I wish one of these "huge updates" I read on Star Citizen every few months/year would interest me, but everytime it comes off as purely foundational stuff that needed to be developed in order to then make the actual functional game/world. The level of meticulous realism they're going for is just not worth the time being invested into it IMO.
There are so many features that haven't been touched since 2013 when I last played it, the foundational user interaction.....is not there.
I guess maybe because it's the most easy to tidy up it's being looked at probably last but it sure makes diving in to the product each time a pain in the ass to set up.
There is a shocking amount of things wrong with your post but the most salient. Is the year and that is all I am going to touch on here.
Hangar Module - August 29, 2013
Arena Commander - June 4, 2014
Mini-Persistant Universe December 11, 2015
Star Marine - December 23, 2016
Alpha 3.0 PTU November 23, 2017
The module started out with default cryengine menu. Each release had controls revamped for new features so not only is stating the features had not been touched part complete nonsense you are referencing a year where the alpha product didn't even have features to speak of. One has to wonder what where you doing in the hanger module back in 2013 that rivals anything that was done in 2.6 or 3.0? You must have had an awesome as hell hanger module because last I remembered the only controls you could do at the time was walk, run, and interact with ships in a small enclosed area.
^ this was Hanger Module 2013
There is a shocking amount of things wrong with your post but the most salient. Is the year and that is all I am going to touch on here.
Hangar Module - August 29, 2013
Arena Commander - June 4, 2014
Mini-Persistant Universe December 11, 2015
Star Marine - December 23, 2016
Alpha 3.0 PTU November 23, 2017
The module started out with default cryengine menu. Each release had controls revamped for new features so not only is stating the features had not been touched part complete nonsense you are referencing a year where the alpha product didn't even have features to speak of. One has to wonder what where you doing in the hanger module back in 2013 that rivals anything that was done in 2.6 or 3.0? You must have had an awesome as hell hanger module because last I remembered the only controls you could do at the time was walk, run, and interact with ships in a small enclosed area.
^ this was Hanger Module 2013
Yeah, a friend and I decided to check out 3.0 earlier. Even as a testing thing, it runs at such a low framerate right now (average was probably 7fps) that it's a nightmare to even try and get to the point where you can find bugs to talk about or report.
Got into the 3.0 PTU, session one was 6-10FPS and freeze ups every 15 seconds. Session two is yet to happen as now I only get a black screen when I select the universe and attempt to load in. The music plays but nothing happens even when I leave it for 30 minutes.
Still got to see the potential briefly, looks stunning. Partly due to my rig being a little older too.
Yeah you're right I was basing this off a date of my old video which I just quickly looked at but didn't realise it was a hangar module, 2014 was when we could actually change controls and fly around.
That part hasn't actually changed in form or function at all so I'm not sure where your bone of contention lies with my "shocking amount of things wrong". That's hyperbole.
I've spent money on the game more than I care to admit but I'm not wrong, doesn't mean what I'm saying has any worth of course it's just a personal opinion that I'm worried they will leave stuff like this bare-bones like other games have.
I'm not sure why listing dates of anything else has any point to your argument, which is what exactly? That I was off 10 months or so? It's still years after that :(
Even if we were to only regard you talking about the rebinding, you'd be wrong that it's gone untouched and hasn't changed "at all" sinceYeah you're right I was basing this off a date of my old video which I just quickly looked at but didn't realise it was a hangar module, 2014 was when we could actually change controls and fly around.
That part hasn't actually changed in form or function at all so I'm not sure where your bone of contention lies with my "shocking amount of things wrong". That's hyperbole.
I've spent money on the game more than I care to admit but I'm not wrong, doesn't mean what I'm saying has any worth of course it's just a personal opinion that I'm worried they will leave stuff like this bare-bones like other games have.
I'm not sure why listing dates of anything else has any point to your argument, which is what exactly? That I was off 10 months or so? It's still years after that :(
This clip of BadNewsBaron popping open a loot pinata (aka Caterpillar) is awesome
Gonna need a separate crew just the clean up that mess lol
The freezes are recent with the last patch. I am curious what happened as performance was better for me before recent updates.
