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Shy

Banned
Oct 25, 2017
18,520
Usually it's the Friday before Christmas.
HZQZWJD.gif
 
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Raticus79

Raticus79

Community Resettler
Member
Oct 25, 2017
1,043
I noticed the Streamables are occasionally running ads - anyone running into too many of those? I've run into a couple so far but it's not too frequent. Sucks having a 30 second preroll for a 10 second clip, but overall it's still better than having a ton of long GIFs clobbering mobile users.
 

ChrisJSY

Member
Oct 29, 2017
2,058
I wish one of these "huge updates" I read on Star Citizen every few months/year would interest me, but everytime it comes off as purely foundational stuff that needed to be developed in order to then make the actual functional game/world. The level of meticulous realism they're going for is just not worth the time being invested into it IMO.

This is how I feel and I play DCS!

A lot of the features in the very early builds that had design quote by Chris himself showed me enough that they're probably doing stuff that he wants until they realise it's too cumbersome, flashy and suits form over function.
To me, going through those design iterations in reverse is a waste of time, start simple and build up. Don't shoot for the moon and realise you need the build the rocket first.

There are so many features that haven't been touched since 2013 when I last played it, the foundational user interaction.....is not there.
I guess maybe because it's the most easy to tidy up it's being looked at probably last but it sure makes diving in to the product each time a pain in the ass to set up.

If I have to hit escape -> options -> keybinds -> advanced controls -> tap arrow right 3/4 times and scroll to a menu that hasn't remember my location and expansion selection one more time just to change ONE CONTROL! Gah.
A real quality of life change would be to have 1 button to bring up controls and be exactly where you left off :(

Well hey at least like DCS they didn't take a decade to add the ability to change controls while in game.

Right now it's nigh on impossible to even test, I can't even find a problem with the game past "it's taxing my cpu to 100%, eating in to all of my ram and then page file".
 

Staticneuron

Member
Oct 25, 2017
1,187
There are so many features that haven't been touched since 2013 when I last played it, the foundational user interaction.....is not there.
I guess maybe because it's the most easy to tidy up it's being looked at probably last but it sure makes diving in to the product each time a pain in the ass to set up.

There is a shocking amount of things wrong with your post but the most salient. Is the year and that is all I am going to touch on here.

Hangar Module - August 29, 2013
Arena Commander - June 4, 2014
Mini-Persistant Universe December 11, 2015
Star Marine - December 23, 2016
Alpha 3.0 PTU November 23, 2017

The module started out with default cryengine menu. Each release had controls revamped for new features so not only is stating the features had not been touched part complete nonsense you are referencing a year where the alpha product didn't even have features to speak of. One has to wonder what where you doing in the hanger module back in 2013 that rivals anything that was done in 2.6 or 3.0? You must have had an awesome as hell hanger module because last I remembered the only controls you could do at the time was walk, run, and interact with ships in a small enclosed area.





^ this was Hanger Module 2013
 

ChrisJSY

Member
Oct 29, 2017
2,058
There is a shocking amount of things wrong with your post but the most salient. Is the year and that is all I am going to touch on here.

Hangar Module - August 29, 2013
Arena Commander - June 4, 2014
Mini-Persistant Universe December 11, 2015
Star Marine - December 23, 2016
Alpha 3.0 PTU November 23, 2017

The module started out with default cryengine menu. Each release had controls revamped for new features so not only is stating the features had not been touched part complete nonsense you are referencing a year where the alpha product didn't even have features to speak of. One has to wonder what where you doing in the hanger module back in 2013 that rivals anything that was done in 2.6 or 3.0? You must have had an awesome as hell hanger module because last I remembered the only controls you could do at the time was walk, run, and interact with ships in a small enclosed area.





^ this was Hanger Module 2013


Yeah you're right I was basing this off a date of my old video which I just quickly looked at but didn't realise it was a hangar module, 2014 was when we could actually change controls and fly around.
That part hasn't actually changed in form or function at all so I'm not sure where your bone of contention lies with my "shocking amount of things wrong". That's hyperbole.

I've spent money on the game more than I care to admit but I'm not wrong, doesn't mean what I'm saying has any worth of course it's just a personal opinion that I'm worried they will leave stuff like this bare-bones like other games have.

