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Paul

Banned
Oct 27, 2017
2,603
Well, if these numbers hold up (I'm unsure if they do), then this fits nicely into my "Dan Houser is a bullshit artist and was bragging about working hard to try to make his game sound better," theory.

65 hour weeks are still bad, but if your boss is also bragging about people working 100 hour weeks, even if the reality is they're working 50 and 60 hour weeks, that's still a bad thing to do because when the boss brags about doing something, then the culture changes in the organization and you start to think that your 60 hour weeks aren't adequate anymore... Which makes it worse.

Houser is a gas bag who is so in love with the smell of his own gas. I'm glad this reverberated back at him.

Posts like these are so damn embarassing.
 

Gnorman

Banned
Jan 14, 2018
2,945
Innocent until proven guilty is a maxim of criminal law that, outside of a literal court room, is misused to downplay potential wrongdoing. It applies to court proceedings, and that's it.

Imagine "innocent until proven guilty" really was the generalised maxim you want it to be. How could police justify arrests, when we have to assume everyone is innocent?


Outside of a courtroom, no motherfucker on the planet has to be presumed innocent. Presuming innocence is in fact dangerously naive.
Would you say it's more or less dangerous than presuming guilt?
 
Oct 27, 2017
12,238
This dude -so- badly wants to buy Red Dead Redemption 2 with 0% of the moral guilt of supporting a company that crunches. These are some mental gymnastics.
At this point he must be trolling, his comments read like he's trying to rile people up.

What some folks should understand is that buying (or not) RDR2 is not the way to tackle this. It doesn't make you a bad or good person. BUT you should care about the conditions your favorite developers work in. Even from a selfish standpoint (ie I dont care about them, give me my games), you should care because that means more great games for you to play.
 

WinFonda

Member
Oct 27, 2017
2,427
USA
So Rockstar grants permission for current employees to defend them on Twitter, and who knows maybe those folks have nothing but positive experiences there, or maybe they see it as a good opportunity to ingratiate themselves with the higher ups. Fact is nobody who currently works there is going to suddenly take to Twitter to talk about bad working conditions publicly, and then get immediately fired. This screams opportunistic AF to me, and it shouldn't silence the criticisms one bit.
 

MadLaughter

Avenger
Oct 25, 2017
13,070
So Rockstar grants permission for current employees to defend them on Twitter, and who knows maybe those folks have nothing but positive experiences there, or maybe they see it as a good opportunity to ingratiate themselves with the higher ups. Fact is nobody who currently works there is going to suddenly take to Twitter to talk about bad working conditions publicly, and then get immediately fired. This screams opportunistic AF to me, and it shouldn't silence the criticisms one bit.

Especially since what seems like 95% of the people speaking out are from Rockstar North, not Rockstar San Diego, which was the one that had the lawsuit all those years ago.
 

Delriach

Combat Designer
Verified
Oct 27, 2017
930
Chicago
Where have you been? There were absolutely people, and plenty of them, who thought that. They're also meant to corroborate Dan Houser's clarification, in that only a few key senior staff were pulling those hours specifically. it's really not notable at all.


So, like, are you arguing against any use of crunch whatsoever? Because that's an entirely unrealistic ideal.

What I'm saying is that we should take a hard stance on crunch. IG, for example, takes a very hard stance on it. It isn't normalized at all. It isn't glamorized. They are horror stories, not sources of pride.



Work/Life balance is extremely important here. A large reason for that is because many experienced terrible practices and never want others to experience it again. From my experience, the times that we've ever done OT were only for maybe 2 hours extra for at most 3 days... if that. I wouldn't consider that crunch at all and it is such an irregular experience (once in 5 years) it almost isn't even worth mentioning.
 

BossAttack

Member
Oct 27, 2017
42,926
Why?

If that employee was limited to a traditional 40 hour week, they'd get significantly less work done than someone who actually gets their tasks done in 8 hours a day.