Try a different server region.Yeah I am still unable to even load into the universe at the moment. Just the black screen with music for eternity. Nice music though! Might have to wait for the next patch. Thank god for the new patcher.
I wish one of these "huge updates" I read on Star Citizen every few months/year would interest me, but everytime it comes off as purely foundational stuff that needed to be developed in order to then make the actual functional game/world. The level of meticulous realism they're going for is just not worth the time being invested into it IMO.
Yeah, I think they're investing too much time in non-essential stuff. Off the top of my head:
- The "unified view" for FPS, which from what I can tell still seems to produce suboptimal results (haven't tried the FPS module though).
- The usable in-world screens/mobiGlass. Why not a HUD for everything? It's not unreasonable to assume we'll have an advanced Google glass in the future.
- Planetary landings. It's amazing tech for sure, but once you are on the surface it's still rather unconvincing. Focusing on walkable space stations / ships and nice orbital views would have been enough for a first version, IMO.
"Focusing on walkable space stations / ships and nice orbital views would have been enough for a first version, IMO." They literally did that... You must be trolling.
Did 3.0 have any performance boosts? What should I expect out of my GTX 1080 and 6600k OC?can't wait to build a computer to run this game; wide screen curved, 144fps 4k's the dream
With "first version" I mean the release of the full game, not alphas.
Guess I'm never gonna get test versions early then, since my stuff were gifted to me (I gave the money to a friend so he could get me the ship I wanted with LTI back then).
This clip of BadNewsBaron popping open a loot pinata (aka Caterpillar) is awesome
Gonna need a separate crew just the clean up that mess lol
The gunnery still seems so flat. Still no real feedback on the state of the ship and it just explodes.
Did 3.0 have any performance boosts? What should I expect out of my GTX 1080 and 6600k OC?
Did 3.0 have any performance boosts? What should I expect out of my GTX 1080 and 6600k OC?
Generally pretty stable 60fps should be completely possible on GTX 1080 in 1080p.3.0 has significant graphical improvements over 2.6.3. They are still optimizing the build performance in the PTU. The performance issues are sever side right now. To give you an example, with an i7-6700k and a 1080ti (both OC), I've gotten as high as 75-85 FPS at 2k, very high settings, on a fresh server. That drops and settles at around 30 FPS when the server gets full (50 players). So you should be more than fine with a 6600k and a 1080 once the build performance is improved and 3.0 goes live.
Forgot to update my ship roster on the Org since back in the ol' days.
No longer have the Gemini or Phoenix, traded them for a Freelancer MAX and a Sabre a few months ago. Those with my Phoenix should be a fun starting off point.
Trying to get 2 of my friends, who I had convinced years ago to get a basic starter package, to get ready for 3.0 shenanigans. Despite the new patch bringing in a new wave of criticism due to the exposure, I'm seeing people I know getting renewed interest with 3.0. With the new patcher, hopefully the big performance issues get sorted soon enough in time for my vacation.
I can see why so many people splurg on ships. They all look amazing! I'm thinking about buying 1 or two cheaper ones, but I have no idea what ships are or aren't in the game. There's also the fact That I seem to be attracted to ships with no cargo capacity lol. I guess trading isn't going to be one of my primary activities in SC. I'm very curious about what the eventual economy will be like. If all ships will be earnable in game, will trading be necessary to afford nicer ships in any reasonable amount of time? I only have a Mustang...
Edit: Why does the Nox look so amazing?! The origin ships look awesome too!
Yeah eventually all the ships will only be attainable via in-game means. Unless they have changed their mind on this that should be the case. Earning money will definitely be needed to move up to bigger and better ships, how you get that money will be up to you. Should be plenty of varied work available.
