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Deleted member 47654

user requested account closure
Banned
Sep 10, 2018
2,612
I've experienced some mindblowing moments through my life while playing videogames, things that i will never forget, some of them have left a mark on me as a person, the Suicide mission,the battle of Kaer Morhen, talking with Tali for the first time, reaching the freedom in Oblivion, catching my first Pikachu... you know, the kind of things that you will remember when you die :p ; and its crazy that just a few weeks ago i had one of those moments when you kept your mouth open for a few seconds just to say "HOLY SHIT" and then you start crying of happyness, the most surprisingly thing is that this came from a game that i was so skeptical about, this game is Star Citizen.
I downloaded the game just to try the free flight event, i was so excited because i was about to play the most ambitious game ever created! needless to say, it exceeded my expectations, without cinematics and dialogs this game is capable to hit you in the feels, its like playing Mass Effect for the first time but multiplied by 10 thanks to the exploration and the Sim stuff (You just need to see a few gameplays to make an idea)
The most remarkable moment that i experienced while playing the game was landing on Lorville and i can't see Night City (Cyberpunk 2077) with the same eyes since then. I don't know how to continue, you will have to watch it by yourselves.
This is not my gameplay, but its close to the experience that i had while landing on the City, just enjoy

 

brandonbrb

Banned
Nov 7, 2017
115
Indeed is that type of experience that change the feelings of a game, i remember the first "fly" moment when you leave the hangar or the first space station with the 2.0 in Port Olisar, the first landing in the moons or quantum jump thousand of km....this game have that moments of evolution in the development that allow you to feel a real sense of scale in scifi universe full of details.
Lorville is the first "city", with trains, npcs, mission givers, landing pads, shops, habitations.....and look incredible, the scope of the game is becoming a real game and like always with Star Citizen the future looks like will bring more of this moments with planets like Hurston, Arcorp, Microtech.....
 

Okii

Banned
Oct 25, 2017
3,189
Wow, seriously great video. I'm gonna show this to some of my friends.
 
OP
OP

Deleted member 47654

user requested account closure
Banned
Sep 10, 2018
2,612
Wow, seriously great video. I'm gonna show this to some of my friends.
Do it, please, i didn't recorded much gameplay, but i did a livestream on Facebook in a small gaming group and the livestream went up to a maximum of 100 viewers and 4k views in total, and thats huge for a FB Livestream from some random dude. People went nuts when i had my first space fight and when i landed on a moon for the first time, i was surprised by all the misunderstanding surrounding this game, i did my best to clarify all their doubts, but still, you know.
 

Okii

Banned
Oct 25, 2017
3,189
Do it, please, i didn't recorded much gameplay, but i did a livestream on Facebook in a small gaming group and the livestream went up to a maximum of 100 viewers and 4k views in total, and thats huge for a FB Livestream from some random dude. People went nuts when i had my first space fight and when i landed on a moon for the first time, i was surprised by all the misunderstanding surrounding this game, i did my best to clarify all their doubts, but still, you know.

I know very well about the misunderstandings, everytime I mention to friends I spend more time debunking clickbait titles than describing the game. I'll be sure to send this to them, stuff like that video sells the game and what it's about better than words ever could.
 

Phabh

Member
Oct 28, 2017
3,701
The illusion doesn't work for me as the city looks lifeless and empty. I just can't see it having meaningful unique content at every corner. It will have a copy and paste feeling.
 
OP
OP

Deleted member 47654

user requested account closure
Banned
Sep 10, 2018
2,612
Indeed is that type of experience that change the feelings of a game, i remember the first "fly" moment when you leave the hangar or the first space station with the 2.0 in Port Olisar, the first landing in the moons or quantum jump thousand of km....this game have that moments of evolution in the development that allow you to feel a real sense of scale in scifi universe full of details.
Lorville is the first "city", with trains, npcs, mission givers, landing pads, shops, habitations.....and look incredible, the scope of the game is becoming a real game and like always with Star Citizen the future looks like will bring more of this moments with planets like Hurston, Arcorp, Microtech.....

