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Deleted member 984

User requested account closure
Banned
Oct 25, 2017
5,203
Yes the VR mode got rid of the damn annoying blackout clipping (not completely but toned it down big time). There is a new graphical bug on tracks with mist though it causes the screen at times to become excessively bright in parts.

Also really like the update to the handling model.
 
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user__

Member
Oct 25, 2017
570
They should make lapped cars invisible . Lot of players try to take you out when you lap them .
I think they should introduce the blue flag and apply severe penalty for not respecting it. I mean, when happened to me it weren't like I couldn't understand the situation. It would be better if automatic systems like ghosting intrude the game flow as less as possible.

Oh man here it goes with the "am I the only one"...

Am I the only one that watches replays of himself driving after the race? I get some beer or other liquor and simply enjoy it.
Can't wait to see replays of others.

My wife entered the room and was "This looks really real." too.

I like this game and am not even a car nut. Also better DS4 controls after today's patch? Okay, that is good.
But to that - I see people on r/granturismo having problems with wheels now? And that it became more arcadey instead of sim?

I'm in too since the first GT, I always loved the love for cinematic replays PD has. GT3 was fucking nuts for this.


I was playing around with the Mazda Roadster (for me she'll ever be the MX-5) and she's incredibly fun to drive. I think it's the best rendition of the car since forever. I'm a little worried about how the update changed her. I hope they didn't touched much.
 
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Pharaoh

Unshakable Resolve
Member
Oct 27, 2017
2,676
If there is a clear line, then it isn't a dive bomb. Dive bomb is when the chasing car does not have the line at turn in, (they are not even rear wheel to front wheel, let alone side by side or in front) yet brakes deep in to the apex forcing a collision (most favored option in GTS cause there is now downside being the aggressor) or forcing the leading car wide as they avoid the dive bomber. The reason you get black flagged for doing this in real life is it is insanely dangerous and also unsportsman, basically it is cheating. You are throwing your car into the line of the other car with the sole intent to disrupt them either via collision of forcing them off the line with no intent for you to take the corner cleanly.

Last night a guy dive bombed me on the first lap and I lost 6 or 7 positions. This guy went on to win the race by a huge margin with the fastest lap of the race. He was clearly faster than everyone else but he couldn't wait to pass me cleanly so he just ruined my race. Unfortunately for most people anything goes. If the game allows that's OK in their mind. Hopefully PD will keep looking at it and trying to find solutions.
 

onanie

Member
Oct 27, 2017
404
Oh man here it goes with the "am I the only one"...

Am I the only one that watches replays of himself driving after the race? I get some beer or other liquor and simply enjoy it.
Can't wait to see replays of others.

My wife entered the room and was "This looks really real." too.

I like this game and am not even a car nut. Also better DS4 controls after today's patch? Okay, that is good.
But to that - I see people on r/granturismo having problems with wheels now? And that it became more arcadey instead of sim?
Phew I am not the only one
 

eyeball_kid

Member
Oct 25, 2017
10,241
If there is a clear line, then it isn't a dive bomb. Dive bomb is when the chasing car does not have the line at turn in, (they are not even rear wheel to front wheel, let alone side by side or in front) yet brakes deep in to the apex forcing a collision (most favored option in GTS cause there is now downside being the aggressor) or forcing the leading car wide as they avoid the dive bomber. The reason you get black flagged for doing this in real life is it is insanely dangerous and also unsportsman, basically it is cheating. You are throwing your car into the line of the other car with the sole intent to disrupt them either via collision of forcing them off the line with no intent for you to take the corner cleanly.

Thanks for the clarification. Then yeah, it's not something I really do because I don't want to ruin other people's races. I really think there should be more severe penalties for it like temporary suspensions from Sport Mode, but PD also wants to keep the online player count up so I doubt they'd do that. Reminds me of the Twitter situation where the company's business objectives around user engagement conflict with any desire to punish trolls.

--
I love the light fog on the current Maggiore daily, but for some reason the fog doesn't show up in the replays at all, at least not on base PS4. I've also noticed that user decals appear as low-res textures in race photo mode.
yJXwW4k.jpg
 

Vegeto

Member
Oct 26, 2017
291
Frankfurt
Having a blast with this game. Of course I bought it on Black Friday for 24 Euros, so quite a steal.

