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cyklisten

Member
Nov 12, 2017
442
Yes, and people continue to do so.
But not by playing videogames, jfc.

Learning a new skill, or a new language is a time investment.
Watching all of the MCU movies back to back, or playing through a AAA shootbang 7 from start t finish, or playing a match 3 puzzler while waiting for a bus are all wastes of time.

Well, we´ve got to agree to disagree. I certainly can see how culture and art has made it´s mark on how people has progressed. Not seeing experience of delving into ex. Kirkegaards thinkings as an investment, that may change the way you think about life, but rather a waste of time is beyond me. But fair enough.
 

cyklisten

Member
Nov 12, 2017
442
Oh lord. I can't tell if you're serious or not. Betterment of mankind?

Had to cut it out in cardboard. Has culture and art had ZERO effect on how we think about life and how it´s structured? Because that´s what the other post said. Then again, this whole discussion doesn´t really fit in this thread.
 

Deleted member 5167

User requested account closure
Banned
Oct 25, 2017
3,114
Not seeing experience of delving into ex. Kirkegaards thinkings as an investment, that may change the way you think about life, but rather a waste of time is beyond me. But fair enough.

You're not talking about reading fucking Kierkegaard.
you're talking about playing Diablo on a Pc / Console versus playing Diablo on a mobile.

They're the same fucking thing culturally. Masturbatory self indulgence. It is contributing nothing. It is not an 'investment'. It is pure self gratification.
 

cyklisten

Member
Nov 12, 2017
442
You're not talking about reading fucking Kierkegaard.
you're talking about playing Diablo on a Pc / Console versus playing Diablo on a mobile.

They're the same fucking thing culturally. Masturbatory self indulgence.

Take it easy buddy. We´re actually not talking about Diablo. We´re talking about the differences between mobilegaming and other systems, and what the games on each system bring to the table.
 

Deleted member 5167

User requested account closure
Banned
Oct 25, 2017
3,114
Take it easy buddy. We´re actually not talking about Diablo. We´re talking about the differences between mobilegaming and other systems, and what the games on each system bring to the table.

They bring the exact same things to the table.
In point of fact, there are probably more edutainment products - things that actually do teach you things and could actually be considered educative investments - on mobile than there are on a console.
 

More_Badass

Member
Oct 25, 2017
23,623
Lets be real here. The mobile game meme exists because of what the system offers. A plethora of low-effort money grab titles. Then a handfull of indie-titles, that you often have the ability to play with a better experience on other systems. And lastly a handful of ports of games from other systems.

That is literally what´s on the marketplace. Phones as a gaming device wouldn´t be a meme if publishers/devs would actually produce meaningful games with depth created with the systems strengths and weaknesses in mind.
I love handheld gaming and I would love to play good games on my phone, given that they´re working well, but from what I can see, there aren´t that many good games to play.
If people would start to put out games on the level of 3ds (or even ds) games quality wise, I would be there in a heartbeat.
But they aren´t. Yet.
Phones as a gaming device wouldn´t be a meme if publishers/devs would actually produce meaningful games with depth created with the systems strengths and weaknesses in mind.
...but devs and publishers do...

The differences is that the devs and publishers that do are all indie devs and indie publishers, aside from the very rare exceptions like Lara Croft GO

If you want meaningful mobile games with depth that are designed to take advantage of the platform's strengths, there are dozens and dozens of games like that, at least 100 every year. They're all indie games though. The best games on mobile are indie games, and indie games are the only ones that try new things with the platform, experiment with control schemes, and put the hard work into distilling depth and polish into simple elegant designs that suit mobile.

Here are the rules of thumb: Avoid AAA/big publisher games like the plague on mobile, only play premium indie games, and never download stuff off the Top Charts.
 

BrutalInsane

Banned
Nov 2, 2017
2,080
Mobile gamers, welcome to what us PC gamers have been going through for decades. You have different struggles than 'comfy couch' and 'exclusives!!1!!1', but I share your pain.
 

cyklisten

Member
Nov 12, 2017
442
They bring the exact same things to the table.
In point of fact, there are probably more edutainment products - things that actually do teach you things and could actually be considered educative investments - on mobile than there are on a console.

