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Lukar

Unshakable Resolve - Prophet of Truth
Member
Oct 27, 2017
23,456
I haven't really tried pushing the game to the limit, but I'm getting a solid 30FPS on my setup, which is all I really need. If I uncap it it fluctuates from the 40s to 60, which is an eyestrain. I've got the settings on high with v-sync on at 1080p.

I am getting crashes here and there though for seemingly no reason. Not often enough to be a major hindrance, but still annoying.

Windows 10 Pro
Nvidia GeForce GTX 780 Ti
AMD FX-8300 CPU @ 3.31 GHz
16GB RAM
 

ithorien

Member
Oct 26, 2017
49
Chicago
6700, 16gb, 1070 laptop and the game's 100% CPU and only 50% GPU usage; ~35fps on High. Seems like it might be a bug, according to a few places. 4790k, 24gb, 980Ti pushing Very High 60fps no problem.
 

ithorien

Member
Oct 26, 2017
49
Chicago
Maybe I'm jaded but I struggle to recall many AAA PC titles that got significant performance updates, other than Forza Horizon 3 which took an entire year.

But if it's indeed just a bug that makes it more likely I guess.
I'm hoping it is because my laptop and desktop are almost "same", yet desktop hits 60fps no problem on a higher setting.
 
OP
OP

Deleted member 1185

User requested account closure
Banned
Oct 25, 2017
1,261
I'm hoping it is because my laptop and desktop are almost "same", yet desktop hits 60fps no problem on a higher setting.

Isn't mobile hardware significantly different in terms of performance and functionality though? I'm not sure it's a good comparison.

I'll admit I'm not as knowledgeable on subject as I once was though so I'll defer to someone else. I just know a 1070 mobile wouldn't be the same as a desktop 1070
 

ithorien

Member
Oct 26, 2017
49
Chicago
Isn't mobile hardware significantly different in terms of performance and functionality though? I'm not sure it's a good comparison.

I'll admit I'm not as knowledgeable on subject as I once was though so I'll defer to someone else. I just know a 1070 mobile wouldn't be the same as a desktop 1070
No, you're somewhat right, or at least were until this gen. The 1070 mobile is no longer "mobile" and degraded; it's closer to true desktop performance than ever. Most of the stuff I run on desktop runs just as well on my laptop, until this game.
 

flipswitch

Member
Oct 25, 2017
3,966
6700, 16gb, 1070 laptop and the game's 100% CPU and only 50% GPU usage; ~35fps on High. Seems like it might be a bug, according to a few places. 4790k, 24gb, 980Ti pushing Very High 60fps no problem.

Weird, because I would get 100% gpu usage in AC: Syndicate and my CPU usage would hover around the 40%. But with Origins, it's the opposite. On the plus side my PC is much quieter and producing less heat since it's not maxing out my GPU.
 

SirMossyBloke

Member
Oct 26, 2017
5,855
Maybe I'm jaded but I struggle to recall many AAA PC titles that got significant performance updates, other than Forza Horizon 3 which took an entire year.

But if it's indeed just a bug that makes it more likely I guess.

Well GR: Wildlands did, a significant one, and I believe this uses the same engine (drone=bird), so I'm hopeful.

R4nWFWk.jpg

I mean, how is this possible? 1080p at medium settings and it dropped as low as 49fps. The only other option now is to either run sub HD or drop to low settings, which frankly is a terrible idea. My cpu is overclocked to 4.2ghz as well.
 
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ithorien

Member
Oct 26, 2017
49
Chicago
Well GR: Wildlands did, a significant one, and I believe this uses the same engine (drone=bird), so I'm hopeful.



I mean, how is this possible? 1080p at medium settings and it dropped as low as 49fps. The only other option now is to either run sub HD or drop to low settings, which frankly is a terrible idea. My cpu is overclocked to 4.2ghz as well.
Gotta be bugged. I don't know what else.
 
Oct 27, 2017
1,734
USA
What are your specs?

Which setting takes the biggest hit in performance?
Well, some of it's in the pic but...

i7-5930k @ 4.4Ghz
EVGA 1080Ti FTW3 (Driver 388.00)
16GB DDR4 2400

Also running Win10 64Bit (1709 Build 16299.19)

Should also mention this is with everything maxed.


As for the biggest hit. Well, I honestly have no idea. I just set it to Ultra, it never dips below 60 FPS and even if it does I have a G-Sync panel so I don't notice it anyway. I haven't had to test anything to see what hits performance and what doesn't.

