A weird initial PR.I'm a huge Intellivision fan - it was my first console as a kid, I still collect to this day. I listen to the Intellivisionaries podcast (which every Intellivision fan should, BTW), of which Paul who is now part of Intellivision Productions with Tommy. I followed the announcement of this new console up to yesterday's announcement.
And I still have no idea what this is and who this is for.
I want to be excited, I want to see the team succeed, I want to see Intellivision relevant again, but this messaging is just too confusing. It's like everyone is saying, they are just taking a bunch of important bullet points which are seemingly unrelated and packaging them up in the pitch. I think they should have waited for a working product to show us what this is, rather than keep talking about it conceptually.
PGS, it was a big todo about a year ago. You can still preorder it if it comes outWhat's the first one? I know the smach z but not that first one.
oh boy, I can't wait!PGS, it was a big todo about a year ago. You can still preorder it if it comes out
Coming to you directly from the russian mafia.
Those folks are already eating up indies like there's no tomorrow.Most likely target audience seems to me to be old Intellivision/Atari fans with heavy nostalgia, and those who enjoy simple retro-like games.
I don't really understand how 2D could be made easier in terms of tech. I make games and I never have to worry about anything 2D with today's hardware, I mean it's always an artistic limitation, not a technical one.
Unity's already pretty easy to learn too, relatively speaking. And there are great pure 2D engines out there like HaxeFlixel. Are they going to introduce tools that outdo what's already out there...? I'm skeptical...
I also don't know why I'd put my game on a closed platform like this either. I'd want my games to be accessible to anyone who'd want to play them.
I realize I'm sounding pretty down on it, and I can tell it's a passion project by people who love games and want to foster creativity, especially among kids, and that's a very noble thing because I think this artform should be opened up to as many people as possible. I think there are just some difficult questions that need answers.
Although I'd agree that there's definitely a bit of an Ouya vibe around this machine, I think it's worth contrasting, because in many ways there comparison isn't really that favourable for the Intellivision Amico.Some of those points sounds awfully like the Ouya (or what it tried to be at least), good luck is all I can say.
A legitimately great feature I would love to see implemented on the next Xbox and PS5
- Up to 8 Bluetooth controllers will work on the console. Can also use a free phone app as well to control the games.
Who asked for the Xbox? PS1? NES? Atari 2600? No one.
TBH modern consoles can do 2D pretty well. I really don't see what this console can offer in terms of 2D performance that will be better than next gen systems. Hardware price wise it probably will be better (specialized 2D chip) but the end result will be the same so consumers will not see the difference. Also the CPUs of next gen systems will probably be vastly superior to this.Can someone who is a developer/savvy confirm how bullshit or un-bullshit the comment about 2D development is? Is 2D really "hard" on a modern console? Indies and my mobile games make me think otherwise. I don't understand how easy development on a sub $200 console could possibly outperform, graphically, modern 2019/2020 $500 hardware. Sounds like pure BS. I am almost 100% certain. But it's just so obvious, I'm sitting here doubting myself.
I mean, I like the idea... but I have zero hunger for Inellivision games/IP, and I can't imagine developers even bothering with all those restrictions. Not for a $7.99 max game with 1/1,000th+ of the install base of other systems.
Odds this ever even sees the light of day on retail shelves?
Here's the Press Release - https://docs.wixstatic.com/ugd/fb1de7_c9b4346bc0784a8689ed35d4adb67e73.pdf
Not a fan of the controller :|
now that's a name I haven't heard in a long time
This reminds me. Whatever happened to that Atari VCS thing that was supposed to come out? Did it die or something?
You forgot about the (scam) Coleco Chameleon. It would have been interesting to see all 3 racing towards bankruptcy like it was 1984.Oh man Intellivision Amico Vs Atari VCS. The console war nobody asked for
There is actually an FPGA-based Coleco console being Kickstartered right now. And it advertises brand new games - but they are being realistic, the new games are Colecovision games made in modern times, some taking advantage of an add-on that doubles memory and sound channels.You forgot about the (scam) Coleco Chameleon. It would have been interesting to see all 3 racing towards bankruptcy like it was 1984.
Hello sir! Have you heard the good word about Intellivision?
There are technical limitations and it boils down to the same issues animation studios moved from drawing shit as much as they used to relying on 3d programmed models to cut corners.I don't really understand how 2D could be made easier in terms of tech. I make games and I never have to worry about anything 2D with today's hardware, I mean it's always an artistic limitation, not a technical one.
Unity's already pretty easy to learn too, relatively speaking. And there are great pure 2D engines out there like HaxeFlixel. Are they going to introduce tools that outdo what's already out there...? I'm skeptical...
I also don't know why I'd put my game on a closed platform like this either. I'd want my games to be accessible to anyone who'd want to play them.
I realize I'm sounding pretty down on it, and I can tell it's a passion project by people who love games and want to foster creativity, especially among kids, and that's a very noble thing because I think this artform should be opened up to as many people as possible. I think there are just some difficult questions that need answers.
- They will be paying developers to make games for the Amico. There will be 0 financial risk for developers as accepted pitches will be funded by Intellivision (costs will come from future royalties).