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Nov 23, 2017
4,302
Overwatch would murder TF3. It just has a way wider appeal.
Sorry it's off topic but absolutely no. Tf2 still has a big audience to this day. People like that it's simpler class wise. People like that it has custom maps and server rules and so on. People like it's story and they maybe don't care for the kinda cringy ow fan base or it's story. They don't actually play the same either besides the nature of their game goals. Ton of reasons why a tf3 would be successful.
 

Lyng

Editor at Popaco.dk
Verified
Oct 27, 2017
2,206
If the games weren't dying these articles would never have been written.

Its time to stop blaming everyone else but the devs for their failed games.

In Artifacts case it's not that simple. The game design is fantastic and fixes some of mtg and hs biggest issues. But it is a deeper experience that can feel very taxing to play. It's a niche game for a niche group of players. The casual appeal isn't there.
 

Lord Vatek

Banned
Jan 18, 2018
21,507
Whenever something comes out that people says wll kill Hearthstone, it ends up not happening.

Shadowverse found its niche thanks to its Japanese audience but that's because Cygames has "fuck you" levels of clout.
 

IIFloodyII

Member
Oct 26, 2017
23,952
And this confusion plays a big part. In reality getting a full collection in Artifact is significantly cheaper than HS and MtGA.
I guess it sticks out more as the people who would play Artifact are already invested in those other games, so the game seems more costly if they switch.
 

Deleted member 8593

User requested account closure
Banned
Oct 26, 2017
27,176
This makes little sense. Implying bad word of mouth is killing the numbers? C'mon. A lot of big card game streamers were all about it early on. Crickets now. It's not a conspiracy.

Me drawing a comparison to Lawbreakers should make it pretty obvious that I didn't say it was "a conspiracy" that killed the game.
 

Ferrio

Member
Oct 25, 2017
18,046
There isn't really a functional distinction here, and the fact is that it is still more like a CCG than not.

There's a big enough distinction that people are turned off from the game because they expected something along the lines of MTG/Hearthstone. Valve set those expectations up and it bit them in the ass.
 

Carlius

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
3,000
Buenos Aires, Argentina
good, lol....valve needs to make serious games, not this. Dota 2 is one disgusting game, i dont even know why i keep playing it. so much toxicity, its not even funny, its worse than its ever been.
 

Rover

Member
Oct 25, 2017
5,414
In Artifacts case it's not that simple. The game design is fantastic and fixes some of mtg and hs biggest issues. But it is a deeper experience that can feel very taxing to play. It's a niche game for a niche group of players. The casual appeal isn't there.

This feels a lot closer to the truth, and I wonder if their path forward is to develop the game more for this niche than to chase widespread appeal. For the niche it appeals to, Artifact is cheap and unprecedented as a digital game.
 

sibarraz

Prophet of Regret - One Winged Slayer
Avenger
Oct 27, 2017
18,094
One thing that people don't mention when comparing hearthstone and magic economy awith artifact is that even though is very grindy and almost impossible to do, you can still build a collection by scratch without paying anything.

In artifact, I bought the game, and since my pulls were not that good, I couldn't sell the cards for a good price and buy other things that I wanted, and there was not really much options to earn new cards, so even though I paid for it I was still kinda stuck with my collection. Hearthstone isn't a great example but magic definitely showers you with gold to either play constructed drafts to win more cards or buy packs, isn't that hard
 

Apathy

Member
Oct 25, 2017
11,992
Not f2p and impossible for new people to quickly know what is happening on streams killed this game
 

Metallix87

User Requested Self-Ban
Banned
Nov 1, 2017
10,533
And this confusion plays a big part. In reality getting a full collection in Artifact is significantly cheaper than HS and MtGA.
Sure, but that's because, as I said in the previous thread on this subject, there's fewer sets in the game currently. Magic Arena has five full expansions, with a sixth launching tomorrow. HearthStone has been around for years now.
 

Deleted member 28523

User requested account closure
Banned
Oct 31, 2017
2,911
I mean there's been a tournament on twitch with 2000-3000 viewers the past few days. So the player base being very low recently is probably because of that. But yeah I hope the game pulls through. It's really fantastic and I've put well over 80 hours in so far lol.
 

Rover

Member
Oct 25, 2017
5,414
There's a big enough distinction that people are turned off from the game because they expected something along the lines of MTG/Hearthstone. Valve set those expectations up and it bit them in the ass.

