Beware of the Nite Folk.The bayou has to be the densest and creepiest environment I've ever been to in an open world game. What a place, especially at night.
Beware of the Nite Folk.The bayou has to be the densest and creepiest environment I've ever been to in an open world game. What a place, especially at night.
Even the stuff like taking John's son fishing? I had a squiz at the guide and it's supposed to come from Abigail, but given she's vanished into the ether I'm not sure if/when I'll get to do it.
There's a fairly big problem where bumping into someone or getting on/off your horse seems to draw your gun, leading you to many accidental escalations and bountiesIf your gun is out, L2 aims. If your gun is holstered, L2 focuses on someone/something. When you're focused on someone, R2 draws your gun as an escalating behavior.
Yeesh, that was something
Ah ofcourse, cover and identify stuff. Well that settles it, I can't imagine them putting it anywhere else on the controller. It really deserves its own dedicated button.R1 does absolutely tons of contextual stuff from cover to changing item focus
Yeah I get how it works but its not the most intuitive system. Its really best to have your 'Aim Weapon' be the same button in all situations.If your gun is out, L2 aims. If your gun is holstered, L2 focuses on someone/something. When you're focused on someone, R2 draws your gun as an escalating behavior.
So...I lost the legendary fox pelt. Can I go back and hunt it again?
You haven't lost it, it goes to the trapper, and no, legendaries are one shot only.So...I lost the legendary fox pelt. Can I go back and hunt it again?
The game has so many closed doors, lots of huts in the middle of nowhere that seem abandoned and you can't even break in. Feels really restrictive in a game this detailed.I feel that the hype killed some of the enjoyment for me. Yes, you can do more things than most open worlds and its more realistic but there are far more things you now expect to be able to do which you cant do!
Even the stuff like taking John's son fishing? I had a squiz at the guide and it's supposed to come from Abigail, but given she's vanished into the ether I'm not sure if/when I'll get to do it.
I stopped to look at a lynching victim just a little northwest of Saint Denis, and got ambushed by three guys. They didn't look too dangerous, but one of them ran up and stabbed me for a OHK. Same people, or was that something different?Has anyone figured out the weight system yet?
My bars and cores are always full, bit I'm underweight. How much do you need to eat per game day to retain a perfect weight?
Is this the area with the cannibals?
I was riding at night, got ambushed with cries of "we're going to eat you!". Was actually terrifying.
I stopped to look at a lynching victim just a little northwest of Saint Denis, and got ambushed by three guys. They didn't look too dangerous, but one of them ran up and stabbed me for a OHK. Same people, or was that something different?
It will show up in the trappers inventory, you just cant sell it
You haven't lost it, it goes to the trapper, and no, legendaries are one shot only.
Ha, perfect! I do the same. Nothing like lassoing a fleeing witness then dragging them off to a quiet spot to discuss the error of their ways.
The game has so many closed doors, lots of huts in the middle of nowhere that seem abandoned and you can't even break in. Feels really restrictive in a game this detailed.
Especially with the much discussed 100-hour crunches, huge budget and 8-year development time. Its like all of it went on the lighting.
Yeah, I mean, there's barely any content in this game.Especially with the much discussed 100-hour crunches, huge budget and 8-year development time. Its like all of it went on the lighting.
I wouldn't take it that far, there is a LOT in this game that shows they put a great deal of effort in.
It's actually because of the huge amount of detail and interactions that things like this stand out. Game is still incredibly impressive, imo.
I feel that the hype killed some of the enjoyment for me. Yes, you can do more things than most open worlds and its more realistic but there are far more things you now expect to be able to do which you cant do! Why cant I enter some buildings especially if a cutscene had someone enter it? Why cant I kick the fish that jumped out of the pond back instead of clumsily picking it up? Why is there just one throw animation and I cant toss people into windows, etc? Why is every interaction merely defuse or antagonize? Why is the bounty system so broken and lawmen appears out of thin air? Why when I smash running into a store and break a window the shopkeeper doesnt care? Why are the seasonal changes only limited to particular areas? I can go on and on.