If you have an employee getting significantly less work done than your other employees... they're a bad employee.

But because we reward hours over productivity, the person actually being less productive is rewarded instead. Just by the circumstance of valuing their own time less, being slow and calling it 'perfectionism'.

No.

You are assuming they are getting less work done and/or are an unproductive worker requiring extra time to finish tasks. That is not typically the reality. Development isn't some strict science, it's also art. When does something look good enough or "look just right?" You don't know until you've achieved it. It's not something that can have a hard timeline on. And, there is also the fact that projects have deadlines and if those deadlines aren't meant then features have to be cut. If you're a developer working on a really cool feature you've thought of such as Gwent or the Suicide Mission in ME2, well the whole game isn't going to be held up for one feature. If said feature isn't working by a specific deadline then it's going to get cut. So, that leaves you with two to options if you see you won't make the deadline under normal hours, accept your baby of a feature will be cut or spend a week or so working extra hours to get it to work and implemented into the final game.
 

Got Danny

Member
Nov 8, 2017
832
This dude -so- badly wants to buy Red Dead Redemption 2 with 0% of the moral guilt of supporting a company that crunches. These are some mental gymnastics.

Why are ppl trying to get on high horses... Seriously a vast majority of our favorite products are manufactured in conditions that would make 100 hour weeks look like paradise in comparison.
Stop with that hypocritical shit.
 

Deleted member 27751

User-requested account closure
Banned
Oct 30, 2017
3,997
Why are ppl trying to get on high horses... Seriously a vast majority of our favorite products are manufactured in conditions that would make 100 hour weeks look like paradise in comparison.
Stop with that hypocritical shit.
Because acceptance is worse than understanding conditions and trying to improve then through vocal shifting?
 

Got Danny

Member
Nov 8, 2017
832
Because acceptance is worse than understanding conditions and trying to improve then through vocal shifting?

It's not about acceptance, its about person A throwing stones at person B for doing something, while person A is doing the same damn thing.
If you want to help make a change fine, but dont try to insult/offend someone else with a hypocritical sense of morality.
 

Veidt

Member
Oct 27, 2017
511
What I'm saying is that we should take a hard stance on crunch. IG, for example, takes a very hard stance on it. It isn't normalized at all. It isn't glamorized. They are horror stories, not sources of pride.



Pretty much.

Work/Life balance is extremely important here. A large reason for that is because many experienced terrible practices and never want others to experience it again. From my experience, the times that we've ever done OT were only for maybe 2 hours extra for at most 3 days... if that. I wouldn't consider that crunch at all and it is such an irregular experience (once in 5 years) it almost isn't even worth mentioning.

Yep, that doesn't even register on the crunch radar, a little paid overtime on rare occasions isn't a problem. The issue is when people are normalizing 60+ hour weeks, saying they only did 70-100h a few weeks because of deadlines and that they were never 'forced' and only worked that much because they wanted to make the best game they could. The latter completely discredits how that sort of behavior shapes a studio's work culture and makes people believe crunch is essential to deliver a quality product.

The mental toll alone from working 60h+ per week for years at a time is not to be ignored. It also doesn't contribute to any sort of healthy work-life balance; we're talking about 12h per day and then you can add commute on top, see how much time that leaves you. It really doesn't matter whether they're doing them because they're passionate about their work or because they feel pressured to do so, it's important to understand it's neither healthy nor productive.
 
Oct 25, 2017
643
Just wait for Jason Schreier's Kotaku article about this to give some much needed perspective to this whole situation.

"We've been looking into and reporting on workplace conditions at game studios for years now, and specifically Rockstar for a few months. For that story, we have been granting anonymity to both current and former employees in order to ensure they feel comfortable speaking candidly. We've heard a wide range of experiences and will publish the story when it's ready."
 

