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Deleted member 7130

User requested account closure
Banned
Oct 25, 2017
7,685
I haven't played this game yet or know much about her character since I plan to and am avoiding spoilers, but I do remember seeing her design and thinking, 'Oh, she's so pretty!' and then noticing the see-through middle dress bit and going straight to 'yikes!' :(
I feel it woulda been so much better if it was solid:
09e1c55c9feaa7c3589c44b548115d08.png
The artist or director just said "Fuck it, yolo" and went for a always there front side panty shot? lol
 

Choppasmith

One Winged Slayer
Member
Oct 25, 2017
6,415
Beaumont, CA
Just figured I'd repost this because it's that good. Hope everyone gets a chance to read it.

Wow, it's like a crazy episode of The Twilight Zone for gamers. It really works too, because as a guy, it's definitely the feeling of "I like stuff like (clowns), really, but not when they're forced and make no sense."

Thanks for reposting! Never would've seen it otherwise!
 

esserius

Member
Oct 26, 2017
7,296
Yeah, you pointed out exactly the elements I don't like about it. I think if it did away with the shoulder and hip things and if the pants were less... poofy, I'd like it a lot!
I actually like the poofy pants and the boots. They accentuate the feeling of the character moving forward since the legs are both enlarged and a focus as a result of the pants/boots (the stance - i.e. one leg squarely in front of the other - helps with that too).
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,398
lol, that blue/purple woman's outfit... not just the massive cleavage, but a see-through long shirt going down to her crotch where you can see the panties outline? Whyyyy
 
Oct 25, 2017
828
Morag is practically the only reason why I'm not yet labelling Xenoblade Chronicles 2 as 'Exhibit A of a game where the entire female character design department is a total, total dumpster fire'.
 

Xaszatm

Banned
Oct 25, 2017
10,903
lol, that blue/purple woman's outfit... not just the massive cleavage, but a see-through long shirt going down to her crotch where you can see the panties outline? Whyyyy
Because apparently making a non-sexual outfit made the artist feel like it was necessary to balance it out with something extreme. Sort of like a yin-yang of perviness. :P
 

kliklik

Member
Oct 26, 2017
330
I think Tomb Raider was a turning point. They took a clearly sexualized character with big breasts and made her someone girls can enjoying playing with.

Tomb Raider is a weird one. I've always loved the series though. Lara was far more sexually objectified in promotional images and marketing than she was in the games. It definitely created a barrier to entry though because of how the games were depicted. And I should say, the gaming press played a huge role in that too. The way they wrote about Tomb Raider and Lara was absolutely disgusting. I still remember lecherous pervy descriptions of the new feature where she could get wet, for example. I really hated the way the gaming press covered female protagonists.
 

DragonKeeper

Member
Nov 14, 2017
1,610
Just figured I'd repost this because it's that good. Hope everyone gets a chance to read it.

And I'll go ahead and do the same with this:

I'd just like to thank everybody for the positive response to my "It's not really about clowns" post. After writing it I almost didn't post it. After ruminating on the problem of the representation of women in games, what struck me was I just didn't care so much about the games that weren't shy about their fetishistic focus. They knew what audience they wanted and went for it with abandon. What I hated was the half way stuff. All those games that ostensibly aimed at wider audiences but just couldn't let go of the pandering. That's why series like Xenoblade evoke such fury from me. I love those games but Monolith Soft just can't seem to decide on an audience, like, they want that sweet mainstream success but are afraid to let go of the otaku bait/cheesecake. There are a lot of games out there that almost manage to not screw up their female characters, but just can't leave Bozo on the shelf and it is so very frustrating. If the industry could just fix that much. It seems like an obtainable first step to getting some goddamned respect.
 

Dary

Member
Oct 27, 2017
8,419
The English Wilderness
Tomb Raider is a weird one. I've always loved the series though. Lara was far more sexually objectified in promotional images and marketing than she was in the games. It definitely created a barrier to entry though because of how the games were depicted. And I should say, the gaming press played a huge role in that too. The way they wrote about Tomb Raider and Lara was absolutely disgusting. I still remember lecherous pervy descriptions of the new feature where she could get wet, for example. I really hated the way the gaming press covered female protagonists.

Lara came at a time when games were desperate to be see as "not for kids". The whole PlayStation brand was built on it.

The irony, of course, is that the focus on violence and titillation was actually more immature than what they were trying to overcome.