Plus, the rain looks worse than in Horizon or Driveclub which is paradoxical for a game filled with so much detail elsewhere. Oh and the npcs in the theatres.. look so so bad.
It absolutely is revolutionary, if only in terms of the sheer production value of everything. And we haven't even seen the online version in action.Yes but now some of the statements they made ring hollow. Its not revolutionary by any means but its very impressive.
It absolutely is revolutionary, if only in terms of the sheer production value of everything. And we haven't even seen the online version in action.
It absolutely is revolutionary, if only in terms of the sheer production value of everything. And we haven't even seen the online version in action.
Especially with the much discussed 100-hour crunches, huge budget and 8-year development time. Its like all of it went on the lighting.
Anyone playing with a X900E on PS4PRO?
What are yours TV settings?
Its their faults for hyping it up to be the next big step in gaming.
Molly is missing on camp Chapter 3 l, is that normal? I noticed afteron the quest in where Molly supposed to talk to you but was interrupted
imho not 8 years, 100 hour crunches worth of content. Good length story but everything else is cut and paste.
It's not about any one thing. It's about the whole. If you sit there, and look at Watch Dogs 2, and compare and contrast with RDR2, and think "well, these games are basically the same!", then I don't know what to tell you.
Oh, I'm sorry. I seem to have gone and wasted my time on this conversation.imho not 8 years, 100 hour crunches worth of content. Good length story but everything else is cut and paste.
Some of the design choices around the controls honestly BAFFLE me...
Press X to run....
Either walk like a snail or run like Usain Bolt.
Aim your weapon? Press X again so that you may move in a decent pace while aiming...
Want to loot a cabin that has a lot of items close to each other? Keep doing 360 turns for a few secs like an idiot trying to place the character in the right spot.
I dont get it.
This is not realistic. This is plain stupid and annoying.
I dont want Arthur to be a ninja. I dont want him to react like Bayonetta. I just want him to control in a decent, functional way without being such a damn hassle of pressing buttons constantly.
The fact that almost no reviewer even mentioned this is unbelievable. Game lacks a lot in that department. And to think that just 2-3 minor adjustments could make this play soooooo much better...
You're fucking trolling if you seriously think this game outside of the story is just cut and paste. Open your eyes.imho not 8 years, 100 hour crunches worth of content. Good length story but everything else is cut and paste.
In many ways it is...in many ways technical limitations still exist.
I feel that the hype killed some of the enjoyment for me. Yes, you can do more things than most open worlds and its more realistic but there are far more things you now expect to be able to do which you cant do! Why cant I enter some buildings especially if a cutscene had someone enter it? Why cant I kick the fish that jumped out of the pond back instead of clumsily picking it up? Why is there just one throw animation and I cant toss people into windows, etc? Why is every interaction merely defuse or antagonize? Why is the bounty system so broken and lawmen appears out of thin air? Why when I smash running into a store and break a window the shopkeeper doesnt care? Why are the seasonal changes only limited to particular areas? I can go on and on.
Plus, the rain looks worse than in Horizon or Driveclub which is paradoxical for a game filled with so much detail elsewhere. Oh and the npcs in the theatres.. look so so bad.
How exactly? Nicer lighting? Two samey interactions with npcs? Skinning and hunting for decaying pelts? Repeating stranger missions? Riding without fast travel? Insta popping lawmen?
The game is enjoyable no doubt but I dont think it took any leaps above and beyond whats out there. It just added extra long animations, removed useful form of fast travel (so we can all indulge in the detail porn) and made horse falls and hits extra painful.
You know you've made a good game when this is what people choose to complain aboutWhy cant I kick the fish that jumped out of the pond back instead of clumsily picking it up? Why is there just one throw animation and I cant toss people into windows, etc?
You know you've made a good game when this is what people choose to complain about
You're fucking trolling if you seriously think this game outside of the story is just cut and paste. Open your eyes.