Yes man, thats what surprised me the most, when i found that Lorville is juts the first city and that it's not finished yet. This game will be the Half Life 2/ GTA: SA of our era.
 
OP
OP

Deleted member 47654

user requested account closure
Banned
Sep 10, 2018
2,612
I know very well about the misunderstandings, everytime I mention to friends I spend more time debunking clickbait titles than describing the game. I'll be sure to send this to them, stuff like that video sells the game and what it's about better than words ever could.
Make sure to show them this if you have the time, pure beauty and in-game content

 
OP
OP

Deleted member 47654

user requested account closure
Banned
Sep 10, 2018
2,612
The illusion doesn't work for me as the city looks lifeless and empty. I just can't see it having meaningful unique content at every corner. It will have a copy and paste feeling.
Nope, i managed to break the game (its an Alpha and its buggy) and i walked above the buildings, the copy paste feeling is not there.
The city and the game are not finished yet and the IA for the NPCs will be improved later.
 

Hong

Member
Oct 30, 2017
775
I did the same last weekend, except I fell through the floor and died when I exited my ship lol. Luckily I respawned in Lorville. It really was amazing to land and walk around the city. I had to stop myself several times to acknowledge that this game is real and I'm actually playing it. It's not a tech demo anymore and it actually runs well!

I don't really follow Star Citizen with every update, but by checking in every few months I can see how much they have accomplished. Last time I played you couldn't even land on planets.
 

Deleted member 8166

Account closed at user request
Banned
Oct 26, 2017
4,075
I still have my pledge account with UEC¤35,500 UECREC¤5,000 REC and my citizen card...from my november 2012 pledge for Freelancer - LTI .

Every few months I think about selling the account, and then a video like this comes around lol. Yeah I'll keep it.

but I don't expect to ever get the USB Drive in form of a spaceship lol.
 
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grmlin

Member
Oct 25, 2017
10,293
Germany
Guess this isn't a game for me then, this looks so boring and empty. Nice tech though, without a doubt.

What do you do on these planets/cities?
 

Techno

The Fallen
Oct 27, 2017
6,412
Looks incredible, thanks for sharing. I keep saying I will install it but never end up doing it.
 
OP
OP

Deleted member 47654

user requested account closure
Banned
Sep 10, 2018
2,612
Guess this isn't a game for me then, this looks so boring and empty. Nice tech though, without a doubt.

What do you do on these planets/cities?
You can do some missions about delivering packages, theres no much to do right now on the planets, they will fill them with activities in the next year, but the important things (planets and basements) are there.
The game will be boring for some people while exploring the universe, but for those people the game features fast paced multiplayer modes, and the whole campaign (Mass Effect + Halo) we haven't seen much.
 
OP
OP

Deleted member 47654

user requested account closure
Banned
Sep 10, 2018
2,612
I did the same last weekend, except I fell through the floor and died when I exited my ship lol. Luckily I respawned in Lorville. It really was amazing to land and walk around the city. I had to stop myself several times to acknowledge that this game is real and I'm actually playing it. It's not a tech demo anymore and it actually runs well!

I don't really follow Star Citizen with every update, but by checking in every few months I can see how much they have accomplished. Last time I played you couldn't even land on planets.
Yeah, it feels unreal sometimes
 

grmlin

Member
Oct 25, 2017
10,293
Germany
You can do some missions about delivering packages, theres no much to do right now on the planets, they will fill them with activities in the next year, but the important things (planets and basements) are there.
The game will be boring for some people while exploring the universe, but for those people the game features fast paced multiplayer modes, and the whole campaign (Mass Effect + Halo) we haven't seen much.
thanks!
 

JCH!

Avenger
Oct 25, 2017
1,171
Tenerife
It really is. Just did it recently for the first time (I only check out the game every couple of months) and was blown away.
 
OP
OP

Deleted member 47654

user requested account closure
Banned
Sep 10, 2018
2,612
I still have my pledge account with UEC¤35,500 UECREC¤5,000 REC and my citizen card...from my november 2012 pledge for Freelancer - LTI .