The same thing happened with anime, of course: Akira, Ninja Scroll, Legend of the Overfiend et al were marketed as "cartoons but not for kids". And, for the most part, that "maturity" came from ... tits and gore!
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,398
Lara came at a time when games were desperate to be see as "not for kids". The whole PlayStation brand was built on it.

The irony, of course, is that the focus on violence and titillation was actually more immature than what they were trying to overcome.

The same thing happened with anime, of course: Akira, Ninja Scroll, Legend of the Overfiend et al were marketed as "cartoons but not for kids". And, for the most part, that "maturity" came from ... tits and gore!
I remember a time where "mature" meant.... like, Legacy of Kain. Which was very violent, because it's a dark fantasy story with vampires after all, but it was very classy, and very maturely written, there was no edgy shlock to it at all.

Sigh, that game was way ahead of its time.
 

Dary

Member
Oct 27, 2017
8,419
The English Wilderness
I remember a time where "mature" meant.... like, Legacy of Kain. Which was very violent, because it's a dark fantasy story with vampires after all, but it was very classy, and very maturely written, there was no edgy shlock to it at all.

Sigh, that game was way ahead of its time.

Soul Reaver and Vagrant Story set a standard back then...which everyone else proceeded to ignore.
 

Inkwell

Member
Oct 27, 2017
19
I think Tomb Raider was a turning point. They took a clearly sexualized character with big breasts and made her someone girls can enjoying playing with.

Tomb Raider is a weird one. I've always loved the series though. Lara was far more sexually objectified in promotional images and marketing than she was in the games. It definitely created a barrier to entry though because of how the games were depicted. And I should say, the gaming press played a huge role in that too. The way they wrote about Tomb Raider and Lara was absolutely disgusting. I still remember lecherous pervy descriptions of the new feature where she could get wet, for example. I really hated the way the gaming press covered female protagonists.

I have a story about this that I almost posted in the other thread, but decided not to at the last minute. I'd be curious to know just how many women felt this way about the character.

I went from thinking Lara was hot when I was like 12 (around when the first game came out), to really despising what the character represented. Despite this, I was still a fan of the series, specifically from Legends onward. I was baffled when Tomb Raider 2013 was announced. I thought it was awesome that they made a more realistic character, but a lot of women were pissed. I think it may have been before some of the more questionable content was revealed too. It turns out Lara Croft was one of the few (western?) female power fantasy characters that women had, and the development team had turned her into a more vulnerable, weaker character. I know people were making a comparison saying Nathan Drake wouldn't be treated the same way in a similar situation. As white male, it goes to show how important it is to listen, even if you support more inclusiveness and better characters. I also learned how much I took the wide range and number of male protagonists for granted.

Like I said, I'm not actually sure if it's how most women felt. I'm also not trying to justify the original character either. I can see the positives though, and it's good to see the team seemed to do better with Rise of the Tomb Raider.
 

texhnolyze

Member
Oct 25, 2017
23,203
Indonesia
What the Japanese devs should try is to stop catering to the local target audience and try targetting the global, mass audience. Why won't they try to expand their audience by ditching the pandering?

It seems that they're so close-minded and easily pleased with the current situation. As long as they can steadily make a nice profit from their niche market, they're more than happy.

lol, that blue/purple woman's outfit... not just the massive cleavage, but a see-through long shirt going down to her crotch where you can see the panties outline? Whyyyy
I remember someone in the XB2 thread pointed out her design as something that's much better, unlike Pyra. I scratched my head so hard.
 

kliklik

Member
Oct 26, 2017
330
I have a story about this that I almost posted in the other thread, but decided not to at the last minute. I'd be curious to know just how many women felt this way about the character.

I went from thinking Lara was hot when I was like 12 (around when the first game came out), to really despising what the character represented. Despite this, I was still a fan of the series, specifically from Legends onward. I was baffled when Tomb Raider 2013 was announced. I thought it was awesome that they made a more realistic character, but a lot of women were pissed. I think it may have been before some of the more questionable content was revealed too. It turns out Lara Croft was one of the few (western?) female power fantasy characters that women had, and the development team had turned her into a more vulnerable, weaker character. I know people were making a comparison saying Nathan Drake wouldn't be treated the same way in a similar situation. As white male, it goes to show how important it is to listen, even if you support more inclusiveness and better characters. I also learned how much I took the wide range and number of male protagonists for granted.

Like I said, I'm not actually sure if it's how most women felt. I'm also not trying to justify the original character either. I can see the positives though, and it's good to see the team seemed to do better with Rise of the Tomb Raider.