I'm not sure why listing dates of anything else has any point to your argument, which is what exactly? That I was off 10 months or so? It's still years after that :(
 

FreezerGeezer

Member
Oct 25, 2017
1,492
Australia
Got into the 3.0 PTU, session one was 6-10FPS and freeze ups every 15 seconds. Session two is yet to happen as now I only get a black screen when I select the universe and attempt to load in. The music plays but nothing happens even when I leave it for 30 minutes.

Still got to see the potential briefly, looks stunning. Partly due to my rig being a little older too.
 

Cabbagehead

Banned
Oct 25, 2017
4,019
There is a shocking amount of things wrong with your post but the most salient. Is the year and that is all I am going to touch on here.

Hangar Module - August 29, 2013
Arena Commander - June 4, 2014
Mini-Persistant Universe December 11, 2015
Star Marine - December 23, 2016
Alpha 3.0 PTU November 23, 2017

The module started out with default cryengine menu. Each release had controls revamped for new features so not only is stating the features had not been touched part complete nonsense you are referencing a year where the alpha product didn't even have features to speak of. One has to wonder what where you doing in the hanger module back in 2013 that rivals anything that was done in 2.6 or 3.0? You must have had an awesome as hell hanger module because last I remembered the only controls you could do at the time was walk, run, and interact with ships in a small enclosed area.





^ this was Hanger Module 2013


That guy must be from an alternative universe. Given what he wrote, because it's just....out of wack.

The hangar, ac/racing, arc-corp haven't been touched for more then a bit, for obvious reasons. Something that folks would get if they actual followed development and understood, what they've been trying to do. For anyone to say that "The level of meticulous realism they're going for is just not worth the time being invested into it IMO." reveals a disappointing amount of short sighted-ness.

Thinking that the "realism and meticulous detail" is the reason it's taking so long. When it's a multifaceted operation that need to clear a few hurdles, that relate to networking, game play, missions and ai most importantly. In either case anything re-done or change is just the iterative process being allowed the time and money to run it's course. Though it's not a off-the rails type development, they know the end-date and know that Star Citizen is a MMO an not a single player product. So the end-date isn't necessarily finite.

Ultimately it gives CIG a lot of valuable new tools, improvements to the engine and more flexibility in fleshing out features/mechanics that will benefit them presently and in the future. So for anyone to say that progress hasn't been made or enough of it hasn't, in the allotted time (like there's some optimum time-frame) rings false.

The only thing that matters, is with each future patch release. With 3.0 as the foundation, the evidence in those releases should be enough evidence to dispel some of. The double standards that run amok in SC related discussions and the same goes for SQ42.

Hint: 3.0, Item 2.0, Third party departure and priorities
 
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Serene

Community Resettler
Member
Oct 25, 2017
52,549
Yeah, a friend and I decided to check out 3.0 earlier. Even as a testing thing, it runs at such a low framerate right now (average was probably 7fps) that it's a nightmare to even try and get to the point where you can find bugs to talk about or report.
 

Cabbagehead

Banned
Oct 25, 2017
4,019
Yeah, a friend and I decided to check out 3.0 earlier. Even as a testing thing, it runs at such a low framerate right now (average was probably 7fps) that it's a nightmare to even try and get to the point where you can find bugs to talk about or report.

Hence, the reason why it's not out of the player test universe. But it's not like that for everyone, so folks have been reporting and finding bugs. With varies states of performance.
 
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Staticneuron

Member
Oct 25, 2017
1,187
Got into the 3.0 PTU, session one was 6-10FPS and freeze ups every 15 seconds. Session two is yet to happen as now I only get a black screen when I select the universe and attempt to load in. The music plays but nothing happens even when I leave it for 30 minutes.

Still got to see the potential briefly, looks stunning. Partly due to my rig being a little older too.


The freezes are recent with the last patch. I am curious what happened as performance was better for me before recent updates.


Yeah you're right I was basing this off a date of my old video which I just quickly looked at but didn't realise it was a hangar module, 2014 was when we could actually change controls and fly around.
That part hasn't actually changed in form or function at all so I'm not sure where your bone of contention lies with my "shocking amount of things wrong". That's hyperbole.

I've spent money on the game more than I care to admit but I'm not wrong, doesn't mean what I'm saying has any worth of course it's just a personal opinion that I'm worried they will leave stuff like this bare-bones like other games have.