Black Chamber

Banned
Oct 27, 2017
6,811
United States
Wow three in a row. Thanks for cleaning up the thread with your helpful dialogue.
With the apparent lack of attention span some users have been displaying in here, repetition just might help the point stick ;)
In fairness, that poster is posting things like this:



This is craziness.
Yeah, it's fucking bonkers, right? I mean, making valid points and also having an opinion?

It's anarchy!!
but the person attached to that avatar is arguing in so much bad faith that they don't deserve a considered response really.
Neither do you, epitome of hypocritical judgement.
I'm torn between your astonishing ignorance of the history of art or the ego of comparing yourself to Beethoven and van Gogh.
I majored in Art and Commercial Design - I'm more than qualified to remember which talented artists throughout history have suffered mental illnesses.

Can we please stop this farcical dogpile on Rockstar?!?
 

Damerman

Banned
Jun 9, 2018
850
I think the point a lot of people are missing here is that crunch exists. It sucks. Not everyone experiences it. But it happens and it does happen a lot. And even if you're not literally forced by gun point, there are a lot of other pressures that force you into doing super long hours.

Personally, not sure what agendas people are trying to push here. But the fact that there is pressure to not normalize crunch is a good thing. Again, this is coming from someone who crunched 90 hour weeks for months for a AAA title. Let's not try to belittle those very valid experiences.

Social pressure to make companies improve the life of their employees is a good thing. That doesn't necessarily mean you have to boycott something or do anything significantly different. But just speaking up and saying "hey, that's wrong" is actually quite good.
I can get behind this. Im just annoyed with the backlash the initial quote caused
 

Shadout

Member
Oct 27, 2017
1,801
Can we please stop this farcical dogpile on Rockstar?!?
No?
Rockstar is fairly irrelevant in the grand scheme of things, the topic is much bigger than they are, but they happen to be someone who clearly either have had, or still have, issues - which they have freely admitted. They are not alone, nor are they likely worse than an endless amount of other companies. Makes sense to focus on their experience right here and now however.
 

Inuhanyou

Banned
Oct 25, 2017
14,214
New Jersey
Sounds like the Amazon people who get benefits for speaking positively of the company on social media

It was a big issue on RDR1 if i recall regarding worker treatment, and i see no changes that would imply that Rockstar is any better of a place to survive these days.
 

the_wart

Member
Oct 25, 2017
2,261
No.

You are assuming they are getting less work done and/or are an unproductive worker requiring extra time to finish tasks. That is not typically the reality. Development isn't some strict science, it's also art. When does something look good enough or "look just right?" You don't know until you've achieved it. It's not something that can have a hard timeline on. And, there is also the fact that projects have deadlines and if those deadlines aren't meant then features have to be cut. If you're a developer working on a really cool feature you've thought of such as Gwent or the Suicide Mission in ME2, well the whole game isn't going to be held up for one feature. If said feature isn't working by a specific deadline then it's going to get cut. So, that leaves you with two to options if you see you won't make the deadline under normal hours, accept your baby of a feature will be cut or spend a week or so working extra hours to get it to work and implemented into the final game.

By and large, people are not complaining about the notion of working overtime when necessary to meet specific, well-defined goals by specific deadlines. That kind of overtime is more often referred to as "sprints", afaik.

The problem is that studios with crunch culture aren't sprinting towards well-defined finish lines; they are treating crunch as the "default" mode of operation for much of, or even the entire, duration of a project. And because games are an art this is an insane way of doing things. Even if there were no degradation in work quality during crunch, you can't just throw man-hours at a creative project and expect to get the best results. Creative challenges require room to step back, look at the big picture, think about why that feature you're working on isn't panning out, and if maybe you're taking the wrong approach.

Continual crunch only makes sense if you have indefatigable workers doing completely rote work. In other words, if you have already automated the work and it is being done by computers.
 

SageShinigami

Member
Oct 27, 2017
30,445
It's a good thing if most Rockstar employees say they don't have to deal with crunch. Unquestionably.