I played each Forza game, but Forza 7 was just too much of the same. I wanted to race and start fresh from the beginning and GTS is exactly doing this for me. What I really appreciate is the amount of details. I mean the penalties for cheating or the ranking if you are a crash driver are awesome. But I also like the missions/challenges. So to sum up, I don't get the hate, but I assume previous games had much more content.
Oh yeah the music is awesome.
 

Savantcore

Member
Oct 28, 2017
880
Jumped in at £17 and I'm glad I did. I'm not a gearhead so it goes over my head a lot (what little there is) but I've had great fun polishing off all those tutorials. Got Gold in all 48 so now moving on to the challenges. Feels good - I'm having loads of fun and I haven't even got to the 'proper' game yet.
 

Deleted member 984

User requested account closure
Banned
Oct 25, 2017
5,203
When you guys say "divebombed," do you mean outbraked you on the inside, or something else?

That's the one but from further back so its a dive into space rather than just a person breaking late to force the other person from not being able to take the better line. A dive bomber will have a really poor exit but force the drive behind to brake harder if they don't see it coming. Most people online just end up using you as a barrier either by being shit or doing it intentionally.
 

endlessflood

Banned
Oct 28, 2017
8,693
Australia (GMT+10)
That's the one but from further back so its a dive into space rather than just a person breaking late to force the other person from not being able to take the better line. A dive bomber will have a really poor exit but force the drive behind to brake harder if they don't see it coming. Most people online just end up using you as a barrier either by being shit or doing it intentionally.
Ok. So it's just the contact that's the issue right, not the distance they come from?
 

Omnistalgic

self-requested temp ban
Member
Oct 27, 2017
8,973
NJ
Anyone have their wheel setup with like a simple laptop desk? Reviews are very good for the wheel stand, but I just don't want to spend so much on peripheral atm..Recommendations?
 

DHC-Shannow

Member
Oct 29, 2017
1,326
Manchester, England
Ok. So it's just the contact that's the issue right, not the distance they come from?

A lot of it is would they actually make the apex of the corner - if they can make it around the corner cleanly whilst sticking it up the inside then it's not a divebomber, just a good pass. If they slam into the car in front in order to slow down or don't make the corner at all then it's a divebomb.


At the 1 min mark


At the 10 second mark
 

xrnzaaas

Banned
Oct 27, 2017
4,125
Damn I read only now that the campaign leaderboards were reset. Oh well at least I got credits and mileage. :)
 

DHC-Shannow

Member
Oct 29, 2017
1,326
Manchester, England
Damn I read only now that the campaign leaderboards were reset. Oh well at least I got credits and mileage. :)
Yep it's bad, I had a lot of good times and positions on my friends list :-( The difficulty has dropped too, I had 8-4 and 8-6 left to do, cleared them both first time of asking. The grip seems loads better on the rally track now and hitting cars or barriers doesn't give you a 2 second penalty any more...
 

Deleted member 984

User requested account closure
Banned
Oct 25, 2017
5,203
Ok. So it's just the contact that's the issue right, not the distance they come from?

The distance is usually what causes the contact. It shouldn't really be any more than from a half meter behind otherwise there will be contact. If you don't know the breaking limit of the car and specific corner you shouldn't be making the move in the first place. In real world racing it's very rare to see cars making this type of maneuver but a standard in karting due to their difference in breaking behavior.
 

user__

Member
Oct 25, 2017
570
I was playing around with the Mazda Roadster (for me she'll ever be the MX-5) and she's incredibly fun to drive. I think it's the best rendition of the car since forever. I'm a little worried about how the update changed her. I hope they didn't touched much.
Just an update on this.
I've just tried again the little Mazda and wow she's changed a lot. The change from neutral to oversteer is now much more progressive and readable. The car now is easy to drive in power oversteer braking much less than what I was used. The car is so much easy to drive that I gained 28 seconds on the one-lap-trip at the nordschleife, from a 10:26 done yesterday, first try but being cautious and doing no errors, to the 9:58 of today, first try too and going out in the grass in the third sector. In fact to me the improvement seems almost too good, so much that I feel something could be very wrong here, but my only experience with FRs are videogames so I don't know what to think.
 