Transport/trade is only one of the mechanisms by which you'll be able make money in game if all goes to plan. The goal is for there to be a wide range of activities to gain income, and to have a level of interdependence between them. Refer to the Careers and Roles page to get an idea of the things that are planned. You could run salvage operations, mine resources, run escort missions, repair or refuel other ships, compete in races, explore the systems/planets and sell information obtained from scans, etc. Of course very few of these are in game right now, and the ones that do exist are bare bones implementations. Getting these diverse roles up and running is one of the major post 3.0 challenges.I can see why so many people splurg on ships. They all look amazing! I'm thinking about buying 1 or two cheaper ones, but I have no idea what ships are or aren't in the game. There's also the fact That I seem to be attracted to ships with no cargo capacity lol. I guess trading isn't going to be one of my primary activities in SC. I'm very curious about what the eventual economy will be like. If all ships will be earnable in game, will trading be necessary to afford nicer ships in any reasonable amount of time? I only have a Mustang...
Edit: Why does the Nox look so amazing?! The origin ships look awesome too!
The cost difference between those are pretty large. Do you have some credits left over or another ship?
Sabre, or Sabre Raven? You've added the Raven in the roster, which would have only come with the Optane drive.Oh woops, I meant Gemini and Avenger. Still have my Phoenix. Don't have any credits, I don't think - the transfer to a Max and a Saber from those 2 was equal.
Oh woops, I meant Gemini and Avenger. Still have my Phoenix. Don't have any credits, I don't think - the transfer to a Max and a Saber from those 2 was equal.
Ship porn is legitimate subtitle of this game, but dont buy ships, at least not yet.I can see why so many people splurg on ships. They all look amazing! I'm thinking about buying 1 or two cheaper ones, but I have no idea what ships are or aren't in the game. There's also the fact That I seem to be attracted to ships with no cargo capacity lol. I guess trading isn't going to be one of my primary activities in SC. I'm very curious about what the eventual economy will be like. If all ships will be earnable in game, will trading be necessary to afford nicer ships in any reasonable amount of time? I only have a Mustang...
Edit: Why does the Nox look so amazing?! The origin ships look awesome too!
How do you customize your character's physical features? I thought there would be a place for it on the main menu, but I'm not seeing it. On another note, I played my first match of Star Marine last night. It was pretty fun. I could definitely see alot of potential in it. The map I was on seemed a little too big though. I had trouble finding people even though there were over 10 players in the match (I was playing Elimination).
Lastly, Is there a way to leave Arccorp in 2.6.3? The city absolutely stunning, but I was royally confused on how to leave. I just had to quit back to the main menu.
The character customization isn't there yet nor is it in 3.0 alpha. I agree the maps are big and arccorp currently is a stand alone area so you do have to quit to menu to leave. Or I think there is an elevator that takes you to hanger or somewhere else, but it is the same effect.
Looks like I need to go read up on a lot on their feature timeline. I only started watching ATVs this Spring. Thanks for informing me though. I'll try to hop on discord more often. I just feel nervous hopping on a big chatroom and being that guy that just asks a bunch of braindead question lol.
Going to have to jump in some time or another. Might as well get acquainted with the group now. =) When it comes to questions from people that are genuinely interested in the game, we're more than willing to help.Looks like I need to go read up on a lot on their feature timeline. I only started watching ATVs this Spring. Thanks for informing me though. I'll try to hop on discord more often. I just feel nervous hopping on a big chatroom and being that guy that just asks a bunch of braindead question lol.
Yeah, asking in the Discord or in the community thread about 2.6.3 is preferable since this topic is supposed to be specifically about 3.0, rather than CIG and Star Citizen in general. It rarely goes like that though and we're still happy to answer questions in here. The people in there and here will be happy to help you regardless, and it's not that big of a community. Regarding Character Customizer, the feature needs a bit of bugfixing before it's ready, and it's a maybe on whether or not it gets into 3.0, if it doesn't it'll come out right after with FOIP, probably.Looks like I need to go read up on a lot on their feature timeline. I only started watching ATVs this Spring. Thanks for informing me though. I'll try to hop on discord more often. I just feel nervous hopping on a big chatroom and being that guy that just asks a bunch of braindead question lol.