I'm not sure why listing dates of anything else has any point to your argument, which is what exactly? That I was off 10 months or so? It's still years after that :(

People are funding the game for the persistent universe and/or Squadron 42. That is what the kickstarter was about. Arena Commander was a dedicated mode only for dogfighting in specific scenarios. Honestly though coming into a thread about Alpha 3.0 which contains all the changes and additions in the OP, then using AC to say the game hasn't changed much is not even subtle. Even if you are trying to narrow it down to that specific module you would still be wrong as they updated the module several times from adding features and ships, to new swarms. The dates are important because they rebuilt ships and added interaction points which added to the control layout and introduction of item 2.0 was something that couldn't be missed entirely. Which means you either haven't really touched the Alpha in the past few years or you don't have access and are just trying to make judgements off of videos/using what other uniformed people are saying. Out of all the things backers have said about AC, it NOT changing is never one of the complaints. Sometimes the changes cause complaints. I listed the dates because each of those were major dates that changed alpha in terms of functionality. 2.6.3 introduced item 2.0 features and that build is several months old.

But the difference between an alpha only containing Arena Commander to one that contains all the AC, SM hanger, racing modules AND includes the mini persistent universe is so huge that saying "so many features that haven't been touched since 2013" Is entirely not true. And if it is a troll it is a very poor one because if you honestly loaded even 2.6 up and played around the interactions, hud, modes, and ship performance is very different from original module.

EDIT: Just to put more information out there specific additions to AC has seen many patches but 8 updates in particular that added and changed functions from new modes, ranking, Landing zones, IFCS, interior physics, ship component, EMP mechanics, item pickup, EVA and Multicrew ships (and probably even more I don't remember).
 
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Raticus79

Raticus79

Community Resettler
Member
Oct 25, 2017
1,043
Yeah, it's tough to get any real testing done with the current stability. I've been working on getting the Steam controller working instead.

With the way the launcher works now, you can't launch Star Citizen as a non-Steam game any more. The launcher sets up a temporary login token file as part of launching StarCitizen.exe, so launching StarCitizen.exe on its own fails. Adding the launcher as a steam game doesn't work either.

Long story short, this utility works:
https://alia5.github.io/GloSC/

You can set it to launch the launcher and automatically exit when the launcher exits if you want. I just made it a standalone overlay that I manually close afterward.

How to:
- Install it
- Set up a new config and just call it something like "GloSC global", with these options:
Enable Overlay
Enable Virtual Controllers
Don't use desktop config
Don't launch a game
- Save that and add to Steam, then restart Steam when prompted
- Save a shortcut to the desktop

Start the GloSC global shortcut and it'll go through device setup for the virtual controller.
Select the GloSC_overlay window from the taskbar. Hit shift-tab while it's selected and you should see the Steam overlay. You can do normal controller configuration from here as if you were in-game.

Start the Star Citizen Launcher and then start Star Citizen normally. Make sure it's in borderless fullscreen mode or windowed mode. Alt-tab to that GloSC_OverlayWindow and shift-tab to make any configuration changes, then switch back into Star Citizen and they should work.
 

Zalusithix

Member
Oct 25, 2017
461
Yeah you're right I was basing this off a date of my old video which I just quickly looked at but didn't realise it was a hangar module, 2014 was when we could actually change controls and fly around.
That part hasn't actually changed in form or function at all so I'm not sure where your bone of contention lies with my "shocking amount of things wrong". That's hyperbole.

I've spent money on the game more than I care to admit but I'm not wrong, doesn't mean what I'm saying has any worth of course it's just a personal opinion that I'm worried they will leave stuff like this bare-bones like other games have.

I'm not sure why listing dates of anything else has any point to your argument, which is what exactly? That I was off 10 months or so? It's still years after that :(
Even if we were to only regard you talking about the rebinding, you'd be wrong that it's gone untouched and hasn't changed "at all" since 2013 2014.
Here's early Arena Commander rebinding:

Even after in game rebind was added, the feature has been tweaked over the years to be more comprehensive and less glitchy. Is it perfect? No, but expecting any part of the game, let alone the settings UI, to be picture perfect polished right now is rather jumping the gun. The game still needs a litany of graphics option added into the setup screen for instance, but that's not where the focus is right now in development. Nothing in SC is finished right now.