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eyeball_kid

Member
Oct 25, 2017
10,241
Just an update on this.
I've just tried again the little Mazda and wow she's changed a lot. The change from neutral to oversteer is now much more progressive and readable. The car now is easy to drive in power oversteer braking much less than what I was used. The car is so much easy to drive that I gained 28 seconds on the one-lap-trip at the nordschleife, from a 10:26 done yesterday, first try but being cautious and doing no errors, to the 9:58 of today, first try too and going out in the grass in the third sector. In fact to me the improvement seems almost too good, so much that I feel something could be very wrong here, but my only experience with FRs are videogames so I don't know what to think.

This might be due to the changes in the Sport tire grip? I believe they changed tire slip from being exponential to linear, which would probably make oversteer situations more readable.
 
Oct 25, 2017
4,427
Silicon Valley
Okay, got it via the PS Store for reduced price. Excited about upcoming add-ons, recent patches, and getting back to the livery editor!

Anyone work on a ResetEra livery yet? I totally will! :D

Paris.png
 

gutterboy44

Member
Oct 27, 2017
1,592
NY
The dive bomb isn't necessarily about distance, it is about car position relative to the leader at corner entry or turn in (that first orange cone for people who use that assist). If the trailing car does not even have their front wheels level with the leading car's rear wheels, then the racing line is owned by the leading car, they get to turn in to the apex without a dipshit sticking their nose in. The trailing car is responsible to slow down and make room at the apex for the leading car. If a leading car brakes way to early, the trailing car can come back from any distance, so long as they get along side before turn in.
 

ItIsOkBro

Happy New Year!!
The Fallen
Oct 25, 2017
9,519

I think it's debatable whether or not this is a good pass. There's more to it than did you slam the car or are you gonna fly off the track. Most of what I've read says the sportsmanshiply thing to do is to establish overlap with the leading car before they start turning into the Apex. And there's no overlap in this video when the leading car begins turning.

VVKBapE.png


This looks like a case of the following image, except panel 5 doesn't happen because the outside car stayed clear.

corner_rights_002.gif
 

Kaze13

Member
Oct 25, 2017
213
I think it's debatable whether or not this is a good pass. There's more to it than did you slam the car or are you gonna fly off the track. Most of what I've read says the sportsmanshiply thing to do is to establish overlap with the leading car before they start turning into the Apex. And there's no overlap in this video when the leading car begins turning.

VVKBapE.png


This looks like a case of the following image, except panel 5 doesn't happen because the outside car stayed clear.

corner_rights_002.gif

In DHC's defense, the guy left a car wide space for him to take up. He took it (I would too) and came out the winner. The dude could have closed that door (well before the apex) but didn't. Good pass IMO.

edit: I may have been generous with my "car wide comment" as there was only half a car's space that was left. Good thing the guy was aware of his surroundings.
 
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eyeball_kid

Member
Oct 25, 2017
10,241
This looks like a case of the following image, except panel 5 doesn't happen because the outside car stayed clear.

corner_rights_002.gif

I have to admit this happened to me last night on Maggiore on that first turn after the wide U. A Merc was going pretty wide on the outside, I went in on the inside. Suddenly they swoop in and boom. I'd have to look at the replay to see if I was parallel by the turn-in, but maybe not. Fortunately neither of us went off the track, but I felt kinda bad about that. Probably a case where I shouldn't have been so aggressive. It's one thing to talk about theory, but these cars (especially in cockpit view) have really limited visibility. Radar doesn't help much when it's stuck over on the side of the screen (I refuse to use bumper cam, it's just too unrealistic).
 

eyeball_kid

Member
Oct 25, 2017
10,241
Here's a comparison of the new sound control settings in 1.06. Seems kind of a weird feature addition to me, but hey maybe some of you love transmission whine...
 

benzy

Member
Oct 25, 2017
4,262
Here's a comparison of the new sound control settings in 1.06. Seems kind of a weird feature addition to me, but hey maybe some of you love transmission whine...


It's a great addition. Sometimes the tire squeals were way too loud on some updates, so it's nice to be able to adjust that to my liking. Several people found the transmission whine too much too, so they can lower that if they want now... people were asking for these individual adjustment settings since the beta.
 

BubbaKrumpz

The Fallen
Oct 25, 2017
3,402
Yay Area
Finally got my hands on it. Beat the beginner stuff right off the bat and I'll be on back tomorrow to play a bit more than the tutorial stuff. Gameplay is so good!
 

Buddeh

Banned
Oct 25, 2017
793
I'm pretty mad that the handling has become easier. I usually play with a weel, but all assists off except abs with a controller, and it actually feels arcady.. :(
 

Buddeh

Banned
Oct 25, 2017
793
it has? Any evidence?