...But why are so many of you so excited to trash people who were upset that the opposite might be true? People SHOULD have been upset. 100 hours a week is in-fucking-sane--a condition no one should have to work under unless they're like...an owner or co-owner or something. And even then someone should probably tell those people to go home and get some freaking sleep.

If you want to buy Red Dead 2, then you should do that. Even if the 100 hours thing is true--for fuck's sake, especially if it is. It'd be a crime if someone threw away multiple 100 hour weeks only for no one to buy it. But just because other people don't want to or feel uncomfortable doing so doesn't make them "fake" or that they're on a high horse.
 

Fuchsia

Member
Oct 28, 2017
6,637
I think the point a lot of people are missing here is that crunch exists. It sucks. Not everyone experiences it. But it happens and it does happen a lot. And even if you're not literally forced by gun point, there are a lot of other pressures that force you into doing super long hours.

Personally, not sure what agendas people are trying to push here. But the fact that there is pressure to not normalize crunch is a good thing. Again, this is coming from someone who crunched 90 hour weeks for months for a AAA title. Let's not try to belittle those very valid experiences.

Social pressure to make companies improve the life of their employees is a good thing. That doesn't necessarily mean you have to boycott something or do anything significantly different. But just speaking up and saying "hey, that's wrong" is actually quite good.

This is beautifully said. This is exactly what people need to understand here.
 

Siggy-P

Avenger
Mar 18, 2018
11,865
giphy.gif



Aye yeah, no.

I'm not saying that Rockstar is evil or forces their employees to work 100's of hours or bullies people.

But no one who still works in a place is gonna go on Twitter and say they're being treated like shit there. Only an absolute idiot would believe that there'd be no consequences.

Who the hell's gonna say "my current supervisor is an asshole that makes me work longer than i want?"
 

CopperPuppy

Member
Oct 25, 2017
7,636
It's a good thing if most Rockstar employees say they don't have to deal with crunch. Unquestionably.

...But why are so many of you so excited to trash people who were upset that the opposite might be true? People SHOULD have been upset. 100 hours a week is in-fucking-sane--a condition no one should have to work under unless they're like...an owner or co-owner or something. And even then someone should probably tell those people to go home and get some freaking sleep.

If you want to buy Red Dead 2, then you should do that. Even if the 100 hours thing is true--for fuck's sake, especially if it is. It'd be a crime if someone threw away multiple 100 hour weeks only for no one to buy it. But just because other people don't want to or feel uncomfortable doing so doesn't make them "fake" or that they're on a high horse.
To employ a frankly trite and overused phrase that is accurate in this case: it's stanning, pure and simple. You're absolutely right, this is an instance where people should be concerned. But there are a ton of people who don't want to be and will look for any reason not to be. Once they have that reason, anyone who says otherwise is a hater or part of an internet outrage mob or whatever. It's just fandom.
 

deadbass

Member
Oct 27, 2017
979
If the OECD is to be believed, 50 hours a week is considered a lot in any country, being 20% more hours than the country that works the largest amount of hours on average (Mexico at 2250 hours per person per year).
 

BossAttack

Member
Oct 27, 2017
42,926
By and large, people are not complaining about the notion of working overtime when necessary to meet specific, well-defined goals by specific deadlines. That kind of overtime is more often referred to as "sprints", afaik.

The problem is that studios with crunch culture aren't sprinting towards well-defined finish lines; they are treating crunch as the "default" mode of operation for much of, or even the entire, duration of a project. And because games are an art this is an insane way of doing things. Even if there were no degradation in work quality during crunch, you can't just throw man-hours at a creative project and expect to get the best results. Creative challenges require room to step back, look at the big picture, think about why that feature you're working on isn't panning out, and if maybe you're taking the wrong approach.

Continual crunch only makes sense if you have indefatigable workers doing completely rote work. In other words, if you have already automated the work and it is being done by computers.

