understands that every March / April he will be in crunch for a month. It's part of the gig.

Software developers are no different. 100 hours is excessive, of course; it's deleterious to health, sleep, and family life. But I'd be shocked if much of the staff didn't understand this when accepting hires from a AAA gaming studio. They're smart people.
 

ckareset

Attempted to circumvent ban with an alt account
Banned
Feb 2, 2018
4,977
Oh the mob has already wasted 40 pages of doing everything possible to bitch about this. Now that there's clarification they just want to handwave it and say it was just made up to cover Rockstar's asses. There's no way to win on ERA.
Or because we've already had employees tell us the crunch was real....
 

Salty Rice

Banned
Oct 25, 2017
8,612
Pancake City
It's really the most perplexing place. Working conditions are so awful that out of the thousands of employees it took the top guy freely offering the information to get the real truth out! Slave labor! Anti-consumer! Me mad!

It's pretty concerning how often this occurs.
Oh the mob has already wasted 40 pages of doing everything possible to bitch about this. Now that there's clarification they just want to handwave it and say it was just made up to cover Rockstar's asses. There's no way to win on ERA.
Its clearly damage control for something people already came out and said that its real.
 

Zem

Member
Oct 25, 2017
4,970
United Kingdom
Oh the mob has already wasted 40 pages of doing everything possible to bitch about this. Now that there's clarification they just want to handwave it and say it was just made up to cover Rockstar's asses. There's no way to win on ERA.

That would mean people admitting that they A) were wrong and B) got worked up over something they knew nothing about beyond the possibility that an unspecified amount of people apparently worked long hours for an unspecified length of time.

It's really the most perplexing place. Working conditions are so awful that out of the thousands of employees it took the top guy freely offering the information to get the real truth out! Slave labor! Anti-consumer! Me mad!

It's pretty concerning how often this occurs.

Did any of you even read the Eurogamer clarification? Houser trying to downplay this and the only people buying his bullshit are those that don't want to read or apply a critical thought.





https://twitter.com/somebadideas/status/1051985753503350785
 

BassForever

One Winged Slayer
Member
Oct 25, 2017
29,933
CT
A friend works for MLB on software and he understands that every March / April he will be in crunch for a month. It's part of the gig.

Software developers are no different. 100 hours is excessive, of course; it's deleterious to health, sleep, and family life. But I'd be shocked if much of the staff didn't understand this when accepting hires from a AAA gaming studio. They're smart people.

Yeah I work for a cpa firm, tax season we work 55 hours a week. It sucks but the firm tries it's best to make things as painless as possible for us with stuff like free meals, flexibile hours, ability to work from home, "everybody leaves at 5 on friday's to enjoy themselves", and having reduced hours in the summer to try and offset.

100 hour a week crunch is insane, even at my own firm they dropped from 65 hours a week to 55 hours a week during tax season a few years ago and found it increased productivitiy and reduced errors.
 

Dan Thunder

Member
Nov 2, 2017
14,048
Did any of you even read the Eurogamer clarification? Houser trying to downplay this and the only people buying his bullshit are those that don't want to read or apply a critical thought.





https://twitter.com/somebadideas/status/1051985753503350785


Yes I did read it. I also saw all those tweets from people who've worked on previous R* games. THIS story specifically relates to RDR2. No-one has offered proof that those widespread practices have been occurring during the development of this game so I don't think it's anyone's place to slate current R* based on pure speculation or previous issues without proof.
 
Oct 25, 2017
26,560
Yes I did read it. I also saw all those tweets from people who've worked on previous R* games. THIS story specifically relates to RDR2. No-one has offered proof that those widespread practices have been occurring during the development of this game so I don't think it's anyone's place to slate current R* based on pure speculation or previous issues without proof.
Because they're likely current employees.
 

Dan Thunder

Member
Nov 2, 2017
14,048
Because they're likely current employees.

That's pure speculation though. As I said, without proof I don't think it's appropriate to lynch Rockstar over this story when what we've been told so far equates to 4 senior people (out of how many, 500? 1000?) spending 3 weeks working long hours.

If you can show me something, anything that shows R* have been routinely forcing great swathes of employees to work ridiculous hours on RDR 2 I will be the first to say that they've once again been shitty. Until then though I'm not going to drag them over the coals purely because of previous issues when there's been no evidence that it's still occurring.
 
Oct 25, 2017
26,560
That's pure speculation though. As I said, without proof I don't think it's appropriate to lynch Rockstar over this story when what we've been told so far equates to 4 senior people (out of how many, 500? 1000?) spending 3 weeks working long hours.