A tiny screen and touch controls with my fingers all over the screen blocking the view is the EXACT same experience as playing it on 4K screen with a monster PC and 50 physical buttons, hyper-responsive mouse controls?

Like I´ve said previously, love handheld gaming when it´s good. Probably the way I play most games. But it´s has to be actually good for me to bother.
 

cyklisten

Member
Nov 12, 2017
442
...but devs and publishers do...

The differences is that the devs and publishers that do are all indie devs and indie publishers, aside from the very rare exceptions like Lara Croft GO

If you want meaningful mobile games with depth that are designed to take advantage of the platform's strengths, there are dozens and dozens of games like that, at least 100 every year. They're all indie games though. The best games on mobile are indie games, and indie games are the only ones that try new things with the platform, experiment with control schemes, and put the hard work into distilling depth and polish into simple elegant designs that suit mobile.

Here are the rules of thumb: Avoid AAA/big publisher games like the plague on mobile, only play premium indie games, and never download stuff off the Top Charts.


I haven´t met them and I´ve looked. The ones I´ve tried has mostly either been ports or games that feels like half of what other handheld games are.
100 3DS quality games each year sounds absolutely amazing. Any way to find them more easily?
 

More_Badass

Member
Oct 25, 2017
23,623
A tiny screen and touch controls with my fingers all over the screen blocking the view is the EXACT same experience as playing it on 4K screen with a monster PC and 50 physical buttons, hyper-responsive mouse controls?

Like I´ve said previously, love handheld gaming when it´s good. Probably the way I play most games. But it´s has to be actually good for me to bother.
Yes, in the sense that they're both offering games to be played for enjoyment, the purpose of all video games. Doesnt matter if it's touch, M/KB, or gamepad...a good game is a good game regardless of platform
 

Deleted member 5167

User requested account closure
Banned
Oct 25, 2017
3,114
A tiny screen and touch controls with my fingers all over the screen blocking the view is the EXACT same experience as playing it on 4K screen with a monster PC and 50 physical buttons, hyper-responsive mouse controls?

I didn't say they were the same experience. I said they had the same cultural value. Which is nil.
They are not an 'investment'. They are a consumption.
Jacking off to a porno, eating a whole tub of haagen dazs, collecting all the hidden packages in a GTA, rolling for a new hero in a gacha game or reading the Twilight series from start to finish all hold the same cultural value.
None of them are an 'investment'. They are all wastes of time.
You might well enjoy wasting your time doing any of the above, but don't pretend to anyone including yourself that what you are doing is of some immense cultural benefit to society at large, or that you have some moral superiority that your choice of self indulgence is somehow a greater contributor to society.
 

cyklisten

Member
Nov 12, 2017
442
Yes, in the sense that they're both offering games to be played for enjoyment, the purpose of all video games. Doesnt matter if it's touch, M/KB, or gamepad...a good game is a good game regardless of platform

Totally. As I´ve stated a couple of times now, would love to play mobile games that was on par with all the other great PSP/3DS games.
 

Deleted member 3183

User-requested account closure
Banned
Oct 25, 2017
1,517
I didn't say they were the same experience. I said they had the same cultural value. Which is nil.
They are not an 'investment'. They are a consumption.
Jacking off to a porno, eating a whole tub of haagen dazs, collecting all the hidden packages in a GTA, rolling for a new hero in a gacha game or reading the Twilight series from start to finish all hold the same cultural value.
None of them are an 'investment'. They are all wastes of time.
You might well enjoy wasting your time doing any of the above, but don't pretend to anyone including yourself that what you are doing is of some immense cultural benefit to society at large, or that you have some moral superiority that your choice of self indulgence is somehow a greater contributor to society.

You heard it here, anything not productive is a waste of time. Art? fuck that shit.
 

cyklisten

Member
Nov 12, 2017
442
You heard it here, anything not productive is a waste of time. Art? fuck that shit.