Now if we're talking a more broader interpretation of "foundational user interaction" to go beyond the mere settings menu and into actual in-game interacton, your comment gets even more incorrect that nothing's changed - especially if we're including 3.0. We've gone from "use" prompts everywhere and floating "helmet HUDs" to the inner thought dialogs and ships with configurable MFDs and buttons for interactions. Mobiglas interaction was added to the game and has changed over time. Communications is migrating to the Spectrum platform to unify both in game chat and out of game chat. Even basic things like changing the hangar and ships spawned within it have migrated from being set on the website account settings to being done in game.
 

golem

Member
Oct 25, 2017
2,878
This clip of BadNewsBaron popping open a loot pinata (aka Caterpillar) is awesome



Gonna need a separate crew just the clean up that mess lol
 
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Raticus79

Raticus79

Community Resettler
Member
Oct 25, 2017
1,043
This clip of BadNewsBaron popping open a loot pinata (aka Caterpillar) is awesome



Gonna need a separate crew just the clean up that mess lol


Bwahaha, that's great. Even had a nice little fireworks effect on the explosion.

Bonus points that the server didn't crash.
 

FreezerGeezer

Member
Oct 25, 2017
1,492
Australia
Thanks man that did let me in once I managed to get back on to try it. Managed to play for a little, albeit at low FPS. Found and reported a couple bugs.
 

Walras

Banned
Nov 25, 2017
183
I wish one of these "huge updates" I read on Star Citizen every few months/year would interest me, but everytime it comes off as purely foundational stuff that needed to be developed in order to then make the actual functional game/world. The level of meticulous realism they're going for is just not worth the time being invested into it IMO.

Yeah, I think they're investing too much time in non-essential stuff. Off the top of my head:

- The "unified view" for FPS, which from what I can tell still seems to produce suboptimal results (haven't tried the FPS module though).
- The usable in-world screens/mobiGlass. Why not a HUD for everything? It's not unreasonable to assume we'll have an advanced Google glass in the future.
- Planetary landings. It's amazing tech for sure, but once you are on the surface it's still rather unconvincing. Focusing on walkable space stations / ships and nice orbital views would have been enough for a first version, IMO.
 
Oct 25, 2017
229
Yeah, I think they're investing too much time in non-essential stuff. Off the top of my head:

- The "unified view" for FPS, which from what I can tell still seems to produce suboptimal results (haven't tried the FPS module though).
- The usable in-world screens/mobiGlass. Why not a HUD for everything? It's not unreasonable to assume we'll have an advanced Google glass in the future.
- Planetary landings. It's amazing tech for sure, but once you are on the surface it's still rather unconvincing. Focusing on walkable space stations / ships and nice orbital views would have been enough for a first version, IMO.

opinionated.gif


These things are some of the best things in the game. CIG has made different choices from you with lots of input from the community. This is the direction. Don't like it? Oh well. All of the things you are complaining about have turned out to be quite successful and are the foundation for a game unlike any other, which is what most of us have backed for.

Also, maybe try things out before whining about how "suboptimal" they are if you want to be taken seriously.

EDIT: "Focusing on walkable space stations / ships and nice orbital views would have been enough for a first version, IMO." They literally did that... You must be trolling.
 

FreezerGeezer

Member
Oct 25, 2017
1,492
Australia
Right now it is just Avocati, First wave, subscribers and conceire. Should go to further waves soon enough and hopefully out to the public before the end of the year.

Performance is shotty but having a blast and you can finally get a glimpse of what this game may shape up to be someday.
 

Al3x1s

Banned
Nov 13, 2017
2,824
Greece
Guess I'm never gonna get test versions early then, since my stuff were gifted to me (I gave the money to a friend so he could get me the ship I wanted with LTI back then).
 

rhn94

Banned
Oct 28, 2017
645
can't wait to build a computer to run this game; wide screen curved, 144fps 4k's the dream
 
Oct 25, 2017
229
With "first version" I mean the release of the full game, not alphas.

So it's a problem that they delivered this years ago and have moved on to much bigger and better things? You call this stuff "non-essential" but I think that shows a fundamental disconnect between the game you apparently want and the game CIG has promised and is busy making. There's really no point in holding that against them. Yes, things have changed since the original Kickstarter. I think it's time to either accept what they're doing or just ignore the game altogether.