Every few months I think about selling the account, and then an video like this comes around lol. Yeah I'll keep it.

but I don't expect to ever get the USB Drive in form of a spaceship lol.
The good thing is that when the game comes out you will be one of those legendary backers that were there from the beginning, hope they will reward you with something.
 

Bung Hole

Banned
Jan 9, 2018
2,169
Auckland, New Zealand
The illusion doesn't work for me as the city looks lifeless and empty. I just can't see it having meaningful unique content at every corner. It will have a copy and paste feeling.
This.

No matter the scope of the game world. If a city doesn't feel alive then having such a huge map is pointless.
In that whole clip not a single npc or I may have missed one but it's pretty barren.

Comparing this to cyberpunk is also a bit rediculous as that game has a city/map teeming with NPCs all doing their own thing. This makes the game world feel alive and like you actually living there.

Good looking game this though. I will give it that but nothing of this video made me feel like this game is in any way shape or form a game changer.
 

Mister X

Banned
Dec 5, 2017
2,081
It's a technical marvel.

This game has so much potential, many are cynical but I still think they can pull it off.
 
OP
OP

Deleted member 47654

user requested account closure
Banned
Sep 10, 2018
2,612
This.

No matter the scope of the game world. If a city doesn't feel alive then having such a huge map is pointless.
In that whole clip not a single npc or I may have missed one but it's pretty barren.

Comparing this to cyberpunk is also a bit rediculous as that game has a city/map teeming with NPCs all doing their own thing. This makes the game world feel alive and like you actually living there.

Good looking game this though. I will give it that but nothing of this video made me feel like this game is in any way shape or form a game changer.
Wait... were you expecting to see NPCs while flying?
This game is a technical marvel, but its still a videogame, not the real life. That being said the city is full with NPCs (just passing the hangar) but their AI routines are not polished.
 
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brandonbrb

Banned
Nov 7, 2017
115
This.

No matter the scope of the game world. If a city doesn't feel alive then having such a huge map is pointless.
In that whole clip not a single npc or I may have missed one but it's pretty barren.

Comparing this to cyberpunk is also a bit rediculous as that game has a city/map teeming with NPCs all doing their own thing. This makes the game world feel alive and like you actually living there.

Good looking game this though. I will give it that but nothing of this video made me feel like this game is in any way shape or form a game changer.

Is the first city with the first implementation of NPCs, you can see landing ships controlled by npcs or walking inside the city in different districts walking everywhere, sitting in the bar, walking in the shops....glitching all the time...

hv0dbv6jhf121.png


Dont expect so much more right now, there are some "especial npcs" who give mission or acept boxes, but is early state of this tecnology, all the subsumption for the behaviour of the NPCs come in the next patchs, in 3.4 we have I.A doing mission of FPS defending bunkers for example.
 

StormEagle

One Winged Slayer
Member
Oct 29, 2017
673
Count me with the cynical ones. I also tried the free demo. My experience must be similar to the one all the people that hate/ bash on Bethesda RPGs must be having with Bethesda RPGs. To me it was just boring and barely playable, a buggy mess they should not use to advertise their product.

I tried package delivery missions. My first mission failed due to me not arriving to the pick off point in time, because the Hyperdrive blinked me to some random place millions of kilometres away instead of the last stretch closer. My second was the one where the drop off point is that soviet like station. Getting the package from the wrecked ship was an experience. Flying is so sluggish, but once I landed the real fun began. On the way inside my character somehow dropped the package in the elevator. When I tried to retrieve it, I found out the elevator to my ship did not work. I couldn't finish the quest or get to my ship. Searching the internet, I found out that this was a very common experience. It's a coin flip whether you may leave that station. That was the end of my first day. Second day I started in the station, but I could retrieve my ship to a landing spot I could actually reach and leave the planet. I tried another package delivery quest that went well until the drop off. At the drop off point the quest did not let me deliver the package. I tried another quest where I did not have deliver anything and that one I could finally finish but neither flying nor running around was fun. So, the only thing this demo accomplished was to make me appreciate Elite Dangerous more.
I know this is in alpha and bugs are to be expected, but this demo was a very bad advertisement of the game. I also don't think it looks that great.