Learning other languages = waste of time
Traveling and learning about other cultures = waste of time
Having kids = waste of time
Art = waste of time
Thinking about life = waste of time
Enjoying gastronomy instead of eating solely for the purpose of surviving = waste of time
 

Pilgrimzero

Banned
Oct 27, 2017
8,129
Just be glad it's not yet another match 3 game. Or build a community with dollars and crystals game.
 

entremet

You wouldn't toast a NES cartridge
Member
Oct 26, 2017
60,142
I actually embraced mobile gaming back from the original iPhone App Store days. I had tons of fun with Rolando, the Cave ports, Angry Birds (don't hate), Ace Attorney 5, and so on.

What killed my interest was the F2P elements invading the majority of releases. I was excited to Nintendo enter the space, but their stupid DRM killed my interest. I take the subway daily so that kills that.

So really, it was the industry practices that turned me off, not that platform itself. Mobile can be really good when games a designed for the platform in mind.
 

Deleted member 5167

User requested account closure
Banned
Oct 25, 2017
3,114
You heard it here, anything not productive is a waste of time. Art? fuck that shit.

Please, tell me more about how Papers Please on mobile is culturally less relevant because its on mobile, Marshall McLuhan

e:
Learning other languages = waste of time
Traveling and learning about other cultures = waste of time
Having kids = waste of time
Art = waste of time
Thinking about life = waste of time
Enjoying gastronomy instead of eating solely for the purpose of surviving = waste of time

Way to disingenuously misrepresent what I literally said as a direct quote to you.
Learning a new skill, or a new language is a time investment.
Watching all of the MCU movies back to back, or playing through a AAA shootbang 7 from start t finish, or playing a match 3 puzzler while waiting for a bus are all wastes of time.
 

Deleted member 3183

User-requested account closure
Banned
Oct 25, 2017
1,517
Please, tell me more about how Papers Please on mobile is culturally less relevant because its on mobile, Marshall McLuhan

Nah, I didn't say that. I might not be a big fan of mobile games, but I don't think their cultural impact is any less than console gaming. (Actually, mobile games probably have a larger reach than other platforms).
 

KtSlime

Member
Oct 25, 2017
6,910
Tokyo
This thread was embarrassing, but claiming that having children and playing a video game are in the same class of act is over the top. We get it, you like games, we all do, but they are just a product of a culture with too much free time. Nothing wrong with that, but don't think yourself enlightened for pushing a couple of buttons, or tapping on a screen.
 
Nov 22, 2017
344
Learning other languages = waste of time
Traveling and learning about other cultures = waste of time
Having kids = waste of time
Art = waste of time
Thinking about life = waste of time
Enjoying gastronomy instead of eating solely for the purpose of surviving = waste of time

The kids are going to be productive (hopefully), no you can take that out from the list :)
 

Deleted member 3183

User-requested account closure
Banned
Oct 25, 2017
1,517
This thread was embarrassing, but claiming that having children and playing a video game are in the same class of act is over the top. We get it, you like games, we all do, but they are just a product of a culture with too much free time. Nothing wrong with that, but don't think yourself enlightened for pushing a couple of buttons, or tapping on a screen.

Enlightened, maybe not. However... we're really getting into the subjective value of art forms here. What is truly, the difference between someone who appreciates video games, television shows, movies, paintings? We might look at the art collector as sophisticated and worldly and the video game enthusiast as a basement dwelling weirdo. Why? Arbitrary cultural norms? Class distinctions?
 
Oct 25, 2017
1,957
Germany
I remember when most games were "play the first world for free, get the rest for 3.59€" like Cut the Rope or even no demo or MTX at all like Ridiculous Fishing. Games that also thought how to use the interface of the system to enrich the gameplay and design the game around it. So, I'd say mobile has gotten worse, not better. Much worse actually.

When I now look at what copy+paste minecraft and trials and bejeweled and worms clone garbage my nephew plays on his tablet all while being about 10% into his 5 Switch games, I'm feeling a mix of anger and capitulation. And of course it's not him, I would have been the same at his young age with these options, it's the damn market. Can you imagine Tetris being invented just now? How bad it would do financially and how we'd think about it?
 

cyklisten

Member
Nov 12, 2017
442
Please, tell me more about how Papers Please on mobile is culturally less relevant because its on mobile, Marshall McLuhan

e:


Way to disingenuously misrepresent what I literally said as a direct quote to you.