But that's got nothing to do with it being "a board game". It's a card game with deeper gameplay, and it's solid. This isn't the first time MTG has been challenged by a more complex game, and it wont replace MTG but rather build a new niche for itself of dedicated fans. It happened with Netrunner.
 

elyetis

Member
Oct 26, 2017
4,550
I mean they wouldn't be able to have it. As far as I am aware, there is no F2P game that allows you to sell in-game stuff for money. It would be too prone to card farmers just doing stupid shit to grind cards to sell for cash. I could be wrong about that, but it sounds like a bad idea. $20 to play a game is not an outrageous concept, especially when you can sell cards you don't want to offset the cost.
They had 2 easy option :
- F2P with no access to constructed play, only draft. Given that people right now who want to play draft only, buy the game and sell all their cards to try to break even / diminish the cost of the game, are already leading to a drop in card price, it would be healthier than the current situation.
- F2P, cards unlocked with the daily quest etc.. are untradable
 

Sleve McDichael

Avenger
Oct 28, 2017
1,758
I've heard the game is really solid, but I just have no interest in even trying it to be honest. I've already invested thousands of hours and hundreds of dollars into Hearthstone. I don't really want to spend $20 to play a card game I probably won't be playing for more than a few hours, especially when the future of the game is very much up in the air, at the moment.

Hopefully they make it free-to-play soon and maaaaybe down the line it can become a real challenger to Hearthstone and MTG:A

They're also likely to have a balancing issue on their hands at some point, if they're not willing to nerf cards that end up being too powerful. It would probably be best if they ditch the current business model of being able to sell your cards for real money.
 

Yerffej

Prophet of Regret
Member
Oct 25, 2017
23,496
Me drawing a comparison to Lawbreakers should make it pretty obvious that I didn't say it was "a conspiracy" that killed the game.
You drawing a comparison to anything but a failing game makes little sense. It's not catching on. Nothing more, nothing less. It's Valve, maybe they can do...something, idk. I like the game, and I wish it was doing better.
 

Vault

▲ Legend ▲
Member
Oct 25, 2017
13,593
I don't see the reason to spend money on this when I can just play Dota and all it's custom games for free
 

Lyng

Editor at Popaco.dk
Verified
Oct 27, 2017
2,206
Sure, but that's because, as I said in the previous thread on this subject, there's fewer sets in the game currently. Magic Arena has five full expansions, with a sixth launching tomorrow. HearthStone has been around for years now.
Even when HS was in beta buying a full collection was more expensive
 

C.Mongler

The Fallen
Oct 27, 2017
3,879
Washington, DC
F2P before completely shutting down, maybe?

Eh, maybe, but IMO that has it's own set of issues. Making the game full F2P at this stage would likely topple the the marketplace-based economy, as there would be an influx of people hopping in for 10 minutes and then dumping whatever cards they get. Most of them would end up being just a cent or two. At that point you may as well give every player every card because it would probably cost less than a few bucks for a complete set; buying card packs would be a fools errand because it would be way more expensive then buying cards on the market. Then you've burned your early adopters too, some of whom may have dumped tens to even hundreds of dollars into the game for complete collections, so they would likely want to offer them some sort of concession too. It would be a very delicate dance to pull off, and I can't really wrap my head around how they would transition into that model and still actually make some semblance of money off the game, but maybe some big brains at Valve have it in their pocket. Idk.

And even then, it's probably not enough. The game isn't Uno; it's very niche and complicated and like 80% of people who jump in it as a F2P game are just going to say "it sucks" after they get crushed in their first match or two and move on to something else anyway.

i think the mobile version not being out yet is one of the biggest problems this game has at the moment though. I would actually play this game a lot more if I could pull it out on my commute or lunch break and play a match or two. As it stands now I'm never really in the mood to sit down and play a match at home, personally, when there's so many other things I could sit down and play. Being able to take the game on a bus or over to my friend's place to play them head-to-head with raise my enthusiasm level a bit. I'm kind of bewildered that the mobile version wasn't ready at or near launch, and we're now almost 3 months out without word of when it's coming.

It's all a bit of a bummer because I find the core game a lot of fun, but I'm also part of the problem because I don't play it too much; the reasons for that have basically nothing to do with the cost of cards or entry though.
 