Tomb Raider always had a pretty large female audience. I used to go to Tomb Raider fan sites, and a large portion of the community were female fans. The major in-game problem with Lara (distinguishing it from marketing, including the models they hired to portray her as well as fully naked renders for ads and the Playboy spread too) was her body. Her breasts were impossibly sized compared to her wasp waist – like body fat doesn't distribute like that. Even Toby Gard, her creator, acknowledged that he wished they hadn't made em so large. And while the game did have some teasing bits and questionable camera framing (one game ends with her kicking the camera out of the washroom as she goes to take a bath, iirc, and theres a stats screen on top of an image of her butt holding her guns behind her back), in the gameplay itself she was surprisingly *not* sexualised. She wore heavier clothing in cold places, the game didn't focus on cleavage, and her tits were made of rock – no jiggle.

Additionally, she was portrayed (especially as the series went on) as witty, snarky, defiant, with an independent mind, self-assured, capable, highly educated, and extremely skilled. She knew multiple different languages, she knew how to use different guns, she knew acrobatics... in short, she was a female James Bond, but with less sexism and objectification.

It's because her sexualisation was so easily ignorable (if you pay no attention to marketing) and her characterisation so eminently likeable that I saw her as a sort of cool big sister. I wanna grow up to be like her. She's awesome. I wish I were that confident and quick-witted! You could actually admire her.

Women were drawn to the series because it was one of the few at the time with a female protagonist, and they stayed because of the challenging puzzles, the intricate platforming, the exciting locations, and fantastical plots. (Horror games are also quite popular with a female audience because of the puzzles and the plots.) But a large reason they were fans is because they *liked* Lara.

While the reboot gave Lara a more realistic body and more clothing, it stripped her of her personality. She's boring and serious. She's weak rather than confident and unflappable. She talks to herself like a paranoid street-preacher. Maybe the new Lara is more relatable in that she acts more like I would in the situation, but I don't *want* to relate to her. I wanted to relate to cool big sister Lara. (They also trashed the puzzles and platforming, so that didn't help lol.)
 

Damian Mahadevan

User banned for use of alt account
Banned
Nov 26, 2017
412
What the Japanese devs should try is to stop catering to the local target audience and try targetting the global, mass audience. Why won't they try to expand their audience by ditching the pandering?

It seems that they're so close-minded and easily pleased with the current situation. As long as they can steadily make a nice profit from their niche market, they're more than happy.

I am not sure sexualised characters reduce the audience even in the American and European markets. I am still curious to see if this game sells more than XCX in Japan in its first week and I am curious to how much it will sell this month in Europe and the US even though we dont get those numbers ever. :( I would pay someone a good $100 through paypal for that info even if it is just NPD sales for this month, just for my own knowledge and I wont tell anyone. :(
 

texhnolyze

Member
Oct 25, 2017
23,203
Indonesia
I am not sure sexualised characters reduce the audience even in the American and European markets. I am still curious to see if this game sells more than XCX in Japan in its first week and I am curious to how much it will sell this month in Europe and the US even though we dont get those numbers ever. :( I would pay someone a good $100 through paypal for that info even if it is just NPD sales for this month, just for my own knowledge and I wont tell anyone. :(
Japanese games were the biggest selling games worldwide a couple of decades ago. I'm just thinking that maybe it's somewhat related. Back then, even though there was also some sexism in the Japanese games, they're not really visible due to the limited graphical capabilities. Technology today enables the devs to realize their wildest dreams.
 

Damian Mahadevan

User banned for use of alt account
Banned
Nov 26, 2017
412
Japanese games were the biggest selling games worldwide a couple of decades ago. I'm just thinking that maybe it's somewhat related. Back then, even though there was also some sexism in the Japanese games, they're not really visible due to the limited graphical capabilities. Technology today enables the devs to realize their wildest dreams.

According to Michael Pachter, the change was mainly because of the west pioneering online multiplayer gaming. Its why there is a major shift to multiplayer gaming and microtransactions from western publishers. But perhaps what you said had a part in it, still would like numbers to clarify it all.
 

Deleted member 5535

User requested account closure
Banned
Oct 25, 2017
13,656
Japanese games were the biggest selling games worldwide a couple of decades ago. I'm just thinking that maybe it's somewhat related. Back then, even though there was also some sexism in the Japanese games, they're not really visible due to the limited graphical capabilities. Technology today enables the devs to realize their wildest dreams.

