Clover X Trigger is a guy with 6 girls within the same.m bodyCan there be a love triangle when both girls are sharing the same body and memories?
Clover X Trigger is a guy with 6 girls within the same.m bodyCan there be a love triangle when both girls are sharing the same body and memories?
Jojo part 6 most of the main crew are women, part 5 the lead female character grows, part 2 Lisa Lisa is still my fav female character in Jojo thoThat's mostly due to the effects of the collabarative nature of the blades I feel.
Also yeah, JoJo doesn't have great female characters. I haven't read Part 6 yet though where there's a female Jojo as the lead.
That wouldn't be a problem if the majority female designs in the game weren't also hyper sexualized.On bunny girl:
I really do like her design once her back and proportions are changed, but it's still definitely sexualized all the same so maybe it'd be better to start from scratch? Can't believe I didn't notice her back being all bent in her art or her intro CG, though, blech. Her artist seems like a nice person.
Ah, yeah... her little... 'episodes' in the anime sure are something. I could get into how the anime in particular entirely flanderized her (and a lot of the cast really), but it probably isn't relevant to the topic at large. I'm just... so sorry your Mom had to walk in on that, like, oh god, I can only imagine.Mewshuji
I watched the Sengoku Basara anime when I was a teen and of course my mom walked in when Kasuga was in the middle of the screen doing something dumb and my mom gave me the most ಠ_ಠ look.
She was the worst part of the show unfortunately. I throughly enjoyed the cheesiness of the rest. But damn, she almost made me drop the show right there.
Yeah her heels look rather... wicked. I didn't get a good look at them before.That wouldn't be a problem if the majority female designs in the game weren't also hyper sexualized.
That modified design posted earlier combined with the demon talon heels could her a really fun character in a different game IMO.
Here's her heels for people that haven't seen them
a harmless rabbit
I had thought Mythra would be better than Pyra. Does the fanservice element get that much worse? I love Takahashi games, but i haven't been able to get into this one.
Well, just after playing the first few minutes of Chapter Four I can see what you mean. Mythra has:
* acted like a stereotypical tsundere
* had the camera bend just right to show her panties and cleavage.
* have a scene where she sleepwalks into Rex's bed
* have said scene show Mythra's breasts are touching Rex (complete with bouncy noises)
* show her call Rex a pervert
* have the dragon and lion say "well actually, she is leaving a lot exposed"
It's kind of a bit much, especially since we're supposed to be taking Mythra a lot more seriously.
It gets really bad at the start of Chapter Four but continuing on it gets...alright. Like there's a hot spring scene and they surprisingly do not go the standard route but Mythra is pretty much a stereotypical tsundere. That's not even getting to the part involving Poppi which I'll let you know as soon as I finish but I'm guessing I'm not going to be too happy.
Edit: I'll just let my previous post explain what happens at the beginning of Chapter Four (no spoilers):
I have the first Xenoblade on 3DS but this thread is making me side-eye playing it if it's anything like the sequel...
I have the first Xenoblade on 3DS but this thread is making me side-eye playing it if it's anything like the sequel...
The camera is not as kind of Mythra for a while as it was to Pyra, but it calms itself back down relatively quickly. They were shooting for levity after a long string of serious plot events and kind of let themselves turn into a trashy comedy anime for a little bit there, but it remembers itself quickly enough and starts actually developing Mythra as a character as soon as the interlude is over. Even the scenes in question have actual character development and narrative foreshadowing purpose, I just take issue with their falling back on rote Anime Joke #X to get there.a harmless rabbit
I had thought Mythra would be better than Pyra. Does the fanservice element get that much worse? I love Takahashi games, but i haven't been able to get into this one.
The original Xenoblade is just as Anime as 2 is, but it takes itself incredibly seriously by comparison (for better and worse, both), so it doesn't have much of the rote, stock anime humor that the sequel does to serve as extra potential alienation. The default character outfits are significantly less slap-in-the-face anime, and the game isn't so hard that you can't get away with using whatever armor you like visually 99% of the time. Except Dunban, who will probably spend most of his time dodge tanking in his boxer briefs. :^)I have the first Xenoblade on 3DS but this thread is making me side-eye playing it if it's anything like the sequel...
It gets Biblical extremely fast, deals heavily in the humanity and human rights of artificial beings, and has some extremely dark underpinnings.