SlickShoes

Member
Oct 27, 2017
1,769
It's a good game but I'm a fairly casual player of card games and the games are just too long for me, they can end up taking up the best part of an hour and that's fine if I'm sitting at my desk with time to kill but I don't see how it's going to do well on mobile with the current game length.
 

BizzyBum

Member
Oct 26, 2017
9,136
New York
People are missing the point. It doesn't matter if it's a good CCG. No one wants a dota card game, and certainly they don't want to pay up front for it when other, more popular CCG are free. It was already a saturated market where people are devoted and invested in the games they like to play already.

Valve can say they did all the research and analysis they wanted when constructing the game but they were insane to think this was going to do well. They are completely out of touch.
 
Dec 15, 2017
1,590
Great news! Hopefully this leads to all companies (and VALVE most of all) finally understanding that they don't have to put all their eggs in the same basket (Multiplayer) Having a balanced portfolio of games is the best. They should use the income from MP to fund quality single player content for a dedicated audience.
 

Ferrio

Member
Oct 25, 2017
18,046
But that's got nothing to do with it being "a board game". It's a card game with deeper gameplay, and it's solid. This isn't the first time MTG has been challenged by a more complex game, and it wont replace MTG but rather build a new niche for itself of dedicated fans. It happened with Netrunner.

There's complex, and there's insanely complex. I think the complexity of Artifact is actually understated due to being digitized. Imagine playing a physical version of Artifact, it would be nightmare to keep track of. It'd make even the most tedious of boardgames look like a walk in the park. The game is a totally different beast than any of those other CCGs.

Hell that should have been a litmus test for the game. "Would it be possible to play this game physically?" If the answer is "No" your CCG is too involved.
 
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zashga

Losing is fun
Member
Oct 28, 2017
4,192
I'm one of the people who bounced off Artifact at launch. For me, it was a combination of the game being very complicated (and feeling pretty unbalanced) and being unable to put together my own decks. Deck construction is my favorite part of CCGs, so that pretty much killed my interest in Artifact. Every game I got matched against someone who played Axe on turn one, and I didn't want to spend $30 to get an Axe of my own. (He's apparently $5 now, so that's something.)

I also think Artifact's complexity prevented it from being popular for streaming. You can't really tell at a glance who's winning or even how the game is going. Splitting the game board into three lanes made sense from a theming standpoint, but having so many discrete pieces to the game (including the shop screen, which is also separate and can persist between turns) is a lot for casual viewers to keep track of.
 

sibarraz

Prophet of Regret - One Winged Slayer
Avenger
Oct 27, 2017
18,094
Great news! Hopefully this leads to all companies (and VALVE most of all) finally understanding that they don't have to put all their eggs in the same basket (Multiplayer) Having a balanced portfolio of games is the best. They should use the income from MP to fund quality single player content for a dedicated audience.

What does this have to do with Single Player games? they still have 3 fairly successfull mp games that have probably given them way too much money, unless this as an stealth half life 3 wish post
 

Metallix87

User Requested Self-Ban
Banned
Nov 1, 2017
10,533
All those games are very derivative of Magic and Hearthstone, while Artifact is a very fresh take. But nevertheless it has to break through that perception
I don't think that really matters, at the end of the day. Magic Arena is the story right now, and it's just got too much positive momentum right now for Artifact to compete, especially with the entry barriers it comes with.
 

Nzyme32

Member
Oct 28, 2017
5,245
In Artifacts case it's not that simple. The game design is fantastic and fixes some of mtg and hs biggest issues. But it is a deeper experience that can feel very taxing to play. It's a niche game for a niche group of players. The casual appeal isn't there.

Yeah spot on I think. They also have to deal with a similar effect to Lawbreakers. They are an entity people want to see fail. And it crosses into a combination of both the player experience of game or they don't enjoy the niche enough that its not quite fitting what a lot of people expect - so they drop out. And also a positive feedback loop of conversation of the failings / dropping player base exacerbating the same cycle.

For me I'm in the former group. The game is awesome in many ways to me, but simply not engaging enough to me over other games. In the time period to get through a game, it is simply loses out a lot of the time to other games, I have the same problem with most TCGs. I thought Artifact could be different and in a way I think if it was on mobile, but even then I would be a relatively infrequent player (just when travelling, which is most of my mobile game time)
 

Metallix87

User Requested Self-Ban
Banned
Nov 1, 2017
10,533
Yeah spot on I think. They also have to deal with a similar effect to Lawbreakers. They are an entity people want to see fail. And it crosses into a combination of both the player experience of game or they don't enjoy the niche enough that its not quite fitting what a lot of people expect - so they drop out. And also a positive feedback loop of conversation of the failings / dropping player base exacerbating the same cycle.

