Wraths cost how much mana now? You'd already take 6-8 damage.
Good luck countering on t2 on the draw.
Yeah I suppose you can block it. Until you can't.
Deafening Clarion?
Wraths cost how much mana now? You'd already take 6-8 damage.
Good luck countering on t2 on the draw.
Yeah I suppose you can block it. Until you can't.
As if playing a control deck can be reduced to whether you draw your board wipe.If you're a control deck and you can't handle a 2 power 2 mana creature until your 4 mana board wipe, I dunno what to tell you, dude.
...Did you just miss the past several months of WU control being the 2nd best deck?As if playing a control deck can be reduced to whether you draw your board wipe.
Midrange creature decks have been outvaluing blue control decks for the better part of this decade. Blue control decks had to adapt and become midrange themselves lest they get outgassed. The days where you could play a Wrath and be favoured to win most of the time are long gone.
A 2/3 that can become a 6/7 in the late game that also generates value when it dies to removal is extremely good for a bear. Unless they print a two mana 3/3 or Lightning Bolt, I don't see it going away any time soon.
This isn't true. We've seen creatures without immediate value thrive in metas with good removal; most famously, Baneslayer Angel.Counterspells and removal are crazy efficient in Magic. Entire classes of creatures can't be played because dying immediately to a 2 mana instant can be a blowout by itself. Midrange decks have to do nonsense like what Golgari is doing right now just to be competitive with that. You just cannot play a creature that doesn't give you some level of guaranteed value.
Thorn Lieutenant is an efficient creature and gives green some resiliency but it's not backbreaking at all. Creatures have to do something like that just to see play.
I mean that's part of learning deckbuilding.Counterspells and removal are crazy efficient in Magic. Entire classes of creatures can't be played because dying immediately to a 2 mana instant can be a blowout by itself. Midrange decks have to do nonsense like what Golgari is doing right now just to be competitive with that. You just cannot play a creature that doesn't give you some level of guaranteed value.
Thorn Lieutenant is an efficient creature and gives green some resiliency but it's not backbreaking at all. Creatures have to do something like that just to see play.
Let me guess 90% are playing dimirI haven't won a single match in like 5 drafts. Doesn't matter what I draft. I always get paired to much better decks. Whenever I draft I never get that many payoff cards lol
Also Izzet with multiple crackling drakes, beacon bolts, direct currents.
Yeah his cheat is particularly bad. Has to be intended IMO. His, as per the video, was extremely intentional. Awful.If it's 100% unquestionable cheating permanent banning is absolutely the proper response.
Frankly, it should be permanent banning with a side of lawsuit. These are money matches. You should have had to sign a contract that you're in breach of, at a minimum, as you are fundamentally stealing from other people.
The only reason clemency should exist is for cases where there's reasonable doubt it could have been an accident.
Are you doing best of 1 or best of 3? Best of 1 ladder uses deck-based matchmaking which gives me a ton of mirror matches.Magic Arena gives me good practice for my paper Standard decks, although I feel as though the matchmaking still feels way off. Too many mirror matches and too many aggressive decks.
Depends what your playgroup allows. I think cards like Back to Basics is fine since it punishes greedy mana bases and shouldn't affect you much. I play Ruination for the same reason. Stasis is different since it's really difficult to gain advantage. Even Capsize would take forever.Any Commander focused/leaning people read this yet?
http://www.starcitygames.com/articles/37865_Commander-Cards-You-Shouldnt-Play.html
I'm very interested to see what the EDH community response is.
Figure out what format, colours and play styles you enjoy playing. Come up with a fixed budget. Then buy singles. You'll come out much better that way than buying packs and sealed products.Hi Magic-era! So I used to play paper magic super casually with a couple of friends in High School and early Uni. I went back to my dad's house recently and found my old deck (which blows) and now I'm getting back into Magic.
My coworker who has played for 10+ years built me a couple of decks with a bunch of spare cards she had (almost entirely ravnica and M19), and I've been having fun playing against her with those in our lunch break.