The camera is not as kind of Mythra for a while as it was to Pyra, but it calms itself back down relatively quickly. They were shooting for levity after a long string of serious plot events and kind of let themselves turn into a trashy comedy anime for a little bit there, but it remembers itself quickly enough and starts actually developing Mythra as a character as soon as the interlude is over. Even the scenes in question have actual character development and narrative foreshadowing purpose, I just take issue with their falling back on rote Anime Joke #X to get there.
If you're not feeling it by the end of Chapter 3 you're probably safe to drop it from what I hear, even if it keeps escalating from there. That's when you'll get an idea of what the game's actually Going to Be, as it were.
The original Xenoblade is just as Anime as 2 is, but it takes itself incredibly seriously by comparison (for better and worse, both), so it doesn't have much of the rote, stock anime humor that the sequel does to serve as extra potential alienation. The default character outfits are significantly less slap-in-the-face anime, and the game isn't so hard that you can't get away with using whatever armor you like visually 99% of the time. Except Dunban, who will probably spend most of his time dodge tanking in his boxer briefs. :^)
I probably sound a LOT more negative on Xenoblade 2 than I actually am, if only because when a game is this close to functionally perfect to my tastes, the few things it does wrong stand out all the more and are a lot more interesting to talk about. The actual plot has my complete attention at this point, and short of a few eyeroll moments in one-off comedy scenes, the cast is the most uniformly likeable I can recall from a Takahashi game. Even Mythra, who's kind of a rote tsundere archetype on the surface, is already hinting at a surprising amount of depth, and has acted as a major destabilizer for the party's existing dynamic for the better of their continuing interaction.
Basically, if you've ever watched any mainstream, non-fanservice-focused anime aimed at male teenagers you've seen everything this does wrong outside of the particularly egregious character designs, and it's because they all pull from the same lazy stock jokes when they need some brief levity and have been since the 90s.
Takahashi said he wanted to target the teenage demographic to get some young people into the medium before it stagnates completely (you know, like anime comedy), and the influence of 90s-2000s era mainstream shonen anime (and even American saturday morning cartoons) show pretty heavily in the game's DNA, but it's still a Takahashi-ass Takahashi story underneath the surface.
I'm not sure I'd go that far strictly speaking, since he operates under a preference for space operas and techno-fantasy, but thematically to a degree, I guess. The Xenosaga trilogy, for instance, featured a cyborg whose body--as an organ donor--was repurposed as proprietary slave labor following his death by exploiting legal loopholes during the rise of the technology. It also had several prominent fully synthetic android characters in the playable and nonplayable cast, and their fight for basic human rights was a running subplot and driving element of certain portions of the plot and numerous character arcs throughout the entire trilogy.
Straight up, she doesn't carry herself like someone with a bust like that would, only exacerbated by how tightly her outfit conforms to her chest. It makes it seem like she's constantly walking around thrusting her boobs out in her natural posture. The extremely low cut of her shorts combined with the front-only nature of her upper body clothing serves only to further unbalance her design. Basically, modeling, animation, and design mishaps all contribute to making her look like she should be falling over whenever she's depicted from anything close to a side-view. Mythra, for how much worse the camera treats her initially, doesn't have this problem quite so severely because her outfit is less unbalancing and marginally closer to actual, human clothing (that still doesn't have a back).Pyra's body just looks weird to me. I'm not even sure why it looks as weird to me as it does. It took me a while to realize, as stupid as the outfit is, it's not the outfit itself that bothers me so much.
The content of the game itself is extremely shonen anime/saturday morning cartoon as written by Takahashi with his Takahashi-isms, but Saito's character designs totally run counter to that. Takahashi clearly watched Expelled From Paradise before production kicked off in full and said "I like that guy, get me that guy," without any care for the themes of the story he was telling, how he was going to handle the characters, or the target audience. They wouldn't be out of place in some genres of anime, but Pyra and Mythra are incredibly incongruent with the type of story that Xenoblade 2 is trying to tell, and with the actual characters they're representing.All the while this should be a dream game for me. Finding Paradise is heavily reminiscent of Grandia's "edge of the world." Many of the air ship designs and interiors remind me of both Panzer Dragoon and Skies of Arcadia. I loved Xenoblade when I went and played it - after I had initially written it off post Xenosaga. I thought another Xenoblade along the lines of the original would be a dream, but that XBX meant that the dream was dead. Rex's journey along with Pyra has sort of bizarre in it's presentation and attempt to cater to "kids" (I teach in Japanese ES schools and I think they need to spend actual time with 10-12 year old children), but Pyra is her own character and no matter how much "Oh Rex!" business there is, she is a character with her own priorities and her own agency. It's Rex that's going along with Pyra, not the other way around.