I'm not disagreeing with any of this, I was responding to the notion that an employee that chooses to essentially "live at work" should be fired because they are inherently "unproductive."
 

k1x-

Member
Oct 28, 2017
199
giphy.gif



Aye yeah, no.

I'm not saying that Rockstar is evil or forces their employees to work 100's of hours or bullies people.

But no one who still works in a place is gonna go on Twitter and say they're being treated like shit there. Only an absolute idiot would believe that there'd be no consequences.

Who the hell's gonna say "my current supervisor is an asshole that makes me work longer than i want?"

But wouldn't it also still be one of the first things you would do when the things that are said about your company arent true?
To remove the restrictions for your employees to talk freely about work conditions?

I don't disagree with your point, but one thing does not rule out the other.
 
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Amiablepercy

Banned
Nov 4, 2017
3,587
California
It's not absolutely considered normal in most of the European countries.I think it's not even legal. I know it's a normal practice in US. Personally I find disgusting try to manipulate the right of someone to express his opinion via media just because they think to can buy it for a bunch of money or a job.

Corporate NDAs are very much standard in Europe.
 

retrocore9

Banned
Dec 27, 2017
84
The company allowing employees to post on twitter and then the convenient "well thats never happened to me" tweets is just pure damage control. To be honest this controversy isn't going to affect sales numbers at all but they had to address it somehow and this is their way of doing so. By letting pre-determined employees tweet on their 5 hour a day work experiences I guess this puts the situation to rest for them.
 

Siggy-P

Avenger
Mar 18, 2018
11,865
But wouldn't it also still be one of the first things you would do when the things that are said about your company arent true?
To remove the restrictions for your employess to talk freely about work conditions?

I don't disagree with your point, but one thing does not rule out the other.

Yeah sure, absolutely. But if you're one of those employees then someone's still metaphorically looking over your shoulder.

I'm sure no one's forced to do overtime but if it's like any business in the world it'd generally be a matter of "Well if you're not working overtime Timmy I guess you don't really care about Red Dead 2... we'll keep that in mind for our next project..." and they get crap shifts and positions in future.

There's a lot of passive-aggressive punishments employers can do.
 
OP
OP
dex3108

dex3108

Member
Oct 26, 2017
22,539
Sounds like the Amazon people who get benefits for speaking positively of the company on social media

It was a big issue on RDR1 if i recall regarding worker treatment, and i see no changes that would imply that Rockstar is any better of a place to survive these days.

Change did happen. R* is not making one game per year like they did 10 years ago.
 

Nintendo

Prophet of Regret
Member
Oct 27, 2017
13,352
Sounds like the Amazon people who get benefits for speaking positively of the company on social media

It was a big issue on RDR1 if i recall regarding worker treatment, and i see no changes that would imply that Rockstar is any better of a place to survive these days.

Rockstar released a game every year last gen. This is their first game since 2013. Things has change since RDR1 days.
 

Nintendo

Prophet of Regret
Member
Oct 27, 2017
13,352
The company allowing employees to post on twitter and then the convenient "well thats never happened to me" tweets is just pure damage control. To be honest this controversy isn't going to affect sales numbers at all but they had to address it somehow and this is their way of doing so. By letting pre-determined employees tweet on their 5 hour a day work experiences I guess this puts the situation to rest for them.

No. They allowed every employee to talk about their experience.
 

-Devious-

Member
Oct 25, 2017
202


One cannot outright dismiss these claims which have been thrown at Rockstar in the past. They have a history of this sort of behavior. Even if you haven't been affected by it.




"Rockstar Spouse" accuses dev of pushing its employees "to the brink"
San Diego studio accused of fostering poor work practices at expense of employee health


IGDA Condemns Alleged Rockstar Work Conditions As "Exploitative, Harmful"


To whomever it may concern,

In response to the unfortunate circumstances, some wives of Rockstar San Diego employees have collected themselves to assert their concerns and announce a necessary rejoinder, in the form of an immediate action to ameliorate conditions of employees.