If you can show me something, anything that shows R* have been routinely forcing great swathes of employees to work ridiculous hours on RDR 2 I will be the first to say that they've once again been shitty. Until then though I'm not going to drag them over the coals purely because of previous issues when there's been no evidence that it's still occurring.
Even if it was voluntary, there's nothing okay about allowing people to work 100 hours a week. Get that through your head. Even if it was just one employee, for one week.

Admitting that isn't raking anyone over coals. A simple, that's fucked up, would suffice and go on with your day and buy the game if you want.
 

snausages

Member
Feb 12, 2018
10,353
The "where's the proof" people remind me a little of Ryanair the other day when asked about why their pilots were sleeping on the floor.

When a company has an already proven track record for treating its employees poorly then where does the burden of proof lie, really.

It's not just Rockstar though, it's an industry problem.
 

Dan Thunder

Member
Nov 2, 2017
14,048
Even if it was voluntary, there's nothing okay about allowing people to work 100 hours a week. Get that through your head. Even if it was just one employee, for one week.

Admitting that isn't raking anyone over coals. A simple, that's fucked up, would suffice and go on with your day and buy the game if you want.

That's bullshit. Your previous post clearly implies that you think it's a widespread issue at R* without any proof. At no point have I said it's an acceptable practice I've just taken issue with comments like yours that imply it's far more widespread than reported with nothing to back it up with beyond, in most cases, looking at their past working practices.
 

Dan Thunder

Member
Nov 2, 2017
14,048
if you keep giving companies plausable deniability liek this things will never change, the onus is on them to prove that people dont work insane crunch, they have then umbers, they can publish them to clear their name if they want to

Why is it though? Should I be able to go to one of our competitors and simply say I've heard from a couple of your former employees that you treated them poorly. You now need to prove to me that you don't?
 
Oct 25, 2017
26,560
That's bullshit. Your previous post clearly implies that you think it's a widespread issue at R* without any proof. At no point have I said it's an acceptable practice I've just taken issue with comments like yours that imply it's far more widespread than reported with nothing to back it up with beyond, in most cases, look at how their past working practices.
The proof is Rockstars own quote and the quotes of previous employees which is a lot more than you have to work with.
 

FancyPants

Banned
Nov 1, 2017
707
Did any of you even read the Eurogamer clarification? Houser trying to downplay this and the only people buying his bullshit are those that don't want to read or apply a critical thought.





https://twitter.com/somebadideas/status/1051985753503350785


None of the tweets in the Eurogamer article is from current employees. They all were part of Rockstar from before the 2010 letter, and there is no indication that the horrible practises weren't fixed back then.

The proof is Rockstars own quote and the quotes of previous employees which is a lot more than you have to work with.

The previous employess quoted worked at the company in like 2008...
 

FancyPants

Banned
Nov 1, 2017
707
if you keep giving companies plausable deniability liek this things will never change, the onus is on them to prove that people dont work insane crunch, they have then umbers, they can publish them to clear their name if they want to

This is fucking insane. People making the claims that they are working insane crunch should back it up with evidence. Asking someone to prove their innocence is ridiculous.
 

Dan Thunder

Member
Nov 2, 2017
14,048
The proof is Rockstars own quote and the quotes of previous employees which is a lot more than you have to work with.

I genuinely don't know how many times I can repeat myself! I'm not referring to RDR1 or GTA5. Where is the evidence of these practices during the making of THIS game? Show me proof where these 100 hour weeks were widespread been beyond this isolated instance. Show me quotes from people who have worked on THIS game that say R* are a shitty employer and I will gladly agree with you.

None of what you refer to is anything approaching proof of widespread issues for THIS game.
 

Deleted member 2840

User requested account closure
Banned
Oct 25, 2017
5,400
Are people really expecting that the CURRENT EMPLOYEES, THE ONES -STILL- WORKING ON RDR2, GO ON TWITTER AND TALK ABOUT THEIR CRUNCH ON ROCKSTAR?

ARE YOU FUCKING SERIOUS RIGHT NOW?