But then I play the game, get to the next cutscene and immediately lose all immersion. It's such a waste.
I'm not sure I'd go that far strictly speaking, since he operates under a preference for space operas and techno-fantasy, but thematically to a degree, I guess. The Xenosaga trilogy, for instance, featured a cyborg whose body--as an organ donor--was repurposed as proprietary slave labor following his death by exploiting legal loopholes during the rise of the technology. It also had several prominent fully synthetic android characters in the playable and nonplayable cast, and their fight for basic human rights was a running subplot and driving element of certain portions of the plot and numerous character arcs throughout the entire trilogy.
Xenoblade 2's Blades are immortal, unaging, unkillable, eternally regenerating demigods (born from crystals that can be destroyed, but their physical bodies are impervious). They frequently take human form and always have humanlike emotions and minds, but are used with utilitarian purpose for the immensely powerful weapons they can manifest by society at large. How each driver interacts with his or her blade differs from pair to pair, with some treating them like tools, and others acting as partners, family, or even something akin to lovers. Central to the plot is the fact that when a blade's driver dies (the only way the link can be severed) they return to their core crystal and, upon being summoned again, lose all of their memories--dying a philosophical death. Everything else in the world is mortal, but a blade, or at least their tangible physical form, is effectively eternal. The ways that they can and should be seen and treated by societies of the world are constantly questioned and re-framed by the story, both in the foreground and background.
Rex accepts the call to adventure, but because it's Pyra's journey and the only way for him to opt out of their accidental link is suicide, he doesn't ultimately have much of a choice.
Each party member is paired with a blade, forming a single combat unit, and each of them has a drastically different relationship and dynamic. The story focuses heavily from the onset on the driver-blade dynamics, and numerous sidequests center around stories about drivers, blades, and the lives they've lived together.
That wouldn't be a problem if the majority female designs in the game weren't also hyper sexualized.
That modified design posted earlier combined with the demon talon heels could her a really fun character in a different game IMO.
Here's her heels for people that haven't seen them
That wouldn't be a problem if the majority female designs in the game weren't also hyper sexualized.
That modified design posted earlier combined with the demon talon heels could her a really fun character in a different game IMO.
Here's her heels for people that haven't seen them
So it's like Xenoblade Chronicles, except even worse? ;)So I've been watching an LP of Xenoblade 2, (am at the part where Nia is captured), and wow... the game seems so much like a cross between Star Ocean and any of the million different Euro-trash open-world RPGs. Like, better than both of those ideas but still really, really shoddily done. The menus look awful, the character designs are the definition of all over the place (from awful to exceptional, with some fitting the environment and most looking like they're just inserts from an anime... which they are)... I'm also not a huge a fan of the music so far. Like, it's not bad but it's definitely not Mitsuda's best work. The framerate's all over the place, the combat is slow and becomes slower in any area where there's more than one enemy... and the writing's tone is wildly inconsistent (the English VAs make it unintentionally hilarious at pretty much all times though, which, ironically, fits the writing).
Yeesh. What a mess.
A bunch of hate was given over sexualisation of female characters, I'm mocking them saying that they are scared of the female body
To see Takahashi succumbs to the allure of anime moe to the extent that the Xenoblade 2 does kinda saddens me, especially considering his stories/characters tend to dwell on things that are "mature" and "philosophical" like Xenogears and Xenosaga. I mean when you look upon Xenosaga I guess the fan-service elements were there but they're not at the forefront and not as face-slapping as Xenoblade 2...