One problem I have is also shown in the video. It is too long. The video shows a lot of nothing. My biggest gripe with this and Elite is how long everything takes. But Star Citizen seemed to waste my time even more than Elite. I might be wrong about that, however. It has been some time since I played Elite.
 

Annoying Old Party Man

Attempted to circumvent ban with alt account
Banned
Oct 29, 2017
966
Is there an official topic/discussion for this game?

I'm enticed to try it but I'm not sure if it's for me.
 

Staticneuron

Member
Oct 25, 2017
1,187
You can do some missions about delivering packages, theres no much to do right now on the planets, they will fill them with activities in the next year, but the important things (planets and basements) are there.
The game will be boring for some people while exploring the universe, but for those people the game features fast paced multiplayer modes, and the whole campaign (Mass Effect + Halo) we haven't seen much.

The 3.4 PTU is open to all backers which now includes
Hurston mission variants (bounty missions, downed relay missions, FPS AI missions, delivery missions, scramble races)

Also these types of missions were available elsewhere but closer to port olisar.

Is there an official topic/discussion for this game?

I'm enticed to try it but I'm not sure if it's for me.

OT Thread
https://www.resetera.com/threads/star-citizen-community-ot-long-term-investment.404/

Live Thread
https://www.resetera.com/threads/star-citizen-alpha-3-3-5-ot-now-arriving-at-lorville.81806/

Count me with the cynical ones. I also tried the free demo. My experience must be similar to the one all the people that hate/ bash on Bethesda RPGs must be having with Bethesda RPGs. To me it was just boring and barely playable, a buggy mess they should not use to advertise their product.

I tried package delivery missions. My first mission failed due to me not arriving to the pick off point in time, because the Hyperdrive blinked me to some random place millions of kilometres away instead of the last stretch closer. My second was the one where the drop off point is that soviet like station. Getting the package from the wrecked ship was an experience. Flying is so sluggish, but once I landed the real fun began. On the way inside my character somehow dropped the package in the elevator. When I tried to retrieve it, I found out the elevator to my ship did not work. I couldn't finish the quest or get to my ship. Searching the internet, I found out that this was a very common experience. It's a coin flip whether you may leave that station. That was the end of my first day. Second day I started in the station, but I could retrieve my ship to a landing spot I could actually reach and leave the planet. I tried another package delivery quest that went well until the drop off. At the drop off point the quest did not let me deliver the package. I tried another quest where I did not have deliver anything and that one I could finally finish but neither flying nor running around was fun. So, the only thing this demo accomplished was to make me appreciate Elite Dangerous more.
I know this is in alpha and bugs are to be expected, but this demo was a very bad advertisement of the game. I also don't think it looks that great.

One problem I have is also shown in the video. It is too long. The video shows a lot of nothing. My biggest gripe with this and Elite is how long everything takes. But Star Citizen seemed to waste my time even more than Elite. I might be wrong about that, however. It has been some time since I played Elite.

Perfectly understood! A couple of things, First off the delivery missions are horrible. There are many other missions and you persisted on the worst ones. That def would sour the experience but as far as that particular bug and "slowness" of ship. It depends on what ship you were using, only a few have elevators like that, and those ships have higher mass which makes them slow in atmosphere. A Constellation was bad but the Hammerhead, Reclaimer or Starfarer were tortuous. Also those larger ships are normally multi crew. Maybe your experience would have been different if you tried a single seater ship or one that supports 2 players. This was a discussion many older backers had about the free flight, is that it gives a different impression than normal playthroughs because of the event taking place on Huston yet most of the other missions were near Olisar. That means people would either suffer through trying to get out of atmosphere in a high mass ship (which took forever) or take a smaller ship that was fast, but the quantum to port Olisar took longer. Either way, it was a barrier of time between entry and interesting missions which they have resoled in latest update but would have left a better impression if these missions were there in free flight event.

Even as such, I only recommend people to try it out for exploration and sense of scale. There is no real progression and the mission payouts are not fully balanced due to major parts of economy is not finished. If you are looking for a more complete experience, SC isn't that as of now.
 