Here:
Just an update on this.
I've just tried again the little Mazda and wow she's changed a lot. The change from neutral to oversteer is now much more progressive and readable. The car now is easy to drive in power oversteer braking much less than what I was used. The car is so much easy to drive that I gained 28 seconds on the one-lap-trip at the nordschleife, from a 10:26 done yesterday, first try but being cautious and doing no errors, to the 9:58 of today, first try too and going out in the grass in the third sector. In fact to me the improvement seems almost too good, so much that I feel something could be very wrong here, but my only experience with FRs are videogames so I don't know what to think.
 

xrnzaaas

Banned
Oct 27, 2017
4,125
Quick question - is the newly added IsoRivolta Zagato the only car in the game without the cockpit view or does this affect other Vision models as well? For me it's unacceptable, I prefer driving with the cockpit cam in racing games.

Yep it's bad, I had a lot of good times and positions on my friends list :-( The difficulty has dropped too, I had 8-4 and 8-6 left to do, cleared them both first time of asking. The grip seems loads better on the rally track now and hitting cars or barriers doesn't give you a 2 second penalty any more...

Pretty stupid decision imo to get rid of the penalties. A lot of the lessons I've completed before the patch should have had that rule. With many of the challenges I got a much better time for the leaderboards if I just dived aggressively on the inside without worrying about making contact. So now we've got less stressful challenges, but they don't actually teach you how to be a better driver for multi. ;)
 
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MGR

Member
Oct 27, 2017
22
The dive bomb isn't necessarily about distance, it is about car position relative to the leader at corner entry or turn in (that first orange cone for people who use that assist). If the trailing car does not even have their front wheels level with the leading car's rear wheels, then the racing line is owned by the leading car, they get to turn in to the apex without a dipshit sticking their nose in. The trailing car is responsible to slow down and make room at the apex for the leading car. If a leading car brakes way to early, the trailing car can come back from any distance, so long as they get along side before turn in.

It's not remotely that simple. A clean pass can easily be achieved without overlap before the 'cones' turn in point. You can brake later and take a much tighter (shorter) line to the apex to get along side the car in front. You'll obviously have a lower mid corner speed and sacrifice exit speed, but if you can position your car well enough it won't matter.
 

eyeball_kid

Member
Oct 25, 2017
10,241
I'm pretty mad that the handling has become easier. I usually play with a weel, but all assists off except abs with a controller, and it actually feels arcady.. :(

Lots of complaining about that over at GTPlanet, but others feel that it's just that the tire grip has become more realistic. My only complaint is that the BoP adjustments were done to the wrong cars. The improved tires have made the Beetles and their ilk even faster than they already were.

edit: And the tires and physics changes haven't magically Gr.3 cars less tweaky. Still very easy to get the 458 Gr.3 unsettled if you don't have good throttle control, for instance.

Quick question - is the newly added IsoRivolta Zagato the only car in the game without the cockpit view or does this affect other Vision models as well? For me it's unacceptable, I prefer driving with the cockpit cam in racing games.

Yeah, the Peugeot VGT has no cockpit, either. I feel the same... PD should hold their feet to the fire. But I don't use the VGT cars anyway unless I have to.

--
New Dailies

Dragon Trail Reverse -- Single Make (Atenza) -- 3 laps
Kyoto Miyabi -- Single Make (BMW i3) -- 7 laps
<-- are they kidding with this shit
Brands Hatch -- Gr.3 (Garage) -- 10 laps -- fuel + tire wear
 
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xrnzaaas

Banned
Oct 27, 2017
4,125
Lol I just noticed that the game censored 'night' in one of my uploaded race pics (now it's *****). Is that a naughty word or something? ;p
 

DHC-Shannow

Member
Oct 29, 2017
1,326
Manchester, England
I think it's debatable whether or not this is a good pass. There's more to it than did you slam the car or are you gonna fly off the track. Most of what I've read says the sportsmanshiply thing to do is to establish overlap with the leading car before they start turning into the Apex. And there's no overlap in this video when the leading car begins turning.

VVKBapE.png


This looks like a case of the following image, except panel 5 doesn't happen because the outside car stayed clear.

corner_rights_002.gif

I think most overtaking requires some compliance from the car being overtaken that the place is lost - Senna was pretty famous for putting his car in places that left it up to the other driver whether there was going to be a collision or not. Had someone done this move on me that I wouldn't be unhappy about it, I would've done exactly the same as the other driver, just try to get a better exit and retake the place on the following straight.