How is learning a language or a skill any more productive than anything else if you´re not directly using it in your line of work (if even that)? That´s why I also added that. On top of all the other things you decided to glance over.
 

Deleted member 5167

User requested account closure
Banned
Oct 25, 2017
3,114
Enlightened, maybe not. However... we're really getting into the subjective value of art forms here. What is truly, the difference between someone who appreciates video games, television shows, movies, paintings? We might look at the art collector as sophisticated and worldly and the video game enthusiast as a basement dwelling weirdo. Why? Arbitrary cultural norms? Class distinctions?

This tangent began because that poster claimed he doesn't play mobile games because they're all a waste of time, and he doesn't 'waste' his time, he 'invests' it by only playing big 4K HDR AAA blockbusters.

Which is outright nonsense.
Art is to some extent subjective, but if your starting premise is that you don't watch TV because its a waste of time, you only invest your time watching Michael Bay films at an IMAX, your starting premise is fucked up.

How is learning a language or a skill any more productive than anything else if you´re not directly using it in your line of work (if even that)? That´s why I also added that. On top of all the other things you decided to glance over.

I really don't have the inclination to explain to you the difference between an investment - something that you expect to receive a return of some kind on - and a consumption, something you absorb and then move on from unchanged.

If you learn a skill, you have a new skill.
If you watch some hollywood popcorn flick you consumed an entertainment product.
 

cyklisten

Member
Nov 12, 2017
442
This tangent began because that poster claimed he doesn't play mobile games because they're all a waste of time, and he doesn't 'waste' his time, he 'invests' it by only playing big 4K HDR AAA blockbusters.

Which is outright nonsense.
Art is to some extent subjective, but if your starting premise is that you don't watch TV because its a waste of time, you only invest your time watching Michael Bay films at an IMAX, your starting premise is fucked up.

Lol dude. Seriously. Take a step back. You are trying to make me out to be a mobile hating snob, when I´ve said MULTIPLE times that I love handheld gaming and probably do most of my gaming there. I´ve also stated that I would play mobile games if I felt they were as good as their handheld counterparts (which they, sometimes are). You are being completely disingenoues and literally arguing with yourself, as I´ve not stated any of the things you just wrote.

I´ve written that I don´t want to waste time on games I don´t find interesting. And that goes for every single system out there. Has nothing to do with this console war you´re trying to whip up.
 

KtSlime

Member
Oct 25, 2017
6,910
Tokyo
Enlightened, maybe not. However... we're really getting into the subjective value of art forms here. What is truly, the difference between someone who appreciates video games, television shows, movies, paintings? We might look at the art collector as sophisticated and worldly and the video game enthusiast as a basement dwelling weirdo. Why? Arbitrary cultural norms? Class distinctions?

They are all hobbies, I don't see any more value in one or the other unless you can monetize/use (in a productive way) the skill gained from the hobby. Nothing is wrong with having a hobby or learning a skill just for the fun of it, just to do something to spend your time. As to how people might look at a particular use of time, isn't value judgement what many people are doing in this thread? Stating that playing console games is a real good use of time, and playing a smartphone game is a waste of time?
 

Deleted member 3183

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Oct 25, 2017
1,517
They are all hobbies, I don't see any more value in one or the other unless you can monetize the skill gained from the hobby. Nothing is wrong with having a hobby or learning a skill just for the fun of it, just to do something to spend your time. As to how people might look at a particular use of time, isn't value judgement what many people are doing in this thread? Stating that playing console games is a real good use of time, and playing a smartphone game is a waste of time?

Yes, indeed. I disagree with it all the same. I don't think console or PC gaming is inherently *better* than mobile gaming. Just different.
 

More_Badass

Member
Oct 25, 2017
23,623
I haven´t met them and I´ve looked. The ones I´ve tried has mostly either been ports or games that feels like half of what other handheld games are.
100 3DS quality games each year sounds absolutely amazing. Any way to find them more easily?
1) Put aside the notion of "it needs to be as complex and advanced as games on another platform to be good". Do you dismiss console games because they don't have the complexity of grand strategy games and other primarily-PC genres? Approach and appreciate each platform for the merits and strengths of the platform, instead of expecting console-style games on mobile.