Nah, that's not really it. The public changed in the west, the most popular genres changed and also now there's western publishers and developers. It's something much more diverse than before.
 

Xaszatm

Banned
Oct 25, 2017
10,903
What the Japanese devs should try is to stop catering to the local target audience and try targetting the global, mass audience. Why won't they try to expand their audience by ditching the pandering?

It seems that they're so close-minded and easily pleased with the current situation. As long as they can steadily make a nice profit from their niche market, they're more than happy.


I remember someone in the XB2 thread pointed out her design as something that's much better, unlike Pyra. I scratched my head so hard.

To be fair, while I do roll my eyes on Brigid's fanservice design, I do see what they are going for with her. Brigid is supposed to be the "Lady" to Morag's "Officer" design. And it does work when they're together. Pyra meanwhile seems to be someone picking off from a list of ecchi cliches and has no theme in her design other than fanservice.

Soul Reaver and Vagrant Story set a standard back then...which everyone else proceeded to ignore.

Hi-Five!
 

SolidSnakex

Member
Oct 25, 2017
23,424
What the Japanese devs should try is to stop catering to the local target audience and try targetting the global, mass audience. Why won't they try to expand their audience by ditching the pandering?

But then what do you say with franchises like Fire Emblem and Persona? Games that were around for years and were never popular in the west, but then they implemented features and designs that some perceive as pandering and they suddenly took off? If anything we're now seeing rebirth of popularity of JRPG's in the west (to varying degrees) and this is all happening during a time when people think the genre is pandering more than ever.
 

Dmax3901

Member
Oct 25, 2017
7,907
Yeah, that could be a difference in the delivery, I've listened pretty extensively to both and they're...very different tonally in a lot of places. The stuff I mentioned is briefly talked about by a few people more "in the know," but I could totally see it coming off more heavily supported by the performance in English than it is in Japanese. For the record, Rex's shonen yells actually do get marginally better in English over time and outside of him and bit characters, the performances are stellar--better than the Japanese in a lot of cases, even.

"Pyra's" definitely better than "Homura," though. "Pyra's" performance fits the personality, "Homura's" fits the character design.

God no, nothing that egregious. The joke is that Tora (who is like the Nopon equivalent of a stupid teenager)--is kind of a geek and a maid otaku. It's poking fun at nerds in rote anime stock joke fashion. They roll their eyes and move on.

Hmm I guess it's hard for me to detach a maid outfit from the western idea of that particular fetish.

I haven't played this game yet or know much about her character since I plan to and am avoiding spoilers, but I do remember seeing her design and thinking, 'Oh, she's so pretty!' and then noticing the see-through middle dress bit and going straight to 'yikes!' :(
I feel it woulda been so much better if it was solid:
09e1c55c9feaa7c3589c44b548115d08.png

Better for sure, maybe if it was a smidge longer too?

Morag is practically the only reason why I'm not yet labelling Xenoblade Chronicles 2 as 'Exhibit A of a game where the entire female character design department is a total, total dumpster fire'.

I like Nia!
 
Oct 25, 2017
3,784
Japanese games were the biggest selling games worldwide a couple of decades ago. I'm just thinking that maybe it's somewhat related. Back then, even though there was also some sexism in the Japanese games, they're not really visible due to the limited graphical capabilities. Technology today enables the devs to realize their wildest dreams.

There's really no tangible evidence that sexual pandering played anything more than an extremely insignificant part in Japan falling behind if that. Rising development costs (and thus rising sales floors) coupled with an ever-growing recession in Japan, the death of mid-tier development in general, the west being far more used to PC-like architecture than Japan, Sony completely flubbing their transition to HD, western developers migrating over to consoles from PC in general, etc. It's very likely Japan would still be on top without all these factors, even if they did go down the pandering path.
 

Xaszatm

Banned
Oct 25, 2017
10,903
But then what do you say with franchises like Fire Emblem and Persona? Games that were around for years and were never popular in the west, but then they implemented features and designs that some perceive as pandering and they suddenly took off? If anything we're now seeing rebirth of popularity of JRPG's in the west (to varying degrees) and this is all happening during a time when people think the genre is pandering more than ever.

But is Fire Emblem's success solely based on the otaku pandering crowd? Because sales of games that pander to that crowd, that aren't mobile gacha games, don't sell those high numbers. I feel like we are placing far too much success on the more pandering aspects of that game and not enough on the QoL changes that made it easier for the casual market to break into the game.

