Those pics are very clearly showing two different times of time, and thus the lighting is completely different.
I've been getting pretty similar results, so that's just no true. Here's some more pictures and info:Those pics are very clearly showing two different times of time, and thus the lighting is completely different.
Just took these a second ago, default settings and this is pretty much what I'm seeing on my Samsung KS.
My TV settings have no affect on these screenshots though and in-game i have everything to defaults for these pics.
Anyone who sets their game to 9:00am on a sunny day and saves right there should be able to reproduce these shots on Xbox One X.
If anybody has any tcl p605/607 ps4 pro hdr settings that they like over non hdr I'd be interested in trying your settings.
Trees and foloage are softer with SS. But bridge and Artur are cleaner(look at his hat and shoe).
Im gonna enable SS. Technically it should help with the dithering on the hair and beard.
How accurate are screenshots of SDR vs HDR for comparison? I know that HDR screenshots I take with my PS4 always end up looking wrong and washed out. They actually look like those screenshots by headspawn
The pics you just quoted look like the exact same time of day. The picture I responded to do not.I've been getting pretty similar results, so that's just no true. Here's some more pictures and info:
That means the game does not push the Pro hardware (mainly GPU) in any way.I really wish the DF analysis dug into this. Especially on the performance side. I'm going to play with SS off for now. I don't see the downside to the sharpness filter yet, but I hope it doesn't rear its ugly head. Since the game looks comparable in both modes, SS off running a more stable framerate is the real deciding factor.
Also of note, this game (in either mode) barely turns the Pro's fans on in my experience.
VGTech analysis is out. In his opinion the Pro version in 4k has an issue because reconstruction not works most of the time and pixels count stay at 1920x2160p; rarely is resolved in "full" 4k CBR. Native 4k confirmed for the X.
I can't say as I'm just gaming on XB1X and on 1080p for now, but I don't think you can go much wrong playing on this platform.
That shot with and without SS on PS4 Pro really highlights that the major issue when it comes reconstruction and SS in general when dealing with foliage. I wonder how things would be have been had they simply gone for a regular 4K with dynamic resolution solution down to 1440p.
Lawdy lawd, that sense of atmosphere.
I swear I see this and it feels like this game has transcended some of those "Target renders" back in 2012/2013 on Pro and especially, the X. It's simply insane.
They might not be 100% accurate, but they at least give you a pretty good indication.How accurate are screenshots of SDR vs HDR for comparison? I know that HDR screenshots I take with my PS4 always end up looking wrong and washed out. They actually look like those screenshots by headspawn
I highly doubt the time difference is anything worth mentioning. Why would he wait around for hours in the exact same spot and mess up his results?The pics you just quoted look like the exact same time of day. The picture I responded to do not.
That means the game does not push the Pro hardware (mainly GPU) in any way.
What TV do you have?
I know a lot of people with LG OLEDs weren't having as much of an issue (some of them anyways), but for the Samsung KS series, I've found that if you turn the Dynamic Contrast all the way to "High", it does mitigate a lot of what is wrong with the image.
Also, that is 9:03 AM. Just go to camp, sleep until 9, then as soon as you wake up do a manual save and close the game; then reload to take shots and close immediately after. I changed the settings with the game closed also if that helps.
I wonder how things would be have been had they simply gone for a regular 4K with dynamic resolution solution down to 1440p.
I really wish the DF analysis dug into this. Especially on the performance side. I'm going to play with SS off for now. I don't see the downside to the sharpness filter yet, but I hope it doesn't rear its ugly head. Since the game looks comparable in both modes, SS off running a more stable framerate is the real deciding factor.
Also of note, this game (in either mode) barely turns the Pro's fans on in my experience.
Yes, now that people are finally testing it themselves, they will see this same result.
Sharpening is not adding any extra data, it is just artificially enhancing the image which will a/ make the image look more harsher than it's intended to be 2/ will cause it to look more 'jaggied' up. It's not worth going from 4 million pixels to 2 million pixels IMO.
As for the frame rate, this is from VGTech's analysis:
From left to right, XBX, PS4 Pro in 4K, PS4 Pro forced in 1080p.
I would say these are well within acceptable parameters. XBX's lowest drop is actually lower than PS4 Pro's, but they both seem to stick to 30 FPS for almost their entire duration.
I would very easily recommend 4K TV owners to play RDR 2 in 4K if you're a PS4 Pro owner. (if you are an XBX and PS4 Pro owner, you should be getting the XBX version anyway).