So from the 2.04 mark you see Daniel Riciardo take a dive up the inside from a long way back, great move then the following sauber is a bit trickier but the guy concedes the places as Daniel has the apex.
 

Toxa

Member
Oct 28, 2017
189
I think it's debatable whether or not this is a good pass. There's more to it than did you slam the car or are you gonna fly off the track. Most of what I've read says the sportsmanshiply thing to do is to establish overlap with the leading car before they start turning into the Apex. And there's no overlap in this video when the leading car begins turning.

VVKBapE.png


This looks like a case of the following image, except panel 5 doesn't happen because the outside car stayed clear.

corner_rights_002.gif

it's descent pass both driver was clean here.

it's just the aston martin brake too early in the corner giving an unexpected opportunity for the contender .

also the track is wide if it was in a narrow corner it could have been worse though
 

DavidDesu

Banned
Oct 29, 2017
5,718
Glasgow, Scotland
When you guys say "divebombed," do you mean outbraked you on the inside, or something else?

I'm thinking this. It's a legitimate move that you see in things like F1. You CAN muscle your car into a position, especially if you're up along side beforehand in which case it's absolutely a legit move and the passed car should leave room, but equally the passing car should leave room as much as they can, but even in F1 the passing car, once more than half way past, can edge them out near the edge of the track with no repurcussions.

I think the problem with GT Sport and people complaining about the penalties is that people don't understand the generally agreed rules of passing in real motorsport and think far too many moves are immediately illegal. Equally others assume weaving in from of someone trying to pass you who has the speed is a legit defending move when it's not. One significant change in direction then you have to give it up!

I do think the GT Sport mode needs a full tutorial covering all of this. What's acceptable and what isn't and give you missions that educate you by actually doing it. These flimsy videos you have to watch cover about 5% of what needs to be told to players.


I know for me personally I've had some dirty moves on me, and some misjudged moves. The dirty moves need penalised, then misjudged moves often need penalised but to a lesser degree than we see, and then game needs to take into account what's up ahead of every driver when taking into account. There's many incidents where someone edges a car off the road, the fly back onto the track and you crash into them and then you get penalised for bashing into them, or you avoid the collision ahead but create another of your own where someone else suffers and you get a penalty. Needs a complex AI to even begin to judge these situations appropriately.
 

JamboGT

Vehicle Handling Designer
Verified
Oct 25, 2017
1,451
I agree there can be too many dives but there are also far too many issues of people just turning in and causing contact, sometimes you have to accept you are being passed.

Also the one move rule is not the case for all race series, in NASCAR for example if you try that you are just going to get dumped off at the next corner.
 

Deleted member 984

User requested account closure
Banned
Oct 25, 2017
5,203
I'm pretty mad that the handling has become easier. I usually play with a weel, but all assists off except abs with a controller, and it actually feels arcady.. :(

I don't use a wheel but if anything it now feels a bit more realistic. The simulation of road types feels better (still a long way to go in that department) and the grip model is improved especially in commercial cars that have a lot of power but also heavy or tail happy.

Two areas I want to see improved is brake and grip feedback on different surfaces (audio and tactile). I.e. Hit the breaks overly hard I want to see the judder and hear the squeak of grip hitting it limit; accelerate so you're on the limit of slip I want to hear and feel when the rubber bites. Both of those are probably my favourite things in racing and rarely simulated but so satisfying
 

DavidDesu

Banned
Oct 29, 2017
5,718
Glasgow, Scotland
(I refuse to use bumper cam, it's just too unrealistic).

You know bumper cam.in GT games has always been more of a cockpit view minus seeing the car. It's like a central position at drivers eye level and position, more or less. It not actually at bumper level. It's what I use. I feel like it gives you similar awareness to real life, the cockpit view on a TV screen really reduces your useful visual information down to nothing.
 

Sylmaron

Member
Oct 28, 2017
1,506
You know bumper cam.in GT games has always been more of a cockpit view minus seeing the car. It's like a central position at drivers eye level and position, more or less. It not actually at bumper level. It's what I use. I feel like it gives you similar awareness to real life, the cockpit view on a TV screen really reduces your useful visual information down to nothing.
It's how I always play. Tried playing with the cam behind the car but I just can't do it.