Just to be clear, I don't consider enhanced emulation a form of remaster.
ha, well I guess square one isn't a bad place to be
Just to be clear, I don't consider enhanced emulation a form of remaster.
Go play Uncharted collection please, same with Last of us remasterd. They were not remade, but re-tooled. They even took the shooting from Uncharted 3 and put it into uncharted 1. It is you who needs to understand that the remasters Sony has had done either through internally or through people like Bluehole are different than what a BC engine is doing to the original textures on xbox games.
Textures are improved, lighting, frame rate and little things like higher quality models that were in the cutscenes were used as in game. They used the same assets just replaced in-game models with the models used in the rendered cutscenes.
Totally different than what xbox is doing. FOrget remakes for a second. Go take a look at Uncharted collection, Last of Us remastered. In BC titles for xbox they are not putting cutscene character models into the base game
Here:
Its not an opinion when its fact based on definition. PC is tricky because they release "remasters" there as well even though some people are already playing them at the remaster quality.Just to be clear, I don't consider enhanced emulation a form of remaster.
I don't share your opinion, and I've already shared the reason why one shouldn't mistake emulation for remasters.
You didn't answer my question about emulation on PC.
Not at all. You are unable to differentiate between two forms of software upgrade, therein lies the issue.
I didnt know that since I didnt play it on PS3 seem like a remaster to me guess it is a remake then.
Capcom was able to build a rewind button into their Legacy Collections, which included PlayStation games.
I think that the games are being emulated on here, porting them wholesale would be prohibitively expensive. Might be totally wrong though.Were those collections achieved through a PlayStation emulator?
Honest question.
That doesn't mean anything either way though. SNES9x is the best SNES emulator there is, and to my knowledge it lacks a rewind button.
Capcom was able to build a rewind button into their Legacy Collections, which included PlayStation games. It's not that difficult for a company of Sony's resources. If Nintendo can hack online functionality into NES games, Sony can manage a rewind button for PlayStation.
I think that the games are being emulated on here, porting them wholesale would be prohibitively expensive. Might be totally wrong though.
Most straightforward way to make a rewind feature is by leveraging the save state feature. Just record a state every x ticks, and load those states when rewinding. Lower x yields smoother rewind, but requires more memory. I bet that's how the NES and SNES classics do it.
If the PS Classic emulator is PCSX, than you'd expect it to have save state functionality. Implementing rewind should be trivial, unless the PS Classic comes with the bare minimum amount of memory to run the underlying operating system and the game.
Come on now we're not asking much. How about adding few features like rewind or filters in the PS Classic ? How hard is that ? That's a lazy effort from Sony to get easy money. I won't give them a pass.
~4MB save-state doesn't exactly make things trivial, these boxes are obviously cost-constrained, so memory won't be in abundance.If the PS Classic emulator is PCSX, than you'd expect it to have save state functionality. Implementing rewind should be trivial
Right, Ratched and Clank is such a new IP. Medievil as well. Crash and SotC remakes are so new I can't even. Playstation Classic doesn't exist in your world I guess. Notsalgia company lol. And I'll take the gameplay/artstyle/tone - changes between every Zelda title over 4.5 Uncharted games that have barely anything going for them but graphics, same IP or not. I love what Sony does most of the time, but to pretend they aren't going for nostalgia in the midst of their Playstation Classic is utterly ridiculous. Some serious console warrior vibes with this one.They just don't rely on it as heavily as Nintendo do, because they're good at putting out new stuff instead. Nintendo's business heavily relies on going back to old IP. It's just a different business model. Not doing what the nostalgia company does doesn't mean you don't care.
I bet it's tougher to add rewind to a PS1 emulator versus a SNES one, but what do I know.
Capcom was able to build a rewind button into their Legacy Collections, which included PlayStation games.
Everything I'm seeing online says that a PSX emulator with a rewind function would be a taxing proposition. Memory demands and the amount of background processes necessary apparently spike once you hit N64 and PS1 for this sort of thing. Considering how long people have been emulating PS1 games (I'm talking nearly twenty years here), and the fact nobody seems to have put one out there with a rewind feature, I'm assuming it's a pain in the neck for whatever reason.