Now I'm thinking about buying some more cards, either to beef up one of these decks or build a whole new one (or both)
My question is: what would be the best pack type to buy to do so? I was thinking about just grabbing a couple of boosters, but then I saw that there are several other times of packs (guild kits, planeswalker decks, toolkit etc)
Unfortunately since I live in Japan and want to play with primarily Japanese cards, the "bundle" pack is out, since it's English-only. That one seemed very appealing.
Any tips? Or is there a noob magic thread I could hit up instead of bothering people in this one? I sure can't understand about 50% of what people are talking about in here, lol
I originally posted this in the arena thread by accident, woops my bad
If you're just playing casually with a coworker, I'd just get a duel deck. They're usually reasonably balanced, fairly cheap, and don't require much to sit down and play.Hi Magic-era! So I used to play paper magic super casually with a couple of friends in High School and early Uni. I went back to my dad's house recently and found my old deck (which blows) and now I'm getting back into Magic.
My coworker who has played for 10+ years built me a couple of decks with a bunch of spare cards she had (almost entirely ravnica and M19), and I've been having fun playing against her with those in our lunch break.
Now I'm thinking about buying some more cards, either to beef up one of these decks or build a whole new one (or both)
My question is: what would be the best pack type to buy to do so? I was thinking about just grabbing a couple of boosters, but then I saw that there are several other times of packs (guild kits, planeswalker decks, toolkit etc)
Unfortunately since I live in Japan and want to play with primarily Japanese cards, the "bundle" pack is out, since it's English-only. That one seemed very appealing.
Any tips? Or is there a noob magic thread I could hit up instead of bothering people in this one? I sure can't understand about 50% of what people are talking about in here, lol
I originally posted this in the arena thread by accident, woops my bad
Hm, I hadn't heard of those. I guess those have been replaced by challenger decks these days? Just googled it.If you're just playing casually with a coworker, I'd just get a duel deck. They're usually reasonably balanced, fairly cheap, and don't require much to sit down and play.
Hm, I hadn't heard of those. I guess those have been replaced by challenger decks these days? Just googled it.
So I guess the thing is that my coworker is playing competitive Modern, so she's pretty good. Also, I'd like to start playing casually at card shops, either just with people who are chilling, or FNM/League (league being 3-pack sealed, idk if it's called something else in English)
I'm gonna go to a shop or two tomorrow and see what the vibe is like. I don't want to play actually competitively because it seems like that just turns into buying singles to keep up with the meta. I'd rather just throw packs together, try my best to make a good deck with what I have, and meet some new people.
So, with this in mind, right now I'm leaning towards getting a couple of the welcome decks if possible to bulk out my basics/lands, and then buy maybe three or four boosters to try and get something to put in one of my two existing decks that were made for me. Does this sound viable or nah?
Any Commander focused/leaning people read this yet?
http://www.starcitygames.com/articles/37865_Commander-Cards-You-Shouldnt-Play.html
I'm very interested to see what the EDH community response is.
when "no blue no counterspel ploz" becomes real.A new mode that has no Instants is coming to Arena https://www.reddit.com/r/MagicArena/comments/9pcan1/oct_18th_datamine/
A new mode that has no Instants is coming to Arena https://www.reddit.com/r/MagicArena/comments/9pcan1/oct_18th_datamine/
you persevere.How does everyone cope with doing bad with a certain deck? I recently started getting head first into modern and decided to invest in Jund since it has a lot of stuff I like. Problem is I usually don't do amazing with it and have even gone 0-4. I know I don't make the best plays at times
And it's a learning curve but I get discouraged but it's only this deck. It's not like I do amazing with everything else but there's something about Jund that gets me annoyed more than most others when I go on a losing streak
I feel like you shouldn't have a mode where you ban instants. Just make it so your instants turn into sorceries.
Many cards would be literally unplayable if you did this. Anything that targets a spell on the stack. There's less confusion (especially for new players) if you just do an outright ban.
I really don't see the point of a mode that excludes an entire class of cards. Who is this even for?