The turning for the worse came approximately in the month of March of 2009. Till present, the working conditions persists to deteriorate as employees are manipulated by certain hands that wield the reigns of power in Rockstar San Diego. Furthermore, the extent of degradation employees have suffered extends to their quality of life and their family members. Though it is presumed, this unfortunate circumstance is due largely to ignorance and unawareness of most, with enlightened knowledge, action must be taken to protect the rights of employees and those who depend on them. Realizing that such broad claims could hardly spark any interest to take a stand, a better illustration of the wrongs made unto Rockstar San Diego workers is necessary. Futhermore, the detailed descriptions about to be given can serve as a starting point as it will provide a clearer direction for change.

Initially, as work pressure in the office increases, so do the stress levels of employees. Recently, with the amount of stress that has been built up, there have been physical manifestations caused by stress making health a concern. It is known that some employees have been diagnosed with depression symptoms and at least one among them is acknowledged to have suicidal tendencies. These will not be ameliorated with a full time masseuse and will only worsen if no change to improve conditions take place and managers continue with their dishonesty of deadlines. There are understandably times when crunching in work is needed and extended working time is expected. However; as with all systems known to man, there must always be an effort for balance. Ergo, where there are times of acceleration, there are other times of deceleration in order to recuperate. This is not being practiced though, and instead of valued employees, a sentiment grows that they have lost not only the sense of being valued but turned into machines as they are slowly robbed of their humanity. The managers at Rockstar San Diego continue in their dishonesty, pushing their employees to the brink promising temporariness fully equipped with the knowledge of another deadline just around the corner. The reigns whip again, and it becomes mandatory to work close to twelve hours a day including Saturdays, regardless if an employee has finished all his duties prior. These, yes all these are horrendous, yet what makes it unacceptable has yet to come. The fact that these conditions, the same ones that have been proven time and time again to worsen the mental, physical and emotional parts of employees, are also met with further obstruction of employees rights. That of even any effort to retain any health still owned by the employee by seeking medical attention on a Saturday, because on Sundays most medical offices are closed, they must call in sick. Furthermore, not only is it not received with sympathy and understanding rather the must endure an attitude presented to them that they pose a hindrance! No, such core hours step outside the law and will not be accepted as the norm!

In the last years, there have also been many cuts on benefits despite the increasing demands on employees. After dedicated hard work on a project, weeks of comp time were offered as a reward and illustration of appreciation and understanding. Far from what is currently being met by the employees after nearly a year of constant strenuous activity. Little is there to motivate continuation as they also have lost a free vacation week between Christmas and New Year. Without time to recuperate and no efforts made to alleviate the stress of such conditions would procure on an employee after a period time, serious health concerns. Yet, now the health concern becomes another financial concern as the stripping of medical benefits surfaces to realization. It becomes rather worse rather than better as employees gain experience and become "senior". Instead of appreciation, numerous non-exempt designers and artists have had their overtime pay cut as a result for being "too senior". Looking to upper management provides no comfort rather the contrary. With unsuitable behavior from a newly promoted studio manager that vulgarly speaks the F word in most sentences and those who refuse to look at the workers' faces as they pass in the hall, it is clear their attempt to ignore the injustice they have implemented on their once valued and appreciated employees. Perhaps it should be them who explain to our children and loved ones the absence of their increasingly frustrated fathers.