2) The best mobile games are elegant simplicity. With simple controls designed to suit touch but elegant and polished designs that...also suit touch. (ie see how Lara Croft GO distilled the franchise's adventuring into turn-based puzzling or how Card Thief distilled the stealth game into a card puzzler)

3) My usual go-to must-play recommendations for people new to mobile include:

- Device 6
- Sorcery quadrilogy
- 80 Days
- Simulacra
- The Room series
- Card Thief
- Hitman GO / Lara Croft GO
- Galactic Keep
- Yankai's Peak
- 868-Hack
- Monument Valley
- Ticket To Earth
- Death Road To Canada
- Six Ages
- A Dark Room
- Downwell
- Love You To Bits
- To Be Or Not To Be
- Prune
- Reigns series (particularly Reigns GOT)
- Frost (by Kunabi)
- Framed
- Oddmar
- Six Match
- Bury Me My Love
- Hero Emblems
- SPL-T
- Cosmic Express
- Linelight
- Euclidean Lands / Euclidean Skies
- Swap Sword
- Splitter Critters
- Supertype
- Duet
- Dark Echo
- Circa Infinity
- Ultra Sharp
- Ending
- Blackbar / Grayout
- Holedown
- Tiny Bubbles
- Flipflop Solitaire
- Age of Rivals
- PRY
- Enyo
- Teeny Titans / Teeny Titans Go Figure
- Swapperoo
- Hiversaires

Also Frotz (not technically a game but lets you play text adventures on mobile). Check out Counterfeit Monkey, The Wizard Sniffer, Anchorhead, Eat Me, and Take

I'd also argue that the ports of Gorogoa, Papers Please, Steamworld Heist, Samorost 3, Mini Metro, Human Resource Machine, and Snakebird are so well done and naturally suited for mobile that they feel like games made for mobile rather than ports
 

cyklisten

Member
Nov 12, 2017
442
1) Put aside the notion of "it needs to be as complex and advanced as games on another platform to be good". Do you dismiss console games because they don't have the complexity of grand strategy games and other primarily-PC genres? Approach and appreciate each platform for the merits and strengths of the platform, instead of expecting console-style games on mobile.

2) The best mobile games are elegant simplicity. With simple controls designed to suit touch but elegant and polished designs that...also suit touch. (ie see how Lara Croft GO distilled the franchise's adventuring into turn-based puzzling of how Card Thief distilled the stealth game into a card puzzler)

3) My usual go-to must-play recommendations for people new to mobile include:
- Device 6
- The Sorcery quadrilogy
- 80 Days
- Simulacra
- The Room series
- Card Thief
- Hitman GO / Lara Croft GO
- Galactic Keep
- Yankai's Peak
- 868-Hack
- Monument Valley
- Ticket To Earth
- Death Road To Canada
- Six Ages
- A Dark Room
- Downwell
- Love You To Bits
- To Be Or Not To Be
- Prune
- Reigns series (particularly Reigns GOT)
- Frost (by Kunabi)
- Framed
- Oddmar
- Six Match
- Bury Me My Love
- Hero Emblems
- SPL-T
- Cosmic Express
- Linelight
- Euclidean Lands / Euclidean Skies
- Swap Sword
- Splitter Critters
- Supertype
- Duet
- Dark Echo
- Circa Infinity
- Ultra Sharp
- Ending
- Blackbar / Grayout
- Holedown
- Tiny Bubbles
- Flipflop Solitaire
- Age of Rivals
- PRY
- Enyo
- Teeny Titans / Teeny Titans Go Figure
- Swapperoo
- Hiversaires

Also Frotz (not technically a game but lets you play text adventures on mobile). Check out Counterfeit Monkey, The Wizard Sniffer, Anchorhead, Eat Me, and Take

I'd also argue that the ports of Gorogoa, Papers Please, Steamworld Heist, Samrost 3, Mini Metro, Human Resource Machine, and Snakebird are so well down and naturally suited for mobile that they feel like games made for mobile rather than ports

When I wrote "as good as the other systems" I was solely talking about the great experience, nothing to do with complexity at all.
Thanks a bunch for the list! Appreciate it. Will look into the games on there. Are there good ways to follow up on upcoming mobilegames?
 