I mean... they're making a game that's far more ambitious than any game that's been made yet and you're mad that they're not doing things the "normal" way? Elite: Dangerous uses the model you want. Why not just be happy with that?

Come back when Star Citizen 1.0 is actually out and then make your assessment. Enough with the Saturday morning quarterbacking...
 
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FreezerGeezer

Member
Oct 25, 2017
1,492
Australia
Guess I'm never gonna get test versions early then, since my stuff were gifted to me (I gave the money to a friend so he could get me the ship I wanted with LTI back then).

You can for future ones, just report and verify bugs on the issue council. That is how I got into early wave testing groups. I don't do tonnes but they still seem to notice.
 

Staticneuron

Member
Oct 25, 2017
1,187
The gunnery still seems so flat. Still no real feedback on the state of the ship and it just explodes.

May be Damage states are disabled. In one patch I couldn't destroy ship no matter how I tried. In an earlier patch the atmospheric effects for airlocks were missing. I see them now again in newer patch. I think the devs are doing stuff for debug purposes.
 

jaaz

Member
Oct 25, 2017
25
Did 3.0 have any performance boosts? What should I expect out of my GTX 1080 and 6600k OC?

3.0 has significant graphical improvements over 2.6.3. They are still optimizing the build performance in the PTU. The performance issues are sever side right now. To give you an example, with an i7-6700k and a 1080ti (both OC), I've gotten as high as 75-85 FPS at 2k, very high settings, on a fresh server. That drops and settles at around 30 FPS when the server gets full (50 players). So you should be more than fine with a 6600k and a 1080 once the build performance is improved and 3.0 goes live.
 

DirtyManos

Member
Oct 25, 2017
1,172
Forgot to update my ship roster on the Org since back in the ol' days.

No longer have the Gemini or Phoenix, traded them for a Freelancer MAX and a Sabre a few months ago. Those with my Phoenix should be a fun starting off point.

Trying to get 2 of my friends, who I had convinced years ago to get a basic starter package, to get ready for 3.0 shenanigans. Despite the new patch bringing in a new wave of criticism due to the exposure, I'm seeing people I know getting renewed interest with 3.0. With the new patcher, hopefully the big performance issues get sorted soon enough in time for my vacation.
 

KKRT

Member
Oct 27, 2017
1,544
Did 3.0 have any performance boosts? What should I expect out of my GTX 1080 and 6600k OC?
3.0 has significant graphical improvements over 2.6.3. They are still optimizing the build performance in the PTU. The performance issues are sever side right now. To give you an example, with an i7-6700k and a 1080ti (both OC), I've gotten as high as 75-85 FPS at 2k, very high settings, on a fresh server. That drops and settles at around 30 FPS when the server gets full (50 players). So you should be more than fine with a 6600k and a 1080 once the build performance is improved and 3.0 goes live.
Generally pretty stable 60fps should be completely possible on GTX 1080 in 1080p.
I the lowest i had was 57fps if i calculate my fps based on current fps dived by GPU utilization, though 6600k there could be situations where 6600k could limit FPS a little in future.
 

Staticneuron

Member
Oct 25, 2017
1,187
Forgot to update my ship roster on the Org since back in the ol' days.

No longer have the Gemini or Phoenix, traded them for a Freelancer MAX and a Sabre a few months ago. Those with my Phoenix should be a fun starting off point.

Trying to get 2 of my friends, who I had convinced years ago to get a basic starter package, to get ready for 3.0 shenanigans. Despite the new patch bringing in a new wave of criticism due to the exposure, I'm seeing people I know getting renewed interest with 3.0. With the new patcher, hopefully the big performance issues get sorted soon enough in time for my vacation.

The cost difference between those are pretty large. Do you have some credits left over or another ship?
 
Oct 27, 2017
3,896
ATL
I can see why so many people splurg on ships. They all look amazing! I'm thinking about buying 1 or two cheaper ones, but I have no idea what ships are or aren't in the game. There's also the fact That I seem to be attracted to ships with no cargo capacity lol. I guess trading isn't going to be one of my primary activities in SC. I'm very curious about what the eventual economy will be like. If all ships will be earnable in game, will trading be necessary to afford nicer ships in any reasonable amount of time? I only have a Mustang...