Similarly, do we contribute Xenoblade Chronicles 2 success (given what we have seen so far, I think we can label that game a success at this stage) on the pandering Rare Blades who don't even feature in the game? Or to we contribute that to the old school PS2 JRPG styled gameplay and world that hasn't been really seen for a long time?
 

Damian Mahadevan

User banned for use of alt account
Banned
Nov 26, 2017
412
But is Fire Emblem's success solely based on the otaku pandering crowd? Because sales of games that pander to that crowd, that aren't mobile gacha games, don't sell those high numbers. I feel like we are placing far too much success on the more pandering aspects of that game and not enough on the QoL changes that made it easier for the casual market to break into the game.

Similarly, do we contribute Xenoblade Chronicles 2 success (given what we have seen so far, I think we can label that game a success at this stage) on the pandering Rare Blades who don't even feature in the game? Or to we contribute that to the old school PS2 JRPG styled gameplay and world that hasn't been really seen for a long time?

For XC2 if it is a success by 2X we will have to assume it was the pandering that got its sales, it has a lower metacritic average than XCX and that game was censored for the west. I dont think the demand for the Switch would have as much to do with sales as the relative drought that the Wii U had at the the time of XCX's release.
 
Oct 25, 2017
3,784
But is Fire Emblem's success solely based on the otaku pandering crowd? Because sales of games that pander to that crowd, that aren't mobile gacha games, don't sell those high numbers. I feel like we are placing far too much success on the more pandering aspects of that game and not enough on the QoL changes that made it easier for the casual market to break into the game.

Similarly, do we contribute Xenoblade Chronicles 2 success (given what we have seen so far, I think we can label that game a success at this stage) on the pandering Rare Blades who don't even feature in the game? Or to we contribute that to the old school PS2 JRPG styled gameplay and world that hasn't been really seen for a long time?

There's no way to know if the pandering helped, but we can at the very least determine it didn't hurt to any noticeable extent. If market value is what we're paying attention to, it seems to have at worst a neutral effect. Those both complaining and praising those aspects on message boards and reddit are likely insignificant for mid level releases like that as long as the whole package is good.

If XB2 is a success, I don't think it will be either in spite of or due to pandering aspects, but rather regardless of them.
 

Lime

Banned for use of an alt account
Banned
Oct 25, 2017
1,266
Incredible that this thread is still going. Goes to show that era has some good community members to shoot down the bullshit

I remember a time where "mature" meant.... like, Legacy of Kain. Which was very violent, because it's a dark fantasy story with vampires after all, but it was very classy, and very maturely written, there was no edgy shlock to it at all.

Sigh, that game was way ahead of its time.

Totally with you there. Somehow 'mature' got turned into this Gears of War aesthetic around the start of the 360/ps3 generation
 

Antiwhippy

Member
Oct 25, 2017
33,458
But is Fire Emblem's success solely based on the otaku pandering crowd? Because sales of games that pander to that crowd, that aren't mobile gacha games, don't sell those high numbers. I feel like we are placing far too much success on the more pandering aspects of that game and not enough on the QoL changes that made it easier for the casual market to break into the game.

The game that pretty much revalitalised the franchise both in the East and West, awakening, had designs that specifically pander to that crowd.

It can't be gameplay because it's a regression in a couple of ways m
 

Mezentine

Member
Oct 25, 2017
9,978
Even as a guy I strongly dislike overly sexualized designs 9 times out of 10. Even beyond any kind of "feminist" stance about sexualization and patriarchal media I just...don't enjoy it. I don't enjoy what it seems to say about how the developers think of me, about what they think I want, and enjoy
 

Xaszatm

Banned
Oct 25, 2017
10,903
The game that pretty much revalitalised the franchise both in the East and West, awakening, had designs that specifically pander to that crowd.

It can't be gameplay because it's a regression in a couple of ways m

I don't know. It's might be because of my group of friends, but I saw that plenty of women got really into Awakening that shocked me. And I did see them complain about how some designs grated them but they were willing to look it over because the rest was so good. And these aren't my gaming friends so I was surprised. I found that many people enjoyed Awakening that wasn't the Otaku crowd, which is why I am so, so worried that FE Switch will go exlusively for that crowd and sales will flop because of it. I simply point blank refuse to believe that the Otaku crowd is the sole reason for success and the only success this game will ever receive is if they continue to demean their female characters. Because I have seen other reasons why they are successful and I will not give them this sole victory.
 