Yet and still, there is more to be said of the working conditions that Rockstar San Diego employees have had to suffer. While managing to endure through the trying times, they still were hit with more blows. Again balance is denied, as working conditions worsened with no appreciation. Working harder, longer, faster, yet there was never a guarantee of a bonus nor if there was any earned, when they will be received! Moreover, bonuses could significantly be reduced based on ANYTHING management comes up with, while the employee would have no way to know about it. Thus bringing to light, the current Rockstar management has grown a thirst for power as it enables itself to grow in the Rockstar's structure. Besides bonuses, financial appreciation has lacked in other aspects as well. For four consecutive years, salary raises have not adjusted properly to cover inflation. This is especially unjust to those who significantly contribute to projects. Further than unappreciative, employees are disrespected when lied to as a whole on how Rockstar games does not generate money and as claims of justification for unappreciated employees are made pointing to the deficit, meanwhile the last Grand Theft Auto game made over a billion dollars of revenue. "Over a billion dollars of revenue", so where is the recognition and appreciation to those of whom, without them, such success would not have been made?

Conclusively, if these working conditions stay unchanged in the upcoming weeks, preparation will be made to take legal action against Rockstar San Diego. This is the course that naturally presents itself, as either these conditions were manufactured from unawareness and actions to improve conditions will prove such innocence. Or if no action is seen after this letter, it clear that other aspects are the cause of the deteriorated conditions of Rockstar San Diego employees and must be further addressed. Rest assure, all that is desired is compensation for health, mental, financial, and damages done to families of employees.

With all due respect,

Determined Devoted Wives of Rockstar San Diego employees.​
 
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Aaronrules380

Avenger
Oct 25, 2017
22,416
I see no reason to believe anyone who is currently working at Rockstar on this issue given that their's a lot of incentives to being positive even if it's a lie, and a lot of things disincentivizing negativity even if it's the truth
 

eso76

Prophet of Truth
Member
Dec 8, 2017
8,102
Agreed; we should be talking about this situation way more than we currently do and for pretty much all releases, big or small. "Is a game worth it" should be a question we ask more, not less, IMO.

We should, i agree.
But we should do that when we have solid information OR demand that working conditions and ethics are made public. For every company which products we buy, not just vg btw.

There's nothing here.
 

FancyPants

Banned
Nov 1, 2017
707
If the OECD is to be believed, 50 hours a week is considered a lot in any country, being 20% more hours than the country that works the largest amount of hours on average (Mexico at 2250 hours per person per year).

This stat means nothing. It's total average hours, meaning it also includes workers that are part time.



I just don't get why someone needs to fan the drama fire more than what's needed. We're having current employees saying everything has become MUCH better the last 8-10 years, we're having people say the long crunches aren't anything like the ones of old, even since GTAV - the company has released reports saying the average week is between 42.4 and 45.8 hours - it is clearly trying to better things as they slowed down the releases.

But no, we're still calling for boycotts, assuming bad faith, blaming employees for talking up the company, looking at wording, saying everything is PR, trying to find similarities between what they write (that french tweet is pathetic). People are mixing in the larger picture in a specific instance. Rockstar isn't a saint, and they were bloody terrible before, but we're treating them like they are the worst ever when everything is pointing to them actually making things better. It's like you want them to be horrible.
 
Feb 10, 2018
17,534
I think the point a lot of people are missing here is that crunch exists. It sucks. Not everyone experiences it. But it happens and it does happen a lot. And even if you're not literally forced by gun point, there are a lot of other pressures that force you into doing super long hours.

Personally, not sure what agendas people are trying to push here. But the fact that there is pressure to not normalize crunch is a good thing. Again, this is coming from someone who crunched 90 hour weeks for months for a AAA title. Let's not try to belittle those very valid experiences.

Social pressure to make companies improve the life of their employees is a good thing. That doesn't necessarily mean you have to boycott something or do anything significantly different. But just speaking up and saying "hey, that's wrong" is actually quite good.

Well said.
What I also find strange is the singling out of R*. Are people really that naive to think R* are the only ones who has workers who work very long hours.
What about playground games, Naughty dog, sony santa monica, the coalition etc
This outrage reeks of hypocrisy, I bet if accusations were put on the favorite devs of the people placing accusations on R* It would be a different story.