Edit: Why does the Nox look so amazing?! The origin ships look awesome too!
 
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FreezerGeezer

Member
Oct 25, 2017
1,492
Australia
I can see why so many people splurg on ships. They all look amazing! I'm thinking about buying 1 or two cheaper ones, but I have no idea what ships are or aren't in the game. There's also the fact That I seem to be attracted to ships with no cargo capacity lol. I guess trading isn't going to be one of my primary activities in SC. I'm very curious about what the eventual economy will be like. If all ships will be earnable in game, will trading be necessary to afford nicer ships in any reasonable amount of time? I only have a Mustang...

Edit: Why does the Nox look so amazing?! The origin ships look awesome too!

Yeah eventually all the ships will only be attainable via in-game means. Unless they have changed their mind on this that should be the case. Earning money will definitely be needed to move up to bigger and better ships, how you get that money will be up to you. Should be plenty of varied work available.
 

Staticneuron

Member
Oct 25, 2017
1,187
Yeah eventually all the ships will only be attainable via in-game means. Unless they have changed their mind on this that should be the case. Earning money will definitely be needed to move up to bigger and better ships, how you get that money will be up to you. Should be plenty of varied work available.

Indeed. Iirc it was stated the ship sales will end after game enters beta. Larger ships are not necessarily better. Larger ships tend to be multicrew which means more upkeep costs and increased cost to man. It is a different gameplay loop. A solo player that wishes to play as if they are a lone wanderer in space, may never need a larger and larger ships.


Speaking of ships though

jz8j3tzg9s101.jpg


So the glad has some new guns.

And the DF reminds me of star wars speeder
g4lop7rdrp101.jpg
 

Zalusithix

Member
Oct 25, 2017
461
I can see why so many people splurg on ships. They all look amazing! I'm thinking about buying 1 or two cheaper ones, but I have no idea what ships are or aren't in the game. There's also the fact That I seem to be attracted to ships with no cargo capacity lol. I guess trading isn't going to be one of my primary activities in SC. I'm very curious about what the eventual economy will be like. If all ships will be earnable in game, will trading be necessary to afford nicer ships in any reasonable amount of time? I only have a Mustang...

Edit: Why does the Nox look so amazing?! The origin ships look awesome too!
Transport/trade is only one of the mechanisms by which you'll be able make money in game if all goes to plan. The goal is for there to be a wide range of activities to gain income, and to have a level of interdependence between them. Refer to the Careers and Roles page to get an idea of the things that are planned. You could run salvage operations, mine resources, run escort missions, repair or refuel other ships, compete in races, explore the systems/planets and sell information obtained from scans, etc. Of course very few of these are in game right now, and the ones that do exist are bare bones implementations. Getting these diverse roles up and running is one of the major post 3.0 challenges.

That said, while the ships do look amazing, try not to buy them based on that alone. Pledging more than base level should really be something done when you have a good idea of how things are supposed to work in the game, and decent knowledge of the state of the game's development. Getting tempted purely by shiny virtual ships is a quick route to disappointment. Even if you feel you're OK with spending the extra money and understand the risks, don't buy without consulting one of us in the org Discord. There's lots of nuances to making the most of your pledge money when buying ships. (I stand by my belief that the money should be pledged with the mentality that you're supporting the game's development, but if you're going to spend, you might as well make the most of your monetary commitment.)
 

Zalusithix

Member
Oct 25, 2017
461
Oh woops, I meant Gemini and Avenger. Still have my Phoenix. Don't have any credits, I don't think - the transfer to a Max and a Saber from those 2 was equal.
Sabre, or Sabre Raven? You've added the Raven in the roster, which would have only come with the Optane drive.

Then again, if this was a credit trade, it had to be the base Sabre. I'll update it.
 

KKRT

Member
Oct 27, 2017
1,544
I can see why so many people splurg on ships. They all look amazing! I'm thinking about buying 1 or two cheaper ones, but I have no idea what ships are or aren't in the game. There's also the fact That I seem to be attracted to ships with no cargo capacity lol. I guess trading isn't going to be one of my primary activities in SC. I'm very curious about what the eventual economy will be like. If all ships will be earnable in game, will trading be necessary to afford nicer ships in any reasonable amount of time? I only have a Mustang...