~4MB save-state doesn't exactly make things trivial, these boxes are obviously cost-constrained, so memory won't be in abundance.
Just looked it up, it was Mega Man Legacy Collection. That said, that one also has no PlayStation games so disregard lol.I'm actually super interested in this topic now: which Capcom Legacy Collections had the rewind feature for PlayStation games?
Just looked it up, it was Mega Man Legacy Collection. That said, that one also has no PlayStation games so disregard lol.
PC is tricky because they release "remasters" there as well even though some people are already playing them at the remaster quality.
I didnt know that since I didnt play it on PS3 seem like a remaster to me guess it is a remake then.
Well yes, that perspective makes it relatively simple - within reason.I suppose I should've been clearer about the cost of hardware involved in implementing this feature. I was mostly thinking from a software dev angle. In that case, implementing the feature should be fairly easy.
That sounds like a remake honestly if they taking entire models and putting them somewhere else. A remastered game focuses on improving the performance of a game. Remakes focus on the performance, quality of content. Often times changing things artistically and adding value in gameplay. While remakes focus on performance, image quality, QOL features.
Its not an opinion when its fact based on definition. PC is tricky because they release "remasters" there as well even though some people are already playing them at the remaster quality.
I didnt know that since I didnt play it on PS3 seem like a remaster to me guess it is a remake then.
Kind of funny that MS is so far ahead in this aspect even though they have far less nostalgia and back catalogue for obvious reasons.
here's a question that should help with your confusion
what's the difference between a remake and a remaster?
To counter your point, what about Shadow of the Colossus, a superb remake which launched this year? Ratchet & Clank, the PS2 game, was also brilliantly remade. What about their close partnership with Activision to bring back Crash and Spyro in the right way? What about what they're doing with MediEvil? What about when they brought back Vib-Ribbon just because Layden thinks it's cool? What about PlayStation Underground, a fan-facing brand which Sony brought back? What about trailers like this, which show they recognise their legacy? What about all the merchandising they've started to lean into this generation? What about the retro PSone and PS2 themes you can get for the PS4? What about the anniversary console designs they've released? What about what they did with WipEout, not only remastering it but also completely re-imagining it in VR? What about how they took God of War, re-imagined it, and brought it back in a way that matters in 2018?
Heck, there are only two main PlayStation consoles without any form of backwards compatibility, and one of them is the first they ever made.
I think you're being harsh cherry-picking a trio of bad examples. They definitely care, and the Jim Ryan quote that everyone talks about is constantly taken out of context to suit an agenda.
Interesting, didn't know about that. So Canoe is a de-facto fork of Higan, right? Shouldn't they release the source code?The guys at NERD themselves admitting it on stage at SCaLE during the gaming sections of the conferences around open source ...
And their continued involvement in the help for the Linux driver for the Nintendo Switch Pro controller with the blessings of Nintendo Japan ...
I mean it's hardly a secret at this point ...
It started as a fork but then diverged fairly profoundly , but the same team also work on the BSD version of Higan cores so their findings do get contributed upstream to Higan some few months after .Interesting, didn't know about that. So Canoe is a de-facto fork of Higan, right? Shouldn't they release the source code?
People are usually able to go back to games they loved, no matter how old they are. After all, people still love NES games and I'd personally argue they've aged no better than than N64/PS games, at least for me, with how much better the various genres from that generation have been done since then. Tons of folk would be able to to back to classics like FF7 and OoT, no problemI think this is unfair proposition. I completely agree with the statement "why would anyone play this".
Nintendo consoles started in the 8-bit era, whereas Playstation in the 32-bit era. Sprites aged much better over time than low quality unfiltered 3D. It was impressive for the time, but it looks like ass today.
For example, Ocarina of Time 3D, which is a remaster, still looks very dated. Imagine if it's released in it's original form with it's original framerate. Why would anyone play that? Even with nostalgia it's very hard to swallow.
Most straightforward way to make a rewind feature is by leveraging the save state feature. Just record a state every x ticks, and load those states when rewinding. Lower x yields smoother rewind, but requires more memory. I bet that's how the NES and SNES classics do it.
Loool that user name posting this cracked me up good.They do respect their legacy, unless you call reselling the same old games over and over again respecting the legacy.
let me stop you right there