More_Badass

Member
Oct 25, 2017
23,623
When I wrote "as good as the other systems" I was solely talking about the great experience, nothing to do with complexity at all.
Thanks a bunch for the list! Appreciate it. Will look into the games on there. Are there good ways to follow up on upcoming mobilegames?
Unfortunately there are only a handful of sites that even focus on mobile games (Toucharcade, Pocket Gamer, 148Apps, Pocket Tactics, etc)

There's also a Mobile Gaming OT on the forum but I need to start the new November/December thread. I'll post the link when it's up. Not to toot my own horn but I'd argue those threads are the best way to keep track of what's new and upcoming. They offer a carefully curated list of mobile games because we tend to only highlight and play premium games and ports, and generally abhor F2P bullshit (aside from the rare exception like Clash Royale)
 

cyklisten

Member
Nov 12, 2017
442
Unfortunately there are only a handful of sites that even focus on mobile games (Toucharcade, Pocket Gamer, 148Apps)

There's also a Mobile Gaming OT on the forum but I need to start the new November/December thread. I'll post the link when it's up. Not to toot my own horn but I'd argue those threads are the best way to keep track of what's new and upcoming. They offer a carefully curated appreciate of Mobile because we tend to only highlight and play premium games and ports, and generally abhor F2P bullshit (aside from the rare exception like Clash Royale)

Sounds interesting. You don´t really hear alot about mobilegames in general, so it feels a little bit overwhelming going into the store and scrolling through the offerings. Will keep up with the thread.
 

Hercule

Member
Jun 20, 2018
5,408
As long as mobile games don't replace regular games I'm fine with them. Unfortunately in many cases they do.
 

Sqrt

Member
Oct 26, 2017
5,880
No one is a fan of cutting out features in order to rush out a cash shop. If you want to cherry pick terrible games/practices and generalize all mobile games based on that, you certainly can (and seem to be).

But clearly there are games out there that are better than that, with many already being listed in this thread. Mobile gaming is at, what, $50 billion this year? $60b? Do you think all us moron mobile gamers just throw away so much money on junk? It's clearly already a viable platform for millions and millions of players. Now, if you have certain requirements - you want nothing but full console experiences with controller support - then mobile isn't for you. That doesn't mean it's not a trash filled platform for everyone else. That seems to be the theme of this thread. "I think it doesn't have everything I want, so it's all trash." That's followed closely by "Hey here's a game that sucks. Therefore everything else sucks."

Anyway, mobile isn't replacing anything. I can still play red dead at home. But I can also play clash Royale when waiting for the subway :)
The good non-exploitative games listed here are a very small faction of that $60b. Just try to find the first non-freemium game on the top grossing charts. And as for the freemium games, is well established that they make most of their money from the so called whales.
 

More_Badass

Member
Oct 25, 2017
23,623
Sounds interesting. You don´t really hear alot about mobilegames in general, so it feels a little bit overwhelming going into the store and scrolling through the offerings. Will keep up with the thread.
I'd argue that the App Store has actually been pretty good in recent years at highlighting notable and good releases. Never go to Top Charts on the App Store, only browse the Games tab and focus on the paid games, curated themed lists, etc

Just discovered this game myself through the Coming Soon/Pre-Order list on the App Store

Now that's the kind of cool, interesting-looking game that I play on mobile for
 

nycgamer4ever

Banned
Oct 30, 2017
861
The examples you ue are all game ported from other platforms. And without traditional co trolls mobile game will always be crap. I have tons of games on my phone but almost never play on it cause controls suck! And if I have to carry a controller around then it defeats the purpose. Imo thereon lies the conundrum.

There are games that work well with the controls like the new civilization game but its only on iOS, and then you have situations where you have great classic like Jade Empire but android oreo and above breaks the game. It's got a long way to go but is improving.
 

vlaar

Banned
Sep 23, 2018
496
It's not that mobiles games suck, it's just that they're just mobile games.

The whole point of mobile games is to entertain for 10minutes during the commute or while in the can and that's pretty much it.