If it's like other games the big ones will probably be shadows and things like AO.
 
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flipswitch

Member
Oct 25, 2017
3,966
I see thanks. I should have clicked expand image ( on mobile)

So this game( from memory) uses less vram than the previous AC titles.

Yeah, shadows ate up performance in syndicate, like using PCSS ultra. I had mine on PCSS and ambient occlusion HBAO to maintain 60fps at 1080p.

I don't know what origins uses, doesn't tell you :/
 
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SirMossyBloke

Member
Oct 26, 2017
5,855
Just for laughs I dropped all my settings to low. I gained 4fps over very high lol. Guess I'm waiting for a patch, which we probably won't see until November. God dammit Ubisoft.
 

Mindman

Banned
Oct 27, 2017
485
It looks great and it runs great, but there's some really nasty stutter. Anyone else experiencing the same?

Yes. Capping to 30 and getting a completely steady 30fps and perfectly even 33.3ms frametime via RTSS doesn't completely fix it either. Borderless window doesn't fix it. The lowest settings don't fix it either. Kind of frustrating. Would love to know if someone has found a viable workaround.
 

Mindman

Banned
Oct 27, 2017
485
Is anyone playing the game with an i5 3570k, or a similar CPU?

I'm a bit worried to buy the game, seems very CPU intensive. However, I wouldn't mind running it locked at 30 FPS, at high/ultra settings.

I have that CPU. Cannot run at 60fps, CPU is maxed out at 100% in this game. Capping to 30 is best for you and I, but see my previous post on the stuttering issue.
 

Reinhard

Member
Oct 27, 2017
6,612
Wow, this game will actually utilize multiple cores so I went ahead and bought it. I just hope it can handle 4k well enough with a Ryzen 1700 + 1080 Ti. It also sounds like I will need to change my Nvidia power to Full instead of Adaptive, which I assume I can do on a per game basis using Nvidia Inspector?
 

Megasoum

Member
Oct 25, 2017
22,594
So huh... Yeah... Just ran the benchmark on High settings and getting 46fps average on my 1080 in 1440p...

Wtf?

At this point I'm tempted to just cap it at 30 and crank it up to Ultra
 

Unchaotisch

Member
Oct 27, 2017
32
Playing with i5 3570 and GTX 1080. With all settings on max at 1080p, I'm getting pretty stable 60 frames in the open world. Once I go to a city, it keeps fluctuating between 30 to 45 frames. A newer CPU would probably help in the cities.
 

texhnolyze

Shinra Employee
Member
Oct 25, 2017
23,207
Indonesia
Just for laughs I dropped all my settings to low. I gained 4fps over very high lol. Guess I'm waiting for a patch, which we probably won't see until November. God dammit Ubisoft.
Wow, so it's actually a wodespread issue?

That kinda a relief for me. I thought there's somehing wrong with my PC when it can't achieve 60fps locked even on high settings. It's defaulted at very high but the difference is very minimal.
 

GrrImAFridge

ONE THOUSAND DOLLARYDOOS
Member
Oct 25, 2017
9,684
Western Australia
Wow, so it's actually a wodespread issue?

That kinda a relief for me. I thought there's somehing wrong with my PC when it can't achieve 60fps locked even on high settings. It's defaulted at very high but the difference is very minimal.

The engine is heavily multi-threaded and the 4690K has only four to offer. I'm sure Ubi can optimise CPU usage further, but anybody with a 4c/4t or older 4c/8t CPU is likely out of luck as far as a consistent 60fps is concerned.
 

Alexandros

Member
Oct 26, 2017
17,831
The engine is heavily multi-threaded and the 4690K has only four to offer. I'm sure Ubi can optimise CPU usage further, but anybody with a 4c/4t or older 4c/8t CPU is likely out of luck as far as a consistent 60fps is concerned.

That settles it then, another Assassin's Creed game that I have to skip as I have an i5 6500. Shame, I quite enjoyed previous games in the series but I don't want to lock to 30 fps.
 
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TheWordyGuy

Banned
Oct 27, 2017
1,623
Any word on SLI?

Also, will there be any graphics features patched in? Am I correct in saying that Gameworks features are missing?

It seems that Ubisoft, to prevent gamers from cranking up the settings, and not being able to run the game well, simply removed the high end settings? Is that true or false?
 

GrrImAFridge

ONE THOUSAND DOLLARYDOOS
Member
Oct 25, 2017
9,684
Western Australia

Nope.