Jesus Christ. The reason we got ex-employees talking about their crunch is because, well, they're ex-employees. Expecting currently employed people to jeopardize their own job like that is being fucking delusional. Fucking ERA holy shit.
 

liquidtmd

Avenger
Oct 28, 2017
6,132
Past employees: "Yeah these stories are true. Crunch is immense"

Stories surface: "100 hour working weeks for RDR2"

Internet: "YEAH BUT WHERE ARE ACTIVE EMPLOYEES SHOWING ME PROOF NOW PUBLICLY"

It kinda stands to reason that if employees need their job and standing so much they acquiesce to 100 hour weeks, it kinda stands they aren't going to come forward en masse on the record right now whilst still employed...

Internet: "LOL well that's on them then"

We have a big issue

In other news: Amazon floor workers don't get realistic toilet breaks but it's ok, they can hold it
 

Skux

Member
Oct 26, 2017
2,942
Are people really expecting that the CURRENT EMPLOYEES, THE ONES -STILL- WORKING ON RDR2, GO ON TWITTER AND TALK ABOUT THEIR CRUNCH ON ROCKSTAR?

ARE YOU FUCKING SERIOUS RIGHT NOW?

Jesus Christ. The reason we got ex-employees talking about their crunch is because, well, they're ex-employees. Expecting currently employed people to jeopardize their own job like that is being fucking delusional. Fucking ERA holy shit.

They could reach out anonymously to reputable news outlets.

The thing is, news outlets wouldn't consider it newsworthy.
 

Slev

Member
Oct 27, 2017
766
None of the tweets in the Eurogamer article is from current employees. They all were part of Rockstar from before the 2010 letter, and there is no indication that the horrible practises weren't fixed back then.



The previous employess quoted worked at the company in like 2008...

This is fucking insane. People making the claims that they are working insane crunch should back it up with evidence. Asking someone to prove their innocence is ridiculous.

I assume little with suffice to either of you, but you should look at the glassdoor reviews of rockstar. Plenty from this past couple of years including this year...(I know their anonymous and yes in theory could be doctored but who is really taking the time?)

They may not have all their employees actively working 100 hour weeks but its not a hard jump in conclusion to see that they follow industry practice of "crunch" with minimum 6 day work weeks @ more than 8 hours a day.

Additionally it is brought up in said reviews about a culture of fear.

There is a reason the summary Con of the place is about long hours...

Here's an albeit cherry picked quote for ya:

The Hours- Brutal and unforgiving. 6-7 days a week, 9-14 hours a day depending on your deadlines or which upper changed their minds at the last minute and called for a redo on your project, causing your entire team to stay long hours (sometimes overnight) to meet your already tight deadline. - Dec 11, 2015
 

FancyPants

Banned
Nov 1, 2017
707
Are people really expecting that the CURRENT EMPLOYEES, THE ONES -STILL- WORKING ON RDR2, GO ON TWITTER AND TALK ABOUT THEIR CRUNCH ON ROCKSTAR?

ARE YOU FUCKING SERIOUS RIGHT NOW?

Jesus Christ. The reason we got ex-employees talking about their crunch is because, well, they're ex-employees. Expecting currently employed people to jeopardize their own job like that is being fucking delusional. Fucking ERA holy shit.

So then we just jump to the other side of the scale and drag the entire company over the spikes, because we for some reason think they are crunching people? Where is the proof for any of this???
 

Maxim726x

Avenger
Oct 27, 2017
13,063
So then we just jump to the other side of the scale and drag the entire company over the spikes, because we for some reason think they are crunching people? Where is the proof for any of this???

Gee, I don't know... Maybe multiple former employees saying this was common practice, and the fact that it was openly admitted during this interview?

Are they all lying? Does that make sense to you?
 
Oct 25, 2017
12,319
If you need any more proof that we're fucked as a collective society, look no further than people bending over backwards to defend horrible working conditions so they can play a video game quicker. 50 hours a week is excessive and strains the body and mental health, almost doubling that is fucking insane and unacceptable.
 
Oct 25, 2017
26,560
So then we just jump to the other side of the scale and drag the entire company over the spikes, because we for some reason think they are crunching people? Where is the proof for any of this???
Dragged over spikes, that's the hyperbole we're going with?

We're somehow worse than the people accused of making employees work 100 hour weeks because we're going off actual quotes from former employees.

Okay.
 

FancyPants

Banned
Nov 1, 2017
707
Gee, I don't know... Maybe multiple former employees saying this was common practice, and the fact that it was openly admitted during this interview?

Are they all lying? Does that make sense to you?

As already stated by multiple people on this very page - the quoted employees worked during the bad period around RDR1 dev, before the letter. We have no indication that many people are being forced to work long crunch periods on RDR2... Are we just going to jump to conclusions on todays working conditions based on 10 year old reports?