Sure, there are some fun mobile games, there are some good mobile games but not good enough. Nobody in their right mind will ever be thinking "Oh Boy, Ican't wait to get home put Red Dead Redemption 2 down and play some Alto's Journey!"
 

More_Badass

Member
Oct 25, 2017
23,623
It's not that mobiles games suck, it's just that they're just mobile games.

The whole point of mobile games is to entertain for 10minutes during the commute or while in the can and that's pretty much it.

Sure, there are some fun mobile games, there are some good mobile games but not good enough. Nobody in their right mind will ever be thinking "Oh Boy, Ican't wait to get home put Red Dead Redemption 2 down and play some Alto's Journey!"
Why not? Alto's Odyssey offers a completely different experience than RDR2, RDR doesn't replace that. Your comment makes as much sense as saying "no one would put down CoD to play some Tetris"
 

ShinUltramanJ

Member
Oct 27, 2017
12,950
Controls are a big issue. Namely because my fingers and thumb are forced to cover the screen. In no way is that ever ok.

I passed on Downwell during the recent sale. Because as much as I love it everywhere else, I envisioned all of the cheap deaths because my thumb's blocking vital screen space. You need to see what's coming.
 
Oct 25, 2017
157
Honestly, the level of discourse on this forum about mobile games (outside of the dedicated mobile thread) is nearly indistinguishable from places like 4chan. It's one of the main reasons I haven't bothered posting much here.
 

AfropunkNyc

Member
Nov 15, 2017
3,958
Gaming on my cell phone just isn't for me. I realize there's a lot of good things on there but i need a physical controller and i'm not attaching anything to my phone to get that. The free game stuff is appealing also but mobile game has the worst money grab from players i've ever seen, to a point where it turns me off.
 

StraySheep

Member
Oct 26, 2017
8,286
It's crazy to me that on this forum of all places people don't understand what a meme is.

Regardless, I don't know what to tell you OP. I'm increasingly less interested in mobile games. That alone should be enough for me. That's NYT mentioning monetization, flooded marketplaces, and potential negative effects on the part of the game industry I do enjoy.
 

Camjo-Z

Member
Oct 25, 2017
6,512
So, a mobile Diablo was announced, which has received a lot of condemnation because it's not Diablo IV or Diablo II Remastered. That's fine. People did the exact same thing when Bethesda announced Elder Scrolls: Blades.

However, saying that the game will be bad because it's a mobile game doesn't respect the changes made to the industry since the rise of Candy Crush Saga helped create the stereotype in the first place.

It quite literally will be bad because it's a mobile game. I watched the trailer, sure it looks like Diablo but there is a 0% chance that it won't be stuffed with shitty wait timers, stamina meters, and oodles of microtransactions. There have been no changes to the industry when it comes to these types of games, gacha is the same as it ever was. The only difference is that they've slowly learned exactly how much generosity they have to show to keep players from swiftly realizing that they're all horribly simplistic at their core and designed to offer as little gameplay as possible while extracting the maximum amount of cash from your wallet. At this point I treat them all the same way, as casual timewasters that I don't expect to make any serious progression in like I could with a real game.
 
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Deleted member 5167

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Oct 25, 2017
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It quite literally will be bad because it's a mobile game. I watched the trailer, sure it looks like Diablo but there is a 0% chance that it won't be stuffed with shitty wait timers, stamina meters, and oodles of microtranactions. There have been no changes to the industry when it comes to these types of games, gacha is the same as it ever was.

As a point of fact the mobile industry has moved away from stamina bars and wait timers as it is counter productive to stop people playing your game than it is to keep them engaged enough to want to pay money.
Step one to knowing this would be to have had any experience whatsoever of playing games on ewwww dirty casual-poors mobile
 

Camjo-Z

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Oct 25, 2017
6,512
As a point of fact the mobile industry has moved away from stamina bars and wait timers as it is counter productive to stop people playing your game than it is to keep them engaged enough to want to pay money.
Step one to knowing this would be to have had any experience whatsoever of playing games on ewwww dirty casual-poors mobile

I've recently been playing Sega Heroes and Dragalia Lost, both of which are fairly new. Guess what both of those games have?