Also, will there be any graphics features patched in? Am I correct in saying that Gameworks features are missing?

Gamesworks features were never advertised. It's not an Nvidia-sponsored game, and while that doesn't preclude the implementation of Gamesworks features, there's no indication they were previously present. Virtually all pre-release marketing was focused squarely on the X1X version. In fact, I think Centrestrain's very recent PC gameplay video was the first time Ubi let someone show the PC version.

It seems that Ubisoft, to prevent gamers from cranking up the settings, and not being able to run the game well, simply removed the high end settings? Is that true or false?

Undoubtedly false.
 
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dex3108

Member
Oct 26, 2017
22,653
If you didn't know you can show performance stats outside of benchmark by pressing F1 to see real-time data.
 

Ilmyr

Member
Oct 25, 2017
126
Germany
I have sound problems, mostly in cutscenes. The sound makes a crack/ or hangs for up to a second. (I don't know how to explain it properly) When it happens, it feels like a framedrop (minor stutter in the animation during a cutscene)

Specs: Intel i7 4790K (4GHz), 16 GB RAM, Nvidia GTX 970

Settings: All set to "High", 1080p in borderless windowed mode

jVgX80i.png


Then i've set the NVIDIA Power Management for AC Origins to "Prefer maximum performance" and ran the benchmark again:
While i had a single occurence of the mentioned sound problem in the previous benchmark, this time it did not appear.

6h5rC2m.png


CPU usage jumps over >85% occasionally once you fly through the city.

I can reproduce the sound problems in the actual game. When you enter Siwa for the first time and want proceed into the house (where a cutscene will start) the sound hangs for less than a second, same sound problems occur during the cutsence. During the cutscene the CPU usage sometimes went over 93%.
e6bccad1-2674-4dd1-8db9-8cd46f6184f3

9d0aQ
 

texhnolyze

Shinra Employee
Member
Oct 25, 2017
23,207
Indonesia
The engine is heavily multi-threaded and the 4690K has only four to offer. I'm sure Ubi can optimise CPU usage further, but anybody with a 4c/4t or older 4c/8t CPU is likely out of luck as far as a consistent 60fps is concerned.
Yeah, it seems that I have to settle at 45 fps cap for stable framerates for now. I can crank it all the way up to the highest settings this way.
 

SunBroDave

"This guy are sick"
Member
Oct 25, 2017
13,197
6700, 16gb, 1070 laptop and the game's 100% CPU and only 50% GPU usage; ~35fps on High. Seems like it might be a bug, according to a few places. 4790k, 24gb, 980Ti pushing Very High 60fps no problem.
There is no bug. You're being bottlenecked by the CPU, leaving a lot of your GPU power just sitting there wasted. The bad news is that you're not gonna see much of an FPS increase. The good news is that you can go push your graphics settings a little higher to get more utilization out of that GPU.
 

SirMossyBloke

Member
Oct 26, 2017
5,855
There is no bug. You're being bottlenecked by the CPU, leaving a lot of your GPU power just sitting there wasted. The bad news is that you're not gonna see much of an FPS increase. The good news is that you can go push your graphics settings a little higher to get more utilization out of that GPU.

I'd say there's definitely some issue if all low settings and 1080p bottlenecks a ton of CPUs that aren't that old. I can run Wildlands at a pretty solid 60fps and it's the same idea. On this, not even close.
 

Zojirushi

Member
Oct 26, 2017
3,300
Boy I was looking at some benchmarks regarding CPU/core usage and I think we might see what future games will look like in terms of CPU requirements and I think this isn't necessarily a bad thing is it?

However, our Sandy Bridge isn't fine anymore guys, like, it really isn't.
 

SunBroDave

"This guy are sick"
Member
Oct 25, 2017
13,197
I'd say there's definitely some issue if all low settings and 1080p bottlenecks a ton of CPUs that aren't that old. I can run Wildlands at a pretty solid 60fps and it's the same idea. On this, not even close.
I have no firsthand experience with Wildlands, so I can't speak to how the design of this game is putting a lot more work on the CPU vs that game. Also while Watch Dogs 2 was made in a different engine, that game too was very hard on the CPU, so it's not unheard of these days for aging CPUs to show their age.
 

kaputt

Member
Oct 27, 2017
1,209
I have that CPU. Cannot run at 60fps, CPU is maxed out at 100% in this game. Capping to 30 is best for you and I, but see my previous post on the stuttering issue.
Damn. I guess it's really time to upgrade my CPU. Thanks a lot for the info.