VGTech analysis is out. In his opinion the Pro version in 4k has an issue because reconstruction not works most of the time and pixels count stay at 1920x2160p; rarely is resolved in "full" 4k CBR. Native 4k confirmed for the X.
The performance side is now documented by VGTech, pretty much an open and shut case. Pro in 1080p with SS disabled is the "plays best" platform, a rock solid 30fps at all times. It of course does not look the best however. See the table in the below quote:
It pretty much is. It seems to me that PS4 Pro fan speed is pretty much linear relationship with GPU utilization. Which makes a lot of sense given the percentage of die area it takes up. Do you think / have evidence otherwise?
Now this is a fascinating quote, I can believe that. More investigation would be nice, sounds like this could be an actual bug.
I have no idea. All I'm saying is those pics were not taken at the same time of day. It's obvious from just a momentary glance at the pics.I highly doubt the time difference is anything worth mentioning. Why would he wait around for hours in the exact same spot and mess up his results?
Those pics are very clearly showing two different times of time, and thus the lighting is completely different.
Got a X1X and RDR2 due to the Gamestop trade-in deal + RDR2 deal and I'm extremely impressed. The game looks absolutely gorgeous.
I have one of those TV's, couldn't find suitable settings for the life of me and decided to continue in SDR. No issues like this in other recent games like Odyssey, Spider Man etc.
That means the game does not push the Pro hardware (mainly GPU) in any way.
I don't know, man. If that VGTech chart is legit that's a pretty defensible statement. Pro without supersampling seems to be the only locked 30 platform.
I have a TCL r617 which is an LCD. I tried the comparison and I still really like the game with HDR On. The problem is that when you take a photo with HDR on and then view it when your TV's HDR is off, the image looks hilariously washed out. I will make another post to show what I mean.
I still feel this is an issue related to TV settings. Unfortunately with HDR i think you need to calibrate your TV settings for each game. What looks good for one game may not look good for another game, Youtube video or Netflix show.
You are right in that is the only *locked* platform, but look at the average frame rates of the other 2. They're both above 29.5. The DF video showed as well that there are one or two specific scenes where performance drops, otherwise in general game play both Pro and X are pretty consistently at 30.
What TV do you have?
I know a lot of people with LG OLEDs weren't having as much of an issue (some of them anyways), but for the Samsung KS series, I've found that if you turn the Dynamic Contrast all the way to "High", it does mitigate a lot of what is wrong with the image.
Also, that is 9:03 AM. Just go to camp, sleep until 9, then as soon as you wake up do a manual save and close the game; then reload to take shots and close immediately after. I changed the settings with the game closed also if that helps.
Here are 4 photos to explain what I said in my earlier post. I took them from my Pixel phone but turned off HDR+ and set all settings to manual to prevent any focus or exposure changes from one photo to another. That's why they're a bit grainy
What is the concensus on playing with a PS4 Pro on a 1080p TV? Should I have supersampling off or on? And are there any other settings I should look at changing?
It is a fact. Shame that DF didn't stress this enough in the analysis. Maybe it could draw more R* attention.
Look at the tent, the tree bark, the branches and the background mountains. 1080p's half pixel count compared to 2160c will make everything at a medium distance onward look worse, even if the sharpening filter makes foreground things look a bit 'sharper'.
Look at the branches and clarity of the denser foliage above on the top part of the screen:
Look at the MS paint looking mustache on Arthur on base PS4/XBS and compare with Pro and XBX
Look at the tree barks, the higher resolution texture on Pro/XBX is clearly visible.
HDR is absolutely broken in this game- i dont know how some of you guys are playing with HDR on- like it looks totally washed out and makes the game looks colorless
Playing with HDR off is the way to go until R* patch this shit out- many reports on Red Ded 2 subreddit too.
Pretty disappointed coming off from Forza horizon 4/Spider-man/GT sport and God of War HDR
Yes it's a typo. Fixed it, thanks for pointing.Is there a missing "o" here so it reads "1080p w/o super sampling..."?
It's just a matter of black level, it's not broken. There's no universal standard for HDR so sometimes you need to adjust your settings.
Igorth what you said about the colour saturation is interesting. With black level it's easy to tell and calibrate the picture to reference material.
How do we tell what is the correct level of colour saturation? Should the sky be blue like in SDR or more Grey like with HDR. We need some reference material.
HDR is absolutely broken in this game- i dont know how some of you guys are playing with HDR on- like it looks totally washed out and makes the game looks colorless
Playing with HDR off is the way to go until R* patch this shit out- many reports on Red Ded 2 subreddit too.
Pretty disappointed coming off from Forza horizon 4/Spider-man/GT sport and God of War HDR