For me I'm in the former group. The game is awesome in many ways to me, but simply not engaging enough to me over other games. In the time period to get through a game, it is simply loses out a lot of the time to other games, I have the same problem with most TCGs. I thought Artifact could be different and in a way I think if it was on mobile, but even then I would be a relatively infrequent player (just when travelling, which is most of my mobile game time)
Nobody wants to see Valve fail. At least, not a large percentage of the gaming population. It's just sad that they've allowed things to fall as they have.

For what it's worth, I think you should try Magic Arena, especially tomorrow after the major patch and the launch of the new expansion, Ravnica Allegiance. The game is fantastic right now.
 
Dec 15, 2017
1,590
What does this have to do with Single Player games? they still have 3 fairly successfull mp games that have probably given them way too much money, unless this as an stealth half life 3 wish post

It's not. Catering to the multiplayer audience has huge risk, for every Overwatch, there are several Battleborns and Lawbreakers. The target audience won't be playing several MP games in their free time. Quality single players games from Valve, would serve a different audience one that has not been catered by Valve for at least a decade.
 

Deleted member 2441

User requested account closure
Banned
Oct 25, 2017
655
My interest in it softened significantly when a lot of the card game fanatics I know who will gladly play a bunch cited it as just taking too long. That's the kind of thing that will lead to a lot of churn as well, considering its complexity. In the end I didn't pick it up because all I could think to myself was "if I have an hour or more to spend sitting at my PC, do I really want to invest the majority of that on one or two matches of Artifact?"

For me the time to completion of a match is just such a fundamental design flaw for mass appeal. Some people will like it, and that's probably the small audience still playing it. But in the current age where even League is trialling a new, shorter mode, people just don't have the attention span to concentrate on a 1 v 1 card game for that long.
 

Lyng

Editor at Popaco.dk
Verified
Oct 27, 2017
2,206
Hey, don't bring Titanfall 2 into this. I've never felt so attacked by a random post. Titanfall 2 is the best FPS this gen and deserves better than this random comparison to fucking Artifact.

What Are you implying?

Nobody wants to see Valve fail. At least, not a large percentage of the gaming population. It's just sad that they've allowed things to fall as they have.

For what it's worth, I think you should try Magic Arena, especially tomorrow after the major patch and the launch of the new expansion, Ravnica Allegiance. The game is fantastic right now.

Not valve per se, but a large group of players on steam very much wanted Artifact to fail.
 

Rover

Member
Oct 25, 2017
5,414
There's complex, and there's insanely complex. I think the complexity of Artifact is actually understated due to being digitized. Imagine playing a physical version of Artifact, it would be nightmare to keep track of. It'd make even the most tedious of boardgames look like a walk in the park.

Ehh, it's not really overly complex. Also many videogames would be too onerous to do as a board game, but they don't get called "too complex". I could show you several real board games that are worse, lol.

But I think we can agree that Artifact is complex, certainly more so than the casual fare like Hearthstone or even Magic. The game has been designed (by the designer of Magic, no less) for a more hardcore audience of card gamers. The same way something like Dota is tuned for a more hardcore gamer.

There's nothing intrinsically wrong with making a hardcore game. It's about connecting with the audience for it. You could argue they haven't done a very good job of that, but there's also a lot of unnecessary ranting from the peanut gallery of Valve fans who think they made Artifact instead of "a real game".
 

Agent 47

Banned
Jun 24, 2018
1,840
Hey, don't bring Titanfall 2 into this. I've never felt so attacked by a random post. Titanfall 2 is the best FPS this gen and deserves better than this random comparison to fucking Artifact.
I love Titanfall 2 as well, over 600 hours played. But that's always mentioned as a game launched at a bad time with a low player base. Thought it was an interesting comparison at least.
 

ArkhamFantasy

Member
Oct 25, 2017
13,544
Is it realistic that they get this game turned around and turn it into a big success? Or is 1500 like a nail in the coffin number thats just so low you can't come back from it?