Edit: Why does the Nox look so amazing?! The origin ships look awesome too!
Ship porn is legitimate subtitle of this game, but dont buy ships, at least not yet.
In next patch, so 3.1, there will be ability to buy ships with ingame credits. You will test a lot of ships that way and find you favorites :)
You can also gather REC currency via Arena Commander and Star Marine and rent ships for those mods to test ships.
 
Oct 27, 2017
3,896
ATL
How do you customize your character's physical features? I thought there would be a place for it on the main menu, but I'm not seeing it. On another note, I played my first match of Star Marine last night. It was pretty fun. I could definitely see alot of potential in it. The map I was on seemed a little too big though. I had trouble finding people even though there were over 10 players in the match (I was playing Elimination).

Lastly, Is there a way to leave Arccorp in 2.6.3? The city absolutely stunning, but I was royally confused on how to leave. I just had to quit back to the main menu.
 

Staticneuron

Member
Oct 25, 2017
1,187
How do you customize your character's physical features? I thought there would be a place for it on the main menu, but I'm not seeing it. On another note, I played my first match of Star Marine last night. It was pretty fun. I could definitely see alot of potential in it. The map I was on seemed a little too big though. I had trouble finding people even though there were over 10 players in the match (I was playing Elimination).

Lastly, Is there a way to leave Arccorp in 2.6.3? The city absolutely stunning, but I was royally confused on how to leave. I just had to quit back to the main menu.

The character customization isn't there yet nor is it in 3.0 alpha. I agree the maps are big and arccorp currently is a stand alone area so you do have to quit to menu to leave. Or I think there is an elevator that takes you to hanger or somewhere else, but it is the same effect.
 
Oct 27, 2017
3,896
ATL
The character customization isn't there yet nor is it in 3.0 alpha. I agree the maps are big and arccorp currently is a stand alone area so you do have to quit to menu to leave. Or I think there is an elevator that takes you to hanger or somewhere else, but it is the same effect.

Looks like I need to go read up on a lot on their feature timeline. I only started watching ATVs this Spring. Thanks for informing me though. I'll try to hop on discord more often. I just feel nervous hopping on a big chatroom and being that guy that just asks a bunch of braindead question lol.
 

Staticneuron

Member
Oct 25, 2017
1,187
Looks like I need to go read up on a lot on their feature timeline. I only started watching ATVs this Spring. Thanks for informing me though. I'll try to hop on discord more often. I just feel nervous hopping on a big chatroom and being that guy that just asks a bunch of braindead question lol.

Don't feel that way at all, the more the merrier and it isn't like everyone "knows" everything. It helps to refresh on basics. Because not that you mentioned it, I don't even know when Character customization was pushed back to. Ima have to look that up.
 

Zalusithix

Member
Oct 25, 2017
461
Looks like I need to go read up on a lot on their feature timeline. I only started watching ATVs this Spring. Thanks for informing me though. I'll try to hop on discord more often. I just feel nervous hopping on a big chatroom and being that guy that just asks a bunch of braindead question lol.
Going to have to jump in some time or another. Might as well get acquainted with the group now. =) When it comes to questions from people that are genuinely interested in the game, we're more than willing to help.
 

Boss

Banned
Oct 25, 2017
951
Looks like I need to go read up on a lot on their feature timeline. I only started watching ATVs this Spring. Thanks for informing me though. I'll try to hop on discord more often. I just feel nervous hopping on a big chatroom and being that guy that just asks a bunch of braindead question lol.
Yeah, asking in the Discord or in the community thread about 2.6.3 is preferable since this topic is supposed to be specifically about 3.0, rather than CIG and Star Citizen in general. It rarely goes like that though and we're still happy to answer questions in here. The people in there and here will be happy to help you regardless, and it's not that big of a community. Regarding Character Customizer, the feature needs a bit of bugfixing before it's ready, and it's a maybe on whether or not it gets into 3.0, if it doesn't it'll come out right after with FOIP, probably.

Speaking of 3.0, Levski Part 2:

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Staticneuron

Member
Oct 25, 2017
1,187
Such a fantastic and immersive area. Unlike Grim Hex, Levski design ins complimented by a huge amount of NPC's doing their thing. The fact that you have to fly to the planetoid and request landing to enter also makes it seem like more of a journey to get there. Can't wait till more locations are integrated into the verse.
 
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