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Ausroachman

Member
Oct 27, 2017
3,394
To me watching the video it feels boring . Just ALOT of waiting to enter the atmosphere .

The city itself is impressive though . I get that it's realistic but it's also a whole lot of waiting around.

Partly why I couldn't get into Elite , I'm just not into full simulations . Hate on me all you want but I actually prefer No Mans Sky for its simplicity.

I am constantly amazed in that game , because entering atmospheres is quick and flight controls etc are arcadey. If no mans sky added full cities it would be even more amazing.

Love the star citizen tech though , no doubt it's scope is massive .
 

ChrisJSY

Member
Oct 29, 2017
2,054
I bought the game and I'm still excited for what the final product could be but that video bored me quite quickly and maybe because it's not me at the controls or that it's not fully flesh out. There are plenty of amazing videos that have at of course, this isn't me trying to diss the video itself it's the content.

I play a lot of Digital Combat Sim and it does have an immense amount of not much happening between action yet that enjoys me.
Two seemingly identical things where one doesn't interest me as much as the other.

I think it might be down to the rest of the game maybe? In DCS Landing some of the aircraft like the F-18 on a carrier properly and accurately takes a lot of set up, in Star Citizen landing is unforgivable and unrealistic and I think part of the draw for me isn't just the action but everything before and after. Maybe there would be more draw if entering the atmosphere had risk if you didn't do it right (angle/speeds) or they had landing thrusters so you are landing in effect like a helicopter by lowering your "power" so to speak instead of pressing that direction.
 

BraXzy

Chicken Chaser
Member
Oct 25, 2017
2,431
Gotta be honest, for me I got bored after 30 seconds and skipped through. The fact it is a seamless transition from space to surface is impressive, but the actual act of it is just seems like a slog.
 

chifanpoe

Member
Oct 25, 2017
145
Thanks for sharing this video! I made a similar run last-night in the latest 3.4 PTU build in a Freelancer MIS. I was on a good server and had frame rates between 73-126FPS the entire 2 hours I played/tested. While there are still countless bugs and many broken or incomplete mission I still manage to have fun every time I log in and play/test the game. From live Alpha 2.0 to PTU 3.4 over the past two years this has been one of if not the best gaming experiences I have ever had.
 

Mik2121

Member
Oct 25, 2017
2,943
Japan
It looks pretty cool and the tech is insane. However after having played many hours of Elite Dangerous in VR, it's hard to be impressed.
Sure, the visuals are way more impressive here, you can walk around your ship and the planet, but being able to do all the landings and cruising around, purchasing and selling stuff and everything else you might need all in VR within your cockpit is quite nice and comfortable.

Also landing feels a bit clunky right now?

Oh well, I also own this game (since many years ago), so can't wait for jump into it when a few more things are added!!
 

Captain Goodnight

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
765
What's the best joystick to use for this game? I have a Logitech X52 but never could program it to be satisfying or intuitive ---- need to find the right fit for this game, with a good, user-friendly game-specific profile to load onto it....
 

Deleted member 12790

User requested account closure
Banned
Oct 27, 2017
24,537
I had a very similar feeling the first time I docked in VR in Elite Dangerous. I was playing the game in early access beta -- paid like $175 to get in early, so there were no faqs, no guides, nobody talking about it, no manual, no nothing. Basically everything you did in that game at that time, you figured out yourself. I had a full VR rig for it, my rift plus a cock pit I'd built for the saitek controls:

CsGjHaG.jpg


If you've never played Elite Dangerous, docking on a space station is not a simple process. They try to play the situation up to be as life like as possible. So, for example, even before you approach the space station, you need to hail it from far away and await a response or else the station's defense systems will pick you out of the sky. Hailing the ship was complex, thanks to VR it was a matter of physically finding the screen around me that housed the hailing signals and flicking physical toggles on my saitek stick to actually send the hail.