About capping to 30 fps, have you tried using Nvidia inspector? I found more success in general doing through it. You just need to set Vsync to 1/2 Refresh rate and adaptive, without using RTSS.
 
Oct 25, 2017
1,423
Just left for the second area before stopping last night, but I've gotten an extremely consistent 60fps through all of Siwa. It seems Alexandria is going to be the real testt, though.

Settings and rig:
Ultra
2560x1080 (this game looks amazing on ultrawide)
Resolution scale - 100%
Vsync on

Ryzen [email protected]
GTX 1080
16GB DDR4 3000
Samsung Evo SSD
whatever the latest Windows preview build is
 

Qassim

Member
Oct 25, 2017
1,532
United Kingdom
I'm impressed with the benchmarking tool (although would like them to show more detailed info on stuff like frametimes through the benchmark). It's really cool that if you do multiple benchmarking runs without restarting the game it'll show you the difference between the last benchmarking run in your results (e.g. whether your min/max/avg framerates are better are worse).
 

Lashley

<<Tag Here>>
Member
Oct 25, 2017
60,129
wtf my controller doesnt work now

Right stick moves the cursor in menu but thats about it? was fine yesterday
 

Soulstoner

Member
Oct 27, 2017
583
Streaming to nVidia shield via Gamestream and playing in 4K with ultra high settings. I'm getting 55-60 FPS.

1080ti
6700k i7

Very happy with the performance and the gamestream quality thus far.
 

SixelAlexiS

Member
Oct 27, 2017
7,745
Italy
How would the game run on a 3.2 x6 phenom with a 1060gtx 3gb?

probably terrible? :(
This is from GameGPU article:

acorigin.png


It should be with everything at maximum @1080p... honestly it looks really demanding :/

The thing that bugs me a lot is that Ubisoft said that the 280X was a "raccomended" video card, and that card take place between the GTX 960 and GTX 780... so basically their raccomanded card is for almost 30 fps.

They should start to specify the framerate target along the resolution in those requirements...

I have a GTX 1060 6GB so I'll pass the game, I'm not a fan of AC series but the new combat system looked decent enough to give it a try, but not in this state.

p.s. this is my first post, I'm glad to be here, hi to everyone ^^
 

Christopher

Banned
Oct 27, 2017
89
Playing at 3840x2160, but I've adjusted my "Resolution Modifier" down a bit. Getting fairly smooth 55-60 FPS on my 1070. Hard is to tell the the difference in quality. Not sure what Rez modifier does.
 

Isee

Avenger
Oct 25, 2017
6,236
Playing at 3840x2160, but I've adjusted my "Resolution Modifier" down a bit. Getting fairly smooth 55-60 FPS on my 1070. Hard is to tell the the difference in quality. Not sure what Rez modifier does.
It modifies the resolution the game is rendered at on your GPU before being adjusted to your displays resolution, So if you set the game to 3840x2160 and set the modifier to 80% the game is "only" being rendered at 3072x1728 and then "stretched" to fill 3840x2160. This normally results in a visibly less preferable image, but AC:O seems to use a very good temporal AA solution. This way you only get a "blury" image (in comparison to a native 4k image) without the typical scaling problems or ugly edges and aliasing.
 

Christopher

Banned
Oct 27, 2017
89
It modifies the resolution the game is rendered at on your GPU before being adjusted to your displays resolution, So if you set the game to 3840x2160 and set the modifier to 80% the game is "only" being rendered at 3072x1728 and then "stretched" to fill 3840x2160. This normally results in a visibly less preferable image, but AC:O seems to use a very good temporal AA solution. This way you only get a "blury" image (in comparison to a native 4k image) without the typical scaling problems or ugly edges and aliasing.

Ah....I see. That makes sense. I am starting to see the difference a good bit now. I've adjusted it between 100 and 50 percent. The blurry images are becoming more obvious especially objects at a distance.

I went the other way and set the resolution to 1080 and modified up to 150. That did not look good at all and frames dropped to the 40s.
 
Oct 27, 2017
2,272
Pittsburgh
Getting 57 to 60 with my 1080 ti, however it's a shame they went so cpu intensive. Many other games look just as good without going that heavy on cpu. But I'm running 4k with some adjustments.

What do some of you feel hits the frames the hardest in this?
 

MercBerserk

Member
Oct 25, 2017
389
game runs great, approximately 50-60 at 4k resolution
Cpu runs super hot though, like 85 degrees consistently.

1080ti
4790k
16 gigs corsair
samsung evo ssd