Antiwhippy

Member
Oct 25, 2017
33,458
I don't know. It's might be because of my group of friends, but I saw that plenty of women got really into Awakening that shocked me. And I did see them complain about how some designs grated them but they were willing to look it over because the rest was so good. And these aren't my gaming friends so I was surprised. I found that many people enjoyed Awakening that wasn't the Otaku crowd, which is why I am so, so worried that FE Switch will go exlusively for that crowd and sales will flop because of it. I simply point blank refuse to believe that the Otaku crowd is the sole reason for success and the only success this game will ever receive is if they continue to demean their female characters. Because I have seen other reasons why they are successful and I will not give them this sole victory.

I mean that's the thing, like, I've seen a lot of women enjoy otakubait stuff too?

I think to them a lot of it comes back to a keyword, compromise. Like, there's a lot of pandering and straight up stereotypical (and I mean this in the way of having the most generic anime archetypes) female designs, but they also enjoy the fairly hot looking men in the game and the pair up mechanic that just allows you to straight up ship the characters you want.

Which is not to say it's a good thing. It'll be nice when there are more games where they don't have to 'compromise'.
 

A.J.

Member
Oct 25, 2017
19,432
Yar, I brought up FGO skimpy outfits earlier and sensui-tomo pointed out that it makes sense that the game has those considering its eroge roots. I understand that to some degree, but still the heroines from those original Type-Moon eroge generally dress like these, you know?

ysL5F2Z.png

You really shouldn't give them a pass even with the eroge roots stuff. If they can put out solid designs like Tomoe:
latest


Then they definitely have the means to do better. Their cavalcade of skimpy designs looks extra terrible in comparison to the ones with actual design effort.
 

Damian Mahadevan

User banned for use of alt account
Banned
Nov 26, 2017
412
I don't know. It's might be because of my group of friends, but I saw that plenty of women got really into Awakening that shocked me. And I did see them complain about how some designs grated them but they were willing to look it over because the rest was so good. And these aren't my gaming friends so I was surprised. I found that many people enjoyed Awakening that wasn't the Otaku crowd, which is why I am so, so worried that FE Switch will go exlusively for that crowd and sales will flop because of it. I simply point blank refuse to believe that the Otaku crowd is the sole reason for success and the only success this game will ever receive is if they continue to demean their female characters. Because I have seen other reasons why they are successful and I will not give them this sole victory.

If sales flop because of it, they are going to go back to more reserved character designs for the next game, it will be like the Four Swords Zelda game and Metroid Prime Federations Force situation. In this scenario a flop is the best outcome for people that dont like these designs.
 
Oct 25, 2017
2,165
You really shouldn't give them a pass even with the eroge roots stuff. If they can put out solid designs like Tomoe:
latest


Then they definitely have the means to do better. Their cavalcade of skimpy designs looks extra terrible in comparison to the ones with actual design effort.

I think it's less about 'means to do better' and more 'we invited a famous artist to do an FGO card's art.' Whether it's lazy or has effort put into it is usually a crapshoot.

The Jormungand artist's servants are really crap, we know they can draw better than that, for example. Hell, Raita's Biker Kintoki was drawn as a joke and they decided they should just put it in the game, but that design was cool.

I'm less inclined to shit on the actual FGO team when some of the guest artists they invite to do art shit out some crap Servant art and they decide well hey, guess we're putting it in the game, and I'd have to assume there are situations where they can't just say 'hey this is shit, famous-artist-we-invited-to-do-guest-art, redo it from scratch.'

This issue's separate from sexualization, though.
 

Niks

Member
Oct 25, 2017
3,300
Dunno if this has been posted but just saw this on twitter.

zHj9ils.jpg


I generally dont mind tiddies in videogames, but bwahaha... this is pretty ridiculous.
 
Oct 25, 2017
3,784
That's just par for the course with Ebata Risa. She's not the type of person you can say "just draw whatever you want" to if you want something more restrained.
 

Twig

Member
Oct 25, 2017
7,486
She's stuck mid-transformation between rabbit and human, resulting in an unfortunate back contortion. Cursed forever.

Also boobs because rabbits have big boobs (????????????????????????).
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
Dunno if this has been posted but just saw this on twitter.

zHj9ils.jpg


I generally dont mind tiddies in videogames, but bwahaha... this is pretty ridiculous.
I liked the tweet too


Pretty much my relationship with the game up to release (don't read the replies).

Edit: Turns out my feed is flooding in people making fun of this picture with different jokes and I'm laughing my ass off, haha.
 
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