Once you'd gotten clearance to dock, doing so the first time wound up taking me a half hour IRL time. It was so intense and complex, rolling in space slightly to align to the dock, slowly descending, lowering my landing gear, controlling the dock latches, stuff like that. Doing it all blind, just feeling it out, made it feel ten times more exciting.

It was one of the best experiences I've ever had in a game. The return of big budget space sims is one of the best things about this gen.
 

Zalusithix

Member
Oct 25, 2017
461
Maybe there would be more draw if entering the atmosphere had risk if you didn't do it right (angle/speeds) or they had landing thrusters so you are landing in effect like a helicopter by lowering your "power" so to speak instead of pressing that direction.
I don't see the former changing much. This isn't a full blown sim, and we have shields and whatnot. The need for a specific re-entry angle and speed would just slow things down further and make the game less accessible to people. That said, the flight model is undergoing a major overhaul where things like lift forces in atmosphere will be added and maneuvering thrusters will be far weaker than they are now which will dictate a change in approach from current balls to the wall down and brake at the last second sort of thing.

The flight mechanics change will also address the second issue, but first a correction. There are "landing" thrusters. They're called VTOL thrusters in the ship matrix, but not every ship has them. (Some just have regular maneuvering thrusters which are less capable, and will be prone to overheating when used as VTOL.) On ships where these thrusters physically rotate to provide VTOL thrust, the new model will allow toggling such while outside of the landing mode and thus not be limited to the current 50 SCM speeds that mode forces on you. Additionally, from what they've said, you'll be able to gradually lower max thrust output which should allow gravity to overtake the maneuvering / VTOL thrusters and have the ship gradually fall in a controlled manner vs the current system where the thrusters will always counteract gravity to the best of their ability and you need to manually strafe down.
 

Zalusithix

Member
Oct 25, 2017
461
When I see it, I'll believe it! Hope it makes it in.
VTOL thrusters are in. Physically at least. Ships like the Valkyrie, Terrapin, Retaliator, Reclaimer, etc have main thrusters that rotate downwards to provide VTOL. Some other ships like the 600i have larger fixed thrusters on the bottom of the hull meant to hold up to VTOL duty. It's just that right now the engine rotation is tied to being in landing mode, and the fact that general maneuvering thrusters are stupidly powerful. Combine that with thrusters not overheating and you basically remove any need for the VTOL thrusters in the current game.

It's just a matter of getting the new flight model and some of the other systems like thruster overheating and component degradation online. All of which aren't an "if", but when. The flight model change is in progress right now (122/144 tasks complete, and scheduled for release in 3.5) and has even been demoed at the last CitizenCon (Attendee impressions , CIG presentation). Overheating and (sub)component degradation are critical aspects to more than just flight and are needed for just about all aspects of vehicle use.

I certainly can't guarantee the end result will make you (or anybody else) happy, but in the very least things will be changing pretty significantly from their current state.
 

Agent 47

Banned
Jun 24, 2018
1,840
Looks really good!

Can you actually go out and interact with much of the city? Cause if not, it's got nothing on what Cyberpunk is promising.
 

ChrisJSY

Member
Oct 29, 2017
2,054
VTOL thrusters are in. Physically at least.

Woah I didn't expect a huge reply like that, you could've saved yourself some time by saying something like "They intend to do it but it's only partially implemented at the moment." Edit: But I appreciate it!

I know what you mean by the reclaimer (I've got one) but it's not proper, you know that already.
 

tuxfool

Member
Oct 25, 2017
5,858
Looks really good!

Can you actually go out and interact with much of the city? Cause if not, it's got nothing on what Cyberpunk is promising.
This game isn't promising to be Cyberpunk.

This is just one city of many. They have said that they could make the entire city fully traversable, but it would be pointless to do so. Technology and funding aside, this is still a game with production constraints.
 

Agent 47

Banned
Jun 24, 2018
1,840
This game isn't promising to be Cyberpunk.

This is just one city of many. They have said that they could make the entire city fully traversable, but it would be pointless to do so. Technology and funding aside, this is still a game with production constraints.
I know it's not, I'm responding to what the OP claimed.

It's a full explorable city vs a skybox.