SIGH. Poppi is like the one female design I like because she looks adorable and didn't have a single sexual element.So, I just finished Chapter Four...man is that chapter not too good with fetishes. On the plus side, if you have a maid fetish, you're probably going to be happy with this chapter. On the other hand...spoilers
Every time this game tries to do something serious or appropriate or tries to stop sexualizaing or stereotyping a female character, there's a new one that ruins it. From Poppi's maid upgrade (complete with panty shot thanks to an incredibly short skirt) to the new Tonra's woman being a womanchild and having to be picked up by the stomach under the arm because she has a temper tantrum. This keeps on ruining its really interesting story by this scenes that are distracting to me. Zeke's annoying too, but at least he comes and goes in relatively isolated scenes rather than being a part of the drama.
On the plus side, I finally have Morag on my team so I'm switching my lead character now. So far she is still badass and hasn't really had any bad parts. Though there is a heart-to-heart where you can find out that she doesn't know how to cook but eh, at this point I'll take that.
So... Weird question. I watched DF's video on XB2 and noticed they had Pyra wearing some robes in parts of the footage. Can you have her wear those all the time and are they missable?
SIGH. Poppi is like the one female design I like because she looks adorable and didn't have a single sexual element.
I'm starting to regret my purchase lol. But thank you for clearing this up.It for a short while in Chapter 2 when Pyra needs to be incognito. She ditches it later and you can't get it back.
Also, spoilers but this is Poppi's second form:
Yeah...it's pretty bad. Supposedly there's another form that looks worse from the shadows but I haven't unlocked it yet (you get it in a sidequest)
I'm starting to regret my purchase lol. But thank you for clearing this up.
I think the issue is fear of potentially offending these creators. It would also require the interviewer to give a mini-lesson in objectification and how it effects woman, as a lot of the time when it has been asked in the past without any sort of background, these sorts of creators assume either that the Western people who take issue with it are simply very conservative or are gay men. There's a definite culture gap in having these sorts of discussions outside of an academic setting. So we'll have to hope that Japanese game journos are more willing to be forward in the future in most cases (because like it or not, a LOT of these designs are coming out of Japan these days).Hello everyone. I've been lurking for days and I' m so glad that this discussion is still going. I always appreciate these discussions and those that start and continue to do them. It must be so frustrating. I love that these offensive and awful designs are called out at every damn turn. I'm curious about the developers side of things when it comes to the design. The developer response/comments/excuses to characters like Cindy, Quiet, Cortana etc. designs have been awful. But the discussion seems ends there. Does no one offer a follow up question as to why their response is awful? Has there ever been a discussion between an interviewer and developer regarding the issues of these constant sexist designs at the expense of women?
It would also require the interviewer to give a mini-lesson in objectification and how it effects woman, as a lot of the time when it has been asked in the past without any sort of background, these sorts of creators assume either that the Western people who take issue with it are simply very conservative or are gay men.
Wow I never saw that.Yeah remember this? :
Oh I know alot of awful female character designs come from Japan. Especially these days as this discussion shows. People in this thread feel like Japan is getting attacked with all the mentions, but there's a reason for it if we are talking about female characters.
To see Takahashi succumbs to the allure of anime moe to the extent that the Xenoblade 2 does kinda saddens me, especially considering his stories/characters tend to dwell on things that are "mature" and "philosophical" like Xenogears and Xenosaga. I mean when you look upon Xenosaga I guess the fan-service elements were there but they're not at the forefront and not as face-slapping as Xenoblade 2...
Eeeyep, explicitly what I was referring to with the gay bit. Thankfully I seem to recall both of them apologizing to each other (though Schreier had a lot of legit points he was pretty damn rude about it too evidently), but it shouldn't have gotten that bad in the first place. It should be okay to have these sorts of discussions without being unnecessarily mean to each other.Yeah remember this? :
Oh I know alot of awful female character designs come from Japan. Especially these days as this discussion shows. People in this thread feel like Japan is getting attacked with all the mentions, but there's a reason for it if we are talking about female characters.
It for a short while in Chapter 2 when Pyra needs to be incognito. She ditches it later and you can't get it back.
Also, spoilers but this is Poppi's second form:
Yeah...it's pretty bad. Supposedly there's another form that looks worse from the shadows but I haven't unlocked it yet (you get it in a sidequest)
Yeah I see absolutely nothing wrong with that lol. Its a cute dress
Its not particularly sexualized, so I'm not sure how relevant it is to this thread, but its specific maidness is....not a thing I find appealingYeah I see absolutely nothing wrong with that lol. Its a cute dress
This must be the only decent female character design in that entire game:
But don't worry, you'll eventually unlock art like this: